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* SouthAsianTerrorists: The main antagonists in the game are the OPFOR, an obvious expy of the Taliban who were actually suppose to be the Taliban before the Moral Guardians complained. ''Warfighter'' also has Pakistani jihadists.

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* SouthAsianTerrorists: The main antagonists in the game are the Afghan OPFOR, an obvious expy of the Taliban who were actually ''actually'' suppose to be the Taliban before the Moral Guardians complained. ''Warfighter'' also has Pakistani jihadists.

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* SouthAsianTerrorists: The main antagonists in the game are the OPFOR, an obvious expy of the Taliban who were actually suppose to be the Taliban before the Moral Guardians complained. ''Warfighter'' also has Pakistani jihadists.


* UniqueEnemy: The HeavilyArmoredMook enemies in ''Warfighter''. They only appear in 3 levels, and there are only about 7 or 8 of them in the entire game.

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* UniqueEnemy: UniqueEnemy:
** In the ''2010'' game, "Breaking Bagram" is the only level to feature enemy armor.
** Also, in ''2010'', the level "Dorothy's a Bitch" contains an al-Qaeda militant that uses a pistol, who is encountered in the cave.
**
The HeavilyArmoredMook enemies in ''Warfighter''. They only appear in 3 levels, and there are only about 7 or 8 of them in the entire game.


*** [[CentralIntelligenceAgency OGA]] (USA)

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*** [[CentralIntelligenceAgency [[UsefulNotes/CentralIntelligenceAgency OGA]] (USA)


--> ''"[[CrowningMomentOfFunny Oh fuck this, I've seen this movie. Private, switch with me!]]"''

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--> ''"[[CrowningMomentOfFunny ''"[[SugarWiki/FunnyMoments Oh fuck this, I've seen this movie. Private, switch with me!]]"''

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* ProductPlacement: ''Warfighter'' made a big deal of featuring real products that used by actual operators in the field. The game even included links that players could follow to buy those products for themselves.

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** Note that the reason for [=TSgt=] Ybarra wearing a different uniform is that while the rest of his team are Army Rangers, he's an Air Force Enlisted Terminal Attack Controller, an Airman trained to fight alongside ground forces and [[DeathFromAbove coordinate with air assets.]]

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* RealSongThemeTune: Both games used a theme song by Music/LinkinPark. The 2010 reboot carried "The Catalyst", the main single of ''A Thousand Suns''. ''Warfighter'' had "Castle of Glass" from ''Living Things''.


In terms of multiplayer, the games are designed to feature smaller-scale, infantry-focused engagements compared to the large-scale combined arms gameplay of ''Battlefield'', while still being more tactical and less arcade-like than ''Call of Duty''. The multiplayer in the 2010 ''Medal of Honor'' was outsourced to Creator/DICE (developers of said ''Battlefield'' games), and even used a different engine. (Unreal Engine 3 for singleplayer, Frostbite 1.5 for multiplayer)

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In terms of multiplayer, the games are designed to feature smaller-scale, infantry-focused engagements compared to the large-scale combined arms gameplay of ''Battlefield'', while still being more tactical and less arcade-like than ''Call of Duty''. The multiplayer in the 2010 ''Medal of Honor'' was outsourced to Creator/DICE Creator/{{DICE}} (developers of said ''Battlefield'' games), and even used a different engine. (Unreal Engine 3 for singleplayer, Frostbite 1.5 for multiplayer)


The new ''Medal of Honor'' games distinguish themselves from the new ''Call of Duty'' games (as well as the newer ''VideoGame/{{Battlefield}}'' games) in that the plot and atmosphere are intended to be much more "true to life", focusing on the Invasion of Afghanistan and later the War on Terror, without Hollywood embellishments such as runaway nukes or rogue Russian special forces divisions with genocidal ambitions. In terms of multiplayer, the games are designed to feature smaller-scale, infantry-focused engagements compared to the large-scale combined arms gameplay of ''Battlefield'', while still being more tactical and less arcade-like than ''Call of Duty''.

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The new ''Medal of Honor'' games distinguish themselves from the new ''Call of Duty'' games (as well as the newer ''VideoGame/{{Battlefield}}'' games) in that the plot and atmosphere are intended to be much more "true to life", focusing on the Invasion of Afghanistan and later the War on Terror, without Hollywood embellishments such as runaway nukes or rogue Russian special forces divisions with genocidal ambitions. ambitions.

In terms of multiplayer, the games are designed to feature smaller-scale, infantry-focused engagements compared to the large-scale combined arms gameplay of ''Battlefield'', while still being more tactical and less arcade-like than ''Call of Duty''.
Duty''. The multiplayer in the 2010 ''Medal of Honor'' was outsourced to Creator/DICE (developers of said ''Battlefield'' games), and even used a different engine. (Unreal Engine 3 for singleplayer, Frostbite 1.5 for multiplayer)


* FranchiseKiller: ''Warfighter'' was so poorly received that [=EA=] ended up putting the entire ''Medal of Honor'' series on hiatus, with many critics mocking it for personifying all the negative aspects of the Modern Military Shooter genre. It didn't help that the series was competing with the similarly themed ''Battlefield'' series, which was also owned by [=EA=] and performing much better on the market.

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* FranchiseKiller: ''Warfighter'' was so poorly received that [=EA=] ended up putting the entire ''Medal of Honor'' series on hiatus, with many critics mocking it for personifying all the negative aspects of the Modern Military Shooter genre. It didn't help that the series was competing with the similarly themed ''Battlefield'' series, which was also owned by [=EA=] and performing much better on the market.


* BasedOnATrueStory: Most missions in ''Warfighter'' are "inspired" by true events. The extremely short "Hat Trick" mission in particular is a complete recreation of a famous incident where U.S. Navy SEALS sniped 3 pirates holding a boat captain hostage.

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* BasedOnATrueStory: Most missions in ''Warfighter'' are "inspired" by true events. The extremely short "Hat Trick" mission in particular is a complete recreation of a the famous ''Film/CaptainPhillips'' incident where U.S. Navy SEALS sniped 3 pirates holding a boat captain hostage.


** Specifically, the developers worked with ultra top secret Tier 1 operatives who were so closely guarded they had to wear hoods and be given assumed names for speaking with the press, and so dangerous that when EA was going to have a scene in the game where one of them dies without a hint of threat or menace these real life Rambos said, "That's our story and ours alone to tell": the scene was immediately removed.

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** Specifically, the developers worked with ultra top secret Tier 1 operatives who were so closely guarded they had to wear hoods and be given assumed names for speaking with the press, and so dangerous that that, when EA was going to have a scene in the game where one of them dies dies, without a hint of threat or menace menace, these real life Rambos simply said, "That's our story and ours alone to tell": tell", and the scene was immediately removed.


* ShoutOut: Tier 1 remarks that seizing Bagram Air Base was [[GenerationKill pretty fucking ninja.]]

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* ShoutOut: Tier 1 remarks that seizing Bagram Air Base was [[GenerationKill [[Series/GenerationKill pretty fucking ninja.]]

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