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* EvolvingMusic: The level themes will increase in intensity as the noose gets tighter for the player and as enemies hunt for them, with no combat giving you some creepy ambience, suspicion often giving plenty of ominous PsychoStrings as hunters go out searching, and the spotted and combat themes getting the blood pumping for the player to RunOrDie if they've been caught in a chase, or worse, close combat.


* RewardedAsATraitorDeserves: According to the instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole survivor is left in an electricshock chair to be tortured by the gang members for their own amusement.


Added DiffLines:

* RewardedAsATraitorDeserves: According to the instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole survivor is left in an electricshock chair to be tortured by the gang members for their own amusement.


* RewardedAsATraitorDeserves: According to the manual, Darkwoods Penitentiary, which is occupied by The Smileys is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole surviving staff member is left in an electric chair to be tortured by the gang members.

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* RewardedAsATraitorDeserves: According to the manual, instruction manual: Darkwoods Penitentiary, which is occupied by The Smileys Smileys, is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole surviving staff member survivor is left in an electric electricshock chair to be tortured by the gang members.members for their own amusement.

Added DiffLines:

* RewardedAsATraitorDeserves: According to the manual, Darkwoods Penitentiary, which is occupied by The Smileys is the same location that hosted Cash's "execution". Starkweather let The Smileys takeover the prison and kill all the prison staff and inmates so he can use it as a filming location. Meanwhile, the sole surviving staff member is left in an electric chair to be tortured by the gang members.


* DifficultySpike: In the first game, the increased emphasis on gunplay from about the tenth mission onwards makes the game substantially harder since it removes the player's key advantage of stealth and forces them to rely on Cash's rather bad aim with guns.


In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, PlayStation 2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].

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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, PlayStation 2 UsefulNotes/PlayStation2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].


* HyperspaceArsenal: ''Almost'' completely averted - the player characters can only carry three types of weapons and [[GoLookAtTheDistraction one lure]], and every item he's carrying is always visible on his person. However, no explanation is given for the spare ammunition he carries.

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* HyperspaceArsenal: ''Almost'' completely averted - the player characters can only carry three types of weapons and [[GoLookAtTheDistraction one lure]], lure, and every item he's carrying is always visible on his person. However, no explanation is given for the spare ammunition he carries.


** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's ''Grand Theft Auto'' Series. In ''GTA'', the game gives you the choice to kill innocents, but in terms of the overall story, they're just collateral damage from player decisions. Whereas in ''Manhunt'', you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. ''Manhunt'' hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion and doesn't allow you to skip them. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.

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** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's ''Grand Theft Auto'' Series. In ''GTA'', the game gives you the choice to kill innocents, but in terms of the overall story, they're just collateral damage from player decisions. Whereas in ''Manhunt'', you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. ''Manhunt'' hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion and doesn't allow you to skip them. Adding to it, while enemies and civilians in ''GTA'' die quickly with a grunt short scream, inflicting an execution on someone in ''Manhunt'' gives you an earful of desperate gags, screams, asphyxiation, blood gurgling, etc. all through the lengthy process. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.



** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing their neck with a syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].

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** [[{{Squick}} To elaborate]], the first game allows you to yank off a Mook's testicles with a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing and injecting their neck with a tranquilizer syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: If you ''really'' want to know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire]].



* ScoreMultiplier: Via the different kinds of execution.

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* ScoreMultiplier: Via the different kinds of execution.execution, with lengthier and more risky executions upping your score. Getting high scores in the first game unlocks concept art and bonus levels outside the main story. In the sequel it plays a decidedly different role, where [[spoiler: willingly indulging in sadistic violence for a high score and giving in to Leo's influence will swap the final level to Leo's perspective, where he kill Daniel's personality and take over his body in preparation for a Project rampage.]]


* AntiHero: Cash is clearly not a good guy, but he's up against people who are way worse than him, such as murderous {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

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* AntiHero: Cash is clearly not a good guy, person, but the people he's up against people who are way worse infinitely more vile and depraved than him, such as murderous with some of his opponents including sadistic {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...


* CruelAndUnusualDeath: Plenty of 'em.

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* CruelAndUnusualDeath: Plenty of 'em.'em, as every possible weapon has increasingly brutal ways to end someone's life.



* CutsceneIncompetence: About half of the first game basically consists of "Cash makes his way through an area, gets captured by Starkweather's goons in a cutscene, gets dumped out in a new location", rinse and repeat.
* DamselInDistress: The journalist certainly acts like this. Unlike the tramp in the previous EscortMission, she will panic if Cash leaves her for too long, and says stereotypically girly things (perhaps ironically) like complaining about her bad hair day. Unlike the tramp, Starkweather actively wants her dead which may explain why she is so frightened, and probably part of the reason the tramp wasn't as frightened as her is because he was too drunk to much notice his surroundings.
* DarkerAndEdgier: Thought the first game was absurdly grim, drenched in urban decay, and brutal? The sequel, complete with a level named "Sexual Deviants" that channels ''Film/{{Hostel}}'', is a giant TakeThat to you and everyone else who was apparently severely underestimating what Rockstar was capable of.

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* CutsceneIncompetence: About half of the first game basically consists of "Cash makes his way through an area, gets captured by Starkweather's goons in a cutscene, gets dumped out in a new location", location sans his gear", rinse and repeat.
* DamselInDistress: The journalist Journalist certainly acts like this. Unlike the tramp Tramp in the previous EscortMission, she will panic if Cash leaves her for too long, and says stereotypically girly things (perhaps ironically) like complaining about her bad hair day. Unlike the tramp, Tramp, Starkweather actively wants her dead and has sicced the Carcer Police after the both of them, which may explain why she is so frightened, and probably part of the reason the tramp Tramp wasn't as frightened as her is because he was too drunk to much notice his surroundings.
* DarkerAndEdgier: Thought the first game was absurdly grim, drenched in urban decay, and brutal? The sequel, complete with a level named "Sexual Deviants" that channels ''Film/{{Hostel}}'', is apparently a giant TakeThat to you and everyone else who was apparently severely underestimating underestimated what Rockstar was capable of.



** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's Grand Theft Auto Series. In GTA, the game gives you the choice to kill innocents but in terms of story; they're just collateral damage from player decisions, whereas in Manhunt you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. Manhunt hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.

to:

** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's Grand ''Grand Theft Auto Auto'' Series. In GTA, ''GTA'', the game gives you the choice to kill innocents innocents, but in terms of story; the overall story, they're just collateral damage from player decisions, whereas decisions. Whereas in Manhunt ''Manhunt'', you are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. Manhunt ''Manhunt'' hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion.fashion and doesn't allow you to skip them. It's as if Rockstar is distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly, inexcusable, and less glorious compared to what happens in a video game.



* DifficultySpike: In the first game, the increased emphasis on gunplay from about the tenth mission onwards makes the game substantially harder.

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* DifficultySpike: In the first game, the increased emphasis on gunplay from about the tenth mission onwards makes the game substantially harder.harder since it removes the player's key advantage of stealth and forces them to rely on Cash's rather bad aim with guns.



* EnemyDetectingRadar: This shows the enemy state, facing, and position. It is disabled on hardcore.
* EscortMission: Not as bad as most, since you can tell the escorted individuals to hide in the shadows until you've dealt with all the hunters. The tramp will have the presence of mind to actually follow Cash's instructions, whereas if the player leaves the journalist behind for too long she will panic and run after him, possibly giving away both of their positions.

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* EnemyDetectingRadar: This shows the enemy state, facing, and position. It is disabled on hardcore.Hardcore difficulty.
* EscortMission: Not as bad as most, since you can tell the escorted individuals to hide in the shadows until you've dealt with all the hunters. The tramp Tramp will have the presence of mind to actually follow Cash's instructions, whereas if the player leaves the journalist Journalist behind for too long long, she will panic and run after him, possibly giving away both of their positions.



* {{Gorn}}: Both games are infamous not just for the quantity of their violence, but the realism and sheer brutality of it. There's no monsters or zombies here, just desperate and blood-thirsty men hunting each other for sport or for pleasure. The second game goes even further than the first in this regard, and its executions were so drawn-out and sadistic that the game's initial computer release and console versions were heavily censored.

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* {{Gorn}}: Both games are infamous not just for the quantity of their violence, but the realism and sheer brutality of it. There's no monsters or zombies here, just desperate and blood-thirsty men hunting each other for sport sport, for money, or for pleasure. The second game goes even further than the first in this regard, and its executions were so drawn-out and sadistic that the game's initial computer release and console versions were heavily censored.



* KarmaMeter: The second game, surprisingly. Performing more Violent and Gruesome level executions (both of which tend to be [[ColdBloodedTorture more sadistic and gratuitous]] than Hasty level ones) awards more style points. Your style point count by the penultimate level determines whether you get the normal final level where [[spoiler:Danny enters his mind and kills the Leo personality and is given a new identity to live a peaceful life]] or the alternate where [[spoiler:Leo kills the Danny personality, and prepares to go on a SerialKiller [[OmnicidalManiac murder spree]].]]

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* KarmaMeter: The second game, surprisingly. Performing more Violent and Gruesome level executions (both of which tend to be [[ColdBloodedTorture more sadistic and gratuitous]] than Hasty level ones) awards more style points. Your style point count by the penultimate level determines whether you get the normal final level where [[spoiler:Danny enters his mind and kills the Leo personality and is given a new identity to live a peaceful life]] or the alternate where [[spoiler:Leo kills the Danny personality, and prepares to go on a SerialKiller [[OmnicidalManiac murder spree]].spree.]]



* ALighterShadeOfBlack: James Earl Cash is a vicious killer through and through, but considering how much worse Starkweather, Cerberus, the gangs, and even the police are, it's not hard to root for him.

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* ALighterShadeOfBlack: James Earl Cash is a vicious killer through and through, and has to be on death row for some reason or other... but considering how much worse Starkweather, Cerberus, the gangs, and even the police are, it's not hard to root for him.



* LudicrousGibs: ''Oh so much''.

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* LudicrousGibs: ''Oh so much''.much'', especially when using heavier weaponry or guns at close range.



* MookHorrorShow: Picking off enemies one by one and watching them become increasingly frightened as their numbers grow smaller is immensely satisfying. ''WebAnimation/ZeroPunctuation'' described it as the logical opposite to a ''Franchise/FridayThe13th'' film, in that he played "a desperate, terrified, normal guy, stalking and dispatching droves of masked psychotics."

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* MookHorrorShow: Picking off enemies one by one and watching them become increasingly frightened as their numbers grow smaller is immensely satisfying. ''WebAnimation/ZeroPunctuation'' described it as the logical opposite to a ''Franchise/FridayThe13th'' film, in that he played was playing as "a desperate, terrified, normal guy, stalking and dispatching droves of masked psychotics."



** James Earl Cash's name is likely derived from James Earl Ray, the man who shot MLK Jr.
* RuleThirtyFour: The first game's premise hinges upon this. As if to make sure the players were as squicked-out as possible, Starkweather repeatedly makes oblique (and [[InLoveWithYourCarnage not-so-oblique]]) references to how well he's responding to Cash's performance.
** Also used in parts of Manhunt 2, the most obvious being the [[BondageIsBad BDSM club]] with a Film/{{Hostel}}-esque TorturePorn dungeon, and UnsexySadist Hunters [[CombatSadomasochist that get their rocks off from this flavor of murder and mayhem]].

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** James Earl Cash's name is likely derived from James Earl Ray, the man who shot MLK Martin Luther King Jr.
* RuleThirtyFour: The first game's premise hinges upon this.this and uses it for horror. As if to make sure the players were as squicked-out as possible, Starkweather repeatedly makes oblique (and [[InLoveWithYourCarnage not-so-oblique]]) references to how well he's responding to Cash's performance.
** Also used in parts of Manhunt 2, ''Manhunt 2'', the most obvious being the [[BondageIsBad BDSM club]] with a Film/{{Hostel}}-esque ''Film/{{Hostel}}''-esque TorturePorn dungeon, and UnsexySadist Hunters [[CombatSadomasochist that get their rocks off from this flavor of murder and mayhem]].



** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from Manhunt 1 appear as a shirt on certain GTAIV [=NPCs=] as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.

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** It seems Manhunt ''Manhunt'' potentially is an example of a game that takes place in both universes like Bully, ''Bully'', since Carcer City in (in certain NPC dialogue in GTAIV ''GTAIV'') is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, ''GTAIII'', the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from Manhunt 1 ''Manhunt'' appear as a shirt on certain GTAIV ''GTAIV'' [=NPCs=] as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.



* TheStoic: James Earl Cash. How he's internally handling the game events, and the details of what landed him in prison in the first place, are completely up to the player's imagination.

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* TheStoic: James Earl Cash. How he's internally handling the game events, and the details of what landed him in prison in the first place, are completely up to the player's imagination. He only loses his cool a couple of times, and the amount of times he actually speaks can be counted on one hand.



* WellDoneSonGuy: Several of the Skinz talk to themselves about wanting to make their dead fathers proud of them.

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* WellDoneSonGuy: Several of the Skinz talk to themselves about wanting to make their dead (and implied to be abusive) fathers proud of them.



** The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was [[WhatCouldHaveBeen meant to be a boss character called]] [[http://manhunt.wikia.com/wiki/Scarecrow The Scarecrow]], who would have been the former leader of The Smileys.

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** The hobo in the first game that you had to escort through Innocentz Turf to the Graveyard. There is some production art that shows that he was [[WhatCouldHaveBeen meant to be a boss character called]] [[http://manhunt.wikia.com/wiki/Scarecrow The Scarecrow]], who would have been the former leader of The Smileys.Smileys that was disgraced by Starkweather, separated from his Scarecrow persona until he reacquired his outfit and weapon.


* ButNotTooBlack / AmbiguouslyBrown: Cash, if [[ANaziByAnyOtherName The Skinz']] motivation in hunting him is anything to go by.
** On the other hand, being [[ThoseWackyNazis neo-Nazis]], this can extend to [[TheSocialDarwinist anybody "non-Aryan"]], which can make Cash AmbiguouslyJewish, ButNotTooForeign, and more. That is, of course, assuming that Starkweather didn't just lie to them so they'd try to kill him.

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* ButNotTooBlack / AmbiguouslyBrown: ButNotTooBlack: Cash, if [[ANaziByAnyOtherName The Skinz']] motivation stated motivations in hunting him is anything to go by.
** On the other hand, being [[ThoseWackyNazis neo-Nazis]], this can extend to [[TheSocialDarwinist anybody "non-Aryan"]], which can make Cash AmbiguouslyJewish, AmbiguouslyBrown, ButNotTooForeign, and possibly more. That is, of course, assuming that Starkweather didn't just lie to them about Cash's ethnicity so they'd try to kill him.



* [[CrapsackWorld Crapsack City]]: ...is an understatement of how fucked up Carcer City is.

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* [[CrapsackWorld Crapsack City]]: ...is an CrapsackWorld: An understatement of how fucked up Carcer City is.is, considering the multiple gangs of killers and madmen that willingly play along with a snuff film ring for kicks, and how one disgraced film director can pull someone off of death row just to star in his latest project.



** [[{{Squick}} To elaborate]], the first game allows you to [[TooMuchInformation yank off a Mook's testicles with a]] {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing their neck with a syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: [[IWarnedYou If you]] ''[[IWarnedYou really]]'' [[IWarnedYou want to know]], one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire!]]

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** [[{{Squick}} To elaborate]], the first game allows you to [[TooMuchInformation yank off a Mook's testicles with a]] a {{Si|nisterScythe}}ckle. The second game keeps that, and features one PlayedForLaughs ([[AmusingInjuries kicking the victim in the groin]] [[MoodWhiplash before stabbing their neck with a syringe]]), and three [[RuleOfScary Played For Scares]] big time! [[spoiler: [[IWarnedYou [[spoiler: If you]] ''[[IWarnedYou really]]'' [[IWarnedYou you ''really'' want to know]], know, one shoves a shovel between the legs, at an angle the spade will cut off the victim's junk, another yanks off the groin with a pair of pliers, and the third saws through the groin with a length of barbed wire!]] wire]].



* MediaWatchdog[=/=]MoralGuardians: They reacted as badly as could be expected to the first game, and [[BannedInChina more badly than was expected]] to the second.

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* MediaWatchdog[=/=]MoralGuardians: MediaWatchdog: They and the MoralGuardians reacted as badly as could be expected to the first game, and [[BannedInChina more badly than was expected]] to the second.



* MurderSimulators: Inspired a great deal of controversy because of it.
* NailEm: Found in the junkyard that the Skinz call home.
* NoGearLevel: Although some levels allow weapons to persist, Cash is frequently stripped of his weapons on some levels. It's usually justified when bad guys jump cash and take his stuff, but there's at least one case where there's no explaination (e.g. when starting the journalist escort mission). Once you find the weapon, you can proceed through the level as normal.
* NoNameGiven: The tramp, the journalist, the white rabbit etc.

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* MurderSimulators: Inspired a great deal of controversy because of it.the first game becoming a publicly recognized example of this trope.
* NailEm: Found Nailguns are found in the junkyard that the Skinz call home.
* NoGearLevel: Although some levels allow weapons to persist, Cash is frequently stripped of his weapons on some levels. It's usually justified when bad guys are shown to jump cash Cash and take his stuff, but there's at least one case where there's no explaination explanation at all (e.g. when starting the journalist Journalist escort mission). Once you find the any weapon, you can proceed through the level as normal.
* NoNameGiven: The tramp, Tramp, the journalist, Journalist, the white rabbit White Rabbit etc.



* OffscreenMomentOfAwesome: Piggsy is not to be underestimated. Despite multiple Cereberus trained around the Starkweather Estate, he is able to infiltrate the place on his own with no problems. Extra points to Piggsy for being armed with nothing but a chainsaw whilst taking on trained soldiers with guns. Given that Piggsy was Cash's predecessor, it makes sense that he is just as much dangerous as Cash is.

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* OffscreenMomentOfAwesome: Piggsy is not to be underestimated. Despite the multiple Cereberus trained soldiers stationed around the Starkweather Estate, he is able to infiltrate the place on his own with no problems. Extra points to Piggsy for being naked and armed with nothing but a chainsaw whilst taking on trained soldiers with guns. Given that Piggsy was Cash's predecessor, it makes sense that he is just as much dangerous as Cash is.



* OneManArmy: Cash cuts his way through dozens of hired goons and Starkweather's personal army all by himself.

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* OneManArmy: A mostly stealth-based variant, Cash cuts his way through dozens of hired goons and Starkweather's personal army all by himself.



* PetTheDog: We're not given a whole lot of reasons to like Cash, but (trying) to save his family has to count for something.
** Later on [[spoiler:he does help the journalist reach her apartment safely and urges her to leave the city, even after she witnessed him possibly murder several police officers.]]

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* PetTheDog: We're not given a whole lot of reasons to like Cash, but (trying) him genuinely trying to save his family has to count for something.
** Later on [[spoiler:he does help the journalist Journalist reach her apartment safely and urges her to leave the city, even after she witnessed him possibly murder several police officers.]]



*** Also goes hand-in-hand with some of [[InsaneEqualsViolent the Smileys]], as well as the more mentally unbalanced gangs in Manhunt 2.

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*** Also goes hand-in-hand with some of [[InsaneEqualsViolent the Smileys]], as well as the more mentally unbalanced gangs in Manhunt 2.''Manhunt 2''.



** The final scene is named Film/{{Deliverance}} and it features Piggsy, an insane nude man who believes he's a ''pig'' and constantly ''squeals''...

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** The final scene is named Film/{{Deliverance}} ''Film/{{Deliverance}}'' and it features Piggsy, an insane nude man who believes he's a ''pig'' and constantly ''squeals''...



* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you regret your decision. The game's combat system is clunky and awkward enough to make stealth seem massively preferable by design. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler: pursued by half of Carcer City's police force or facing off against several of Starkweather's troopers]].

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* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you swiftly regret your decision. The game's combat system is intentionally designed to be clunky and awkward enough to make stealth seem massively preferable by design.preferable. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler: pursued by half of Carcer City's police force or facing off against several of Starkweather's troopers]].



** [[spoiler: Leo in Manhunt 2 can be a different spin on this: a seemingly ordinary guy who forces otherwise "good" characters in games into committing brutal murders to satisfy his own psychotic tendencies, thus "taking over" the character themselves.]]

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** [[spoiler: Leo in Manhunt 2 ''Manhunt 2'' can be a different spin on this: a seemingly ordinary guy who forces otherwise "good" characters in games into committing brutal murders to satisfy his own psychotic tendencies, thus "taking over" the character themselves.]]



* TorturePorn: The first game is a slight subversion, as it revolves around a SnuffFilm ring, and even the worst executions are relatively quick and clean compared to usual TorturePorn. The second game, which takes inspiration from most of the SlasherMovie genre, takes this trope, [[UpToEleven and runs with it to the endzone]], with the "Violent", "Gruesome", and "Environmental" kills [[ColdBloodedTorture all out to inflict as much pain on the helpless victim]] as possible before killing them. This is also clearly invoked in the "Sexual Deviants" level, which takes place in BDSM club "Dungeon" that is one giant homage to Film/{{Hostel}}.

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* TorturePorn: The first game is a slight subversion, as it revolves around a SnuffFilm ring, and even the worst executions are relatively quick and clean compared to usual TorturePorn. The second game, which takes inspiration from most of the SlasherMovie genre, takes this trope, [[UpToEleven and runs with it to the endzone]], with the "Violent", "Gruesome", and "Environmental" kills [[ColdBloodedTorture all out to inflict as much pain on the helpless victim]] as possible before killing them. This is also clearly invoked in the "Sexual Deviants" level, which takes place in BDSM club "Dungeon" that is one giant homage to Film/{{Hostel}}.''Film/{{Hostel}}''.



* UnratedEdition: ''Manhunt 2'' for PC: the original AO-rated version was finally released - in 2009

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* UnratedEdition: ''Manhunt 2'' for PC: the original AO-rated version was finally released - in 20092009.


** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's Grand Theft Auto Series. In GTA, the game gives you the choice to kill innocents, whereas in Manhunt you ''have'' to kill your enemies in the most gruesome ways in order to progress and survive. Manhunt hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion. It's as if Rockstar is pointing out the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly than what happens in a video game.

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** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's Grand Theft Auto Series. In GTA, the game gives you the choice to kill innocents, innocents but in terms of story; they're just collateral damage from player decisions, whereas in Manhunt you ''have'' are ''forced'' to kill your enemies in the most gruesome ways in order to progress and survive. Manhunt hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion. It's as if Rockstar is pointing out distinguishing the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly than ugly, inexcusable, and less glorious compared to what happens in a video game.


* DeconstructionGame: The first game deconstructs and satirizes the conventional relationship between player and player character in violent video games. The player character James Earl Cash is being controlled from the outset by Starkweather, a weird creepy guy sitting in a dark room in front of a computer screen, who watches him through cameras and urges him to commit unspeakably horrific acts. It's pretty obvious who Starkweather is meant to represent. And why does Starkweather urge Cash to carry out these shockingly violent murders? For no better reason than he finds them [[SnuffFilm entertaining]] (not to mention sexually arousing).

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* DeconstructionGame: DeconstructionGame:
**
The first game deconstructs and satirizes the conventional relationship between player and player character in violent video games. The player character James Earl Cash is being controlled from the outset by Starkweather, a weird creepy guy sitting in a dark room in front of a computer screen, who watches him through cameras and urges him to commit unspeakably horrific acts. It's pretty obvious who Starkweather is meant to represent. And why does Starkweather urge Cash to carry out these shockingly violent murders? For no better reason than he finds them [[SnuffFilm entertaining]] (not to mention sexually arousing).arousing).
** The first game also deconstructs the controversy of games glorifying violence and murder, like in Rockstar's Grand Theft Auto Series. In GTA, the game gives you the choice to kill innocents, whereas in Manhunt you ''have'' to kill your enemies in the most gruesome ways in order to progress and survive. Manhunt hides under no pretences of glory and esteem, as it shows its executions in a long, gory, and brutal fashion. It's as if Rockstar is pointing out the difference between real-life violence and video game violence, and how real-life violence is ''far'' more ugly than what happens in a video game.

Added DiffLines:

* OffscreenMomentOfAwesome: Piggsy is not to be underestimated. Despite multiple Cereberus trained around the Starkweather Estate, he is able to infiltrate the place on his own with no problems. Extra points to Piggsy for being armed with nothing but a chainsaw whilst taking on trained soldiers with guns. Given that Piggsy was Cash's predecessor, it makes sense that he is just as much dangerous as Cash is.


In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, PlayStation 2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii.

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In between ''VideoGame/GrandTheftAuto'' outings, Rockstar Games published ''Manhunt'' and ''Manhunt 2'', two controversial [[StealthBasedGame stealth]]/[[PsychologicalHorror psychological]] SurvivalHorror games that share gameplay mechanics, similar settings, and [[NonLinearSequel little else]]. It is one of Rockstar Game's most infamous masterpieces, and the TropeCodifier for games going too [[RatedMForMoney controversial]] and too [[MurderSimulators bloody]] for the public to accept. The first was released in 2003 for PC, PlayStation 2 and Xbox; the second in 2008, for the same platforms and also the PSP and Wii.
Wii. Up until the release of ''VideoGame/{{Hatred}}'', the uncut version of ''2'' was notable for being the only game to be released to carry the AO (Adults Only) rating for violence alone[[note]]''VideoGame/ThrillKill'' also received the rating, but it was never published[[/note]].

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