Follow TV Tropes

Following

Context VideoGame / SonicJam

Go To

1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/d44b78cb_bab4_4f50_b1d0_a60b6fce7679.png]]
2[[caption-width-right:250:''"And Sonic continues to spin towards the future. Nothing will stop him!"'']]
3
4''Sonic Jam'' is a CompilationRerelease of ''Franchise/SonicTheHedgehog'' games released for the Platform/SegaSaturn in 1997. It includes remakes[[note]]Not emulations or ports, actual remakes; different sound effects and music looping confirm these are not the Genesis games running on Saturn hardware[[/note]] of ''Sonic [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'', ''[[VideoGame/Sonic3AndKnuckles 3]]'', and ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' as well as the '''Lock-On''' capabilities, meaning the full ''Sonic 3 & Knuckles'', ''VideoGame/BlueSphere'', and ''Knuckles in Sonic 2'' are also playable. Each game has some difficulty options which changes or removes some levels and there is also a option to enable Sonic's Spin Dash in the first game.
5
6The game also has a short 3D level called "Sonic World", in which Sonic can complete a few fetch quests, interact with some items and enter some rooms where the player could listen to the games' music and view things like videos, concept art, game manuals and various bits of trivia, similar to the early ''VideoGame/NamcoMuseum'' games. Needless to say, it was the closest Sonic got to being in a 3D platformer in the 32-bit age, as ''VideoGame/SonicXTreme'' was never finished.
7
8Not to be confused with the Platform/GameCom ''Sonic Jam'' game, which is simply a collection of levels loosely based on some from ''Sonic 2'', ''3'', and ''Sonic & Knuckles'', and is regarded by many fans as the worst Sonic handheld game in history, if not of all time.
9
10In 2022, these classic games, plus ''VideoGame/SonicCD'', would be compiled again in ''Sonic Origins''.
11
12For the animated short featured in this game, see ''Anime/SonicTheAnimation''.
13----
14!!This game contains examples of:
15* AllThereInTheManual: The strategy guide and in-game galleries had lots of interesting info about the games' stages and characters.
16* CompilationRerelease: Of previous Genesis games along with the Lock-On games from the ''Sonic & Knuckles'' cartridge. Something to note is that these games aren’t just basic emulations; they’ve been rebuilt to run natively on the Saturn’s hardware.
17* ConceptArtGallery: There's some artwork, a large majority of the Japanese advertisements, and full-screen [=FMVs=] for ''VideoGame/SonicTheHedgehogCD''. It also featured a promotional trailer for the ''Anime/SonicTheHedgehogTheMovie'' and a clip of the unreleased ''Sonic Ride''.
18* EasterEgg: By inserting the game's disc in a PC, four wallpapers can be found in the extras directory.
19* EasyModeMockery: Playing the classic games on the Easy difficulty gives you an heavily abridged version of them that only features one act per-zone, cutting off a large chunk of the game's content, such as the other acts, cutscenes, music and many of the bosses in the process. Wing Fortress Zone (and by extension, the cutscene between it and Death Egg Zone) is also absent in the Easy difficulty for ''Sonic 2''.
20* GreenHillZone: The Sonic World takes place in what is recognizably Green Hill Zone with a number of museum features dotted around.
21* IdleAnimation: Sonic has a large amount of animations in "Sonic's World" for such a small game. He has almost thirty. ''VideoGame/SonicAdventure'' reused [[SavedForTheSequel a handful of the animations]].
22* MusicalNod: ''VideoGame/SonicPocketAdventure'' on the Platform/NeoGeoPocketColor, ''Sonic Classic Collection'' on Platform/NintendoDS and the 2022 ''Sonic Origins'' use the music from Sonic World in their first zone and main menus respectively, which is something only fairly longtime and committed fans might notice (since Sonic's presence during the 32-bit era was limited to this, the Saturn version of ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/SonicR'').
23* MuseumGame: The game had an actual museum for Sonic to explore, with a cinema for the Movie area and a large art gallery area for exactly that.
24* NeverTrustATrailer: The InNameOnly Game.com version had its footage sped-up in commercials. The actual game is very slow.
25* NoEnding: After clearing all missions in Sonic World, all you get is a credits roll.
26* ProductDisplacement: Averted; the North American instruction manuals for ''Sonic 1'' and ''2'' respectively featured advertisements for ''VideoGame/CastleOfIllusion Starring WesternAnimation/MickeyMouse'' and ''VideoGame/WorldOfIllusion Starring Mickey Mouse and WesternAnimation/DonaldDuck'' on the back covers. This is because Sega had the license to publish Creator/{{Disney}} games for their consoles during the Genesis era. They retained that license well into the Saturn era, when they re-released ''Castle of Illusion'' and ''VideoGame/{{Quackshot}} Starring Donald Duck'' on a compilation that was released exclusively in Japan, which is why the ads for ''Castle of Illusion'' and ''World of Illusion'' remain on the manuals for ''Sonic 1'' and ''2'' in this game's digital manual section. However, it's played straight for every ''Sonic'' compilation released since ''Jam'' that features a digital manual section; by the time Sega left the console wars in 2001, they lost the Disney license, which is why said ''Sonic'' compilations have censored out the ads for ''Castle of Illusion'' and ''World of Illusion''.
27* ScreenCrunch: The Game.com version had assets taken straight from the Genesis ''Sonic'' games--big sprites and all. Because of this, you'll often find yourself taking a LeapOfFaith, hoping you survive (or not, given the quality of that specific release).
28* TechDemoGame: Sonic World is basically a showcase of what a 3D Sonic game could be like on the Saturn, showcasing all the famous Sonic elements (Rings, springs, Star Posts and Tails) in what was then cutting edge 3D. While a 3D Sonic game on Saturn never came to be, most of the DNA for the later ''Sonic Adventure'' is very much present here.
29* UpdatedRerelease: Contains the four main Genesis Sonic games with a few changes. Each game in this collection features DifficultyLevels: "Easy", which removes certain stages so the game can be beaten easily; "Normal", which changes some things with the level design and added some extra rings in some areas; and "Original", which plays as close to the original releases as possible. It also features a Time Attack mode, a Special Stage mode, a save feature for the games that lacked this feature, added the option to remove Time Outs, and in the case of ''Sonic 1'', implements ''Sonic 2''[='=]s Spin Dash as an option and restores the unused skid marks when Sonic stops to a halt when running.

Top