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* AllLowercaseLetters: All of the titles in the series (except ''jubeat Qubell'' and ''jubeat Ave.''), not counting the "APPEND" versions.

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* AllLowercaseLetters: All of the titles in the series (except ''jubeat Qubell'' Qubell'', ''jubeat Ave.'' and ''jubeat beyond the Ave.''), not counting the "APPEND" versions.



** Unlocking older songs became significantly easier in ''clan''. First, online matching now matches you with players playing songs with ''similar song lengths'', instead of the exact same song. With the Song Conduction mechanic retained from ''Qubell'', if any of them are playing an older song you don't have unlocked, you get that song unlocked too. Secondly, the version's unlock tree has a section dedicated to unlocking older songs, where up to nine (11 in ''festo'') random locked songs from previous versions will be made available to unlock with relatively limited grinding - and you can ''choose'' which ones to unlock first.
** After a late March patch to ''clan'', the exchange rate for producing higher grade "omiyage" was dramatically reduced, with the requirements to produce silver, gold and rainbow grade "omiyage" cut to half, one-fifth and one-tenth their previous exchange rates respectively. Furthermore, lower grade multi-coloured "omiyage" could now be exchanged for higher grade multi-coloured "omiyage".

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** Unlocking older songs became significantly easier in ''clan''. First, ''clan'' made significant changes to the online matching now matches you with system, by expanding the matching algorithm to players playing songs with ''similar song lengths'', instead of the exact same song. With the Song Conduction mechanic retained from ''Qubell'', if any of them are playing an older song you don't have unlocked, you get that song unlocked too. Secondly, the version's unlock tree has a section dedicated to unlocking older songs, where up to nine (11 in ''festo'') random locked songs from previous versions will be made available to unlock with relatively limited grinding - and you can ''choose'' which ones to unlock first.
too.
** After a late March late-March patch to ''clan'', the exchange rate for producing higher grade "omiyage" was dramatically reduced, with the requirements to produce silver, gold and rainbow grade "omiyage" cut to half, one-fifth and one-tenth their previous exchange rates respectively. Furthermore, lower grade multi-coloured "omiyage" could now be exchanged for higher grade multi-coloured "omiyage".
** ''clan'' and ''festo'' had relatively tame old song unlock systems compared to earlier versions. Up to nine (11 in ''festo'') random locked songs from previous versions will be made available to unlock with relatively limited grinding - and players could ''choose'' which ones to unlock first.
** ''beyond the Ave.'' introduced two layers of this in a patch. First, an additional old song unlock system was added. Locked songs not excluded from the "Music Conduction" mechanic may be made playable during Bonus Tune. The intention is for the player to play it and unlock it by matching with a player who has the song unlocked. However, this is harder for less popular songs (and makes it harder to cycle the song out), so there is a backup unlock condition: if such a locked song is played three times under Bonus Tune, it becomes unlocked for the player.

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* ''jubeat Ave.'' (2022) -- '''current version'''

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* ''jubeat Ave.'' (2022) (2022)
** ''jubeat beyond the Ave.'' (2023)
-- '''current version'''

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** Trying to unlock specific older non-default songs, especially those not within the "unlock tree" of that particular version (if it has old songs), is often exponentially more difficult - either you grind until the game eventually gives you one, find someone who has the song to Local Match with you and play it together, or you'll have to be at the mercy of Matching Select and pray that the game matches with someone who has a song you're looking for (and not another beginner playing another licensed song). The difficulty in unlocking old songs was partially alleviated since ''clan'' through the expanded Matching Select system (for getting old songs through Song Conduction) and a shop for directly unlocking old songs, but there is still a substantial luck and grinding element in both.[[note]]The expanded matching system doesn't fix the problem that certain songs are not played very often and are thus hard to unlock through matching. As for the shop, nine (''clan'') or 11 (''festo'') random old songs are made available to unlock from there. However, to ''change'' what's available in the shop, you either have to unlock a song (which costs in-game currency) or force one of the songs out by unlocking it through matching... and that only causes one other song to be made available, replacing the song you have unlocked. To top things off, some event/version final boss songs are priced significantly higher than the average song. Finally, in what may be a sign of things to come, ''festo'' made the songs unlockable in the last two ''clan'' events (Street Battle #4 and BEMANI Summer Greetings) solely unlockable through the shop![[/note]] Oh, and did we mention that about ''half'' the entire game's tracklist consists of such locked old songs?
** In earlier versions and in select events of ''jubeat Qubell'', one even had to grind for markers (the note animations contained within the squares), and background colors. Some unlock requirements in earlier versions, however, were much more difficult, requiring close to perfect scores on Level 10 songs - only the best of the best players could tackle these challenges!

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** In earlier versions and in select events of ''jubeat Qubell'', one even had to grind for markers (the note animations contained within the squares), and background colors.
** Some unlock requirements in earlier versions, however, were much more difficult, requiring close to perfect scores on Level 10 songs - only the best of the best players could tackle these challenges. Challenges of this difficulty returned for some of the superboss songs ("Megalara Garuda", "1116", "[=XENOViA=]" etc.), with the caveat that the songs could be unlocked by the average player later via "Music Conduction".
** Trying to unlock specific older non-default songs, especially those not within the "unlock tree" of that particular version (if it has old songs), is often exponentially more difficult - either unusually difficult. Unlike other BEMANI games, older songs do not auto-unlock for all after a few versions, nor is a direct path always available to unlock a desired song. All you can do is grind until and wait for the game eventually gives you one, find someone who has the to hand out a random unlock (more merciful versions, like ''clan'' and ''festo'', have a old song shop with a few songs). This appears intended to favour multiplayer and the "Music Conduction" unlock mechanic, but unless you directly Local Match with you and play it together, or someone with the desired song, you'll have to be at the mercy of press Matching Select and pray that the game matches with someone who has a will play the song you're looking for (and not another beginner playing another licensed song).for. The difficulty in unlocking old songs was partially alleviated since ''clan'' through the expanded Matching Select system (for getting old songs through Song Conduction) and a shop for directly unlocking old songs, but there is still a substantial luck and grinding element in both.[[note]]The expanded matching system doesn't fix the problem that certain songs are not played very often and are thus hard to unlock through matching. As for the shop, nine (''clan'') or 11 (''festo'') random old songs are made available to unlock from there. However, to ''change'' what's available in the shop, you either have to unlock a song (which costs in-game currency) or force one of the songs out by unlocking it through matching... and that only causes one other song to be made available, replacing the song you have unlocked. To top things off, some event/version final boss songs are priced significantly higher than the average song. Finally, in what may be a sign of things to come, ''festo'' made the songs unlockable in the last two ''clan'' events (Street Battle #4 and BEMANI Summer Greetings) solely unlockable through the shop![[/note]] Oh, and did we mention that about ''half'' the entire game's tracklist consists of such locked old songs?
** In earlier versions and in select events of ''jubeat Qubell'', one even had to grind for markers (the note animations contained within the squares), and background colors. Some unlock requirements in earlier versions, however, were much more difficult, requiring close to perfect scores on Level 10 songs - only the best of the best players could tackle these challenges!


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** The Extreme charts of three kors k songs, "The Wind of Gold", "Our Faith" and "In Your [=EyEs=]", are generally based on patterns where the left hand hits notes in the left column in a quarter beat rhythm, while the right hand hits notes in a different rhythm.


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** "Everybody's Rich" on Extreme difficulty focuses on a challenging pattern where the player must sequentially hit corner hold notes in a counterclockwise pattern alongside other notes.
** [=灼熱Beach Side Bunny=] on Extreme difficulty utilises extremely short holds that complicate reading the chart.
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* SurprisinglyGoodEnglish: The various tutorials feature the announcer explaining the game mechanics in fluent English.
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* NumberOfTheBeast: Bad Apple!!! in Level 8 Extreme has 666 notes.

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* NumberOfTheBeast: Bad Apple!!! Music/BadApple in Level 8 Extreme has 666 notes.
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* ''jubeat festo'' (2018) -- '''current version'''

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* ''jubeat festo'' (2018) -- '''current version'''(2018)



* ''jubeat Ave.'' (2022)

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* ''jubeat Ave.'' (2022)(2022) -- '''current version'''



* AllLowercaseLetters: All of the titles in the series (except ''jubeat Qubell''), not counting the "APPEND" versions.

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* AllLowercaseLetters: All of the titles in the series (except ''jubeat Qubell''), Qubell'' and ''jubeat Ave.''), not counting the "APPEND" versions.
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* ''jubeat Ave.'' (2022)
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reepyCoolCrosses has been renamed to Creepy Crosses as per this TRS threadZero Context Examples and examples that don’t fit the trope will be removed. The trope is about crosses being used as a symbol of the occult.


* CreepyCoolCrosses: A very notable example in the JOMANDA's ex chart. A surprising seven-panel note in the shape of a cross once in the middle and another one near the end, which makes everyone attempting to play it at first sight to fail the chart. And even if you pass, it still is a challenge to full combo.
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trope misuse, Long Song Short Scene is about when a song is significantly cut down from its full version when appearing in a work, not a song that's only available for a short time


* LongSongShortScene: [[Music/{{VOCALOID}} "Senbonzakura"]] appeared in ''jubeat saucer'' for all of 20 days before being permanently removed from arcade ''jubeat'' games. Fortunately, it lives on in the consumer-exclusive ''jubeat plus''.
** As of ''clan'', "Senbonzakura" has been revived.
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** ''Qubell'' presents "負けないよ… -Runners High-", a licensed song. Normally, licensed songs that aren't {{VideoGame/Touhou}} remixes or crossovers from non-Bemani music game franchises aren't generally that hard for their level, even if they're level 10. This song falls into neither of these categories, but packs a level 10 Extreme chart with patterns rivaling those of top-tier level 10s.

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** ''Qubell'' presents "負けないよ… -Runners High-", a licensed song. Normally, licensed songs that aren't {{VideoGame/Touhou}} {{Franchise/TouhouProject}} remixes or crossovers from non-Bemani music game franchises aren't generally that hard for their level, even if they're level 10. This song falls into neither of these categories, but packs a level 10 Extreme chart with patterns rivaling those of top-tier level 10s.
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* ''jubeat'' (2020)

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* ''jubeat'' (2020)(2020) -- cancelled



** The 2020 ''jubeat'' game introduces 60 frames per second as opposed to the traditional 30.

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** The Had the 2020 ''jubeat'' game introduces been actually released, it would have introduced 60 frames per second as opposed to the traditional 30.
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jubeat has proven quite popular since its 2008 launch, gaining sequels and becoming a mainstay in the BEMANI lineup. There's also an [[UsefulNotes/IOSGames iOS]] port, ''jubeat plus'', which has been supported by DLC. Impressively, it's also gotten an international release as Jukebeat (which has its own DLC packs as well, but with more American music, of course).

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jubeat has proven quite popular since its 2008 launch, gaining sequels and becoming a mainstay in the BEMANI lineup. There's also an [[UsefulNotes/IOSGames iOS]] port, ''jubeat plus'', which has had been supported by DLC. Impressively, it's also gotten an international release as Jukebeat (which has its own DLC packs as well, but with more American music, of course).
course). ''jubeat plus'' was later abandoned, but Konami later announced on April 1, 2021 that it would relaunch the mobile version with a major update that will switch to a free-to-play model.
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* AllegedlyFreeGame: ''jubeat plus'' is "free" insofar that the base game is free to download...and comes with only three songs. The rest have to be purchased through DLC packs.
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* LaterInstallmentWeirdness: Online matching used to match you up with other players playing the same song, which is to be expected...but then ''jubeat clan'' changes matching so that the people you match with ''may not be playing the same song''.

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* LaterInstallmentWeirdness: LaterInstallmentWeirdness:
**
Online matching used to match you up with other players playing the same song, which is to be expected...but then ''jubeat clan'' changes matching so that the people you match with ''may not be playing the same song''.song''.
** ''jubeat festo'' finally addresses the 10-year-old complaint of "level 9 and 10 charts have really wide variations in actual difficulty" by adding decimal points to charts rated 9 and 10.
** The 2020 ''jubeat'' game introduces 60 frames per second as opposed to the traditional 30.
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* SeriesMascot: The hexagon-faced gentleman Mr. Smith (''Smith-shi'') has become this as of his introduction in ''saucer''. His likeness is used in the [[https://twitter.com/jubeat_staff jubeat staff's Twitter]] profile pic and promotional materials, various in-game events, and generally as jubeat's "representative" character for BEMANI events involving multiple series. He even has [[https://www.youtube.com/watch?v=vKdQl-99Sw8 his own theme song]]!

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* SeriesMascot: The hexagon-faced gentleman Mr. Smith "Mr. Smith" (''Smith-shi'') has become this as of his introduction in ''saucer''. His likeness is used in the [[https://twitter.com/jubeat_staff jubeat staff's Twitter]] profile pic and promotional materials, various in-game events, and generally as jubeat's "representative" character for BEMANI events involving multiple series. He even has [[https://www.youtube.com/watch?v=vKdQl-99Sw8 his own theme song]]!
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* SeriesMascot: Not the whole series, but jubeat knit's mascot is a cube head called "The Concierge".

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* SeriesMascot: Not The hexagon-faced gentleman Mr. Smith (''Smith-shi'') has become this as of his introduction in ''saucer''. His likeness is used in the whole series, but [[https://twitter.com/jubeat_staff jubeat knit's mascot is a cube head called "The Concierge".staff's Twitter]] profile pic and promotional materials, various in-game events, and generally as jubeat's "representative" character for BEMANI events involving multiple series. He even has [[https://www.youtube.com/watch?v=vKdQl-99Sw8 his own theme song]]!

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