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* StickyBomb: The Commando's ammo satchels stick to any surface, including enemies, and can be remotely detonated by pressing the tertiary fire key.
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* OneBulletClips: While this trope is irrelevant for most weapons since they don't need reloading, the Quadvolgue averts it-reloading it causes you lose whatever shells are left in the "magazine" along with the spent shell(s).


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* ShortRangeShotgun: Averted; all of the shotguns have excellent range and accuracy. The Leviathan and Violator even have a zoom function that allows you to spread the pain even further.
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** The Berserker Pack allows you to punch hard enough to kill anything weaker than a Baron of Hell in one hit. On top of that, the punch creates a shockwave that damages any enemy that happens to be close to the target.
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Added more detail to the Attack Drone example.


* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniper rifle that you can use to scout the level and shoot at enemies off-screen. It's quite possible to clear an entire level of enemies before even leaving the starting area.

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* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniper rifle that you can use to scout the level and shoot at enemies off-screen. It's quite off-screen; it is possible to clear an entire level of out all the enemies before even in a level without your character leaving the starting area.area. With version 3.0, the Ramjet can also remotely activate doors and switches, making it even more capable at clearing out entire levels while your character idles in a safe spot.
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* BatterUp: Just because baseball is the American pastime doesn't mean that Russians can't have a little fun with it. The Excalibat is a baseball bat with a FacelessEye that is forged from stone and empowered with magical dust that came from Excalibur, which has the ability to fire off ghastly baseball projectiles or slam corporeal, gigantic boulders into the faces of enemies.

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* BatterUp: Just because baseball is the American pastime doesn't mean that Russians can't have a little fun with it. The Excalibat is a baseball bat with a FacelessEye that is forged from stone and empowered with magical dust that came from Excalibur, which has the ability to fire off ghastly baseball projectiles or slam corporeal, gigantic corporeal boulders into the faces of enemies.
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* GunsAkimbo: The Leviathan shotgun can be dual-wielded, and the Yellow Junk pickup allows to dual-wield revolvers. The Quadvolgue's alt-fire takes this UpToEleven, summoning three extra shotguns and an extra pair of arms for the player to hold them.

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* GunsAkimbo: The Leviathan shotgun can be dual-wielded, and the Yellow Junk pickup allows to dual-wield revolvers. The Quadvolgue's alt-fire takes this UpToEleven, summoning three extra shotguns and apparently giving the player an extra pair of arms for the player to let you hold them.them all.
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* ChainsawGood: One of the Commando's combos summons a rocket-propelled chainsaw that bounces from enemy to enemy.
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** The Powercube allows the player to fire a stream of electricity from their hand. Alt-fire launches a storm of multi-colored bolts while a rave remix of "Chacarron Macarron" plays in the background.

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* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniper rifle that you can use to scout the level and shoot at enemies off-screen.

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* AttackDrone: The Ramjet can shoot ''itself'', becoming a [[PlayerGuidedMissile player-guided]] sniper rifle that you can use to scout the level and shoot at enemies off-screen. It's quite possible to clear an entire level of enemies before even leaving the starting area.



* AwesomeButImpractical: Some of the weapons are portable nuke launchers, and black hole generators, that can just as easily kill you as they do the enemy.

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* AwesomeButImpractical: Some of the weapons are portable nuke launchers, launchers and black hole generators, generators that can just as easily kill you as they do the enemy.



* HorrifyingTheHorror: The Screamer Sphere actually causes monsters to run away from you while it's active.



* RandomDrop: The Commando's "Concrete Donkey" keypress sequence may sometimes drop a "Concrete Stalin" nuke instead of the donkey, complete with the State Anthem of the Soviet Union blaring for the duration of the explosion.

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* RandomDrop: The Commando's "Concrete Donkey" keypress key-press sequence may sometimes drop a "Concrete Stalin" nuke instead of the donkey, complete with the State Anthem of the Soviet Union blaring for the duration of the explosion.
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Although ''Russian Overkill'' was considered finished in 2013, the mod remains in semi-active development, with each new update bringing it up to date with the latest [=ZDoom=] release at the time, and generally making the mod as a whole feel ProgressivelyPrettier. As of version 3.0, ''Russian Overkill'' also includes the following two components that were initially released as separate add-ons for the mod:

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Although ''Russian Overkill'' was considered finished in 2013, the mod remains in semi-active development, with each new update bringing it up to date with the latest [=ZDoom=] release at the time, and generally making the mod as a whole feel ProgressivelyPrettier.smoother. As of version 3.0, ''Russian Overkill'' also includes the following two components that were initially released as separate add-ons for the mod:
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* InkSuitActor: Carlos Sanchez, who acts as the Agent in ''TREES'', provided the voice samples and some of the weapon assets used for the Treesagent. The design of the Treesagent's sprite is also based heavily on the attire worn by the Agent in ''TREES II''.

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* InkSuitActor: Carlos Sanchez, who acts as plays the Agent in ''TREES'', provided the voice samples and some of the weapon assets used for the Treesagent. The design of the Treesagent's sprite is also based heavily on the attire worn by the Agent in ''TREES II''.

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* FingerGun: The Commando's "shooter fists" is this, except that it fires actual bullets.

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* FingerGun: The Commando's "shooter fists" is this, except that it fires consists of him miming the action of firing a gun, which actually has the same effect as firing an actual bullets.gun.


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* GunsAkimbo: The Leviathan shotgun can be dual-wielded, and the Yellow Junk pickup allows to dual-wield revolvers. The Quadvolgue's alt-fire takes this UpToEleven, summoning three extra shotguns and an extra pair of arms for the player to hold them.
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Commando's melee is called "Commando Gunfist"; corrected an example in Megaton Punch (which made an incorrect comparison to the Bernie Screamer instead).


** The Cyborg's Real Soviet Iron Fist does more single-hit damage than the Commando's Bernie Screamer or the Treesagent's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.

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** The Cyborg's Real Soviet Iron Fist does more single-hit damage than the Commando's Bernie Screamer Commando Gunfist or the Treesagent's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.



* SpontaneousWeaponCreation: The Commando carries a special prototype device that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities, including {{Improbable Weapon}}s such as a CRT monitor, a telephone pole, and the concrete donkey from ''VideoGame/{{Worms}}'', just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.

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* SpontaneousWeaponCreation: The Commando carries a special prototype device device, called the Commando Gunfist, that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities, including {{Improbable Weapon}}s such as a CRT monitor, a telephone pole, and the concrete donkey from ''VideoGame/{{Worms}}'', just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.
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* GatlingGood: The slot 4 weapons are all different varieties of chaingun, the only exceptions being the Union (an assault rifle) and the Antonov (a miniature anti-aircraft autocannon).

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* GatlingGood: The slot 4 weapons are all different varieties of chaingun, minigun, the only exceptions being the Union (an assault rifle) and the Antonov (a miniature anti-aircraft autocannon).



* HiddenInPlainSight: There is an additional difficulty level below "Drunk Simulator", named "License to Kill", but appears as a blank in-game on older versions of [=GZDoom=] due to it apparently being represented by a picture rather than normal text.

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* HiddenInPlainSight: There is an additional difficulty level below "Drunk Simulator", named "License to Kill", but it appears as a blank in-game on older versions of [=GZDoom=] due to it apparently being represented by a picture rather than normal text.






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Removed some fluff along with a redundant comma.


''Russian Overkill'' is an absurdly over-the-top gameplay mod for ''VideoGame/{{Doom}}'' created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, PurposelyOverpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.

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''Russian Overkill'' is an absurdly over-the-top gameplay mod for ''VideoGame/{{Doom}}'' created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, PurposelyOverpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
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Italicised mention of Doom in the opening description as per standard formatting.


''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, PurposelyOverpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.

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''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, PurposelyOverpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
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Replaced opening quote with the one from the in-game F1 screen, which seems much better for such a purpose.


->''Ready, Tovarisch!''

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->''Ready, Tovarisch!''
->''"There is no end to the overkill; as long as the world expands, there is still room for flames."''
-->--'''The One, Who Seeks Pride'''

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Rewrote the existing example in Rare Random Drop, added a new one, and added an example for Random Drop after taking a dive into the mod's code.


* RandomDrop: The Commando's "Concrete Donkey" keypress sequence may sometimes drop a "Concrete Stalin" nuke instead of the donkey, complete with the State Anthem of the Soviet Union blaring for the duration of the explosion.



* RareRandomDrop: Unlimited Satchel, which only triggers very occasionally when the Commando picks up a dropped Ammo Satchel. Unlimited Satchel empowers him with several temporary effects, such as invulnerability, while also replenishing his current ammo like a normal Ammo Satchel.

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* RareRandomDrop: Unlimited Satchel, which only triggers very occasionally when RareRandomDrop:
** Very occasionally, an Ammo Satchel pickup dropped by
the Commando picks up may be an "ultimate satchel", which not only contains a dropped Ammo Satchel. Unlimited Satchel empowers him with several temporary effects, such as invulnerability, while refill for each ammo type, but also replenishing his current ammo like has all weapon upgrades, a normal Ammo Satchel.small amount of each usable item, one each of the strongest health and shield pickups, and both the Envirosphere and Salvationsphere powerups, making the player temporarily immune to all damage.
** The [=MP40=] is a machine gun that may sometimes drop from destroying barrels, but is unobtainable otherwise. It can be dual-wielded if the player is lucky enough to find a second [=MP40=], allowing them to go full [[VideoGame/{{Wolfenstein}} Blazkowicz]] on everything.
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* StealthPun: The Colonel Pillzkanone rapidly shoots bouncing, exploding pills. A [[OnlineAlias "Pill-o-Blaster"]], if you will.
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Small touch-ups...


** The Hindenburg Two beacon is used as a target for a cannon that launches a Zeppelin-sized bomb. 41,460mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindenburg Two's.[[/note]]

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** The Hindenburg Two beacon is used as a target for a cannon that launches a Zeppelin-sized bomb. 41,460mm 41,460 mm caliber, to be specific. [[FridgeLogic Imagine how big a cannon has to be to launch that thing...]][[invoked]][[note]]The largest cannon ever fired, the Tsar Cannon, has a caliber of 890 mm, over ''46 times smaller'' than the Hindenburg Two's.[[/note]]



* EpicFlail: One of the chainsaw replacements is the Porzygun. Aside from the standard fire, hitting a wall with it will spray off chunks of lethal concrete. The secondary fire allows you to telekinetically pull a far-away enemy to whack them in the face. And the third fire mode has you [[EverythingsBetterWithSpinning spin round and round without a care in the world.]]

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* EpicFlail: One of the chainsaw replacements is the Porzygun. Aside from the standard fire, hitting a wall with it will spray off chunks of lethal concrete.shrapnel. The secondary fire allows you to telekinetically pull a far-away enemy to whack them in the face. And the third fire mode has you [[EverythingsBetterWithSpinning spin round and round without a care in the world.]]



** The Treesagent's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.
* {{Roboteching}}: Power Overwhelming's quaternary fire toggles Homing Boolets mode, Matryoshka's secondary fire shoots seeking missiles, the Shurricane and Yamato's primary fire will home in on the closest enemy, with the former tracking the player's crosshair if they cannot find one, and the projectiles spewed by both the primary and secondary fire of the Vindicator will track any nearby enemy.

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** The Treesagent's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out swings the cylinder out and launching six shots at once.
fires the entire chamber of bullets as a small MacrossMissileMassacre.
* {{Roboteching}}: Power Overwhelming's quaternary fire toggles Homing Boolets mode, causing its normal bullets to home in on enemies, Matryoshka's secondary fire shoots seeking missiles, the Shurricane and Yamato's primary fire will home in on the closest enemy, with the former tracking the player's crosshair if they cannot find one, and the projectiles spewed by both the primary and secondary fire of the Vindicator will track any nearby enemy.



* SquareCubeLaw: The Ammo Pack runs on a {{downplayed|Trope}} version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Russian Overkill'' on top of ''Doom II'', the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.

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* SquareCubeLaw: The Ammo Pack runs on a {{downplayed|Trope}} version of this trope and a subversion of BottomlessMagazines when its corresponding "cheat" modifier is active--each Ammo Pack picked up will double the ''current'' maximum ammo the player can carry, so picking up just two Ammo Packs would ''quadruple'' the player's starting maximum ammo. This also means that, when playing ''Doom II'' with ''Russian Overkill'' on top of ''Doom II'', enabled, the player is unlikely to ever run out of ammunition after Dead Simple unless they deliberately try.

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Switching to class names for all characters.


Rather unusually for a ''Doom'' mod, ''Russian Overkill'' features three playable characters, each with their own unique characteristics, special skills, and starting weapon:
# '''Yuri Dubienko, the Cyborg''': A World War II veteran resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting weapon is a flare gun that fires burning sticky flares.
# '''Alosha Pavlovic, the Commando''': A former Spetsnaz member whose "melee" is [[SpontaneousWeaponCreation an array of ''functional'' finger guns.]] He is also equipped with a regenerating ammo satchel and a pistol that he can [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade]].
# '''Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.

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Rather unusually for a ''Doom'' mod, ''Russian Overkill'' features three playable characters, classes, each with their own unique characteristics, special skills, and starting weapon:
# '''Yuri Dubienko, the Cyborg''': '''Cyborg''': A World War II veteran named Yuri Dubienko, who was resurrected with cybernetic technology. Has a built-in RocketJump, powerful punch attacks and incredible {{Fartillery}}. His starting weapon is a flare gun that fires burning sticky flares.
# '''Alosha Pavlovic, the Commando''': '''Commando''': A former Spetsnaz member named Alosha Pavlovic, whose "melee" is [[SpontaneousWeaponCreation an array of ''functional'' finger guns.]] He is also equipped with a regenerating ammo satchel and a pistol that he can [[ThrowingYourGunAtTheEnemy hurl]] like [[ImprobableUseOfAWeapon a grenade]].
# '''Treesagent''': A An [[NoNameGiven unnamed]] BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.



* AerithAndBob: Prior to v3.0, the three player characters were known in-game as Yuri, Alosha, and Marty. {{Averted|Trope}} thereafter, with each character being named by class (Cyborg, Commando, and Treesagent).

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* AerithAndBob: Prior to v3.version 3.0, the three player characters were known in-game as Yuri, Alosha, and Marty. {{Averted|Trope}} thereafter, with Subsequently, each character being is named by their class (Cyborg, Commando, and Treesagent).



* BottomlessMagazines: Alosha's third starting weapon is a regenerating satchel that can be dropped, then picked up, to replenish ammo. Combine this with the fact that weapons like the Union can use casings to generate health, and Alosha is fully self-sufficient.

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* BottomlessMagazines: Alosha's The Commando's third starting weapon is a regenerating satchel that can be dropped, then picked up, to replenish ammo. Combine this with the fact that weapons like the Union can use casings to generate health, and Alosha the Commando is fully self-sufficient.



** Yuri's melee alt-fire has him charge up a mechanically-boosted fart that will suffocate nearby demons, as well as propel him into the air.

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** Yuri's The Cyborg's melee alt-fire has him charge up a mechanically-boosted fart that will suffocate nearby demons, as well as propel him into the air.



* FingerGun: Alosha's "shooter fists" is this, except that it fires actual bullets.

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* FingerGun: Alosha's The Commando's "shooter fists" is this, except that it fires actual bullets.



* GoodOldFisticuffs: Yuri and the Agent's melee, with the Agent being more pronounced due to his melee being entirely focused on physically beating people with his body parts.

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* GoodOldFisticuffs: Yuri The Cyborg and the Agent's melee, Treesagent's melee attacks, with the Agent latter being more pronounced due to his melee being entirely focused on physically beating people with his body parts.



* HandBlast: Alosha's "melee" has him seemingly miming various gun-firing motions, which [[ThisBananaIsArmed kills monsters]]. However, he is actually firing ''invisible physical weapons''—they even eject casings!

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* HandBlast: Alosha's The Commando's "melee" has him seemingly miming various gun-firing motions, which [[ThisBananaIsArmed kills monsters]]. However, he is actually firing ''invisible physical weapons''—they even eject casings!



* ImprovisedWeapon: Alosha's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated.

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* ImprovisedWeapon: Alosha's The Commando's Ammo Satchel can be thrown with enough force to ''kill'' enemies. It can also be remotely detonated.



** The alt-fire of the Treesagent's Silver Hornet unleashes all the bullets in the cylinder as micro-missiles that {{Robotech|ing}} in a straight path.



** The Agent gets his hands on this the earliest, as his Silver Hornet revolver's alternate fire unleashes the entire cylinder as tiny missiles.



** Yuri's Real Soviet Iron Fist does more single-hit damage than Alosha's Bernie Screamer or the Agent's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
** One of the Agent's melee attacks has him punch so hard, it creates a (fake) blue screen of death that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.

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** Yuri's The Cyborg's Real Soviet Iron Fist does more single-hit damage than Alosha's the Commando's Bernie Screamer or the Agent's Treesagent's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
** One of the Agent's Treesagent's melee attacks has him punch so hard, it creates a (fake) blue screen of death [[UsefulNotes/MicrosoftWindows XP-style]] UsefulNotes/BlueScreenOfDeath that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.



* OneHitPointWonder: "License to Kill" difficulty, which sets all monster health to ''0.00001x'' their standard amounts and increases damage taken by ''90,000x'', functionally making you this.

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* NoNameGiven: Previously named "Marty Kirra" in the mod's forum release post, the Treesagent's name was retconned sometime after the release of version 3.0c.
* OneHitPointWonder: "License to Kill" difficulty, which sets all monster health to ''0.00001x'' their standard amounts and increases damage taken by ''90,000x'', functionally making you everyone this.



* RapidFireFisticuffs: One of the Agent's melee combos unleashes the terrifying [[Manga/FistOfTheNorthStar Hokuto Hyakuretsu Ken]], rending his victims to mincemeat in a matter of seconds. He also has a less extreme (and easier to execute) bicycle kick combo where he repeatedly kicks everything in front of him with both feet.
* RareRandomDrop: Unlimited Satchel, which only triggers very occasionally when Alosha picks up a dropped Ammo Satchel. Unlimited Satchel empowers Alosha with several temporary effects, such as invulnerability, while also replenishing his current ammo like a normal Ammo Satchel.

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* RapidFireFisticuffs: One of the Agent's Treesagent's melee combos unleashes the terrifying [[Manga/FistOfTheNorthStar Hokuto Hyakuretsu Ken]], rending his victims to mincemeat in a matter of seconds. He also has a less extreme (and easier to execute) bicycle kick combo where he repeatedly kicks everything in front of him with both feet.
* RareRandomDrop: Unlimited Satchel, which only triggers very occasionally when Alosha the Commando picks up a dropped Ammo Satchel. Unlimited Satchel empowers Alosha him with several temporary effects, such as invulnerability, while also replenishing his current ammo like a normal Ammo Satchel.



** Alosha's revolver, the Screamin' Bernie, fires reasonably powerful bullets. Alt-fire consists of throwing the gun, which then explodes while a new gun materializes in your hand.
** Yuri's revolver, the Matchstick, fires flares. Alt-fire launches a sticky flare that continuously damages an enemy until they die.
** The Agent's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.

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** Alosha's The Commando's revolver, the Screamin' Bernie, Bernie Screamer, fires reasonably powerful bullets. Alt-fire consists of throwing the gun, gun (which [[ExactlyWhatItSaysOnTheTin screams after it is thrown]]), which then explodes while a new gun materializes in your hand.
** Yuri's The Cyborg's revolver, the Matchstick, fires flares. Alt-fire launches a sticky flare that continuously damages an enemy until they die.
** The Agent's Treesagent's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.



* SpontaneousWeaponCreation: Alosha carries a special prototype device that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities, including {{Improbable Weapon}}s such as a CRT monitor, a telephone pole, and the concrete donkey from ''VideoGame/{{Worms}}'', just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.

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* SpontaneousWeaponCreation: Alosha The Commando carries a special prototype device that allows him to shoot various guns just by mimicking the gestures needed to fire them. He can also summon various oddities, including {{Improbable Weapon}}s such as a CRT monitor, a telephone pole, and the concrete donkey from ''VideoGame/{{Worms}}'', just by [[SomeDexterityRequired moving in a specific set of directions]] and GivingSomeoneThePointerFinger.



* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Screaming Bernie, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with, and a new Screaming Bernie instantly materializes in your hand.

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* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Screaming Bernie, the Commando's Bernie Screamer, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with, and a new Screaming Bernie instantly materializes in your hand.
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"Treesagent" is used in the latest release (v3.0d), but a distinction is made since the original character from TREES is known simply as the "Agent".


# '''Marty, The TREES Agent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.

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# '''Marty, The TREES Agent''': '''Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.



* AerithAndBob: The three player characters-Yuri, Alosha, and the TREES Agent(Before version 3.0c, he was called Marty).

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* AerithAndBob: The Prior to v3.0, the three player characters-Yuri, characters were known in-game as Yuri, Alosha, and the TREES Agent(Before version 3.0c, he was called Marty).Marty. {{Averted|Trope}} thereafter, with each character being named by class (Cyborg, Commando, and Treesagent).



* GuestFighter: The TREES Agent comes from an obscure ''[[https://www.youtube.com/watch?v=r6bHawbSsL0 YouTube]]'' web series and is voiced by his actor from that series.

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* GuestFighter: The TREES Agent comes Agent, from an obscure ''[[https://www.youtube.com/watch?v=r6bHawbSsL0 YouTube]]'' the Website/YouTube web series ''TREES'', appears as one of the playable characters, named "Treesagent", with his weaponry of choice and is voiced by his actor martial arts "prowess" also originating from that series.



* IKnowKungFaux: The Agent's melee attack, Tree-Kwon-Do, is RapidFireFisticuffs in essence, complete with its own set of {{Signature Move}}s revolving around punching and kicking the snot out of everything in front of him.

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* IKnowKungFaux: The Agent's Treesagent's melee attack, Tree-Kwon-Do, is RapidFireFisticuffs in essence, complete with its own set of {{Signature Move}}s revolving around punching and kicking the snot out of everything in front of him.



* InkSuitActor: The TREES Agent is played by and modeled off of the character from the ''[[https://www.youtube.com/watch?v=r6bHawbSsL0 YouTube]]'' web series TREES. The Agent's weaponry of choice and martial arts "prowess" also originate from that series.

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* InkSuitActor: The TREES Carlos Sanchez, who acts as the Agent is played by in ''TREES'', provided the voice samples and modeled off some of the character from weapon assets used for the ''[[https://www.youtube.com/watch?v=r6bHawbSsL0 YouTube]]'' web series TREES. Treesagent. The Agent's weaponry design of choice and martial arts "prowess" the Treesagent's sprite is also originate from that series.based heavily on the attire worn by the Agent in ''TREES II''.
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# '''The TREES Agent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.

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# '''The '''Marty, The TREES Agent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.
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* AerithAndBob: The three player characters-Yuri, Alosha, and the TREES Agent.

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* AerithAndBob: The three player characters-Yuri, Alosha, and the TREES Agent.Agent(Before version 3.0c, he was called Marty).
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Added entries for the Agent regarding his origins

Added DiffLines:

* GuestFighter: The TREES Agent comes from an obscure ''[[https://www.youtube.com/watch?v=r6bHawbSsL0 YouTube]]'' web series and is voiced by his actor from that series.


Added DiffLines:

* InkSuitActor: The TREES Agent is played by and modeled off of the character from the ''[[https://www.youtube.com/watch?v=r6bHawbSsL0 YouTube]]'' web series TREES. The Agent's weaponry of choice and martial arts "prowess" also originate from that series.
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Renamed Marty to the Agent/The TREES Agent, per the latest update


# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.

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# '''Marty, the Treesagent''': '''The TREES Agent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of its cylinder.



* AerithAndBob: The three player characters-Yuri, Alosha, and Marty.

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* AerithAndBob: The three player characters-Yuri, Alosha, and Marty.the TREES Agent.



* GoodOldFisticuffs: Yuri and Marty's melee, with Marty being more pronounced due to his melee being entirely focused on physically beating people with his body parts.

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* GoodOldFisticuffs: Yuri and Marty's the Agent's melee, with Marty the Agent being more pronounced due to his melee being entirely focused on physically beating people with his body parts.



* IKnowKungFaux: Marty's melee attack, Tree-Kwon-Do, is RapidFireFisticuffs in essence, complete with its own set of {{Signature Move}}s revolving around punching and kicking the snot out of everything in front of him.

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* IKnowKungFaux: Marty's The Agent's melee attack, Tree-Kwon-Do, is RapidFireFisticuffs in essence, complete with its own set of {{Signature Move}}s revolving around punching and kicking the snot out of everything in front of him.



** Marty gets his hands on this the earliest, as his Silver Hornet revolver's alternate fire unleashes the entire cylinder as tiny missiles.

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** Marty The Agent gets his hands on this the earliest, as his Silver Hornet revolver's alternate fire unleashes the entire cylinder as tiny missiles.



** Yuri's Real Soviet Iron Fist does more single-hit damage than Alosha's Bernie Screamer or Marty's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
** One of Marty's melee attacks has him punch so hard, it creates a (fake) blue screen of death that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.

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** Yuri's Real Soviet Iron Fist does more single-hit damage than Alosha's Bernie Screamer or Marty's the Agent's Tree-Kwon-Do. He can also throw the [[VideoGame/SuperSmashBros Falcon Punch]] as a keypress sequence.
** One of Marty's the Agent's melee attacks has him punch so hard, it creates a (fake) blue screen of death that momentarily [[GoryDiscretionShot fills the entire screen]] while most enemies in his field of view get splashed by the punch.



* RapidFireFisticuffs: One of Marty's melee combos unleashes the terrifying [[Manga/FistOfTheNorthStar Hokuto Hyakuretsu Ken]], rending his victims to mincemeat in a matter of seconds. He also has a less extreme (and easier to execute) bicycle kick combo where he repeatedly kicks everything in front of him with both feet.

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* RapidFireFisticuffs: One of Marty's the Agent's melee combos unleashes the terrifying [[Manga/FistOfTheNorthStar Hokuto Hyakuretsu Ken]], rending his victims to mincemeat in a matter of seconds. He also has a less extreme (and easier to execute) bicycle kick combo where he repeatedly kicks everything in front of him with both feet.



** Marty's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.

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** Marty's The Agent's revolver, the Silver Hornet, fires explosive bullets. Alt-fire has you swinging out the cylinder and launching six shots at once.
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''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, purposely overpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.

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''Russian Overkill'' is an absurdly over-the-top gameplay mod for VideoGame/{{Doom}} created by [=ZDoom=] forum user [=PillowBlaster=], heading a modding team comprising several members ([=PillowBlaster=] included) who would subsequently make the other equally over-the-top and highly acclaimed ''Doom'' gameplay mods ''VideoGame/{{Guncaster}}'' and ''VideoGame/{{Trailblazer}}''. This mod replaces the standard weapon and item spawns with an impressive variety of extremely, purposely overpowered PurposelyOverpowered weapons and items that will tear through, or help you to tear through, any monsters you face like tissue paper, while at the same time supplementing ''Doom'''s UI text elements with a vodka-infused overdose of GloriousMotherRussia.
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* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Screaming Bernie, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with.

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* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Screaming Bernie, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with.with, and a new Screaming Bernie instantly materializes in your hand.

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Corrected improper use of it's/its and added Rare Random Drop in addition to attempting to make some existing examples more concise.


# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of it's cylinder.

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# '''Marty, the Treesagent''': A BareFistedMonk who mows down the armies of Hell with his [[IKnowKungFaux special martial arts]], and uses a revolver that can fire heat-seeking missiles out of it's its cylinder.



** The Berserker Pack comes with its own theme music to accompany the sight of you punching demons into walls.

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** The Berserker Pack comes with its own theme music {{leitmotif}} to accompany the sight of you punching demons into walls.



* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits something or is remotely triggered, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the flame sprinkler the probe emits will.

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* DistractedByTheSexy: Shurricane's secondary launches a slow-moving probe that, when it hits upon hitting something or is bring remotely triggered, displays a holographic imp stripper. Nearby demons will turn on each other when exposed to it, and if the infighting doesn't kill them off, then the probe's built-in flame sprinkler the probe emits will.



* FingerGun: Alosha's "shooter fists" is this-except that it fires actual bullets.

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* FingerGun: Alosha's "shooter fists" is this-except this, except that it fires actual bullets.



* FriendlyFireproof: Certain weapons that utilize explosive munitions curiously won't damage you if fired too close. A prime example would be the [[VideoGame/TeamFortress2 Ullapool Caber]], which Russian engineering has improved to the point of negating literally every one of its downsides.

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* FriendlyFireproof: Certain weapons that utilize explosive munitions curiously won't damage you if fired too close. A prime example would be they hit the target at point-blank range, such as the [[VideoGame/TeamFortress2 Ullapool Caber]], which Russian engineering has improved to the point of negating literally every one of its downsides.



** In versions of ''Russian Overkill'' prior to 3.0, the Pantokrator's secondary fire would occasionally crash the game.

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** In versions of ''Russian Overkill'' prior to 3.0, the effects of the Pantokrator's secondary fire would occasionally crash the game.



* HandBlast: Alosha's "melee" has him mime various gun-firing motions. [[ThisBananaIsArmed They kill monsters.]] It must be stressed that Alosha actually fires ''physical munitions'' when he does his handguns. They even eject casings!

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* HandBlast: Alosha's "melee" has him mime seemingly miming various gun-firing motions. motions, which [[ThisBananaIsArmed They kill monsters.]] It must be stressed that Alosha kills monsters]]. However, he is actually fires ''physical munitions'' when he does his handguns. They firing ''invisible physical weapons''—they even eject casings!



* HealingShiv: The Union and Antonov can expend bullet casings to heal the player in various ways.

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* HealingShiv: The Union and Antonov can expend bullet casings to heal the player. The Union instantly heals the player in various ways.whenever its secondary fire is used, while the Antonov drops a health pickup.


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* RareRandomDrop: Unlimited Satchel, which only triggers very occasionally when Alosha picks up a dropped Ammo Satchel. Unlimited Satchel empowers Alosha with several temporary effects, such as invulnerability, while also replenishing his current ammo like a normal Ammo Satchel.

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* HandCannon: Unlike the default ''Doom'' pistol, which becomes obsolete the second the player gets their hands on another weapon, the starting weapons for all three classes are all powerful revolvers that remain viable throughout the game, even if they are [[OvershadowedByAwesome still weak compared to the rest of the mod's arsenal]].



* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Bernie Screamer, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with.

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* ThrowingYourGunAtTheEnemy: {{Parodied|Trope}} with Alosha's Bernie Screamer, Screaming Bernie, which can be thrown at enemies like a grenade and explodes just as spectacularly. This is actually the gun's ''secondary fire'' and not usually done out of desperation; in fact, the action itself costs ammunition, implying the thrown guns are fully loaded to begin with.

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