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At the tenth year, the player was ranked relative to historical rulers, system which have been later reused by Sid Meier in his ''VideoGame/{{Civilization}}''.

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At the tenth year, the player was ranked relative to historical rulers, a system which have been was later reused by Sid Meier in his ''VideoGame/{{Civilization}}''.
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''Hamurabi'' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] language under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.

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''Hamurabi'' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] language under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.
Ahl. It was inspired by the 1964 game ''[[https://en.wikipedia.org/wiki/The_Sumerian_Game The Sumerian Game]]''.
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-->''"HAMURABI: I BEG TO REPORT TO YOU,.."''

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-->''"HAMURABI: ->''"HAMURABI: I BEG TO REPORT TO YOU,.."''
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* CommieLand: Setats Detinu, in the spin-off ''King'', is stated as being a Communist country.

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* CommieLand: Setats Detinu, Detinu[[note]]UsefulNotes/UnitedStates reversed[[/note]], in the spin-off ''King'', is stated as being a Communist country.
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At the tenth year, the player was ranked relative to historical rulers, system which have been later reused by Sid Meier in his ''VideoGames/{{Civilization}}''.

to:

At the tenth year, the player was ranked relative to historical rulers, system which have been later reused by Sid Meier in his ''VideoGames/{{Civilization}}''.
''VideoGame/{{Civilization}}''.



* LuckBasedMission: Plagues can make things much easier by reducing how many people you need to feed and increasing your acreage per citizen, but they're completely random. The fluctations in land prices and especially the size of the harvest can randomly screw you, though handling these situations well when they do happen is part of the game.

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* LuckBasedMission: Plagues can make things much easier by reducing how many people you need to feed and increasing your acreage per citizen, but they're completely random. The fluctations fluctuations in land prices and especially the size of the harvest can randomly screw you, though handling these situations well when they do happen is part of the game.

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In this game, the player had to manage the production of grain of a city, measured in bushels, by allocating some to planting, some to consumption by citizens and the remainder to stocking in silos, which could be attacked by rats; he was also able to buy and sell acres of farmland.

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In this game, in order to prevent a [[TheFamine famine]], the player had to manage the production of grain of a city, measured in bushels, by allocating some to planting, some to consumption by citizens and the remainder to stocking in silos, which could be attacked by rats; he was also able to buy and sell acres of farmland.


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* TheFamine: The gameplay is centered around avoiding this outcome, and starving subjects can cause the player to have issues ranging from simply losing persons to flat-out losing.
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YMMV I missed.


* FollowTheLeader:
** This game inspired several other management games, such as:
*** ''[[http://www.atariarchives.org/bigcomputergames/showpage.php?page=11 Dukedom]]'' (1976), a more expended version, set in the MiddleAges and including warfare against other dukes and the High King, complete with HiredGuns and InstantMilitia.
*** ''[[https://en.wikipedia.org/wiki/Santa_Paravia_en_Fiumaccio Santa Paravia en Fiumaccio]]'' (1978), playable [[http://www.santaparavia.com/Home.aspx here]], set in [[UsefulNotes/TheCityStateEra medieval Italy]] and with several social classes and monuments.
*** ''[[https://en.wikipedia.org/wiki/Dynasty_(computer_game) Dynasty]]'' (1978), where the players was the governor of Hunan Province in China during the [[ImperialChina Yuan Dynasty]] and who was declared [[TheEmperor emperor]] if he won and managed to beat the floods, earthquakes, graft and famines.
*** ''[[http://atariarchives.org/basicgames/showpage.php?page=96 King]]'' (1978), where you play the Premier of the [[DirtyCommies Communist island of Setats Detinu]] and have to manage farming, tourism, mining and industry.
** Later, the gameplay influenced games such as ''VideoGame/{{Civilization}}'' and ''VideoGame/{{Populous}}''.
** In the Copper Age of ''7 Grand Steps, Step 1: What Ancients Begat'', the rulership minigame is a modified version with the same bushels-of-grain-as-currency mechanic.

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* OlderThanTheNES: First version in FOCAL released in 1969 and BASIC version in 1973.

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* OlderThanTheNES: First version in FOCAL released in 1969 1968 and BASIC version in 1973.



* RapePillageAndBurn: Unpaid mercenaries in "Dukedom'' tend to steal grain, kill some serfs and rape the women, [[ChildByRape raising the birth rate]] - the authors even [[CrossesTheLineTwice comment]] "these are not ordinary meecenaries."

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* RapePillageAndBurn: Unpaid mercenaries in "Dukedom'' tend to steal grain, kill some serfs and rape the women, [[ChildByRape raising the birth rate]] - the authors even [[CrossesTheLineTwice comment]] comment "these are not ordinary meecenaries.mercenaries."


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* UpdatedRerelease: The 1973 BASIC version, which added an end-of-game performance summary, among other things.

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* VideoGameCrueltyPotential: You can starve part of your subjects so as to be able to buy farmland or, simply, to be able to not feed useless eaters.
** However, ''Dukedom'' punishes players who starve their serfs [[VideoGameCrueltyPunishment while there is enough food in the granaries]].

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* VideoGameCrueltyPotential: You can starve part of your subjects so as to be able to buy farmland or, simply, to be able to not feed useless eaters.
**
eaters. However, ''Dukedom'' punishes players who starve their serfs [[VideoGameCrueltyPunishment while there is enough food in the granaries]].
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** Later, the gameplay influenced games such as ''{{Civilization}}'' and ''Populous''.

to:

** Later, the gameplay influenced games such as ''{{Civilization}}'' ''VideoGame/{{Civilization}}'' and ''Populous''.''VideoGame/{{Populous}}''.
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None


* RapePillageAndBurn: Unpaid mercenaries in ""Dukedom'' tend to steal grain, kill some serfs and rape the women, [[ChildByRape raising the birth rate]] - the authors even [[CrossesTheLineTwice comment]] "these are not ordinary meecenaries."

to:

* RapePillageAndBurn: Unpaid mercenaries in ""Dukedom'' "Dukedom'' tend to steal grain, kill some serfs and rape the women, [[ChildByRape raising the birth rate]] - the authors even [[CrossesTheLineTwice comment]] "these are not ordinary meecenaries."
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Hamurabi''''' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] language under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.

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'''''Hamurabi''''' ''Hamurabi'' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] language under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.
Is there an issue? Send a MessageReason:

Added DiffLines:

* LuckBasedMission: Plagues can make things much easier by reducing how many people you need to feed and increasing your acreage per citizen, but they're completely random. The fluctations in land prices and especially the size of the harvest can randomly screw you, though handling these situations well when they do happen is part of the game.

Added: 97

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-->''"This error has spread far and wide until a generation of students who have used this program now think that Hammurabi is the incorrect spelling."''* UrExample: This game was a precursor for many of the features of the resource management games.

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-->''"This error has spread far and wide until a generation of students who have used this program now think that Hammurabi is the incorrect spelling."''* "''
*
UrExample: This game was a precursor for many of the features of the resource management games.

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* InheritedIlliteracyTitle: The ancient king was named "Ham'''m'''urabi" but the creator either forgot a 'm' or wanted to keep the name within the eight-character limit.
** Lampshaded by [[http://atariarchives.org/basicgames/showpage.php?page=78 the presentation of this game]] in ''BASIC Computer Games'':
-->''"This error has spread far and wide until a generation of students who have used this program now think that Hammurabi is the incorrect spelling."''



* UrExample: This game was a precursor for many of the features of the resource management games.
** The fact the setting was UR provides us with a good pun.

to:

* TyopOnTheCover: The ancient king was named "Ham'''m'''urabi" but the creator either forgot a 'm' or wanted to keep the name within the eight-character limit. Lampshaded by [[http://atariarchives.org/basicgames/showpage.php?page=78 the presentation of this game]] in ''BASIC Computer Games'':
-->''"This error has spread far and wide until a generation of students who have used this program now think that Hammurabi is the incorrect spelling."''*
UrExample: This game was a precursor for many of the features of the resource management games.
** The fact the setting was UR provides us with a good pun.
games.
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Fixed comments


% Page created on 1st May '14 12:12:22 AM

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% %% Page created on 1st May '14 12:12:22 AM
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Added tropes


* BlueBlood: Nobility is one of the cosial of ''Santa Paravia''.



* CommieLand: Setats Detinu, in the spin-off ''King'', is stated as being a Communist country.



* LandOfOneCity: The original version has Ur as setting.



* RapePillageAndBurn: Unpaid mercenaries in ""Dukedom'' tend to steal grain, kill some serfs and rape the women, [[ChildByRape raising the birth rate]] - the authors even [[CrossesTheLineTwice comment]] "these are not ordinary meecenaries."



** The fact the setting was UR provides us with a good pun.



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% Page created on 1st May '14 12:12:22 AM
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* MerchantPrince: ''Santa Paravia''. You're a petty knight and try to win the throne through your successful business dealings.


Added DiffLines:

* TimedMission: For many of the games, the goal is to survive a certain number of years without being overthrown by disaster. ''Santa Paravia'', however, plays this straight; you have only a random number of years before you die of old age, and your job is to climb to the top before time runs out.
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missed one


* VideoGameCrueltyPotential: You can starve part of your subjects so as to be able to buy farmland or, simply, to be able to not fed useless eaters.

to:

* VideoGameCrueltyPotential: You can starve part of your subjects so as to be able to buy farmland or, simply, to be able to not fed feed useless eaters.
Is there an issue? Send a MessageReason:
spelling and grammar corrections


'''''Hamurabi''''' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] langage under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.

This game then spread, with other games written in BASIC, by the book ''[[https://en.wikipedia.org/wiki/BASIC_Computer_Games BASIC Computer Games]]'', first published in 1973.

In this game, the player had to manage the production of grain of a city, mesurated in bushels, by allocating some to planting, some to comsommation by citizens and the remainder to stocking in silos, which could be attacked by rats; he was also able to buy and sell acres of farmland.

to:

'''''Hamurabi''''' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] langage language under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.

This game then was spread, with other games written in BASIC, by the book ''[[https://en.wikipedia.org/wiki/BASIC_Computer_Games BASIC Computer Games]]'', first published in 1973.

In this game, the player had to manage the production of grain of a city, mesurated measured in bushels, by allocating some to planting, some to comsommation consumption by citizens and the remainder to stocking in silos, which could be attacked by rats; he was also able to buy and sell acres of farmland.



* TheCaligula: If the player caused many deaths by starvation[=/=]didn't ensured enough land by person, the game will say, at the end, that "[your] heavy handed performance smacks of Nero and Ivan IV" and that the survivors "hate your guts."

to:

* TheCaligula: If the player caused many deaths by starvation[=/=]didn't ensured ensure enough land by per person, the game will say, at the end, that "[your] heavy handed performance smacks of Nero and Ivan IV" and that the survivors "hate your guts."



** This game inspired several other management games, among which:

to:

** This game inspired several other management games, among which:such as:



*** ''[[https://en.wikipedia.org/wiki/Dynasty_(computer_game) Dynasty]]'' (1978), where the players was the governor of Hunan Province in China during the [[ImperialChina Yuan Dynasty]] and who was declarated [[TheEmperor emperor]] if he won and managed to beat the floods, earthquakes, grafts and famines.

to:

*** ''[[https://en.wikipedia.org/wiki/Dynasty_(computer_game) Dynasty]]'' (1978), where the players was the governor of Hunan Province in China during the [[ImperialChina Yuan Dynasty]] and who was declarated declared [[TheEmperor emperor]] if he won and managed to beat the floods, earthquakes, grafts graft and famines.



** Later, the gameplay influenced games such as ''Civilizaton'' and ''Populous''.

to:

** Later, the gameplay influenced games such as ''Civilizaton'' ''{{Civilization}}'' and ''Populous''.



* UrExample: This game was a precursor for many of the features of the ressources management games.

to:

* UrExample: This game was a precursor for many of the features of the ressources resource management games.



** However, ''Dukedom'' punish players who starve their serfs [[VideoGameCrueltyPunishment while there is enough food in the granaries]].

to:

** However, ''Dukedom'' punish punishes players who starve their serfs [[VideoGameCrueltyPunishment while there is enough food in the granaries]].



* YouLoseAtZeroTrust: If more than 45% of the population starve on a year, the player is deposed and "declared 'National Fink'."
* YouRequireMoreVespeneGas: If you don't feed enough your citizens, they will revolt and depose you.

to:

* YouLoseAtZeroTrust: If more than 45% of the population starve on in a year, the player is deposed and "declared 'National Fink'."
* YouRequireMoreVespeneGas: If you don't feed enough your citizens, citizens enough, they will revolt and depose you.
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Added tropes

Added DiffLines:

* PracticalCurrency: The bushels of grain produced by your fields can be used to [[ConstructAdditionalPylons buy additional land]].


Added DiffLines:

* VideoGameCrueltyPotential: You can starve part of your subjects so as to be able to buy farmland or, simply, to be able to not fed useless eaters.
** However, ''Dukedom'' punish players who starve their serfs [[VideoGameCrueltyPunishment while there is enough food in the granaries]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the Copper Age of ''7 Grand Steps, Step 1: What Ancients Begat'', the rulership minigame is a modified version with the same bushels-of-grain-as-currency mechanic.
Is there an issue? Send a MessageReason:
letters are not digits


* InheritedIlliteracyTitle: The ancient king was named "Ham'''m'''urabi" but the creator either forgot a 'm' or wanted to keep the name within the 8-digits limit.

to:

* InheritedIlliteracyTitle: The ancient king was named "Ham'''m'''urabi" but the creator either forgot a 'm' or wanted to keep the name within the 8-digits eight-character limit.
Is there an issue? Send a MessageReason:
None


* UnbuiltTrope: This game was a precursor for many of the features of the ressources management games.

to:

* UnbuiltTrope: UrExample: This game was a precursor for many of the features of the ressources management games.
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Creation of the page

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hamurabi-game_9047.png]]
[[caption-width-right:350:[[UrExample This game]] is the ancestor to ''VideoGame/{{Civilization}}'']]

-->''"HAMURABI: I BEG TO REPORT TO YOU,.."''

'''''Hamurabi''''' is a text-based and turn-based video game written by Doug Dyment in 1968 in the [=FOCAL=] langage under the name ''The Sumer Game'' and ported to BASIC by David H. Ahl.

This game then spread, with other games written in BASIC, by the book ''[[https://en.wikipedia.org/wiki/BASIC_Computer_Games BASIC Computer Games]]'', first published in 1973.

In this game, the player had to manage the production of grain of a city, mesurated in bushels, by allocating some to planting, some to comsommation by citizens and the remainder to stocking in silos, which could be attacked by rats; he was also able to buy and sell acres of farmland.

At the tenth year, the player was ranked relative to historical rulers, system which have been later reused by Sid Meier in his ''VideoGames/{{Civilization}}''.

This game was a precursor for other management and simulation games.

You can play [[http://www.hammurabigame.com/ here]] and [[http://www.apollowebworks.com/russell/samples/hamurabi.html here]], the BASIC code source is available [[http://www.moorecad.com/classicbasic/basic/creative/hamurabi.bas here]] and a C99 port [[http://github.com/blt/hamurabi here]].

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!!This videogame provides examples of the following tropes:

* TheCaligula: If the player caused many deaths by starvation[=/=]didn't ensured enough land by person, the game will say, at the end, that "[your] heavy handed performance smacks of Nero and Ivan IV" and that the survivors "hate your guts."
* ConstructAdditionalPylons: You might have to buy additional farmland to feed your growing population.
* FollowTheLeader:
** This game inspired several other management games, among which:
*** ''[[http://www.atariarchives.org/bigcomputergames/showpage.php?page=11 Dukedom]]'' (1976), a more expended version, set in the MiddleAges and including warfare against other dukes and the High King, complete with HiredGuns and InstantMilitia.
*** ''[[https://en.wikipedia.org/wiki/Santa_Paravia_en_Fiumaccio Santa Paravia en Fiumaccio]]'' (1978), playable [[http://www.santaparavia.com/Home.aspx here]], set in [[UsefulNotes/TheCityStateEra medieval Italy]] and with several social classes and monuments.
*** ''[[https://en.wikipedia.org/wiki/Dynasty_(computer_game) Dynasty]]'' (1978), where the players was the governor of Hunan Province in China during the [[ImperialChina Yuan Dynasty]] and who was declarated [[TheEmperor emperor]] if he won and managed to beat the floods, earthquakes, grafts and famines.
*** ''[[http://atariarchives.org/basicgames/showpage.php?page=96 King]]'' (1978), where you play the Premier of the [[DirtyCommies Communist island of Setats Detinu]] and have to manage farming, tourism, mining and industry.
** Later, the gameplay influenced games such as ''Civilizaton'' and ''Populous''.
* CommandAndConquerEconomy: You allocate the grain production between stocking, eating and planting.
** Played even more straight in ''[[http://atariarchives.org/basicgames/showpage.php?page=96 King]]'', where you play [[DirtyCommies the Premier of the Communist island of Setats Detinu]].
* InheritedIlliteracyTitle: The ancient king was named "Ham'''m'''urabi" but the creator either forgot a 'm' or wanted to keep the name within the 8-digits limit.
** Lampshaded by [[http://atariarchives.org/basicgames/showpage.php?page=78 the presentation of this game]] in ''BASIC Computer Games'':
-->''"This error has spread far and wide until a generation of students who have used this program now think that Hammurabi is the incorrect spelling."''
* OlderThanTheNES: First version in FOCAL released in 1969 and BASIC version in 1973.
* UnbuiltTrope: This game was a precursor for many of the features of the ressources management games.
* WizardNeedsFoodBadly: If your subjects don't get enough food, they will starve and die.
* YouLoseAtZeroTrust: If more than 45% of the population starve on a year, the player is deposed and "declared 'National Fink'."
* YouRequireMoreVespeneGas: If you don't feed enough your citizens, they will revolt and depose you.

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