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* BelatedHappyEnding: To ''VideoGame/RadiantSilvergun'' - [[spoiler:whereas that story ends with the revelation that the events of the game are all a GroundhogDayLoop, ''Ikaruga'' ends with the heroes destroying the entity that was causing it]].

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* BelatedHappyEnding: To ''VideoGame/RadiantSilvergun'' - -- [[spoiler:whereas that story ends with the revelation that the events of the game are all a GroundhogDayLoop, ''Ikaruga'' ends with the heroes destroying the entity that was causing it]].



* NotActuallyCosmeticAward: Only if you're playing the Xbox 360 port and also have ''VideoGame/RadiantSilvergun'' on the same platform - unlocking any achievement in ''Ikaruga'' unlocks its scoring system for use in ''RSG''.

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* NotActuallyCosmeticAward: Only if you're playing the Xbox 360 port and also have ''VideoGame/RadiantSilvergun'' on the same platform - -- unlocking any achievement in ''Ikaruga'' unlocks its scoring system for use in ''RSG''.



Don't worry, we will understand each other some day.\\

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Don't worry, we will understand each other some day.someday.\\
Tabs MOD

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* ChainReactionDestruction: Most of the bosses do this when killed, with parts of them breaking away and blowing up with smaller accompanying shockwaves just before their central part explodes violently.


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* PostDefeatExplosionChain: Most of the bosses do this when killed, with parts of them breaking away and blowing up with smaller accompanying shockwaves just before their central part explodes violently.
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* GreaterScopeVillain: [[spoiler: The Stone-Like, which was responsible for corrupting Horai.]]
* HijackedByGanon: [[spoiler: The Stone-Like from ''VideoGame/RadiantSilvergun'' is once again the cause of ''Ikaruga'''s troubles, this time having corrupted Horai into a power hungry dictator and granting her unimaginable powers, and is later confronted as the FinalBoss after Tageri is destroyed.]]


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* TheManBehindTheMan: [[spoiler: The Stone-Like is this to Horai, and it's confronted right after defeating Tageri.]]


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* WellIntentionedExtremist: Horai and the Divine Ones paint themselves as this, claiming to conquer one nation after another “in the name of peace”.
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* ThemeNaming: The levels are named after the stages of enlightenment in Buddhism.

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* ThemeNaming: The levels are named after the stages of enlightenment in Buddhism.Buddhism, and the ships (including bosses) are named after birds.
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* MisbegottenMultiplayerMode: 2-player mode is overall a worse experience than 1-player. First, players don't overlap each other's ships, they will push one another, potentially into an object and killing each other. Second, the game's scoring system heavily emphasizes precision shooting, and chains are separated by player, meaning that both players will have a very difficult time trying to score well due to accidentally [[{{Griefer}} or otherwise]] shooting each other's targets.

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* MisbegottenMultiplayerMode: 2-player mode is overall a worse experience than 1-player. First, players don't overlap each other's ships, they will push one another, potentially into an object and killing each other. Second, the game's scoring system heavily emphasizes precision shooting, and chains are separated by player, meaning that both players will have a very difficult time trying to score well due to accidentally [[{{Griefer}} or otherwise]] shooting each other's targets. The only real reason it exists is to allow the second player slot to be filled on an arcade cabinet (and thus allow the operator to make more money).
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* KaizoTrap: When the boss of Chapter 2 dies, the second plate-like object that protects its weak points gets blown off. If your ship is directly below it, you can still die from getting hit by it, [[https://www.youtube.com/watch?v=5RFxlMnxPkQ&t=08m56s like so]].

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* KaizoTrap: When the boss of Chapter 2 dies, the second plate-like object that protects its weak points gets blown off. If your ship is directly below it, you can still die from getting hit by it, [[https://www.youtube.com/watch?v=5RFxlMnxPkQ&t=08m56s like so]].so.]]
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* DeadlyWalls: Half of the stages are filled to the brim with these. Sometimes, avoiding these and CollisionDamage is ''harder'' than avoiding the bullets.

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* BossWarningSiren: In the same vein as ''Radiant Silvergun'': "'''WARNING:''' The big enemy is approaching at full throttle. According to the data, it is identified as 'Butsutekkai'. ''' NO REFUGE'''"

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* BossWarningSiren: In the same vein as ''Radiant Silvergun'': "'''WARNING:''' Silvergun''.
--> "'''WARNING''':
The big enemy is approaching at full throttle. According to the data, it is identified as 'Butsutekkai'. ''' NO REFUGE'''"'''NO REFUGE'''"
--> "There is no refuge: unable to avoid firing."

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Moved tropes to YMMV page


* BelatedHappyEnding: To ''VideoGame/RadiantSilvergun''. [[spoiler:Whereas ''RSG'' ends with the revealation that the events of the game are all a GroundhogDayLoop, ''Ikaruga'' ends with the heroes destroying the entity that was causing it.]]

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* BelatedHappyEnding: To ''VideoGame/RadiantSilvergun''. [[spoiler:Whereas ''RSG'' ''VideoGame/RadiantSilvergun'' - [[spoiler:whereas that story ends with the revealation revelation that the events of the game are all a GroundhogDayLoop, ''Ikaruga'' ends with the heroes destroying the entity that was causing it.]]it]].



* BittersweetEnding: [[spoiler:Shinra and Kagari [[DidYouJustPunchOutCthulhu destroy the Stone-Like]], breaking the cycle from ''VideoGame/RadiantSilvergun'', but [[TheHeroDies they die]] [[HeroicSacrifice in the process]]]].
* BossInMookClothing: Subverted in Chapter 5 with the huge ships that fire massive sprays of bullets... except the bullets are all in ''one color'', allowing you to safely rapidly soak up bullets for a counterattack.

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* BittersweetEnding: [[spoiler:Shinra and Kagari [[DidYouJustPunchOutCthulhu destroy the Stone-Like]], breaking the cycle from ''VideoGame/RadiantSilvergun'', but [[TheHeroDies they die]] [[HeroicSacrifice in the process]]]].
process]]. However, it's implied (according to the Japanese version) they AscendToAHigherPlaneOfExistence]].
* BossInMookClothing: Subverted {{Subverted}} in Chapter 5 with the huge ships that fire massive sprays of bullets... except the bullets are all in ''one color'', allowing you to safely rapidly soak up bullets for a counterattack.



** Contrary to [[UrbanLegendOfZelda popular belief]], that message never changes; "Butsutekkai" is referring to something else and is not the name of a boss. Eboshidori (the chapter 1 boss) gets misnamed frequently.
* BottomlessMagazines: Averted in the console-exclusive Prototype Mode. Firing a shot uses one bullet, and firing your HomingLasers uses 120. [[EmergencyWeapon If you run out of bullets, you'll be downgraded to a short-range attack.]] Bullets can be replenished by absorbing enemy bullets, and you can store up to 999 bullets.

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** Contrary to [[UrbanLegendOfZelda popular belief]], that message never changes; "Butsutekkai" is referring to something else and is not the name of a boss. Eboshidori (the chapter 1 boss) gets misnamed frequently.
* BottomlessMagazines: Averted {{Averted}} in the console-exclusive Prototype Mode. Firing a shot uses one bullet, and firing your HomingLasers uses 120. [[EmergencyWeapon If you run out of bullets, you'll be downgraded to a short-range attack.]] Bullets can be replenished by absorbing enemy bullets, and you can store up to 999 bullets.



* HeelFaceTurn[=/=]DefeatMeansFriendship: Shinra is attacked by Kagari in the prologue. After he defeats her ''and'' stops her from committing suicide, she decides to help him out instead.

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* HeelFaceTurn[=/=]DefeatMeansFriendship: HeelFaceTurn: Shinra is attacked by Kagari in the prologue. After he defeats her ''and'' stops her from committing suicide, [[DefeatMeansFriendship she decides to help him out instead.instead]].



* KaizoTrap: When the boss of Stage 2 dies, the second plate-like object that protects its weak points gets blown off. If your ship is directly below it, you can still die from getting hit by it, [[https://www.youtube.com/watch?v=5RFxlMnxPkQ&t=08m56s like so]].
** If you defeat the final boss but [[spoiler:fail to survive the [[PostFinalBoss Stone-Like]], whose battle takes place ''after'' the final chapter]], you get NoEnding.
** Inverted with the [[spoiler:[[PostFinalBoss Stone-Like]], which is destroyed by the last volleys from your ships after your own self-destruct]].

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* KaizoTrap: When the boss of Stage Chapter 2 dies, the second plate-like object that protects its weak points gets blown off. If your ship is directly below it, you can still die from getting hit by it, [[https://www.youtube.com/watch?v=5RFxlMnxPkQ&t=08m56s like so]].
** If you defeat the final boss FinalBoss but [[spoiler:fail to survive the [[PostFinalBoss Stone-Like]], whose battle takes place ''after'' the final chapter]], you get NoEnding.
** Inverted {{Inverted}} with the [[spoiler:[[PostFinalBoss Stone-Like]], which is destroyed by the last volleys from your ships after your own self-destruct]].



* LighterAndSofter: The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]]]]. The game is also [[SequelDifficultyDrop easier]].

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* LighterAndSofter: The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]]]]. The game is also [[SequelDifficultyDrop easier]].



* {{Minimalism}}: In contrast to ''Radiant Silvergun''[='=]s complex weapon scheme and weapon levels, ''Ikaruga'' only gives you a basic rapid-fire blaster with constant firepower and a {{homing laser|s}} ChargedAttack.
* MilesToGoBeforeISleep: Kagari, although this is not apparent beyond the backstory. After meeting Shinra, as well as the villagers who gave him the Ikaruga and outfitted her Ginkei with the same ReversePolarity technology that exists on the Ikaruga, she found their idea of "freedom" to be something that could possibly surpass Horai's goal of conquest, and wants to see it for herself before she dies.
* MisbegottenMultiplayerMode: 2-player mode is overall a worse experience than 1-player. First, players don't overlap each other's ships, they will push one another, potentially into an object and killing each other. Second, ''Ikaruga''[='=]s scoring heavily emphasizes precision shooting, and chains are separated by player, meaning that both players will have a very difficult time trying to score well due to accidentally [[{{Griefer}} or otherwise]] shooting each other's targets.

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* {{Minimalism}}: In contrast to ''Radiant Silvergun''[='=]s Silvergun'' and its complex weapon scheme and weapon levels, ''Ikaruga'' only gives you a basic rapid-fire blaster with constant firepower and a {{homing laser|s}} ChargedAttack.
* MilesToGoBeforeISleep: Kagari, although this is not apparent beyond the backstory.back-story. After meeting Shinra, as well as the villagers who gave him the Ikaruga and outfitted her Ginkei with the same ReversePolarity technology that exists on the Ikaruga, she found their idea of "freedom" to be something that could possibly surpass Horai's goal of conquest, and wants to see it for herself before she dies.
* MisbegottenMultiplayerMode: 2-player mode is overall a worse experience than 1-player. First, players don't overlap each other's ships, they will push one another, potentially into an object and killing each other. Second, ''Ikaruga''[='=]s the game's scoring system heavily emphasizes precision shooting, and chains are separated by player, meaning that both players will have a very difficult time trying to score well due to accidentally [[{{Griefer}} or otherwise]] shooting each other's targets.



* NotActuallyCosmeticAward: Only if you're playing the Xbox 360 port and also have ''VideoGame/RadiantSilvergun'' on the same platform: Unlocking any achievement in ''Ikaruga'' unlocks its scoring system for use in ''RSG''.

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* NotActuallyCosmeticAward: Only if you're playing the Xbox 360 port and also have ''VideoGame/RadiantSilvergun'' on the same platform: Unlocking platform - unlocking any achievement in ''Ikaruga'' unlocks its scoring system for use in ''RSG''.



* OneWordTitle

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* %%* OneWordTitle



* PowerLimiter: The Ikaruga and Ginkei have these to prevent their ships from blowing up from storing too much excess power. [[spoiler:Turning this off allows the pilot(s) to use the DangerousForbiddenTechnique and destroy the final boss in a HeroicSacrifice.]]

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* PowerLimiter: The Ikaruga and Ginkei have these to prevent their ships from blowing up from storing too much excess power. [[spoiler:Turning this off allows the pilot(s) to use the DangerousForbiddenTechnique and destroy the final boss PostFinalBoss in a HeroicSacrifice.]]HeroicSacrifice]].



* RuleOfSymbolism: The chapter titles — Ideal, Trial, Faith, Reality, and Metempsychosis — represent Man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.
* ScoringPoints: The game uses ''RSG''[='=]s chaining system, but with a few twists to make it more beginner-friendly: After every three enemies, you are allowed to change enemy color, and the chain bonus maxes out sooner at 25,600 points for your 9th chain and above, meaning screwing up once won't completely wreck your score. Additionally, since scoring is not tied to your ship's firepower, it is possible to complete the game in a reasonable timeframe without any regard to scoring.

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* RuleOfSymbolism: The chapter titles — Ideal, Trial, Faith, Reality, and Metempsychosis — represent Man's man's struggle towards enlightenment, with the aura-enveloped Ikaruga craft symbolising the human soul. Apparently.
soul.
* ScoringPoints: The game uses ''RSG''[='=]s the chaining system, system from ''Radiant Silvergun'', but with a few twists to make it more beginner-friendly: After beginner-friendly - after every three enemies, you are allowed to change enemy color, and the chain bonus maxes out sooner at 25,600 points for your 9th chain and above, meaning screwing up once won't completely wreck your score. Additionally, since scoring is not tied to your ship's firepower, it is possible to complete the game in a reasonable timeframe without any regard to scoring.



* SequelDifficultyDrop: The game, as notorious as it is for difficulty, is still easier than ''Radiant Silvergun''. The game is shorter, your weapons do not require scoring well ([[PacifistRun or even at all]]) to maintain effectiveness throughout the game because ''they don't power up'', and even if you do play for score, you can now change enemy color after each chain, allowing you to play for score and still destroy most of the enemies.



** SpiritualAntithesis: Simultaneously. Silvergun featured a large assort of weapons and power-ups, Ikaruga only has fewer simple weapons. Silvergun ''requires'' learning how to score in order to keep weapons powered up, but Ikaruga can be reliably completed without learning how to score and in fact recognizes {{Pacifist Run}}s. Silvergun has a bright, colorful environment and anime-esque cutscenes, Ikaruga's confined mostly to red/blacks and white/blues and uses much more realistic character designs. Silvergun's story starts comical but swiftly becomes an impossible struggle against an omnipotent godlike entity [[spoiler:which ends with everyone's death and the cycle beginning anew]], Ikaruga's story starts with the sole survivor of a failed resistance movement charging off to face an unstoppable army's entire force ''alone'' [[spoiler:and ''winning'', even managing to destroy the entity from ''Silvergun'' in a DyingMomentOfAwesome]].
* StealthSequel: [[spoiler:The game seems to be simply a SpiritualSuccessor to ''Radiant Silvergun'', but then the Stone-Like appears at the end of the final chapter, implying that both games are set in the same continuity.]]

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** SpiritualAntithesis: Simultaneously. Silvergun Simultaneously, ''Silvergun'' featured a large assort assortment of weapons and power-ups, Ikaruga only while ''Ikaruga'' has fewer simple weapons. Silvergun ''requires'' two. ''Silvergun'' '''requires''' learning how to score in order to keep weapons powered up, but Ikaruga ''Ikaruga'' can be reliably completed without learning how to score and and, in fact fact, recognizes {{Pacifist Run}}s. Silvergun ''Silvergun'' has a bright, colorful environment and anime-esque {{Anime}}-esque cutscenes, Ikaruga's but ''Ikaruga'' is confined mostly to red/blacks and white/blues and uses much more realistic character designs. Silvergun's The story of ''Silvergun'' starts comical off comical, but swiftly becomes an impossible struggle against an omnipotent godlike god-like entity [[spoiler:which ends with everyone's death a KillEmAll and the cycle beginning anew]], Ikaruga's story starts EternalRecurrence]]; ''Ikaruga'' begins with the sole survivor SoleSurvivor of a failed resistance movement LaResistance charging off to face an unstoppable army's entire force ''alone'' [[spoiler:and ''winning'', even managing to destroy the entity from ''Silvergun'' in a DyingMomentOfAwesome]].
* StealthSequel: [[spoiler:The [[spoiler:While the game seems to be was simply meant to be a SpiritualSuccessor to ''Radiant Silvergun'', but then the appearance of the Stone-Like appears at as the end of the final chapter, implying PostFinalBoss implies that both games are set in the same continuity.]]{{Continuity}}, albeit ''Ikaruga'' occurs in the final cycle of the EternalRecurrence set-up from ''Silvergun'']].
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->''"Is this what we wished for?\\
Don't worry, we will understand each other some day.\\
And the life is succeeded into the distant future."''

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* DeconReconSwitch: [[spoiler:''Ikaruga'' deconstructs the gameplay and story elements in bleak detail, and reconstructed later on at the same time as {{Minimalism}} kicks in, giving players [[BittersweetEnding an (unusually bittersweet) good ending]] they should deserve.]]



* LighterAndSofter: {{Reconstruct|ion}}ed [[DeconReconSwitch in a way]]. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]]]]. The game is also [[SequelDifficultyDrop easier]].

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* LighterAndSofter: {{Reconstruct|ion}}ed [[DeconReconSwitch in a way]]. The story is somewhat more positive in tone, and ends with [[spoiler:a BittersweetEnding rather than one where [[StableTimeLoop nothing]] [[ShootTheShaggyDog gets fixed]]]]. The game is also [[SequelDifficultyDrop easier]].
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* NotCompletelyUseless: In [[ArrangeMode Prototype Mode]], if you run out of bullets you'll be switched over to [[EmergencyWeapon emergency bullets that have barely any range]]. However, given that the game's scoring system relies heavily on precision shooting, it is very useful for picking off specific enemies without accidentally hitting other ones, and indeed many superplays of Prototype Mode rely on this weapon in places.

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* NotCompletelyUseless: In [[ArrangeMode Prototype Mode]], if you run out of bullets you'll be switched over to [[EmergencyWeapon emergency bullets that have barely any range]]. However, given that the game's scoring system relies heavily on precision shooting, it is very useful for picking off specific enemies without accidentally hitting destroying other ones, and indeed many superplays of Prototype Mode rely on this weapon in places.
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* NotCompletelyUseless: In [[ArrangeMode Prototype Mode]], if you run out of bullets you'll be switched over to [[EmergencyWeapon emergency bullets that have barely any range]]. However, given that the game's scoring system relies heavily on precision shooting, it is very useful for picking off specific enemies without accidentally hitting other ones, and indeed many superplays of Prototype Mode rely on this weapon in places.
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* BelatedHappyEnding: To ''VideoGame/RadiantSilvergun''. [[spoiler:Whereas ''RSG'' ends with the revealation that the events of the game are all a GroundhogDayLoop, ''Ikaruga'' ends with the heroes destroying the entity that was causing it.]]
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* AmbiguousGender: Horai Tenro.
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The bosses fire both light and dark projectiles and have light and dark weak spots.


* GoodColorsEvilColors: Averted, as the heroes switch between LightIsGood and DarkIsNotEvil, while the villains switch between LightIsNotGood and DarkIsEvil, befitting the game's polarity mechanic.

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* GoodColorsEvilColors: Averted, as the heroes switch between LightIsGood and DarkIsNotEvil, while the villains switch between LightIsNotGood and DarkIsEvil, DarkIsEvil (in fact, the bosses use ''both tropes'' simultaneously), befitting the game's polarity mechanic.
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Pacifist Run being YMMV was due to a mistake, moving this back to the main work page.

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* PacifistRun: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
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* GoodColorsEvilColors: Averted, as the heroes switch between LightIsGood and DarkIsNotEvil, while the villains switch between LightIsNotGood and DarkIsEvil, befitting the game's polarity mechanic.
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* AirstrikeImpossible: Several of the levels hew closely to this trope, with the Ikaruga flying through incredibly tight corridors to reach its target. The high-speed trench run in Level 3, and the boss of Level 4, are particular stand-outs.
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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via UsefulNotes/XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014. A version for UsefulNotes/NintendoSwitch was released on May 29, 2018, followed by a UsefulNotes/PlayStation4 port on June 29 of the same year.

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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via UsefulNotes/XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} {{UsefulNotes/Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014. A version for UsefulNotes/NintendoSwitch was released on May 29, 2018, followed by a UsefulNotes/PlayStation4 port on June 29 of the same year.
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* PacifistRun: It is perfectly possible to complete ''Ikaruga'' without ever firing a single shot. Doing so for an entire level earns you the rank of "Dot Eater!"
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* ChallengeRun: At least in the Xbox 360 version, there's a scoreboard for [[PacifistRun "Dot Eater"]] play - meaning you don't fire a single shot, collecting points by surviving and by using your shield to absorb every last bullet you can. This is much harder than you may think, as there are points throughout the game that are literal walls. Without the ability to fire and destroy these walls, you have to align the Ikaruga just right to slip through the single pixel holes in them.
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Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via UsefulNotes/XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014. A version for UsefulNotes/NintendoSwitch was released on May 29, 2018.

to:

Released as an arcade game (using the Sega NAOMI platform) and on the [[UsefulNotes/SegaDreamcast Dreamcast]] in Japan in 2001, it was later ported to the [[UsefulNotes/NintendoGameCube GameCube]] around the world in 2003. In 2008, it was ported to UsefulNotes/{{Xbox 360}} via UsefulNotes/XboxLiveArcade. In 2013, a port of the game was released for {{Android|Games}} smartphones. A Windows PC port based on the Xbox 360 version of ''Ikaruga'' was [[http://steamcommunity.com/sharedfiles/filedetails/?id=183195387 greenlit]] for UsefulNotes/{{Steam}}, and consequently released on February 18, 2014. A version for UsefulNotes/NintendoSwitch was released on May 29, 2018.
2018, followed by a UsefulNotes/PlayStation4 port on June 29 of the same year.
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* ArrangeMode: The console and PC ports include the Prototype Mode, where both normal fire and the BeamSpam consume ammo, but absorbing bullets will give it back. Firing with no ammo leaves you with a [[EmergencyWeapon weak short-range weapon]].
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* CoresAndTurretsBoss: Stage 4 boss and MiniBoss.

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* CoresAndTurretsBoss: Misago, the Stage 4 boss and MiniBoss.
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* TakingYouWithMe: On Normal difficulty, enemies that match your current polarity will fire a cluster of same-polarity "revenge bullets" when destroyed, potentially getting you killed if you switch to the opposite polarity immediately afterwards. On Hard difficulty, ''all'' enemies will fire bullets of their respective polarities when destroyed.
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Click [[DarthWiki/{{Ikaruga}} here]] to switch polarity.
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%% PLEASE REMEMBER TO UPDATE THE DARTHWIKI PAGE WHENEVER YOU EDIT THIS PAGE! JUST COPY EVERYTHING BELOW THE %%s AND REPLACE EVERYTHING BELOW "CLICK HERE TO SWITCH POLARITY." ON THE DARTHWIKI PAGE WITH IT.
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* BittersweetEnding: Shinra and Kagari [[DidYouJustPunchOutCthulhu destroy the Stone-Like]], breaking the cycle from ''VideoGame/RadiantSilvergun'', but [[spoiler:[[TheHeroDies they die]] [[HeroicSacrifice in the process]]]].

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* BittersweetEnding: Shinra [[spoiler:Shinra and Kagari [[DidYouJustPunchOutCthulhu destroy the Stone-Like]], breaking the cycle from ''VideoGame/RadiantSilvergun'', but [[spoiler:[[TheHeroDies [[TheHeroDies they die]] [[HeroicSacrifice in the process]]]].

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