Follow TV Tropes

Following

History VideoGame / MiddleEarthShadowOfMordor

Go To

OR

Is there an issue? Send a MessageReason:
None


* HeWhoFightsMonsters: The whole game has this value. The methods the wraith uses, through Talion, would, under most circumstances, be considered excessively cruel and morally repugnant (e.g. brainwashing, torture, brutality, deceit) -- Talion starts out reluctant to wield these powers, but, overtime, this aspect disappears and starts flying in the face of Tolkien's core values. Watching Talion's humanity deteriorate as he embraces his enemies' character can help illustrate Tolkien's main points... but also, the one ''truly' embracing the powers and nudging Talion to use them is [[spoiler:the wraith, as he formerly tried to use the One Ring against Sauron and failed, resulting in his death]].

to:

* HeWhoFightsMonsters: The whole game has this value. The methods the wraith uses, through Talion, would, under most circumstances, be considered excessively cruel and morally repugnant (e.g. brainwashing, torture, brutality, deceit) -- Talion starts out reluctant to wield these powers, but, overtime, over time, this aspect disappears and starts flying in the face of Tolkien's core values. Watching Talion's humanity deteriorate as he embraces his enemies' character can help illustrate Tolkien's main points... but also, the one ''truly' embracing the powers and nudging Talion to use them is [[spoiler:the wraith, as he formerly tried to use the One Ring against Sauron and failed, resulting in his death]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the hunting challenges is to slay a Ghul Matron. These spawn outside of missions only under very specific circumstances, which is not explained anywhere: First you need to find an area at night where Ghuls spawn. Kill most of the Ghuls, then let the rest be when they start running away, and stay put. Another wave of Ghuls will rise up from the ground after a short time. Repeat as before, and in the ''third'' wave Ghul Matrons will arrive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PrehistoricAnimalAnalogue: The Caragors are feline-like monsters created for the game that possess large visible tucks, akin to saber-toothed cats like ''Smilodon''; they were said by the creators to be analogous to felines like lions just as wargs are analogous to wolves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStoryIntegration: When Sauron is fought as the Final Boss of the Bright Lord DLC, even before he reclaims the One Ring, the boss fight displays just how the One Ring can never be used against him properly. The One Ring's powers that easily kills all other enemies in the game are much less effective on him, and he repeatedly nullifies Celebrimbor's control.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* UltimateBlacksmith: [[spoiler:Celebrimbor is the one who forged the Rings of Power on Sauron's behalf, and inscribed the heat-activated text on the One Ring. [[UpToEleven That's pretty ultimate]].]] On a slightly less world-changing note, he also upgrades your weapons, reforging them into better, more intricate forms, or, in Acharn's case, turning it into a proper dagger. Legends and their meaning are also inscribed on them.

to:

* UltimateBlacksmith: [[spoiler:Celebrimbor is the one who forged the Rings of Power on Sauron's behalf, and inscribed the heat-activated text on the One Ring. [[UpToEleven That's pretty ultimate]].ultimate.]] On a slightly less world-changing note, he also upgrades your weapons, reforging them into better, more intricate forms, or, in Acharn's case, turning it into a proper dagger. Legends and their meaning are also inscribed on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImmigrantPatriotism: Talion talks at great length about how Gondor is his people, how Numenoreans were awesome, and how affected he is by seeing the Gondor flag artifact. This is despite the fact Talion is notably a Northman and unrelated to the Numenoreans.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HopelessBossFight: similarly to the above, [[spoiler: the final battle with Sauron in the ''Bright Lord'' DLC is truthfully this. You can fight as hard as you want and "can" defeat the Dark Lord to complete the game, [[GameplayAndStorySegregation but Celebrimbor will still lose in the end]]]].
Is there an issue? Send a MessageReason:
None


** Talion's efforts don't do anything to halt Sauron's overall plans; just slow them down. Being an AlternateTimeline doesn't change the fact that The One Ring is still in the hands of Bilbo Baggins, and Sauron's alliance with Saruman continues unhindered. It remains to be seen how [[Videogame/MiddleEarthShadowOfWar the next game]] will affect said AlternateTimeline, but, otherwise, many elements are likely to stay set in stone.

to:

** Talion's efforts don't do anything to halt Sauron's overall plans; just slow them down. Being an AlternateTimeline doesn't change the fact that The One Ring is still in the hands of Bilbo Baggins, and Sauron's alliance with Saruman continues unhindered. It remains to be seen how [[Videogame/MiddleEarthShadowOfWar the next game]] will affect said AlternateTimeline, but, otherwise, many elements are likely to stay set in stone.
Is there an issue? Send a MessageReason:
None


* HoistByHisOwnPetard: In the ''Bright Lord'' DLC, [[spoiler:Celebrimbor attempts to use the One Ring to fight Sauron, and ends up averted in a crowning example of why nobody else ever tries it: the One Ring is ''partly sentient'' and wants nothing more than to return to Sauron. When it looks like Celebrimbor has Sauron on the ropes, the One Ring ''slips itself off of his finger and'' '''right onto Sauron's'''. [[CurbStompBattle This ends about as well as you'd expect.]]]]

to:

* HoistByHisOwnPetard: Averted. In the ''Bright Lord'' DLC, [[spoiler:Celebrimbor attempts to use the One Ring to fight Sauron, against Sauron in direct combat. Too bad for Celebrimbor and ends up averted in a crowning example of why nobody else ever tries it: everyone else, the One Ring is ''partly sentient'' partly sentient and wants nothing more than proceeds to return to Sauron. When demonstrate ''why'' none of the Ring bearers in the series try fighting Sauron with his own power: when it looks like Celebrimbor has Sauron on the ropes, the One Ring simply ''slips itself off of his finger and'' '''right onto Sauron's'''. [[CurbStompBattle This ends about as well as you'd expect.Celebrimbor is promptly crushed.]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbortedArc: In The Núrn area there's a great amount of voice lines, flavor text and even artwork about a sea monster whose been terrorizing the denizens of the region. The game seems to have been building up to an appearance by a Kraken-like creature similar to Moria's Watcher in the Water. But this unfortunately goes nowhere.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: The game doesn't inform you on certain ways you can manipulate the Nemesis system.
** Firstly, it doesn't explicitly inform you that ''no'' Uruk is immune to damage from other Uruks. This makes killing any tough Uruk who may be immune to anything Talion throws at him a piece of cake once Talion has branded enough Uruks in said Uruk's vicinity. Warchiefs in particular become sitting ducks once Talion promotes enough Branded Captains to his side.
** Once the second half of the game is unlocked, Talion can manipulate Power Struggle missions by switching between regions (which resets all three missions in the region when he returns). If there are less than three Power Struggle missions in the region, he can also use Fast Travel to a Forge Tower to force missions to spawn.
** While the game reminds the player that issuing a Death Threat to a Warchief will significantly increase the chance of said Warchief dropping an Epic rune upon death, the game doesn't inform the player that the player ''must land the killing blow on said Warchief'' for said increase in chance to occur.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathAsGameMechanic: Talion, the main character, can come back to life after being killed, and each death affects the world. The game has a political system for the different orc clans, and the orc who gets the killing stroke on you can earn promotion in the orc totem pole, causing a chain reaction of political intrigue, with some orcs seeking favor with the newly promoted one while others [[KlingonPromotion try to kill the promoted orc to take his place on the totem pole]]. Enemy orcs even ACKNOWLEDGE that you died and came back, and can actually [[TheReasonYouSuckSpeech taunt and throw mocking nicknames at you]] if you keep getting repeatedly killed by them.
Is there an issue? Send a MessageReason:
None


The game takes place in an AlternateTimeline between Literature/TheHobbit and Literature/TheLordOfTheRings and stars Talion (voiced and motion-acted by Creator/TroyBaker), a ranger of Gondor responsible for guarding the Black Gate of Mordor, who is killed alongside his family by Sauron's forces to celebrate the Dark Lord's homecoming. Fortunately ([[FateWorseThanDeath or unfortunately]]) for Talion, he is revived by the Elven wraith that the Black Hand was attempting to summon with the [[HumanSacrifice ritual killing]] of Talion and his family. Together, they head into Mordor to exact revenge.

to:

The game takes place in an AlternateTimeline between Literature/TheHobbit ''Literature/TheHobbit'' and Literature/TheLordOfTheRings ''Literature/TheLordOfTheRings'' and stars Talion (voiced and motion-acted by Creator/TroyBaker), a ranger of Gondor responsible for guarding the Black Gate of Mordor, who is killed alongside his family by Sauron's forces to celebrate the Dark Lord's homecoming. Fortunately ([[FateWorseThanDeath or unfortunately]]) for Talion, he is revived by the Elven wraith that the Black Hand was attempting to summon with the [[HumanSacrifice ritual killing]] of Talion and his family. Together, they head into Mordor to exact revenge.
Is there an issue? Send a MessageReason:
None


* CaptainObviousReveal: If you're at all familiar with Tolkien's written material, [[spoiler:the Wraith's identity as Celebrimbor.]] He even outright says so indirectly when [[spoiler:calling the forging towers "like a silver hand". Guess how you say "silver hand" in Elvish?]]

to:

* CaptainObviousReveal: If you're at all familiar with Tolkien's written material, [[spoiler:the Wraith's identity as Celebrimbor.]] He even outright says so indirectly when [[spoiler:calling the forging towers "like a silver hand". Guess how you say "silver hand" in Elvish?]]Elvish?]] And even if you can't immediately recall his name, the clues are there from the get-go since the wraith is very obviously an elven smith and craftsman, which narrows the list of possible identities dramatically.

Removed: 1014

Is there an issue? Send a MessageReason:
Wrong one, my mistake.


* AndIMustScream: Some of the nemesis uruks have received worm and maggot related epithets and nicknames because their bodies are infested with live maggots. They believe they had returned from the dead while maggots were devouring their corpse and they wish to punish Talion for what he did. In reality, these uruks are suffering a condition called flystrike [[note]]a painful and fatal condition where a living host is infested with maggots that are eating their flesh[[/note]]. These uruks were driven insane by the maggots and are convinced they must have died in battle for the maggots to infest their bodies [[note]]when one of the causes of flystrike is an open wound that has been contaminated by a fly laying eggs in it. Like, I don't know, a sword strike that cut their flesh and made them pass out from blood loss.[[/note]]. These uruks are in so much pain that when they are about to be executed, they beg Talion to do the job properly and put them down for good so they can be free of their condition.

Added: 1014

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndIMustScream: Some of the nemesis uruks have received worm and maggot related epithets and nicknames because their bodies are infested with live maggots. They believe they had returned from the dead while maggots were devouring their corpse and they wish to punish Talion for what he did. In reality, these uruks are suffering a condition called flystrike [[note]]a painful and fatal condition where a living host is infested with maggots that are eating their flesh[[/note]]. These uruks were driven insane by the maggots and are convinced they must have died in battle for the maggots to infest their bodies [[note]]when one of the causes of flystrike is an open wound that has been contaminated by a fly laying eggs in it. Like, I don't know, a sword strike that cut their flesh and made them pass out from blood loss.[[/note]]. These uruks are in so much pain that when they are about to be executed, they beg Talion to do the job properly and put them down for good so they can be free of their condition.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FightingAShadow: Talion is the incarnation of this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Before [[spoiler: Talion kills him, the Hammer mockingly infers that the darkness the Ranger seeks to destroy has already begun to claim him]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PhotoMode: Available with a couple of adjustable filters and camera roll.

Added: 247

Changed: 105

Is there an issue? Send a MessageReason:
None


* InterfaceSpoiler: The abilities menu makes no effort to conceal that the Wraith's Drain power will eventually upgrade to the uruk-controlling Brand, which is both a major turning point in the plot of this game and the entire basis of the sequel.



* {{Irony}}: Sometimes orcs can be overheard complaining that "nothing good ever came from a hole in the ground." They are right, considering [[MonoGenderMonsters how orcs are born]]... but they're ''deeply'' wrong when you remember where [[Literature/TheHobbit hobbits come from.]]

to:

* {{Irony}}: Sometimes orcs can be overheard complaining that "nothing good ever came from a hole in the ground." They are right, considering [[MonoGenderMonsters how orcs are born]]... but they're ''deeply'' wrong (or [[BadIsGoodAndGoodIsBad more right than they know]], from their perspective) when you remember where [[Literature/TheHobbit where hobbits and dwarves come from.]]
Is there an issue? Send a MessageReason:
Since Saruman has already started his own Face Heel Turn in this game, working for him isn't really working for the good guys.


* AlwaysChaoticEvil: Averted. Some artifacts have memories told from the POV of an orc that made a HeelFaceTurn, acting as a spy for the wizard Saruman.

Added: 1657

Changed: 500

Is there an issue? Send a MessageReason:
None


* UnintentionallyUnwinnable: The "Trials of War" challenges require the player to kill a certain number of Uruk Captains and Warchiefs. However, all the Uruks are pre-set instead of randomly generated, and while the Captains can still be promoted to Warchiefs like in the main game, their place won't be taken by a low-rank Uruk after they were promoted. So if the player didn't kill enough Captains before they took the place of a deceased Warchief, then there won't be any more Captains to kill, prevent him to reach the goal.

to:

* UnintentionallyUnwinnable: UnintentionallyUnwinnable:
**
The "Trials of War" challenges require the player to kill a certain number of Uruk Captains and Warchiefs. However, all the Uruks are pre-set instead of randomly generated, and while the Captains can still be promoted to Warchiefs like in the main game, their place won't be taken by a low-rank Uruk after they were promoted. So if the player didn't kill enough Captains before they took the place of a deceased Warchief, then there won't be any more Captains to kill, prevent him to reach the goal.goal.
** Due to how the Nemesis system works as well as how Captains operate in the world, it's entirely possible for an inexperienced player to get into a rut where they simply cannot progress because the Captains are too hard to kill. Add into the fact that being killed by a Captain makes them stronger and getting into a fight in a really bad spot can lead to ''about 4 Captains turning up to the fight'', who all get extra Power simply for surviving the CurbStompBattle against you... If this happens before the early missions against the Warchiefs, the player can easily be stuck after the eighth or so mission. At this stage, Talion probably has not learnt Branding yet, and thus do not have access to one of his most powerful abilities.
** The ''Trial of Defiance'' can be this if the player messes up the kill order of Captains and Warchiefs so that they don't have enough Captain or Warchief kills to complete the trial. [[note]]For this trial, the player must kill ''six'' Warchiefs while the maximum number of Warchiefs at any one time is five. Also, one bonus objective is that the Test must be finished with ''no'' Warchiefs left in power.[[/note]]



Tabs MOD

Removed: 194

Is there an issue? Send a MessageReason:
None


* UnfortunateNames: Some uruks have unflattering (and potentially [[MeaningfulName meaningful]]) names like "Barfa" and "Dûsh." Sometimes their sobriquet exacerbates things, like "Dûsh Baghead."
Is there an issue? Send a MessageReason:
None


* UnintentionallyUnwinnable: The "Trials of War" challenges require the player to kill a certain number of Uruk Captains and Warchiefs. However, all the Uruks are pre-set instead of randomly generated, and while the Captains can still be promoted to Warchiefs like in the main game, their place won't be taken by a low-rank Uruk after they were promoted. So if the player didn't kill enough Captains before they took the place of a deceased Warchief, then there won't be any more Captains to kill, prevent him to reach the goal.



* UnwinnableByMistake: The "Trials of War" challenges require the player to kill a certain number of Uruk Captains and Warchiefs. However, all the Uruks are pre-set instead of randomly generated, and while the Captains can still be promoted to Warchiefs like in the main game, their place won't be taken by a low-rank Uruk after they were promoted. So if the player didn't kill enough Captains before they took the place of a deceased Warchief, then there won't be any more Captains to kill, prevent him to reach the goal.

to:

* UnwinnableByMistake: The "Trials of War" challenges require the player to kill a certain number of Uruk Captains and Warchiefs. However, all the Uruks are pre-set instead of randomly generated, and while the Captains can still be promoted to Warchiefs like in the main game, their place won't be taken by a low-rank Uruk after they were promoted. So if the player didn't kill enough Captains before they took the place of a deceased Warchief, then there won't be any more Captains to kill, prevent him to reach the goal.
Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


** In addition, the Wraith's idea of using the enemy's weapons against him is also doomed to failure, since Tolkien made it explicit that [[spoiler:any attempts to wield Sauron's power would just result in another Sauron, literally.]] This forms one of the main themes of the sequel, showing that [[spoiler:the wraith is NotSoDifferent from Sauron himself.]]

to:

** In addition, the Wraith's idea of using the enemy's weapons against him is also doomed to failure, since Tolkien made it explicit that [[spoiler:any attempts to wield Sauron's power would just result in another Sauron, literally.]] This forms one of the main themes of the sequel, showing that [[spoiler:the wraith is NotSoDifferent isn't so different from Sauron himself.]]



* NotSoDifferent: {{Invoked}} in one of the Warchief death quotes.

to:

* NotSoDifferent: {{Invoked}} NotSoDifferentRemark: Used in one of the Warchief death quotes.
Is there an issue? Send a MessageReason:
None


* AllForNothing: ''[[VideoGame/MiddleEarthShadowOfWar Shadow of War]]'' retroactively makes the ''LordOfTheHunt'' DLC into this. Torvin has Talion kill all the Beastmaster Warchiefs to stop the Uruks from taming Caragaths, because their stealthiness and mobility (increased speed and climbing ability compared to Caragors) would make them powerful tools for Sauron's armies. But in the sequel, not only are Beastmaster Captains common, but the Caragors in that game have the stealth abilities of the Caragaths in this one, implying that the Orcs were able to integrate the Caragaths into their forces, rendering everything Talion did to prevent it moot.

to:

* AllForNothing: ''[[VideoGame/MiddleEarthShadowOfWar Shadow of War]]'' retroactively makes the ''LordOfTheHunt'' ''Lord Of The Hunt'' DLC into this. Torvin has Talion kill all the Beastmaster Warchiefs to stop the Uruks from taming Caragaths, because their stealthiness and mobility (increased speed and climbing ability compared to Caragors) would make them powerful tools for Sauron's armies. But in the sequel, not only are Beastmaster Captains common, but the Caragors in that game have the stealth abilities of the Caragaths in this one, implying that the Orcs were able to integrate the Caragaths into their forces, rendering everything Talion did to prevent it moot.
Is there an issue? Send a MessageReason:
None


* AllForNothing: [[VideoGame/MiddleEarthShadowOfWar Shadow of War]] retroactively makes the ''LordOfTheHunt'' DLC into this. Torvin has Talion kill all the Beastmaster Warchiefs to stop the Uruks from taming Caragaths, because their stealthiness and mobility (increased speed and climbing ability compared to Caragors) would make them powerful tools for Sauron's armies. But in the sequel, not only are Beastmaster Captains common, but the Caragors in that game have the stealth abilities of the Caragaths in this one, implying that the Orcs were able to integrate the Caragaths into their forces, rendering everything Talion did to prevent it moot.

to:

* AllForNothing: [[VideoGame/MiddleEarthShadowOfWar ''[[VideoGame/MiddleEarthShadowOfWar Shadow of War]] War]]'' retroactively makes the ''LordOfTheHunt'' DLC into this. Torvin has Talion kill all the Beastmaster Warchiefs to stop the Uruks from taming Caragaths, because their stealthiness and mobility (increased speed and climbing ability compared to Caragors) would make them powerful tools for Sauron's armies. But in the sequel, not only are Beastmaster Captains common, but the Caragors in that game have the stealth abilities of the Caragaths in this one, implying that the Orcs were able to integrate the Caragaths into their forces, rendering everything Talion did to prevent it moot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllForNothing: [[VideoGame/MiddleEarthShadowOfWar Shadow of War]] retroactively makes the ''LordOfTheHunt'' DLC into this. Torvin has Talion kill all the Beastmaster Warchiefs to stop the Uruks from taming Caragaths, because their stealthiness and mobility (increased speed and climbing ability compared to Caragors) would make them powerful tools for Sauron's armies. But in the sequel, not only are Beastmaster Captains common, but the Caragors in that game have the stealth abilities of the Caragaths in this one, implying that the Orcs were able to integrate the Caragaths into their forces, rendering everything Talion did to prevent it moot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HellIsThatNoise: The sound effect prompt for the Wraith Finisher sounds like Chewbacca gargling angrily. You will hear it every five seconds in combat, unless you turn off all sound effects ''and'' all technique prompts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OffhandBackhand: [[spoiler: How Sauron kills Celebrimbor’s daughter with his mace]].

Top