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Changed line(s) 40 (click to see context) from:
* BigBad: You don't even get to fight against Paulo Guerra, the terrorist leader -- your team destroys him along with his HQ via a KillSat! [[spoiler:Or so you think, until he reappears alive and well before the FinalBattle]].
to:
* BigBad: You don't even get to fight against Paulo Guerra, the terrorist leader -- your team destroys him along with his HQ via a KillSat! [[spoiler:Or so you think, until he reappears alive and well before the FinalBattle]].FinalBattle of the sequel]].
Changed line(s) 88 (click to see context) from:
%%* EvilLaugh: [[spoiler:Paulo Guerra in the [=PS3=] sequel.]]
to:
Changed line(s) 114,116 (click to see context) from:
* HumongousMecha: Krakens.
* ImmuneToBullets: The SpiderTank is first fought against with the machine gun. Your machinegun bullets don't seem to even harm it in the least, so you switch to a [[StuffBlowingUp more suitable weapon]]...
* ImperialStormtrooperMarksmanshipAcademy: The regular terrorist enemies are ''so'' like this.
* ImmuneToBullets: The SpiderTank is first fought against with the machine gun. Your machinegun bullets don't seem to even harm it in the least, so you switch to a [[StuffBlowingUp more suitable weapon]]...
* ImperialStormtrooperMarksmanshipAcademy: The regular terrorist enemies are ''so'' like this.
to:
* HumongousMecha: Krakens.
Krakens. They are gigantic machines that tower over buildings.
*ImmuneToBullets: ImmuneToBullets:
** The SpiderTank is first fought against with the machine gun. Your machinegun bullets don't seem to even harm it in the least, so you switch to a [[StuffBlowingUp more suitable weapon]]...
** The armor of the FinalBoss is invincible even to rockets. You have to wait until its weapons are on to blow them up.
* ImperialStormtrooperMarksmanshipAcademy: The regular terrorist enemies are ''so'' like this. If they are preparing an accurate shot, it will take some time. The weakest ones have to go in melee range to land a hit.
*
** The SpiderTank is first fought against with the machine gun. Your machinegun bullets don't seem to even harm it in the least, so you switch to a [[StuffBlowingUp more suitable weapon]]...
** The armor of the FinalBoss is invincible even to rockets. You have to wait until its weapons are on to blow them up.
* ImperialStormtrooperMarksmanshipAcademy: The regular terrorist enemies are ''so'' like this. If they are preparing an accurate shot, it will take some time. The weakest ones have to go in melee range to land a hit.
Changed line(s) 125 (click to see context) from:
** Krakens ''love'' to use these on you with their multiple missile turrets..
to:
** Krakens ''love'' to use these on you with their multiple missile turrets..turrets. Mostly the second one before you equip the rocket launcher.
Changed line(s) 135 (click to see context) from:
* MiniBoss: Raptors and HACS enemies tend to be fought alone or only alongside other Raptors/HACS.
to:
* MiniBoss: Raptors and HACS enemies tend to be fought alone or only alongside other Raptors/HACS. Though sometimes a HACS can be seen accompanied by a few troops.
Changed line(s) 141 (click to see context) from:
* NintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless to reload. And though it's subtle, it takes a split second to fully go behind cover (unlike previous games where you're safe upon releasing the pedal), meaning timing your dodges is trickier.
to:
* NintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless to reload. And though it's subtle, it takes a split second to fully go behind cover (unlike previous games where you're safe upon releasing the pedal), meaning timing your dodges is trickier. Otherwise, the game is still difficult, as you will have to face hordes of enemies, the bosses have multiple weak points and it takes effort to avoid the bad ending.
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Changed line(s) 167 (click to see context) from:
* SurprisinglyHappyEnding: [[spoiler:The console version's Story Mode ends with pretty much everybody in the squad lives, even that guy who had launch trigger wired into him. [[NoodleIncident The specifics on how to disarm it]] [[GoryDiscretionShot wasn't seen though apart from it involve a gunshot]].]]
to:
* SurprisinglyHappyEnding: [[spoiler:The console version's Story Mode ends with pretty much everybody in the squad lives, even that guy who had launch trigger wired into him. [[NoodleIncident The specifics on how to disarm it]] [[GoryDiscretionShot wasn't seen though apart from it involve a gunshot]].shooting that guy in the chest, presumably shooting the launch trigger without killing him]].]]
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Changed line(s) 112 (click to see context) from:
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT]] ''[[TooDumbtoLive BEFORE]]'' [[TooDumbtoLive SHOOTING SAID COMMANDOS!]]
to:
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT]] ''[[TooDumbtoLive BEFORE]]'' [[TooDumbtoLive SHOOTING SAID COMMANDOS!]]COMMANDOS!]] Even the ''game'' can't let this pass unmocked, as your squadmates appear dumbfounded by how stupid the terrorists are.
Changed line(s) 135 (click to see context) from:
* MiniBoss: Raptors might qualify.
to:
* MiniBoss: Raptors might qualify.and HACS enemies tend to be fought alone or only alongside other Raptors/HACS.
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Changed line(s) 148 (click to see context) from:
* RatedMForManly: Much more so than ''VideoGame/TimeCrisis''.
to:
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Changed line(s) 79,80 (click to see context) from:
King: Yeah, she's telling you to live.\\
Casey: I guess you're right.
Casey: I guess you're right.
to:
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Changed line(s) 67,70 (click to see context) from:
Shin: You're a natural!\\
Fortune: Nice and clean! Commendable skills!\\
King: That's right! That's how it's done!\\
Casey: Excellent work! The HACS is down!\\
Fortune: Nice and clean! Commendable skills!\\
King: That's right! That's how it's done!\\
Casey: Excellent work! The HACS is down!\\
to:
Changed line(s) 78 (click to see context) from:
--> Casey: Guess I won't be seeing my wife again for a while.\\
to:
--> Casey: '''Casey:''' Guess I won't be seeing my wife again for a while.\\
Changed line(s) 87,90 (click to see context) from:
* EagleLand: Paulo Guerra sees the US as one.
* EvilLaugh: [[spoiler:Paulo Guerra in the [=PS3=] sequel.]]
* ExactlyWhatItSaysOnTheTin: The title for the game says "Complete Destruction Machine Gun Game". Couldn't have said it any better.
** Also: "Shoot Like Crazy! Smash and Destroy! Exterminate Legions! Take Down Titans!"
* EvilLaugh: [[spoiler:Paulo Guerra in the [=PS3=] sequel.]]
* ExactlyWhatItSaysOnTheTin: The title for the game says "Complete Destruction Machine Gun Game". Couldn't have said it any better.
** Also: "Shoot Like Crazy! Smash and Destroy! Exterminate Legions! Take Down Titans!"
to:
* EagleLand: Paulo Guerra sees the US as one.
*the boorish version due to their interventionist behavior and AmericaSavesTheDay mentality.
%%* EvilLaugh: [[spoiler:Paulo Guerra in the [=PS3=] sequel.]]
* ExactlyWhatItSaysOnTheTin: The title for the game says "Complete Destruction Machine Gun Game". Couldn't have said it anybetter.
** Also:better, and also: "Shoot Like Crazy! Smash and Destroy! Exterminate Legions! Take Down Titans!"
*
%%* EvilLaugh: [[spoiler:Paulo Guerra in the [=PS3=] sequel.]]
* ExactlyWhatItSaysOnTheTin: The title for the game says "Complete Destruction Machine Gun Game". Couldn't have said it any
** Also:
Changed line(s) 94 (click to see context) from:
--> Shin: Ha ha! See? Humans are the masters here!
to:
--> Shin: '''Shin:''' Ha ha! See? Humans are the masters here!
Changed line(s) 105 (click to see context) from:
-->Shin: How come no one told me about this thing?\\
to:
Changed line(s) 118 (click to see context) from:
--> Shin: You guys couldn't hit the broad side of a barn!
to:
--> Shin: '''Shin:''' You guys couldn't hit the broad side of a barn!
Changed line(s) 156 (click to see context) from:
--> Shin: Is it okay to just destroy a house like that?!
to:
--> Shin: '''Shin:''' Is it okay to just destroy a house like that?!
Changed line(s) 173,175 (click to see context) from:
--> Shin: These amateurs don't know who they're messing with!\\
Fortune: Aren't they afraid of dying?!\\
Delta Team Member: They don't even TRY to take cover!
Fortune: Aren't they afraid of dying?!\\
Delta Team Member: They don't even TRY to take cover!
to:
--> Shin: '''Shin:''' These amateurs don't know who they're messing with!\\
Fortune: '''Fortune:''' Aren't they afraid of dying?!\\
Delta '''Delta Team Member: Member:''' They don't even TRY to take cover!
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Changed line(s) 10 (click to see context) from:
* [[KillEmAll Exterminate Legions]]!
to:
* [[KillEmAll Exterminate Legions]]!Legions!
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* CrusadingWidower: Casey. The Delta Team leader mentions his late wife before and after the final stage.
to:
* CrusadingWidower: CrusadingWidow: Casey. The Delta Team leader mentions his late wife before and after the final stage.
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Changed line(s) 40,42 (click to see context) from:
* BigBad: You don't even get to fight against Paulo Guerra, the terrorist leader -- your team destroys him along with his HQ via a KillSat!
** [[spoiler:Or so you think, until he reappears alive and well before the FinalBattle]].
* BilingualBonus: Taking place in South America, the enemies in Story Mode can be heard speaking in Portuguese. In particular, the dialogue of the prologue is entirely in Portuguese.
** [[spoiler:Or so you think, until he reappears alive and well before the FinalBattle]].
* BilingualBonus: Taking place in South America, the enemies in Story Mode can be heard speaking in Portuguese. In particular, the dialogue of the prologue is entirely in Portuguese.
to:
* BigBad: You don't even get to fight against Paulo Guerra, the terrorist leader -- your team destroys him along with his HQ via a KillSat!
**KillSat! [[spoiler:Or so you think, until he reappears alive and well before the FinalBattle]].
* BilingualBonus: Taking place in SouthAmerica, America (specifically Brazil), the enemies in Story Mode can be heard speaking in Portuguese. In particular, the dialogue of the prologue is entirely in Portuguese.
**
* BilingualBonus: Taking place in South
Changed line(s) 46 (click to see context) from:
* BoomHeadshot: Headshots do the most damage to a {{Mook}}. This goes double for [[SnipingMission Stage 3-1]], where headshots are vital to quickly finishing the mission.
to:
* BoomHeadshot: BoomHeadshot:
** Headshots do the most damage to a {{Mook}}. This goes double for [[SnipingMission Stage 3-1]], where headshots are vital to quickly finishing the mission.
** Headshots do the most damage to a {{Mook}}. This goes double for [[SnipingMission Stage 3-1]], where headshots are vital to quickly finishing the mission.
Changed line(s) 50,51 (click to see context) from:
* CannonFodder: The unarmored terrorists.
** Fortune: "There are a lot of enemies!" Shin: "Ah, who cares? These clowns are nothing!"
** Fortune: "There are a lot of enemies!" Shin: "Ah, who cares? These clowns are nothing!"
to:
* CannonFodder: The unarmored terrorists.
**terrorists who simply utilize Human Wave tactics to swarm the commandos, especially when compared to their more professional counterparts.
--> Fortune:"There There are a lot of enemies!" enemies!\\
Shin:"Ah, Ah, who cares? These clowns are nothing!"nothing!
**
--> Fortune:
Shin:
Changed line(s) 56,72 (click to see context) from:
** "Crazy skills, Alpha 1!"
** "Alpha 1! Awesome!"
** "There's such a thing as too good, Alpha 1!"
** "Glad you're on our side, Alpha 1!"
** "Alpha 1, you might just give Fortune a run for his money!"
** "All right, Alpha 2! Just keep doing what you're doing!"
** "Alpha 2. That's some fine shooting!"
** "You're one heck of a shot, Alpha 2!"
** "Good going, Delta 1!"
** "Delta 1 crushed that HACS!"
** Shin: "You're a natural!"
** Fortune: "Nice and clean! Commendable skills!"
** King: "That's right! That's how it's done!"
** Casey: "Excellent work! The HACS is down!"
** Need I go on?
* CombatTentacles: The [[MeaningfulName appropriately named]] [[HumongousMecha Kraken]] enemies will try to use their huge machine tentacles to smash the player.
** GiantFootOfStomping: The tentacles also happen to be how the Kraken units walk, smashing downwards through the roof to get at you.
** "Alpha 1! Awesome!"
** "There's such a thing as too good, Alpha 1!"
** "Glad you're on our side, Alpha 1!"
** "Alpha 1, you might just give Fortune a run for his money!"
** "All right, Alpha 2! Just keep doing what you're doing!"
** "Alpha 2. That's some fine shooting!"
** "You're one heck of a shot, Alpha 2!"
** "Good going, Delta 1!"
** "Delta 1 crushed that HACS!"
** Shin: "You're a natural!"
** Fortune: "Nice and clean! Commendable skills!"
** King: "That's right! That's how it's done!"
** Casey: "Excellent work! The HACS is down!"
** Need I go on?
* CombatTentacles: The [[MeaningfulName appropriately named]] [[HumongousMecha Kraken]] enemies will try to use their huge machine tentacles to smash the player.
** GiantFootOfStomping: The tentacles also happen to be how the Kraken units walk, smashing downwards through the roof to get at you.
to:
**
"Alpha 1!
**
"There's such a thing as too good, Alpha
**
"Glad you're on our side, Alpha
**
"Alpha 1, you might just give Fortune a run for his
**
"All right, Alpha 2! Just keep doing what you're
**
"Alpha 2. That's some fine
**
"You're one heck of a shot, Alpha
**
"Good going, Delta
**
"Delta 1 crushed that
**
Shin:
**
Fortune:
**
King:
**
Casey:
** Need
"Need I go
* CombatTentacles: The [[MeaningfulName appropriately named]] [[HumongousMecha Kraken]] enemies will try to use their huge machine tentacles to smash the
** GiantFootOfStomping:
Changed line(s) 78,80 (click to see context) from:
** Casey: "Guess I won't be seeing my wife again for a while."
** King: "Yeah, she's telling you to live."
** Casey: "I guess you're right."
** King: "Yeah, she's telling you to live."
** Casey: "I guess you're right."
to:
**
King:
**
Casey:
Changed line(s) 94 (click to see context) from:
** Shin: "Ha ha! See? Humans are the masters here!"
to:
Changed line(s) 105,106 (click to see context) from:
-->Shin: "How come no one told me about this thing?"\\
King: "Because we didn't know about it! Now just keep firing!"
King: "Because we didn't know about it! Now just keep firing!"
to:
-->Shin: "How How come no one told me about this thing?"\\
thing?\\
King:"Because Because we didn't know about it! Now just keep firing!"firing!
King:
Changed line(s) 113 (click to see context) from:
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT]] ''[[ToodumbtoLIVE BEFORE]]'' [[TooDumbtoLive SHOOTING SAID COMMANDOS!]]
to:
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT]] ''[[ToodumbtoLIVE ''[[TooDumbtoLive BEFORE]]'' [[TooDumbtoLive SHOOTING SAID COMMANDOS!]]
Changed line(s) 118 (click to see context) from:
** Shin: "You guys couldn't hit the broad side of a barn!"
to:
Changed line(s) 148,149 (click to see context) from:
* RammingAlwaysWorks: Averted. [[MiniMecha Raptors]] and the SpiderTank will try to ram your character, but you can use your MadeOfIndestructium shield to guard against those.
** At the start of the second stage, your army jeep bowls over a Raptor easily.
** At the start of the second stage, your army jeep bowls over a Raptor easily.
to:
* RammingAlwaysWorks: Averted. [[MiniMecha Raptors]] and the SpiderTank will try to ram your character, but you can use your MadeOfIndestructium shield to guard against those.
**those. At the start of the second stage, your army jeep bowls over a Raptor easily.
**
Changed line(s) 152,153 (click to see context) from:
* RedShirt: Many of your squad teammates- at least four get downed in the very first stage.
** RedShirtArmy: The police commandos guarding Guerra's cell.
** RedShirtArmy: The police commandos guarding Guerra's cell.
to:
* RedShirt: Many of your squad teammates- at least four get downed in the very first stage.
** RedShirtArmy: Thestage. Especially the [[RedShirtArmy police commandos commandos]] guarding Guerra's cell.
** RedShirtArmy: The
Changed line(s) 158 (click to see context) from:
** Shin: "Is it okay to just destroy a house like that?!"
to:
Changed line(s) 168,169 (click to see context) from:
* SubsystemDamage: Krakens have multiple guns, all of which can be targeted and destroyed to make life easier. It's real [[AttackItsWeakPoint weak point]], however, is the [[WaveMotionGun main cannon]].
** Same goes for the FinalBoss too.
** Same goes for the FinalBoss too.
to:
* SubsystemDamage: Krakens have multiple guns, all of which can be targeted and destroyed to make life easier. It's real [[AttackItsWeakPoint weak point]], however, is the [[WaveMotionGun main cannon]].
** Same goescannon]]. This holds the same for the FinalBoss final boss too.
** Same goes
Changed line(s) 171 (click to see context) from:
* SurprisinglyHappyEnding: [[spoiler: The console version's Story Mode ends with pretty much everybody in the squad lives, even that guy who had launch trigger wired into him. [[NoodleIncident The specifics on how to disarm it]] [[GoryDiscretionShot wasn't seen though apart from it involve a gunshot]].]]
to:
* SurprisinglyHappyEnding: [[spoiler: The [[spoiler:The console version's Story Mode ends with pretty much everybody in the squad lives, even that guy who had launch trigger wired into him. [[NoodleIncident The specifics on how to disarm it]] [[GoryDiscretionShot wasn't seen though apart from it involve a gunshot]].]]
Changed line(s) 175,177 (click to see context) from:
* TooDumbToLive: The regular terrorists that try to charge the player en masse. Their suicidal stupidity is heavily lampshaded by your squad mates.
** Shin: "These amateurs don't know who they're messing with!" Fortune: "Aren't they afraid of dying?!" Delta Team Member: "They don't even TRY to take cover!"
** They have guns. Does it not cross their minds to ''shoot at the player(s)?''
** Shin: "These amateurs don't know who they're messing with!" Fortune: "Aren't they afraid of dying?!" Delta Team Member: "They don't even TRY to take cover!"
** They have guns. Does it not cross their minds to ''shoot at the player(s)?''
to:
* TooDumbToLive: The regular terrorists that try to charge the player en masse. Their suicidal stupidity is heavily lampshaded by your squad mates.
** Shin: "These amateurs don't know who they're messing with!" Fortune: "Aren'tmasse; they afraid of dying?!" Delta Team Member: "They don't even TRY to take cover!"
** Theyhave guns. Does it not cross their minds to ''shoot at the player(s)?''player(s)?'' Their suicidal stupidity is heavily lampshaded by your squad mates.
--> Shin: These amateurs don't know who they're messing with!\\
Fortune: Aren't they afraid of dying?!\\
Delta Team Member: They don't even TRY to take cover!
** Shin: "These amateurs don't know who they're messing with!" Fortune: "Aren't
** They
--> Shin: These amateurs don't know who they're messing with!\\
Fortune: Aren't they afraid of dying?!\\
Delta Team Member: They don't even TRY to take cover!
Changed line(s) 188,189 (click to see context) from:
* ZergRush: The regular terrorists that rush you en masse and [[TooDumbtoLive hold up their hands in the air for a few seconds]] before stomping you. [[CannonFodder Or getting shot to death first]].
** Used successfully in the prologue mission in the [=PS3=] sequel where Guerra's fighters manage to overwhelm police commandos guarding Guerra's cell by surprise.
** Used successfully in the prologue mission in the [=PS3=] sequel where Guerra's fighters manage to overwhelm police commandos guarding Guerra's cell by surprise.
to:
* ZergRush: The regular terrorists that rush you en masse and [[TooDumbtoLive hold up their hands in the air for a few seconds]] before stomping you. [[CannonFodder Or getting shot to death first]].
** Usedfirst]]. This numerical superiority is used successfully in the prologue mission in the [=PS3=] sequel where Guerra's fighters manage to overwhelm police commandos guarding Guerra's cell by surprise.
** Used
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Changed line(s) 185 (click to see context) from:
* WolfpackBoss: Near the end of the second mission, you have to fight about five [[MiniMecha Raptors]], the last four two at a time. Not that hard, but truly '''''[[GoddamnedBats annoying]]'''''.
to:
* WolfpackBoss: Near the end of the second mission, you have to fight about five [[MiniMecha Raptors]], the last four two at a time. Not that hard, but truly '''''[[GoddamnedBats annoying]]'''''.'''''annoying'''''.
Changed line(s) 188 (click to see context) from:
* ZergRush: The regular terrorists that rush you en masse and [[WhatAnIdiot hold up their hands in the air for a few seconds]] before stomping you. [[CannonFodder Or getting shot to death first]].
to:
* ZergRush: The regular terrorists that rush you en masse and [[WhatAnIdiot [[TooDumbtoLive hold up their hands in the air for a few seconds]] before stomping you. [[CannonFodder Or getting shot to death first]].
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Changed line(s) 15,16 (click to see context) from:
You play as two members of the special forces unit S.C.A.R., identified as [[CodeName Alpha One and Alpha Two]], to assassinate terrorist leader Paolo Guerra. When the plan goes awry due to an anti-air attack, the unit must fight for the success of the mission. Most of the game primarily involves the use of a machine gun that is effective against soldiers and lightly armoured personnel. At certain points, you will fight against the terrorists' [[MechaMooks death machines]]. These include the fast but weak MiniMecha "Raptor", a {{Spider Tank}}, and HumongousMecha known as "Kraken", forcing you to change weapons. Your mission is to eliminate the terrorist threat and destroy the enemy's headquarters, while battling the terrorists and their HumongousMecha in the process.
to:
You play as two members of the special forces unit S.C.A.R., identified as [[CodeName Alpha One and Alpha Two]], to assassinate terrorist leader Paolo Paulo Guerra. When the plan goes awry due to an anti-air attack, the unit must fight for the success of the mission. Most of the game primarily involves the use of a machine gun that is effective against soldiers and lightly armoured personnel. At certain points, you will fight against the terrorists' [[MechaMooks death machines]]. These include the fast but weak MiniMecha "Raptor", a {{Spider Tank}}, and HumongousMecha known as "Kraken", forcing you to change weapons. Your mission is to eliminate the terrorist threat and destroy the enemy's headquarters, while battling the terrorists and their HumongousMecha in the process.
Changed line(s) 87 (click to see context) from:
* EagleLand: Paolo Guerra sees the US as one.
to:
* EagleLand: Paolo Paulo Guerra sees the US as one.
Changed line(s) 91 (click to see context) from:
* ExcusePlot: Nothing really explains who is Paolo Guerra and how an armed militia has access to mechanical abominations of various sizes and how the US only sends a bunch of military men against them. The console version sheds some light of the story behind Paolo Guerra, though.
to:
* ExcusePlot: Nothing really explains who is Paolo Paulo Guerra and how an armed militia has access to mechanical abominations of various sizes and how the US only sends a bunch of military men against them. The console version sheds some light of the story behind Paolo Paulo Guerra, though.
Changed line(s) 113 (click to see context) from:
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT ''BEFORE'' SHOOTING SAID COMMANDOS!]]
to:
* HollywoodTactics: [[InsultToRocks With apologies to erroneous tactics used by Hollywood for the comparison.]] Suffice it to say Paulo Guerra or whoever replaces him should ''SHOOT'' the trainers for their terrorist army that thought it was a good idea to have their men [[TooDumbToLive charge headfirst at the elite commandos carrying weapons and shields that can bring down multistory mecha WHILE THROWING THEIR ARMS UP IN SOME BATTLE TAUNT ''BEFORE'' TAUNT]] ''[[ToodumbtoLIVE BEFORE]]'' [[TooDumbtoLive SHOOTING SAID COMMANDOS!]]
Changed line(s) 157 (click to see context) from:
* RewardingVandalism: Destroying buildings not only nets you points, but dogtags which will extend your life bar during the {{Spider Tank}}'s TakingYouWithMe MacrossMissileMassacre. Destroying huge chunks of terrain will cause them to fall on the terrorists, taking out many at one go (and hence saving time and earning more points)
to:
* RewardingVandalism: Destroying buildings not only nets you points, but dogtags dog tags which will extend your life bar during the {{Spider Tank}}'s TakingYouWithMe MacrossMissileMassacre. Destroying huge chunks of terrain will cause them to fall on the terrorists, taking out many at one go (and hence saving time and earning more points)
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Changed line(s) 96 (click to see context) from:
** King: Choleric. The BaldBlackLeaderGuy of the Alpha Unit, who speaks loudly when speaking or giving out orders. He's the one that calls the shots during battle and tells the player what weapons to use.
to:
** King: Choleric. The BaldBlackLeaderGuy leader of the Alpha Unit, who speaks loudly when speaking or giving out orders. He's the one that calls the shots during battle and tells the player what weapons to use.
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Added DiffLines:
* SurprisinglyHappyEnding: [[spoiler: The console version's Story Mode ends with pretty much everybody in the squad lives, even that guy who had launch trigger wired into him. [[NoodleIncident The specifics on how to disarm it]] [[GoryDiscretionShot wasn't seen though apart from it involve a gunshot]].]]
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You play as two members of the special forces unit S.C.A.R., identified as [[CodeName Alpha One and Alpha Two]], to fight futuristic terrorists. Most of the game primarily involves the use of a machine gun that is effective against soldiers and lightly armoured personnel. At certain points, you will fight against the terrorists' [[MechaMooks death machines]]. These include the fast but weak MiniMecha "Raptor", a {{Spider Tank}}, and HumongousMecha known as "Kraken", forcing you to change weapons. Your mission is to eliminate the terrorist threat and destroy the enemy's headquarters, while battling the terrorists and their HumongousMecha in the process.
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You play as two members of the special forces unit S.C.A.R., identified as [[CodeName Alpha One and Alpha Two]], to assassinate terrorist leader Paolo Guerra. When the plan goes awry due to an anti-air attack, the unit must fight futuristic terrorists.for the success of the mission. Most of the game primarily involves the use of a machine gun that is effective against soldiers and lightly armoured personnel. At certain points, you will fight against the terrorists' [[MechaMooks death machines]]. These include the fast but weak MiniMecha "Raptor", a {{Spider Tank}}, and HumongousMecha known as "Kraken", forcing you to change weapons. Your mission is to eliminate the terrorist threat and destroy the enemy's headquarters, while battling the terrorists and their HumongousMecha in the process.
* ExcusePlot: Nothing really explains who is Paolo Guerra and how an armed militia has access to mechanical abominations of various sizes and how the US only sends a bunch of military men against them. The console version sheds some light of the story behind Paolo Guerra, though.
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* KillSat: You get to use this on the enemy HQ, as well as a {{Wall Crawl}}ing SpiderTank.
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* KillSat: You get to use this on the enemy HQ, HQ at the beginning of the third mission, as well as a {{Wall Crawl}}ing SpiderTank.SpiderTank at the end of the mission.
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* NintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless in several segments. And though it's subtle, it takes a split second to fully go behind cover (unlike previous games where you're safe upon releasing the pedal), meaning timing your dodges is trickier.
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* NintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless in several segments.to reload. And though it's subtle, it takes a split second to fully go behind cover (unlike previous games where you're safe upon releasing the pedal), meaning timing your dodges is trickier.
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* NGOSuperpower: Guerra's rebels have MiniMecha, SpiderTank, HumongousMecha, and WaveMotionGun firing spaceship. The protagonists are just around half dozen squad of foot soldiers.
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* NGOSuperpower: Guerra's rebels have MiniMecha, SpiderTank, HumongousMecha, and WaveMotionGun firing spaceship. The protagonists protagonists, a pair of SCAR member (implied to be an elite group of US-based military commandos) are just around half dozen squad of foot soldiers.
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A compilation with the ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). The arcade mode was also included and two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade mode only, not include the earlier FPS mode of the console version) and the moderate smash-hit ''VideoGame/DeadstormPirates'' (a pirate-themed shooter similar to Creator/Sega's ''VideoGame/LetsGoJungle!'').
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A compilation with the ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). The arcade mode was also included and two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade mode only, not include the earlier FPS mode of the console version) and the moderate smash-hit ''VideoGame/DeadstormPirates'' (a pirate-themed shooter similar to Creator/Sega's ''VideoGame/LetsGoJungle!'').
Creator/{{Sega}}'s ''VideoGame/LetsGoJungle''/''VideoGame/LetsGoIsland'').
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A compilation with the ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). The arcade mode was also included and two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade mode only, not include the earlier FPS mode of the console version) and the moderate smash-hit ''VideoGame/DeadstormPirates'' (a pirate-themed shooter similar to Creator/Sega['s] ''VideoGame/LetsGoJungle!'').
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A compilation with the ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). The arcade mode was also included and two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade mode only, not include the earlier FPS mode of the console version) and the moderate smash-hit ''VideoGame/DeadstormPirates'' (a pirate-themed shooter similar to Creator/Sega['s] Creator/Sega's ''VideoGame/LetsGoJungle!'').
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A compilation with the ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). The arcade mode was also included and two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade mode only, not include the earlier FPS mode of the console version) and the moderate smash-hit ''VideoGame/DeadstormPirates'' (a pirate-themed shooter similar to Creator/Sega[='s=] Video Game/LetsGoJungle!).
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A compilation with the ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). The arcade mode was also included and two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade mode only, not include the earlier FPS mode of the console version) and the moderate smash-hit ''VideoGame/DeadstormPirates'' (a pirate-themed shooter similar to Creator/Sega[='s=] Video Game/LetsGoJungle!).
Creator/Sega['s] ''VideoGame/LetsGoJungle!'').
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The ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). Two other arcade shooters are packaged with it: ''VideoGame/TimeCrisis4'' (the arcade, not the earlier console version) and the obscure ''VideoGame/DeadstormPirates''.
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* GoOutWithASmile: [[spoiler:Paulo Guerra. After instigating a bloody revolution in his home country and nearly nuking the United States, his last act is to leave the world of the living with an eerie grin on his face.]]
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* Cluster Shot (for [[MiniMecha Raptors]] and the Mission 4 squad of [[PoweredArmor HACS]])
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* [[SpreadShot Cluster Shot Shot]] (for [[MiniMecha Raptors]] and the Mission 4 squad of [[PoweredArmor HACS]])
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ymmv per TRS
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* [[SequelDifficultyDrop Spinoff Difficulty Drop]]: Compared to ''Time Crisis'' series, which generally only give you split second to avoid red soldiers shooting, the threat circle in ''Razing Storm'' gives the player at least 3-7 seconds to react as the circle closes in for a shot. Also deploying shield did not block the point of view, allowing the players to scout the situation.
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Moving Real Song Theme Tune to Trivia
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* RealSongThemeTune: This game uses two of Music/FiveFingerDeathPunch's 2007 songs, "Ashes", during the intro and "The Bleeding" during the credits.
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No spoiling trope names.
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* [[spoiler:NoEnding]]: [[spoiler:After completing Stage 4, your squad receive a message that Bravo Team (the other team) was intercepted and captured. As your squad gets ready to rescue, the credits roll.]]
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* [[spoiler:NoEnding]]: NoEnding: [[spoiler:After completing Stage 4, your squad receive a message that Bravo Team (the other team) was intercepted and captured. As your squad gets ready to rescue, the credits roll.]]
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* NGOSuperpower: Guerra's rebels have MiniMecha, SpiderTank, HumongousMecha, and WaveMotionGun firing spaceship. The protagonists are just around half dozen squad of foot soldiers.
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* [[SequelDifficultyDrop Spinoff Difficulty Drop]]: Compared to ''Time Crisis'' series, which generally only give you split second to avoid red soldiers shooting, the threat circle in ''Razing Storm'' gives the player at least 3-7 seconds to react as the circle closes in for a shot. Also deploying shield did not block the point of view, allowing the players to scout the situation.
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* EverythingsSquishierWithCephalopods: Kind of averted here- the only cephalopods you fight are "Krakens". These are squid-like HumongousMecha equipped with a huge set of [[MacrossMissileMassacre missile launchers]], [[BeamSpam laser guns]], a WaveMotionGun, and a few nasty CombatTentacles.
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** Shin: "How come no one told me about this thing?" King: "Because we didn't know about it! Now just keep firing!"
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King: "Because we didn't know about it! Now just keep
* GiantSquid: Krakens are squid-like HumongousMecha equipped with a huge set of [[MacrossMissileMassacre missile launchers]], [[BeamSpam laser guns]], a WaveMotionGun, and a few nasty CombatTentacles.
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* [[spoiler:GoOutWithASmile]]: [[spoiler:Paulo Guerra. After instigating a bloody revolution in his home country and nearly nuking the United States, his last act is to leave the world of the living with an eerie grin on his face.]]
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* [[spoiler:GoOutWithASmile]]: GoOutWithASmile: [[spoiler:Paulo Guerra. After instigating a bloody revolution in his home country and nearly nuking the United States, his last act is to leave the world of the living with an eerie grin on his face.]]
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* [[spoiler:HeroicSacrifice]]: [[spoiler:Barely averted with Hunt near the end of the game. He urges King to kill him in order to stop a launch device linked to his heart, before it launches a nuclear missile targeting the United States. Thankfully, the heroes are able to have Headquarters disarm it non lethally.]]
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* [[spoiler:HeroicSacrifice]]: HeroicSacrifice: [[spoiler:Barely averted with Hunt near the end of the game. He urges King to kill him in order to stop a launch device linked to his heart, before it launches a nuclear missile targeting the United States. Thankfully, the heroes are able to have Headquarters disarm it non lethally.]]
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* {{Retcon}}: The console version explains why, after Stage 3-1, Guerra's forces are still in good working order: [[spoiler:He isn't actually dead.]]
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''Razing Storm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.
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''Razing Storm'' is a {{light gun}} gun|Game}} {{rail shooter}} arcade game developed and published by [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.