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* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a Platform/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/GameBoy in front of it and a UsefulNotes/NintendoGamecube on it.

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* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a Platform/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/GameBoy Platform/GameBoy in front of it and a UsefulNotes/NintendoGamecube Platform/NintendoGamecube on it.



** The front of the game shelf has the [[VideoGame/TheLegendOfZelda Triforce]].

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** The front of the game shelf has the [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Triforce]].



** One game that was released and is found on the shelf in the game room is ''[[VideoGame/SuperSmashBros Super Smash Bros Melee]]''.

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** One game that was released and is found on the shelf in the game room is ''[[VideoGame/SuperSmashBros Super Smash Bros Melee]]''.''VideoGame/SuperSmashBrosMelee''.
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* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a UsefulNotes/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/GameBoy in front of it and a UsefulNotes/NintendoGamecube on it.

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* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original UsefulNotes/GameBoy in front of it and a UsefulNotes/NintendoGamecube on it.
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** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of "Studying the Factory" from ''VideoGame/Kirby64''.

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** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of "Studying the Factory" from ''VideoGame/Kirby64''.''VideoGame/Kirby64TheCrystalShards''.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: The less positive aspect of the game is how the camera misbehaves or gets stuck when it's forced into small corridors. Even with the ability to raise and lower it as well as spin it toward Mario's back, the camera can still be a little screwy at times.
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* CalculatorSpelling: The desk version of the Gloomy Ambience level has an EasterEgg in that typing out "5318008" (which looks like "BOOBIES" upside-down) on the functional calculator produces a Boo laugh.
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** The music for Big Beast's Belly is the Dark Regions music from ''VideoGame/MarioAndLuigiBowsersInsideStory''.

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** The music for Big Beast's Belly is the Dark Regions Inner Fawful Castle music from ''VideoGame/MarioAndLuigiBowsersInsideStory''.



** The music for [[spoiler:Rashay's Moon Cellar]] is the theme of Lost World from ''VideoGame/SonicAdventure''.

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** The music for [[spoiler:Rashay's Moon Cellar]] is one of the theme themes of Lost World from ''VideoGame/SonicAdventure''.
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* BigBad: Bowser, this time around, is [[spoiler:[[DiscOneFinalBoss not this]]; it's actually Rashay the Moon Spirit who is]] trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].

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* BigBad: Bowser, this time around, is [[spoiler:[[DiscOneFinalBoss not this]]; it's actually Rashay the Moon Spirit who is]] is trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]].entertainment]]]].
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: There is a secret level that can be accessed from the third overworld by locating a hidden (invisible) warp pipe behind Gamble Game Gallery. The level actually is complete and has one star, but collecting it will not add to the player's total.
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''Super Mario 64: Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. This is in addition to a ''VideoGame/BanjoKazooie'' style overworld hub. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even moreso than ''VideoGame/SuperMarioStarRoad''.

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''Super Mario 64: Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. This is in addition to a ''VideoGame/BanjoKazooie'' style overworld hub. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even moreso more so than ''VideoGame/SuperMarioStarRoad''.
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* FunWithAcronyms: '''L'''ivid '''S'''urreal '''D'''ream.

Added: 311

Removed: 224

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds:
** Sky-High Islands, while not containing many walkable clouds, is still the main sky level.
** The "Over The Clouds" stages, all of which feature the Cloud Mario power-up from ''VideoGame/SuperMarioGalaxy2''.


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* DeathMountain: Sky-High Islands, which takes place in the skies, is a rocky landscape with overgrown beanstalks and hovering platforms.


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* LevelInTheClouds: The "Over The Clouds" stages, which not only feature plenty of SolidClouds but also feature the Cloud Mario power-up from ''VideoGame/SuperMarioGalaxy2''.

Added: 94

Removed: 92

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* AnIcePerson: The Ice Flower power-up is present, which allows Mario to freeze enemies solid.



* IcePerson: The Ice Flower power-up is present, which allows Mario to freeze enemies solid.

Added: 453

Changed: 125

Removed: 125

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* AstralFinale: [[spoiler:The final battle against Rashay takes place on the surface of the moon.]]



* BubblyClouds: The "Over The Clouds" stages, all of which feature the Cloud Mario power-up from ''VideoGame/SuperMarioGalaxy2''.

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* BubblyClouds: BubblyClouds:
** Sky-High Islands, while not containing many walkable clouds, is still the main sky level.
**
The "Over The Clouds" stages, all of which feature the Cloud Mario power-up from ''VideoGame/SuperMarioGalaxy2''.



* CasinoPark: Gamble Game Gallery is a giant casino.

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* CasinoPark: Gamble Game Gallery is a giant casino.casino on the moon.



** The main conflict of the game is that the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay dragging it down]].



** For that matter, the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay dragging it down]].
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I don’t think Kamek is female in this game; he is called a witch, but male witches [[Alunimun Christmas Trees do exist.


* GenderFlip: In canon, Kamek is consistently male.
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* DifficultySpike: [[NintendoHard The game is already hard enough as it is,]] but after Bowser's stage, it becomes even ''harder'', [[UpToEleven and only goes up from there]].

Changed: 12

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Moving to YMMV.


* RiseToTheChallenge: [[spoiler:The DummiedOut level]] has Mario working his way upward through the interior of a volcano as lava rises from below.
* SequelDifficultySpike: The game doesn't seem like it's much harder than the original, until after Bowser's Fiery Castle; from then on, the courses are much more challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.

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* RiseToTheChallenge: [[spoiler:The The DummiedOut level]] level has Mario working his way upward through the interior of a volcano as lava rises from below.
* SequelDifficultySpike: The game doesn't seem like it's much harder than the original, until after Bowser's Fiery Castle; from then on, the courses are much more challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.
below.
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** The music for Super Sweet Sugarland is the Neo Star cave/volcano theme from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Factory Infiltration theme from the same game. Meanwhile, the theme for the rollercoaster ride is Candy Constellation from ''VideoGame/KirbyAndTheAmazingMirror''.
** The boss theme for the invisible Boo gang in Dusky Doomed Dale is Megalovania from ''VideoGame/{{Undertale}}''. [[note]]The melody is much closer to the ''Undertale'' version than the ''[[VideoGame/TheHalloweenHack Halloween Hack]]'' version.[[/note]]

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** The music for Super Sweet Sugarland is the Neo Star cave/volcano theme music from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Studying the Factory Infiltration theme from the same game. Meanwhile, the theme for the rollercoaster ride is Candy Constellation Space Area from ''VideoGame/KirbyAndTheAmazingMirror''.
** The boss theme for the invisible Boo gang in Dusky Doomed Dale is Megalovania MEGALOVANIA from ''VideoGame/{{Undertale}}''. [[note]]The melody is much closer to the ''Undertale'' version than the ''[[VideoGame/TheHalloweenHack Halloween Hack]]'' version.[[/note]]



** The music for Big Beast's Belly is the theme of Fawfulized Peach's Castle from ''VideoGame/MarioAndLuigiBowsersInsideStory''.

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** The music for Big Beast's Belly is the theme of Fawfulized Peach's Castle Dark Regions music from ''VideoGame/MarioAndLuigiBowsersInsideStory''.
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This is the name of the music in question.


** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of the factory level music from ''VideoGame/Kirby64''.

to:

** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of "Studying the factory level music Factory" from ''VideoGame/Kirby64''.
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None


* TheVeryDefinitelyFinalDungeon: [[spoiler:Rashay]]'s Moon Cellar. It consists of four towers connected by a central platform- to open the way to the FinalBoss, Mario must ascend the four towers and press a switch at the top for each.

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* TheVeryDefinitelyFinalDungeon: [[spoiler:Rashay]]'s Moon Cellar. It consists of four towers connected by a central platform- platform — to open the way to the FinalBoss, Mario must ascend the four towers and press a switch at the top for each.
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None


* SequelDifficultySpike: The game doesn't seem like it's much harder like the original, until after Bowser's Fiery Castle; from then on the courses are much more challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.

to:

* SequelDifficultySpike: The game doesn't seem like it's much harder like than the original, until after Bowser's Fiery Castle; from then on on, the courses are much more challenging, with hard-to-reach Power Stars, more dangerous hazards, and complex boss fights. Furthermore, Mario has six units of health compared to the original's eight, and the [[OxygenMeter air meter]] is now separate from the health meter, meaning that Mario can no longer refill it by grabbing coins underwater, nor can he re-fill his health meter by jumping in the water.

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