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* VillainOpeningScene: The opening cutscene begins with a recap of Eggman's previous defeat in ''[=SRB1=]'', before showing him witnessing the arrival of the Black Rock and hatching the plan that leads to this game's events.



** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease. His tail bounce is also good to break some floors with it, a feature exclusive to him and [[UnskilledButStrong Amy Rose]].]]

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** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease. His tail bounce is can also good to break some floors with it, certain floors, a feature exclusive to him and [[UnskilledButStrong Amy Rose]].]]
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added more to the label note thing, pretty much


[[caption-width-right:320:[[labelnote:Click here to see the old title screen]]https://static.tvtropes.org/pmwiki/pub/images/srb20013_4527.png[[/labelnote]]]]

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[[caption-width-right:320:[[labelnote:Click here to see the old title screen]]https://static.screen used in Demo 2 to 2.1 ]]https://static.tvtropes.org/pmwiki/pub/images/srb20013_4527.png[[/labelnote]]]]

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** ''VideoGame/SonicRoboBlast2ThePast'' acts as a playable museum that recreates and restores content from older versions of ''Sonic Robo Blast 2'' across the game's long development history.



** More than one person [[https://mb.srb2.org/showthread.php?t=46560 has created model and animation packs for the game]]. Jeck Jims' pack in particular supports multiple custom characters, and in a patch to 2.2 has been added to the game.



*** There's multiple original characters, who bring brand new abilities to the table. Some of the most notable ones include [[https://mb.srb2.org/showthread.php?t=46469 Dirk the Husky and Whirl the Ram]] (The former uses ice powers to slide around and create platforms, the latter uses wind powers to fly around and uses his horns to batter down enemies), [[https://mb.srb2.org/addons/skip-the-fennec-fox.706/ Skip the Fennec Fox]] (who is inspired by ''VideoGame/AHatInTime'' and utilizes a backpack mechanic that allows you to craft monitors with robot scrap), [[https://mb.srb2.org/addons/gemma-the-tarsier-cat.482/ Gemma the Tarsier-Cat]] (who uses earth powers to pull platforms out of the ground), and [[https://mb.srb2.org/showthread.php?t=46489 Nasya the Weightless]] (who is basically inspired by ''VideoGame/GravityRush'' and utilizes [[GravityScrew anti-gravity mechanics]], making her DifficultButAwesome).
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[[caption-width-right:350:[[DevelopmentHell When it's done.]]]]

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[[caption-width-right:350:[[DevelopmentHell When it's it's]] [[VideoGame/DukeNukemForever done.]]]]
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** A few of the devs are ''Franchise/TouhouProject'' junkies, and the three ice-themed multiplayer stages all have subtle references to Cirno.

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** A few of the devs are ''Franchise/TouhouProject'' junkies, and the three ice-themed multiplayer stages all have subtle references to Cirno.are named after Cirno's Spell Cards (Icicle Falls, Diamond Blizzard, and Frost Colmuns). [[spoiler:She's also present in a hidden mural in Deep Sea Zone 1.]]

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** Single Player mode's Red Volcano Zone is a volcanic cave filled with lava that destroys rings if you lose them.

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** Single Player mode's Red Volcano Zone is a volcanic cave filled with lava that destroys rings if you lose them. Some rooms of Egg Rock Zone and Black Core Zone are also filled with lava.



* SpringsSpringsEverywhere: It's a Sonic game, what did you expect?
** Techno Hill Zone especially goes crazy with these, even by Sonic standards — so much so that the standard enemies carry springs on their back.

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* SpringsSpringsEverywhere: It's a Sonic ''Sonic'' game, what did you expect?
**
expect? The worst offender is Techno Hill Zone which goes especially goes crazy with these, even by Sonic standards — so much so that the standard enemies carry springs ''springs on their back.back''.



* UnderwaterRuins: Deep Sea Zone, Tidal Palace Zone, and [[spoiler:Azure Temple Zone]].
* UniqueEnemy:
** As with ''Sonic 2'' and ''3'', most enemies in the game only appear in one particular Zone.[[note]]There is one notable exception in a secret area in Egg Rock Zone, which features a room containing several enemies from previous levels.[[/note]]

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* UnderwaterRuins: UnderwaterRuins:
** As a tradition for ''Sonic'' games,
Deep Sea Zone, Zone happens in a temple sinked under the sea.
** The same goes for
Tidal Palace Zone, Zone and [[spoiler:Azure Temple Zone]].
* UniqueEnemy:
**
UniqueEnemy: As with ''Sonic 2'' and ''3'', most enemies in the game only appear in one particular Zone.[[note]]There Zone[[note]]There is one notable exception in a secret area in Egg Rock Zone, which features a room containing several enemies from previous levels.[[/note]]levels[[/note]].
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*** And ''then'' there's a fan-made super form of Sonic called [[https://mb.srb2.org/showthread.php?t=47179 Super Mystic Sonic, or SMS for short]], whom can be selected as a skin or transformed into from any of the prior versions of Sonic (yes, even [=SRB1 Sonic=]). SMS can completely break the game... [[DifficultButAwesome if you master his very complicated controls, that is]]![[note]]To note, there was a TAS using SMS' ''own'' super form. Not counting level transitions and the credits, the speedrun, which gathered all the emeralds (by yoinking them out of Eggman's cage at the end of Black Core Zone 2), lasted all of ''[[https://www.youtube.com/watch?v=a6K-Xjrb-08&ab_channel=GoldenShine two minutes.]]''[[/note]] To quote the creator of SMS, Golden Shine:

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*** And ''then'' there's a fan-made super form of Sonic called [[https://mb.srb2.org/showthread.php?t=47179 Super Mystic Sonic, or SMS for short]], whom can be selected as a skin or transformed into from any of the prior versions of Sonic (yes, even [=SRB1 Sonic=]). SMS can completely break the game... [[DifficultButAwesome if you master his very complicated controls, that is]]![[note]]To note, there was a TAS using SMS' ''own'' super form. Not counting level transitions and the credits, the speedrun, which gathered all the emeralds (by yoinking them out of Eggman's cage at the end of Black Core Zone Act 2), lasted all of ''[[https://www.youtube.com/watch?v=a6K-Xjrb-08&ab_channel=GoldenShine two minutes.]]''[[/note]] minutes]],'' with Deep Sea Zone Act 2, the longest level in the game, being the only one that took more than ten seconds to complete.[[/note]] To quote the creator of SMS, Golden Shine:
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*** And ''then'' there's a fan-made super form of Sonic called [[https://mb.srb2.org/showthread.php?t=47179 Super Mystic Sonic, or SMS for short]], whom can be selected as a skin or transformed into from any of the prior versions of Sonic (yes, even [=SRB1 Sonic=]). SMS can completely break the game... [[DifficultButAwesome if you master his very complicated controls, that is]]! To quote the creator of SMS, Golden Shine:

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*** And ''then'' there's a fan-made super form of Sonic called [[https://mb.srb2.org/showthread.php?t=47179 Super Mystic Sonic, or SMS for short]], whom can be selected as a skin or transformed into from any of the prior versions of Sonic (yes, even [=SRB1 Sonic=]). SMS can completely break the game... [[DifficultButAwesome if you master his very complicated controls, that is]]! is]]![[note]]To note, there was a TAS using SMS' ''own'' super form. Not counting level transitions and the credits, the speedrun, which gathered all the emeralds (by yoinking them out of Eggman's cage at the end of Black Core Zone 2), lasted all of ''[[https://www.youtube.com/watch?v=a6K-Xjrb-08&ab_channel=GoldenShine two minutes.]]''[[/note]] To quote the creator of SMS, Golden Shine:
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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey]] (except instead of having Cappy, he uses his [[DropTheHammer hammer]]). In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the GameOver music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the VS modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page.[[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power-ups.

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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey]] (except instead of having Cappy, he uses his [[DropTheHammer hammer]]). In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the GameOver music is an HD version of the original VideoGame/SuperMarioBros's VideoGame/SuperMarioBros1's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the VS modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page.[[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power-ups.

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Lots of levels have enemies seen nowhere else in the entire game; what's so special about that particular example? Also, it's actually not necessary, since there are plenty of regular bubble patches throughout the level.


** As with ''Sonic 2'' and ''3'', most enemies in the game only appear in one particular Zone.
** [[spoiler:Azure Temple Zone]] has an enemy seen nowhere else in the entire game; a [[spoiler:bug that gives you air when you destroy it]]. Given the nature of the zone, that enemy's existence is ''necessary''.

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** As with ''Sonic 2'' and ''3'', most enemies in the game only appear in one particular Zone.
** [[spoiler:Azure Temple Zone]] has an enemy seen nowhere else
Zone.[[note]]There is one notable exception in the entire game; a [[spoiler:bug that gives you air when you destroy it]]. Given the nature of the zone, that enemy's existence is ''necessary''.secret area in Egg Rock Zone, which features a room containing several enemies from previous levels.[[/note]]
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That doesn't change anything. Even Super Sonic needs air in Egg Rock.


* BatmanCanBreatheInSpace: Somehow ''averted''. Going into any areas in Egg Rock Zone that are in open space will begin a countdown much like in the underwater levels that appear seconds before the player drowns. With space, the countdown timer begins immediately. Played straight with the [[spoiler:special stage Black Hole Zone, though this one gets {{handwave}}d by Sonic being in SuperMode]].

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* BatmanCanBreatheInSpace: Somehow ''averted''. Going into any areas in Egg Rock Zone that are in open space will begin a countdown much like in the underwater levels that appear seconds before the player drowns. With space, the countdown timer begins immediately. Played straight with the [[spoiler:special stage Black Hole Zone, though this one gets {{handwave}}d by Sonic being in SuperMode]].Zone]].
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*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after [[VideoGame/MetroidPrime2Echoes the Aether incident]] — Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea Zone's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Fang is viciously murdered by Dark Samus through Phazon exposure, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman since she has no intention of allowing him to conquer the planet while she's there.]]

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*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style [[Franchise/{{Metroid}} Samus Aran Aran]] with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after [[VideoGame/MetroidPrime2Echoes the Aether incident]] — Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea Zone's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Fang is viciously murdered by Dark Samus through Phazon exposure, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman Eggman, since she has no intention of allowing him to conquer the planet while she's there.]]
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*** Another character mod with its own storyline, the [[https://mb.srb2.org/addons/deltachars.5139/ Delta Warriors]], [[VideoGame/{{Deltarune}} Kris, Susie, and Ralsei]], who can be played individually but also as a team, with the ability to swap between them, having their own PowerTrio dynamic, with Kris being the fast agile fighter (and also the only one among the three able to use shield abilities), Susie being the powerhouse capable of ''wrecking'' enemies, bosses, and many obstacles with her axe, and Ralsei with substantial vertical and horizontal mobility and a projectile move. Their individual strengths and weaknesses encourage the player to switch between them regularly, and they have their own storyline and dialogue very much in the style of their original game, where the trio attempt to stop Eggman from not only utilizing the power of the Black Rock, but also a Dark Fountain, which Eggman is unaware would cause an apocalypse if not shut down. Also, ''Lancer'' is the playable character in special stages using his bike, and [[spoiler:Rouxls Kaard hijacks one of the boss fights]].

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*** [[VideoGame/{{Deltachars}} Another character mod with its own storyline, storyline]], the [[https://mb.srb2.org/addons/deltachars.5139/ Delta Warriors]], [[VideoGame/{{Deltarune}} Kris, Susie, and Ralsei]], who can be played individually but also as a team, with the ability to swap between them, having their own PowerTrio dynamic, with Kris being the fast agile fighter (and also the only one among the three able to use shield abilities), Susie being the powerhouse capable of ''wrecking'' enemies, bosses, and many obstacles with her axe, and Ralsei with substantial vertical and horizontal mobility and a projectile move. Their individual strengths and weaknesses encourage the player to switch between them regularly, and they have their own storyline and dialogue very much in the style of their original game, where the trio attempt to stop Eggman from not only utilizing the power of the Black Rock, but also a Dark Fountain, which Eggman is unaware would cause an apocalypse if not shut down. Also, ''Lancer'' is the playable character in special stages using his bike, and [[spoiler:Rouxls Kaard hijacks one of the boss fights]].
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None


*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea Zone's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Fang is viciously murdered by Dark Samus through Phazon exposure, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman since she has no intention of allowing him to conquer the planet while she's there.]]
*** Another character mod with its own storyline, the [[https://mb.srb2.org/addons/deltachars.5139/ Delta Warriors]], [[{{VideoGame/Deltarune}} Kris, Susie and Ralsei]], who can be played individually but also as a team, with the ability to swap between them, having their own PowerTrio dynamic, with Kris being the fast agile fighter (and also the only one among the three able to use shield abilities), Susie being the powerhouse capable of ''wrecking'' enemies, bosses and many obstacles with her axe, and Ralsei with substantial vertical and horizontal mobility and a projectile move. Their individual strengths and weaknesses encourage the player to switch between them regularly, and they have their own storyline and dialogue very much in the style of their original game, where the trio attempt to stop Eggman from not only utilizing the power of the Black Rock, but also a Dark Fountain, which Eggman is unaware would cause an apocalypse if not shut down. Also, ''Lancer'' is the playable character in special stages using his bike, and [[spoiler:Rouxls Kaard hijacks one of the boss fights.]]

to:

*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after [[VideoGame/MetroidPrime2Echoes the Aether incident - incident]] — Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea Zone's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Fang is viciously murdered by Dark Samus through Phazon exposure, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman since she has no intention of allowing him to conquer the planet while she's there.]]
*** Another character mod with its own storyline, the [[https://mb.srb2.org/addons/deltachars.5139/ Delta Warriors]], [[{{VideoGame/Deltarune}} [[VideoGame/{{Deltarune}} Kris, Susie Susie, and Ralsei]], who can be played individually but also as a team, with the ability to swap between them, having their own PowerTrio dynamic, with Kris being the fast agile fighter (and also the only one among the three able to use shield abilities), Susie being the powerhouse capable of ''wrecking'' enemies, bosses bosses, and many obstacles with her axe, and Ralsei with substantial vertical and horizontal mobility and a projectile move. Their individual strengths and weaknesses encourage the player to switch between them regularly, and they have their own storyline and dialogue very much in the style of their original game, where the trio attempt to stop Eggman from not only utilizing the power of the Black Rock, but also a Dark Fountain, which Eggman is unaware would cause an apocalypse if not shut down. Also, ''Lancer'' is the playable character in special stages using his bike, and [[spoiler:Rouxls Kaard hijacks one of the boss fights.]]fights]].



*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[DropTheHammer hammer]]) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the Main/GameOver music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page.[[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power-ups.

to:

*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] Odyssey]] (except instead of having Cappy, he uses his [[DropTheHammer hammer]]) hammer]]). In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the Main/GameOver GameOver music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S VS modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page.[[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power-ups.



** Arid Canyon Zone certainly [[WesternAnimation/WileECoyoteAndTheRoadRunner learned from its inspiration]]. There are TNT barrels everywhere, proximity dynamite sticks, missile-shaped bird bots, explosive minecarts... Minuses carrying TNT...
** [[spoiler: [[SecretCharacter Metal Sonic]], when you're playing as him, will explode upon death, no matter how he died.]]

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** Arid Canyon Zone certainly [[WesternAnimation/WileECoyoteAndTheRoadRunner learned from its inspiration]]. There are TNT barrels everywhere, proximity dynamite sticks, missile-shaped bird bots, explosive minecarts... minecarts, Minuses carrying TNT...
TNT…
** [[spoiler: [[SecretCharacter [[spoiler:[[SecretCharacter Metal Sonic]], when you're playing as him, will explode upon death, no matter how he died.]]



** To prevent new players from being too frustrated, Egg Rock Zone was split into Egg Rock and Black Core. Previously, this meant that if you Game Over at the final boss gauntlet, you'll restart in Black Core Act 1 to race Metal Sonic again rather than have to redo the death gauntlet that is Egg Rock, but an update to 2.2 changed it so that the game now saves per act instead of per zone.

to:

** To prevent new players from being too frustrated, Egg Rock Zone was split into Egg Rock and Black Core. Previously, this meant that if you Game Over GameOver at the final boss gauntlet, you'll restart in Black Core Act 1 to race Metal Sonic again rather than have to redo the death gauntlet that is Egg Rock, but an update to 2.2 changed it so that the game now saves per act instead of per zone.



* NoEnding: As of version 2.2, the ending [[AWinnerIsYou simply shows]] the Black Meteor either exploding into Eggman's face or fading out into the player character's face, depending if you got all the chaos emeralds. Compared with the opening cutscene it feels rather lacking. At least it's a step up from the earlier versions, which cut straight to the credits with no cutscene.

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* NoEnding: As of version 2.2, the ending [[AWinnerIsYou simply shows]] the Black Meteor either exploding into Eggman's face or fading out into the player character's face, depending if you got all the chaos emeralds. Compared with the opening cutscene cutscene, it feels rather lacking. At least it's a step up from the earlier versions, which cut straight to the credits with no cutscene.



* SecretAIMoves: [[spoiler: Fang and Metal Sonic have attacks during their boss battles that cannot be used as playable characters. Fang can toss bombs and Metal Sonic has laser blasts.]]
* SecretCharacter: Three of them. [[spoiler: Amy Rose, Fang the Sniper (a.k.a. Nack the Weasel) and Metal Sonic]].

to:

* SecretAIMoves: [[spoiler: Fang [[spoiler:Fang and Metal Sonic have attacks during their boss battles that cannot be used as playable characters. Fang can toss bombs and Metal Sonic has laser blasts.]]
* SecretCharacter: Three of them. [[spoiler: Amy them: [[spoiler:Amy Rose, Fang the Sniper (a.k.a. Nack the Weasel) Weasel), and Metal Sonic]].



** WordOfGod mentioned that it's not a coincidence [[UnderwaterRuins Tidal Palace Zone]] bears more than a passing resemblance to [[VideoGame/SuperMetroid Maridia]].

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** WordOfGod mentioned that it's not a coincidence that [[UnderwaterRuins Tidal Palace Zone]] bears more than a passing resemblance to [[VideoGame/SuperMetroid Maridia]].



** [[spoiler:Pipe Towers Zone (which is fully playable with its own secrets, emblems, and enemy set)]] is a great shout-out to ''Franchise/SuperMarioBros'' series. In previous versions, this unlockable was called [[spoiler:Mario Koopa Blast]] and had two additional acts played as a sidescroller.

to:

** [[spoiler:Pipe Towers Zone (which is fully playable with its own secrets, emblems, and enemy set)]] is a great shout-out to the ''Franchise/SuperMarioBros'' series. In previous versions, this unlockable was called [[spoiler:Mario Koopa Blast]] and had two additional acts played as a sidescroller.



** [[spoiler: Amy Rose]] is unlocked by [[spoiler: completing Frozen Hillside, where she runs up to the player character at the end of the level and hugs them, much like in ''VideoGame/SonicTheHedgehogCD''.]]
* SidetrackBonus: As usual for ''Sonic'', this game is loaded with extra rings, shields, 1-ups and emerald tokens for those willing to look and experiment with different routes and characters.

to:

** [[spoiler: Amy [[spoiler:Amy Rose]] is unlocked by [[spoiler: completing [[spoiler:completing Frozen Hillside, where she runs up to the player character at the end of the level and hugs them, much like in ''VideoGame/SonicTheHedgehogCD''.]]
''VideoGame/SonicTheHedgehogCD'']].
* SidetrackBonus: As usual for ''Sonic'', this game is loaded with extra rings, shields, 1-ups 1-ups, and emerald tokens for those willing to look and experiment with different routes and characters.



** Oddly averted in the main Single Player game, though played straight with [[spoiler:Frozen Hillside Zone, a bonus zone unlocked after finding 5 emblems, and Christmas Chime Zone, a ''[=NiGHTS=]''-styled stage unlocked by getting an A rank in any special stage.]]

to:

** Oddly averted in the main Single Player game, though played straight with [[spoiler:Frozen Hillside Zone, a bonus zone unlocked after finding 5 emblems, and Christmas Chime Zone, a ''[=NiGHTS=]''-styled stage unlocked by getting an A rank in any special stage.]]stage]].



** Techno Hill Zone especially goes crazy with these, even by Sonic standards - so much so that the standard enemies carry springs on their back.

to:

** Techno Hill Zone especially goes crazy with these, even by Sonic standards - so much so that the standard enemies carry springs on their back.



* SupportPartyMember: [[spoiler: Though Amy's attacks can break breakable walls and floors, her primary ability is being able to give her teammates a free ([[PinkMeansFeminine pink]]) pity shield using her hammer swing.]]

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* SupportPartyMember: [[spoiler: Though [[spoiler:Though Amy's attacks can break breakable walls and floors, her primary ability is being able to give her teammates a free ([[PinkMeansFeminine pink]]) pity shield using her hammer swing.]]



* TwoAndAHalfD: The ''Sonic Robo Blast 1 Remake'' levels - well, before 2.2 cut them, anyway.

to:

* TwoAndAHalfD: The ''Sonic Robo Blast 1 Remake'' levels - well, before 2.2 cut them, anyway.



** [[spoiler:Azure Temple Zone]], the third and final challenge level, stretches your OxygenMeter management to the max, because [[spoiler:the ''entire level'' is submerged]].

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** [[spoiler:Azure Temple Zone]], the third and final challenge level, stretches your OxygenMeter management to the max, because [[spoiler:the ''entire level'' is submerged]].submerged.]]



** Sonic may run fast and spin, he doesn’t have many options besides that and his air dash attack which can be fatal to unprepared players. However, levels are conceived with him in mind, meaning there’s always a way to tear yourself out of a situation with him.
** [[spoiler:Amy is a bit slower than the others, can't spin like other characters, fly like Tails or float like Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it (a feature exclusive to her and [[WeakButSkilled Fang the Sniper]]), allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do '''at full speed'''.]]
* VideoGameDemake: The game's mods include full demakes of VideoGame/SonicHeroes and [[VideoGame/SonicTheHedgehog2006 Sonic 2006]].

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** Sonic may run fast and spin, but he doesn’t have many options besides that and his air dash attack which can be fatal to unprepared players. However, levels are conceived with him in mind, meaning there’s always a way to tear yourself out of a situation with him.
** [[spoiler:Amy is a bit slower than the others, can't spin like other characters, fly like Tails Tails, or float like Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it (a feature exclusive to her and [[WeakButSkilled Fang the Sniper]]), allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do '''at full speed'''.]]
* VideoGameDemake: The game's mods include full demakes of VideoGame/SonicHeroes ''VideoGame/SonicHeroes'' and [[VideoGame/SonicTheHedgehog2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]].2006]]''.
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*** Another character mod with its own storyline, the [[https://mb.srb2.org/addons/deltachars.5139/ Delta Warriors]], [[{{VideoGame/Deltarune}} Kris, Susie and Ralsei]], who can be played individually but also as a team, with the ability to swap between them, having their own PowerTrio dynamic, with Kris being the fast agile fighter (and also the only one among the three able to use shield abilities), Susie being the powerhouse capable of ''wrecking'' enemies, bosses and many obstacles with her axe, and Ralsei with substantial vertical and horizontal mobility and a projectile move. Their individual strengths and weaknesses encourage the player to switch between them regularly, and they have their own storyline and dialogue very much in the style of their original game, where the trio attempt to stop Eggman from not only utilizing the power of the Black Rock, but also a Dark Fountain, which Eggman is unaware would cause an apocalypse if not shut down. Also, ''Lancer'' is the playable character in special stages using his bike, and [[spoiler:Rouxls Kaard hijacks one of the boss fights.]]
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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the Main/GameOver music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page. [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power ups.
* GetBackHereBoss: [[spoiler:In Black Core Zone, the first act has you race against Metal Sonic - failing this has you restart the race from the beginning. It is only until you win the race and reach Act 2 that you can actually hurt him.]]
* GlacierWaif: As explained below, [[spoiler:Amy Rose is a slow, power-based character despite being a small, pink colored Sonic in a miniskirt.]]

to:

*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) [[DropTheHammer hammer]]) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the Main/GameOver music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S modes of VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page. [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a persona like everyone else. Also, all of the shields are replaced with different power ups.
power-ups.
* GetBackHereBoss: [[spoiler:In Black Core Zone, the first act has you race against Metal Sonic - failing this has you restart the race from the beginning. It is only until when you win the race and reach Act 2 that you can actually hurt him.]]
* GlacierWaif: As explained below, [[spoiler:Amy Rose is a slow, power-based character despite being a small, pink colored Sonic in a miniskirt.]]miniskirt]].



** To make it more fitting for a (formerly official) mobile version, The phrase was edited for the [[https://www.srb2.org/download/#android-installations Android port]], "[[VideoGame/SonicTheHedgehog2006 Sonic2K6]]" was replaced with "[[VideoGame/SonicDash Sonic Dash]]".

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** To make it more fitting for a (formerly official) mobile version, The the phrase was edited for the [[https://www.srb2.org/download/#android-installations Android port]], port]]; "[[VideoGame/SonicTheHedgehog2006 Sonic2K6]]" was replaced with "[[VideoGame/SonicDash Sonic Dash]]".



* IdleAnimation: As with the mainline ''Sonic'' games, all the playable characters do this if left idle for several seconds. Sonic taps his foot impatiently, Tails yawns, and Knuckles starts chuckling. [[spoiler: Fang reclines on his tail, Metal Sonic performs his taunt from before his race in this game and ''Sonic CD'', and Amy sways back and forth.]]

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* IdleAnimation: As with the mainline ''Sonic'' games, all the playable characters do this if left idle for several seconds. Sonic taps his foot impatiently, Tails yawns, and Knuckles starts chuckling. [[spoiler: Fang [[spoiler:Fang reclines on his tail, Metal Sonic performs his taunt from before his race in this game and ''Sonic CD'', and Amy sways back and forth.]]



** In multiplayer moves, Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]], he has problems climbing up stepped terrain quickly.
** [[spoiler:Once Metal Sonic reaches full speed, he gains an energy shield which makes him virtually unstoppable, as he can destroy enemies and even spikes on his path.]]

to:

** In multiplayer moves, modes, Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]], he has problems climbing up stepped terrain quickly.
** [[spoiler:Once Metal Sonic reaches full speed, he gains an energy shield which makes him virtually unstoppable, as he can destroy enemies and even spikes on in his path.]]
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** The latter half of the game. Unusual controls (more akin to a first-person game than a standard 3D platformer) and the lack of shadows cast beneath your characters twists the knife (though the latter was rectified in v2.2.1, which finally added shadows for the player and all other dynamic entities such as players, enemies, rings, etc). Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].
** Most of the levels in the removed [=SRB1=] remake had tricky platforming. It starts in [[IcePalace Ice Palace Zone]] and gets sadistic once you get to [[ScrappyLevel Sky Lab Zone]], which fortunately is a Knuckles-only level.

to:

** The latter half of the game. Unusual controls (more akin to a first-person game than a standard 3D platformer) and the lack of shadows cast beneath your characters twists the knife (though the latter was rectified in v2.2.1, which finally added shadows for the player and all other dynamic entities such as players, enemies, rings, etc). Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], Ruins, which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].
** Most of the levels in the removed [=SRB1=] remake had tricky platforming. It starts in [[IcePalace Ice Palace Zone]] and gets sadistic once you get to [[ScrappyLevel Sky Lab Zone]], Zone, which fortunately is a Knuckles-only level.

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* FlyingBrick: [[spoiler:Once he reaches his maximum speed, Metal Sonic gains an energy ray which makes him destroy enemies and spikes on his path. In his ring battle, he can charge it in place before dashing in every direction.]]



* LightningBruiser: In multiplayer moves, Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]], he has problems climbing up stepped terrain quickly.

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* LightningBruiser: LightningBruiser:
**
In multiplayer moves, Sonic players know to use and abuse his very fast and powerful jump dash, but without a [[DoubleJump Whirlwind Shield]], he has problems climbing up stepped terrain quickly.quickly.
** [[spoiler:Once Metal Sonic reaches full speed, he gains an energy shield which makes him virtually unstoppable, as he can destroy enemies and even spikes on his path.]]



** For single player, [[spoiler:Amy Rose]] is not as quick on foot and can’t spindash, but [[spoiler:she]] can easily demolish hard walls like Knuckles can and rip up spikes into nothing, a feat unique to them [[spoiler: and Metal Sonic]].

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** For single player, [[spoiler:Amy Rose]] is not as quick on foot and can’t spindash, but [[spoiler:she]] can easily demolish hard walls like Knuckles can and rip up spikes into nothing, a feat unique to them [[spoiler: and [[spoiler:and Metal Sonic]].
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* ObviousBeta: Acts 2 and 3 of Red Volcano Zone are still missing, and the increase in difficulty from Red Volcano to Egg Rock is at least partly due to the absence of [[CityNoir Dark City Zone]] Acts 1-3 & the [[LevelsTakeFlight Grand]] [[ShipLevel Eggship Zone]]. Earlier releases were even more blatant about this trope.
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You can find more informations about the game on [[https://www.srb2.org/ its official website]] and donwload its latest version, but also archives of oldest versions. The same applies for its soundtrack.

to:

You can find more informations information about the game on [[https://www.srb2.org/ its official website]] and donwload its download the latest version, but also with archives of oldest versions.older versions also available. The same applies for its soundtrack.
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* BonusStage: Older versions of the game had players traverse around an open area, tasking them with collecting a set number of rings within a time limit. Newer versions are basically fanmade levels from ''VideoGame/NightsIntoDreams'', played as Super Sonic.

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* BonusStage: Older versions of the game had players traverse around an open area, tasking them with collecting a set number of rings within a time limit. Newer versions are basically fanmade levels from ''VideoGame/NightsIntoDreams'', played as Super Sonic. The original Special Stage type is still accessible in Multiplayer.
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** [[spoiler:Azure Temple Zone, a very difficult fully underwater level unlocked by completing Aerial Garden Zone. Features gargoyles that shoot green fire, and bug enemies inside bubbles that can make you fall into a BottomlessPit if you grab their bubbles. The stage theme is also a DarkerAndEdgier counterpart to the Deep Sea Zone theme.]]

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** [[spoiler:Azure Temple Zone, a very difficult fully underwater level unlocked by completing Aerial Garden Zone. Features gargoyles that shoot green fire, and bug enemies inside bubbles that can make you fall into a BottomlessPit {{Bottomless Pit|s}} if you grab their bubbles. The stage theme is also a DarkerAndEdgier counterpart to the Deep Sea Zone theme.]]

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* GuideDangIt: In earlier versions of the game, the rotating chains in Castle Eggman Zone that allow the player to launch higher in the air could be a pain to work with since they move so slowly and never seem to throw the player far enough. What the game disn't tell you is that trying to move while hooked on one speeds it up and launches you ''significantly'' further, which is a necessity if you take a certain route at the end of Act 2. Version 2.2 averts this by giving them fixed speed and launch power.

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* GuestFighter: Early incarnations of ''Sonic Robo Blast 2'' contained two particular non-Sonic characters that would only appear for one version and then be scrapped afterwards:
** [[Videogame/MegaManClassic Mega Man]] was playable in Demo 3 and used sprites from ''VideoGame/MegaMan7'' and ''Mega Man Soccer''. In place of a jumping ability, he used the Mega Buster to shoot at enemies with.
** [[WesternAnimation/InvaderZim Zim]] was a multiplayer-exclusive character in Version 1.04 with custom (albeit never completed) sprites. He functioned as a MovesetClone of Knuckles and had custom taunts.
* GuideDangIt: In earlier versions of the game, the rotating chains in Castle Eggman Zone that allow the player to launch higher in the air could be a pain to work with since they move so slowly and never seem to throw the player far enough. What the game disn't didn't tell you is that trying to move while hooked on one speeds it up and launches you ''significantly'' further, which is a necessity if you take a certain route at the end of Act 2. Version 2.2 averts this by giving them fixed speed and launch power.



* HailfirePeaks: Techno Hill Zone's first act is a mix of GreenHillZone and EternalEngine elements[[note]]Especially in the pre-2.1 releases, when the grass was actually green rather than the sickly grey it is in 2.1, and the sky was blue rather than sunset orange[[/note]], then it goes full-out EternalEngine for the second.

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* HailfirePeaks: Techno Hill Zone's first act is a mix of GreenHillZone and EternalEngine elements[[note]]Especially in the pre-2.1 releases, when the grass was actually green rather than the sickly grey sepia it is in 2.1, 1 onwards, and the sky was blue rather than sunset orange[[/note]], then it goes full-out EternalEngine for the second.second act.
Tabs MOD

Removed: 296

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Eggman wastes no time reducing the citizens of Greenflower City in the intro to charred skeletons. Chew on that, [[VideoGame/SonicTheHedgehog2 Genocide City Zone]].
** [[AvertedTrope Averted]] with the 2.2 update, where Eggman merely carves his face into Greenflower Mountain instead.
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* BullfightBoss: [[spoiler:Metal Sonic takes this to an extreme in his boss battle - in his last phase, he'll charge up and charge directly at the player's position, and then bounce continuously on walls until he hurts himself, giving the player a chance to attack. The less life he has, the more he spends in this state. Good luck managing to do this without getting hit in Time Attack.]]

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* BullfightBoss: [[spoiler:Metal Sonic takes this to an extreme in his boss battle - in his last phase, he'll charge up and charge directly at the player's position, and then bounce continuously on walls until he hurts himself, giving the player a chance to attack. The less life he has, the more time he spends in this state. Good luck managing to do this without getting hit in Time Attack.]]



* CastFromHitPoints: In competitive-based gametypes outside of Competition and Race, players attack each other by throwing rings — the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types, the player consumes one standard Ring and one Weapon Ring for each ring tossed.

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* CastFromHitPoints: In competitive-based gametypes game types outside of Competition and Race, players attack each other by throwing rings — the same rings used to protect themselves from attacks. When using one of the special Weapon Ring types, the player consumes one standard Ring and one Weapon Ring for each ring tossed.



* DefeatMeansPlayable: In version 2.2, [[spoiler:Fang the Sniper and Metal Sonic, though the latter isn't unlocked as soon as you beat him, as you'll also have to defeat Black Eggman.]]

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* DefeatMeansPlayable: In version 2.2, [[spoiler:Fang the Sniper and Metal Sonic, though the latter isn't unlocked as soon as you beat him, as you'll also have to defeat Black Eggman.]]Eggman]].
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* NoEnding: As of version 2.2, the ending [[AWinnerIsYou simply shows]] the Black Meteor either exploding into Eggman's face or fading out into the player character's face, depending if you got all the chaos emeralds. Compared with the opening cutscene it feels rather lacking.

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* NoEnding: As of version 2.2, the ending [[AWinnerIsYou simply shows]] the Black Meteor either exploding into Eggman's face or fading out into the player character's face, depending if you got all the chaos emeralds. Compared with the opening cutscene it feels rather lacking. At least it's a step up from the earlier versions, which cut straight to the credits with no cutscene.

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Per TRS, this is YMMV


* BleakLevel: Pre-2.2 Castle Eggman, on behalf of it being the first of Eggman's personal headquarters with dull colors and constant rain and thunderstorms running throughout. It also represents a big DifficultySpike thanks to being filled with many stage hazards and pits.

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* BleakLevel: Pre-2.2 Castle Eggman, on behalf of it being the first of Eggman's personal headquarters with dull colors and constant rain and thunderstorms running throughout. It also represents a big DifficultySpike an increase in difficulty thanks to being filled with many stage hazards and pits.



* DifficultySpike:
** Castle Eggman Zone. Despite being only the fourth zone, the fact that you're on Eggman's turf means there's plenty of traps — spikes on chains, pits full of thorns, and two of the game's toughest/smartest Badniks. Plus, the two Acts require maneuvering through lots of tricky platforming segments.
** Largely due to the fact that the game is incomplete, but Egg Rock Zone counts as a spike up the unsuspecting player's rear end, as you leap from the sixth zone to the eighth/ninth zone in an instant. In this sense, Red Volcano Zone is something of a BreatherLevel before the game starts trying out dozens of ways to [[OneHitKill destroy your sanity]].
** The sixth Special Stage, Magma Caves Zone, is an enormous leap in difficulty compared to the relatively hazard-free first five (except for the fifth Special Stage's abundant cacti infestation and somewhat low time limit).



* ObviousBeta: Acts 2 and 3 of Red Volcano Zone are still missing, and the DifficultySpike from Red Volcano to Egg Rock is at least partly due to the absence of [[CityNoir Dark City Zone]] Acts 1-3 & the [[LevelsTakeFlight Grand]] [[ShipLevel Eggship Zone]]. Earlier releases were even more blatant about this trope.

to:

* ObviousBeta: Acts 2 and 3 of Red Volcano Zone are still missing, and the DifficultySpike increase in difficulty from Red Volcano to Egg Rock is at least partly due to the absence of [[CityNoir Dark City Zone]] Acts 1-3 & the [[LevelsTakeFlight Grand]] [[ShipLevel Eggship Zone]]. Earlier releases were even more blatant about this trope.
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** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease. His tail bounce is zlso good to break some floors with it, a feature exclusive to him and [[UnskilledButStrong Amy Rose]].]]

to:

** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease. His tail bounce is zlso also good to break some floors with it, a feature exclusive to him and [[UnskilledButStrong Amy Rose]].]]
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** [[spoiler:Amy can't spin like other characters, can't fly like Tails or float like Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do '''at full speed'''.]]

to:

** [[spoiler:Amy is a bit slower than the others, can't spin like other characters, can't fly like Tails or float like Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, it (a feature exclusive to her and [[WeakButSkilled Fang the Sniper]]), allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do '''at full speed'''.]]



** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease.]]

to:

** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease. His tail bounce is zlso good to break some floors with it, a feature exclusive to him and [[UnskilledButStrong Amy Rose]].]]
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Added DiffLines:

You can find more informations about the game on [[https://www.srb2.org/ its official website]] and donwload its latest version, but also archives of oldest versions. The same applies for its soundtrack.

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