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* WeirdCrossover: The PS4 game had a crossover event with ''VideoGame/FinalFantasy'', featuring a Final Fantasy tournament that gave away Final Fantasy-themed clothing and a golf cart. There's also DLC to replace your golf cart with a Chocobo.

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* WeirdCrossover: The PS4 [=PS4=] game had a crossover event with ''VideoGame/FinalFantasy'', featuring a Final Fantasy tournament that gave away Final Fantasy-themed clothing and a golf cart. There's also DLC to replace your golf cart with a Chocobo.

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Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from Creator/ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/everybodys_golf_logo.jpg]]

Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this Sony-exclusive arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from Creator/ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.


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* WeirdCrossover: The PS4 game had a crossover event with ''VideoGame/FinalFantasy'', featuring a Final Fantasy tournament that gave away Final Fantasy-themed clothing and a golf cart. There's also DLC to replace your golf cart with a Chocobo.
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* CharacterCustomization: A major selling point of Everybody's Golf PS4 to truly make it, well, "[[ExactlyWhatItSaysOnTheTin Everybody's Golf]]". Apparently there's even a large community dedicated to [[http://kotaku.com/new-ps4-exclusive-is-perfect-for-making-anime-character-1799119163 making anime characters with it.]]
* DevelopersForesight: The entry for the PS4 includes "tornado cups", which makes the holes suck the ball in when it gets close. If you putt the ball just right, it can enter a stable orbit around the hole. Once the game figures out this has happened, it'll just stop the ball dead eventually to prevent a softlock.

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* CharacterCustomization: A major selling point of Everybody's Golf PS4 [=PS4=] to truly make it, well, "[[ExactlyWhatItSaysOnTheTin Everybody's Golf]]". Apparently there's even a large community dedicated to [[http://kotaku.com/new-ps4-exclusive-is-perfect-for-making-anime-character-1799119163 making anime characters with it.]]
* DevelopersForesight: The entry for the PS4 [=PS4=] includes "tornado cups", which makes the holes suck the ball in when it gets close. If you putt the ball just right, it can enter a stable orbit around the hole. Once the game figures out this has happened, it'll just stop the ball dead eventually to prevent a softlock.



** Eventually averted as of the PS4 release as it is now called "Everybody's Golf" in all regions.

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** Eventually averted as of the PS4 [=PS4=] release as it is now called "Everybody's Golf" in all regions.
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Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

to:

Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, Creator/ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.
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* CharacterCustomization: A major selling point of Everybody's Golf PS4 to truly make it, well, "[[ExactlyWhatItSaysOnTheTin Everybody's Golf]]". Apparently there's even a large community dedicated to [[http://kotaku.com/new-ps4-exclusive-is-perfect-for-making-anime-character-1799119163 making anime characters with it.]]


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** Eventually averted as of the PS4 release as it is now called "Everybody's Golf" in all regions.
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None

Added DiffLines:

* DevelopersForesight: The entry for the PS4 includes "tornado cups", which makes the holes suck the ball in when it gets close. If you putt the ball just right, it can enter a stable orbit around the hole. Once the game figures out this has happened, it'll just stop the ball dead eventually to prevent a softlock.


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* UnexpectedlyRealisticGameplay: Despite a well-earned reputation for pick-up-and-play accessibility and presence of beginner-friendly settings, you have a surprising amount of control over your shot, the game's physics are consistent and fairly realistic, and the games include quite a lot of correctly-used golf rules and parlance that are invoked when you might not expect it (for instance, if you botch a shot, the game can tell if you're close enough to a man-made obstruction to invoke a relevant rule that exists in real golf, automatically offering a drop with no penalty).
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* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan (although the Japanese characters were unlockable bonus characters in the Western version). The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.

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* ArtEvolution: The first two games were released for the {{PlayStation}}, UsefulNotes/PlayStation, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan (although the Japanese characters were unlockable bonus characters in the Western version). The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.
Is there an issue? Send a MessageReason:
None


Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and is a popular title on the {{PSP}}. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

to:

Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and is a popular title on the {{PSP}}.[[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.
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** and the sixth game has [[GravityRush Kat with Dusty making appearances around her]], [[Videogame/{{Yakuza}} Kazuma Kiryu]] and VideoGame/PacMan.

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** and the sixth game has [[GravityRush [[VideoGame/GravityRush Kat with Dusty making appearances around her]], [[Videogame/{{Yakuza}} Kazuma Kiryu]] and VideoGame/PacMan.
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** and the sixth game has [[GravityRush Kat with Dusty making appearances around her]], [[VideoGame/RyuGaGotoku Kazuma Kiryu]] and VideoGame/PacMan.

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** and the sixth game has [[GravityRush Kat with Dusty making appearances around her]], [[VideoGame/RyuGaGotoku [[Videogame/{{Yakuza}} Kazuma Kiryu]] and VideoGame/PacMan.
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** and the sixth game has [[GravityRush Kat with Dusty making appearances around her]], [[VideoGame/RyuGaGotoku Kazuma Kiryu]] and {{Pac-Man}}.

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** and the sixth game has [[GravityRush Kat with Dusty making appearances around her]], [[VideoGame/RyuGaGotoku Kazuma Kiryu]] and {{Pac-Man}}.VideoGame/PacMan.
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None


* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan. The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.

to:

* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan.Japan (although the Japanese characters were unlockable bonus characters in the Western version). The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.
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recently probably written 4 years ago.


Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and recently has become a popular title on the {{PSP}}. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

to:

Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and recently has become is a popular title on the {{PSP}}. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.
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None

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** Conditions can also vary them; in ''Open Tee'', a character celebrating with a parasol will get blown back to the ground if she opens it on a windy hole.
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* HiddenDepth: Despite the cartoonish veneer, the series has garnered critical praise during its lifespan due to its rock-solid golf physics.

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* HiddenDepth: HiddenDepths: Despite the cartoonish veneer, the series has garnered critical praise during its lifespan due to its rock-solid golf physics.
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* HiddenDepth: Despite the cartoonish veneer, the series has garnered critical praise during its lifespan due to its rock-solid golf physics.
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This game provides examples of:

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This !!This game provides examples of:of:



* [[GuestFighter Guest Golfer]]: The second game featured {{Gex}}, [[TwistedMetal Sweet Tooth]] and [[MediEvil Sir Daniel Fortesque]].
** The fourth game game had [[RatchetandClank Ratchet with Clank as his caddie]] and [[JakandDaxter Jak with Daxter as his caddie]].
** ''Out of Bounds'' featured [[VideoGame/GodOfWar Kratos]] and [[LittleBigPlanet Sackboy]].

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* [[GuestFighter Guest Golfer]]: The second game featured {{Gex}}, [[TwistedMetal VideoGame/{{Gex}}, [[VideoGame/TwistedMetal Sweet Tooth]] and [[MediEvil [[VideoGame/MediEvil Sir Daniel Fortesque]].
** The fourth game game had [[RatchetandClank [[Franchise/RatchetandClank Ratchet with Clank as his caddie]] and [[JakandDaxter [[Franchise/JakAndDaxter Jak with Daxter as his caddie]].
** ''Out of Bounds'' featured [[VideoGame/GodOfWar Kratos]] and [[LittleBigPlanet [[VideoGame/LittleBigPlanet Sackboy]].
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** The fourth game game had [[RatchetandClank Ratchet with Clank as his caddie]] and [[JakandDaxter Jak with Daxter as his caddie.]]
** ''Out of Bounds'' featured [[VideoGame/GodOfWar Kratos]] and [[LittleBigPlanet Sackboy]]

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** The fourth game game had [[RatchetandClank Ratchet with Clank as his caddie]] and [[JakandDaxter Jak with Daxter as his caddie.]]
caddie]].
** ''Out of Bounds'' featured [[VideoGame/GodOfWar Kratos]] and [[LittleBigPlanet Sackboy]]Sackboy]].



** and the sixth game has [[GravityRush Kat with Dusty making appearances around her.]]

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** and the sixth game has [[GravityRush Kat with Dusty making appearances around her.]]her]], [[VideoGame/RyuGaGotoku Kazuma Kiryu]] and {{Pac-Man}}.
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** ''Out of Bounds'' featured [[GodOfWar Kratos]] and [[LittleBigPlanet Sackboy]]

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** ''Out of Bounds'' featured [[GodOfWar [[VideoGame/GodOfWar Kratos]] and [[LittleBigPlanet Sackboy]]

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** The fourth game game had [[RatchetandClank Ratchet with Clank as a caddie]] and [[JakandDaxter Jak with Daxter as his caddie.]]

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** The fourth game game had [[RatchetandClank Ratchet with Clank as a his caddie]] and [[JakandDaxter Jak with Daxter as his caddie.]]
** ''Out of Bounds'' featured [[GodOfWar Kratos]] and [[LittleBigPlanet Sackboy]]
** ''Hot Shots Golf with Toro'' featured Toro Inoue, the Sony of Japan mascot.
** and the sixth game has [[GravityRush Kat with Dusty making appearances around her.
]]
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** The fourth game game had [[RatchetandClank Ratchet with Clank as a caddie]] and [[Jak&Daxter Jak with Daxter as his caddie.]]

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** The fourth game game had [[RatchetandClank Ratchet with Clank as a caddie]] and [[Jak&Daxter [[JakandDaxter Jak with Daxter as his caddie.]]
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Added DiffLines:

** The fourth game game had [[RatchetandClank Ratchet with Clank as a caddie]] and [[Jak&Daxter Jak with Daxter as his caddie.]]
Is there an issue? Send a MessageReason:
None


* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan. The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.

to:

* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan. The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.
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None

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* VictoryPose: Different ones depending on whether your character scores a Par, Birdie or an Eagle or better. Inverted too, with lose poses when you get a Bogey or worse.

Added: 221

Changed: 125

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Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Japan, this arcade-style golf series has been around since 1997, and recently has become a popular title on the {{PSP}}. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

to:

Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this arcade-style golf series has been around since 1997, and recently has become a popular title on the {{PSP}}. In contrast to the realistic ''PGA Golf'' series from ElectronicArts, this [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.



* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. The second game was more influenced by WesternAnimation (just look at Mel), and had a more varied cast. The third and fourth games were released on the [=PS2=], and kept this style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.

to:

* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. The Interestingly, the second game was more influenced by WesternAnimation (just look at Mel), and Mel) in the West, with had a more varied cast. cast, but retained the anime-styled characters from the first game in Japan. The third and fourth games were released on the [=PS2=], and kept this the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.children.
* [[GuestFighter Guest Golfer]]: The second game featured {{Gex}}, [[TwistedMetal Sweet Tooth]] and [[MediEvil Sir Daniel Fortesque]].
* MarketBasedTitle: "Hot Shots Golf" in the US, "Everybody's Golf" in Japan and Europe.
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\'\'Out of Bounds\'\' was the PS3 title.


* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. The second game was more influenced by WesternAnimation (just look at Mel), and had a more varied cast. The third and fourth games were released on the [=PS2=], and kept this style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Out of Bounds!'', an {{animesque}} style took over and all the characters turned into children.

to:

* ArtEvolution: The first two games were released for the {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. The second game was more influenced by WesternAnimation (just look at Mel), and had a more varied cast. The third and fourth games were released on the [=PS2=], and kept this style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Out of Bounds!'', ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.

Added: 4

Changed: 157

Is there an issue? Send a MessageReason:
None


Known as [[MarketBasedTitle Everybody's Golf]] in Japan, this arcadey style golf series has been around since 1997, and recently has become a popular title on the [[PSP]]. In contrast to the realistic PGA Golf series from [[EA]], this ClapHanz creation is known for its cartoony characters and pick-up-and-play gameplay, with an wildly ranging art style.

to:

Known as [[MarketBasedTitle ''[[MarketBasedTitle Everybody's Golf]] Golf]]'' in Japan, this arcadey style arcade-style golf series has been around since 1997, and recently has become a popular title on the [[PSP]]. {{PSP}}. In contrast to the realistic PGA Golf ''PGA Golf'' series from [[EA]], ElectronicArts, this ClapHanz [=ClapHanz=] creation is known for its cartoony characters and pick-up-and-play gameplay, with an a wildly ranging varying art style.
style.




* ArtEvolution: The first two games were released for the [[Playstation]], so technical restraints prohibited full 3D models from being used. Instead, the character models were made a la [[DonkeyKongCountry]], giving them a 3d-ish, spritey look. The first game was more anime style, but the players were obviously adults. The second game was more [[Toon western-influenced]] (just look at Mel), and had a more varied cast. The third and fourth games were released on the PS2, and kept this style while benefitting from the more powerful technology. However, when the series hit the PSP with Out Of Bounds!, an [[Animesque]] style took over and all the characters turned into children.

to:

\nThis game provides examples of:
* ArtEvolution: The first two games were released for the [[Playstation]], {{PlayStation}}, so technical restraints prohibited full 3D models from being used. Instead, the character models were made a à la [[DonkeyKongCountry]], ''DonkeyKongCountry'', giving them a 3d-ish, 3D-ish, spritey look. The first game was more anime style, styled, but the players were obviously adults. The second game was more [[Toon western-influenced]] influenced by WesternAnimation (just look at Mel), and had a more varied cast. The third and fourth games were released on the PS2, [=PS2=], and kept this style while benefitting from the more powerful technology. However, when the series hit the PSP with Out Of Bounds!, ''Out of Bounds!'', an [[Animesque]] {{animesque}} style took over and all the characters turned into children.children.
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