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*** Wood Man manages to get his theme from even more obscure sources: the ''Little Chaser'' game from the japanese ShootEmUp series, ''Dezaemon''.
to:
*** Wood Man manages to get his theme from even more obscure sources: the ''Little Chaser'' game from the japanese Japanese ShootEmUp series, ''Dezaemon''.
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Changed line(s) 13,15 (click to see context) from:
%% * BlowYouAway: Air Man.
%% * BossRush: As per series tradition, though with slippery floor.
%% * BullfightBoss: Heat Man.
%% * BossRush: As per series tradition, though with slippery floor.
%% * BullfightBoss: Heat Man.
to:
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%% * EternalEngine: Metal Man's stage and most Wily stages.
%% * FloatingContinent: Air Man's stage seems to be this.
%% * GustyGlade: Air Man's stage.
%% * [[HarpoonGun Harpoon]] ArmCannon: Bubble Man.
%% * FloatingContinent: Air Man's stage seems to be this.
%% * GustyGlade: Air Man's stage.
%% * [[HarpoonGun Harpoon]] ArmCannon: Bubble Man.
to:
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%% * NintendoHard: '''Oh yes'''.
%% * OneHitKill: Za Warudo towards Clash Man.
%% * PlayingWithFire: Heat Man and Quick Man.
%% * OneHitKill: Za Warudo towards Clash Man.
%% * PlayingWithFire: Heat Man and Quick Man.
to:
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%% * RemixedLevel: Again, Wily 6 is this to Flash Man's stage.
to:
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%% * ShiftingSandLand: Heat Man's stage.
to:
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%% * TankGoodness: The Wily Tank, [[OverlyLongGag as in the original.]]
%% * TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former).
%% * TimeStandsStill: Flash Man, like the original.
%% ** And of course Za Warudo/The World, his weapon.
%% * TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]]
%% * UnderTheSea: Wily stages 1 (at least the first part) and 4.
%% * UnderwaterRuins: Bubble Man's stage.
%% * TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former).
%% * TimeStandsStill: Flash Man, like the original.
%% ** And of course Za Warudo/The World, his weapon.
%% * TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]]
%% * UnderTheSea: Wily stages 1 (at least the first part) and 4.
%% * UnderwaterRuins: Bubble Man's stage.
to:
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%% * WordSaladTitle
to:
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* HitboxDissonance: In later versions, Mega Man's sprite was made thinner to replicate the poses and posture of Videogame/MegaManX. His hotbox was not shrunken down to accommodate the sprite change.
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* PowerFist: Instead of enveloping himself in flames and leaping at you in retaliation to getting hit, he ignites his hand and lunges forwards for a MegatonPunch.
to:
* PowerFist: Instead of enveloping himself in flames and leaping at you in retaliation to getting hit, he Heat Man ignites his hand and lunges forwards for a MegatonPunch.
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%% * SlippySlideyIceWorld: Wood Man's stage.
to:
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%% * PowerFist: Again, Heat Man seems to have one. It [[PowerGlows glows]] as well.
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** Several stage graphics are ripped from other games:
to:
** Several stage graphics are ripped ripped, either partially or fully, from other games:games:
*** Bubble Man's is from ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]''.
*** Bubble Man's is from ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]''.
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*** Air Man's is from the Famicon RPG ''Valkyrie no Bouken''.
to:
*** Air Man's is from the Famicon Famicom RPG ''Valkyrie ''[[VideoGame/TheLegendOfValkyrie Valkyrie no Bouken''.Bouken]]''.
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%% * UnderwaterBossBattle: Bubble Man. Also, the Buebeam Room.
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Deleted line(s) 18 (click to see context) :
* DummiedOut: [[https://www.youtube.com/watch?v=0y4rocwZvVU This song]] was used in the first build of the game for Wily Stages 3 & 4, and subsequently cut. It happens to be a 8-bit carbon copy of Akira's battle theme, from Super Famicon's ''[[VideoGame/LiveALive Live a Live]]''.
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Hiding zero context examples
Changed line(s) 13,15 (click to see context) from:
* BlowYouAway: Air Man.
* BossRush: As per series tradition, though with slippery floor.
* BullfightBoss: Heat Man.
* BossRush: As per series tradition, though with slippery floor.
* BullfightBoss: Heat Man.
to:
%% * BlowYouAway: Air Man.
%% * BossRush: As per series tradition, though with slippery floor.
%% * BullfightBoss: Heat Man.
%% * BossRush: As per series tradition, though with slippery floor.
%% * BullfightBoss: Heat Man.
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* EternalEngine: Metal Man's stage and most Wily stages.
* FloatingContinent: Air Man's stage seems to be this.
* GustyGlade: Air Man's stage.
* [[HarpoonGun Harpoon]] ArmCannon: Bubble Man.
* FloatingContinent: Air Man's stage seems to be this.
* GustyGlade: Air Man's stage.
* [[HarpoonGun Harpoon]] ArmCannon: Bubble Man.
to:
%% * EternalEngine: Metal Man's stage and most Wily stages.
%% * FloatingContinent: Air Man's stage seems to be this.
%% * GustyGlade: Air Man's stage.
%% * [[HarpoonGun Harpoon]] ArmCannon: Bubble Man.
%% * FloatingContinent: Air Man's stage seems to be this.
%% * GustyGlade: Air Man's stage.
%% * [[HarpoonGun Harpoon]] ArmCannon: Bubble Man.
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* NintendoHard: '''Oh yes'''.
* OneHitKill: Za Warudo towards Clash Man.
* PlayingWithFire: Heat Man and Quick Man.
* PowerFist: Again, Heat Man seems to have one. It [[PowerGlows glows]] as well.
* RemixedLevel: Again, Wily 6 is this to Flash Man's stage.
* OneHitKill: Za Warudo towards Clash Man.
* PlayingWithFire: Heat Man and Quick Man.
* PowerFist: Again, Heat Man seems to have one. It [[PowerGlows glows]] as well.
* RemixedLevel: Again, Wily 6 is this to Flash Man's stage.
to:
%% * NintendoHard: '''Oh yes'''.
%% * OneHitKill: Za Warudo towards Clash Man.
%% * PlayingWithFire: Heat Man and Quick Man.
%% * PowerFist: Again, Heat Man seems to have one. It [[PowerGlows glows]] as well.
%% * RemixedLevel: Again, Wily 6 is this to Flash Man's stage.
%% * OneHitKill: Za Warudo towards Clash Man.
%% * PlayingWithFire: Heat Man and Quick Man.
%% * PowerFist: Again, Heat Man seems to have one. It [[PowerGlows glows]] as well.
%% * RemixedLevel: Again, Wily 6 is this to Flash Man's stage.
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* ShiftingSandLand: Heat Man's stage.
* SlippySlideyIceWorld: Wood Man's stage.
* SlippySlideyIceWorld: Wood Man's stage.
to:
%% * ShiftingSandLand: Heat Man's stage.
%% * SlippySlideyIceWorld: Wood Man's stage.
%% * SlippySlideyIceWorld: Wood Man's stage.
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* TankGoodness: The Wily Tank, [[OverlyLongGag as in the original.]]
* TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former).
* TimeStandsStill: Flash Man, like the original.
** And of course Za Warudo/The World, his weapon.
* TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]]
* UnderTheSea: Wily stages 1 (at least the first part) and 4.
* UnderwaterBossBattle: Bubble Man. Also, the Buebeam Room.
* UnderwaterRuins: Bubble Man's stage.
* WeaksauceWeakness: [[DubNameChange Crash/Clash]] Man is [[OneHitKill killed in one hit]] by Za Warudo (a weapon that isn't even offensive).
** Do note, however, that Za Warudo now damages ''all'' bosses in this game (albeit to varying degrees).
* WordSaladTitle
* TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former).
* TimeStandsStill: Flash Man, like the original.
** And of course Za Warudo/The World, his weapon.
* TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]]
* UnderTheSea: Wily stages 1 (at least the first part) and 4.
* UnderwaterBossBattle: Bubble Man. Also, the Buebeam Room.
* UnderwaterRuins: Bubble Man's stage.
* WeaksauceWeakness: [[DubNameChange Crash/Clash]] Man is [[OneHitKill killed in one hit]] by Za Warudo (a weapon that isn't even offensive).
** Do note, however, that Za Warudo now damages ''all'' bosses in this game (albeit to varying degrees).
* WordSaladTitle
to:
%% * TankGoodness: The Wily Tank, [[OverlyLongGag as in the original.]]
%% * TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former).
%% * TimeStandsStill: Flash Man, like the original.
%% ** And of course Za Warudo/The World, his weapon.
%% * TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]]
%% * UnderTheSea: Wily stages 1 (at least the first part) and 4.
%% * UnderwaterBossBattle: Bubble Man. Also, the Buebeam Room.
%% * UnderwaterRuins: Bubble Man's stage.
* WeaksauceWeakness: [[DubNameChange Crash/Clash]] Man is [[OneHitKill killed in one hit]] by Za Warudo (a weapon that isn't evenoffensive).
** Do note, however, thatoffensive). However, Za Warudo now damages ''all'' bosses in this game (albeit to varying degrees).
%% * WordSaladTitle
%% * TheLostWoods: Flash Man's stage, as well as Wily 6 (a PaletteSwap of the former).
%% * TimeStandsStill: Flash Man, like the original.
%% ** And of course Za Warudo/The World, his weapon.
%% * TitleThemeDrop: Done in Wily Stage 6. [[SugarWiki/AwesomeMusic And it is awesome.]]
%% * UnderTheSea: Wily stages 1 (at least the first part) and 4.
%% * UnderwaterBossBattle: Bubble Man. Also, the Buebeam Room.
%% * UnderwaterRuins: Bubble Man's stage.
* WeaksauceWeakness: [[DubNameChange Crash/Clash]] Man is [[OneHitKill killed in one hit]] by Za Warudo (a weapon that isn't even
** Do note, however, that
%% * WordSaladTitle
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* PlayingWithFire: [[CaptainObvious Heat Man]] and Quick Man.
to:
* PlayingWithFire: [[CaptainObvious Heat Man]] Man and Quick Man.
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* UnderwaterBossBattle: [[CaptainObvious Bubble Man]]. Also, the Buebeam Room.
to:
* UnderwaterBossBattle: [[CaptainObvious Bubble Man]].Man. Also, the Buebeam Room.
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''Rockman No Constancy'' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Japanese ROM hacker IKA. Its features are [[SceneryPorn awesome graphics]], [[CrowningMusicOfAwesome great music]], and [[NintendoHard insane difficulty]], making it one of the most well-known ROM hacks out there.
to:
''Rockman No Constancy'' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Japanese ROM hacker IKA. Its features are [[SceneryPorn awesome graphics]], [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic great music]], and [[NintendoHard insane difficulty]], making it one of the most well-known ROM hacks out there.
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* TitleThemeDrop: Done in Wily Stage 6. [[CrowningMusicOfAwesome And it is awesome.]]
to:
* TitleThemeDrop: Done in Wily Stage 6. [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic And it is awesome.]]
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Changed line(s) 63 (click to see context) from:
* WordSaladTitle
to:
* WordSaladTitleWordSaladTitle
----
----
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Changed line(s) 2,3 (click to see context) from:
'''Rockman No Constancy''' is a [[GameMod ROM hack]] of ''[[VideoGame/MegaMan2 Rockman 2]]'' by Japanese ROM hacker IKA. Its features are [[SceneryPorn awesome graphics]], [[CrowningMusicOfAwesome great music]], and [[NintendoHard insane difficulty]], making it one of the most well-known ROM hacks out there.
to:
''Rockman No
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Added DiffLines:
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Changed line(s) 45 (click to see context) from:
*** Quick Man takes his stage theme from ''{{Namco x Capcom}}'''s opening theme, ''[[http://www.youtube.com/watch?v=NPfkyEoV7OU Brave New World / Subarashiki Shin Sekai]]''.
to:
*** Quick Man takes his stage theme from ''{{Namco x Capcom}}'''s ''VideoGame/NamcoXCapcom'''s opening theme, ''[[http://www.youtube.com/watch?v=NPfkyEoV7OU Brave New World / Subarashiki Shin Sekai]]''.
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Changed line(s) 37 (click to see context) from:
*** Flash Man's is from ''YoshisIsland''.
to:
*** Flash Man's is from ''YoshisIsland''.''VideoGame/YoshisIsland''.
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Changed line(s) 15 (click to see context) from:
* DummiedOut: [[http://www.youtube.com/watch?v=0y4rocwZvVU This song]] was used in the first build of the game for Wily Stages 3 & 4, and subsequently cut. It happens to be a 8-bit carbon copy of Akira's battle theme, from Super Famicon's [[LiveALive Live a Live]].
to:
* DummiedOut: [[http://www.youtube.com/watch?v=0y4rocwZvVU This song]] was used in the first build of the game for Wily Stages 3 & 4, and subsequently cut. It happens to be a 8-bit carbon copy of Akira's battle theme, from Super Famicon's [[LiveALive ''[[VideoGame/LiveALive Live a Live]].Live]]''.
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Changed line(s) 38 (click to see context) from:
*** Air Man's is from ''{{Kirby}}'s Adventure''.
to:
*** Air Man's is from ''{{Kirby}}'s Adventure''.''VideoGame/KirbysAdventure''.
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Changed line(s) 43 (click to see context) from:
*** Bubble Man's theme is ''{{The King of Fighters}}'' '96's. [[SNKBoss Goenitz's, of all people...!]]
to:
*** Bubble Man's theme is ''{{The ''VideoGame/{{The King of Fighters}}'' '96's. [[SNKBoss Goenitz's, of all people...!]]
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Changed line(s) 39 (click to see context) from:
*** Quick Man's is from ''MegaManX 2''.
to:
*** Quick Man's is from ''MegaManX 2''.''VideoGame/MegaManX2''.
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*** Metal Man, Heat Man, and Flash Man get the series's home feeling, by taking their stage themes from, respectively, ''MegaManX 2'', ''{{Mega Man Zero}} 2'', and ''Mega Man Zero 4'''s intro stages.
to:
*** Metal Man, Heat Man, and Flash Man get the series's home feeling, by taking their stage themes from, respectively, ''MegaManX 2'', ''{{Mega Man Zero}} ''X2'', ''VideoGame/MegaManZero 2'', and ''Mega Man Zero ''Zero 4'''s intro stages.
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Changed line(s) 41 (click to see context) from:
*** Quick Man, Heat Man, and Flash Man get the series's home feeling, by taking their stage themes from, respectively, ''MegaManX 2'', ''{{Mega Man Zero}} 2'', and ''Mega Man Zero 4'''s intro stages.
to:
*** Quick Metal Man, Heat Man, and Flash Man get the series's home feeling, by taking their stage themes from, respectively, ''MegaManX 2'', ''{{Mega Man Zero}} 2'', and ''Mega Man Zero 4'''s intro stages.
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** The Mecha Dragon has [[Anime/TengenToppaGurrenLagann Kamina shades]] now.
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* SuperMode: [[spoiler:''Wily'', of all people, becomes this in the final boss battle. Or at least his hologram does.]]
to:
* SuperMode: [[spoiler:''Wily'', of all people, becomes this has one in the final boss battle. Or at least his hologram does.]]
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Changed line(s) 47 (click to see context) from:
*** The first and second Wily stages, however, used ''SuperRobotWarsAdvance'''s theme from Vindel / Zweizergain, the game's final boss. That's right, [[ThatOneLevel That One]] [[TheVeryDefinitelyFinalDungeon Final Stage]] takes inspiration in [[ThatOneBoss That One]] [[FinalBoss Final Boss]]! Goes unsaid that SRW fans playing Rockman no Constancy [[OhCrap get an ominous feeling once that tune started playing right at the final set of stages]]...
to:
*** The first and second Wily stages, however, used ''SuperRobotWarsAdvance'''s ''VideoGame/SuperRobotWarsAdvance'''s theme from Vindel / Zweizergain, the game's final boss. That's right, [[ThatOneLevel That One]] [[TheVeryDefinitelyFinalDungeon Final Stage]] takes inspiration in [[ThatOneBoss That One]] [[FinalBoss Final Boss]]! Goes unsaid that SRW fans playing Rockman no Constancy [[OhCrap get an ominous feeling once that tune started playing right at the final set of stages]]...
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Changed line(s) 35 (click to see context) from:
** Air Man's portrait on the stage select screen is taken from ' I Can't Defeat Air Man.''
to:
** Air Man's portrait on the stage select screen is taken from ' I ''I Can't Defeat Air Man.''Man''.
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Changed line(s) 35 (click to see context) from:
** Air Man's portrait on the stage select screen is taken from ''[[MemeticMutation I Can't Defeat Air Man.]]''
to:
** Air Man's portrait on the stage select screen is taken from ''[[MemeticMutation ' I Can't Defeat Air Man.]]''''