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* JokeEnding: Ending E for the branched-path setting in Star Trip is called "The Galactic Fork". It features [[spoiler:the Meteos fusing into a giant fork and cutting up Meteo like a delicious steak. The text is accompanied by a childish drawing of that happening and the ending name has kooky letter formatting unlike the rest]].



*** Ending E: The Galactic Fork. [[spoiler:The Meteos fuse into a giant fork to impale the planet, with the Metamo Ark finishing it off by cutting it like a steak. [[GainaxEnding Probably.]] It MakesJustAsMuchSenseInContext.]]

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*** [[JokeEnding Ending E: The Galactic Fork. Fork.]] [[spoiler:The Meteos fuse into a giant fork to impale the planet, with the Metamo Ark finishing it off by cutting it like a steak. [[GainaxEnding Probably.]] It MakesJustAsMuchSenseInContext.]]



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* CreatorThumbprint: The original game's menu consists of big colorful buttons, a staple of Sakurai's games.

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* EarthShatteringKaboom: What happens to your planet if you lose, although it isn't shown on-screen.
--> ''GAME OVER — '''ANNIHILATION!'''''

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* EarthShatteringKaboom: What happens to your The planet if you lose, although it isn't shown on-screen.
--> ''GAME OVER — '''ANNIHILATION!'''''
Meteo's main goal is to explode every planet in the universe.
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-> "''It was a dark time... The existence of all planets was threatened by one: the evil planet Meteo. A stream of phantasmagoric matter flowed endlessly from the planet. This matter - called Meteos - crushed life and stole the sparkle of the universe. World after world fell... But then, by chance, three Meteos of the same type aligned. Fusing together, they ignited, firing the other Meteos into space! A defense strategy was formed: the civilizations of each planet launched counterattacks by fusing Meteos in different ways. Thus the last, desperate stand versus Meteo began. The Metamo Ark - a warship made of Meteos ore - set off as a bastion of hope, with the fate of the universe resting on a lone civilization's valor.''"
--> -Introduction/Synopsis

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\n-> "''It ->''"It was a dark time... The existence of all planets was threatened by one: the evil planet Meteo. A stream of phantasmagoric matter flowed endlessly from the planet. This matter - -- called Meteos - -- crushed life and stole the sparkle of the universe. World after world fell... But then, by chance, three Meteos of the same type aligned. Fusing together, they ignited, firing the other Meteos into space! A defense strategy was formed: the civilizations of each planet launched counterattacks by fusing Meteos in different ways. Thus the last, desperate stand versus Meteo began. The Metamo Ark - -- a warship made of Meteos ore - -- set off as a bastion of hope, with the fate of the universe resting on a lone civilization's valor.''"
"''
--> -Introduction/Synopsis
-- Introduction/Synopsis
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''Meteos'' is a UsefulNotes/NintendoDS FallingBlocks PuzzleGame, released in 2005, created by Creator/MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

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''Meteos'' is a UsefulNotes/NintendoDS FallingBlocks PuzzleGame, released in 2005, created by Creator/MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Laboratories[[note]]Barring some uncredited supervisory work he did in the interim between this and ''VideoGame/KirbyAirRide''[[/note]], Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
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* MatchThreeGame

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* MatchThreeGameMatchThreeGame: With a twist. Matching three doesn't erase the Meteos from the board, merely igniting them for a rocket boost. You'll need to do that a couple more times to send them out of the field, save for Hevendor who can launch them out immediately.

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TTE is IUEO


* TheTetrisEffect: You will think about aligning three objects together long after playing.
* UnderTheSea: Oleana. Vubble too, to an extent.
* VaderBreath: Hevendor's normal [=BGM=].
* WombLevel: Globin

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* TheTetrisEffect: You will think about aligning three objects together long after playing.
*
%%* UnderTheSea: Oleana. Vubble too, to an extent.
* %%* VaderBreath: Hevendor's normal [=BGM=].
* %%* WombLevel: Globin
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Lacks context — doesn't explain why this isn't believable; just says that it isn't


* SpaceDoesNotWorkThatWay: Thirnova/Trinova. A '''massive''' (680,000 kilometers in diameter) planet that is in another dimension and was formed from the collision of two supernovae and the inhabitants are [[EnergyBeings Half-Energy Beings]], none of these things are even remotely believable but, as Overhazard put it on their video of the planet, Thirnova/Trinova is in another dimension and maybe the laws of physics there would make such a formation possible.

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* SpaceDoesNotWorkThatWay: Thirnova/Trinova. A '''massive''' (680,000 kilometers in diameter) planet that is in another dimension and was formed from the collision of two supernovae and the inhabitants are [[EnergyBeings Half-Energy Beings]], none of these things are even remotely believable but, as Overhazard put it on their video of the planet, Thirnova/Trinova is in another dimension and maybe the laws of physics there would make such a formation possible.
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* VaderBreath: Hevendor's normal [=BGM=].

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* AscendToAHigherPlaneOfExistence: The Hevendorians did to become the seven sages-- and despite this, they're still targeted by the Meteos.

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* AscendToAHigherPlaneOfExistence: The Hevendorians did to become the seven sages-- Seven Sages — and despite this, they're still targeted by the Meteos.



* BigBoosHaunt: Jeljel/Magmor is a LethalLavaLand, but the sounds (in the first Meteos game) suggest a Haunted House-type environment, including a OminousMusicBoxTune for the main background, [[StockSoundEffect horror-type sound effects]], and even some thunderclaps accompanied by a woman screaming when you lose.

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* BigBoosHaunt: Jeljel/Magmor is a LethalLavaLand, but the sounds (in the first Meteos ''Meteos'' game) suggest a Haunted House-type environment, including a OminousMusicBoxTune for the main background, [[StockSoundEffect horror-type sound effects]], and even some thunderclaps accompanied by a woman screaming when you lose.



* DittoFighter: The Metamo Ark in both games is of the Dittomediate class, it's built from Meteo ore and designed to take on the appearance and properties of any planet it comes close enough to and it's use would be to get close enough to Meteo and copy the Meteo creating ability to give the planet a taste of it's own medicine. In the original, each civilization is implied to have a Metamo Ark and you could choose which planet your Ark comes from in the Star Trip mode. In ''Wars'', there's only one Metamo Ark and hosts representatives from each planet it comes across and spars with in practice for the final battle.

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* DittoFighter: The Metamo Ark in both games is of the Dittomediate class, it's built from Meteo ore and designed to take on the appearance and properties of any planet it comes close enough to and it's its use would be to get close enough to Meteo and copy the Meteo creating ability to give the planet a taste of it's its own medicine. In the original, each civilization is implied to have a Metamo Ark and you could choose which planet your Ark comes from in the Star Trip mode. In ''Wars'', there's only one Metamo Ark and hosts representatives from each planet it comes across and spars with in practice for the final battle.



--> ''GAME OVER -- '''ANNIHILATION!'''''

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--> ''GAME OVER -- '''ANNIHILATION!'''''



* GoldenEnding: The best route in the Multi-Path Star Trip is the most difficult due to some of the objectives on planets to get there. [[spoiler:It's titled [[AscendToAHigherPlaneOfExistence The Ascent]] where, after planet Meteo's defeat, the meteos started to self-replicate as the Metamo Ark no longer needed to fight and the self-spawning meteos were fused to repair the damage to all the planets that were once besieged. The denizens of the Metamo Ark became [[DeityOfHumanOrigin like gods]], that is if they weren't gods already in Hevendor's case]].

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* GoldenEnding: The best route in the Multi-Path Star Trip is the most difficult due to some of the objectives on planets to get there. [[spoiler:It's titled [[AscendToAHigherPlaneOfExistence The Ascent]] where, after planet Meteo's defeat, the meteos started to self-replicate as the Metamo Ark no longer needed to fight and the self-spawning meteos were fused to repair the damage to all the planets that were once besieged. The denizens of the Metamo Ark became [[DeityOfHumanOrigin like gods]], that is if they weren't gods already in Hevendor's case]].case.]]



* GravityScrew: The aptly-named Gravitas. According to official materials, gravity is '''10 billion times stronger''' there than on Earth. Try and ignite Meteos and they stay frozen in place...then get a second ignition going and they shoot off into the atmosphere at breakneck speeds. Hevendor also has weird gravity; blocks fall at a normal speed, are really floaty when shot into the air individually, and are whisked away with a single ignition (which makes for game-breaking fun when coupled with a Super Rocket but otherwise it scores fairly low due to being unable to perform secondary ignitions, step-jumps or even screen clears if you're playing without items in the DS game).

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* GravityScrew: The aptly-named Gravitas. According to official materials, gravity is '''10 billion times stronger''' there than on Earth. Try and ignite Meteos and they stay frozen in place...place… then get a second ignition going and they shoot off into the atmosphere at breakneck speeds. Hevendor also has weird gravity; blocks fall at a normal speed, are really floaty when shot into the air individually, and are whisked away with a single ignition (which makes for game-breaking fun when coupled with a Super Rocket but [[SkillGateCharacters otherwise it scores fairly low low]] due to being unable to perform secondary ignitions, step-jumps step-jumps, or even screen clears if you're playing without items in the DS game).



* HeWhoFightsMonsters: In one of the DS endings [[spoiler:your Metamo Ark manages to copy and defeat planet Meteo with it's own abilities but it couldn't turn back into the original ship and became the new planet Meteo. The ending is even titled "A Spiritual [[LegacyCharacter Legacy]]"]].

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* HeWhoFightsMonsters: In one of the DS endings endings, [[spoiler:your Metamo Ark manages to copy and defeat planet Meteo with it's its own abilities abilities, but it couldn't turn back into the original ship and became the new planet Meteo. The ending is even titled "A Spiritual [[LegacyCharacter Legacy]]"]].



* LethalJokeCharacter

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* LethalJokeCharacterLethalJokeCharacter:



** '''Tempest:''' Clears columns of blocks from opponent's field-- its usefulness [[CursedWithAwesome can]] [[BlessedWithSuck vary]].

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** '''Tempest:''' Clears columns of blocks from opponent's field-- field — its usefulness [[CursedWithAwesome can]] [[BlessedWithSuck vary]].



* LongSongShortScene: Gravitas' "descent beat" never plays during normal gameplay.[[note]]This is because of the way Gravitas' gravity works: Either blocks don't launch (instantly creating ignited Meteos) or they disappear immediately.[[/note]] However, it does have one programmed, and can be heard if you purchase its sound set. [[spoiler: [[ShoutOut "HELL NO!"]] "HELL NO!" "HELL NO!"]]

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* LongSongShortScene: Gravitas' "descent beat" never plays during normal gameplay.[[note]]This is because of the way Gravitas' gravity works: Either blocks don't launch (instantly creating ignited Meteos) or they disappear immediately.[[/note]] However, it does have one programmed, and can be heard if you purchase its sound set. [[spoiler: [[ShoutOut [[spoiler:[[ShoutOut "HELL NO!"]] "HELL NO!" "HELL NO!"]]



*** Ending A: Invisible Bonds. [[spoiler:The default ending. The Metamo Ark struggles to finish off Meteo, and are back into a corner. The Ark is suddenly assisted by beams from other planets to help finish the job.]]

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*** Ending A: Invisible Bonds. [[spoiler:The default ending. The Metamo Ark struggles to finish off Meteo, and are back backed into a corner. The Ark is suddenly assisted by beams from other planets to help finish the job.]]



*** Ending A: A Spiritual Legacy. [[spoiler:The Metamo Ark fused itself with the essence of other planets to match Meteo's might, but becomes a new Meteo after the ensuing battle.]]
*** Ending B: A Sport is Born. [[spoiler:Meteo is destroyed and peace returns. The gameplay itself becomes a sport among the planets, down to the risk of annihilation.]]

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*** Ending A: A Spiritual Legacy. [[spoiler:The Metamo Ark fused itself with the essence of other planets to match Meteo's might, but [[AndThenJohnWasAZombie becomes a new Meteo Meteo]] after the ensuing battle.]]
*** Ending B: A Sport is Born. [[spoiler:Meteo is destroyed and peace returns. The gameplay itself becomes a sport among the planets, [[AbsurdlyHighStakesGame down to the risk of annihilation.annihilation]].]]



*** Ending E: The Galactic Fork. [[spoiler:The Meteos fuse into a giant fork to impale the planet, with the Metamo Ark finishing it off by cutting it like a steak. Probably. It MakesJustAsMuchSenseInContext.]]

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*** Ending E: The Galactic Fork. [[spoiler:The Meteos fuse into a giant fork to impale the planet, with the Metamo Ark finishing it off by cutting it like a steak. Probably. [[GainaxEnding Probably.]] It MakesJustAsMuchSenseInContext.]]



*** Ending G: A New Universe. [[spoiler:Meteo is drestroyed, but there was no universe left after the war. The Meteos fuse to become new planets, birthing new life.]]

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*** Ending G: A New Universe. [[spoiler:Meteo is drestroyed, destroyed, but there was no universe left after the war. The Meteos fuse to become new planets, birthing new life.]]



*** Ending C: The Limitless Eye. [[spoiler:Meteo is drestroyed...but it was only ''one'' of them. An entire legion of Meteo's reveal themselves and attack the Metamo Ark, their fate unknown.]]

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*** Ending C: The Limitless Eye. [[spoiler:Meteo is drestroyed...destroyed… but it was only ''one'' of them. An entire legion of Meteo's Meteos reveal themselves and attack the Metamo Ark, [[BolivianArmyEnding their fate unknown.unknown]].]]



* OutlawTown: Dejeh is a planet-sized version of this trope, run by a massive gang as its central authority. There are apparently other planets like Dejeh, which go to war with each other, with Dejeh being one of the few remaining ones. The criminals who live on Dejeh form an EnemyMine when the Meteos blocks target them for [[EarthShatteringKaboom planetary annihilation]] though (but not an Enemy Mine enough to ally with most of the galaxy's other civilizations for the mission to destroy the Meteos threat once and for all).

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* OutlawTown: Dejeh is a planet-sized version of this trope, run by a massive gang as its central authority. There are apparently other planets like Dejeh, which go to war with each other, with Dejeh being one of the few remaining ones. The criminals who live on Dejeh form an EnemyMine when the Meteos blocks target them for [[EarthShatteringKaboom planetary annihilation]] annihilation]], though (but not an Enemy Mine enough to ally with most of the galaxy's other civilizations for the mission to destroy the Meteos threat once and for all).



* SkillGateCharacters

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* SkillGateCharactersSkillGateCharacters:


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** Hevendor launches Meteos out of its atmosphere as soon as they're launched, which makes keeping up with an onslaught relatively simple, but makes scoring combos or full screen clears next to impossible.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Yooj/Gigantis is a giant thunderhead.
** Brabbit and Hevendor are more sci-fi spins on this, being nebulae.



* DeathFromAbove

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* %%* DeathFromAbove



* EnergyBeings: Thirnovans/Trinovans are half-composed of energy.

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* EnergyBeings: EnergyBeings:
**
Thirnovans/Trinovans are half-composed of energy.



** Vubble: UnderTheSea+BubblyClouds

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** Vubble: UnderTheSea+BubblyCloudsUnderTheSea+LevelInTheClouds


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* LevelInTheClouds: Yooj/Gigantis is a giant thunderhead, while Brabbit and Hevendor are more sci-fi spins on this, being nebulae.
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DifficultyByAcceleration: As a match goes on, the frequency of meteos raining down increases faster and faster, burnt meteos restore themselves quicker, and the Annihilation Countdown Timer decreases.
DifficultyLevels: Two of them that are on a scale of 1 to 5 stars. The Difficulty scale determines how fast DIfficultyByAcceleration accelerates and the AI level increases how comptent the AIs are, with 1 defeating themselves some times and 5 being close to TAS levels of gameplay.

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* DifficultyByAcceleration: As a match goes on, the frequency of meteos raining down increases faster and faster, burnt meteos restore themselves quicker, and the Annihilation Countdown Timer decreases.
* DifficultyLevels: Two of them that are on a scale of 1 to 5 stars. The Difficulty scale determines how fast DIfficultyByAcceleration DifficultyByAcceleration accelerates and the AI level increases how comptent the AIs are, with 1 [[ArtificialStupidity defeating themselves some times sometimes]] and 5 being [[ArtificialBrilliance close to TAS TAS]] [[ComputersAreFast levels of gameplay.gameplay]].



* TheEndOfTheWorldAsWeKnowIt

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* TheEndOfTheWorldAsWeKnowItTheEndOfTheWorldAsWeKnowIt: The gameplay revolves around preventing this, and instead ''inflicting it upon'' your opponents.

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** Layazeroes/ Holozeroes may count as well, being living holograms.

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** Layazeroes/ Holozeroes Layazeroes/Holozeroes may count as well, being living holograms.holograms.
** Wiralons are made of electricity.
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* LongSongShortScene: Gravitas' "descent beat" never plays during normal gameplay.[[note]]This is because of the way Gravitas' gravity works: Either blocks don't launch (instantly creating ignited Meteos) or they disappear immediately.[[/note]] However, it does have one programmed, and can be heard if you purchase its sound set. [[spoiler: [[ShoutOut "HELL NO!"]] [[GettingCrapPastTheRadar "HELL NO!"]] [[PrecisionFStrike "HELL NO!"]]]]

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* LongSongShortScene: Gravitas' "descent beat" never plays during normal gameplay.[[note]]This is because of the way Gravitas' gravity works: Either blocks don't launch (instantly creating ignited Meteos) or they disappear immediately.[[/note]] However, it does have one programmed, and can be heard if you purchase its sound set. [[spoiler: [[ShoutOut "HELL NO!"]] [[GettingCrapPastTheRadar "HELL NO!" "HELL NO!"]] [[PrecisionFStrike "HELL NO!"]]]]

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* MultipleEndings

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* MultipleEndingsMultipleEndings: Star Trip has twelve of them, to be exact.
** Straight:
*** Ending A: Invisible Bonds. [[spoiler:The default ending. The Metamo Ark struggles to finish off Meteo, and are back into a corner. The Ark is suddenly assisted by beams from other planets to help finish the job.]]
*** Ending B: A Miracle Reborn. [[spoiler:Achieved by scoring 500,000+ points or playing on Brutally Hard. Meteo is destroyed, but planets were still lost in the war. The Meteos were then used to perform a mass fusion to rebuild the universe.]]
** Branch:
*** Ending A: A Spiritual Legacy. [[spoiler:The Metamo Ark fused itself with the essence of other planets to match Meteo's might, but becomes a new Meteo after the ensuing battle.]]
*** Ending B: A Sport is Born. [[spoiler:Meteo is destroyed and peace returns. The gameplay itself becomes a sport among the planets, down to the risk of annihilation.]]
*** Ending C: The Galaxy Embarks. [[spoiler:The Meteos, having lost their master in Meteo, follow the Metamo Ark instead. The Ark then wanders the universe.]]
*** Ending D: The New Utopia. [[spoiler:Meteo is destroyed, and a utopian dream is now realized, no longer under the planet's threat.]]
*** Ending E: The Galactic Fork. [[spoiler:The Meteos fuse into a giant fork to impale the planet, with the Metamo Ark finishing it off by cutting it like a steak. Probably. It MakesJustAsMuchSenseInContext.]]
*** Ending F: In the Angel's Halo. [[spoiler:The Meteos have scattered and formed a radiant ring, giving birth to new planets.]]
*** Ending G: A New Universe. [[spoiler:Meteo is drestroyed, but there was no universe left after the war. The Meteos fuse to become new planets, birthing new life.]]
** Multi:
*** Ending A: The Ascent. [[spoiler:Meteo is destroyed once and for all, and the Meteos have become self-spawning. No longer needing to fight, the Metamo Ark and its pilots have become like gods in the rebuilt universe.]]
*** Ending B: The Great Battle. [[spoiler:The Meteos prove themselves to be a nigh-infinite enemy, requiring a fleet of other Metamo Arks to fight the endless war.]]
*** Ending C: The Limitless Eye. [[spoiler:Meteo is drestroyed...but it was only ''one'' of them. An entire legion of Meteo's reveal themselves and attack the Metamo Ark, their fate unknown.]]
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* ExtremophileLifeforms: Several aliens live in places that would give any biologist a headache, from the freezing temperatures of Freaze, to the insane heat of molten helions like Hotted or Firim, and the absolutley crazy absurd gravity of Gravitas to name a few.
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** Planet Meteo, in the DS game, has 6 randomly chosen Meteos types. In ''Meteos Wars'', the types are fixed, but they are the 7 rarest in the game. Either way, Planet Meteo takes heavy advantage of the game mechanic where burnt Meteos sent to other planets turn into types of their planet of origin, meaning opponents attacked by Meteo will have to deal with Meteo's types as well as their own. However, Planet Meteo has the widest playfield (though tied with some others), and its high number of types makes it difficult to find matches in the first place.

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** Planet Meteo, in the DS game, has 6 randomly chosen uniquely cycles through 3 different sets of Meteos types.each time you play as it. In ''Meteos Wars'', the types are fixed, but they are the 7 rarest in the game. Either way, Planet Meteo takes heavy advantage of the game mechanic where burnt Meteos sent to other planets turn into types of their planet of origin, meaning opponents attacked by Meteo will have to deal with Meteo's types as well as their own. However, Planet Meteo has the widest playfield (though tied with some others), and its high number of types makes it difficult to find matches in the first place.


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DifficultyByAcceleration: As a match goes on, the frequency of meteos raining down increases faster and faster, burnt meteos restore themselves quicker, and the Annihilation Countdown Timer decreases.
DifficultyLevels: Two of them that are on a scale of 1 to 5 stars. The Difficulty scale determines how fast DIfficultyByAcceleration accelerates and the AI level increases how comptent the AIs are, with 1 defeating themselves some times and 5 being close to TAS levels of gameplay.
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* SpaceDoesNotWorkThatWay: Thirnova/Trinova. A '''massive''' (680,000 kilometers in diameter, larger than any super giant star out there) planet that is in another dimension and was formed from the collision of two supernovae and the inhabitants are [[EnergyBeings Half-Energy Beings]], none of these things are even remotely believable but, as Overhazard put it on their video of the planet, Thirnova/Trinova is in another dimension and maybe the laws of physics there would make such a formation possible.

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* SpaceDoesNotWorkThatWay: Thirnova/Trinova. A '''massive''' (680,000 kilometers in diameter, larger than any super giant star out there) diameter) planet that is in another dimension and was formed from the collision of two supernovae and the inhabitants are [[EnergyBeings Half-Energy Beings]], none of these things are even remotely believable but, as Overhazard put it on their video of the planet, Thirnova/Trinova is in another dimension and maybe the laws of physics there would make such a formation possible.
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** Meanwhile, Mekks' soundset in the DS game is even called "[[UsefulNotes/NintendoEntertainmentSystem Famicomic]]", some instruments even sound like the kinds exclusive to the Famicom versus the NES.

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* SongsInTheKeyOfPanic: The third background loop on every planet in the DS game is meant to serve such as the Meteos are dangerously close to the top of the screen. ''Wars'' gives many planets five loops and the fifth often takes away the white noise usually present in the background (Gravitas, Bavoom, Grannest/Smogor, etc.) when the field is effectively full.



* ThatsNoMoon: Darthvega, a ''very'' large space station keeping in nature to the TropeNamer, down to it being a very powerful foe if not for the fact that it only gives you a second when a column fills up before you lose, much like the Death Star's ([[Film/RogueOne intentionally designed]]) exhaust port weakness.

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* ThatsNoMoon: Darthvega, a ''very'' large space station keeping in nature to the TropeNamer, down to it being a very powerful foe if not for the fact that it only gives you a second when a column fills up before you lose, much like the Death Star's ([[Film/RogueOne intentionally designed]]) exhaust port weakness.
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** Arod's slowness and weak ignitions makes it difficult to keep up with most of the other planets in this game. However, this slowness is also its greatest asset: It has an easier time surviving pretty much anything than most other planets, and it can win battles of attrition like nothing else. Arod simply has to wait for its opponent to make a mistake, and then it can activate Gambit for a finishing blow.

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** Arod's slowness and weak ignitions makes it difficult to keep up with most of the other planets in this game. However, this slowness is also its greatest asset: It has an easier time surviving pretty much anything than most other planets, and it can win battles of attrition like nothing else. Arod simply has to wait for its opponent to make a mistake, and then it can activate Gambit for a finishing blow. If the opponent survives the full 3 minutes, Arod is likely to have racked up a very large score, scoring the win anyways for Arod.



** Globin has a wide playfield and 6 colors of roughly even frequency. Combined with its strict annihilation countdown (the time between when a column fills up and the game decides you lose), it can be tough to survive with Globin. However, Globin has the highest garbage block output in the game and is the quickest at building up the [[LimitBreak Planet Impact]] Sentinel. These two traits combined means Globin also has, by far, the deadliest garbage block attack in the game, and skilled use of Globin turns every match into RocketTagGameplay, where either the opponent or Globin gets annihilated quickly.

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** Globin has a wide playfield and 6 colors of roughly even frequency. Combined with its strict annihilation countdown (the time between when a column fills up and the game decides you lose), lose) which decreases over time, it can be tough to survive with Globin. However, Globin has the highest garbage block output in the game and is the quickest at building up the [[LimitBreak Planet Impact]] Sentinel. These two traits combined means Globin also has, by far, the deadliest garbage block attack in the game, and skilled use of Globin turns every match into RocketTagGameplay, where either the opponent or Globin gets annihilated quickly.
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* GoldenEnding: The best route in the Multi-Path Star Trip is the most difficult due to some of the objectives on planets to get there. [[spoiler:It's titled [[AscendToAHigherPlaneOfExistence The Ascent]] where, after planet Meteo's defeat, the meteos started to self-replicate as the Metamo Ark no longer needed to fight and the self-spawning meteos were fused to repair the damage to all the planets that were once besieged. The denizens of the Metamo Ark became [[AGodAmI like gods]], that is if they weren't gods already in Hevendor's case]].

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* GoldenEnding: The best route in the Multi-Path Star Trip is the most difficult due to some of the objectives on planets to get there. [[spoiler:It's titled [[AscendToAHigherPlaneOfExistence The Ascent]] where, after planet Meteo's defeat, the meteos started to self-replicate as the Metamo Ark no longer needed to fight and the self-spawning meteos were fused to repair the damage to all the planets that were once besieged. The denizens of the Metamo Ark became [[AGodAmI [[DeityOfHumanOrigin like gods]], that is if they weren't gods already in Hevendor's case]].
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* IndustrialWorld: Grannest is one such planet, with factories and refineries completely covering its surface, though the games have never specified what is made there. Its original, organic inhabitants all left the planet long ago, leaving only the factory robots behind who continue to work tirelessly manufacturing things.
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* BilingualBonus: Lastar and Globin's Meteos designs in the DS version feature kanji relevant to their elements. ([[BlowYouAway Air]] Meteos have 空 (air or sky), [[PlayingWithFire Fire]] has 火 (fire), [[MakingASplash H2O]] has 水 (water), [[DishingOutDirt Soil]] has 地 (earth), [[ExtraOreDinary Iron]] has 鉄 (iron), [[ShockAndAwe Zap]] has 電 (electricity), [[GreenThumb Herb]] has 植 (plant), [[TheBeastmaster Zoo]] has 生 (life), [[LightEmUp Glow]] has 光 (light), and [[CastingAShadow Dark]] has 闇 (darkness)). [[WhatCouldHaveBeen The beta designs for the Rare Meteos]] indicate that, had Rare Meteos had different designs on different planets, [[OurSoulsAreDifferent Soul]] would be 魂 (soul) and [[TimeMaster Time]] would be 時 (time). Sadly, since neither Lastar nor Globin appeared in ''Meteos Online'' and ''Wars'' mostly did away with unique Meteos designs, we might never know what [[AnIcePerson Ice]] and [[PoisonousPerson Poison/Dust]] Meteos would have looked like on those planets.

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Removed: 470

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* BigBoosHaunt: Jeljel/Magmor is a LethalLavaLand, but the sounds (in the first Meteos game) suggest a Haunted House-type environment, including a OminousMusicBoxTune for the main background, [[StockSoundEffect horror-type sound effects]], and even some thunderclaps accompanied by a woman screaming when you lose.
** And, in order to unlock it, you have to fuse together a few different kinds of Meteos. You need 666 of each of three of those types...




* [[HauntedHouse Haunted Planet]]: Jeljel/Magmor is a LethalLavaLand, but the sounds (in the first Meteos game) suggest a Haunted House-type environment, including a OminousMusicBoxTune for the main background, [[StockSoundEffect horror-type sound effects]], and even some thunderclaps accompanied by a woman screaming when you lose.
** And, in order to unlock it, you have to fuse together a few different kinds of Meteos. You need 666 of each of three of those types...
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* DubNameChange: Even between American and European English, several planets had their names changed. Some (Layerzero/Holozero) were subtle, some were total renames.

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* DubNameChange: Even between American and European English, several planets had their names changed. Some (Layerzero/Holozero) (Layazero/Holozero) were subtle, some were total renames.



* FromNobodyToNightmare: [[spoiler: Meteo used to be a planet capable of supporting life, but was transformed into its current state after being struck by a meteor.]]

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* FromNobodyToNightmare: [[spoiler: Meteo used to be a planet capable of supporting life, but was transformed into its current state after being struck by a meteor.meteor, and given that several of the various races in the ''Meteos'' universe live in places that would be inhospitable to most life as we know it, that's saying something.]]
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* HumanoidAliens: Some of them, at least. A few examples would be the Geolytes, Starriings, Boggobians, Dawndusians, Gelyerns, Caviousians, Thirnovans, and Suburbionites.

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* HumanoidAliens: Some of them, at least. A few examples would be the Geolytes, Starriings, Boggobians, Dawndusians, Gelyerns, Caviousians, Firimes, Gravitases, Thirnovans, and Suburbionites.

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Removed: 30

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** Gigagush: Retraux+SpaceZone



** Grannest, Mekks, and Wiral: EternalEngine+SkyscraperCity

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** Grannest, Mekks, and Wiral: EternalEngine+SkyscraperCity
EternalEngine+SkyscraperCity, with some PollutedWasteland in Grannest's case.
** On a different level, the Hot & Chillies Multi grouping is the closest to the TropeNamer, consisting of the ice-themed [[SlippySlideyIceWorld Freaze]] and the desert/fire-themed [[ShiftingSandLand Dawndus]].
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* HailfirePeaks: Several planets throughout the series:
** Jeljel: LethalLavaLand+BigBoosHaunt
** Vubble: UnderTheSea+BubblyClouds
** Dawndus: AlwaysNight+EndlessDaytime+ShiftingSandLand
** Gigagush: Retraux+SpaceZone
** Boggob: JungleJapes+BubblegloopSwamp
** Grannest, Mekks, and Wiral: EternalEngine+SkyscraperCity
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* MechanicalLifeforms: The people of Grannest/Smogor, Mekks, and Wiral/Neuralis are all robots.
* MiniGameCredits: The original game lets you play a small game with ''absolutely tiny'' bricks during the credits.

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* MechanicalLifeforms: The people of Grannest/Smogor, Mekks, and Wiral/Neuralis are all robots. \n The people of Lumious might also fit.
* MiniGameCredits: The original game lets you play a small game with ''absolutely tiny'' bricks Meteos during the credits.

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