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Obvious Beta is now YMMV


* ObviousBeta: The game is very unfinished and it shows with how buggy and crudely cobbled together the game is. At least [[WebAnimation/ZeroPunctuation one reviewer]] correctly surmised that the game was originally conceived as a WideOpenSandbox despite not knowing the history of the game.

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Per TRS, this was renamed to Sex Starts Story Stops


* CoitusEnsues: Jarringly frequently. If you have to rescue any female from harassment, it always goes "Jake murders the harasser(s) -> have sex with the victim -> go back to whatever you were doing" in that exact order with zero natural transition between these scenes.


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* SexStartsStoryStops: If you have to rescue any female from harassment, it always goes "Jake murders the harasser(s) -> have sex with the victim -> go back to whatever you were doing" in that exact order with zero natural transition between these scenes.

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* AmbiguousDisorder: Between his [[DullSurprise limited emotional range]] and his penchant for [[ComplexityAddiction ridiculously convoluted solutions to his problems]], you'd be forgiven for thinking Jake has something wrong upstairs.



** After defeating a bunch of miners who confused him for a member of the Devil's Hand and attacked him, Jake returns to the first miner he met and spares his life after interrogating him for the location of the next boss, saying he understands why they don't trust bikers. Whether this works or not depends on whether the player beat the miners with melee in an ambiguously non-fatal way like the game intended, or if the player gunned them all down because it's easier.

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** After defeating a bunch of miners who confused him for a member of the Devil's Hand and attacked him, Jake returns to the first miner he met and spares his life after interrogating him for the location of the next boss, saying he understands why they don't trust bikers. Whether this works or not depends on whether the player beat the miners with melee in an ambiguously non-fatal non-fatal[[note]]Provided you don't use the FinishingMove, which ends with an obviously lethal NeckSnap[[/note]] way like the game intended, or if the player gunned them all down because it's easier.
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* IntimateHealing: This is actually what the notorious sex scenes are for - when Jake has sex, he emerges from the cutscene with his health and ammo refilled.


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* RegeneratingHealth: Jake heals automatically over time, implied to be because of experiments conducted on him in 'Nam.
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* LargeHam: Although most of the characters give various degrees of DullSurprise, Colt is definitely the most vocal of the Devil's Hand, ChewingTheScenery with his DeepSouth, CorruptHick accent.

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* LargeHam: Although most of the characters give various degrees of DullSurprise, Colt is definitely the most vocal of the Devil's Hand, ChewingTheScenery with his DeepSouth, CorruptHick redneck accent.
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* GotOverRapeInstantly: Some quests have Jake save a woman from sexual assault. After he saves her, the game cuts to them having sex, and Jake's health is restored. The woman is then never seen or mentioned again.
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* GetBackHereBoss: Anvil.

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* GetBackHereBoss: Anvil.Anvil, Greasy Steve, Pretty Boy, and Caesar.
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Absolute Cleavage was renamed Navel Deep Neckline. Removing examples that don't fit the trope.


* AbsoluteCleavage: Brandy's shirt is so low-cut that it's a miracle her rack isn't spilling out.

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* AbsoluteCleavage: Brandy's shirt is so low-cut that it's a miracle her rack isn't spilling out.



* MsFanservice: Brandy, with her AbsoluteCleavage top and sexy British accent.

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* MsFanservice: Brandy, with her AbsoluteCleavage cleavage-baring top and sexy British accent.
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Nice Hat is now a disambig.


** Triple 6 is bald under his NiceHat, but he also makes up for it with his bushy sideburns.

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** Triple 6 is bald under his NiceHat, hat, but he also makes up for it with his bushy sideburns.
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* AntiHero: Jake, to NominalHero levels - he's out to get [[TitleDrop retribution]] on the gang that killed his brother but isn't afraid of murdering completely unrelated civilians and police officers in order to execute [[ComplexityAddiction needlessly elaborate plans]].

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* AntiHero: Jake, to NominalHero levels - he's out to get [[TitleDrop retribution]] on the gang that killed his brother but isn't afraid of murdering completely unrelated innocent civilians and police officers in order to execute [[ComplexityAddiction needlessly elaborate plans]].



* BoomHeadshot: The quickest way to take down enemies is to pop one between their eyes. It's also how Jake finishes off Colt.

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* BoomHeadshot: The quickest way to take down enemies is to pop one between their eyes. It's also Unfortunately, the aiming system is so stiff that lining up a headshot is a struggle in itself. In the story, this is how Jake finishes off Colt.
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** ''Ride to Hell'' switches from shooting to melee combat frequently. Unlike some other games, though, it doesn't do anything to make you do the same, so there's nothing stopping you from simply shooting enemies that try to engage you up close. The only exception is the EliteMooks, which wear masks that make headshots useless and have a health pool big enough that shooting them in the torso will only exhaust your ammo reserves, making hand-to-hand combat the only viable way to kill them.

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** ''Ride to Hell'' switches from shooting to melee combat frequently. Unlike some other games, though, it doesn't do anything to make you do the same, so there's nothing stopping you from simply shooting enemies that try to engage you up close. The only exception is the EliteMooks, which wear masks that make headshots useless and have a health pool big enough that shooting them in aiming for the torso rest of their body will only exhaust your ammo reserves, making hand-to-hand combat the only viable way to kill them.



* NoEndorHolocaust: At one point, you destroy a power plant to [[MakesJustAsMuchSenseInContext shut off an electric fence]], which should've cut off the power supply for the whole area. Yet whenever you go to town, there's no sign of any power outages. It's almost as if that power plant was built solely to power that fence.

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* NoEndorHolocaust: At one point, you destroy a power plant to [[MakesJustAsMuchSenseInContext shut off an electric fence]], which should've cut off the power supply for the whole area. Yet whenever you go to town, there's no sign of any power outages.outages at any point after that mission. It's almost as if that power plant was built solely to power that fence.
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Vendor Trash is being disambiguated


* VendorTrash: The drugs that enemies drop.
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Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: The prologue sets the stage for it, with it jumping from biking to turret sequence, to brawler sequence, to a cutscene of Jake on a motorbike jumping over a Huey helicopter. The game takes this further, by cutting out of the action to a cutscene or different style of play, or even a different area.
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Not for complaining and may be internally unrealistic for the sake of gameplay.


* ArtisticLicense: A pretty stupid and mind baffling example. The game developers apparently believed that plastic hockey masks can deflect bullets, given that you can't kill thugs with hockey masks by shooting at their heads.

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* ArtisticLicense: A pretty stupid and mind baffling example. The game developers apparently believed that plastic Plastic hockey masks can deflect bullets, given that you can't kill thugs with hockey masks by shooting at their heads.
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Moving cut Critical Research Failure entry.

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* ArtisticLicense: A pretty stupid and mind baffling example. The game developers apparently believed that plastic hockey masks can deflect bullets, given that you can't kill thugs with hockey masks by shooting at their heads.

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* DefiantToTheEnd: As opposed to every other Devil's Hand member Jake interrogates before murdering, Anvil does nothing but mock Jake before he gets his throat slit.

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* DefiantToTheEnd: As opposed to almost every other Devil's Hand member Jake interrogates before murdering, Anvil does nothing but mock Jake before he gets his throat slit.


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* DieLaughing: Pretty Boy stonewalls most of Jake's questioning, and laughs in Jake's face even when Jake prepares to kill him with a power tool (although his laughter quickly trails off into screams of pain).
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* ArtisticLicenseHistory: Marijuana is consistently referred to as "weed", just as it commonly was when the game was made and released. In the time the game is set, the slang term would have more likely been "pot".

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* ArtisticLicenseHistory: Marijuana is consistently referred to as "weed", just as it commonly was when the game was made and released. In the time the game is set, "pot" was the more popular slang term would have more likely been "pot".term.



* CoolOldGuy: Mack, Jake and Mikey's uncle, is a relaxing old man who doesn't mind helping Jake out on his quest for revenge, proving himself to be a pretty badass biker despite his age.

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* CoolOldGuy: Mack, Jake and Mikey's uncle, is a relaxing laid-back old man who doesn't mind helping Jake out on his quest for revenge, proving himself to be a pretty quite a badass biker himself despite his age.



** Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s this kind of makes sense (as Jake's childhood took place in the late 50s and 60s at a time when StayInTheKitchen was culturally expected), but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.

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** Jake walks up to a woman working on a truck cab and mentions he never saw a woman working on a truck before. Since the game takes place in the early 70s 1969 this kind of makes sense (as Jake's childhood took place age would mean that he grew up in the late 50s and 60s at a time when StayInTheKitchen was culturally expected), but it still comes off as overtly rude even by the standards of the time. She doesn't take kindly to his sexism but otherwise remains amicable.



* UnderTheTruck: This can be done during the bike sequences. You'll be doing it quite a lot since it seems like none of the civilian drivers in this game can drive in a straight line for more than five seconds.

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* UnderTheTruck: This can be done during the bike sequences. You'll be doing it quite a lot lot, since it seems like none of the civilian drivers in this game can drive in a straight line for more than five seconds.
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** One gets the feeling from many of the decisions he takes over the course of the game, particularly the ones involving needlessly complicated [[ZanyScheme Zany Schemes]] involving the deaths of a ridiculous number of InnocentBystanders, that fighting in UsefulNotes/TheVietnamWar was ''not'' good for Jake's mental health.

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** One gets the feeling from many of the decisions he takes Jake makes over the course of the game, particularly the ones involving [[ComplexityAddiction needlessly complicated [[ZanyScheme Zany Schemes]] involving plans]] that result in the deaths of a ridiculous number of InnocentBystanders, that fighting in UsefulNotes/TheVietnamWar was ''not'' good for Jake's his mental health.
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* ObviousBeta: The game is very unfinished and it shows with how buggy and crudely cobbled together the game is.

to:

* ObviousBeta: The game is very unfinished and it shows with how buggy and crudely cobbled together the game is. At least [[WebAnimation/ZeroPunctuation one reviewer]] correctly surmised that the game was originally conceived as a WideOpenSandbox despite not knowing the history of the game.
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None

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* ObviousBeta: The game is very unfinished and it shows with how buggy and crudely cobbled together the game is.
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None


* PaperTiger: Despite his huge, burly appearance, Anvil is the most [[DirtyCoward outright cowardly]] member of the Devil's Hand. He spends his entire mission running away and hiding from Jake, not even attempting to fight him.

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* PaperTiger: Despite his huge, burly appearance, Anvil is not only the most game’s StarterVillain, being faced first out of the [[BigBadDuumvirate Devil’s Hand]], but is also an [[DirtyCoward outright cowardly]] member of the Devil's Hand. He enormous coward]] who spends more of his entire mission running away and hiding from Jake, not even attempting “boss fight” trying to fight him.escape on his bike than actually fighting off Jake.
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Jake is meant to be a good guy.


* VillainProtagonist: Jake degrades to this point over the course of the game as more and more innocent people get caught in the crossfire of his RoaringRampageOfRevenge.
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* BlackAndGreyMorality: Jake is a ruthless biker who has no qualms about killing and torturing people to get revenge for his brother's death, but the people he's going against are almost cartoonishly evil. However, as he [[HeWhoFightsMonsters starts killing civilians to fulfill his plans and begins killing bosses in needlessly brutal ways after already defeating them]] it shifts into him [[ALighterShadeOfBlack just being slightly less evil]] than them.

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* BlackAndGreyMorality: Jake is a ruthless biker who has no qualms about killing and torturing people to get revenge for his brother's death, but the people he's going against are almost cartoonishly evil. However, as he [[HeWhoFightsMonsters starts killing civilians to fulfill his plans and begins killing bosses in needlessly brutal ways after already defeating them]] Towards the end however it shifts into him to Jake being only [[ALighterShadeOfBlack just being slightly less evil]] evil than them.the Devil’s Hand]].

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* BaldOfEvil: Anvil, though he makes up for it with his big mustache.

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* BaldOfEvil: BaldOfEvil:
**
Anvil, though he makes up for it with his big mustache.mustache.
** Triple 6 is bald under his NiceHat, but he also makes up for it with his bushy sideburns.


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* FourEyesZeroSoul: Among the Devil’s Hand elites is the bespectacled Triple 6.

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* AffablyEvil: Jake degrades to this point over the course of the game as more and more innocent people get caught in the crossfire of his RoaringRampageOfRevenge.


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* VillainProtagonist: Jake degrades to this point over the course of the game as more and more innocent people get caught in the crossfire of his RoaringRampageOfRevenge.
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None

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* AffablyEvil: Jake degrades to this point over the course of the game as more and more innocent people get caught in the crossfire of his RoaringRampageOfRevenge.
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TRS cleanup


* StuffedIntoTheFridge: [[spoiler:Mack.]]
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** ''Ride to Hell'' switches from shooting to melee combat frequently. Unlike some other games, though, it doesn't do anything to make you do the same, so there's nothing stopping you from simply shooting enemies that try to engage you up close.

to:

** ''Ride to Hell'' switches from shooting to melee combat frequently. Unlike some other games, though, it doesn't do anything to make you do the same, so there's nothing stopping you from simply shooting enemies that try to engage you up close. The only exception is the EliteMooks, which wear masks that make headshots useless and have a health pool big enough that shooting them in the torso will only exhaust your ammo reserves, making hand-to-hand combat the only viable way to kill them.
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None


* UnderTheTruck: This can be done during the bike sequences.

to:

* UnderTheTruck: This can be done during the bike sequences. You'll be doing it quite a lot since it seems like none of the civilian drivers in this game can drive in a straight line for more than five seconds.
Is there an issue? Send a MessageReason:
None

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** The game also features damage sponge mooks in the form of hulking bikers with hockey masks who can tank over ''ten headshots'' (in a game where most enemies only take one) and will slowly advance on the player until they are killed.

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