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Released for the UsefulNotes/SegaDreamcast in 2001, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that Sega under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Darius}} Dalai Lama]]''.

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Released for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast in 2001, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2.Platform/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that Sega under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Darius}} Dalai Lama]]''.



* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point due to its market domination) and Nintendo (The DOGMA Pyramid is the in-game counterpart to the UsefulNotes/NintendoGameCube, both more powerful and more cost-efficient than Dreamcast, and both named after geometry shapes and shaped accordingly).

to:

* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point due to its market domination) and Nintendo (The DOGMA Pyramid is the in-game counterpart to the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, both more powerful and more cost-efficient than Dreamcast, and both named after geometry shapes and shaped accordingly).



** Some monsters fought at the Dogma HQ resemble warped, grotesque mockeries modeled after Nintendo characters, such as Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]]. Other bear likeness to [[VideoGame/ApeEscape a Pipo Ape]], a monstrous UsefulNotes/PlayStation2 and ghastly dualshock controllers.

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** Some monsters fought at the Dogma HQ resemble warped, grotesque mockeries modeled after Nintendo characters, such as Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]]. Other bear likeness to [[VideoGame/ApeEscape a Pipo Ape]], a monstrous UsefulNotes/PlayStation2 Platform/PlayStation2 and ghastly dualshock controllers.
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broke up long sentence


* AbandonedMascot: The game features a [[https://www.youtube.com/watch?v=sNiHxnB9urs rather poignant monologue]] by VideoGame/AlexKidd where he tells us about how he ended as a store clerk when his ill-fated stint as Sega's mascot came to an end after his games weren't as popular as the company hoped and how his replacement Franchise/SonicTheHedgehog proved to be [[SuperiorSuccessor superior to him in every way]]. Despite all this, he manages to be motivational and positive about all of it, inspiring Taro to never give up and not holding any resentment for Sonic becoming a successful mascot.

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* AbandonedMascot: The game features a [[https://www.youtube.com/watch?v=sNiHxnB9urs rather poignant monologue]] by VideoGame/AlexKidd VideoGame/AlexKidd, where he tells us about how he ended up as a store clerk when his clerk: His ill-fated stint as Sega's mascot came to an end after his games weren't as popular as the company hoped hoped, and how his replacement Franchise/SonicTheHedgehog proved to be [[SuperiorSuccessor superior to him in every way]]. Despite all this, he manages to be motivational and positive about all of it, inspiring Taro to never give up and not holding any resentment for Sonic becoming a successful mascot.

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* AbandonedMascot: The game features a [[https://www.youtube.com/watch?v=sNiHxnB9urs rather poignant monologue]] by VideoGame/AlexKidd where he tells us about how he ended as a store clerk when his ill-fated stint as Sega's mascot came to an end after his games weren't as popular as the company hoped and how his replacement Franchise/SonicTheHedgehog proved to be [[SuperiorSuccessor superior to him in every way]]. Despite all this, he manages to be motivational and positive about all of it, inspiring Taro to never give up and not holding any resentment for Sonic becoming a successful mascot.



* EmbarrassingAnimalSuit: The Lead Programmer was forced into a ridiculous yellow bear suit as part of a game launch event. The following series of incidents caused him to loose his mind.

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* EmbarrassingAnimalSuit: The Lead Programmer was forced into a ridiculous yellow bear suit as part of a game launch event. The following series of incidents caused him to loose lose his mind.
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* EmbarrassingAnimalSuit: The Lead Programmer was forced into a ridiculous yellow bear suit as part of a game launch event. The following series of incidents caused him to loose his mind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RightHandVersusLeftHand: The game portrays the relationship between programmers and designers in this way. In theory, both groups should work together in the development of games but in practice they're fighting each other over resources (read: memory) to the point of becoming fierce enemies, making any kind of cooperation between them nigh impossible. It's up to Taro Sega to parch things between the warring organizations. Easier said than done as the lead programmer lost his mind after an incident that involved a [[NoodleImplements yellow bear suit, an unruly mob of customers and the guys from]] ''VideoGame/DDCrew'' and the lead designer became a tyrannical despot who rules over his underlings with an iron fist and executes anyone who dares to question his orders, like modeling a 200.000 polygon trashcan.

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TRS cleanup


* InvoluntaryTransformation: The reason why the programmers look so strange is because the high stress of making a game causes them to mutate into bizarre creatures.

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* InvoluntaryTransformation: InvoluntaryShapeshifting: The reason why the programmers look so strange is because the high stress of making a game causes them to mutate into bizarre creatures.
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** Some monsters fought at the Dogma HQ resemble warped, grotesque mockeries modeled after Nintendo characters, such as Franchise/{{Kirby}}, [[Franchise/{{Pokemon}} Pikachu]] and a [[Franchise/SuperMarioBros Toad]]. Other bear likeness to monstrous UsefulNotes/PlayStation2 and ghastly dualshock controllers.

to:

** Some monsters fought at the Dogma HQ resemble warped, grotesque mockeries modeled after Nintendo characters, such as Franchise/{{Kirby}}, Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]] and a [[Franchise/SuperMarioBros Toad]]. Pikachu]]. Other bear likeness to [[VideoGame/ApeEscape a Pipo Ape]], a monstrous UsefulNotes/PlayStation2 and ghastly dualshock controllers.
Is there an issue? Send a MessageReason:
None


Released for the UsefulNotes/SegaDreamcast in 2001, when Sega pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that Sega under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Darius}} Dalai Lama]]''.

to:

Released for the UsefulNotes/SegaDreamcast in 2001, when Sega pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that Sega under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Darius}} Dalai Lama]]''.
Is there an issue? Send a MessageReason:
None


* GrandFinale: ''Segagaga'' was released in Japan just 2 days before the Dreamcast was officially discontinued worldwide, and while it technically wouldn't be the last Dreamcast game officially published by Sega (that honor would go to ''[[VideoGame/PuyoPuyoFever]]'' in 2004), or the last non-homebrew Dreamcast game, period (''Karous'' in 2007), the game practically sends this era of Sega itself out with a bang, with a variety of cameos from Sega franchises old and (then) new, the surprise cameo of Alex Kidd, and [[spoiler:the final battle on Earth brings a whole load of Sega characters into the fray, including TheReveal that Alisa, your assistant, and her associates, are actually the [=OG=] lead cast of ''VideoGame/PhantasyStar'']]. The end credits even thank 'everyone who loves Sega' at the very end.

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* GrandFinale: ''Segagaga'' was released in Japan just 2 days before the Dreamcast was officially discontinued worldwide, and while it technically wouldn't be the last Dreamcast game officially published by Sega (that honor would go to ''[[VideoGame/PuyoPuyoFever]]'' ''VideoGame/PuyoPuyoFever'' in 2004), or the last non-homebrew Dreamcast game, period (''Karous'' in 2007), the game practically sends this era of Sega itself out with a bang, with a variety of cameos from Sega franchises old and (then) new, the surprise cameo of Alex Kidd, and [[spoiler:the final battle on Earth brings a whole load of Sega characters into the fray, including TheReveal that Alisa, your assistant, and her associates, are actually the [=OG=] lead cast of ''VideoGame/PhantasyStar'']]. The end credits even thank 'everyone who loves Sega' at the very end.
Is there an issue? Send a MessageReason:
None


* GrandFinale: ''Segagaga'' was released in Japan just 2 days before the Dreamcast was officially discontinued worldwide, and while it technically wouldn't be the last Dreamcast game officially published by Sega (that honor would go to ''[[VideoGame/PuyoPuyo Puyo Puyo Fever]]'' in 2004), or the last non-homebrew Dreamcast game, period (''Karous'' in 2007), the game practically sends this era of Sega itself out with a bang, with a variety of cameos from Sega franchises old and (then) new, the surprise cameo of Alex Kidd, and [[spoiler:the final battle on Earth brings a whole load of Sega characters into the fray, including TheReveal that Alisa, your assistant, and her associates, are actually the [=OG=] lead cast of ''VideoGame/PhantasyStar'']]. The end credits even thank 'everyone who loves Sega' at the very end.

to:

* GrandFinale: ''Segagaga'' was released in Japan just 2 days before the Dreamcast was officially discontinued worldwide, and while it technically wouldn't be the last Dreamcast game officially published by Sega (that honor would go to ''[[VideoGame/PuyoPuyo Puyo Puyo Fever]]'' ''[[VideoGame/PuyoPuyoFever]]'' in 2004), or the last non-homebrew Dreamcast game, period (''Karous'' in 2007), the game practically sends this era of Sega itself out with a bang, with a variety of cameos from Sega franchises old and (then) new, the surprise cameo of Alex Kidd, and [[spoiler:the final battle on Earth brings a whole load of Sega characters into the fray, including TheReveal that Alisa, your assistant, and her associates, are actually the [=OG=] lead cast of ''VideoGame/PhantasyStar'']]. The end credits even thank 'everyone who loves Sega' at the very end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

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Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrandFinale: ''Segagaga'' was released in Japan just 2 days before the Dreamcast was officially discontinued worldwide, and while it technically wouldn't be the last Dreamcast game officially published by Sega (that honor would go to ''[[VideoGame/PuyoPuyo Puyo Puyo Fever]]'' in 2004), or the last non-homebrew Dreamcast game, period (''Karous'' in 2007), the game practically sends this era of Sega itself out with a bang, with a variety of cameos from Sega franchises old and (then) new, the surprise cameo of Alex Kidd, and [[spoiler:the final battle on Earth brings a whole load of Sega characters into the fray, including TheReveal that Alisa, your assistant, and her associates, are actually the [=OG=] lead cast of ''VideoGame/PhantasyStar'']]. The end credits even thank 'everyone who loves Sega' at the very end.
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It was noticable that I filled big rectangular sections with black to remove scratches.


[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/segagaga.png]]

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[[quoteright:301:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/segagaga.org/pmwiki/pub/images/segagaga_box.png]]



* LastStand: Sega is the only company in the game business that DOGMA hasn't eliminated. A conversation with Alex Kidd shows that Creator/{{Nintendo}} existed in this world; DOGMA has wiped it out too.

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* LastStand: Sega is the only company in the game business that DOGMA hasn't eliminated. A conversation with Alex Kidd VideoGame/AlexKidd shows that Creator/{{Nintendo}} existed in this world; DOGMA has wiped it out too.
Is there an issue? Send a MessageReason:
Quality upgrade, Sega isn't generally all-caps except in their logo.


[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/segagaga.jpg]]
The year is 2025. Creator/{{SEGA}} only has 3% of the market share left. The other 97% of the video game market is taken up by DOGMA. As the last stand against DOGMA's threat of a total monopoly, SEGA launches Project Segagaga as a last ditch effort: Find somebody on the street who will be able to reclaim SEGA's lost territory in the market and bring proper competition back to the industry. One of these people is a teenager [[MeaningfulName appropriately named Taro Sega]].

Released for the UsefulNotes/SegaDreamcast in 2001, when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Darius}} Dalai Lama]]''.

As the game goes on, DOGMA recognizes SEGA as a financial threat, eventually taking the battle into space. That's the sort of game this is.

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[[quoteright:272:https://static.[[quoteright:301:https://static.tvtropes.org/pmwiki/pub/images/segagaga.jpg]]
png]]
The year is 2025. Creator/{{SEGA}} Creator/{{Sega}} only has 3% of the market share left. The other 97% of the video game market is taken up by DOGMA. As the last stand against DOGMA's threat of a total monopoly, SEGA Sega launches Project Segagaga as a last ditch effort: Find somebody on the street who will be able to reclaim SEGA's Sega's lost territory in the market and bring proper competition back to the industry. One of these people is a teenager [[MeaningfulName appropriately named Taro Sega]].

Released for the UsefulNotes/SegaDreamcast in 2001, when SEGA Sega pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA Sega under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Darius}} Dalai Lama]]''.

As the game goes on, DOGMA recognizes SEGA Sega as a financial threat, eventually taking the battle into space. That's the sort of game this is.



* HistoricalVillainUpgrade: [[spoiler: Director Cool, revealed to be the real CEO of DOGMA, is clearly meant to be a send-up of Tom Kalinske, the man who made Sega a household name in America. The game parodies the events that lead to Kalinske's fallout with Sega of Japan and his subsequent departure from the company.]]

to:

* HistoricalVillainUpgrade: [[spoiler: Director [[spoiler:Director Cool, revealed to be the real CEO of DOGMA, is clearly meant to be a send-up of Tom Kalinske, the man who made Sega a household name in America. The game parodies the events that lead to Kalinske's fallout with Sega of Japan and his subsequent departure from the company.]]



* LastStand: SEGA is the only company in the game business that DOGMA hasn't eliminated. A conversation with Alex Kidd shows that Creator/{{Nintendo}} existed in this world; DOGMA has wiped it out too.

to:

* LastStand: SEGA Sega is the only company in the game business that DOGMA hasn't eliminated. A conversation with Alex Kidd shows that Creator/{{Nintendo}} existed in this world; DOGMA has wiped it out too.



* MultipleEndings: Endings are determined by how much money you've made for SEGA by the end of the game.

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* MultipleEndings: Endings are determined by how much money you've made for SEGA Sega by the end of the game.



* SequentialBoss: [[spoiler: The final boss of the final level is a ShootEmUp section heavily inspired by Videogame/ThunderForce. It has you fighting all forms of SEGA's home console, complete with specifications as it introduced.]]

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* SequentialBoss: [[spoiler: The final boss of the final level is a ShootEmUp section heavily inspired by Videogame/ThunderForce. It has you fighting all forms of SEGA's Sega's home console, complete with specifications as it introduced.]]



* TimeMarchesOn: SEGA lost that 3% of the market share of game consoles not long after this game came out, let alone in 2025. On the other hand, SEGA now has a share of game ''software'' market much greater than 3%, which is the focus of the game. One can only wait and see how SEGA will do in 2025, assuming it survives until then.
* TronLines: The interiors of SEGA Tower contains these.

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* TimeMarchesOn: SEGA Sega lost that 3% of the market share of game consoles not long after this game came out, let alone in 2025. On the other hand, SEGA Sega now has a share of game ''software'' market much greater than 3%, which is the focus of the game. One can only wait and see how SEGA Sega will do in 2025, assuming it survives until then.
* TronLines: The interiors of SEGA Sega Tower contains these.



* UnexpectedGameplayChange: The game becomes a [[spoiler:Videogame/ThunderForce inspired ShootEmUp]] when DOGMA goes all-out against SEGA.

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* UnexpectedGameplayChange: The game becomes a [[spoiler:Videogame/ThunderForce inspired [[spoiler:''VideoGame/ThunderForce''-inspired ShootEmUp]] when DOGMA goes all-out against SEGA.Sega.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point due to its market domination) and Nintendo (The DOGMA Pyramid is the in-game counterpart to the UsefulNotes/NintendoGameCube, both more powerful and more cost-efficient than Dreamcast, and both named after geometry shapes).

to:

* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point due to its market domination) and Nintendo (The DOGMA Pyramid is the in-game counterpart to the UsefulNotes/NintendoGameCube, both more powerful and more cost-efficient than Dreamcast, and both named after geometry shapes).shapes and shaped accordingly).
Is there an issue? Send a MessageReason:
Scrap Heap Hero is about a fallen hero rising up from the scrap heap, not their existence while on it or how they landed there


* ScrapHeapHero: ''VideoGame/AlexKidd'' was once the head spokesman for SEGA. Then ''Franchise/SonicTheHedgehog'' happened, and he was promptly laid off. Alex Kidd now works behind the counter at a convenience store.
Is there an issue? Send a MessageReason:
None


Released for the UsefulNotes/SegaDreamcast in 2001, when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Daikatana}} Dalai Lama]]''.

to:

Released for the UsefulNotes/SegaDreamcast in 2001, when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Daikatana}} ''[[VideoGame/{{Darius}} Dalai Lama]]''.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point) and Nintendo (The DOGMA Pyramid as opposed to the UsefulNotes/NintendoGameCube).

to:

* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point) point due to its market domination) and Nintendo (The DOGMA Pyramid as opposed is the in-game counterpart to the UsefulNotes/NintendoGameCube).UsefulNotes/NintendoGameCube, both more powerful and more cost-efficient than Dreamcast, and both named after geometry shapes).
Is there an issue? Send a MessageReason:
None


** Several cutscenes about Sega's innermost secrets are shout-outs to ''Anime/NeonGenesisevangelion''.

to:

** Several cutscenes about Sega's innermost secrets are shout-outs to ''Anime/NeonGenesisevangelion''.''Anime/NeonGenesisEvangelion''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Several cutscenes about Sega's innermost secrets are shout-outs to ''Anime/NeonGenesisevangelion''.
Is there an issue? Send a MessageReason:
Added release date.


Released for the UsefulNotes/SegaDreamcast when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Daikatana}} Dalai Lama]]''.

to:

Released for the UsefulNotes/SegaDreamcast in 2001, when SEGA pretty much stopped caring about what it wanted to put out, ''Segagaga'' is a parody of the brief and rather one-sided rivalry between the Dreamcast and the UsefulNotes/PlayStation2. While it's, at its core, an RPG and game company simulator, everything else about it is wacky and zany. Your grunt-level programmers resemble Moai statues and fuzzy monsters, the characters are real and do double-duty acting in the games and working for the company (with a few exceptions), and every game that SEGA under Taro's leadership develops and publishes pokes fun at some other game on the market, such as ''[[VideoGame/{{Daikatana}} Dalai Lama]]''.



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** Some monsters fought at the Dogma HQ resemble warped, grotesque mockeries modeled after Nintendo characters, such as Franchise/{{Kirby}}, [[Franchise/{{Pokemon}} Pikachu]] and a [[Franchise/SuperMarioBros Toad]]. Other bear likeness to monstrous UsefulNotes/PlayStation2 and ghastly dualshock controllers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Expy}}: DOGMA is clearly an amalgamated stand-in of both Sony (The main rival of Sega at that point) and Nintendo (The DOGMA Pyramid as opposed to the UsefulNotes/NintendoGameCube).
** Director Cool leads the American branch of Sega that has archived great success. Clearly, he's meant to be a expy of Tom Kalinske, the executive that put the Sega Genesis on the map across the Pacific.


Added DiffLines:

* HistoricalVillainUpgrade: [[spoiler: Director Cool, revealed to be the real CEO of DOGMA, is clearly meant to be a send-up of Tom Kalinske, the man who made Sega a household name in America. The game parodies the events that lead to Kalinske's fallout with Sega of Japan and his subsequent departure from the company.]]

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* ShoutOut: Daniel from ''Film/TheKarateKid'' shows up for some reason.

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* ShoutOut: ShoutOut:
**
Daniel from ''Film/TheKarateKid'' shows up for some reason.

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