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* AdaptationDistillation: The playable Joes (Duke, Roadblock, Snake-Eyes and Scarlett) and most of the bosses (Tomax and Xamot, the Baroness, Destro and Cobra Commander) come from the original cartoon produced by [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[Creator/DICEntertainment DiC]] cartoon.

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* AdaptationDistillation: The playable Joes (Duke, Roadblock, Snake-Eyes and Scarlett) and most of the bosses (Tomax and Xamot, the Baroness, Major Bludd, Destro and Cobra Commander) come from the original cartoon produced by [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[Creator/DICEntertainment DiC]] cartoon.
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* StuffBlowingUp: No shortage of that in this game.

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* StuffBlowingUp: No shortage of that Quite a few explosions occur from shooting at stuff in this game.
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* AdaptationDistillation: The Joes and most of the bosses come from the original cartoon produced by [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[Creator/DICEntertainment DiC]] cartoon.

to:

* AdaptationDistillation: The playable Joes (Duke, Roadblock, Snake-Eyes and Scarlett) and most of the bosses (Tomax and Xamot, the Baroness, Destro and Cobra Commander) come from the original cartoon produced by [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[Creator/DICEntertainment DiC]] cartoon.



* FlunkyBoss: Metal-Head, the Baroness and Major Bludd.

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* FlunkyBoss: Metal-Head, the Baroness and Major Bludd.Bludd are all accompanied by regular enemies during their boss fights.
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* DualBoss: Unsurprisingly, the Crimson Twins Tomax and Xamot are fought both at once during their boss fight.
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Touching up this article a little to fix zero context examples and make some entries more specific on why they count as examples of the given tropes.


* [[spoiler: ActuallyADoombot: The first battle with Cobra Commander]]

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* [[spoiler: ActuallyADoombot: The [[spoiler:The first battle with Cobra Commander]]Commander is revealed to be against a robot duplicate, afterwards the fight with the ''real'' Cobra Commander begins.]]



* AirborneMook
* BackgroundBoss: All of them.
* BottomlessMagazines

to:

* AirborneMook
AirborneMook: Several enemies fly by wearing jetpacks.
* BackgroundBoss: All of them.
the bosses fight from the background.
* BottomlessMagazinesBottomlessMagazines: The Joes never run out of ammunition.



* CrateExpectations
* DeathCryEcho

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* CrateExpectations
CrateExpectations: A lot of power-ups can be found by shooting at crates.
* DeathCryEchoDeathCryEcho: The Joes scream whenever they die.



* PowerUp
** HealThyself: Med Kits.

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* PowerUp
PowerUp: There are some goodies the Joes can shoot at to get an advantage in gameplay.
** HealThyself: Med Kits.Kits restore health.



* PreAssKickingOneLiner: The Joes and the bosses each have one.

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* PreAssKickingOneLiner: The Joes and the bosses each have one.say something before they begin to fight.



* StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the DIC series.

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* StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the DIC [=DiC=] series.



* SuddenlySpeaking: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not.

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* SuddenlySpeaking: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not. This may have been to avoid players unfamiliar with the source material being confused by Snake-Eyes not saying anything when joining the game.
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* FinablBoss: As one might expect, the last boss fought is Cobra Commander.

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* FinablBoss: FinalBoss: As one might expect, the last boss fought is Cobra Commander.

Added: 275

Changed: 168

Removed: 219

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* ColorCodedMultiplayer
** [[color:goldenrod:Duke]]
** [[color:blue:Snake-Eyes]]
** [[color:red:Scarlett]]
** [[color:green:Roadblock]]

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* ColorCodedMultiplayer
** [[color:goldenrod:Duke]]
** [[color:blue:Snake-Eyes]]
** [[color:red:Scarlett]]
** [[color:green:Roadblock]]
ColorCodedMultiplayer: All the playable Joes have a different color for their avatar icons. Duke is goldenrod, Snake-Eyes is blue, Scarlett is red (fittingly enough) and Roadblock is green.



* DeathByAdaptation: The members of Cobra are apparently killed after their boss fights.



* DisneyVillainDeath: The Baroness and Cobra Commander plummet to their doom after their boss fights are beaten.
* FinablBoss: As one might expect, the last boss fought is Cobra Commander.



* KilledOffForReal / DeathByAdaptation: Suffice it to say, don't get attached to the Cobra bosses for too long.

Changed: 12

Removed: 51

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* TheOtherDarrin: All of the Joes and Cobra forces.



* SuddenlyVoiced: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not.

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* SuddenlyVoiced: SuddenlySpeaking: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not.
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* TheCameo:
** The Joes are giving their marching orders by Red Star in the first mission cutscene, which is particularly bizarre given Red Star is a member of the Oktober Guard, the InUniverse Russian equivalent to G.I. Joe.
** The second mission cutscene shows Scoop helping to locate Cobra's missile base.

Added: 307

Changed: 211

Removed: 309

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** StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the DIC series.



* RailShooter

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* RailShooterRailShooter: The characters are all running forward on a set path with occasional stops for elevator rides and boss fights, with the player's movement limited to the left and the right of the screen to avoid projectiles.
* StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the DIC series.
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Added DiffLines:

** StockFootage: Most of the animation in the Attract Mode are scenes from ''WesternAnimation/GIJoeTheMovie'' redrawn to replace the Joes' outfits with their then-current designs (save Scarlett, who is wearing her outfit from the movie in the game). A few other scenes are from the opening to the DIC series.
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Added DiffLines:

* KilledOffForReal / DeathByAdaptation: Suffice it to say, don't get attached to the Cobra bosses for too long.
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Cut trope and needs The Lancer


* FiveBadBand
** BigBad: Cobra Commander
** TheDragon: Destro
** TheEvilGenius: Baroness
** TheBrute: Metal-Head and Major Bludd
** DarkChick: Tomax and Xamot
* FiveManBand
** TheHero: Duke
** TheSmartGuy: Snake Eyes
** TheChick: Scarlett
** TheBigGuy: Roadblock
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''G.I. Joe'' is an [[UsefulNotes/ArcadeGame arcade]] ShootEmUp released by {{Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.

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''G.I. Joe'' is an [[UsefulNotes/ArcadeGame arcade]] ShootEmUp released by {{Konami}} {{Creator/Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.
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''G.I. Joe'' is an [[ArcadeGame arcade]] ShootEmUp released by {{Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.

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''G.I. Joe'' is an [[ArcadeGame [[UsefulNotes/ArcadeGame arcade]] ShootEmUp released by {{Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.
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Added DiffLines:

* SuddenlyVoiced: The usually-mute Snake Eyes actually ''talks'' in this game, believe it or not.

Added: 4

Changed: 101

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[[VideoGame/GIJoe G.I. Joe]] is an [[ArcadeGame arcade]] ShootEmUp released by {{Konami}} in 1992. Based on [[Franchise/GIJoe the Hasbro toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.

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[[VideoGame/GIJoe G.''G.I. Joe]] Joe'' is an [[ArcadeGame arcade]] ShootEmUp released by {{Konami}} in 1992. Based on the Creator/{{Hasbro}} [[Franchise/GIJoe the Hasbro toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.



!! This game provides examples of:

to:

!! This game provides examples of:!!Tropes:



* AdaptationDistillation: The Joes and most of the bosses come from the original cartoon produced by [[SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[DICEntertainment DiC]] cartoon.

to:

* AdaptationDistillation: The Joes and most of the bosses come from the original cartoon produced by [[SunbowEntertainment [[Creator/SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[DICEntertainment [[Creator/DICEntertainment DiC]] cartoon.



* StuffBlowingUp: No shortage of that in this game.

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* StuffBlowingUp: No shortage of that in this game.game.
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Added: 88

Removed: 85

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Ryu And Ken is now Moveset Clone. Misuse is being deleted.


* MovesetClone: All four playable characters look differently but play exactly the same.



* RyuAndKen: All four playable characters look differently but play exactly the same.
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* DieChairDie: Pretty much everything except the background itself (and even that in at least one stage) is destroyable. Considering that [[RewardingVandalism you can sometimes get powerups]] from them, and the fact that you're always running through a COBRA base, you're pretty much encouraged to.
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* TheOtherDarrin: All of the Joes and Cobra forces.
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Added DiffLines:

* PreAssKickingOneLiner: The Joes and the bosses each have one.
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Added DiffLines:

* DeathCryEcho
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Added DiffLines:

* RailShooter
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* ColorCodedMultiplayer
** [[color:goldenrod:Duke]]
** [[color:blue:Snake-Eyes]]
** [[color:red:Scarlett]]
** [[color:green:Roadblock]]
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Added DiffLines:

* AdaptationDistillation: The Joes and most of the bosses come from the original cartoon produced by [[SunbowEntertainment Sunbow]]. Metal-Head, the Cobra {{Mook}}s, the Chemical Plant theme and Joes' costumes all come from the [[DICEntertainment DiC]] cartoon.
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* [[spoiler: ActuallyADoombot: The first battle with Cobra Commander]]



* CrateExpectations
* FiveBadBand
** BigBad: Cobra Commander
** TheDragon: Destro
** TheEvilGenius: Baroness
** TheBrute: Metal-Head and Major Bludd
** DarkChick: Tomax and Xamot



** SmartBomb: To refill or add flash bombs.

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** SmartBomb: To refill or add flash bombs.bombs.
* RyuAndKen: All four playable characters look differently but play exactly the same.
* StuffBlowingUp: No shortage of that in this game.
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!! This game provides examples of:

to:

!! This game provides examples of:of:
* AirborneMook
* BackgroundBoss: All of them.
* BottomlessMagazines
* FiveManBand
** TheHero: Duke
** TheSmartGuy: Snake Eyes
** TheChick: Scarlett
** TheBigGuy: Roadblock
* FlunkyBoss: Metal-Head, the Baroness and Major Bludd.
* PowerUp
** HealThyself: Med Kits.
** GatlingGood: The ability to hold the button down to fire instead of pressing the button repeatedly.
** SmartBomb: To refill or add flash bombs.

Added: 38

Changed: 248

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Depending on the cabinet, up to two or four players can select Duke, Snake Eyes, Scarlett or Roadblock to attack and defeat Cobra forces with a gun with [[BottomlessMagazines unlimited ammo]] and two [[SmartBomb screen clearing flash bombs]].

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Depending on the cabinet, up to two or four players can select Duke, Snake Eyes, Scarlett or Roadblock to attack and defeat Cobra forces with a gun with [[BottomlessMagazines unlimited ammo]] and two [[SmartBomb screen clearing flash bombs]]. [[PowerUp Power-ups]] can be found hidden within [[CrateExpectations the various barrels]] littered across the stages. The game has three missions containing seven stages and six bosses including a final confrontation with Cobra Commander himself.
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!! This game provides examples of:
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Added DiffLines:

[[VideoGame/GIJoe G.I. Joe]] is an [[ArcadeGame arcade]] ShootEmUp released by {{Konami}} in 1992. Based on [[Franchise/GIJoe the Hasbro toyline turned cartoon series]], the Joes must stop Cobra Commander and his forces from terrorizing the world after terrorizing various cities with their latest weapon.

Depending on the cabinet, up to two or four players can select Duke, Snake Eyes, Scarlett or Roadblock to attack and defeat Cobra forces with a gun with [[BottomlessMagazines unlimited ammo]] and two [[SmartBomb screen clearing flash bombs]].

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