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Trope was cut/disambiguated due to cleanup


* LimitBreak: The God Hand power upgrade and the Roulette Wheel special attacks. Unleashing the power of the God Hand makes all your attacks unblockable and undodgeable, makes all of your attacks come out at super speed, gives you a fairly large damage bonus... and makes you absolutely invulnerable, to the point that even the {{Bonus Boss}}es can't hurt you. The Roulette give you special moves ranging from a GroinAttack to [[Manga/FistOfTheNorthStar the Hundred Crack Fist.]] Which you are also invulnerable while performing.

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* LimitBreak: The God Hand power upgrade and the Roulette Wheel special attacks. Unleashing the power of the God Hand makes all your attacks unblockable and undodgeable, makes all of your attacks come out at super speed, gives you a fairly large damage bonus... and makes you absolutely invulnerable, to the point that even the {{Bonus Boss}}es {{Superboss}}es can't hurt you. The Roulette give you special moves ranging from a GroinAttack to [[Manga/FistOfTheNorthStar the Hundred Crack Fist.]] Which you are also invulnerable while performing.

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Trope was cut/disambiguated due to cleanup, Natter


* BonusBoss:
** The casino bouncer is a completely optional fight. He has a boatload of HP and attacks that do a lot of damage, but there's little penalty for losing to him, except for being thrown out of the casino with [[HPToOne one hitpoint left]]. Unfortunately, there's also nothing to gain from beating him aside from the satisfaction of a job well done, though another instance of the same guy appears in a Fairy Challenge in 8-1, where beating him actually does get you a paycheck.
** A better example would be the final arena challenge, which is [[spoiler:Gene with both God Hands]]. Prepare to get reamed.


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* {{Superboss}}:
** The casino bouncer is a completely optional fight. He has a boatload of HP and attacks that do a lot of damage, but there's little penalty for losing to him, except for being thrown out of the casino with [[HPToOne one hitpoint left]]. Unfortunately, there's also nothing to gain from beating him aside from the satisfaction of a job well done, though another instance of the same guy appears in a Fairy Challenge in 8-1, where beating him actually does get you a paycheck.
** The final arena challenge is [[spoiler:Gene with both God Hands]]. Prepare to get reamed.
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New namespace.


The game was among the first released under the UsefulNotes/PlayStation2 classics section of the [[UsefulNotes/PlayStationNetwork PSN]], on October 4th, 2011. [[http://nzgamer.com/news/7282/capcom-tell-us-if-you-want-god-hand-on-steam.html Capcom stated that they can port it to PC if the demand is high enough.]]

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The game was among the first released under the UsefulNotes/PlayStation2 Platform/PlayStation2 classics section of the [[UsefulNotes/PlayStationNetwork PSN]], on October 4th, 2011. [[http://nzgamer.com/news/7282/capcom-tell-us-if-you-want-god-hand-on-steam.html Capcom stated that they can port it to PC if the demand is high enough.]]

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* AintTooProudToBeg: The ''Grovel'' special attack has Gene begging for mercy. Because the game is ''that'' hard. This resets the difficulty gauge to level 1 and earns a jeering crowd for the player. It's outright removed from your reels for Hard Mode, which locks you into Lv. DIE anyway.



* AwesomenessMeter: The level up gauge makes enemies stronger, smarter, and more aggressive as it goes up, while decreasing non-money item drops, as well as increasing the amount of cash awarded for kills at the end of a stage. True to the trope, it's increased by damaging, dodging, or taunting enemies, and decreased by taking damage, [[AintTooProudToBeg or using the 'Grovel' command]].

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* AwesomenessMeter: The level up gauge makes Difficulty Gauge. As it goes up, enemies stronger, smarter, become stronger and more aggressive as it goes up, while decreasing non-money item drops, as well as increasing the amount of cash awarded for kills at the end of a stage. True to the trope, it's and items other than money drop more often. It's increased by damaging, hitting, dodging, or taunting enemies, and decreased by taking damage, enough damage or [[AintTooProudToBeg or using the 'Grovel' command]].Grovel roulette move]].



* DifficultButAwesome: The entire game runs on this trope. Enemies hit hard and fast, their attack patterns can be wild and disjointed, and playing on the "Normal" difficulty is like getting smacked in the teeth for several hours. The tradeoff is that no game lets you [[MookHorrorShow absolutely decimate people quite like this]]. Not only does Gene have exceptionally high mobility with three different kinds of dodges, but he has a powerful super mode, a high customizatiable moveset, and a series of flashy and high-damaging roulette moves designed to absolute pulverize any idiot that gets in your way. Maintaining a Level Die ranking for any semblance of time is a legitimate achievement, though mostly because even getting to skill level high enough to consistently hold it [[NintendoHard is easier said than done.]]

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* DifficultButAwesome: The entire game runs on this trope. Game. Enemies can hit hard and fast, their attack patterns can be with wild and disjointed, and playing on the "Normal" difficulty disjointed attack patterns; however, Gene is like getting smacked in the teeth for several hours. The tradeoff is that no game lets you [[MookHorrorShow absolutely decimate people quite like this]]. Not only does Gene have exceptionally high mobility just as powerful as they are]], with three different kinds of dodges, but he has a powerful super mode, SuperMode, a high customizatiable highly-customizable moveset, and a series row of flashy and high-damaging roulette moves designed to absolute pulverize any idiot special attacks that gets in your way. Maintaining are as devastating as they are flashy. Keeping a Level Die ranking for any semblance amount of time is a legitimate genuine achievement, though mostly because even getting to skill level high but being skilled enough to consistently hold it for that Level is [[NintendoHard is easier said than done.]]done]].



** Dodge Canceling moves in a nutshell basically. It takes practice to get the dexterity needed for it, but you can do some surprisingly flashy stuff with the relatively boring or impractical moves (like canceling sidekicks near a wall to recreate [[Franchise/StreetFighter Chun Li's]] Hoyokusen, or abusing the Yes Man Kablaam's meter gain to quickly fill your meter in a few seconds).

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** Dodge Canceling moves in a nutshell basically.moves. It takes practice to get the dexterity needed for it, but you can do some surprisingly flashy stuff with the relatively boring or impractical moves (like canceling sidekicks near a wall to recreate [[Franchise/StreetFighter Chun Li's]] Hoyokusen, or abusing the Yes Man Kablaam's meter gain to quickly fill your meter in a few seconds).

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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* SurrealHumor: It has poisonous chihuahuas, fat ninjas, a demon disguised as a man wearing a gorilla suit that's dressed up as a wrestler, a team of midget power rangers, an afro having kung fu master, what else would the humor in this WidgetSeries be?

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* SurrealHumor: It has poisonous chihuahuas, fat ninjas, a demon disguised as a man wearing a gorilla suit that's dressed up as a wrestler, a team of midget power rangers, and an afro having kung fu master, what else would the humor in this WidgetSeries be?master.



* WidgetSeries: In a game with boss fights such as a luchador gorilla, a fat, Hispanic demon who shares the same name of [[Music/ElvisPresley a famous singer]], and a Franchise/SuperSentai parody consisting of a group of midgets, how can it not be?
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** Tiger Joe is one of Sagat from VideoGame/StreetFighter.

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** Tiger Joe is one of Sagat from VideoGame/StreetFighter.''Franchise/StreetFighter''.

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sorted example by alphabetical order (numbers go before A)


* EleventhHourSuperpower: [[spoiler:You get both God Hands for the final battle: this allows you to use Double Shaolin Palm and lets you kill the demons the final boss summons in 1-3 hits.]]



* EleventhHourSuperpower: [[spoiler:You get both God Hands for the final battle: this allows you to use Double Shaolin Palm and lets you kill the demons the final boss summons in 1-3 hits.]]

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* ChromaticArrangement: The Three Evil Stooges follow this with their clothing and health bars, Felix being blue, Bruce being green and Conchita being red.



* LethalJokeItem: Or Lethal Joke Move, in this case. The Yes Man Kablaam does so-so damage, has a bit of wind-up, and a very long and showy cooldown animation, but also increases your Tension by a lot, and you can ''cancel out of the cooldown by duck-dodging,'' turning it from a novelty move into another way to squeeze tension out of stunned enemies.

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* LethalJokeItem: Or Lethal Joke Move, in this case. The Yes Man Kablaam does so-so damage, has a bit of wind-up, and a very long and showy cooldown animation, but animation. It also increases your gives you a massive Tension by a lot, boost should it connect, and you can ''cancel cancel out of the cooldown by duck-dodging,'' turning it from a novelty move into another way to squeeze tension duck-dodging, making repeatedly cancelled Kablaam's great for squeezing Tension out of stunned enemies.



* MonochromaticArrangement: The Three Evil Stooges follow this with their clothing and health bars, Felix being blue, Bruce being green and Conchita being red.
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* MoneyIsExperiencePoints: Gold is used to buy techniques, learn Roulette Wheel moves, and upgrade stats. There is one use outside of just upgrades, and that is gambling to earn more money, which becomes essentially pointless once you’ve bought everything else in the game.
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** Dodge Canceling moves in a nutshell basically. It takes practice to get the dexterity needed for it, but you can do some surprisingly flashy stuff with the relatively boring or impractical moves (like canceling sidekicks near a wall to recreate [[StreetFighter Chun Li's]] Hoyokusen, or abusing the Yes Man Kablaam's meter gain to quickly fill your meter in a few seconds).

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** Dodge Canceling moves in a nutshell basically. It takes practice to get the dexterity needed for it, but you can do some surprisingly flashy stuff with the relatively boring or impractical moves (like canceling sidekicks near a wall to recreate [[StreetFighter [[Franchise/StreetFighter Chun Li's]] Hoyokusen, or abusing the Yes Man Kablaam's meter gain to quickly fill your meter in a few seconds).



** As in ''VideoGame/DevilMayCry'', Gene takes a page out of [[StreetFighter Ryu's]] book and can do a Shoryuken as a juggle move. The Typhoon Kick is a VacuumHurricaneKick as available in both series. The Tower of Angra also greatly resembles Temen-ni-gru from ''VideoGame/DevilMayCry3DantesAwakening''. Heck, one of the tracks is called "Devil May Sly".

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** As in ''VideoGame/DevilMayCry'', Gene takes a page out of [[StreetFighter [[Franchise/StreetFighter Ryu's]] book and can do a Shoryuken as a juggle move. The Typhoon Kick is a VacuumHurricaneKick as available in both series. The Tower of Angra also greatly resembles Temen-ni-gru from ''VideoGame/DevilMayCry3DantesAwakening''. Heck, one of the tracks is called "Devil May Sly".
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* AndYourRewardIsClothes: Beating the game gets you three special outfits for Gene: Azel's clothes (called "Devil Hand"), a karate gi like [[StreetFighter Ryu's]], and an outfit like Mr. Gold and Mr. Silver wear (called "Carnivale"). And one for Olivia: [[FanService The Bunny Suit]].

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* AndYourRewardIsClothes: Beating the game gets you three special outfits for Gene: Azel's clothes (called "Devil Hand"), a karate gi like [[StreetFighter [[Franchise/StreetFighter Ryu's]], and an outfit like Mr. Gold and Mr. Silver wear (called "Carnivale"). And one for Olivia: [[FanService The Bunny Suit]].

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: One of Shannon's attacks turns Gene into a chihuahua for a short period of time.


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* ForcedTransformation: One of Shannon's attacks turns Gene into a chihuahua for a short period of time.
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[[caption-width-right:300:[[https://www.youtube.com/watch?v=JBqB5LUKh8A It's a game about punching people.]]]]

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[[caption-width-right:300:[[https://www.[[caption-width-right:350:[[https://www.youtube.com/watch?v=JBqB5LUKh8A It's a game about punching people.]]]]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/God_Hand_2328.jpg]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/God_Hand_2328.jpg]]org/pmwiki/pub/images/1_godhanddj0_webp.png]]

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** The same could be said about the [[BossInMookClothing Trident Demon]]. All you have to do is use the default sweep kick after doing your Square combo. Do note that he has to be carrying his trident in order for this to work. So it is actually better to not "pummel" him when he's dizzy, because if he drops the trident his attack pattern changes entirely (plus, it's even more aggressive than before). [[https://www.youtube.com/watch?v=AGM5SqucRBM&list=SP56C928FC9CB56840&feature=player_detailpage#t=47s See it in action]].



** The same could be said about the [[BossInMookClothing Trident Demon]]. All you have to do is use the default sweep kick after doing your Square combo. Do note that he has to be carrying his trident in order for this to work. So it is actually better to not "pummel" him when he's dizzy, because if he drops the trident his attack pattern changes entirely (plus, it's even more aggressive than before). [[https://www.youtube.com/watch?v=AGM5SqucRBM&list=SP56C928FC9CB56840&feature=player_detailpage#t=47s See it in action]].

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* DeathOfAThousandCuts: [[BoringButPractical One of the most practical]] ways of fighting any enemy is by doing quick jabs, and of course, imagine Gene doing '''[[Manga/FistOfTheNorthStar ATATATATATATATATATATA]]''' whenever you get the chance to pummel every single enemy you encounter.
** There's even a Roulette move called 100 Fists, and animates pretty much exactly as Kenshiro's Hokuto Hyakuretsuken.
* DegradedBoss: Conchita returns from the dead to back up Afro Kung-fu in his boss fight.
** [[spoiler:Dr. Ion returns in stage 7-1, with no forewarning.]]

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* DeathOfAThousandCuts: [[BoringButPractical One of the most practical]] ways of fighting any enemy is by doing quick jabs, and of course, imagine Gene doing '''[[Manga/FistOfTheNorthStar ATATATATATATATATATATA]]''' whenever you get the chance to pummel every single enemy you encounter.
**
encounter. There's even a Roulette move called 100 Fists, and animates pretty much exactly as Kenshiro's Hokuto Hyakuretsuken.
* DegradedBoss: DegradedBoss:
**
Conchita returns from the dead to back up Afro Kung-fu in his boss fight.
** [[spoiler:Dr. Ion Ion]] returns in stage 7-1, with no forewarning.]]forewarning.
* DevilsPitchfork: The Trident Demons carry tridents.



* ProngsOfPoseidon: Aptly named Trident Demons carry tridents.
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Has absolutely nothing to do with the group of villains from ''{{Manga/Berserk}}'', ''or'' with the legendary [[UsefulNotes/TheWorldCup soccer]] [[VideoGame/InazumaEleven move]]. TropeNamer to the trope PowerOfTheGodHand.

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Has absolutely nothing to do with the group of villains from ''{{Manga/Berserk}}'', ''or'' with the legendary [[UsefulNotes/TheWorldCup soccer]] [[VideoGame/InazumaEleven move]]. TropeNamer to the trope {{Trope Namer|s}} for PowerOfTheGodHand.
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* CompanyCrossReferences: Several. For example, one of the mini-bosses is wielding Nevan the electric guitar from ''VideoGame/DevilMayCry'', one of the names of the chihuahua in the dog race minigame is [[VideoGame/{{Okami}} Amaterasu]], and the Mad Midget Five miniboss is a reference to ''VideoGame/ViewtifulJoe''.

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* CompanyCrossReferences: Several. For example, one of the mini-bosses is wielding Nevan the electric guitar from ''VideoGame/DevilMayCry'', ''VideoGame/DevilMayCry3DantesAwakening'', one of the names of the chihuahua in the dog race minigame is [[VideoGame/{{Okami}} Amaterasu]], and the Mad Midget Five miniboss is a reference to ''VideoGame/ViewtifulJoe''.



** As in ''VideoGame/DevilMayCry'', Gene takes a page out of [[StreetFighter Ryu's]] book and can do a Shoryuken as a juggle move. The Typhoon Kick is a VacuumHurricaneKick as available in both series. The Tower of Angra also greatly resembles Ten-Men-Ni-Gru from ''VideoGame/DevilMayCry3DantesAwakening''. Heck, one of the tracks is called "Devil May Sly".

to:

** As in ''VideoGame/DevilMayCry'', Gene takes a page out of [[StreetFighter Ryu's]] book and can do a Shoryuken as a juggle move. The Typhoon Kick is a VacuumHurricaneKick as available in both series. The Tower of Angra also greatly resembles Ten-Men-Ni-Gru Temen-ni-gru from ''VideoGame/DevilMayCry3DantesAwakening''. Heck, one of the tracks is called "Devil May Sly".
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** ''Tiger Joe''. He's encountered three times in the game, and is the only "standard" enemy to have the dodging capabilities of Gene and Azel. He is incredibly aggressive with his kicks and counters, making a mockery of players with holes in their defenses.

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** ''Tiger Joe''. He's encountered three times in the game, and is the only "standard" enemy to have the dodging capabilities of Gene and Azel. He is incredibly aggressive with his kicks and counters, making a mockery of players with holes in their defenses. Oh, and for bonus points, the last time you fight him, he's ''scripted'' to spit out a Trident Demon when he dies.
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* TheHeroDoesntKillTheVillainess: After defeating Shannon, Gene [[DoWithHimAsYouWill lets her tortured prisoners finish her off.]] Every other baddie is male and gets punched to death by Gene.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Pro-wrestling monkeys, at that. [[spoiler:There's actually a zipper on the back. Really, it's just a demon disguised as a human disguised as an ape disguised as a luchador (which makes about as much sense as anything else in this game)]].
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Direct link.


* DungeonBypass: It is often possible to simply run past enemies and to the "next area" gate. While it hurts your end-of-level score (you killed less mooks), it's often well worth the saved resources, especially when dealing with a BossInMooksClothing, who still counts as one kill at the end.

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* DungeonBypass: It is often possible to simply run past enemies and to the "next area" gate. While it hurts your end-of-level score (you killed less mooks), it's often well worth the saved resources, especially when dealing with a BossInMooksClothing, BossInMookClothing, who still counts as one kill at the end.
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* FemaleGroinInvincibility: Any women you encounter in the game will be completely impervious to the Ball Buster. Trying it will result in nothing more than a dull thud.
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Despite his reluctance, Gene could always use a good fight, and so he sets out to stop Angra's resurrection. To do so, he must defeat the Four Devas: Elvis, a huge, fat, cigar-chomping pseudo-Mexican pervert; Shannon, a alluring succubus in all but name who lives to sate her desires; Azel, possessor of the left God Hand (or "Devil Hand" as he calls it), Gene's EvilCounterpart and Olivia's ex-fiance (he killed the rest of their clan); and Belze, their leader with a very poor taste in fashion.

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Despite his reluctance, Gene could always use a good fight, and so he sets out to stop Angra's resurrection. To do so, he must defeat the Four Devas: Elvis, a huge, fat, cigar-chomping pseudo-Mexican pervert; Shannon, a an alluring succubus in all but name who lives to sate her desires; Azel, possessor of the left God Hand (or "Devil Hand" as he calls it), Gene's EvilCounterpart and Olivia's ex-fiance (he killed the rest of their clan); and Belze, their leader with a very poor taste in fashion.

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Breather Level is a YMMV trope


* BreakableWeapons: Ten weak (square) hits or one throw, and they disappear.
* BreatherLevel: After a long stage that involves facing the Mad Midget Five, which is 5 boss-level enemies at once, and immediately after moving through another area with a ton of midget enemies hiding in breakable barrels, to bring a key back to a locked area from a previous stage with still more enemies, the very next stage is... Puppy Kingdom, a small area consisting of dozens of (harmless) Poison Chihuahuas, breakable containers with no enemies (so chances to earn Tension, gold, health, and Roulette pips), and a single cowering human NPC, who Gene surmises is being held hostage by the Chihuahuas.

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* BreakableWeapons: Ten You can pick up weapons from the environment, but ten weak (square) (square button) hits or one throw, and they disappear.
* BreatherLevel: After a long stage that involves facing the Mad Midget Five, which is 5 boss-level enemies at once, and immediately after moving through another area with a ton of midget enemies hiding in breakable barrels, to bring a key back to a locked area from a previous stage with still more enemies, the very next stage is... Puppy Kingdom, a small area consisting of dozens of (harmless) Poison Chihuahuas, breakable containers with no enemies (so chances to earn Tension, gold, health, and Roulette pips), and a single cowering human NPC, who Gene surmises is being held hostage by the Chihuahuas.
disappear.

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* AndYourRewardIsClothes: Beating the game gets you three special outfits for Gene: Azel's clothes (called "Devil Hand"), a karate gi like [[StreetFighter Ryu's]], and an outfit like Mr. Gold and Mr. Silver wear (called "Carnivale").
** And one for Olivia: [[FanService The Bunny Suit]].
* {{Antepiece}}: In spite of the fact that we know the game for being oh-so-very-harsh, the devs do actually offer you a subtle helping hand with the last "Elvis" boss battle. The boss battle in question can be viewed [[https://www.youtube.com/watch?v=V5jfadZMQRk here]] - this is the LARGEST enemy in the game, a very unusual hitbox with new strategic considerations, e.g. sidedodging won't help you avoid its attacks. The devs decided they'd get you used to the idea of fighting something so wide by [[https://www.youtube.com/watch?v=BE0Qzr5xiBw making you punch a large metal ball up a hill just prior to the fight]].

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* AndYourRewardIsClothes: Beating the game gets you three special outfits for Gene: Azel's clothes (called "Devil Hand"), a karate gi like [[StreetFighter Ryu's]], and an outfit like Mr. Gold and Mr. Silver wear (called "Carnivale").
**
"Carnivale"). And one for Olivia: [[FanService The Bunny Suit]].
* {{Antepiece}}: In spite of the fact that {{Antepiece}}:
** Even if
we know the game for being oh-so-very-harsh, the devs do actually offer you a subtle helping hand with the last "Elvis" boss battle. The boss battle in question can be viewed [[https://www.youtube.com/watch?v=V5jfadZMQRk here]] - this is the LARGEST enemy in the game, a very unusual hitbox with new strategic considerations, e.g. sidedodging won't help you avoid its attacks. The devs decided they'd get you used to the idea of fighting something so wide by [[https://www.youtube.com/watch?v=BE0Qzr5xiBw making you punch a large metal ball up a hill just prior to the fight]].



* BonusBoss: The casino bouncer is a completely optional fight. He has a boatload of HP and attacks that do a lot of damage, but there's little penalty for losing to him, except for being thrown out of the casino with [[HPToOne one hitpoint left]]. Unfortunately, there's also nothing to gain from beating him aside from the satisfaction of a job well done, though another instance of the same guy appears in a Fairy Challenge in 8-1, where beating him actually does get you a paycheck.

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* BonusBoss: BonusBoss:
**
The casino bouncer is a completely optional fight. He has a boatload of HP and attacks that do a lot of damage, but there's little penalty for losing to him, except for being thrown out of the casino with [[HPToOne one hitpoint left]]. Unfortunately, there's also nothing to gain from beating him aside from the satisfaction of a job well done, though another instance of the same guy appears in a Fairy Challenge in 8-1, where beating him actually does get you a paycheck.



* BossArenaIdiocy: Most of the bosses in this game decide to fight you in rooms skirted with breakable boxes or pots that you can throw at them and that might contain healing items or powerups.

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* BossArenaIdiocy: BossArenaIdiocy:
**
Most of the bosses in this game decide to fight you in rooms skirted with breakable boxes or pots that you can throw at them and that might contain healing items or powerups.



* ButtonMashing: Each of the reaction attacks require the player to mash circle (although any of the 4 face buttons work as well) as fast as they can to inflict maximum damage.
** However, waggling the left analog stick is also vital in many situations (for example, it saves you from some ''very'' painful enemy "grab attacks") -- and to add to the already insane difficulty of [=Lv3=] and [=LvDie=], you have to waggle the analog stick ''incredibly'' fast to avoid being seriously hurt.

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* ButtonMashing: Each of the reaction attacks require the player to mash circle (although any of the 4 face buttons work as well) as fast as they can to inflict maximum damage.
**
damage. However, waggling the left analog stick is also vital in many situations (for example, it saves you from some ''very'' painful enemy "grab attacks") -- and to add to the already insane difficulty of [=Lv3=] and [=LvDie=], you have to waggle the analog stick ''incredibly'' fast to avoid being seriously hurt.
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* NeckSnap: Subverted, as Cobra Twist looks like this, but needs multiple tugs, and isn't even a OneHitKill. The move is in fact a famous wrestling hold that puts pressure on the victim's abs and torso.

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* NeckSnap: Subverted, as Cobra Twist looks like this, this and has the same cracking sound, but needs multiple tugs, and isn't even a OneHitKill. The move is in fact a famous wrestling hold that puts pressure on the victim's abs and torso.

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* BreakableWeapons: Ten hits or one throw, and they disappear.

to:

* BreakableWeapons: Ten weak (square) hits or one throw, and they disappear.disappear.
* BreatherLevel: After a long stage that involves facing the Mad Midget Five, which is 5 boss-level enemies at once, and immediately after moving through another area with a ton of midget enemies hiding in breakable barrels, to bring a key back to a locked area from a previous stage with still more enemies, the very next stage is... Puppy Kingdom, a small area consisting of dozens of (harmless) Poison Chihuahuas, breakable containers with no enemies (so chances to earn Tension, gold, health, and Roulette pips), and a single cowering human NPC, who Gene surmises is being held hostage by the Chihuahuas.
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* NeckSnap: Subverted, as Cobra Twist looks like this, but needs multiple tugs, and isn't even a OneHitKill.

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* NeckSnap: Subverted, as Cobra Twist looks like this, but needs multiple tugs, and isn't even a OneHitKill. The move is in fact a famous wrestling hold that puts pressure on the victim's abs and torso.

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* FragileSpeedster: The DepravedDwarf enemies, as they are all extremely fast yet go down faster than any other mook



** The Four Devas themselves, a quartet of powerful demons pulling the strings and intent on capturing and/or killing Gene.

to:

** The Four Devas themselves, a quartet of powerful demons (and one human) pulling the strings and intent on capturing and/or killing Gene.



* KickChick: The Female {{Mook}}s have a fighting style that almost entirely consists out of preforming various different kicks, with the exception of the hatchet wielding women with mohawks, as well as any female mook wielding a whip (although they will revert to kicking if you're up close and personal with them).





Added DiffLines:

* MightyGlacier: The FatBastard enemies are all this trope, with the exception of the ones who have the arm-mounted blades, as they will run after Gene, also, the Wrestler enemies also count as well.

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