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* AllPlanetsAreEarthLike: Except for Geolyte, averted.

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* AllPlanetsAreEarthLike: Except for Geolyte, Geolyte (and possibly Limotube and Florias), averted.
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* ArmlessBiped: Many of the alien races in this series take this form, including the Freazers, Wuudites, Hotteds, Jeljellians, [[RoboticAliens Grannestians]], Lumiousians, [[RidiculouslyCuteCritter Limotubians]], Forters, Hevendorians, and Lastarals.

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* ArmlessBiped: Many of the alien races in this series take this form, including the Freazers, Wuudites, Hotteds, Jeljellians, [[RoboticAliens [[MechanicalLifeforms Grannestians]], Lumiousians, [[RidiculouslyCuteCritter Limotubians]], Forters, Hevendorians, and Lastarals.
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* ColorCodedForYourConvenience: The different Meteo elements are color-coded. [[BlowYouAway Air]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash H2O]] is blue, [[DishingOutDirt Soil]] is orange, [[ExtraOreDinary Iron]] is purple, [[ShockAndAwe Zap]] is yellow, [[GreenThumb Herb]] is green, [[TheBeastmaster Zoo]] is pink, [[LightEmUp Glow]] is light green, [[CastingAShadow Dark]] is indigo, [[AnIcePerson Ice]] is cyan, [[PoisonousPerson Poison/Dust]] is mauve, [[TimeMaster Time]] is aqua green, and [[OurSoulsAreDifferent Soul is magenta (lavender in ''Online'').

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* ColorCodedForYourConvenience: The different Meteo elements are color-coded. [[BlowYouAway Air]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash H2O]] is blue, [[DishingOutDirt Soil]] is orange, [[ExtraOreDinary Iron]] is purple, [[ShockAndAwe Zap]] is yellow, [[GreenThumb Herb]] is green, [[TheBeastmaster Zoo]] is pink, [[LightEmUp Glow]] is light green, [[CastingAShadow Dark]] is indigo, [[AnIcePerson Ice]] is cyan, [[PoisonousPerson Poison/Dust]] is mauve, [[TimeMaster Time]] is aqua green, and [[OurSoulsAreDifferent Soul Soul]] is magenta (lavender in ''Online'').

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* AsteroidThicket: Arod

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* AsteroidThicket: ArodArod.



** Brabbit and Hevendor are more sci-fi spins on this, being nebulae.



* ColorCodedForYourConvenience: The different Meteo elements are color-coded. [[BlowYouAway Air]] is white, [[PlayingWithFire Fire]] is red, [[MakingASplash H2O]] is blue, [[DishingOutDirt Soil]] is orange, [[ExtraOreDinary Iron]] is purple, [[ShockAndAwe Zap]] is yellow, [[GreenThumb Herb]] is green, [[TheBeastmaster Zoo]] is pink, [[LightEmUp Glow]] is light green, [[CastingAShadow Dark]] is indigo, [[AnIcePerson Ice]] is cyan, [[PoisonousPerson Poison/Dust]] is mauve, [[TimeMaster Time]] is aqua green, and [[OurSoulsAreDifferent Soul is magenta (lavender in ''Online'').



* EternalEngine: Grannest/Smogor, Mekks, and Wiral/Neuralis.



* HumanoidAliens: Some of them, at least. A few examples would be the Geolytes, Starriings, Boggobians, Dawndusians, Gelyerns, Caviousians, and Suburbionites.

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* HumanoidAliens: Some of them, at least. A few examples would be the Geolytes, Starriings, Boggobians, Dawndusians, Gelyerns, Caviousians, Thirnovans, and Suburbionites.



* IntelligentGerbil: The bee-like Hanihulans, the snake-like Arodians, the catlike Limotubians, and the microbial Layazeroes.

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* IntelligentGerbil: The bee-like Hanihulans, the jellyfish-like Oleanans, the snake-like Arodians, and the catlike Limotubians, and the microbial Layazeroes.Limotubians.



* WorldShapes: Some unusual ones as viewed by the select screen. Oleana resembles a bone despite being UnderTheSea, Grannest/Smogor is a concave cylinder, Hotted/Pyros is cube-shaped, Firim/Ignus is shaped like a lightning bolt, and Globin is shaped like a blood cell.

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* WorldShapes: Some unusual ones as viewed by the select screen. Oleana resembles a bone despite being UnderTheSea, bone, Grannest/Smogor is a concave cylinder, Hotted/Pyros is cube-shaped, Firim/Ignus is shaped like a lightning bolt, and Globin is shaped like a blood cell.

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* AscendToAHigherPlaneOfExistence: The seven sages of Hevendor did-- and despite this, they're still targeted by the Meteos.

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* AscendToAHigherPlaneOfExistence: The Hevendorians did to become the seven sages of Hevendor did-- sages-- and despite this, they're still targeted by the Meteos.



* CityPlanet: Grannest/Smogor

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* CityPlanet: Grannest/SmogorGrannest/Smogor, Mekks, Wiral/Neuralis, Suburbion, and Dejeh.



* DeathWorld: Some of the planets have extremely dangerous fauna. In some of these cases, it's the intelligent life itself, like with Gigagush/Vortinia, and in the others, it'ssimply the wildlife, like Boggob/Perilia.

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* DeathWorld: Some of the planets have extremely dangerous fauna. In some of these cases, it's the intelligent life itself, like with Gigagush/Vortinia, and in the others, it'ssimply it's simply the wildlife, like Boggob/Perilia.



* FireAndBrimstoneHell: The volcanic planet Jeljel/Magmor definitely gives off this vibe in the original game, with its horror-themed sound set, fusion cost (666 Fire, Soil, and Zoo Meteos+3 Dark), and even the name sounds like "hell hell" if you pronounce the J's like H's as some languages do.



* HumanoidAliens: Some of them, at least.

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* HumanoidAliens: Some of them, at least. A few examples would be the Geolytes, Starriings, Boggobians, Dawndusians, Gelyerns, Caviousians, and Suburbionites.



* ItsAlwaysMardiGrasInNewOrleans: Ranbarumba, with the Brazilian Carneval mixed in too.

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* ItsAlwaysMardiGrasInNewOrleans: Ranbarumba, with the Brazilian Carneval Carnaval mixed in too.



* LethalLavaLand: Firim/Ignius (fire), Jeljel/Magmor (lava/magma), and Hotted/Pyros (molten iron) all count.

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* LethalLavaLand: Firim/Ignius (fire), (fast-flowing lava/magma), Jeljel/Magmor (lava/magma), (slow-flowing lava/magma), and Hotted/Pyros (molten iron) all count.



* PlanetSpaceship: Darthvega is a diamond-shaped ship thousands of kilometers large, and as far as the Meteos are concerned, counts as a planet. Suburbion is also a colony that floats through space, though it's more a planet-sized fleet.

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* PlanetSpaceship: Darthvega is a diamond-shaped an octahedral ship thousands of kilometers large, and as far as the Meteos are concerned, counts as a planet. Suburbion is also a colony that floats through space, though it's more a planet-sized fleet.



* ShiftingSandLand: Anasaze and Dawndus

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* ShiftingSandLand: Anasaze and DawndusDawndus, with Anasaze being more of a rocky American or Mexican-type desert and Dawndus being more of an African or Arabian desert.



* UnderTheSea: Oleana

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* UnderTheSea: OleanaOleana. Vubble too, to an extent.
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* ArmlessBiped: Many of the alien races in this series take this form, including the Freazers, Wuudites, Hotteds, Jeljellians, [[RoboticAliens Grannestians]], Lumiousians, [[RidiculouslyCuteCritter Limotubians]], Forters, Hevendorians, and Lastarals.
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* GraffitiTown[=/=][[OutlawTown Outlaw Planet]]: Dejeh is a planet inhabited by space-gangsters and has a hip-hop culture. It is also apparently a place for other criminals to stay, though the biography implies they are hostile to other planet-controlling gangs.

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* GraffitiTown[=/=][[OutlawTown Outlaw Planet]]: GraffitiTown: Dejeh is a planet inhabited by space-gangsters and has a hip-hop culture. It is also apparently a place for other criminals to stay, though the biography implies they are hostile to other planet-controlling gangs.
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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by Creator/MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

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''Meteos'' is a Nintendo DS UsefulNotes/NintendoDS FallingBlocks PuzzleGame, released in 2005, created by Creator/MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
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* ArtificialStupidity: Some of the lower-level opponents are so stupid that they will lose the match ''without the player touching the DS''

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* ArtificialStupidity: Some of the lower-level opponents are so stupid that they will lose the match ''without ''[[WinsByDoingAbsolutelyNothing without the player touching the DS''DS]]''

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* DifficultButAwesome: Planet Meteo, in the DS game, has 6 randomly chosen Meteos types. In ''Meteos Wars'', the types are fixed, but they are the 7 rarest in the game. Either way, Planet Meteo takes heavy advantage of the game mechanic where burnt Meteos sent to other planets turn into types of their planet of origin, meaning opponents attacked by Meteo will have to deal with Meteo's types as well as their own. However, Planet Meteo has the widest playfield (though tied with some others), and its high number of types makes it difficult to find matches in the first place.

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* DifficultButAwesome: DifficultButAwesome:
**
Planet Meteo, in the DS game, has 6 randomly chosen Meteos types. In ''Meteos Wars'', the types are fixed, but they are the 7 rarest in the game. Either way, Planet Meteo takes heavy advantage of the game mechanic where burnt Meteos sent to other planets turn into types of their planet of origin, meaning opponents attacked by Meteo will have to deal with Meteo's types as well as their own. However, Planet Meteo has the widest playfield (though tied with some others), and its high number of types makes it difficult to find matches in the first place.
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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by ''Creator/MasahiroSakurai'', of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by ''Creator/MasahiroSakurai'', Creator/MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, ''Creator/MasahiroSakurai'', of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
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* EarnYourBadEnding: Getting the worst ending in multi-path Star Trip requires you to let Luna=Luna survive for 1:30 before defeating it. This is significantly harder than it sounds.
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<.<;


* BonusLevel: The MiniGameCredits after Star Trip. There's a significantly increased chance of Soul or Dark Meteos dropping, and the length of the game scales directly to the difficulty you chose.

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* BonusLevel: The MiniGameCredits after Star Trip. There's a significantly increased chance of Soul or Dark Time Meteos dropping, and the length of the game scales directly to the difficulty you chose.
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* BonusLevel: The MiniGameCredits after Star Trip. There's a significantly increased chance of Soul or Dark Meteos dropping, and the length of the game scales directly to the difficulty you chose.

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* SpaceDoesNotWorkThatWay: Thirnova/Trinova

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* SpaceDoesNotWorkThatWay: Thirnova/TrinovaThirnova/Trinova. A '''massive''' (680,000 kilometers in diameter, larger than any super giant star out there) planet that is in another dimension and was formed from the collision of two supernovae and the inhabitants are [[EnergyBeings Half-Energy Beings]], none of these things are even remotely believable but, as Overhazard put it on their video of the planet, Thirnova/Trinova is in another dimension and maybe the laws of physics there would make such a formation possible.


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* ThatsNoMoon: Darthvega, a ''very'' large space station keeping in nature to the TropeNamer, down to it being a very powerful foe if not for the fact that it only gives you a second when a column fills up before you lose, much like the Death Star's ([[Film/RogueOne intentionally designed]]) exhaust port weakness.

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* DittoFighter: The Metamo Ark in both games is of the Dittomediate class, it's built from Meteo ore and designed to take on the appearance and properties of any planet it comes close enough to and it's use would be to get close enough to Meteo and copy the Meteo creating ability to give the planet a taste of it's own medicine. In the original, each civilization is implied to have a Metamo Ark and you could choose which planet your Ark comes from in the Star Trip mode. In ''Wars'', there's only one Metamo Ark and hosts representatives from each planet it comes across and spars with in practice for the final battle.



* GoldenEnding: The best route in the Multi-Path Star Trip is the most difficult due to some of the objectives on planets to get there. [[spoiler:It's titled [[AscendToAHigherPlaneOfExistence The Ascent]] where, after planet Meteo's defeat, the meteos started to self-replicate as the Metamo Ark no longer needed to fight and the self-spawning meteos were fused to repair the damage to all the planets that were once besieged. The denizens of the Metamo Ark became [[AGodAmI like gods]], that is if they weren't gods already in Hevendor's case]].



* GravityScrew: The aptly-named Gravitas. According to official materials, gravity is '''10 billion times stronger''' there than on Earth. Try and ignite Meteos and they stay frozen in place...then get a second ignition going and they shoot off into the atmosphere at breakneck speeds. Hevendor also has weird gravity; blocks fall at a normal speed, are really floaty when shot into the air individually, and are whisked away with a single ignition (which makes for game-breaking fun when coupled with a Super Rocket).

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* GravityScrew: The aptly-named Gravitas. According to official materials, gravity is '''10 billion times stronger''' there than on Earth. Try and ignite Meteos and they stay frozen in place...then get a second ignition going and they shoot off into the atmosphere at breakneck speeds. Hevendor also has weird gravity; blocks fall at a normal speed, are really floaty when shot into the air individually, and are whisked away with a single ignition (which makes for game-breaking fun when coupled with a Super Rocket).Rocket but otherwise it scores fairly low due to being unable to perform secondary ignitions, step-jumps or even screen clears if you're playing without items in the DS game).



* HornetHole: Hanihula is a planet whose civilization consists of bees. They travel through space looking for flowers on other planets to pollinate.

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* HeWhoFightsMonsters: In one of the DS endings [[spoiler:your Metamo Ark manages to copy and defeat planet Meteo with it's own abilities but it couldn't turn back into the original ship and became the new planet Meteo. The ending is even titled "A Spiritual [[LegacyCharacter Legacy]]"]].
* HornetHole: Hanihula is a planet whose civilization consists of bees. They travel through space looking for flowers on other planets to pollinate. Chances are Hanihulans and Florians live symbiotically in a strong alliance.
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* PlanetSpaceship: Darthvega is an octagonal ship thousands of kilometers large, and as far as the Meteos are concerned, counts as a planet. Suburbion is also a colony that floats through space, though it's more a planet-sized fleet.

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* PlanetSpaceship: Darthvega is an octagonal a diamond-shaped ship thousands of kilometers large, and as far as the Meteos are concerned, counts as a planet. Suburbion is also a colony that floats through space, though it's more a planet-sized fleet.



* WorldShapes: Some unusual ones as viewed by the select screen. Oleana resembles a bone despite being UnderTheSea, Grannest/Smogor is cylindrical, Hotted/Pyros is cube-shaped, Firim/Ignus is shaped like a lightning bolt, and Globin is shaped like a blood cell.

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* WorldShapes: Some unusual ones as viewed by the select screen. Oleana resembles a bone despite being UnderTheSea, Grannest/Smogor is cylindrical, a concave cylinder, Hotted/Pyros is cube-shaped, Firim/Ignus is shaped like a lightning bolt, and Globin is shaped like a blood cell.
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*** '''Sentinel:''' Burnt blocks under the effects of Sentinel, whether garbage or by the player, will restore themselves into random colors, making it harder for the opponent to find matches. It can even invoke {{UnwinnableByAccident}} situations.

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*** '''Sentinel:''' Burnt blocks under the effects of Sentinel, whether garbage or by the player, will restore themselves into random colors, making it harder for the opponent to find matches. It can even invoke {{UnwinnableByAccident}} situations.The burnt blocks that Sentinel rains down are also ''much'' heavier than normal garbage blocks, slamming launched stacks back to the ground on most planets.
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A proper sequel, ''Meteos Wars,'' was released on the XboxLiveArcade in 2008. It introduced online play, planet-specific special attacks, more planets and unlockable costumes for the aliens.

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A proper sequel, ''Meteos Wars,'' was released on the XboxLiveArcade UsefulNotes/XboxLiveArcade in 2008. It introduced online play, planet-specific special attacks, more planets and unlockable costumes for the aliens.
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* OutlawTown: Dejeh is a planet-sized version of this trope, run by a massive gang as its central authority. There are apparently other planets like Dejeh, which go to war with each other, with Dejeh being one of the few remaining ones. The criminals who live on Dejeh form an EnemyMine when the Meteos blocks target them for [[EarthShatteringKaboom planetary annihilation]] though (but not an Enemy Mine enough to ally with most of the galaxy's other civilizations for the mission to destroy the Meteos threat once and for all).

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* GraffitiTown: Dejeh is a planet inhabited by space-gangsters and has a hip-hop culture.

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* GraffitiTown: GraffitiTown[=/=][[OutlawTown Outlaw Planet]]: Dejeh is a planet inhabited by space-gangsters and has a hip-hop culture.culture. It is also apparently a place for other criminals to stay, though the biography implies they are hostile to other planet-controlling gangs.



** Brabbit received an indirect one in ''Meteos Wars'' as well. Because Brabbit's strategy is mostly about long, uninterrupted chains of ignitions, and all four Planet Impacts are about interrupting the opponent, Brabbit has a tough time dealing with them. As explained above in Difficult But Awesome, Tempest in particular messes Brabbit up a lot, as it splits up large clusters into many small ones, making it virtually impossible to keep them ignited or to connect them back together.



* [[OutlawTown Outlaw Planet]]: Dejeh
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* [[OutlawTown Outlaw Planet]]: Dejeh
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* {{Retraux}}: The theme of Gigagush, with repetitive beeping music and [[TheGoldenAgeOfVideoGames 4-bit meteo block sprites]].

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* {{Retraux}}: The theme of Gigagush, with repetitive beeping music and [[TheGoldenAgeOfVideoGames [[UsefulNotes/TheGoldenAgeOfVideoGames 4-bit meteo block sprites]].
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* InstantAwesomeJustAddNinja: Gelyer, from ''Meteos Wars''. No pirate equivalent, though.

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** '''Armageddon:''' Sends a cluster of heavy, unchainable blocks to opponent's field.

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** '''Armageddon:''' Sends a cluster of heavy, slow, unchainable blocks to opponent's field.field.
** GuideDangIt: Each of the Planet Impacts has a secondary effect that greatly increases its effectiveness:
*** '''Gambit:''' Garbage blocks are also affected by Gambit. The Gambit user is not only shielded from heavy attacks, but can also deliver ''massive'', annihilation-inducing garbage block attacks to the opponent.
*** '''Tempest:''' The Tempest beam follows the opponent's cursor. Most of the time, it will strike within three columns of the cursor. When timed right, this can completely wreck an opponent's progress and momentum.
*** '''Sentinel:''' Burnt blocks under the effects of Sentinel, whether garbage or by the player, will restore themselves into random colors, making it harder for the opponent to find matches. It can even invoke {{UnwinnableByAccident}} situations.
*** '''Armageddon:''' Armageddon blocks are much heavier than normal blocks. They kill any ignitions when they first drop down and will inhibit any ignitions made underneath while still present.


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* SkillGateCharacters
** Low-gravity planets, like Oleana and Starrii, are good for novices because their slow movements give them time to think. At higher levels of play, however, they start falling behind against higher-gravity planets that can score and attack faster than they can. Most low-gravity planets can still win matches through flawless or near-flawless play and, in ''Meteos Wars'', well-timed Planet Impacts.
** Lumious can come off this way as well, due to its unusual Speeder mechanic. Someone new to ''Meteos'' will probably not use the Speeder much; they'll have a tough enough time keeping up without increasing the blocks' fall rate. However, using the Speeder on Lumious increases ignition speed and fall speed out of proportion with everything else and renders Lumious near-unplayable without learning to turn ''off'' the Speeder at critical moments, making Lumious both a Skill Gate Character and DifficultButAwesome.

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* AsteroidThicket: Arod



** The planets introduced in ''Meteos Wars'' all have some gimmick that requires quick thinking and mastery of the game's basic mechanics to even use properly. Ranbarumba's ignition strength is based not on number of blocks matched or even number of ignitions, but the total width of the cluster, Gelyer's ignitions move extremely quickly and require planning two or three ignitions in advance, Hanihula's ignitions are so weak that close to a dozen consecutive ones are needed to send blocks off the screen, and Darthvega is incredibly strict on the time given between when a column fills up and when the game declares a loss.



* IntelligentGerbil: The bee-like Hanihulans

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* IntelligentGerbil: The bee-like HanihulansHanihulans, the snake-like Arodians, the catlike Limotubians, and the microbial Layazeroes.


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* LethalJokeCharacter
** Florias's ignitions after the first may seem weak, but that's actually because Florias's mid-air ignitions are much, much weaker than its ground ignitions. Hence, the trick to using Florias effectively is to wait for the cluster to land before starting the next ignition.
** Arod's slowness and weak ignitions makes it difficult to keep up with most of the other planets in this game. However, this slowness is also its greatest asset: It has an easier time surviving pretty much anything than most other planets, and it can win battles of attrition like nothing else. Arod simply has to wait for its opponent to make a mistake, and then it can activate Gambit for a finishing blow.
** Hanihula's incredibly feeble ignitions means the player has to do ten or eleven consecutive ignitions to clear the screen. However, because of the scoring system used in ''Meteos Wars'', where Hanihula debuted, Hanihula is also one of the highest-scoring planets in the game and can win by time-out, where the planet with the higher score wins.
** Globin has a wide playfield and 6 colors of roughly even frequency. Combined with its strict annihilation countdown (the time between when a column fills up and the game decides you lose), it can be tough to survive with Globin. However, Globin has the highest garbage block output in the game and is the quickest at building up the [[LimitBreak Planet Impact]] Sentinel. These two traits combined means Globin also has, by far, the deadliest garbage block attack in the game, and skilled use of Globin turns every match into RocketTagGameplay, where either the opponent or Globin gets annihilated quickly.


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* {{Nerf}}: Forte got the heaviest nerf from ''Meteos'' to ''Meteos Wars''. Because its physics make it such that a skilled Forte player can pretty much clear the screen at will, its garbage block output was severely reduced for ''Meteos Wars''. Whereas any other planet will send at least 6 or 7 rows of garbage blocks if a full screen gets pushed off the edge (unless there is a huge size difference between playfields), Forte can only do about 3 or 4.

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* DeathWorld: Some of the planets have extremely dangerous fauna. In some of these cases, it's the intelligent life itself, like with Gigagush/Vortinia, and in the others, it'ssimply the wildlife, like Boggob/Perilia.



* GraffitiTown: Dejeh is a planet inhabited by space-gangsters and has a hip-hop culture.



* GustyGlade: Bavoom is a planet whose atmosphere is incredibly turbulent. The Bavoomians have adapted to live in midair among the winds. They don't even have feet.



* HornetHole: Hanihula is a planet whose civilization consists of bees. They travel through space looking for flowers on other planets to pollinate.



* InsufficientlyAdvancedAlien: A few civilizations are not quite at their Space Ages yet but have become caught in the galactic conflict, such as the inhabitants of Boggob/Perilia, who are still in their Stone Age.



* ItsAlwaysMardiGrasInNewOrleans: Ranbarumba, with the Brazilian Carneval mixed in too.



* PlanetSpaceship: Darthvega is an octagonal ship thousands of kilometers large, and as far as the Meteos are concerned, counts as a planet. Suburbion is also a colony that floats through space, though it's more a planet-sized fleet.



* SugarBowl: Limotube is a world that is always sunny and is populated by peaceful cat-like aliens.

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* SugarBowl: Limotube is a world that is always sunny and is populated by peaceful cat-like aliens. The bee-like Hanihulans are also an incredibly happy and worry-free race.
* SugarApocalypse: However, Limotube and Hanihula are both under threat of annihilation by the Meteos, and, like the other planets, have dedicated themselves to not die.


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* WorldTree: Wuud/Arborea is one giant tree, with a civilization of sentient trees growing on it.
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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.

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''Meteos'' is a Nintendo DS FallingBlocks PuzzleGame, released in 2005, created by MasahiroSakurai, of ''Franchise/{{Kirby}}'' and ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' fame. His first work as an independent developer apart from HAL Laboratories, Meteos was instead developed by Creator/QEntertainment. As of this writing, it is Sakurai's only work apart from Nintendo (who still published the game in the West). Despite the pedigree and similar feel and features to his past work (Music vs. SFX slider, Item Switch, multiplayer emphasis), it comes off as a wholly original project.
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--> ''GAME OVER -- '''ANNIHILATION!'''''

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