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* OffModel:
** Garnet has a large afro and square shoulderpads while using her Season 2 design, which gave her pointed shoulder pads and shrunk the afro considerably.
** The default hairstyle for the Ruby is the same as the main Ruby's, despite that being unique to her and a result of her headband squishing her hair. The normal hairstyle for Rubies (albeit with bangs) is instead available as the second option.
** Instead of the normal ovular or even circular eyes for Rubies, the playable Ruby's eyes are more cat-like.
** The file select screen portrays the Quartz's gem with a pentagonal facet, while the in-game model shows it as a circular facet with four sides.
** On the level complete and level lose screens, Steven's hair and eyebrows are dark gray instead of brown. Oddly, all of Steven's other art for the game depict them correctly, though the level loading screen shows his eyes as brown instead of black.
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Blade On A Stick has been disambiguated


%%* BladeOnAStick: The Pearl's weapon.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


%%* WhipItGood: The Quartz's weapon.
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None


* ThePowerOfRock: Mentioned; the player character's superior rhetorically asks if the Crystal Gems think they can escape. Garnet defiantly responds they can, because they have music on their side.

to:

* ThePowerOfRock: Mentioned; the The player character's superior rhetorically asks if the Crystal Gems think they can escape. Garnet defiantly responds they can, because they have music on their side.


Added DiffLines:

* ShadowedFaceGlowingEyes: The player character's superior is rendered in silhouette, sole feature visible being [[RedEyesTakeWarning her glowing red eyes]], done to make her more menacing and hide her using the same model as the player character.
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None


* ArtShift: The player characters are noticeably less shaded than the Crystal Gems, due to the amount of customization involved with them.



* ArtShift: The player characters are noticeably less shaded than the Crystal Gems, due to the amount of customization involved with them.


Added DiffLines:

* CatsAreLazy: While talking about how lonely Lion must've been living in the desert, Steven mentions the big cat can't go without five naps a day.


Added DiffLines:

** Before the seventh level of The Desert, Steven excitedly points out that [[Recap/StevenUniverseS1E10StevensLion this is the place they found Lion]].
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None


* ArtisticLicenseGeology: Downplayed; unlike the Quartz's and Pearl's wide vareity of selections, the Ruby's colors are mostly reds and pinks, to match the show, which adheres to real-life gem colorschemes. However, she also has multiple orange palettes and even separate brown and purple ones; not only are these inaccurate to the show itself, but in geology, a ruby that is not red is instead called a sapphire.

to:

* ArtisticLicenseGeology: Downplayed; unlike the Quartz's and Pearl's wide vareity variety of selections, the Ruby's colors are mostly reds and pinks, to match the show, which adheres to real-life gem colorschemes.color schemes. However, she also has multiple orange palettes and even separate brown and purple ones; not only are these inaccurate to the show itself, but in geology, a ruby that is not red is instead called a sapphire.



* BookEnds: The first song from the show encountered in the game is Steven's rendition of the song from the pilot, in the second level of the first stage. Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear.
* CharacterCustomization: Each of the game's save files house a seperate character -- a Quartz, a Pearl, and a Ruby, respectively -- while their gem placements are set, their colors, outfits, weapons and even some "Earth accessories" can be freely chosen by the player.

to:

* BookEnds: The first song from the show encountered in the game is Steven's rendition of "We Are the song Crystal Gems" from the pilot, in the second level of the first stage. Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear.
* CharacterCustomization: Each of the game's save files house a seperate separate character -- a Quartz, a Pearl, and a Ruby, respectively -- while their gem placements are set, their colors, outfits, weapons and even some "Earth accessories" can be freely chosen by the player.



** The default hairstyle for the Ruby is the same as the main Ruby's, despite that being unique to her and a result of her headband squishing her hair. The normal hairstyle for Rubies (albiet with bangs) is instead available as the second option.

to:

** The default hairstyle for the Ruby is the same as the main Ruby's, despite that being unique to her and a result of her headband squishing her hair. The normal hairstyle for Rubies (albiet (albeit with bangs) is instead available as the second option.



* ScrewThisImOutOfHere: [[spoiler:After chasing the player and co. around Earth, the player character's superior simply calls it and leaves, believing there's no use to keep trying since Homeworld will deal with the planet soon anyway.]]

to:

* ScrewThisImOutOfHere: [[spoiler:After Having gotten sick of chasing them across the player and co. around Earth, the planet, [[spoiler:the player character's superior simply calls it and leaves, believing there's no use to keep trying since Homeworld will deal with the planet soon anyway.]]anyway]].
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Needs Wiki Magic Love is an index, put it on the index



NeedsWikiMagicLove.

Added: 1771

Changed: 341

Removed: 36

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None


* ArtisticLicenseGeology: Downplayed; unlike the Quartz's and Pearl's wide vareity of selections, the Ruby's colors are mostly reds and pinks, to match the show, which adheres to real-life gem colorschemes. However, she also has multiple orange palettes and even seperate brown and purple ones; not only are these inaccurate to the show itself, but in geology, a ruby that is not red is instead called a sapphire.

to:

* ArtisticLicenseGeology: Downplayed; unlike the Quartz's and Pearl's wide vareity of selections, the Ruby's colors are mostly reds and pinks, to match the show, which adheres to real-life gem colorschemes. However, she also has multiple orange palettes and even seperate separate brown and purple ones; not only are these inaccurate to the show itself, but in geology, a ruby that is not red is instead called a sapphire.



* ArtShift: The player characters are noticeably less shaded than the Crystal Gems, due to the amount customization involved with them.

to:

* ArtShift: The player characters are noticeably less shaded than the Crystal Gems, due to the amount of customization involved with them.



* ExcusePlot: The plot of the game is simply "you are an escaped Homeworld Gem, team up with the Crystal Gems to outrun your superior". The introductory and ending cutscenes are the only ones that matter, with the former having the most meat - everything else is either Garnet giving tutorials or CallBack flavor text.

to:

* ContinuityNod:
** Before entering level seven of Mask Island, Amethyst comments about how it'd be a nice place to live if they weren't running for their lives. Steven agrees and mentions [[Recap/StevenUniverseS1E30IslandAdventure the time he, Lars and Sadie spent there]].
** At the fifth level of the Sky Spire, Steven gawks at a "giant woman temple", causing Pearl to ask if [[Recap/StevenUniverseS1E12GiantWoman Opal]] was really that impressive.
** Amethyst adds "Yeah, step off!" to Garnet's BadassBoast against the player character's superior, in reference to her saying "yeah, ''back'' off" after Garnet demands the Homeworld Gems leave in "[[Recap/StevenUniverseS1E48TheReturn The Return]]".
** Before the seventh level of Rose's Fountain, Pearl fawns over the place, to which Amethyst remarks that it's a [[Recap/StevenUniverseS1E24AnIndirectKiss great place to heal cracked gems]].
* ExcusePlot: The plot of the game is simply "you are an escaped Homeworld Gem, team up with the Crystal Gems to outrun your superior". The introductory and ending Anything is that is not the beginning, ending, or level 1 cutscenes are the only ones that matter, with the former having the most meat - everything else is either Garnet giving tutorials or CallBack simply cute ContinuityNod flavor text.



** The file select screen portrays the Quartz's gem with a pentagonal facet, while the in-game model shows it as a circular facet with four sides.



* ThePowerOfRock: Mentioned; the player character's superior rhetorically asks if the Crystal Gems think they can escape. Garnet defiantly responds they can, because they have music on their side.



%%* WhipItGood: The Quartz's weapon.



* WhatHappenedToTheMouse: Each Gem mentions having escaped to Earth with her crew; however, no other Gems are seen throughout the course of the game, and the superior never mentions having to track down other escaped Gems.

to:

* WhatHappenedToTheMouse: Each Gem mentions having escaped to Earth with her crew; however, no other Gems are seen throughout the course of the game, and the superior never mentions having to track down other escaped Gems.Gems under her.
%%* WhipItGood: The Quartz's weapon.
* YesNoAnswerInterpretation: Steven stares in awe at a temple sculpted after a Gem, referring to it as a "giant woman". Pearl asks if Opal really impacted him that much; when Steven doesn't respond, still breathtaken by the statue, Amethyst says she'll take that as a "yes".

Added: 1732

Changed: 2682

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This page was in dire need of a fixup!


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_50672.jpeg]]
''Steven Universe: Soundtrack Attack'' is the second mobile game for the {{WesternAnimation/Steven Universe}} series, it is a RhythmGame and also allows a player to create their own Gem.

The premise of the story is that a Gem character (either a Ruby, Pearl or Quartz) has escaped from the Homeworld via a green escape pod; and with the help of the Crystal Gems, they must travel along various Earth locations to avoid being captured by the rest of the Homeworld Gems.

to:

[[quoteright:350:https://static.[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/image_50672.jpeg]]
org/pmwiki/pub/images/soundtrack_attack_icon.png]]

''Steven Universe: Soundtrack Attack'' is the second a mobile game for ''WesternAnimation/StevenUniverse'', and the {{WesternAnimation/Steven Universe}} series, second after ''VideoGame/AttackTheLight''. it is a RhythmGame and also allows with a [[CharacterCustomization customizable player to create their own Gem.

character]].

The premise of the story is that a Homeworld Gem character (either -- either a Ruby, Pearl or Quartz) Quartz -- has escaped from the Homeworld via a green escape pod; and with the help of fled to Earth, soon after meeting the Crystal Gems, they must travel along various Earth locations to avoid being captured by the rest of the Homeworld Gems.
who help her escape from her superior.



!!Tropes:
* ArtisticLicenseGeology: Rubies can be made colors other than red, and they aren't instead called Sapphires when that is the case.
* AndYourRewardIsClothes: Crystals can be used to buy clothes and hairstyles from the shops.
* BladeOnAStick: The Pearl's weapon.
* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage. Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear.
* CharacterCustomization: Creating either a Ruby, Pearl, or a Quartz [[VirtualPaperDoll will result in this.]]
* PaletteSwap: Players can choose their character's color during customization.
* PlatformGame: A side-scrolling rhythm game where hitting the beats at the right time causes the character to jump and avoid enemies.
* RhythmGame: With remixed soundtracks from the show.
* WhipItGood: The Quartz's weapon.

to:

!!Tropes:
!!Tropes in ''Soundtrack Attack'' include:
* ArtisticLicenseGeology: Rubies can be made Downplayed; unlike the Quartz's and Pearl's wide vareity of selections, the Ruby's colors other than red, are mostly reds and they aren't pinks, to match the show, which adheres to real-life gem colorschemes. However, she also has multiple orange palettes and even seperate brown and purple ones; not only are these inaccurate to the show itself, but in geology, a ruby that is not red is instead called Sapphires when that is the case.
* AndYourRewardIsClothes: Crystals can be used to buy clothes and hairstyles from the shops.
*
a sapphire.
%%*
BladeOnAStick: The Pearl's weapon.
* ArtShift: The player characters are noticeably less shaded than the Crystal Gems, due to the amount customization involved with them.
* BookEnds: The first song from the show encountered in the game is Steven's first bit rendition of the show's extended intro song, song from the pilot, in the second level of the first stage. Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear.
* CharacterCustomization: Creating either Each of the game's save files house a seperate character -- a Quartz, a Pearl, and a Ruby, Pearl, respectively -- while their gem placements are set, their colors, outfits, weapons and even some "Earth accessories" can be freely chosen by the player.
* ExcusePlot: The plot of the game is simply "you are an escaped Homeworld Gem, team up with the Crystal Gems to outrun your superior". The introductory and ending cutscenes are the only ones that matter, with the former having the most meat - everything else is either Garnet giving tutorials
or CallBack flavor text.
* OffModel:
** Garnet has
a Quartz [[VirtualPaperDoll will large afro and square shoulderpads while using her Season 2 design, which gave her pointed shoulder pads and shrunk the afro considerably.
** The default hairstyle for the Ruby is the same as the main Ruby's, despite that being unique to her and a
result of her headband squishing her hair. The normal hairstyle for Rubies (albiet with bangs) is instead available as the second option.
** Instead of the normal ovular or even circular eyes for Rubies, the playable Ruby's eyes are more cat-like.
** On the level complete and level lose screens, Steven's hair and eyebrows are dark gray instead of brown. Oddly, all of Steven's other art for the game depict them correctly, though the level loading screen shows his eyes as brown instead of black.
* RhythmGame: The game involves tapping, holding, and swipping notes to progress. These actually influence the character, who is progressing through the stage
in this.the background; hit the note, and the character will do their action as intended, such as jumping over a pit or hitting a monster, but miss the note and the character will screw up and get hurt.
%%* WhipItGood: The Quartz's weapon.
* ScrewThisImOutOfHere: [[spoiler:After chasing the player and co. around Earth, the player character's superior simply calls it and leaves, believing there's no use to keep trying since Homeworld will deal with the planet soon anyway.
]]
* PaletteSwap: Players can choose their TheUnfought: [[spoiler:Despite running from her being the whole plot, there is no final confrontation with the player character's color during customization.
* PlatformGame: A side-scrolling rhythm game
superior, just a short cutscene where hitting she gives up and leaves.]]
* VirtualPaperDoll: The "edit" section has
the beats at Gem of choice on the left and what can be changed and put on them to the right time causes -- the character to jump outfits are fullbody, only one accessory is equippable at a time, and avoid enemies.
* RhythmGame: With remixed soundtracks from
the show.
hair... [[ShapedLikeItself is hair]]. What's put on them carries over to the cutscenes, title screen, and the gameplay.
* WhipItGood: The Quartz's weapon.WhatHappenedToTheMouse: Each Gem mentions having escaped to Earth with her crew; however, no other Gems are seen throughout the course of the game, and the superior never mentions having to track down other escaped Gems.
Is there an issue? Send a MessageReason:
None


* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage.Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear.

to:

* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage. Later, it comes back as the full extended intro in the second-to-last level of the final stage, as the last song from the show to appear.
Is there an issue? Send a MessageReason:
None



NeedsWikiMagicLove.



* ArtisticLicenseGeology: Rubies can be made colours other than red, and they aren't instead called Sapphires when that is the case.

to:

* ArtisticLicenseGeology: Rubies can be made colours colors other than red, and they aren't instead called Sapphires when that is the case.
Is there an issue? Send a MessageReason:
None


* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage.Later, it comes back as the full extended intro in the second-to-last level of the final stage.

to:

* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage.Later, it comes back as the full extended intro in the second-to-last level of the final stage.stage, as the last song from the show to appear.
Is there an issue? Send a MessageReason:
None


* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage.Later, it comes back as the full extended intro in the second-to-last level of the last stage.

to:

* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage.Later, it comes back as the full extended intro in the second-to-last level of the last final stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BookEnds: The first song from the show encountered in the game is Steven's first bit of the show's extended intro song, in the second level of the first stage.Later, it comes back as the full extended intro in the second-to-last level of the last stage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BladeOnAStick: The Pearl's weapon.
Is there an issue? Send a MessageReason:
None


* RhythmGame: With soundtracks from the show.

to:

* RhythmGame: With remixed soundtracks from the show.
Tabs MOD

Added: 247

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PaletteSwap: Players can choose their character's color during customization.
* PlatformGame: A side-scrolling rhythm game where hitting the beats at the right time causes the character to jump and avoid enemies.


Added DiffLines:

* WhipItGood: The Quartz's weapon.
Is there an issue? Send a MessageReason:
None


''Steven Universe: Soundtrack Attack'' is the second mobile game for the series, it is a RhythmGame and also allows a player to create their own Gem.

to:

''Steven Universe: Soundtrack Attack'' is the second mobile game for the {{WesternAnimation/Steven Universe}} series, it is a RhythmGame and also allows a player to create their own Gem.

Added: 110

Changed: 140

Is there an issue? Send a MessageReason:
None


The premise of the story is that a Gem character (either a Ruby, Pearl or Quartz) has escaped from Homeworld via an escape pod; and with the help of the Crystal Gems, they must travel along various locations to avoid being captured by Homeworld Gems.

to:

The premise of the story is that a Gem character (either a Ruby, Pearl or Quartz) has escaped from the Homeworld via an a green escape pod; and with the help of the Crystal Gems, they must travel along various Earth locations to avoid being captured by the rest of the Homeworld Gems.



* CharacterCustomization: Creating either a Ruby, Pearl, or a Quartz.

to:

* AndYourRewardIsClothes: Crystals can be used to buy clothes and hairstyles from the shops.
* CharacterCustomization: Creating either a Ruby, Pearl, or a Quartz.Quartz [[VirtualPaperDoll will result in this.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseGeology: Rubies can be made colours other than red, and they aren't instead called Sapphires when that is the case.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/image_50672.jpeg]]
''Steven Universe: Soundtrack Attack'' is the second mobile game for the series, it is a RhythmGame and also allows a player to create their own Gem.

The premise of the story is that a Gem character (either a Ruby, Pearl or Quartz) has escaped from Homeworld via an escape pod; and with the help of the Crystal Gems, they must travel along various locations to avoid being captured by Homeworld Gems.
----
!!Tropes:
* CharacterCustomization: Creating either a Ruby, Pearl, or a Quartz.
* RhythmGame: With soundtracks from the show.
----

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