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* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses, in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy difficulty for ''Sonic 2''.

to:

* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses, in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) Zone) is also absent in the Easy difficulty for ''Sonic 2''.
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* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses, as a result. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy difficulty for ''Sonic 2''.

to:

* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses, as a result.in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy difficulty for ''Sonic 2''.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes and many of the bosses, as a result. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy difficulty for ''Sonic 2''.

to:

* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes cutscenes, music and many of the bosses, as a result. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy difficulty for ''Sonic 2''.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes and many of the bosses, as a result. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy mode for ''Sonic 2''.

to:

* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes and many of the bosses, as a result. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg zone) is also absent in the Easy mode difficulty for ''Sonic 2''.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes and many of the bosses, as a result. The penultimate zone in ''Sonic 2'', Wing Fortress (and by extension, the transition cutscene between it and Death Egg), is also absent in Easy mode.

to:

* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes and many of the bosses, as a result. The penultimate zone in ''Sonic 2'', Wing Fortress Zone (and by extension, the transition cutscene between it and Death Egg), Egg zone) is also absent in the Easy mode.mode for ''Sonic 2''.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts and many of the zone bosses, as a result. The penultimate zone in ''Sonic 2'', Wing Fortress (and by extension, the transition cutscene between it and Death Egg), is also absent in Easy mode.

to:

* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts acts, cutscenes and many of the zone bosses, as a result. The penultimate zone in ''Sonic 2'', Wing Fortress (and by extension, the transition cutscene between it and Death Egg), is also absent in Easy mode.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: Playing the classic games on the "Easy" difficulty gives you an heavily abridged version of them that cuts off a large chunk of the game's content, such as entire acts (and in ''Sonic 2'''s case, an entire zone, as the penultimate level, Wing Fortress Zone, is blocked off on "Easy"), as well as most of the zone's bosses.

to:

* EasyModeMockery: Playing the classic games on the "Easy" Easy difficulty gives you an heavily abridged version of them that cuts only features one act per-zone, cutting off a large chunk of the game's content, such as entire the other acts (and and many of the zone bosses, as a result. The penultimate zone in ''Sonic 2'''s case, an entire zone, as the penultimate level, 2'', Wing Fortress Zone, is blocked off on "Easy"), as well as most of (and by extension, the zone's bosses.transition cutscene between it and Death Egg), is also absent in Easy mode.
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* EasyModeMockery: In contrast to "Normal" and "Original", playing the classic games on "Easy" difficulty gives you an heavily abridged version of them that cuts off a large chunk of the game's content, such as the second and third acts, as well as most of the zone's bosses.

to:

* EasyModeMockery: In contrast to "Normal" and "Original", playing Playing the classic games on the "Easy" difficulty gives you an heavily abridged version of them that cuts off a large chunk of the game's content, such as entire acts (and in ''Sonic 2'''s case, an entire zone, as the second and third acts, penultimate level, Wing Fortress Zone, is blocked off on "Easy"), as well as most of the zone's bosses. bosses.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: In contrast to "Normal" and "Original", playing the classic games on "Easy" difficulty gives you a drastically abridged version of them that cuts off a large amount of content from the player, such as the second and third acts, as well as most of the zone's bosses.

to:

* EasyModeMockery: In contrast to "Normal" and "Original", playing the classic games on "Easy" difficulty gives you a drastically an heavily abridged version of them that cuts off a large amount chunk of content from the player, game's content, such as the second and third acts, as well as most of the zone's bosses.
Is there an issue? Send a MessageReason:
None


* EasyModeMockery: In contrast to "Normal" and "Original", playing the classic games on "easy" difficulty gives you a drastically abridged version of them that cuts a large amount of content out, such as the second and third acts, as well as the bosses.

to:

* EasyModeMockery: In contrast to "Normal" and "Original", playing the classic games on "easy" "Easy" difficulty gives you a drastically abridged version of them that cuts off a large amount of content out, from the player, such as the second and third acts, as well as most of the bosses.zone's bosses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyModeMockery: In contrast to "Normal" and "Original", playing the classic games on "easy" difficulty gives you a drastically abridged version of them that cuts a large amount of content out, such as the second and third acts, as well as the bosses.
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[[JustForFun/TheOneWith The one where]] Sonic went 3D, but it was just a compilation.
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Added DiffLines:

[[JustForFun/TheOneWith The one where]] Sonic went 3D, but it was just a compilation.
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The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art, game manuals and various bits of trivia, similar to the early VideoGame/NamcoMuseum games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could can complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art, game manuals and various bits of trivia, similar to the early VideoGame/NamcoMuseum ''VideoGame/NamcoMuseum'' games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.
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TheOneWhere Sonic went 3D, but it was just a compilation.
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* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash and restores the unused skid marks when Sonic stops to a halt when running.

to:

* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, a Special Stage mode, a save feature for the games that lacked this feature, added the option to remove Time Outs, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash as an option and restores the unused skid marks when Sonic stops to a halt when running.
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* CompilationRerelease: Of previous Genesis games.
* ConceptArtGallery: There's some artwork, advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''.

to:

* CompilationRerelease: Of previous Genesis games.
games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge.
* ConceptArtGallery: There's some artwork, advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''. It also featured a promotional trailer for the ''Anime/SonicTheHedgehogTheMovie''.



* GreenHillZone: Sonic World.

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* GreenHillZone: The Sonic World.World takes place in Green Hill Zone.



* ScreenCrunch: The Game.com version had assets taken straight from the Genesis Sonic games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the [[PortingDisaster quality of the port]]).
* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes.

to:

* ScreenCrunch: The Game.com version had assets taken straight from the Genesis Sonic ''Sonic'' games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the [[PortingDisaster quality of the port]]).
port).
* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes.
changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash and restores the unused skid marks when Sonic stops to a halt when running.
Is there an issue? Send a MessageReason:
None


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art and art, game manuals.manuals and various bits of trivia, similar to the early VideoGame/NamcoMuseum games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.



* MusicalNod: ''Sonic Classic Collection'' on UsefulNotes/NintendoDS uses the music from Sonic World in its main menu, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').

to:

* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the UsefulNotes/NeoGeoPocketColor and ''Sonic Classic Collection'' on UsefulNotes/NintendoDS uses use the music from Sonic World in its their first zone and main menu, menu respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
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None

Added DiffLines:

TheOneWhere Sonic went 3D, but it was just a compilation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScreenCrunch: The Game.com version had assets taken straight from the Genesis Sonic games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the [[PortingDisaster quality of the port]]).
Is there an issue? Send a MessageReason:
None


''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes ports[[note]]Not emulations, actual ports; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.

to:

''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes ports[[note]]Not emulations, actual ports; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.
Is there an issue? Send a MessageReason:
None


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXtreme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXtreme'' ''VideoGame/SonicXTreme'' was never finished.
Is there an issue? Send a MessageReason:
None


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''Sonic X-treme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''Sonic X-treme'' ''VideoGame/SonicXtreme'' was never finished.
Is there an issue? Send a MessageReason:
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* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[RepurposedForTheSequel a handful of the animations]].

to:

* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[RepurposedForTheSequel [[SavedForTheSequel a handful of the animations]].
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* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[DevelopmentGag a handful of the animations]].

to:

* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[DevelopmentGag [[RepurposedForTheSequel a handful of the animations]].
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Added DiffLines:


For the animated short featured in this game, see ''Anime/SonicTheAnimation''.
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* EarlyBirdCameo: The "Man of the Year" cartoon, while still using Sonic's classic look, is set in a seaside city that bears more than a passing resemblance to [[VideoGame/SonicAdventure Station Square...]]



* LeftHanging: The "Man of the Year" cartoon ended with a "ToBeContinued...", and it has never recieved a follow up.



* SequelHook: In ''Man of the Year'', Dr. Eggman wreaks havoc in a city while wearing a [[PaperThinDisguise very unconvincing]] Sonic disguise. How will Sonic [[ClearMyName clear his name]] and defeat Eggman? Nobody knows, because the story wasn't ever finished.
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Slight edit, fixed mistake.


* MusicalNod: ''Sonic Classic Collection'' on UsefulNotes/Nintendo3DS uses the music from Sonic World in its main menu, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').

to:

* MusicalNod: ''Sonic Classic Collection'' on UsefulNotes/Nintendo3DS UsefulNotes/NintendoDS uses the music from Sonic World in its main menu, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
Is there an issue? Send a MessageReason:
None


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in 3D in the 32-bit age, as ''Sonic X-treme'' was never finished.

Not to be confused with the UsefulNotes/GameCom ''Sonic Jam'' game, which is simply a collection of levels loosely based on some from ''Sonic 2'', ''3'', and ''Sonic & Knuckles''.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''Sonic X-treme'' was never finished.

Not to be confused with the UsefulNotes/GameCom ''Sonic Jam'' game, which is simply a collection of levels loosely based on some from ''Sonic 2'', ''3'', and ''Sonic & Knuckles''.Knuckles'', and is regarded by many fans as the worst Sonic handheld game in history, if not of all time.
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* NeverTrustATrailer: The InNameOnly UsefulNote/GameCom version had its footage sped-up in commercials. The actual game is very slow.

to:

* NeverTrustATrailer: The InNameOnly UsefulNote/GameCom Game.com version had its footage sped-up in commercials. The actual game is very slow.

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