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Game No. 5 in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December [=4th=], 1992, closely followed by a North American release on December [=15th=], 1992. It has since seen numerous re-releases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, PSN, and the first ''Mega Man Legacy Collection''. This game introduces Beat, a robot bird sidekick for Blue Bomber.

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Game No. 5 in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December [=4th=], 1992, closely followed by a North American release on December [=15th=], 1992. It has since seen numerous re-releases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, PSN, and the first ''Mega Man Legacy Collection''. This game introduces Beat, a robot bird sidekick for the Blue Bomber.



* ColonyDrop: Falling asteroids are a hazard anytime Mega Man is outdoors in Star Man's stage.

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* ColonyDrop: Falling asteroids are a hazard anytime Mega Man is outdoors in at the start of Star Man's stage.



* SecretAIMoves: Inverted with Gravity Man. HE can change the direction of gravity. YOU can summon an instaneous surge of gravity that damages everything on the screen.

to:

* SecretAIMoves: Inverted with Gravity Man. HE can change the direction of gravity. YOU can summon an instaneous instantaneous surge of gravity that damages everything on the screen. screen.



* SteamVentObstacle: Damaging puffs of steam appear in Wave Man's stage. As well as Neptune's stage.

to:

* SteamVentObstacle: Damaging puffs of steam appear in Wave Man's stage. As well as Neptune's stage.


* WhenAllYouHaveIsAHammer: Gravity Man can do nothing but manipulate gravity; he doesn't even have any auxiliary weapons. The only way he can attack Mega Man is to use his powers to cause CollisionDamage.

to:

* WhenAllYouHaveIsAHammer: Gravity Man can do nothing but only manipulate gravity; he doesn't even have any auxiliary weapons. The only way he can attack Mega Man is to use his powers to cause CollisionDamage.


* WhenAllYouHaveIsAHammer: Gravity Man can do nothing outside of manipulating gravity; he doesn't even have any auxiliary weapons. The only way he can attack Mega Man is to use his powers to cause CollisionDamage.

to:

* WhenAllYouHaveIsAHammer: Gravity Man can do nothing outside of manipulating but manipulate gravity; he doesn't even have any auxiliary weapons. The only way he can attack Mega Man is to use his powers to cause CollisionDamage.


Game number 5 in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1992, closely followed by a North American release. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, and PSN.

to:

Game number No. 5 in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of [=4th=], 1992, closely followed by a North American release. release on December [=15th=], 1992. It has since seen numerous rereleases, re-releases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, PSN, and PSN.
the first ''Mega Man Legacy Collection''. This game introduces Beat, a robot bird sidekick for Blue Bomber.



* PowerUpLetdown: Most of the special weapons, sadly. The Gravity Hold is laughably weak, the Napalm Bomb is slow, the Water Wave is on par with Bubble Lead, the Star Crash can't take a hit, the Power Stone misses everything, the Charge Kick is a mess... about the only ones to do their job are the Crystal Eye and Gyro Attack.

to:

* PowerUpLetdown: Most of the special weapons, sadly. The Gravity Hold is laughably weak, the Napalm Bomb is slow, the Water Wave is on par with Bubble Lead, the Star Crash can't take a hit, the Power Stone misses everything, the Charge Kick is a mess... Well, about the only ones to do their job are the Crystal Eye and Gyro Attack.

Added DiffLines:

* AwesomeButImpractical: Gravity Hold. Launching enemies into the sky is a cool concept, but in practice, it only works on weaker enemies, while stronger enemies take little to no damage from it.


* DWN-033: Gravity Man, weak to Star Crash, gives [[GravityMaster Gravity Hold]]
* DWN-034: Wave Man, weak to Charge Kick, gives [[MakingASplash Water Wave]]
* DWN-035: Stone Man, weak to Napalm Bomb, gives [[DishingOutDirt Power Stone]]
* DWN-036: Gyro Man, weak to Gravity Hold, gives [[HelicopterBlender Gyro Attack]]
* DWN-037: Star Man, weak to Water Wave, gives [[BarrierWarrior Star Crash]]
* DWN-038: Charge Man, weak to Power Stone, gives the [[InvulnerableAttack Charge Kick]]
* DWN-039: Napalm Man, weak to Crystal Eye, gives the [[HavingABlast Napalm Bomb]]
* DWN-040: Crystal Man, weak to Gyro Attack, gives the [[GemstoneAssault Crystal Eye]]

to:

* DWN-033: Gravity Man, weak to Star Crash, gives [[GravityMaster Gravity Hold]]
Hold]].
* DWN-034: Wave Man, weak to Charge Kick, gives [[MakingASplash Water Wave]]
Wave]].
* DWN-035: Stone Man, weak to Napalm Bomb, gives [[DishingOutDirt Power Stone]]
Stone]].
* DWN-036: Gyro Man, weak to Gravity Hold, gives [[HelicopterBlender Gyro Attack]]
Attack]].
* DWN-037: Star Man, weak to Water Wave, gives [[BarrierWarrior Star Crash]]
Crash]].
* DWN-038: Charge Man, weak to Power Stone, gives the [[InvulnerableAttack Charge Kick]]
Kick]].
* DWN-039: Napalm Man, weak to Crystal Eye, gives the [[HavingABlast Napalm Bomb]]
Bomb]].
* DWN-040: Crystal Man, weak to Gyro Attack, gives the [[GemstoneAssault Crystal Eye]]
Eye]].



* AllYourPowersCombined: Dark Man V4, [[spoiler:the Robot that framed Proto Man]], possesses the abilities of the three previous Dark Men.
* AllTheWorldsAreAStage: This game pulls an interesting twist on the endgame Robot Master rematches compare to the other games in the series -- you actually return to the Robot Masters' original rooms when you fight them.

to:

* AllYourPowersCombined: Dark Man V4, [[spoiler:the Robot robot that framed Proto Man]], possesses the abilities of the three previous Dark Men.
* AllTheWorldsAreAStage: This game pulls an interesting twist on the endgame Robot Master rematches compare compared to the other games in the series -- you actually return to the Robot Masters' original rooms when you fight them.



* DiscOneFinalBoss: [[ClearTheirName Proto Man]]/[[spoiler:Dark Man]]
* DiscOneFinalDungeon: [[SupervillainLair Proto Man's Castle]]

to:

* DiscOneFinalBoss: [[ClearTheirName Proto Man]]/[[spoiler:Dark Man]]
Man]].
* DiscOneFinalDungeon: [[SupervillainLair Proto Man's Castle]]Castle]].



* DistressedDude: Dr Light is kidnapped by "Proto Man" and its up to you to save him!

to:

* DistressedDude: Dr Light is kidnapped by "Proto Man" and its it's up to you to save him!



* JustInTime: Mega Man faces [[DiscOneFinalBoss Proto Man]] and is about to be defeated with only one health remaining, when [[spoiler:[[TheCavalry the real Proto Man]] [[BigDamnHeroes swoops in]] with an [[EmergencyEnergyTank L-Tank]] to fully restore Mega Man, and expose the evil Proto Man as Dark Man IV, [[HijackedByGanon who was created by Dr. Wily.]]]]

to:

* JustInTime: Mega Man faces [[DiscOneFinalBoss Proto Man]] and is about to be defeated with only one health remaining, when [[spoiler:[[TheCavalry the real Proto Man]] [[BigDamnHeroes swoops in]] with an [[EmergencyEnergyTank L-Tank]] to fully restore Mega Man, and expose the evil Proto Man as Dark Man IV, [[HijackedByGanon who was created by Dr. Wily.]]]]Wily]]]].



* MarathonLevel: The [[ScrappyMechanic jetski section]] of Wave Man's stage. Sudden UnexpectedGameplayChange? Check. CheckPointStarvation with two lengthy enemy-filled sections and a MiniBoss? Check. [[FakeDifficulty Disabling the ability to pause the game or use your E-Tanks to heal]], meaning you have do the entire section with one lifebar? Check. Adding in a [[GottaCatchEmAll Beat plate]] in a hard to maneuver section near the end, where if you miss it you have to replay the entire level to get another chance at it? Check.
* MasterOfIllusion: Dark Man

to:

* MarathonLevel: The [[ScrappyMechanic jetski section]] of Wave Man's stage. Sudden UnexpectedGameplayChange? Check. CheckPointStarvation with two lengthy enemy-filled sections and a MiniBoss? Check. [[FakeDifficulty Disabling the ability to pause the game or use your E-Tanks to heal]], meaning you have do the entire section with one lifebar? Check. Adding in a [[GottaCatchEmAll Beat plate]] in a hard to maneuver hard-to-maneuver section near the end, where if you miss it you have to replay the entire level to get another chance at it? Check.
* MasterOfIllusion: Dark ManMan.



** Or rather his only auxiliary weapon is the same kind of plasma blaster that is Mega Man's default weapon (aside from being able to shoot in any direction).

to:

** Or rather rather, his only auxiliary weapon is the same kind of plasma blaster that is Mega Man's default weapon (aside from being able to shoot in any direction).


Game number 5 in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1992, closely followed by a North American release. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', VirtualConsole, and PSN.

to:

Game number 5 in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1992, closely followed by a North American release. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', VirtualConsole, UsefulNotes/VirtualConsole, and PSN.

Added DiffLines:

* GravityIsPurple: Gravity Man's gravity is depicted through purple in artwork.


-->--[[http://www.youtube.com/watch?v=rS0Lu_seKzw The intro to the game.]]

to:

-->--[[http://www.-->--[[https://www.youtube.com/watch?v=rS0Lu_seKzw The intro to the game.]]



Proto Man sent several robots under his command to attack the city, and he went to Dr. Light's laboratory to kidnap him, leaving behind his signature yellow scarf. Dr. Cossack helps Mega Man in Light's absence by increasing the power of the Mega Buster to stop the robots, and creates the robotic bird Beat to assist him.

to:

Proto Man sent several robots under his command to attack the city, and he went to Dr. Light's laboratory lab to kidnap him, leaving behind his signature yellow scarf. Dr. Cossack helps Mega Man in Light's absence by increasing the power of the Mega Buster to stop the robots, and creates the robotic bird Beat to assist him.





* FaceHeelTurn: Proto Man. [[spoiler:It's actually Dark Man IV disguising himself as Proto in order to frame him as the culprit.]]

to:

* FaceHeelTurn: Proto Man. [[spoiler:It's actually Dark Man IV disguising himself as Proto in order to so he can frame him as the culprit.him.]]



* JustInTime: Mega Man faces [[DiscOneFinalBoss Proto Man]] and is about to be defeated with only one health remaining, when [[spoiler:[[TheCavalry the real Proto Man]] swoops in with an [[EmergencyEnergyTank L-Tank]] to fully restore Mega Man, and expose the evil Proto Man as Dark Man IV, [[HijackedByGanon who was created by Dr. Wily]].]]

to:

* JustInTime: Mega Man faces [[DiscOneFinalBoss Proto Man]] and is about to be defeated with only one health remaining, when [[spoiler:[[TheCavalry the real Proto Man]] [[BigDamnHeroes swoops in in]] with an [[EmergencyEnergyTank L-Tank]] to fully restore Mega Man, and expose the evil Proto Man as Dark Man IV, [[HijackedByGanon who was created by Dr. Wily]].]]Wily.]]]]



* OneWheeledWonder: Camon
* PowerUpLetdown: Most of the special weapons, sadly. The Gravity Hold is pissweak, the Napalm Bomb is slow, the Water Wave is on par with Bubble Lead, the Star Crash can't take a hit, the Power Stone misses everything, the Charge Kick is a mess... about the only ones to do their job are the Crystal Eye and the Gyro Attack.
* PullingThemselvesTogether: Stone Man will [[LiterallyShatteredLives smash himself to pieces]] from the impact of a high jump or when hit with the [[HavingABlast Napalm Bomb]], but simply reassembles himself to continue the fight.

to:

* OneWheeledWonder: Camon
Camon.
* PowerUpLetdown: Most of the special weapons, sadly. The Gravity Hold is pissweak, laughably weak, the Napalm Bomb is slow, the Water Wave is on par with Bubble Lead, the Star Crash can't take a hit, the Power Stone misses everything, the Charge Kick is a mess... about the only ones to do their job are the Crystal Eye and the Gyro Attack.
* PullingThemselvesTogether: Stone Man will [[LiterallyShatteredLives smash himself to pieces]] bits]] from the impact of a high jump or when hit with the [[HavingABlast Napalm Bomb]], but simply reassembles himself to continue the fight.


* EternalEngine[=/=]LocomotiveLevel: Charge Man's level.

to:

* EternalEngine[=/=]LocomotiveLevel: EternalEngine: Charge Man's level.


Added DiffLines:

* NonIndicativeName: The Napalm Bomb doesn't use [[http://en.wikipedia.org/wiki/Napalm napalm]]. Which is probably just as well. For that matter, Napalm Man himself doesn't actually use any napalm, he prefers using missiles and explosives rather than any incendiary weapons.

Added DiffLines:

* SecretAIMoves: Inverted with Gravity Man. HE can change the direction of gravity. YOU can summon an instaneous surge of gravity that damages everything on the screen.


* [[HijackedByGanon]]: [[spoiler:As with ''4'', Wily is the true villain]]

to:

* [[HijackedByGanon]]: HijackedByGanon: [[spoiler:As with ''4'', Wily is the true villain]]villain.]]


* FaceHeelTurn: Proto Man, or so it seems...

to:

* FaceHeelTurn: Proto Man, or so it seems...Man. [[spoiler:It's actually Dark Man IV disguising himself as Proto in order to frame him as the culprit.]]



* [[HijackedByGanon Hijacked By Wily]]

to:

* [[HijackedByGanon Hijacked By Wily]][[HijackedByGanon]]: [[spoiler:As with ''4'', Wily is the true villain]]



* JustInTime: Mega Man faces [[DiscOneFinalBoss Proto Man]] and is about to be defeated with only one health remaining, when [[spoiler:[[TheCavalry the real Proto Man]] swoops in with an [[EmergencyEnergyTank L-Tank]] to fully restore Mega Man, and expose the evil Proto Man as Dark Man, [[HijackedByGanon who was created by Dr. Wily]].]]

to:

* JustInTime: Mega Man faces [[DiscOneFinalBoss Proto Man]] and is about to be defeated with only one health remaining, when [[spoiler:[[TheCavalry the real Proto Man]] swoops in with an [[EmergencyEnergyTank L-Tank]] to fully restore Mega Man, and expose the evil Proto Man as Dark Man, Man IV, [[HijackedByGanon who was created by Dr. Wily]].]]



* NamesTheSame: ''VideoGame/PowerStone'' before the actual game was created at that time.
** A Starman is also an iconic InvincibilityPowerUp from the ''[[Franchise/SuperMarioBros Super Mario Bros.]]'' series.


[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Mega_Man_5_NES_ScreenShot1_1379.jpg]]

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[[quoteright:256:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Mega_Man_5_NES_ScreenShot1_1379.org/pmwiki/pub/images/mm5.jpg]]

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