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[[JustForFun/TheOneWith The one where]] Sonic went 3D, but it was just a compilation.


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art, game manuals and various bits of trivia, similar to the early VideoGame/NamcoMuseum games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could can complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art, game manuals and various bits of trivia, similar to the early VideoGame/NamcoMuseum ''VideoGame/NamcoMuseum'' games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.


TheOneWhere Sonic went 3D, but it was just a compilation.


* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash and restores the unused skid marks when Sonic stops to a halt when running.

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* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, a Special Stage mode, a save feature for the games that lacked this feature, added the option to remove Time Outs, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash as an option and restores the unused skid marks when Sonic stops to a halt when running.





* CompilationRerelease: Of previous Genesis games.
* ConceptArtGallery: There's some artwork, advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''.

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* CompilationRerelease: Of previous Genesis games.
games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge.
* ConceptArtGallery: There's some artwork, advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''. It also featured a promotional trailer for the ''Anime/SonicTheHedgehogTheMovie''.



* GreenHillZone: Sonic World.

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* GreenHillZone: The Sonic World.World takes place in Green Hill Zone.



* ScreenCrunch: The Game.com version had assets taken straight from the Genesis Sonic games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the [[PortingDisaster quality of the port]]).
* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes.

to:

* ScreenCrunch: The Game.com version had assets taken straight from the Genesis Sonic ''Sonic'' games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the [[PortingDisaster quality of the port]]).
port).
* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes.
changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash and restores the unused skid marks when Sonic stops to a halt when running.


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art and art, game manuals.manuals and various bits of trivia, similar to the early VideoGame/NamcoMuseum games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.



* MusicalNod: ''Sonic Classic Collection'' on UsefulNotes/NintendoDS uses the music from Sonic World in its main menu, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').

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* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the UsefulNotes/NeoGeoPocketColor and ''Sonic Classic Collection'' on UsefulNotes/NintendoDS uses use the music from Sonic World in its their first zone and main menu, menu respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').

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TheOneWhere Sonic went 3D, but it was just a compilation.

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* ScreenCrunch: The Game.com version had assets taken straight from the Genesis Sonic games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the [[PortingDisaster quality of the port]]).


''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes ports[[note]]Not emulations, actual ports; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.

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''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes ports[[note]]Not emulations, actual ports; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXtreme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXtreme'' ''VideoGame/SonicXTreme'' was never finished.


The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''Sonic X-treme'' was never finished.

to:

The game also has a short 3D level called "Sonic World", in which Sonic could complete a few fetch quests, interact with some items and enter some rooms where the player could view things like videos, concept art and game manuals. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''Sonic X-treme'' ''VideoGame/SonicXtreme'' was never finished.


* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[RepurposedForTheSequel a handful of the animations]].

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* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[RepurposedForTheSequel [[SavedForTheSequel a handful of the animations]].


* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[DevelopmentGag a handful of the animations]].

to:

* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[DevelopmentGag [[RepurposedForTheSequel a handful of the animations]].

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For the animated short featured in this game, see ''Anime/SonicTheAnimation''.


* EarlyBirdCameo: The "Man of the Year" cartoon, while still using Sonic's classic look, is set in a seaside city that bears more than a passing resemblance to [[VideoGame/SonicAdventure Station Square...]]



* LeftHanging: The "Man of the Year" cartoon ended with a "ToBeContinued...", and it has never recieved a follow up.



* SequelHook: In ''Man of the Year'', Dr. Eggman wreaks havoc in a city while wearing a [[PaperThinDisguise very unconvincing]] Sonic disguise. How will Sonic [[ClearMyName clear his name]] and defeat Eggman? Nobody knows, because the story wasn't ever finished.

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