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Trope was cut/disambiguated due to cleanup


* AnAesop: The purpose of all the normal endings is to show the player some critical flaw that is fouling up their plans for victory. Some morals are outright stated in the narration.
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* AlwaysChaoticEvil: The Raven army.

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* %%* AlwaysChaoticEvil: The Raven army.
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''Stories: The Path of Destinies'' is an action-rpg made by Spearhead Games starring a lot of really badass FunnyAnimals with some heavy visual novel-style influence in the nature of its storytelling.

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''Stories: The Path of Destinies'' is an action-rpg ActionRPG made by Spearhead Games starring a lot of really badass FunnyAnimals with some heavy visual novel-style influence in the nature of its storytelling.
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* Production foreshadowing: One of the platforms apparently has a flyer advertising balalaika lessons. [[VideoGame/{{Omensight}} Ratika]] plays the balalaika.

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* Production foreshadowing: ProductionForeshadowing: One of the platforms apparently has a flyer advertising balalaika lessons. [[VideoGame/{{Omensight}} Ratika]] plays the balalaika.
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* Production foreshadowing: One of the platforms apparently has a flyer advertising balalaika lessons. [[VideoGame/{{Omensight}} Ratika]] plays the balalaika.
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* StupidEvil: The Emperor's Ravens. Very evil, very stupid; the narration notes that they have the nasty habit of ''[[IAmAHumanitarian eating]]'' the people they capture without even bothering to interrogate them, even if said people know important informations that could benefit the Empire. The Emperor himself even acknowledges how dumb they are in one of the notes you can find.
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** [[GameplayAndStorySegregation Story-wise]], the Book is a ResetButton that activates when Reynardo dies after getting a bad ending. Dying in regular gameplay (killed by enemies or traps), however, will simply reload the last checkpoint instead of forcing the player to start over again from the beginning.


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** As mentioned above under AntiFrustrationFeatures, dying in battle during enemy encounters or getting incinerated by a fireball trap will not be treated as a "plotline death", meaning the Book will not bring Reynardo back in time even though it logically should.
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The breadth of ''Stories'''s gameplay is an action-rpg as Reynardo hacks and slashes his way through the armies of the emperor, powering himself up to become as strong as he can be. At many times throughout the story, you're offered a choice from one of a few options - the path you pick will then splinter off into one of ''twenty-four'' wildly different endings - in one, you may become an all-powerful legend of a man, and in another, you may die alone in a dungeon. Each ending can give you crucial information, key to unlocking the best timeline possible and more upgrades.

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The breadth of ''Stories'''s gameplay is an action-rpg action-RPG as Reynardo hacks and slashes his way through the armies of the emperor, powering himself up to become as strong as he can be. At many times throughout the story, you're offered a choice from one of a few options - the path you pick will then splinter off into one of ''twenty-four'' wildly different endings - in one, you may become an all-powerful legend of a man, and in another, you may die alone in a dungeon. Each ending can give you crucial information, key to unlocking the best timeline possible and more upgrades.
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* MurphysLaw: Reynardo doesn't quite understand probabilities well, stating that since the Skyripper only has a 1-in-128 chance of destroying the universe, the first try won't count, and that only subsequent attempts would increase the risk. Guess what happens when he uses the Skyripper for the first time...
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* SharedUniverse: A loading screen tip in the game, ''VideoGame/{{Omensight}}'', states that both this game and that one are in the same setting, and a picture of Reynardo can be found in a locked house in Ekka. As for this game, a statue of the Harbinger can be found in the Iblis Stone desert temple, towards the end of the side path that takes the player back outside.

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* ThePowerOfLove: [[spoiler:In one of the final branches, Zenobia takes the Iblis Stone from Lapino, and is corrupted. As part of the GoldenEnding, if Reynardo stands up to her, she is unable to kill him on the Iblis Stone's urging because of her re-awakened love for him, and the Iblis Stone disintegrates.]]



* ScrewDestiny: Reynardo's ultimate goal is to figure out how to use the knowledge gained from his alternate lifetimes to find a future in which he survives, the Empire falls, and--just ''maybe''--he gets the girl in the end. [[spoiler: To do so, he must make choices that will lead him to four Truths:[[DangerousForbiddenTechnique The Skyripper's truth]],[[FalseFriend Lapino's truth]],[[LoveConfession Zenobia's truth]], and [[PowerAtAPrice The Eye of Iblis' truth.]]]]

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* ScrewDestiny: Reynardo's ultimate goal is to figure out how to use the knowledge gained from his alternate lifetimes to find a future in which he survives, the Empire falls, and--just ''maybe''--he gets the girl in the end. [[spoiler: To do so, he must make choices that will lead him to four Truths:[[DangerousForbiddenTechnique Truths: [[DangerousForbiddenTechnique The Skyripper's truth]],[[FalseFriend truth]], [[FalseFriend Lapino's truth]],[[LoveConfession truth]], [[LoveConfession Zenobia's truth]], and [[PowerAtAPrice The Eye of Iblis' Iblis Stone's truth.]]]]

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* GoldenEnding: What you unlock when [[spoiler: taking the path revealed by discovering all four truths]].

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* GoldenEnding: What you unlock when [[spoiler: taking [[spoiler:taking the path revealed by discovering all four truths]].truths]] and following a specific set of choices in a NewGamePlus.



--> '''(In front of an Ice Door)''': Ice doors would only let you through if they know you're cool enough.
--> '''(In front of a Fire Door)''': Fire doors would only let you through if they know you're hot enough.

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--> '''(In front of an Ice Door)''': Ice doors would only let you through if they know you're cool enough.
-->
enough.\\
'''(In front of a Fire Door)''': Fire doors would only let you through if they know you're hot enough.



* TrueEnding: Which can only be discovered once you learn all of the four truths, and following a specific set of choices in a NewGamePlus.
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** Once you've unlocked all four truths, the game would sometimes throw you a bone by showing a golden key icon on the story choice that leads to the TrueEnding.

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** Once you've unlocked all four truths, the game would sometimes throw you a bone by showing a golden key icon on the story choice that leads to the TrueEnding.GoldenEnding.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The loot system. An upgrade you can equip claims to increase the rare gear drop rate, but it's utterly useless as there's no gear at all.

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* DeathOfAChild: Not only do you see a young rabbit under Reynardo's protection get incinerated by a Goggler's optic laser, but the narrator's voice-over in later chapters reminds us that the Emperor slaughtered children in dark rituals.



* InfantImmortality: Averted--not only do you see a young rabbit under Reynardo's protection get incinerated by a Goggler's optic laser, but the narrator's voice-over in later chapters reminds us that the Emperor slaughtered children in dark rituals.
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* MeaningfulName: "Iblis", the name of a powerful stone with a dark side-effect, is the personal name of the Devil in Islam.
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----
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punctuation clean up.


''Stories: The Path of Destinies'' is an action-rpg made by Spearhead Games starring a lot of really badass FunnyAnimals with some heavy visual novel-style influence in the nature of it's storytelling.

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''Stories: The Path of Destinies'' is an action-rpg made by Spearhead Games starring a lot of really badass FunnyAnimals with some heavy visual novel-style influence in the nature of it's its storytelling.
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Rewatch Bonus goes to the main space

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* RewatchBonus: Enforced. Reynardo must learn from his mistakes, and applying what he has learned can open the path to new solutions.
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* LemonyNarrator: He's somewhat Videogame/{{Bastion}} -esque, in that he comments on the story at hand as well as some context-sensitive actions, like breaking pots.

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* LemonyNarrator: He's somewhat Videogame/{{Bastion}} -esque, ''Videogame/{{Bastion}}''-esque, in that he comments on the story at hand as well as some context-sensitive actions, like breaking pots.
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--> "Someone had told him the odds didnt' change just because you'd had a streak of good luck. His gut told him that was wrong, though. And he always listened to his gut. On the other hand, 128 chances to win, but one of them, he'd destroy the universe. That seemed a bit serious."

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--> ---> "Someone had told him the odds didnt' change just because you'd had a streak of good luck. His gut told him that was wrong, though. And he always listened to his gut. On the other hand, 128 chances to win, but one of them, he'd destroy the universe. That seemed a bit serious."



--> '''Reynaldo:''' Sure, the first time, the odds are practically nothing. They only go up if I use it a bunch more times--
--> '''Zenobia:''' That's not how odds work! Didn't you pay attention in class?

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--> ---> '''Reynaldo:''' Sure, the first time, the odds are practically nothing. They only go up if I use it a bunch more times--
--> ---> '''Zenobia:''' That's not how odds work! Didn't you pay attention in class?

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* AntiFrustrationFeatures: In order to prevent the story from becoming boring if you backtrack through a new path, dialogue is shifted around, newer, harder enemies appear and new shortcuts are accessible, along with the actual path of the level itself being different from path to path.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In order to prevent the story from becoming boring if you backtrack through a new path, dialogue is shifted around, newer, harder enemies appear and new shortcuts are accessible, along with the actual path of the level itself being different from path to path.
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* ActionBomb: A unique type of enemy explodes after a brief period when you damage it. It can also take out other Crows near its explosion radius.


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* CrosshairAware: Area-of-effect attacks from enemies are highlighted on the ground just before they go off and deal damage.
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-> What kind of hero are you?

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-> What ->''What kind of hero are you?you?''

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* HitStop: A skill allows Reynardo to slow down time when he makes a successful slash at an enemy. This is practically useful in crowded fights when you get surrounded so you can quickly react to the other enemies' moves.



* MythicalMotifs: Reynardo seems to have some loose references to ''Literature/ReynardTheFox'', a KarmicTrickster from European legends. [[spoiler:In the GoldenEnding, it's clear that he himself has become a trickster, as the ending is focused on manipulating and tricking Lapino, the Hare (a hare was also an enemy of Reynard in the stories) and the Emperor to make sure that they use the objects he knows will cause them harm. In some of the scrolls hidden around the levels, the Emperor's name is revealed to be Isengrim, which is the name of Reynard's most frequent antagonist, though the Emperor is a toad and not a wolf as is the original Isengrim. In fact, Reynard the Fox's first appearance was in a poem titled Ysengrimus]].

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* MythicalMotifs: Reynardo seems to have some loose references to ''Literature/ReynardTheFox'', a KarmicTrickster from European legends. [[spoiler:In the GoldenEnding, it's clear that he himself has become a trickster, as the ending is focused on manipulating and tricking Lapino, the Hare (a hare was also an enemy of Reynard in the stories) and the Emperor to make sure that they use the objects he knows will cause them harm. In some of the scrolls hidden around the levels, the Emperor's name is revealed to be Isengrim, which is the name of Reynard's Reynardo's most frequent antagonist, though the Emperor is a toad and not a wolf as is the original Isengrim. In fact, Reynard the Fox's first appearance was in a poem titled Ysengrimus]].Ysengrimus]].
* NewGamePlus: Reynardo's stats and weapon upgrades get carried to the next playthroughs after you reach an ending.


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* NoticeThis: Story choices will have indicators in the lower-right corner of the images to help you in unlocking other truths:
** Exclamation marks for choices that you have not read yet, allowing you to branch into other endings.
** Once you've unlocked all four truths, the game would sometimes throw you a bone by showing a golden key icon on the story choice that leads to the TrueEnding.


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* TrueEnding: Which can only be discovered once you learn all of the four truths, and following a specific set of choices in a NewGamePlus.
Is there an issue? Send a MessageReason:
None


The breadth of ''Stories'''s gameplay is an action-rpg as Reynardo hacks and slashes his way through the armies of the emperor, powering himself up to become as strong as he can be. At many times throughout the story, you're offered a choice from one of a few options - the path you pick will then splinter off into one of ''twenty-four'' wildly different endings - in one, you may become an all-power legend of a man, and in another, you may die alone in a dungeon. Each ending can give you crucial information, key to unlocking the best timeline possible and more upgrades.

to:

The breadth of ''Stories'''s gameplay is an action-rpg as Reynardo hacks and slashes his way through the armies of the emperor, powering himself up to become as strong as he can be. At many times throughout the story, you're offered a choice from one of a few options - the path you pick will then splinter off into one of ''twenty-four'' wildly different endings - in one, you may become an all-power all-powerful legend of a man, and in another, you may die alone in a dungeon. Each ending can give you crucial information, key to unlocking the best timeline possible and more upgrades.



** The later branches of the upgrade tree are all about finishing combat faster, including an upgrade that makes ever hit and instant kill after a certain combo level, allowing the player to more quickly get through stages and see explore storylines after the combat reaches its upper limit of challenge.

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** The later branches of the upgrade tree are all about finishing combat faster, including an upgrade that makes ever every hit and an instant kill after a certain combo level, allowing the player to more quickly get through stages and see explore storylines after the combat reaches its upper limit of challenge.
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* ApocalypseHow: [[spoiler: In certain endings, misusing the Skyripper causes a Class VIII destruction of Metaphysical proportions.]]

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* ApocalypseHow: [[spoiler: In certain endings, misusing the Skyripper causes a Class VIII destruction of Metaphysical proportions. Others 'just' cause regular mass destruction.]]

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