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* AntiHero: Cash is clearly not a good guy, but he's up against people who are way worse than him, such as {{p|aedoHunt}}edophiles and murderous [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

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* AntiHero: Cash is clearly not a good guy, but he's up against people who are way worse than him, such as murderous {{p|aedoHunt}}edophiles and murderous [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...


** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from Manhunt 1 appear as a shirt on certain GTAIV NPCs as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.

to:

** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from Manhunt 1 appear as a shirt on certain GTAIV NPCs [=NPCs=] as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.


* ''{{Gorn}}'': Both games are infamous not just for the quantity of their violence, but the realism and sheer brutality of it. There's no monsters or zombies here, just desperate and blood-thirsty men hunting each other for sport or for pleasure. The second game goes even further than the first in this regard, and its executions were so drawn-out and sadistic that the game's initial computer release and console versions were heavily censored.

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* ''{{Gorn}}'': {{Gorn}}: Both games are infamous not just for the quantity of their violence, but the realism and sheer brutality of it. There's no monsters or zombies here, just desperate and blood-thirsty men hunting each other for sport or for pleasure. The second game goes even further than the first in this regard, and its executions were so drawn-out and sadistic that the game's initial computer release and console versions were heavily censored.


* AndNowForSomeoneCompletelyDifferent: In the sequel, Danny is the main character but Leo is playable in the chapters [[{{Flashback}} that takes place 6 years ago]], [[spoiler: and the AlternateEnding, where he kills Danny]].

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* AndNowForSomeoneCompletelyDifferent: In the sequel, Danny is the main character but Leo is playable in the chapters [[{{Flashback}} that takes place 6 years ago]], [[spoiler: and the AlternateEnding, alternate ending, where he kills Danny]].



*** The second game takes this idea further: Leo acts much like Starkweather, who serves as MissionControl, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a PayEvilUntoEvil sense, but then it's revealed [[spoiler: he's really your EnemyWithin, and wants to destroy your original NiceGuy personality in order to perform a SplitPersonalityTakeover on you: which, in the AlternateEnding that's unlocked from high enough "ratings" on each level, [[TheBadGuyWins is exactly what he does]].]]

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*** The second game takes this idea further: Leo acts much like Starkweather, who serves as MissionControl, while encouraging Danny to commit Violent and Gruesome Executions against the Hunters. Played with even more so than in the first game: at first, Leo seems justified, in a PayEvilUntoEvil sense, but then it's revealed [[spoiler: he's really your EnemyWithin, and wants to destroy your original NiceGuy personality in order to perform a SplitPersonalityTakeover on you: which, in the AlternateEnding alternate ending that's unlocked from high enough "ratings" on each level, [[TheBadGuyWins is exactly what he does]].]]


** In terms of gameplay, the first half of the game is primarily stealth-based SurvivalHorror, while the second half is more heavily based around gunplay, with less of an emphasis on SurvivalHorror tropes. In terms of plot, the game begins as a VideoNasty-style horror story which plays its SnuffFilm premise to the hilt, but after Starkweather betrays Cash it becomes more of an action-heavy revenge thriller in which the player character faces off against corrupt cops and special forces teams, with Piggsy being the only conventional "horror" character in the latter half of the game.

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** In terms of gameplay, the first half of the game is primarily stealth-based SurvivalHorror, while the second half is more heavily based around gunplay, with less of an emphasis on SurvivalHorror tropes. In terms of plot, the game begins as a VideoNasty-style {{Video Nast|ies}}y-style horror story which plays its SnuffFilm premise to the hilt, but after Starkweather betrays Cash it becomes more of an action-heavy revenge thriller in which the player character faces off against corrupt cops and special forces teams, with Piggsy being the only conventional "horror" character in the latter half of the game.


** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe.

to:

** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe. A cut gang from Manhunt 1 appear as a shirt on certain GTAIV NPCs as well. More references in the HD universe appear with several TV-MK figures appearing in the in-game television and with several medications made by The Project appearing in-game with the Internet.


** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea.

to:

** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea. While the aesthetics and models are that of GTAIII, the tone and atmosphere is much more reminiscent of of the darker and edgier HD Universe.


** It seems Manhunt is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue is referenced to be a shithole and the wiki goes with this idea.

to:

** It seems Manhunt potentially is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue in GTAIV is referenced to be a shithole and the wiki goes with this idea.

Added DiffLines:

** It seems Manhunt is an example of a game that takes place in both universes like Bully, since Carcer City in certain NPC dialogue is referenced to be a shithole and the wiki goes with this idea.


** Played straight with [[EgomaniacHunter Ramirez of The Wardogs]] and the [[GasMaskMooks Cerberus team leader]], both heads of their respective gangs and both playing out like standard boss battles, complete with health bar. [[ContractualBossImmunity Executions don't work on them]], forcing you to beat them in gunfights. That being said, they're hardly any more resilient than basic enemies - a headshot will kill Ramirez instantly, and the Cerebus team leader only requires a few extra rounds from the assault rifle than the amount that would kill any Cerebus team member.

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** Played straight with [[EgomaniacHunter Ramirez of The Wardogs]] and the [[GasMaskMooks Cerberus team leader]], both heads of their respective gangs and both playing out like standard boss battles, complete with health bar. [[ContractualBossImmunity Executions don't work on them]], Ramirez]], forcing you to beat them him in gunfights. gunfight. And while the Cerberus Leader can be executed, he's being guarded by many of his soldiers, so managing to get him alone and sneak up behind him is a very difficult task. That being said, they're hardly any more resilient than basic enemies - said, a headshot from a weapon capable of shattering one's skull (the shotgun or the sniper rifle) will kill them instantly. In Ramirez instantly, and case, these two are the Cerebus only weapons you have available to face him, so simply managing to shoot him in the head will suffice. As for the Cerberus team leader only requires a few extra rounds leader, unless you have brought either one from the previous scene (which is very unlikely as they will prove highly ineffective against the horde of assault rifle than the amount that would wielding Cerberus guarding Starkweather), you have to practically empty a full clip on him to kill any Cerebus team member.him.



* PrettyLittleHeadshots: Averted - close-up headshots with even the basic revolver are liable to blow half an enemy's face off.

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* PrettyLittleHeadshots: Averted - Completely averted in the second game- close-up headshots with even the basic revolver are liable to blow half an enemy's face off.off. Only partially averted in the first one- such a feat is exclusive to the shotguns and the sniper rifle, while all the other weapons leave no marks on the head.



* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you regret your decision. The game's combat system is clunky and awkward enough to make stealth seem massively preferable by design. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler: pursued by half of Carcer City's police force or facing off against seven of Starkweather's troopers]].

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* StealthBasedGame: Although the stealth is technically optional, trying to take on hunters directly in the first game will make you regret your decision. The game's combat system is clunky and awkward enough to make stealth seem massively preferable by design. The firearms sections of the game make little use of stealth, although it certainly helps when [[spoiler: pursued by half of Carcer City's police force or facing off against seven several of Starkweather's troopers]].



* TimeLimitBoss: Cash is given 2½ minutes to chase after and kill Ramirez before he calls for backup.

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* TimeLimitBoss: Cash is given 2½ minutes to chase after and kill Ramirez before he calls for backup.backup, although failing to do him in within said time will not fail the mission, it will simply give you more enemies to kill.



** If you also [[FinishingMove Execute]] a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains [[WhyDontYouJustShootHim why they don't attack you]] [[TakeYourTime until you're done with the Execution...]] although it brings up the FridgeLogic of how they can vomit [[MalevolentMaskedMen if they've got a mask on them...]]

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** If you also [[FinishingMove Execute]] a Hunter in full-view of other Hunters in the same game, they also vomit in horror, which explains [[WhyDontYouJustShootHim why they don't attack you]] [[TakeYourTime until you're done with the Execution...]] although it brings up the FridgeLogic of how they some of them can vomit [[MalevolentMaskedMen if they've got a mask on them...]]



* YourHeadASplode: In the first game, only close-range shotguns and sniper rifle headshots invoke this trope. In the second game, any headshot within a certain range will cause this, as will all firearm executions. In both games, certain melee weapons -- including the baseball bat, the chainsaw, and the shovel -- can cause this.

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* YourHeadASplode: In the first game, only close-range shotguns and sniper rifle headshots invoke this trope. In the second game, any headshot within a certain range will cause this, as will all firearm executions. In both games, certain melee weapons -- including weapons, although the same escalation applies here --while head explosions were exclusive to the most gruesome baseball bat, bat and chainsaw executions in the chainsaw, and first game, practically every execution that involves a blow to the shovel -- can cause this.head results in the head exploding in the second, in some removed executions the head even explodes from being stomped on or hit by a knee strike!


* FiveBadBand: Although [[BigBad Starkweather]] gets most of the spotlight, there are a few guys that he manipulates under him that form a classic FiveBadBand, ([[WhatCouldHaveBeen give or take a few characters left on the cutting room floor]]).
** BigBad: [[CaptainObvious Lionel Starkweather]] - [[AnticlimaxBoss Although he's nowhere near intimidating in a one-on-one fight]] ([[spoiler: [[TooDumbToLive ESPECIALLY]] [[MuggingTheMonster against a]] [[RoaringRampageOfRevenge PISSED OFF]] [[TheDogBitesBack James Earl Cash]]]]), [[TheChessmaster his ability to essentially control all of Carcer City]] (on [[{{Gangsterland}} both]] [[CorruptCop sides]] [[WretchedHive of the law]]) make him somebody who can draft anybody he wants to star as "[[InsistentTerminology extras]]" in his SnuffFilm.
** CoDragons: [[ScaryBlackMan Ramirez]], and [[NoNameGiven the Leader]] of [[GasMaskMooks the Cerberus Unit]]. Ramirez also has shades of TheEvilGenius (or at least a VERY ManipulativeBastard), as he directly leads [[CrazySurvivalist the Wardogs]], and is implied to directly control the rest of Carcer City's gangs for Starkweather.
** TheBrute: [[FatBastard Piggsy]]: [[OneSceneWonder We don't see him in action much]] [[DragonTheirFeet until literally the last level]], but the fact [[MadwomanInTheAttic he's chained up in Starkweather's basement]] means he must have SOME reason to keep such a THING around. Most {{Fanon}} interpretations see Piggsy as a frequent "star" of Starkweather's SnuffFilm ring, [[AxCrazy and a really uncontrollable one at that]].
** EvilGenius: [[CorruptCop Police Chief Gary Schaffer.]] Again, [[OneSceneWonder only "appears"]] [[TheFaceless in a phone-call with Starkweather]], but since he has scores of [[CorruptCop Corrupt Cops]] on his payroll [[spoiler: to hunt after James Earl Cash and The Reporter near the end of the game]], he must be good at working the legal side of Carcer City, and ensuring NO evidence gets out on Starkweather's SnuffFilm ring. May borderline with TheDarkChick, given how the phone call has him jerked around by Starkweather, implying he's being blackmailed as much as being rewarded bribes.
** DarkChick: The White Rabbit. He actually comes off as the most "sane" of Starkweather's killers and is fairly easy to defeat, as opposed to the others.
** [[spoiler: SixthRangerTraitor: [[TheDogWasTheMastermind The Tramp]] you escort in "Drunk Driving", assuming he was [[WhatCouldHaveBeen still the secret identity of "The Scarecrow", a boss cut from the game]].]]
** [[spoiler: TheManBehindTheMan: Mr. Nasty, the producer of Valiant Video Enterprises, which sells Starkweather's [[SnuffFilm Snuff Films]]. Again, [[WhatCouldHaveBeen this assuming the information presented about him is still canon]], or indeed that "Mr. Nasty" isn't just one of Starkweather's pseudonyms.]]


* BittersweetEnding: [[spoiler: ''Manhunt 2'' canonically ends with Daniel finally taking down [[AxCrazy Leo]]'s personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel [[StartingANewLife sets out to live a new life as David Joiner]].]]

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* BittersweetEnding: [[spoiler: ''Manhunt 2'' canonically ends with Daniel finally taking down [[AxCrazy Leo]]'s personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel [[StartingANewLife sets out to live a new life as David Joiner]].]]BittersweetEnding:



** [[spoiler: ''Manhunt 2'' canonically ends with Daniel finally taking down [[AxCrazy Leo]]'s personality. Unfortunately, The Project have wiped out his memories in order to avoid Leo from reentering his mind. After that, Daniel wakes up in the middle of a road without any knowledge of who he is. Then, he finds a package containing info regarding his new identity and home. With this, Daniel [[StartingANewLife sets out to live a new life as David Joiner]].]]



* BlackComedy: Starkweather's comments can be kind of funny every now and then. If anything this makes him even ''more'' frightening than he would otherwise be.

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* BlackComedy: BlackComedy:
**
Starkweather's comments can be kind of funny every now and then. If anything this makes him even ''more'' frightening than he would otherwise be.


Added DiffLines:

* BloodierAndGorier: The executions in ''Manhunt 2'' are considerably more brutal than the ones in the first, so much so that they had to be censored to avoid an AO rating!

Added DiffLines:

** And to name a few of the puns off:
*** Fueled By Hate: Cash is finding fuel cans while being chased by white supremacists.
*** Strapped For Cash: Being strapped for cash means you don't have any money. Cash must rescue his strapped and bound family from the Wardogs.
*** View Of Innocence: Cash has to find a film Starkweather made for him, where gets a view of the Innocentz murdering his family on camera.
*** Drunk Driving: Cash must escort a drunkard through the streets of Carcer City.
*** Trained To Kill: Cash is stalking and murdering police officers in a train yard.
*** Key Personnel: Cash is trying to assassinate the Cerberus Leader for his keys.


In spite of the controversy, the game was quite well-received for its original premise, tight stealth gameplay and frightening atmosphere, but also attracted significant criticism for its [[ActionBasedMission shifting emphasis on gunplay over stealth]] in the latter portion of the game. Despite this shift in game play,however, it was impressive that the game managed to stay frightening, as while Cash was a good shot, you were often surrounded by enemies who would either surround and flank you, or have better guns.

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In spite of the controversy, the game was quite well-received for its original premise, tight stealth gameplay and frightening atmosphere, but also attracted significant criticism for its [[ActionBasedMission shifting emphasis on gunplay over stealth]] in the latter portion of the game. Despite this shift in game play,however, it was impressive that play, the game managed to stay frightening, as while Cash was a good shot, you were often surrounded by enemies who would either surround and flank you, or have better guns.


* AntiHero: Cash is clearly not a good guy, but he's up against people who are way worse than him, such as {{p|aedoHunt}}edophiles and [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

to:

* AntiHero: Cash is clearly not a good guy, but he's up against people who are way worse than him, such as {{p|aedoHunt}}edophiles and murderous [[ANaziByAnyOtherName neo-Nazis]]. He's also shown [[EvenEvilHasLovedOnes to try and save his family]] ([[spoiler: and declares ItsPersonal when Starkweather [[KickTheMoralityPet kills them out of spite]]]]) and guides an innocent journalist to safety even after she witnessed him slaughter a bunch of police officers ([[spoiler: albeit [[CorruptCop ones on Starkweather's payroll]]]]). In fact, the only indication we have that Cash is evil at all is the fact that he was a DeathRow inmate, [[NoodleIncident for unknown reasons]]... although, given [[ImprobableWeaponUser his familiarity with guns and improvised weapons]], he probably isn't the victim of a FrameUp...

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