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Trope was cut/disambiguated due to cleanup


* CanadaEh: Zig-zagged. Max's biography from ''World Invitational'' states that he's from Canada, which isn't overtly apparent just from his FamilyMan appearance. Then you get to the color variations of his alternate costume, a superhero outfit, and find out that one of them is pretty blatantly color-themed around the Canadian flag, prominent maple leaf symbol included.


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* MooseAndMapleSyrup: Zig-zagged. Max's biography from ''World Invitational'' states that he's from Canada, which isn't overtly apparent just from his FamilyMan appearance. Then you get to the color variations of his alternate costume, a superhero outfit, and find out that one of them is pretty blatantly color-themed around the Canadian flag, prominent maple leaf symbol included.
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''Hot Shots Golf'' is an [[SportsGame sports golfing game series]] initially developed by Creator/CamelotSoftwarePlanning, who would later be responsible for developing the ''VideoGame/MarioGolf'' series, and later by Creator/ClapHanz and Creator/SIEJapanStudio beginning with the second game onward. Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this [[Creator/SonyInteractiveEntertainment Sony-published]] arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from Creator/ElectronicArts, the ''Hot Shots/Everybody's'' series is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

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''Hot Shots Golf'' is an [[SportsGame sports golfing game series]] initially developed by Creator/CamelotSoftwarePlanning, who would later be responsible for developing the ''VideoGame/MarioGolf'' series, and later by Creator/ClapHanz and Creator/SIEJapanStudio beginning with the second game onward. Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this [[Creator/SonyInteractiveEntertainment Sony-published]] arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from Creator/ElectronicArts, the ''Hot Shots/Everybody's'' series is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.



* ArtEvolution: The first two games were released for the UsefulNotes/PlayStation, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan (although the Japanese characters were unlockable bonus characters in the Western version). The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.

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* ArtEvolution: The first two games were released for the UsefulNotes/PlayStation, Platform/PlayStation, so technical restraints prohibited full 3D models from being used. Instead, the character models were made à la ''VideoGame/DonkeyKongCountry'', giving them a 3D-ish, spritey look. The first game was more anime styled, but the players were obviously adults. Interestingly, the second game was more influenced by WesternAnimation (just look at Mel) in the West, with had a more varied cast, but retained the anime-styled characters from the first game in Japan (although the Japanese characters were unlockable bonus characters in the Western version). The third and fourth games were released on the [=PS2=], and kept the Western style while benefitting from the more powerful technology. However, when the series hit the PSP with ''Open Tee!'', an {{animesque}} style took over and all the characters turned into children.



** The first couple games on the UsefulNotes/PlayStation had no voices for the player characters, no visible caddies on the course, no Rising/Homing shots, no unlockable alternate colors/costumes, no flag marker nor terrain indicators on the shot bar, and used digitized sprites for the characters and background objects rendered in a 3D environment rather than full 3D models. Only full power shots with perfect impact were called out as a 'Nice Shot!', and Versus matches also did not have a 'mercy' rule implemented of 3 holes up on your opponent, meaning you played as many holes as it took until you or the opponent could no longer catch up. Up to and including the third game, the background music also had to be turned on from the settings menu, as it was off by default.

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** The first couple games on the UsefulNotes/PlayStation Platform/PlayStation had no voices for the player characters, no visible caddies on the course, no Rising/Homing shots, no unlockable alternate colors/costumes, no flag marker nor terrain indicators on the shot bar, and used digitized sprites for the characters and background objects rendered in a 3D environment rather than full 3D models. Only full power shots with perfect impact were called out as a 'Nice Shot!', and Versus matches also did not have a 'mercy' rule implemented of 3 holes up on your opponent, meaning you played as many holes as it took until you or the opponent could no longer catch up. Up to and including the third game, the background music also had to be turned on from the settings menu, as it was off by default.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The 100-Ton Hammer club set in ''3'' and ''FORE!'' replaces the driver with a comically-oversized cartoon hammer.
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trope was cut/disambiguated due to cleanup


** A few golfers throughout the series fit this trope, but Erika from ''World Invitational'' fits this personality to a [[JustForPun tee.]] This is best shown when she achieves a Birdie, where she presumptuously states 'That was nothing special' before turning around and quietly celebrating.

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** A few golfers throughout the series fit this trope, but Erika from ''World Invitational'' fits this personality to a [[JustForPun tee.]] tee. This is best shown when she achieves a Birdie, where she presumptuously states 'That was nothing special' before turning around and quietly celebrating.
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** ''Hot shots shorties'' (Or ''Everybody's Stress buster'' in a europe) to the series as whole. Rather than being a sport simulation, this game is a mini-game compilation that includes much more slapstick and weird mini games such as cleaning a room while avoiding sucking hamsters into your vacuum cleaner, fighting a vegetable army or destroying property with a soccerball. It's also notably the only game in the series rated E10+ by the ERSB rather than the usual E.
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Up To Eleven is no longer a trope


* DoubleUnlock: Many of the games are chock full of items that become available for purchase in the in-game points store, or as a [[LuckBasedMission roulette spin at the end of a round]] that rewards you with items randomly. ''World Invitational'', however, goes up to eleven with this, and many have criticized the game for its FakeLongevity as a result. To wit:

to:

* DoubleUnlock: Many of the games are chock full of items that become available for purchase in the in-game points store, or as a [[LuckBasedMission roulette spin at the end of a round]] that rewards you with items randomly. ''World Invitational'', however, goes up to eleven with {{exaggerate|dTrope}}s this, and many have criticized the game for its FakeLongevity as a result. To wit:



* OddballInTheSeries: ''Hot Shots Golf FORE!'' turned the [[DenserAndWackier zaniness]] UpToEleven compared to all the other installments, with a crazy cast of characters including a golfing super android, a small [[FunnyAnimal talking dog]], a magical SurferDude, and [[VideoGame/JakAndDaxter Jak]] and [[VideoGame/RatchetAndClank Ratchet]] as guest characters. According to behind-the-scenes footage, the reason the dialogue was so strange and ridiculous was because the voice actors weren't given strict scripts, and decided to [[{{Improv}} improvise most of their dialogue]] based on their looks and animations.

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* OddballInTheSeries: ''Hot Shots Golf FORE!'' turned the was [[DenserAndWackier zaniness]] UpToEleven zanier]] compared to all the other installments, with a crazy cast of characters including a golfing super android, a small [[FunnyAnimal talking dog]], a magical SurferDude, and [[VideoGame/JakAndDaxter Jak]] and [[VideoGame/RatchetAndClank Ratchet]] as guest characters. According to behind-the-scenes footage, the reason the dialogue was so strange and ridiculous was because the voice actors weren't given strict scripts, and decided to [[{{Improv}} improvise most of their dialogue]] based on their looks and animations.
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None


* OddballInTheSeries: ''Hot Shots Golf FORE!'' turned the [[DenserAndWackier zaniness]] UpToEleven compared to all the other installments, with a crazy cast of characters including a golfing super android, a small [[FunnyAnimal talking dog]], a magical SurferDude, and [[VideoGame/JakAndDaxter Jak]] and [[VideoGame/RatchetAndClank Ratchet]] as guest characters. According to behind-the-scenes footage, this was because the voice actors weren't given strict scripts, and decided to [[{{Improv}} improvise most of their dialogue]] based on their looks and animations.

to:

* OddballInTheSeries: ''Hot Shots Golf FORE!'' turned the [[DenserAndWackier zaniness]] UpToEleven compared to all the other installments, with a crazy cast of characters including a golfing super android, a small [[FunnyAnimal talking dog]], a magical SurferDude, and [[VideoGame/JakAndDaxter Jak]] and [[VideoGame/RatchetAndClank Ratchet]] as guest characters. According to behind-the-scenes footage, this the reason the dialogue was so strange and ridiculous was because the voice actors weren't given strict scripts, and decided to [[{{Improv}} improvise most of their dialogue]] based on their looks and animations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OddballInTheSeries: ''Hot Shots Golf FORE!'' turned the [[DenserAndWackier zaniness]] UpToEleven compared to all the other installments, with a crazy cast of characters including a golfing super android, a small [[FunnyAnimal talking dog]], a magical SurferDude, and [[VideoGame/JakAndDaxter Jak]] and [[VideoGame/RatchetAndClank Ratchet]] as guest characters. According to behind-the-scenes footage, this was because the voice actors weren't given strict scripts, and decided to [[{{Improv}} improvise most of their dialogue]] based on their looks and animations.

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** An odd case of this occurs in ''Out of Bounds'' and ''Everybody's Golf'' with the guest pro golfer Shigeki Maruyama and [[spoiler:Suzuki]], respectively. Both are initially unlocked as caddies, and can be unlocked as playable characters later on.[[note]]In [[spoiler:Suzuki]]'s case in ''Everybody's Golf,'' you unlock his attire, voice and animation set for the character creation suite.[[/note]]



* TemporaryOnlineContent: ''Everybody's Golf'' on [=PS4=] [[DefunctOnlineVideoGames shuts down online services]] on September 30, 2022, causing two trophies and the Platinum trophy to become [[PermanentlyMissableContent permanently missable]].

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* TemporaryOnlineContent: ''Everybody's Golf'' on [=PS4=] [[DefunctOnlineVideoGames shuts shut down its online services]] on September 30, 2022, causing two trophies and the Platinum trophy to become [[PermanentlyMissableContent permanently missable]].
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Hot Scientist is no longer a trope


%% * HotScientist: Renee from ''FORE!''
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* PunBasedTitle: ''FORE!'', the fourth game in the series.
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** The first couple games on the UsefulNotes/PlayStation had no voices for the player characters, no visible caddies on the course, no Rising/Homing shots, no unlockable alternate colors/costumes, no flag marker nor terrain indicators on the shot bar, and used digitized sprites for the characters and background objects rendered in a 3D environment rather than full 3D models. Only full power shots with perfect impact were called out as a 'Nice Shot!', and Versus matches also did not have a 'mercy' rule implemented of 3 holes up on your opponent, meaning you played as many holes as it took until you or the opponent could no longer catch up. Up until the third game, the background music also had to be turned on from the settings menu, as it was off by default.

to:

** The first couple games on the UsefulNotes/PlayStation had no voices for the player characters, no visible caddies on the course, no Rising/Homing shots, no unlockable alternate colors/costumes, no flag marker nor terrain indicators on the shot bar, and used digitized sprites for the characters and background objects rendered in a 3D environment rather than full 3D models. Only full power shots with perfect impact were called out as a 'Nice Shot!', and Versus matches also did not have a 'mercy' rule implemented of 3 holes up on your opponent, meaning you played as many holes as it took until you or the opponent could no longer catch up. Up until to and including the third game, the background music also had to be turned on from the settings menu, as it was off by default.
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None

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* CoolButInefficient: The Rising, Homing and Spiral Shots. Almost always guarantee a hole-out if you successfully pull them off, but often times, especially on the later holes with more bunkers, water hazards and more uneven greens, they are just too risky to go for compared to simply landing as close to the hole as possible.


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* DraftingMechanic: Appears as a new feature introduced in the spiritual successor ''Easy Come, Easy Golf'' in the main 'Tours' mode. Rather than playing as one golfer, rounds are played as teams, with individual characters assigned to individual holes, allowing you to level up multiple character stats per round.

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** Starting with the fourth game, the caddies would chime in about hole conditions and the slope of the green while putting. This lets players know which way the ball will roll and helps them to understand the elevation dots on the green.



* BizarreAndImprobableGolfGame: Zig-zagged. As mentioned below, the game is fairly faithful concerning the implementation of golf ball physics, rules and golf parlance, and there are designated 'Out of Bounds' areas that force a penalty stroke. With that said, the game can and will force you to hit the ball off of the cart path or out of a shallow puddle if it lands there, there are several advanced techniques such as the 'Rising Shot' that are off-the-wall and feel much more arcade-y, and many holes throughout the series have shortcuts involving bouncing the ball off of various obstacles in the terrain.



* HiddenDepths: Despite the cartoonish veneer, the series has garnered critical praise during its lifespan due to its rock-solid golf physics, managing to largely avert becoming a BizarreAndImprobableGolfGame.

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* HiddenDepths: Despite the cartoonish veneer, the series has garnered critical praise during its lifespan due to its rock-solid golf physics, managing to largely avert becoming a BizarreAndImprobableGolfGame.physics.

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With Sony closing Japan Studio's doors in April of 2021, Clap Hanz would venture off on their own and release an [[Creator/{{Apple}} Apple Arcade]] exclusive SpiritualSuccessor to the series called ''Clap Hanz Golf.''

to:

With Sony closing Japan Studio's doors in April of 2021, Clap Hanz would venture off on their own and release an [[Creator/{{Apple}} Apple Arcade]] exclusive SpiritualSuccessor to the series called ''Clap Hanz Golf.''
Golf,'' which would later release on Nintendo Switch with the title ''Easy Come, Easy Golf'' in September 2022.




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!! Spiritual successors:
* ''Clap Hanz Golf'' / ''Easy Come, Easy Golf'' (Apple Arcade, 2021/Nintendo Switch, 2022)
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** The first game, having been developed by Camelot rather than Clap Hanz, predates ''Mario Golf'' on the Nintendo 64 by two years and shares a ''lot'' of its DNA with it. The character designs are very similar to the original human characters in ''Mario Golf 64'' and the game lacks a lot of features that would become staple mechanics for the Hot Shots Golf series, such as the pink impact zone, super backspin shots, a visible and reactive crowd gallery and the ability to skip shots mid-flight. Compared to future installments, which opt for more stylized cartoon-y or anime-esque designs for their characters, the roster here is rather modest and subdued, with only a generic male or female voice for the caddies.

to:

** The first game, having been developed by Camelot rather than Clap Hanz, predates ''Mario Golf'' on the Nintendo 64 by two years and shares a ''lot'' of its DNA with it. The character designs are very similar to the original human characters in ''Mario Golf 64'' and the game lacks a lot of features that would become staple mechanics for the Hot Shots Golf series, such as the pink impact zone, super backspin shots, a visible and reactive crowd gallery and the ability to skip shots mid-flight. Compared to future installments, which opt for more stylized cartoon-y or anime-esque designs for their characters, the roster here is rather modest and subdued, with compounded by the complete lack of [[GuestFighter guest characters]] and only a generic male or female voice option for the caddies.
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None

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* EarlyInstallmentWeirdness:
** The first couple games on the UsefulNotes/PlayStation had no voices for the player characters, no visible caddies on the course, no Rising/Homing shots, no unlockable alternate colors/costumes, no flag marker nor terrain indicators on the shot bar, and used digitized sprites for the characters and background objects rendered in a 3D environment rather than full 3D models. Only full power shots with perfect impact were called out as a 'Nice Shot!', and Versus matches also did not have a 'mercy' rule implemented of 3 holes up on your opponent, meaning you played as many holes as it took until you or the opponent could no longer catch up. Up until the third game, the background music also had to be turned on from the settings menu, as it was off by default.
** The first game, having been developed by Camelot rather than Clap Hanz, predates ''Mario Golf'' on the Nintendo 64 by two years and shares a ''lot'' of its DNA with it. The character designs are very similar to the original human characters in ''Mario Golf 64'' and the game lacks a lot of features that would become staple mechanics for the Hot Shots Golf series, such as the pink impact zone, super backspin shots, a visible and reactive crowd gallery and the ability to skip shots mid-flight. Compared to future installments, which opt for more stylized cartoon-y or anime-esque designs for their characters, the roster here is rather modest and subdued, with only a generic male or female voice for the caddies.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* DoubleUnlock: Many of the games are chock full of items that become available for purchase in the in-game points store, or as a [[LuckBasedMission roulette spin at the end of a round]] that rewards you with items randomly. ''World Invitational'', however, goes UpToEleven with this, and many have criticized the game for its FakeLongevity as a result. To wit:

to:

* DoubleUnlock: Many of the games are chock full of items that become available for purchase in the in-game points store, or as a [[LuckBasedMission roulette spin at the end of a round]] that rewards you with items randomly. ''World Invitational'', however, goes UpToEleven up to eleven with this, and many have criticized the game for its FakeLongevity as a result. To wit:

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Changed: 27

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''Hot Shots Golf'' is an [[SportsGame sports golfing game series]] initially developed by Creator/CamelotSoftwarePlanning, who would later be responsible for developing the ''VideoGame/MarioGolf'' series, and later by Creator/ClapHanz beginning with the second game onward. Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this [[Creator/SonyInteractiveEntertainment Sony-published]] arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from Creator/ElectronicArts, the ''Hot Shots/Everybody's'' series is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.

to:

''Hot Shots Golf'' is an [[SportsGame sports golfing game series]] initially developed by Creator/CamelotSoftwarePlanning, who would later be responsible for developing the ''VideoGame/MarioGolf'' series, and later by Creator/ClapHanz and Creator/SIEJapanStudio beginning with the second game onward. Known as ''[[MarketBasedTitle Everybody's Golf]]'' in Europe and Japan, this [[Creator/SonyInteractiveEntertainment Sony-published]] arcade-style golf series has been around since 1997, and is a popular title on the [[UsefulNotes/PlayStationPortable PSP]]. In contrast to the realistic ''PGA Golf'' series from Creator/ElectronicArts, the ''Hot Shots/Everybody's'' series is known for its cartoony characters and pick-up-and-play gameplay, with a wildly varying art style.
style.

With Sony closing Japan Studio's doors in April of 2021, Clap Hanz would venture off on their own and release an [[Creator/{{Apple}} Apple Arcade]] exclusive SpiritualSuccessor to the series called ''Clap Hanz Golf.''

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