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''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1995. They made only two other games: a Mac-only VideoGame/{{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of ''VideoGame/{{Battlezone|1980}}'', Havoc put players in control of a combat vehicle and pitted them against hordes of foes.

The singleplayer campaign cast you as a sort of land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinitelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are over 30 levels total and six Bosses. You have a ''wide'' variety of weapons to use, and a choice of three vehicles.

to:

\n''Havoc'' Is is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1995. They made only two other games: a Mac-only VideoGame/{{Doom}} clone called Sensory Overload ''Sensory Overload'' before Havoc, ''Havoc'', and a third-person HackAndSlash fantasy game called Dark Vengeance, ''Dark Vengeance'', after Havoc.''Havoc''. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of ''VideoGame/{{Battlezone|1980}}'', Havoc put players in control of a combat vehicle and pitted them against hordes of foes.

The singleplayer campaign cast you as a sort of land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinitelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are over 30 thirty levels total and six Bosses. You have a ''wide'' variety of weapons to use, and a choice of three vehicles.



* MirrorBoss: The fifth boss uses an identical vehicle and weapons to yours.

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* MirrorBoss: The fifth boss uses an identical vehicle and weapons to yours.the player's.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The primary weapons are all this. In general, they possess a rapid fire rate and [[BottomlessMagazines infinite ammunition.]]

to:

* EnergyWeapon: EnergyWeapon:
**
The primary weapons are all this. In general, they possess a rapid fire rate and [[BottomlessMagazines infinite ammunition.]]]]
** You begin the game with [[EmergencyWeapon a weak red laser gun.]] One PowerUp you can find makes it [[LawOfChromaticSuperiority blue and stronger,]] while another nets two lasers per shot.



* FrickinLaserBeams: You begin the game with [[EmergencyWeapon a weak red laser gun.]] One PowerUp you can find makes it [[LawOfChromaticSuperiority blue and stronger,]] while another nets two lasers per shot.
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[[IThoughtItMeant This game shouldn't be confused with]] either film called Havoc. Or the [[WreakingHavok Havok physics engine.]]

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[[IThoughtItMeant [[JustForFun/IThoughtThatWas This game shouldn't be confused with]] either film called Havoc. Or the [[WreakingHavok Havok physics engine.]]
Is there an issue? Send a MessageReason:
Disambiguating


* KillItWithFire: The slow-firing (relatively), but high-damage FireBall gun.

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* KillItWithFire: The slow-firing (relatively), but high-damage FireBall {{Fire Ball|s}} gun.

Changed: 2

Removed: 162

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ZCE / Example Indentation. Do not group tropes under a supertrope like that.


* CompetitiveBalance:
** FragileSpeedster: The green [[CoolBike BattleCycle.]]
** JackOfAllStats: The red [[HoverTank HoverCraft.]]
** MightyGlacier: The blue [[TankGoodness HyperTank.]]

to:

* CompetitiveBalance:
** FragileSpeedster: The green [[CoolBike BattleCycle.]]
** JackOfAllStats: The red [[HoverTank HoverCraft.]]
** MightyGlacier: The blue [[TankGoodness HyperTank.]]
%%* CompetitiveBalance:
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da Namespace Fix of DOOM


''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1995. They made only two other games: a Mac-only {{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of ''VideoGame/{{Battlezone|1980}}'', Havoc put players in control of a combat vehicle and pitted them against hordes of foes.

to:

''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1995. They made only two other games: a Mac-only {{Doom}} VideoGame/{{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of ''VideoGame/{{Battlezone|1980}}'', Havoc put players in control of a combat vehicle and pitted them against hordes of foes.
foes.



For its time, the game incorporated a number of cutting-edge features: Varied environments and terrain, terrain deformation, support for [[GogglesDoSomethingUnusual virtual reality goggles]] of the time, and cross-platform multiplayer between PC and Macintosh. The game worked on either system out of the box, and came with a multiplayer-only second disc that could be given to a friend. If you had enough discs to go around, 16-player deathmatches were possible.

to:

For its time, the game incorporated a number of cutting-edge features: Varied environments and terrain, terrain deformation, support for [[GogglesDoSomethingUnusual virtual reality goggles]] of the time, and cross-platform multiplayer between PC and Macintosh. The game worked on either system out of the box, and came with a multiplayer-only second disc that could be given to a friend. If you had enough discs to go around, 16-player deathmatches were possible.
possible.



!!''Havoc'' provides examples of:

to:

!!''Havoc'' provides examples of:
of:



* CarFu: [[SubvertedTrope Subverted]], unfortunately. Ramming enemies ([[MalevolentArchitecture and terrain]]) tends to just damage your car without doing appreciable damage to them.

to:

* CarFu: [[SubvertedTrope Subverted]], unfortunately. Ramming enemies ([[MalevolentArchitecture and terrain]]) tends to just damage your car without doing appreciable damage to them.



* DeflectorShields: Your vehicle has these, though [[CallAHitPointASmeerp they're really treated]] as HitPoints.
* DeadlyDisc: [[ExactlyWhatItSaysOnTheTin The Disc Gun.]] Notable for it's very distinctive firing sound.

to:

* DeflectorShields: Your vehicle has these, though [[CallAHitPointASmeerp they're really treated]] as HitPoints.
HitPoints.
* DeadlyDisc: [[ExactlyWhatItSaysOnTheTin The Disc Gun.]] Notable for it's very distinctive firing sound.



* EldritchLocation: The Tyrakian Territories, seen in worlds [[DiscOneFinalDungeon 3]] and [[TheVeryDefinitelyFinalDungeon 6]], are markedly different from the other two zones. AlienSky, AmazingTechnicolorBattlefield, {{Bizarchitecture}} and [[AnimalMecha enemies resembling animals]] can all be found here, as can the game's two oddball bosses: [[EnergyBeings A living cloud of flame]] and [[spoiler: The [[OurDragonsAreDifferent Tyrakian]] [[BigBad Overlord.]]]]
* EnemyDetectingRadar: You have a convenient minimap in the lower-right of your HUD. Targets are ColorCodedForYourConvenience: Land enemies are red, air enemies brown, [[SentryGun sentries]] blue, static structures green.

to:

* EldritchLocation: The Tyrakian Territories, seen in worlds [[DiscOneFinalDungeon 3]] and [[TheVeryDefinitelyFinalDungeon 6]], are markedly different from the other two zones. AlienSky, AmazingTechnicolorBattlefield, {{Bizarchitecture}} and [[AnimalMecha enemies resembling animals]] can all be found here, as can the game's two oddball bosses: [[EnergyBeings A living cloud of flame]] and [[spoiler: The [[OurDragonsAreDifferent Tyrakian]] [[BigBad Overlord.]]]]
]]]]
* EnemyDetectingRadar: You have a convenient minimap in the lower-right of your HUD. Targets are ColorCodedForYourConvenience: Land enemies are red, air enemies brown, [[SentryGun sentries]] blue, static structures green.



* EnergyWeapon: The primary weapons are all this. In general, they possess a rapid fire rate and [[BottomlessMagazines infinite ammunition.]]

to:

* EnergyWeapon: The primary weapons are all this. In general, they possess a rapid fire rate and [[BottomlessMagazines infinite ammunition.]] ]]



* ImprobableAimingSkills: Of a sorts. A certain PowerUp vastly expands the range of the targeting brackets on your HUD, temporarily. Your shots auto-track enemies you keep within these brackets.

to:

* ImprobableAimingSkills: Of a sorts. A certain PowerUp vastly expands the range of the targeting brackets on your HUD, temporarily. Your shots auto-track enemies you keep within these brackets.
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None


''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1995. They made only two other games: a Mac-only {{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of {{Battlezone}}, Havoc put players in control of a combat vehicle and pitted them against hordes of foes.

to:

''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1995. They made only two other games: a Mac-only {{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of {{Battlezone}}, ''VideoGame/{{Battlezone|1980}}'', Havoc put players in control of a combat vehicle and pitted them against hordes of foes.



* ShockwaveStomp: [[ExactlyWhatItSaysOnTheTin The Shockwave]] secondary weapon. It fires a seismic pulse forward, much like the Thumper weapon in the later 1998 {{Battlezone}} remake.

to:

* ShockwaveStomp: [[ExactlyWhatItSaysOnTheTin The Shockwave]] secondary weapon. It fires a seismic pulse forward, much like the Thumper weapon in the later 1998 {{Battlezone}} ''VideoGame/{{Battlezone|1998}}'' remake.

Added: 66

Changed: 25

Removed: 55

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Renamed.


* InvincibilityPowerUp: The "Ultrashield" PowerUp has this effect.



* PowerUp: A staggering variety: [[HealThyself Shield bonuses,]] [[SuperStar Temporary invulnerability]], new weapons, weapon upgrades and ammo, the "[[ImprobableAimingSkills targeting bonus]]" and others.

to:

* PowerUp: A staggering variety: [[HealThyself Shield bonuses,]] [[SuperStar [[InvincibilityPowerUp Temporary invulnerability]], new weapons, weapon upgrades and ammo, the "[[ImprobableAimingSkills targeting bonus]]" and others.



* SuperStar: The "Ultrashield" PowerUp has this effect.
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None


* GoddamnedBats: Any flying enemy can be this. They fly above your ordinary aim box, so you have to scroll up to shoot at them. Typically they fly past you before this can happen, so you have to struggle to keep them in your view. The [[FragileSpeedster fast-moving]] ground enemies can also be annoying.

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None


** BrutalBonusLevel: It's incredibly difficult to actually gather all the crystals ''and'' letters, though this isn't necessary to progress.



* DeathFromAbove: The mortar cannon gives you indirect shelling capability. Its fairly hard to use.

to:

* DeathFromAbove: The powerful mortar cannon gives you indirect shelling capability. [[AwesomeButImpractical Its fairly hard to use.use, though.]]
* EldritchLocation: The Tyrakian Territories, seen in worlds [[DiscOneFinalDungeon 3]] and [[TheVeryDefinitelyFinalDungeon 6]], are markedly different from the other two zones. AlienSky, AmazingTechnicolorBattlefield, {{Bizarchitecture}} and [[AnimalMecha enemies resembling animals]] can all be found here, as can the game's two oddball bosses: [[EnergyBeings A living cloud of flame]] and [[spoiler: The [[OurDragonsAreDifferent Tyrakian]] [[BigBad Overlord.]]]]



* EnergyWeapon: The primary weapons are all this. In general, they possess a rapid fire rate and [[BottomlessMagazines infinite ammunition.]]



* FrickinLaserBeams: You begin the game with [[EmergencyWeapon a weak red laser gun.]] One PowerUp you can find makes it stronger, while another nets you dual shots.

to:

* FrickinLaserBeams: You begin the game with [[EmergencyWeapon a weak red laser gun.]] One PowerUp you can find makes it stronger, [[LawOfChromaticSuperiority blue and stronger,]] while another nets you dual shots.two lasers per shot.



* KillItWithFire: The slow-firing, but high-damage FireBall gun.

to:

* KillItWithFire: The slow-firing, slow-firing (relatively), but high-damage FireBall gun.



* MirrorBoss: The fifth boss uses your vehicle and weapons.

to:

* MirrorBoss: The fifth boss uses your an identical vehicle and weapons.weapons to yours.



* ScoringPoints: The game tracks your score, arcade-style.

to:

* ScoringPoints: The game tracks your score, arcade-style. [[SpeedRun You receive a bonus for finishing a level quickly,]] [[EveryTenThousandPoints and can earn extra lives at certain scores.]]



* SlippySlideyIceWorld: The Fallen Wastelands, seen in worlds 2 and 5. Characterized by open clearings, large stalagmites and enemies with skis.



* StuffBlowingUp: All over the place- but be careful, shrapnel from explosions can damage your vehicle. Keep a good distance from your targets.

to:

* StuffBlowingUp: All over Hoo boy. The secondary weapons are all [[StuffBlowingUp explosive]] or otherwise highly destructive in comparison to the place- primary weapons, but have limited ammunition. Still, they are vital to your success, so don't be afraid to use them. But be careful, [[HoistByHisOwnPetard shrapnel from explosions can damage your vehicle. vehicle.]] Keep a good distance from your targets.



* VideogameLives: You begin with three, ScoringPoints can get you more.

to:

* VideogameLives: You begin with three, ScoringPoints [[EveryTenThousandPoints can get you more.]]
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None


''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1993. They made only two other games: a Mac-only {{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of {{Battlezone}}, Havoc put players in control of a combat vehicle and pitted them against hordes of foes.

to:

''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1993.1995. They made only two other games: a Mac-only {{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of {{Battlezone}}, Havoc put players in control of a combat vehicle and pitted them against hordes of foes.
Is there an issue? Send a MessageReason:
None


** FragileSpeedster: The green [[CoolBike motorcycle.]]
** JackOfAllStats: The red [[HoverTank hovercar.]]
** MightyGlacier: The blue [[TankGoodness tank.]]

to:

** FragileSpeedster: The green [[CoolBike motorcycle.BattleCycle.]]
** JackOfAllStats: The red [[HoverTank hovercar.HoverCraft.]]
** MightyGlacier: The blue [[TankGoodness tank.HyperTank.]]

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None


The singleplayer campaign cast you as a sort of land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinitelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are 30 levels total and six Bosses. You have a ''wide'' variety of weapons to use, and a choice of three vehicles.

to:

The singleplayer campaign cast you as a sort of land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinitelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are over 30 levels total and six Bosses. You have a ''wide'' variety of weapons to use, and a choice of three vehicles.



* BonusStage: There's a bonus level after every BossFight. Collect floating crystals and "HAVOC" letters for [[ScoringPoints bonus points.]]
* BossFight: Six total.

to:

*AlienSky: In the Tyrakian Territories, the sky is pitch black.
* BonusStage: There's a bonus level after every BossFight. Collect floating crystals [[PowerFloats floating]] [[PowerCrystal crystals]] and "HAVOC" letters for [[ScoringPoints bonus points.]]
* BossFight: Six total. Each is a different vehicle with wildly differing weapons and behaviors.
* CarFu: [[SubvertedTrope Subverted]], unfortunately. Ramming enemies ([[MalevolentArchitecture and terrain]]) tends to just damage your car without doing appreciable damage to them.



* EnemyDetectingRadar: You have a convenient minimap in the lower-right of your HUD. Targets are ColorCodedForYourConvenience: Land enemies are red, air enemies brown, [[SentryGun sentries]] blue, static structures green.
* EnergyBeings: The third boss is a giant, living cloud of flame that spits fire at you.
* {{EMP}}: The first boss fires projectiles at you that scramble your targeting and radar.
* FlashStep: The second boss can teleport around in addition to ordinary flight.



* GoddamnedBats: Any flying enemy can be this. They fly above your ordinary aim box, so your HUD has to scroll up automatically to let you shoot at them. Typically they fly past you before this can happen, so you have to struggle to keep them in your view. The fast moving ground enemies can also be annoying.
* ImprobableAimingSkills: Of a sorts. A certain PowerUp vastly expands the range of the targeting brackets on your HUD, temporarily. Your shots auto-track enemies within these brackets.

to:

* GoddamnedBats: Any flying enemy can be this. They fly above your ordinary aim box, so your HUD has you have to scroll up automatically to let you shoot at them. Typically they fly past you before this can happen, so you have to struggle to keep them in your view. The fast moving [[FragileSpeedster fast-moving]] ground enemies can also be annoying.
* ImprobableAimingSkills: Of a sorts. A certain PowerUp vastly expands the range of the targeting brackets on your HUD, temporarily. Your shots auto-track enemies you keep within these brackets. brackets.
* KillItWithFire: The slow-firing, but high-damage FireBall gun.
* LandMineGoesClick: A Thermite Mine dropper is available as a secondary weapon. Watch out, as some enemies and bosses can also drop these.
* MirrorBoss: The fifth boss uses your vehicle and weapons.



* SentryGun: There are quite a few of these, and they typically deal alot more damage then mobile foes. A [[EliteMooks stronger, larger kind]] guards each Gate Key.
* SuperStar: The Invulnerability PowerUp has this effect.

to:

* SentryGun: There are quite a few of these, these found on the ground and on walls, and they typically deal alot a lot more damage then mobile foes. A [[EliteMooks stronger, larger kind]] guards each Gate Key.
* ShockwaveStomp: [[ExactlyWhatItSaysOnTheTin The Shockwave]] secondary weapon. It fires a seismic pulse forward, much like the Thumper weapon in the later 1998 {{Battlezone}} remake.
* SuperStar: The Invulnerability "Ultrashield" PowerUp has this effect.effect.
* StuffBlowingUp: All over the place- but be careful, shrapnel from explosions can damage your vehicle. Keep a good distance from your targets.
* RandomlyDrops: Curiously enough, the weapons, like other [[PowerUp Power Ups.]] This means you might get a DiscOneNuke or be [[MinimalistRun stuck with the low-damage laser]] for one or more worlds. In addition, weapons used by bosses do not become available to drop until after said boss is beaten.
* RemixedLevel: You revisit each of the three worlds.

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[[quoteright:207:http://static.tvtropes.org/pmwiki/pub/images/sh_havoc_5452.jpg]]



The singleplayer campaign cast you as a sort of a land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinatelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are 30 levels total and six Bosses. You have a ''wide'' variety of weapons to use.

to:

The singleplayer campaign cast you as a sort of a land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinatelyFinalDungeon [[TheVeryDefinitelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are 30 levels total and six Bosses. You have a ''wide'' variety of weapons to use.
use, and a choice of three vehicles.


Added DiffLines:

[[IThoughtItMeant This game shouldn't be confused with]] either film called Havoc. Or the [[WreakingHavok Havok physics engine.]]
----

!!''Havoc'' provides examples of:

*BonusStage: There's a bonus level after every BossFight. Collect floating crystals and "HAVOC" letters for [[ScoringPoints bonus points.]]
*BossFight: Six total.
*CompetitiveBalance:
**FragileSpeedster: The green [[CoolBike motorcycle.]]
**JackOfAllStats: The red [[HoverTank hovercar.]]
**MightyGlacier: The blue [[TankGoodness tank.]]
*DeflectorShields: Your vehicle has these, though [[CallAHitPointASmeerp they're really treated]] as HitPoints.
*DeadlyDisc: [[ExactlyWhatItSaysOnTheTin The Disc Gun.]] Notable for it's very distinctive firing sound.
*DeathFromAbove: The mortar cannon gives you indirect shelling capability. Its fairly hard to use.
*FrickinLaserBeams: You begin the game with [[EmergencyWeapon a weak red laser gun.]] One PowerUp you can find makes it stronger, while another nets you dual shots.
*GoddamnedBats: Any flying enemy can be this. They fly above your ordinary aim box, so your HUD has to scroll up automatically to let you shoot at them. Typically they fly past you before this can happen, so you have to struggle to keep them in your view. The fast moving ground enemies can also be annoying.
*ImprobableAimingSkills: Of a sorts. A certain PowerUp vastly expands the range of the targeting brackets on your HUD, temporarily. Your shots auto-track enemies within these brackets.
*PowerUp: A staggering variety: [[HealThyself Shield bonuses,]] [[SuperStar Temporary invulnerability]], new weapons, weapon upgrades and ammo, the "[[ImprobableAimingSkills targeting bonus]]" and others.
*ScoringPoints: The game tracks your score, arcade-style.
*SentryGun: There are quite a few of these, and they typically deal alot more damage then mobile foes. A [[EliteMooks stronger, larger kind]] guards each Gate Key.
*SuperStar: The Invulnerability PowerUp has this effect.
*VideogameLives: You begin with three, ScoringPoints can get you more.
Is there an issue? Send a MessageReason:
Creating this page for a game I loved. May be errors in my story synopsis, if anyone has the manual to this game they might be able to clear that up.

Added DiffLines:

''Havoc'' Is a little-known FirstPersonShooter by defunct developer Reality Bytes, released in 1993. They made only two other games: a Mac-only {{Doom}} clone called Sensory Overload before Havoc, and a third-person HackAndSlash fantasy game called Dark Vengeance, after Havoc. It was advertised as a KillerApp for Windows 95, pushing that OS's graphical and networking capability. In the vein of {{Battlezone}}, Havoc put players in control of a combat vehicle and pitted them against hordes of foes.

The singleplayer campaign cast you as a sort of a land-{{Pirate}}, a freelance [[UniversalDriversLicense tank commander]] wandering the battlefields of a [[AfterTheEnd post-apocalyptic Earth]] ruled by [[MegaCorp Mega Corps]] in search of useful loot and supplies. Your enemies are the {{Mooks}} of Tyrakian Global, one such MegaCorp. Their forces are spread across three major regions: The [[DeathMountain mountainous, rocky]] Badlands, the [[SlippySlideyIceWorld frozen Fallen Wastelands]], and the [[EldritchLocation bizarre,]] [[AmazingTechnicolorBattlefield colorful]] [[TheVeryDefinatelyFinalDungeon Tyrakian Territories.]] In each level, there are three [[MacGuffin Gate Keys]] to find, each guarded by a powerful SentryGun and numerous other foes. Find the keys, then find the exit. Do this for three levels and [[BossFight fight a boss]]. There are 30 levels total and six Bosses. You have a ''wide'' variety of weapons to use.

For its time, the game incorporated a number of cutting-edge features: Varied environments and terrain, terrain deformation, support for [[GogglesDoSomethingUnusual virtual reality goggles]] of the time, and cross-platform multiplayer between PC and Macintosh. The game worked on either system out of the box, and came with a multiplayer-only second disc that could be given to a friend. If you had enough discs to go around, 16-player deathmatches were possible.

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