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''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes remakes[[note]]Not emulations or ports, actual remakes; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.
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''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn Platform/SegaSaturn in 1997. It includes remakes[[note]]Not emulations or ports, actual remakes; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.
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Not to be confused with the UsefulNotes/GameCom ''Sonic Jam'' game, which is simply a collection of levels loosely based on some from ''Sonic 2'', ''3'', and ''Sonic & Knuckles'', and is regarded by many fans as the worst Sonic handheld game in history, if not of all time.
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Not to be confused with the UsefulNotes/GameCom Platform/GameCom ''Sonic Jam'' game, which is simply a collection of levels loosely based on some from ''Sonic 2'', ''3'', and ''Sonic & Knuckles'', and is regarded by many fans as the worst Sonic handheld game in history, if not of all time.
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* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the UsefulNotes/NeoGeoPocketColor, ''Sonic Classic Collection'' on UsefulNotes/NintendoDS and the 2022 ''Sonic Origins'' use the music from Sonic World in their first zone and main menus respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
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* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the UsefulNotes/NeoGeoPocketColor, Platform/NeoGeoPocketColor, ''Sonic Classic Collection'' on UsefulNotes/NintendoDS Platform/NintendoDS and the 2022 ''Sonic Origins'' use the music from Sonic World in their first zone and main menus respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
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* GreenHillZone: The Sonic World takes place what is recognizably Green Hill Zone with a number of museum features dotted around.
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* GreenHillZone: The Sonic World takes place in what is recognizably Green Hill Zone with a number of museum features dotted around.
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Not a port (this applies to both Saturn and Game.com; the latter version especially).
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''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes ports[[note]]Not emulations, actual ports; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.
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''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the UsefulNotes/SegaSaturn in 1997. It includes ports[[note]]Not emulations, remakes[[note]]Not emulations or ports, actual ports; remakes; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.
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* ScreenCrunch: The Game.com version had assets taken straight from the Genesis ''Sonic'' games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the quality of the port).
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* ScreenCrunch: The Game.com version had assets taken straight from the Genesis ''Sonic'' games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the quality of the port).that specific release).
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* ProductDisplacement: Averted; the North American instruction manuals for ''Sonic 1'' and ''2'' respectively featured advertisements for ''VideoGame/CastleOfIllusion Starring WesternAnimation/MickeyMouse'' and ''VideoGame/WorldOfIllusion Starring Mickey Mouse and WesternAnimation/DonaldDuck'' on the back covers. This is because Sega had the license to publish Creator/{{Disney}} games for their consoles during the Genesis era. They retained that license well into the Saturn era, when they re-released ''Castle of Illusion'' and ''VideoGame/{{Quackshot}} Starring Donald Duck'' on a compilation that was released exclusively in Japan, which is why the ads for ''Castle of Illusion'' and ''World of Illusion'' remain on the manuals for ''Sonic 1'' and ''2'' in this game's digital manual section. However, it's played straight for every ''Sonic'' compilation released since ''Jam'' that features a digital manual section; by the time Sega left the console wars in 2001, they lost the Disney license, which is why said ''Sonic'' compilations have censored out the ads for ''Castle of Illusion'' and ''World of Illusion''.
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* ConceptArtGallery: There's some artwork, advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''. It also featured a promotional trailer for the ''Anime/SonicTheHedgehogTheMovie''.
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* ConceptArtGallery: There's some artwork, a large majority of the Japanese advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''. It also featured a promotional trailer for the ''Anime/SonicTheHedgehogTheMovie''.''Anime/SonicTheHedgehogTheMovie'' and a clip of the unreleased ''Sonic Ride''.
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* GreenHillZone: The Sonic World takes place in Green Hill Zone.
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* GreenHillZone: The Sonic World takes place in what is recognizably Green Hill Zone.Zone with a number of museum features dotted around.
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* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the UsefulNotes/NeoGeoPocketColor and ''Sonic Classic Collection'' on UsefulNotes/NintendoDS use the music from Sonic World in their first zone and main menu respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
* MuseumGame: The game had an actual museum for Sonic to explore.
* MuseumGame: The game had an actual museum for Sonic to explore.
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* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the UsefulNotes/NeoGeoPocketColor and UsefulNotes/NeoGeoPocketColor, ''Sonic Classic Collection'' on UsefulNotes/NintendoDS and the 2022 ''Sonic Origins'' use the music from Sonic World in their first zone and main menu menus respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
* MuseumGame: The game had an actual museum for Sonic toexplore.explore, with a cinema for the Movie area and a large art gallery area for exactly that.
* MuseumGame: The game had an actual museum for Sonic to
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* TechDemoGame: Sonic World is basically a showcase of what a 3D Sonic game could be like on the Saturn, showcasing all the famous Sonic elements (Rings, springs, Star Posts and Tails) in what was then cutting edge 3D. While a 3D Sonic game on Saturn never came to be, most of the DNA for the later ''Sonic Adventure'' is very much present here.
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''VideoGame/SonicOrigins''.
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would be compiled again in ''VideoGame/SonicOrigins''.
''Sonic Origins''.
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''Sonic Origins''.
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''Sonic Origins''.
''VideoGame/SonicOrigins''.
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* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses, in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg Zone) is also absent in the Easy difficulty for ''Sonic 2''.
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* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses, bosses in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg Zone) is also absent in the Easy difficulty for ''Sonic 2''.
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None
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''VideoGame/SonicOrigins''.
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''VideoGame/SonicOrigins''.
''Sonic Origins''.
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None
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''VideoGame/SonicOrigins ''.
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In 2022, these classic games, plus ''VideoGame/SonicCD'', would compiled again in ''VideoGame/SonicOrigins ''.
''VideoGame/SonicOrigins''.
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In 2022, these classic games (plus ''VideoGame/SonicCD'' would compiled again in ''VideoGame/SonicOrigins ''.
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In 2022, these classic games (plus ''VideoGame/SonicCD'' games, plus ''VideoGame/SonicCD'', would compiled again in ''VideoGame/SonicOrigins ''.
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* CompilationRerelease: Of previous Genesis games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge. Something to note is that these games aren’t just basic emulations, they’ve been rebuilt to run natively on the Saturn’s hardware.
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* CompilationRerelease: Of previous Genesis games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge. Something to note is that these games aren’t just basic emulations, emulations; they’ve been rebuilt to run natively on the Saturn’s hardware.
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In 2022, these classic games (plus ''VideoGame/SonicCD'' would compiled again in ''VideoGame/SonicOrigins ''.
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* CompilationRerelease: Of previous Genesis games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge.
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* CompilationRerelease: Of previous Genesis games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge. Something to note is that these games aren’t just basic emulations, they’ve been rebuilt to run natively on the Saturn’s hardware.