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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_0772.PNG]]
2
3''Super Mario 64: Last Impact'' is a GameMod of ''VideoGame/SuperMario64'' designed by Kaze Emanuar released on September 30, 2016. Quite simply, this game is to ''Super Mario 64'' what ''VideoGame/MarioAdventure'' was to ''VideoGame/SuperMarioBros3'': a completely new game based on the same engine with 15 new full-sized levels, several new smaller-sized levels, 12 all new power-ups, and 130 stars to collect. This is in addition to a ''VideoGame/BanjoKazooie'' style overworld hub. After its release, the game has been noted for being the most extensive ROM hack of ''Super Mario 64'' to date, even more so than ''VideoGame/SuperMarioStarRoad''.
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5During a relaxing afternoon, Mario and Peach are suddenly attacked by monsters. After defeating them, Mario and Peach soon discover that the moon is coming closer to the Mushroom Kingdom by the minute, and Mario sets off on an adventure to gather the Power Stars in order to prevent the moon from destroying the world. However, [[BigBad Bowser]], as usual, seeks to get in Mario's way.
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7!This game provides examples of:
8* AbsurdlySpaciousSewer: The sewers underneath the Gamble Games Gallery, and they have quite a problem with mice (which are really small and hard to hit).
9* AdvancingWallOfDoom: Right at the start of the haunted Gloomy Ambiance.
10* AnIcePerson: The Ice Flower power-up is present, which allows Mario to freeze enemies solid.
11* AmazingTechnicolorBattlefield: The Livid Surreal Dream and Rainbow Road, though not battlefields, are amazing technicolor levels.
12* AmusementPark: Luna Park, one of the last special stages of the game.
13* AscendedGlitch: If the player does a Backwards Long Jump in a certain area of the first Over The Cloud stage, they wind up on a distant floating island with a castle that has an image of [[spoiler:Weegee]] on the side.
14** Doing this in a specific part of Dusky Doomed Dale will place Mario in a cage with a Monty Mole who compliments you on pulling off the Backwards Long Jump.
15* AstralFinale: [[spoiler:The final battle against Rashay takes place on the surface of the moon.]]
16* AttackOfTheFiftyFootWhatever: Kurma Koopa attacks the Sky-High Islands. [[spoiler:Subverted — the islands are his, and he's ''very'' protective of his territory.]]
17* BigBad: Bowser, this time around, is [[spoiler:[[DiscOneFinalBoss not this]]; it's actually Rashay the Moon Spirit who is trying to [[ColonyDrop crash the moon into the Mushroom Kingdom]] for [[ItAmusedMe his own entertainment]]]].
18* BigBoosHaunt:
19** Dusky Doomed Dale is the typical "haunted" level. It is actually a haunted town and the reason it's haunted is because Kamek the witch has laid a curse on the town.
20** The second Gloomy Ambiance is a more typical haunted stage.
21* BuildLikeAnEgyptian: The pyramid in the Drybone Desert, though not as big as the one in the original game.
22* CalculatorSpelling: The desk version of the Gloomy Ambience level has an EasterEgg in that typing out "5318008" (which looks like "BOOBIES" upside-down) on the functional calculator produces a Boo laugh.
23* CasinoPark: Gamble Game Gallery is a giant casino on the moon.
24* CaveMouth: The entrance of the Great Beast's Belly. After all, the mouth is the way to the stomach.
25* CharacterCustomization: By talking to a Toad in the Minigame Hut, the player can pick which color Yoshi is. There is also a toad on the Roof of Gamble Games Gallery that can give Mario cat ears.
26* ColonyDrop:
27** The main conflict of the game is that the moon is in danger of dropping on the Mushroom Kingdom because of [[spoiler:Rashay dragging it down]].
28** The Sky High Islands are in danger of dropping because of energy-sapping vines someone has put on the outside.
29* ConsoleCameo: In the room leading to the first Gloomy Ambiance, there is a Platform/NintendoEntertainmentSystem along with a Robotic Operating Buddy, even though the game on the screen is ''VideoGame/SuperMarioBros1''. The shelf on the opposite end of the room has an original Platform/GameBoy in front of it and a Platform/NintendoGamecube on it.
30* ControlRoomPuzzle:
31** The underground ice palace in Melty Molten Mountains has a series of switches that are respectively activated by the fire and ice powers. The player first has to set a series of switches to gain access to the lowest room, followed by setting switches to make giant snowballs roll into four corners of the lowest room.
32** The mission "Find the Passphrase" in Sky-High Islands requires that the player uses switches to spell the name of the land's ruler: [[spoiler:Kurma, the boss of the area]].
33** The Snake's Belly in Stonesnake Shatters is also a switch puzzle.
34* {{Curse}}: The residents of Dusky Doomed Dale are putting up with a curse that has made the monkeys in town act extra ferocious and throw large stones at guests as well as infesting the town church and village square with Boos. Being superstitious, they blame a witch for it and are [[BurnTheWitch preparing to execute them]].
35* {{Cyberspace}}: The Colossal Circuits course takes place inside a giant computer system.
36* DarkerAndEdgier: To go with the more apocalyptic premise, the hack's general atmosphere is more subdued. If a stage has a storyline, chances are it'll be somewhat dark — for example, during Dusky Doomed Dale, Mario has to stop a [[BurnTheWitch witch burning]].
37* DeathMountain: Sky-High Islands, which takes place in the skies, is a rocky landscape with overgrown beanstalks and hovering platforms.
38* DualBoss:
39** Triple-enemies variant with the Goomba Bros, also a RecurringBoss.
40** In the Colossal Circuits, the final star requires to you to fight the [[VideoGame/DrMario Viruses]], another triple-boss variant.
41* DualWorldGameplay: The Time Travel Temple in the Livid Surreal Dream switches between the past and the present. In the past, the castle seems smaller, with plenty of easy room to make jumps, but it has been overtaken by vines in the present.
42* EasterEgg:
43** There is a giant calculator on the first Gloomy Ambiance level (which is made up of a giant desk) that is functional.
44*** Typing in 5318008 produces a Boo laugh. "5318008" is "[=BOOBIES=]" upside-down.
45*** Typing in "2672" will produce a coin. ([[DontExplainTheJoke 2672 is the total number of coins in the original]] ''VideoGame/SuperMario64''.)
46** A few different characters will appear on the File Select the more times each file gets a GameOver.
47** By entering the button combination [[spoiler:ALBZBALZ]] in front of the green gate in the Abandoned Outpost, the player finds [[spoiler:[[VideoGame/BanjoKazooie Gobi hiding from Banjo and his friend]]]].
48** An old diary is found on the roof of one of the buildings in Sky High Islands, belonging to somebody appearing to be writing from captivity, being stuck on Microsoft and their systems, and wanting to go back to Nintendo.
49** For that matter, the same certain character is buried within the haunted Gloomy Ambiance.
50** The slot machines in Gamble Game Gallery actually work. Want an easy yet lengthy way to get the 100 coins star for the course? Play them.
51** A Toad on the rear side of the entrance of the Gamble Game Gallery can give Mario cat ears if he is spoken to.
52** The giant tree in Wildlife Valley has a love message with [[VideoGame/SuperPaperMario Dimentio & Mimi's names on it]].
53** Wario's signature is located on the side of the Giant Desk on an area that can only be seen if Mario is launched off the right side.
54* EternalEngine:
55** The Shadow Factory is not just a factory, but a very dark factory.
56** There is also the Candy Factory inside Super Sweet Sugarland. Both use a remix of "Studying the Factory" from ''VideoGame/Kirby64TheCrystalShards''.
57* EyesAlwaysShut: The mermaids in the Crystal Caves course.
58* FireWaterJuxtaposition: The hot, fiery volcanic area of Melty Molten Mountains is contrasted by its surprisingly cold, snowy icy side.
59* FloatingContinent: Sky-High Islands is actually a group of continents floating in the sky.
60* {{Foreshadowing}}: In Dusky Doomed Dale, [[spoiler:Kamek appears as the witch cursing the town, and takes one of two stars while promising to return. Sure enough, for the last mission, Kamek returns as the boss, setting everything on fire]].
61* FunWithAcronyms: '''L'''ivid '''S'''urreal '''D'''ream.
62* GreatEscape: "The Prison Escape" in Dusky Doomed Dale is a prison break mission, wherein Mario must escape the prison after being jailed for [[spoiler:helping Kamek escape]].
63* GreenHillZone: Wildlife Valley, which is the typical first world/grass land for a ''Mario'' game.
64* GustyGlade: The very first mission in the game, "Touch Fuzzy, Get Dizzy", involves walking along thin and high platforms among strong winds and the presence of monsters which create an InterfaceScrew to retrieve the star.
65* HailfirePeaks:
66** Melty Molten Mountains is a mountain range with a fiery side and an icy side, and even features the return of the Ice Flower.
67** The Crystal Caves are a less straight example, being broken up into the dry Brown Caves and the Blue Caves which have a watering hole.
68* {{Halloweentown}}: Dusky Doomed Dale is a village that has been inflicted with a curse.
69* HeroicSecondWind: [[spoiler:The Goomba Bros.' Star Power is what allows Mario to fight and defeat Rashay for real after being beaten up before.]]
70* HornetHole: Harried Honey Hive is a reference to the Honeyhive Galaxy from ''VideoGame/SuperMarioGalaxy''.
71* IdleAnimation: Not of a character in particular, but waiting long enough on the Mission Select screen will cause a message to appear that forces you to choose.
72* InterfaceScrew: Touching a fuzzy, much like [[VideoGame/YoshisIsland the game they were introduced in]]. The move to 3D since then has made the effect even worse, with Mario spinning in place and making 3D objects distort while everything is covered in rainbows.
73* LavaIsBoilingKoolAid: The lava in the Underground Depths. One of its two stars requires that Mario jump across a series of boxes floating through the lava, [[spoiler:or just use fire power from a distance to light two torches that make a bridge appear]].
74* LethalLavaLand: The hot side of Melty Molten Mountains as well as Bowser's Fiery Castle and the inside of the Pipe Line in Colossal Circuits.
75* LevelAte: Super Sweet Sugarland is a stage set in a sky of sweet things, including donuts and ice cream.
76* LevelInTheClouds: The "Over The Clouds" stages, which not only feature plenty of SolidClouds but also feature the Cloud Mario power-up from ''VideoGame/SuperMarioGalaxy2''.
77* LevelsTakeFlight:
78** The "Float Through the Sky" mission in Wildlife Valley requires the player to take flight with an extra-large dandelion seed.
79** In Sunset Islets, the mission "The Blimp & the Lighthouse" requires the player to inflate a large blimp and then float up to the star.
80** "Stop Kurma Koopa" takes place on Kurma Koopa's back.
81** The second "Above the Clouds" stage located within Drybone Desert has a flying ship.
82* MacroZone: The first Gloomy Ambiance is set on a giant desktop.
83* TheMaze: The Bottomless Pit in the Livid Surreal Dream repeats until you hit all four of the switches.
84* MinecartMadness: No actual minecart ride, but there is Whomp's Roller Coaster in Super Sweet Sugarland, the Fiery River in Bowser's Fiery Castle, and the rainbow go-kart in Rainbow Road.
85* MinigameZone: The Minigame House, which has a total of five mini games, two unlocked from the start, and three unlocked later. All of them offer stars as rewards if the high score is matched or beaten.
86* MythologyGag:
87** One of the items on the shelf in the room with the first Gloomy Ambiance is a boxed copy of ''VideoGame/SuperMario64''.
88** One of the game room posters is for the "Ultra 64", the code name of the Nintendo 64 during development.
89** In the game room leading to the first Gloomy Ambiance, there is a POW Block from ''VideoGame/SuperMarioBros2'', a giant ''VideoGame/PaperMario'' sticker on the wall, and the Poltergust 3000 from ''VideoGame/LuigisMansion''. The shelf on the opposite end of the game room has a ? block from ''VideoGame/SuperMarioBros1'', a kart and first place trophy from ''VideoGame/MarioKart'', a set of Hanafuda cards (which was Nintendo's main product before they started making video games), and a boxed copy of ''VideoGame/SuperMario64''. It even has both a regular and gold cartridge of ''Nintendo World Championships 1990''.
90** The very first mission in the game is called [[VideoGame/YoshisIsland Touch Fuzzy, Get Dizzy]].
91** One of the recurring bosses is the Goomba Bros, a nod to the Koopa Bros from ''VideoGame/PaperMario64''.
92** The Floating Blocks mission in Abandoned Outpost is similar to the mission of the same style in ''VideoGame/SuperMarioGalaxy''.
93** The Mermaid Race in Crystal Caves is similar to the penguin race in ''VideoGame/SuperMarioGalaxy''.
94** The whole Rainbow Road stage takes place in space and everything is made out of rainbows. Kind of like the recurring area in [[VideoGame/MarioKart a certain spin-off series]].
95* NintendoHard: After a while, things start to get ''very'' difficult. And if the game itself doesn't count, then getting OneHundredPercentCompletion definitely is.
96* NostalgiaLevel: Rainbow Road is full of pixelated sprites of all the characters, including Mario, Princess Peach, and Bowser.
97* PalmtreePanic: The Sunset Islets, which is an archipelago with many sandy beaches that takes place at sunset.
98* PaperPeople: Mario after he gets the Flat Mushroom power-up.
99* PinballZone: The Pinball Machine game in the Gamble Games Gallery with Mario as the ball, but [[VideoGame/SuperMarioSunshine not for]] the [[VideoGame/MarioPinballLand first time]].
100* PlayableMenu: Unlike in the original, the File Select screen is set in the center room of Princess Peach's Castle. This time, every visible door leads to a different playable file.
101* PrisonEpisode: [[spoiler:The mission "The Prison Escape" in Dusky Doomed Dale. Mario's actions in past missions, including freeing Kamek and collecting gold items to craft a power star (since the items were intended as sacrifices to the gods), results in his arrest. The resulting mission is a jailbreak.]]
102* RecurringRiff: The main melody of the Melty Molten Mountains is an overarching theme for the game, and makes various appearances in other levels.
103* RecycledSoundtrack: Much of the music is heavily remixed from other games. A full list of which songs are remixed from other games can be found in [[https://m.youtube.com/playlist?list=PLY9TGb7t9kuH9vxI6hhGjrDisqGcwqusD the OST playlist]].
104** The boss music for the Stone Snake (Stonesnake Shatters) and Giant Fish (Crystal Caves) is the boss theme from ''VideoGame/TheLegendOfZeldaMajorasMask''.
105** The music for the Brown Side of Crystal Caves is the cave level theme from ''VideoGame/YoshisIsland'', while the music for the Blue Side is Zora's Domain from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
106** The music for Abandoned Outpost is Meteor Herd from ''VideoGame/SonicAdventure2''.
107** The music for Bowser's Fiery Castle is a remix of Koopa's Road from the original ''VideoGame/SuperMario64'', while the music for the Bowser battle is a remix of the music for the first phase of the final battle in ''VideoGame/PaperMario64''.
108** The music for Super Sweet Sugarland is the Neo Star music from ''VideoGame/Kirby64TheCrystalShards'', while the theme for the factory sub-level (and the Shadow Factory) is the Studying the Factory theme from the same game. Meanwhile, the theme for the rollercoaster ride is Space Area from ''VideoGame/KirbyAndTheAmazingMirror''.
109** The boss theme for the invisible Boo gang in Dusky Doomed Dale is MEGALOVANIA from ''VideoGame/{{Undertale}}''. [[note]]The melody is much closer to the ''Undertale'' version than the ''[[VideoGame/TheHalloweenHack Halloween Hack]]'' version.[[/note]]
110** The music for Melty Molten Mountains (and also the Underground Corridor [[spoiler:and the DummiedOut rising-magma secret level]]) begins as [[Franchise/{{Metroid}} Ridley's theme]] before segueing into its own melody.
111** [[spoiler:Dark Mario]]'s theme is the Shadow Queen's battle theme from ''VideoGame/PaperMarioTheThousandYearDoor''.
112** The music for Big Beast's Belly is the Inner Fawful Castle music from ''VideoGame/MarioAndLuigiBowsersInsideStory''.
113** The music for Gamble Game Gallery is the theme of World Bowser from ''VideoGame/SuperMario3DWorld''.
114** The music for Rainbow Road is the music for the ''VideoGame/MarioKart64'' incarnation of the Rainbow Road track.
115** The music for [[spoiler:Rashay's Moon Cellar]] is one of the themes of Lost World from ''VideoGame/SonicAdventure''.
116* RemilitarizedZone: The second area of the [[HubLevel Hub World]] is a battlefield.
117* RiseToTheChallenge: The DummiedOut level has Mario working his way upward through the interior of a volcano as lava rises from below.
118* ShiftingSandLand: Drybone Desert. Unlike most Mario games, it's not the second regular area in the game; it is a smaller stage appearing about midway through the main game.
119* ShoutOut:
120** The front of the game shelf has the [[Franchise/TheLegendOfZelda Triforce]].
121** The very premise of the game, which is to stop the moon from crashing down onto the planet [[spoiler:and defeat the malevolent spirit bringing it down]], is reminiscent of ''VideoGame/TheLegendOfZeldaMajorasMask'', and one of the boss themes is a remix of the aforementioned game's main boss theme.
122** Unreleased games on the game room shelf include ''Banjo Threeie'', ''Dinosaur Planet'' (which [[DolledUpInstallment evolved]] into ''VideoGame/StarFoxAdventures''), and the N64 port of ''VideoGame/FinalFantasyVII''.
123** One game that was released and is found on the shelf in the game room is ''VideoGame/SuperSmashBrosMelee''.
124** A bonus area within the Crystal Caves is [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Water Temple]].
125** The Big Beast's Belly as a whole is a reference to Clanker's Cavern from ''VideoGame/BanjoKazooie''.
126** For that matter, Mario appears to find Banjo's journal in the Abandoned Outpost, mentioning his captivity with Microsoft forcing him to be a builder of cars while he longs for the good old days.
127** Much of the game's soundtrack has [[RecycledSoundtrack remixes]], mostly of ''Mario'' games, but also some from other series of games, like ''Franchise/{{Kirby}}'' or ''Franchise/SonicTheHedgehog''.
128* SlippySlideyIceWorld: The icy side of Melty Molten Mountains.
129* SpaceZone: Multiple, did to the premise of the game being to stop the moon from crashing. The Abandoned Outpost is an old space station located on the Moon. The final area of the Hub World is set on the Moon. Even the very last level also takes place on the Moon.
130* StealthBasedMission: [[spoiler:"Escape the Prison" from Dusky Doomed Dale, where you're arrested for stealing the gold and rescuing a witch. If a guard Bob-omb spots you, you lose.]]
131* ThemeMusicPowerUp: Happens during the FinalBoss battle. While the first two phases have appropiately tense, orchestral-sounding, ''VideoGame/SuperMarioGalaxy''-like music, the final phase of the fight has a blood-pumping, fast-paced metal-like track that heavily contrasts with the first theme. [[spoiler:This makes a lot of sense since it plays right after Mario gets empowered by the Goomba Bros.' Star Power, which enables him to defeat the moon's evil spirit.]]
132* TempleOfDoom: Stonesnake Shatters; although it's not entirely set in a temple, it is a central feature of the stage.
133%% Rashay does not qualify as a TrueFinalBoss. Beating him is required to get the game's only ending.
134* UndergroundLevel: The Crystal Caves. The division between the Brown Caves and Blue Caves also give it a HailfirePeaks theme.
135* UnderTheSea: The Secret Aquarium returns from the original game, and is the only undersea stage.
136* VariableMix: Notable for a ''Mario 64'' hack in that it uses this technique uniquely, like in the Crystal Caves and Melty Molten Mountains where the music changes seamlessly in certain places.
137* TheVeryDefinitelyFinalDungeon: [[spoiler:Rashay]]'s Moon Cellar. It consists of four towers connected by a central platform — to open the way to the FinalBoss, Mario must ascend the four towers and press a switch at the top for each.
138* VideoGameCrueltyPotential: You can use a fire flower to hit the large Koopa that is on vacation in Sunset Islets.
139* VisualPun: Colossal Circuit has two of them.
140** What are the different-paletted Scuttlebugs in this level? Computer bugs.
141** The bus between the CPU and Main Memory has a tram that goes back and forth between the two platforms. It's called the Data-Bus, a pun on database.
142* {{Wackyland}}: The Livid Surreal Dream, a [[AmazingTechnicolorBattlefield technicolor]] level with giant mushrooms, disembodied hand enemies, and a temple that cycles through time.
143* WolfpackBoss: The Parasitebots, the boss of the Big Beast's Belly. Played with in that there are five of them, but you only need to feed three to the gold clam to get the star (the other two give you 1-ups), and they will attack you only if you hit/provoke them.
144* WombLevel: The Big Beast's Belly takes place within the innards of a great monster.
145* WorldTree: The giant tree in Wildlife Valley. Of course, scaling it from the inside is one of the missions.
146* ZeroEffortBoss: The Chain Chomp and Blaargs from Super Sweet Sugarland and Melty Molten Mountains, respectively, can be shot at from far away where they cannot touch you.

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