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Its initial release was for the Platform/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 via the console's backwards-compatibility function; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 FPS.

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Its initial release was for the Platform/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 Platform/PlayStation5 via the console's backwards-compatibility function; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 FPS.
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Its initial release was for the UsefulNotes/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 via the console's backwards-compatibility function; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 FPS.

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Its initial release was for the UsefulNotes/PlayStation4, Platform/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 via the console's backwards-compatibility function; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 FPS.
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Better wording


* UnreliableNarrator: Using Qwark as one of these is how Insomniac Games resolved the irreconcilable differencess between this game's story and [[WesternAnimation/RatchetAndClank2016 the film that this game is based on]] and the actual Franchise/RatchetAndClank canon. This allows Insomniac to wave away the contradictions between this game, the film that this game is based on, and the actual canon as BlatantLies from Qwark, a known BadLiar.

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* UnreliableNarrator: Using Qwark as one of these is how Insomniac Games resolved the irreconcilable differencess between the group of this game's story and [[WesternAnimation/RatchetAndClank2016 the film that this game is based on]] on]], and the actual Franchise/RatchetAndClank canon. This allows Insomniac to wave away the contradictions between the group of this game, game and the film that this game is based on, and the actual canon as BlatantLies from Qwark, a known BadLiar.

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Unreliable Narrator is Played Straight here to allow Insomniac to dismiss the contradictions between this non-canonical game and the non-canonical film that this game is based on, and the actual canon, as Blatant Lies from Qwark, a known Bad Liar.


* UnreliableNarrator: Subverted. Qwark tells the story of Ratchet and Clank much more faithfully than the in-universe adaptations. However, when Qwark tries to add more action to the story, Shiv quickly defies this trope for him as he never recalled that action Qwark mentions.


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* UnreliableNarrator: Using Qwark as one of these is how Insomniac Games resolved the irreconcilable differencess between this game's story and [[WesternAnimation/RatchetAndClank2016 the film that this game is based on]] and the actual Franchise/RatchetAndClank canon. This allows Insomniac to wave away the contradictions between this game, the film that this game is based on, and the actual canon as BlatantLies from Qwark, a known BadLiar.

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->''"Save the galaxy for the first time, again!"''

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->''"Save ->''"[[{{Tagline}} Save the galaxy for the first time, again!"''
again!]]"''


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* ProductionThrowback: The Proton Drum weapon functions identically to the [[https://www.youtube.com/watch?v=T4ys89Mr1RY&t=151s Pulse Mine]] from Insomniac's previous game ''VideoGame/SunsetOverdrive'', being mine launchers with projectiles that emit small shockwaves for a short period of time. With the short production cycle of the remimagining and because ''Sunset Overdrive'' had gameplay very similar to ''Ratchet & Clank'', it's very likely that the weapon was adapted over to help streamline development.
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One trope per line.


* DragonInChief / DragonWithAnAgenda: Unbeknownst to Chairman Drek, Dr. Nefarious has no intention of working with him -- [[spoiler:he's only using Drek as a means to get revenge on the Galactic Rangers. Once he's finished using Drek, Nefarious transforms him into a sheep and takes over as the true BigBad]].

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* DragonInChief / DragonWithAnAgenda: Unbeknownst to Chairman Drek, [[DragonInChief Dr. Nefarious Nefarious]] has no intention of working with him -- [[spoiler:he's only using Drek as a means to get revenge on the Galactic Rangers. Once he's finished using Drek, Nefarious transforms him into a sheep and takes over as the true BigBad]].
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* WhenThePlanetsAlign: The second target of the Deplanetizer is a world made of unstable material, and is targeted during a planetary alignment where an EarthShatteringKaboom could cause collateral damage to every other planet in the system.
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* MacGyvering: According to the film version of the story Qwark is telling, Ratchet managed to repair a broken spaceship with a ham radio and a banana. Qwark flat out states that that whole scene never happened.
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* AdaptationalRelationshipOverhaul: In the original game, [[spoiler:Qwark's villainy]] is revealed much earlier, and it shapes Ratchet's character arc for the rest of the game. In this version, [[spoiler:Qwark]] being revealed to be a villain and not just useless very late in the game, so Ratchet spends most of the game admiring the person he originally spent his debut game on a revenge binge against.
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* JerkassHasAPoint: While having it come off right after giving a speech about heart being all that is really needed to be a Galaxy Ranger is rather harsh, Qwark actually has perfectly valid reasons for rejecting Ratchet - failing to meet physical fitness requirements and/or a criminal record are grounds for disqualification for military service IRL.
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Changed the opening text to make it more accurate regarding the game's PS 5 compatibility; The Play Station Plus Collection was only ever a way for certain players to claim a copy of the game, not the method used to make it playable on the console..


Its initial release was for the UsefulNotes/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 via the [=PlayStation=] Plus Collection; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 frames.

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Its initial release was for the UsefulNotes/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 via the [=PlayStation=] Plus Collection; console's backwards-compatibility function; while it initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 frames.
FPS.
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Stop Helping Me is a disambig


* ViewersAreMorons: The game constantly tells you your objectives over and over again, and will [[StopHelpingMe remind you every single time you are underwater that Ratchet cannot breathe underwater.]]

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* ViewersAreMorons: The game constantly tells you your objectives over and over again, and will [[StopHelpingMe [[AnnoyingVideoGameHelper remind you every single time you are underwater that Ratchet cannot breathe underwater.]]

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* AdaptationalEarlyAppearance: Many, many assets in this game come from the [=PlayStation=] 3 games.[[note]]This is for two reasons. First, much of the lore that was introduced in those titles is now recursively applied to this game. Second, the [=PS3=] assets were the only ones used for insertion into the film as they were easier to upgrade to modern graphical standards.[[/note]]
** This game includes a lot of the weapons that were introduced in [=PS3=] games, including the Combuster, Mr. Zurkon, Groovitron (''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]''), the Plasma Striker (''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''), and the Warmonger (''[[VideoGame/RatchetAndClankAll4One All 4 One]]''). It also features the Bouncer from the [=PS2=] ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as a pre-order bonus.
** Dr. Nefarious also appears, albeit in his organic form (and notably does not seem to be the arch-nemesis of Captain Qwark that he is in the original games) and Dallas and Juanita from ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. [[VideoGame/RatchetAndClankUpYourArsenal President Phyronix]], [[VideoGame/RatchetAndClankIntoTheNexus Neftin Prog]], [[VideoGame/RatchetAndClankFullFrontalAssault Stuart Zurgo]], and [[VideoGame/RatchetAndClankGoingCommando Megacorp's Protopet]] are mentioned as well, while [[VideoGame/RatchetAndClankFutureACrackInTime Fongoids]] and [[VideoGame/RatchetAndClankAll4One Tharpods]] are present as background characters on multiple planets. Slim Cognito returns also, though only via his name being given to the Shady Salesman in Blackwater City from the original game who offers Ratchet the RYNO.

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* AdaptationalEarlyAppearance: AdaptationalEarlyAppearance:
** The Galactic Rangers show up as an elite task force assigned to protect the galaxy. The Rangers themselves do not appear in the original until their debut in ''Up Your Arsenal''.
**
Many, many assets in this game come from the [=PlayStation=] 3 games.[[note]]This is for two reasons. First, much of the lore that was introduced in those titles is now recursively applied to this game. Second, the [=PS3=] assets were the only ones used for insertion into the film as they were easier to upgrade to modern graphical standards.[[/note]]
** *** This game includes a lot of the weapons that were introduced in [=PS3=] games, including the Combuster, Mr. Zurkon, Groovitron (''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]''), the Plasma Striker (''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''), and the Warmonger (''[[VideoGame/RatchetAndClankAll4One All 4 One]]''). It also features the Bouncer from the [=PS2=] ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as a pre-order bonus.
** *** Dr. Nefarious also appears, albeit in his organic form (and notably does not seem to be the arch-nemesis of Captain Qwark that he is in the original games) and Dallas and Juanita from ''[[VideoGame/RatchetDeadlocked Deadlocked]]''. [[VideoGame/RatchetAndClankUpYourArsenal President Phyronix]], [[VideoGame/RatchetAndClankIntoTheNexus Neftin Prog]], [[VideoGame/RatchetAndClankFullFrontalAssault Stuart Zurgo]], and [[VideoGame/RatchetAndClankGoingCommando Megacorp's Protopet]] are mentioned as well, while [[VideoGame/RatchetAndClankFutureACrackInTime Fongoids]] and [[VideoGame/RatchetAndClankAll4One Tharpods]] are present as background characters on multiple planets. Slim Cognito returns also, though only via his name being given to the Shady Salesman in Blackwater City from the original game who offers Ratchet the RYNO.
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* NoWaterproofingInTheFuture: While chasing Clank in the Quartu robot factory, Victor Von Ion accidentally slashes open nearby pipes, which risk shorting him out and halting his progress. [[spoiler:Clank later [[KillItWithWater kills him this way]].]]

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* NoWaterproofingInTheFuture: While chasing Clank in the Quartu robot factory, Victor Von Ion accidentally slashes open nearby pipes, which risk shorting him out and halting his progress. This is because years of battle damage have left holes in Victor's shell that expose his electronics to the water. [[spoiler:Clank later [[KillItWithWater kills him this way]].]]
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: [[spoiler:Drek gets transformed into a sheep by Dr. Nefarious using a Sheepinator on him.]]


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* ForcedTransformation: [[spoiler:Drek gets transformed into a sheep by Dr. Nefarious using a Sheepinator on him.]]
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Up To Eleven is a defunct trope


** Taken UpToEleven with the Blarg dropships, which combine this with BeamSpam and AirborneMook.

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** Taken UpToEleven Exaggerated with the Blarg dropships, which combine this with BeamSpam and AirborneMook.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* DullSurprise: Many of the in-game cutscenes leave... something to be desired, especially compared to previous games[[note]]This is because these cutscenes are almost entirely automated, a technique used in the series since ''Tools of Destruction''[[/note]]. It gets near UncannyValley territory when the voice acting sounds excited and full of energy while the characters are animated with expressing-but-unmoving faces and stilted body language. [[AvertedTrope Averted]] with the rare fully-animated cutscenes such as Ratchet and Clank escaping their ship being bombed in Aleero City.

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* DullSurprise: Many of the in-game cutscenes leave... something to be desired, especially compared to previous games[[note]]This is because these cutscenes are almost entirely automated, a technique used in the series since ''Tools of Destruction''[[/note]]. It gets near UncannyValley territory a little uncanny when the voice acting sounds excited and full of energy while the characters are animated with expressing-but-unmoving faces and stilted body language. [[AvertedTrope Averted]] with the rare fully-animated cutscenes such as Ratchet and Clank escaping their ship being bombed in Aleero City.
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* ModelMuseum: The Insomniac Museum unlocked after beating the game for the first time; a warehouse full of models and artwork from previous games. You can examine things more closely with your Plasma Striker, which is modified to remove most of its interface elements.

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I don't have a PS5 (who even does?) so idk if the PS4 disc works on the PS5. Playing it safe for now.


It is available on the UsefulNotes/{{PlayStation 4}} and was released on April 12, 2016, a few weeks before the [[WesternAnimation/RatchetAndClank2016 film it was based on]]. It should be noted, however, that this game is not a ContinuityReboot of the franchise, as confirmed by Insomniac [[http://www.pushsquare.com/news/2016/05/interview_insomniac_games_discusses_the_past_present_and_future_of_ratchet_and_clank here]] and [[https://ratchetandclank.fandom.com/wiki/Ratchet_%26_Clank_Wiki:Bulletin_board/Interview_with_James_Stevenson here]], along with the existence of later game ''VideoGame/RatchetAndClankRiftApart''.

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It is available on Its initial release was for the UsefulNotes/{{PlayStation 4}} and was released UsefulNotes/PlayStation4, where it launched on April 12, 2016, a few weeks before the release of the [[WesternAnimation/RatchetAndClank2016 film accompanying feature film]] on the 29th. The game later became playable on the UsefulNotes/PlayStation5 via the [=PlayStation=] Plus Collection; while it was based on]]. initially ran at 30 frames-per-second on the console, [[https://twitter.com/insomniacgames/status/1376580160875495427 an April 2021 update]] bumped it up to 60 frames.

It should be noted, however, noted that this game is not a ContinuityReboot of the franchise, as confirmed by Insomniac [[http://www.pushsquare.com/news/2016/05/interview_insomniac_games_discusses_the_past_present_and_future_of_ratchet_and_clank here]] and [[https://ratchetandclank.fandom.com/wiki/Ratchet_%26_Clank_Wiki:Bulletin_board/Interview_with_James_Stevenson here]], along here]]. After this title, the ''Ratchet & Clank'' franchise would return to the original continuity with ''VideoGame/RatchetAndClankRiftApart'', a 2021 [=PS5=] release chronologically set after the existence events of later game ''VideoGame/RatchetAndClankRiftApart''.
''VideoGame/RatchetAndClankIntoTheNexus''.



** This game includes a lot of the weapons that were introduced in [=PS3=] games (that is, all of them), including the Combuster, Mr. Zurkon, Groovitron (''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]''), the Plasma Striker (''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''), and the Warmonger (''[[VideoGame/RatchetAndClankAll4One All 4 One]]''). It also features the Bouncer from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as a pre-order bonus.

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** This game includes a lot of the weapons that were introduced in [=PS3=] games (that is, all of them), games, including the Combuster, Mr. Zurkon, Groovitron (''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]''), the Plasma Striker (''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''), and the Warmonger (''[[VideoGame/RatchetAndClankAll4One All 4 One]]''). It also features the Bouncer from the [=PS2=] ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' as a pre-order bonus.



* ColourCodedForYourConvenience: When you use the Groovitron, it causes a flashy display of red, orange, yellow, and white lights, emitted from the ball onto the floor. [[spoiler:When Captain Qwark uses the same weapon against you, it instead emits green and yellow lights, letting you know which one to destroy.]]



* ContinueYourMissionDammit: If someone's with you, they'll nag at you to complete whatever next task until you do so, [[AnnoyingVideoGameHelper sometimes a little bit too swiftly]].

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* ContinueYourMissionDammit: If someone's with you, they'll nag at usually remind you to complete whatever the next task is every so often until you do. Additionally, other Rangers tend to [[VoiceWithAnInternetConnection chime in]] if you do so, [[AnnoyingVideoGameHelper sometimes a little bit too swiftly]].planet's side paths before the main one, such as the grind rails on Batalia and Kalebo III.



** [[spoiler:Unlike the previous Insomniac Museums, which usually contained things that were DummiedOut of the game, this game's installment hosts all sorts of items either from or related to the previous games (even ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]!''). The items inside include, but aren't limited to, models of characters, enemies, or weapons from the first game, the Japanese boxarts for several games, various props from throughout the series, artwork from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Slorgs from ''[[VideoGame/RatchetAndClankAll4One All 4 One]]'', the home base from ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', and the orphanage robots from ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'']].

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** [[spoiler:Unlike the previous Insomniac Museums, which usually contained things that were DummiedOut of the game, this game's installment hosts all sorts of items either from or related to the previous games (even ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]!''). The items inside include, but aren't limited to, models of characters, enemies, or and weapons from the first game, the Japanese boxarts artworks for several games, various props from throughout the series, artwork from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Slorgs from ''[[VideoGame/RatchetAndClankAll4One All 4 One]]'', the home base from ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'', and the orphanage robots from ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'']].



-->'''Vitti:''' I love the nostalgia here, but I guess I need to be clearer. There will NOT be any music from the original game in R&C (PS4). Not as an unlock. Not as a remix.

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-->'''Vitti:''' I love the nostalgia here, but I guess I need to be clearer. There will NOT be any music from the original game in R&C (PS4).([=PS4=]). Not as an unlock. Not as a remix.

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** Helga the fitness robot's appearance is removed, since the plot was changed so that Ratchet and Clank were no longer unsuccessfully trying to find Captain Qwark at that point.

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** Helga the fitness robot's appearance is removed, since the plot was changed so that Ratchet and Clank were no longer unsuccessfully trying to find Captain Qwark at that point. Her model does make a minor appearance in the Insomniac Museum, however.



** Qwark's bouncer on Rilgar is absent since Qwark himself isn't there. However, the trailer is still in the same spot, and the RYNO salesman lives there instead of being found on the city streets.



** Qwark's bouncer on Rilgar is absent since Qwark himself isn't there. However, the trailer is still in the same spot, and the RYNO salesman lives there instead of being found on the city streets.



* ArsonMurderAndJaywalking: In Captain Qwark's narration after Ratchet and Clank meet up:
--> '''Narrator Captain Qwark:''' A million thoughts raced through Ratchet's head. Could he repair this diminutive warbot? Would it the key to the adventure he craved? Did he leave the proto-engine on in the garage? The answer to all these questions... was "yes".

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* ArsonMurderAndJaywalking: ArsonMurderAndJaywalking:
** The description for the [=OmniWrench=] 8000:
--->''This trusty tool can be used in a variety of ways such as liberating bolts from crates, walloping nearby enemies, and taking brownies out of the oven.''
**
In Captain Qwark's narration after Ratchet and Clank meet up:
--> ---> '''Narrator Captain Qwark:''' A million thoughts raced through Ratchet's head. Could he repair this diminutive warbot? Would it the key to the adventure he craved? Did he leave the proto-engine on in the garage? The answer to all these questions... was "yes".



** Rilgar has a 100% consistent method of crashing the game, though it's highly unlikely to occur by accident. If you go on the left path, equip the Hologuise and get on the elevator, you'll be able to walk underwater on the elevator and the first platform. If you attempt to use the Hydrodisplacer while underwater, the game will boot you out with a CE-34878-0 (general crash) error code as soon as Ratchet connects it to the slot, presumably because the game wasn't coded to have a response to attempting to drain the sewers after flooding them.



** Rilgar has a 100% consistent method of crashing the game, though it's highly unlikely to occur by accident. If you go on the left path, equip the Hologuise and get on the elevator, you'll be able to walk underwater on the elevator and the first platform. If you attempt to use the Hydrodisplacer while underwater, the game will boot you out with a CE-34878-0 (general crash) error code as soon as Ratchet connects it to the slot, presumably because the game wasn't coded to have a response to attempting to drain the sewers after flooding them.



* MundaneUtility: The description for the [=OmniWrench=] 8000 suggests using it to take brownies out of the oven.



-->'''Vitti:''' [[http://www.insomniacgames.com/community/showthread.php?56680-General-Discussion&p=1457035&viewfull=1#post1457035 I love the nostalgia here, but I guess I need to be clearer. There will NOT be any music from the original game in R&C (PS4). Not as an unlock. Not as a remix.]]

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-->'''Vitti:''' [[http://www.insomniacgames.com/community/showthread.php?56680-General-Discussion&p=1457035&viewfull=1#post1457035 I love the nostalgia here, but I guess I need to be clearer. There will NOT be any music from the original game in R&C (PS4). Not as an unlock. Not as a remix.]]

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** The late Insomniac games employee [[http://ratchet.wikia.com/wiki/Dan_Johnson Dan Johnson]] pops up for cameos yet again as a tribute to him--he is available as a mask Ratchet can wear. There is also a Dan Johnson snowman which can be found on planet Batalia on a small island just east of the anti-air gun turret, but unlike previous Dan Johnson snowmen, this one can't be destroyed.

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** The late Insomniac games employee [[http://ratchet.wikia.[[https://ratchetandclank.fandom.com/wiki/Dan_Johnson Dan Johnson]] pops up for cameos yet again as a tribute to him--he is him:
*** He's
available as a mask Ratchet can wear. There is also wear.
*** There's
a Dan Johnson snowman which can be found on planet Batalia on a small island just east of the anti-air gun turret, but unlike turret. Unlike previous Dan Johnson snowmen, this one can't be destroyed. destroyed.
*** In the final hangar of the Insomniac Museum, atop the crates in the middle is an open crate full of Dan Johnson action figures.

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