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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mohreboot.jpg]]
2In 2010, following the runaway success of the ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' series, the ''VideoGame/MedalOfHonor'' series was [[ContinuityReboot rebooted]] and brought into a modern-day setting, with gameplay re-tooled to be closer to the style of ''Modern Warfare''. A sequel to this 2010 reboot was released in 2012, called ''Medal of Honor: Warfighter''.
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4The new ''Medal of Honor'' games distinguish themselves from the new ''Call of Duty'' games (as well as the newer ''VideoGame/{{Battlefield}}'' games) in that the plot and atmosphere are intended to be much more "true to life", focusing on the Invasion of Afghanistan and later the War on Terror, without Hollywood embellishments such as [[VideoGame/Battlefield3 runaway nukes]] or [[VideoGame/ModernWarfare rogue Russian special forces divisions with genocidal ambitions]].
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6In terms of multiplayer, the games are designed to feature smaller-scale, infantry-focused engagements compared to the large-scale combined arms gameplay of ''Battlefield'', while still being more tactical and less arcade-like than ''Call of Duty''. The multiplayer in the 2010 ''Medal of Honor'' was outsourced to Creator/{{DICE}} (developers of said ''Battlefield'' games), and even used a different engine (Unreal Engine 3 for singleplayer, Frostbite 1.5 for multiplayer).
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9!!This series contains examples of:
10* ActionFilmQuietDramaScene: Done [[TearJerker very]] well in the [[https://www.youtube.com/watch?v=nQoJR893uhM 'Leave a Message' trailer.]]
11* AllThereInTheManual: In ''Warfighter'', it's never directly stated that the Cleric is actually [[spoiler: Hassan, the network's wealthy Dubai financier]]; this plot point is only shown in background details.
12* AMFMCharacterization: In the first mission, the PlayerCharacter and a bearded man in local garb are driving through an Afghan village listening to a local radio station. The bearded man complains about your choice of music and shuts the stereo off, revealing both of you to be Americans in disguise.
13* AnachronismStew: Several of ''2010'''s weapons didn't exist in 2002, where the game's events are set in. Examples include the [=M110=] sniper rifle, which was not adopted until 2005 (and the model is based on the Enhanced Match Rifle variant, which wasn't even produced until 2008) and the [=M16A4=], which wasn't adopted until 2004. Zig-zagged with the the usage of [=EOTech=] holographic sights - while the model shown in-game existed in 2002, it wasn't approved for military usage until 2005.
14* ArtificialBrilliance[=/=]ArtificialStupidity: The enemies in ''Warfighter'' are noticeably faster and more agile than the norm in Modern Military Shooter games, able to scramble into cover when shot at or swap from cover to cover when flanked. A lot of the time they just stand out in the open like idiots and go full-auto until killed, though. Though this [[TruthInTelevision is quite representative of the Taliban]], at least in the early days; a small cadre of well-trained and committed jihadists backed up by a RedShirtArmy of unemployed farmhands handed a rifle and [[OnlyInItForTheMoney a generous-by-local-standards wad of cash]] and left to sink or swim.
15** Additionally, your elite Tier 1 allies in ''Warfighter'' are ''extremely'' ineffective; often exchanging full-auto fire with enemies at close range without a single hit. Enemies will often just walk right past them and shoot you in the back.
16* AttackAttackAttack: General Flagg operates on this, wanting US forces to engage in the Taliban despite plans being developed on the ground by Colonel Drucker. He's very insistent that the Colonel send in the Rangers.
17* BadassArmy: The Army Rangers manage to be this while also being shades of RedshirtArmy, presumably to let you actually ''have'' friendly casualties during the game without having to kill off any members of your various squads. That said, the fact that three Rangers and an Air Force [[DeathFromAbove Enlisted Terminal Attack Controller]] managed to go up against an [[ZergRush entire Taliban village]] and come out victorious ''is'' {{lampshaded}}.
18-->'''Dusty:''' ''"That's why they're Rangers."''
19** The Tier 1 operators know that they would have serious difficulty in doing the same thing [[spoiler: and in fact, AFO Neptune does]]. Their focus is much narrower, based on speed, stealth and tactical exfil at the end of the day. Tier 2 Rangers are more focused on conventional warfare, and they're better at it.
20* BadassDriver: Sad al-Din is no match for Preacher is a straight fight, but he gives Preacher and Mother considerable trouble during the car chase in Dubai where he pursues them in a heavy SUV that can't be rammed off the road like other enemy vehicles.
21* BadBoss:
22** [[GeneralFailure General Flagg]], from the first game. Not only does he seem dead set on not letting the commander on the ground run the operation, he's giving orders by ''[[VoiceWithAnInternetConnection teleconference]]'' from an office somewhere, in a '''''[[MildlyMilitary business suit]]'''''. What makes it worse is that he's just not any good at it, attempting to abandon his forces on a whim.
23** ''Warfighter'' has General Barrera, who insists in "leading from the rear," as Mother puts it. His hastiness and incompetence nearly jeopardizes the mission and costs the hostages their lives.
24* BasedOnATrueStory: Most missions in ''Warfighter'' are "inspired" by true events. The extremely short "Hat Trick" mission in particular is a complete recreation of the famous ''Film/CaptainPhillips'' incident where U.S. Navy SEALS sniped 3 pirates holding a boat captain hostage.
25* BenevolentBoss: [[ColonelBadass Colonel Drucker]], who does his best to shield his troops from the General's micromanaging.
26* BigDamnGunship: The AH-64 Apache attack helicopters going by the callsign ''Gunfighter'' figure in two of the missions.
27* BilingualBonus: It gets a bit crazy, with enemies speaking at least 3 different languages (Pashto, Chechen, and Arabic), and those are just the ones identified by your squadmates.
28** In TheStinger, if you are too caught up in the subtitles to actually listen to the two men talking, you might miss that the last line of their conversation [[spoiler: is in [[FakeNationality English]].]]
29* BorderPatrol: Warfighter has a noticeably severe version; [[https://www.youtube.com/watch?v=JOHyD49DaeA&feature=plcp merely trying to proceed without completing an objective can instantly kill a player, for no in-game reason]].
30* CallBack: TheStinger from the 2010 ''Medal of Honor'' reappears midway through ''Warfighter'', where the scene is finally given some context and leads into a mission.
31* ChekhovsGunman: In ''Warfighter'', [[spoiler:the bespectacled trainer of new terrorist recruits turn out to be the "Cleric," mastermind of the PETN attacks on the West. Doubly applies because "The Cleric" also turns out to be Hassan, the wealthy Dubai banker that Preacher and Mother grab in Hello and Dubai without realizing that he's the BigBad.]]
32* CodeName: We have the two Tier 1 squads, AFO ''Wolfpack'' and AFO ''Neptune'', Sgt Patterson's Ranger squad is ''Bravo One'', and the [[BigDamnGunship Apache]] crews go by ''Gunfighter'' Six and Eleven.
33* CommunicationsOfficer: The ununiformed technician, Jimmy, who runs the communications equipment in Colonel Drucker's HQ. Tech Sergeant Ybarra fills this role for Sgt Patterson's Ranger squad, along with his duties of calling down [[DeathFromAbove close air support.]]
34* CompetencePorn: The game has a lot of dramatised missions involving "Tier-One Operators" strategically taking out terrorist threats in a no-nonsense manner.
35* CompositeCharacter: In the real-life Operation ''Anaconda'', the air assault on Shah-i-Kot valley was carried out by elements of the 101st Airborne Division and 10th Mountain Division. The 2010 reboot instead shows it being led by the Rangers who would later form the quick reaction force for the [=SEALs=] at Takur Ghar.
36** The assault on Bagram Airfield also involved the Green Berets' ODA 555 and the CIA's Special Activities Division as the main ground operators on the US side. Here, their role is taken by the [=SEALs=] of Task Force K-Bar instead.
37* ContinuityNod: The 'Leave a Message' trailer for the reboot mentions Jim Patterson and his family. Jimmy Patterson as many know was the protagonist of the first game, ''Frontline'', and others.
38** The fact that he is Jimmy Patterson's grandson has been confirmed. The blog post confirming this also confirms that he is as badass as his Grandpa.
39* CurbstompBattle: When Preacher finally catches up to [[spoiler: Sad Al-Din]] near the end of ''Warfighter'', he proceeds to lay a complete beatdown on the guy, who had just murdered [[spoiler: Mother]]. Despite being TheDragon and TheHeavy, he doesn't even manage to throw a single punch as Preacher pounds him into the ground.
40* CustomUniform: Depending on the mission, the AFO teams may wear anything from full uniform and body armor to traditional Afghan garb or an FDNY baseball cap. [=TSgt=] Ybarra seems to have a custom uniform of his own, being the only guy in the Ranger missions to wear the [=DCUs=], even though he was technically the only one wearing the ''correct'' uniform for the time period.
41** Note that the reason for [=TSgt=] Ybarra wearing a different uniform is that while the rest of his team are Army Rangers, he's an Air Force Enlisted Terminal Attack Controller, an Airman trained to fight alongside ground forces and [[DeathFromAbove coordinate with air assets.]]
42* CrapsackWorld: When a goat herder seems unimpressed by a heavily armed man in a pickup truck screaming at him to get out of the road, that says much about Afghanistan.
43* DarkerAndEdgier: The 2010 reboot is the first game in the series to get an M Rating.
44* DeathFromAbove: Air Force Technical Sergeant Ybarra, whose job it is to fight alongside the Army Rangers and invoke this trope when necessary.
45* DistressCall: [[spoiler: [=AFO=] Neptune's]] distress call is the impetus for the last Ranger mission.
46* DownerEnding: [[spoiler: The reboot has one of the main characters captured by the terrorists. A friendly squad comes in at the last minute and extracts him and his friend, and the point of view switches to the injured protagonist's first person view again, as he keeps blacking out and his squadmates try to encourage him to hold on to life, as a rescue helicopter is coming. The audience expects him to get better. [[TearJerker He doesn't. Cue white-out...]]]]
47* TheDragon: Sad al-Din for the Cleric.
48* DramaticIrony: From the intro of the 2010 game, you can overhear a radio broadcaster saying "It's another quiet Tuesday morning in the Big Apple..." The next thing you hear is another news broadcast talking about [[UsefulNotes/TheWarOnTerror a plane crash in Lower Manhattan]], and how this must be a terrible accident...
49* EleventhHourSuperpower: In the last battle of the reboot [[spoiler: it finally dawns on the protagonists that the Predator drone that had been watching them for the entire game has missiles to take out the final bunker.]] TruthInTelevision: This was how the real-life Battle of Takur Ghar came to involve the first known use of [[spoiler:a drone for close air support]] in history.
50* ElitesAreMoreGlamorous: Whooo boy.
51** In the 2010 game, we have [=DEVGRU SEALs=] and their Army counterparts, Delta Force, as well as Army Rangers, and an Air Force TACP/Combat Controller. In the {{Novelization}}, there's a SAS operator.
52** ''Warfighter'' contains a whole party of elites from all over the world. To whit:
53*** SEAL (USA)
54*** GROM (Poland)
55*** SFOD-D (USA)
56*** SAS (UK)
57*** JTF-2 (Canada)
58*** [[UsefulNotes/CentralIntelligenceAgency OGA]] (USA)
59*** FSK/HJK (Norway)
60*** S SOG (Sweden)
61*** SASR (Australia)
62*** ROKN UDT (South Korea)
63*** KSK (Germany)
64*** Spetsgruppa Alfa (Russia)
65** Specifically, the developers worked with ultra top secret Tier 1 operatives who were so closely guarded they had to wear hoods and be given assumed names for speaking with the press, and so dangerous that, when EA was going to have a scene in the game where one of them dies, without a hint of threat or menace, these real life Rambos simply said, "That's our story and ours alone to tell", and the scene was immediately removed.
66*** [[http://www.washingtonpost.com/politics/defense-official-7-navy-seals-punished-for-allegedly-revealing-classified-info-to-video-maker/2012/11/08/7f3b402e-2a0a-11e2-aaa5-ac786110c486_story.html The Pentagon was not particularly happy about the fact that those SEALs broke their NDA for profit.]]
67* EliteMooks: The Chechen militants compared to the AQ and Taliban forces are better equipped, armed and trained; giving them a more paramilitary appearance. Some of them are probably veterans of recent conflict with Russia in the North Caucasus.
68* TheFaceless: In ''Warfighter'', Dusty is only shown from the neck down, until the last couple missions of the game.
69* FakeStatic: Late in the game, General Flagg is about to order Colonel Drucker to [[spoiler: leave AFO Neptune to die rather than sending in a rescue team.]] The technician, Jimmy, hits a button and disconnects the General.
70-->''"[[BlatantLies We seem to have lost the VTC, Sir.]]"''
71* GeneralFailure: General Flagg isn't a very competent leader and has no faith in his leaders on the ground in Afghanistan, such as Colonel Drucker.
72* GeneralRipper: General Flagg is way too eager to send US forces to attack the Taliban despite Colonel Drucker trying to tell him that they're already working on a plan with the Afghan army led by US Special Forces.
73* GenreSavvy: A Ranger is sitting right next to the ramp in the Chinook as they're about run out into combat.
74--> ''"Oh fuck this, I've seen this movie. Private, switch with me!"''
75* GlassesPull: Dusty removes his trademark shades just once in ''Warfighter''. Yes, the scene is suitably dramatic.
76* GunshipRescue In Dantes first mission after holding off against Taliban, they run out of ammo and even call of the other Rangers heading towards them realizing they aren't going to make it two Apache gunships appear and save them.
77* HandicappedBadass: In Warfighter, it is revealed that Dusty had lost a leg during his time in Delta. Doesn't stop him from [=HALO=]ing in with the [=SEALs=] and providing sniper support.
78* HellishCopter: The 2010 reboot takes this to such an extreme that half-way through the game, you start cringing every time a helicopter shows up, knowing it's about to be shot down. In fact, the game ''starts'' with your helicopter going down, leading to a HowWeGotHere.
79* HeavilyArmoredMook[=/=]GiantMook: ''Warfighter'' has a handful of Heavy Gunners, terrorists wearing body armor and equipped with PKP machine guns, who are resistant to headshots and can take about half a mag of assault rifle fire before falling. The Demolitions class in multiplayer has a special ability that lets them turn into one of these, at the cost of reduced vision and movement speed.
80* IconicItem: [[PlayerCharacter Rabbit's]] Lucky Rabbit's Foot, which we get to see him pull out just before making any LeapOfFaith [[spoiler: and when Preacher is mourning his death.]]
81* ImperialStormtrooperMarksmanshipAcademy: Downplayed; to make the game feel more authentic, you're not constantly taking hits whenever you peek your head out of cover (as tends to happen in ''Call of Duty''). In fact, if you use cover, move intelligently, and engage enemies with reasonably good reflexes, you can move through most of the levels without getting shot. If you are getting shot, it's likely because you're playing carelessly. It's not so much that the enemies have bad aim, but rather that they don't magically target you the moment your hitbox is exposed.
82* InterserviceRivalry: A mild, playful variation in ''Warfighter''. Stump gets flak for being a Marine before he transferred to the U.S. Navy [=SEALs=], and then there's this exchange with [[spoiler:Delta operator Dusty]] among the [=SEALs=]:
83-->'''[[spoiler:Dusty]]:''' This OP's too important to leave up to a bunch of frogmen.
84-->'''Dingo:''' Yeah, well, last time I checked, there's no handicapped parking at the DZ.
85* JustifiedTutorial: The second mission of ''Warfighter'' has the player as a double agent infiltrating the main enemy terrorist network, and has the player run through a training course as part of their terrorist training.
86* LastStand: Attempted near the end of the "Belly of the Beast" mission. Air support is unavailable, and reinforcements are too far to reach your squad in time. Ammo is running low, and the Taliban aggressively attack in large numbers. So the squad attempts to call off a rescue, as they don't think it'll arrive in time and will probably walk right into an ambush. Then two [[GunshipRescue Apache helicopters]] show up and start blowing the bad guys away.
87* MissionControl: Dusty in ''Warfighter''.
88* MoralGuardians: Caused quite a flap that nearly kept the reboot from being released when it was revealed that in multiplayer you'd get to play as the Taliban. The military went as far as to ban its sale in any military compounds, and eventually the developers chickened out and just copied ''VideoGame/ModernWarfare'' by changing the name to "[=OpFor=]" (short for 'opposition force').
89* NiceJobBreakingItHero: General Flagg orders an airstrike on a convoy of unmarked vehicles with armed men and aren't responding to messages being sent to them. Colonel Drucker wants to hold off until they can verify who the unidentified forces are. However, Flagg overrules him, and orders the convoy attacked. US Special Forces on the ground immediately warn them that they are taking fire, and that the Afghan Army is bugging out (running away). As soon as Drucker realizes it's friendly forces they fired on, he orders a ceasefire, but the damage has already been done.
90* NoEscapeButDown
91-->'''[[spoiler: Mother]]:''' ''"[[ScyllaAndCharybdis Bullets or broken bones?]] Bones ''heal''."''
92* NomDeGuerre: The Tier 1 operators all go by callsigns, even when introducing themselves to other American soldiers.
93** Which they are required to do. Currently active [=SpecOps=] soldiers are not allowed to tell people what they do, and so have two personas: civilian and military.
94* NoOneGetsLeftBehind: A big theme in the 2010 reboot. After two seals get left behind, the other two attempt a rescue, but in the end get captured themselves. The Ranger QRF also comes under heavy attack but fortunately they're able to rescue everyone, [[spoiler:although Rabbit succumbs to his injuries shortly before the helicopters arrive.]]
95* NotQuiteSavedEnough: [[spoiler: Rabbit; who dies just before the CASEVAC chopper lands.]]
96* OneManArmy: The 2010 game is somewhat more realistic. You still rack up hundreds of enemy kills, but you're in a squad, against mooks with little practical training, and when the time comes for more explosions, you have to call in other assets. In the end, [[spoiler: all that happened in a two day period is that some of your soldiers died, and a lot of theirs died.]]
97* ProductPlacement: ''Warfighter'' made a big deal of featuring real products that used by actual operators in the field. The game even included links that players could follow to buy those products for themselves.
98* {{Railroading}}: In ''Warfighter'' the player's RegeneratingHealth is on the fast side, which conflicts with level scripts. As pointed out by [[Creator/TheCynicalBrit TotalBiscuit]] in [[https://www.youtube.com/watch?v=JOHyD49DaeA this very video]], the protagonist is totally capable of glomping as ''many shots from high-caliber sniper rifles as they want'' without dying, but then will get instantly killed if they dare cross a certain level trigger ten feet away from them without doing what the game tells them to do.
99* RoaringRampageOfRevenge: Preacher has one in ''Warfighter'' [[spoiler: after the death of Mother, and proceeds to [[OneManArmy single-handedly lay waste to an entire ship full of terrorists]].]] The game even drives the point home by giving the screen a tunnel vision effect at the beginning, and the first few unarmed kills are brutal and accompanied with discordant screeching that wouldn't sound out of place in a horror game, showing Preacher's furious state of mind.
100* SceneryPorn: It's a shame that Afghanistan has been torn up by war for so long, because the place looks absolutely ''gorgeous''.
101* ShoutOut: Tier 1 remarks that seizing Bagram Air Base was [[Series/GenerationKill pretty fucking ninja.]]
102** [[spoiler: The ending to ''Warfighter'' with Mother's military funeral is very much like the ending to the film ''Film/ActOfValor'', which also ended with a funeral]].
103** In ''Warfighter'''s multiplayer soldier selection, the little information blurb about the British SAS starts out with the question "[[Film/Ronin1998 what's the color of the Boathouse at Hereford?"]]
104* SnipingMission: Any mission where you're playing as Deuce of AFO Wolfpack, you're going to be equipped with TWO {{Sniper Rifle}}s- a man-portable one, and a [[{{BFG}} .50 caliber]] you WILL use. At least the .50 cal has thermal sights.
105* TheSociopath: ''Warfighter'''s Sad al-Din, who shoots one of his own men for stepping out of line, one that was trying to calm him down at that.
106* SociopathicHero: Voodoo is a very self-restrained SociopathicSoldier. Mother and Preacher seem to [[VitriolicBestBuds take some joy]] in teasing him about this.
107-->'''Mother:''' Way to keep your head, Panther.\
108'''Voodoo:''' Well, he was about a pound of trigger pressure from losing his.[[note]]After Voodoo lost his temper and started shouting at a goat herder who was [[{{FelonyMisdemeanor}} taking too long to cross the road]].[[/note]]
109* SouthAsianTerrorists: The main antagonists in the game are the Afghan OPFOR, an obvious expy of the Taliban who were ''actually'' suppose to be the Taliban before the Moral Guardians complained (they actually are referred to as the Taliban in the campaign, just not in multiplayer). ''Warfighter'' also has Pakistani jihadists.
110* StereotypeFlip: One of the game's first cutscenes is a passenger-eye-view from the interior of a pickup truck driving into a villiage in Afghanistan. The driver has a turban and a beard, and the stereo is blasting out appropriately ethnic-sounding music. Then the driver turns off the stereo and complains about your choice in music. Both characters are revealed to be American military personnel.
111* TheHeroDies: Rabbit subcums to his wounds and dies.
112* ToAbsentFriends: The final cutscene [[spoiler:when Preacher mourns Rabbit's death.]]
113* TruthInTelevision: Most of the campaign takes place during [[http://en.wikipedia.org/wiki/Operation_Anaconda Operation Anaconda]]. In particular, the events of the final two missions are similar to the real life death of [[http://en.wikipedia.org/wiki/Neil_C._Roberts Navy SEAL Neil Roberts]].
114* UniqueEnemy:
115** In the ''2010'' game, "Breaking Bagram" is the only level to feature enemy armor.
116** Also, in ''2010'', the level "Dorothy's a Bitch" contains an al-Qaeda militant that uses a pistol, who is encountered in the cave.
117** The HeavilyArmoredMook enemies in ''Warfighter''. They only appear in 3 levels, and there are only about 7 or 8 of them in the entire game.
118* UnreliableNarrator: In one of the trailers for the 2010 ''Medal Of Honor'', Sergeant James Patterson is leaving a voicemail for his wife back home, reassuring her that he's in no danger, and that all of the action is happening far away from him and his troops. Cue Sgt Patterson leading his men down the ramp of a Chinook into battle in the Shah-i-Kot Valley during one of the biggest American offensives in the early part of the war.
119* WeHaveReserves: [[GeneralFailure General Flagg]], who insists on committing the Rangers and the 10th Mountain Division to fight in a heavily contested region rather than letting the Tier 1 troops do their job first.
120* WhatHappenedToTheMouse: Argyrus, the undercover operative inside the Cleric's terrorist organization in ''Warfighter'', is playable for one mission (where he runs through a terrorist training course), then disappears for the rest of the game and is never mentioned again.

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