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The first game, ''The Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]] (which linked to various dungeons via his family's biplane) and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.

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The first game, ''The Quest for Sacred Device'', revolved around Mag's [[HubCity hub town]] (which linked to various dungeons via his family's biplane) and a seedy military leader with an interest in Linear. It also had a downscaled port for the UsefulNotes/NeoGeoPocket Platform/NeoGeoPocket titled ''Evolution: Eternal Dungeons''.
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''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite [[EasternRPG JRPG]] originally released for the UsefulNotes/SegaDreamcast in 1999. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).

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''Evolution'' (known as ''Shinkisekai Evolution'' in Japan) is a bipartite [[EasternRPG JRPG]] originally released for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast in 1999. It was developed by Creator/StingEntertainment and published by {{Creator/Ubisoft}} in North America and Europe. In Japan it was published by ESP (Entertainment Software Publishers).



The game had one sequel, ''Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube Gamecube]], ''Evolution Worlds'': this adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. An optional third-person view was added, unlike the original which was strictly [[TopDownView top-down]]. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

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The game had one sequel, ''Far Off Promise'', and a CompilationRerelease for the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube Gamecube]], ''Evolution Worlds'': this adventure saw Mag and company going on the road. It was set in a far-off town connected to dungeons via a new railroad network. An optional third-person view was added, unlike the original which was strictly [[TopDownView top-down]]. Once again, Linear found herself a target, this time of a [[WhiteHairDarkHeart white-haired villain]] with a shared lineage and a hatred of humanity. The ending wasn't exactly open-ended, but a few plot threads were left hanging (mainly to do with Linear's origin), and a follow-up seems unlikely.

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* Superboss: The Tower of Despair has Izmail, the boss of the 50th floor. [[spoiler: The basement floor has Navarin, a stronger variation of Izmail, at the end of a BossRush.]]


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* {{Superboss}}: The Tower of Despair has Izmail, the boss of the 50th floor. [[spoiler: The basement floor has Navarin, a stronger variation of Izmail, at the end of a BossRush.]]
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* BonusBoss: The Tower of Despair has Izmail, the boss of the 50th floor. [[spoiler: The basement floor has Navarin, a stronger variation of Izmail, at the end of a BossRush.]]

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* BonusBoss: Superboss: The Tower of Despair has Izmail, the boss of the 50th floor. [[spoiler: The basement floor has Navarin, a stronger variation of Izmail, at the end of a BossRush.]]
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Removing this. Nothing I've seen regarding dialog suggests that the Gun Clan had a similar debt to the Launchers, and Chain's comments in the Dreamcast version/unused GC clips implies that her parents are living elsewhere.


** Chain's father is never seen in-game and she's instead watched over by Easter and Kashim. Her comments in the Dreamcast version, however, suggest that Chain's parents are merely traveling abroad rather than actually missing. The Dreamcast magazine comics subvert it with Chain's father making occasional appearances.

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** Chain's father is never seen in-game and she's instead watched over by Easter and Kashim. Her comments in the Dreamcast version, however, suggest that Chain's parents are merely traveling live abroad rather than actually being missing. The Dreamcast magazine comics subvert it with Chain's father making occasional appearances.



* MissingMom: Mag's mother is never shown. Same with Chain.

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* MissingMom: Mag's mother is never shown. Same with Chain.Chain, although Chain's comments suggest that she's fine.



* PerpetualPoverty: {{Downplayed}}. The Launcher Family is popular among other hunters in that they have an horrendous debt to pay to the Society, so Mag has to WorkOffTheDebt to keep his BigFancyHouse. Luckily, the Gun Family averted going through this by doing the opposite, but it's still kind of pathetic they now live in a bus.

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* PerpetualPoverty: {{Downplayed}}. The Launcher Family is popular among other hunters in that they have an horrendous debt to pay to the Society, so Mag has to WorkOffTheDebt to keep his BigFancyHouse. Luckily, the Gun Family averted going through this by doing the opposite, but it's still kind of pathetic they now live in a bus.

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* CoolLoser: The Launcher Family is popular among other hunters in that they have an horrendous debt to pay to the Society, so Mag has to WorkOffTheDebt to keep his BigFancyHouse. Luckily, the Gun Family averted going through this by doing the opposite, but it's still kind of pathetic they now live in a bus.


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* LeftHanging: Downplayed: While ''Far Off Promise'' did go into the nature of Evolutia (and by extension, [[spoiler:Linear]]) and answered some of the questions regarding the ancient civilization, there are still a few lingering questions. The biggest is the fate of Asroc and his wife, with their disappearance and lack of communication remaining unexplained.


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* PerpetualPoverty: {{Downplayed}}. The Launcher Family is popular among other hunters in that they have an horrendous debt to pay to the Society, so Mag has to WorkOffTheDebt to keep his BigFancyHouse. Luckily, the Gun Family averted going through this by doing the opposite, but it's still kind of pathetic they now live in a bus.


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* StatusQuoIsGod: The Launcher Family's debt is implied to have been a constant, at least since Mag's grandfather. [[spoiler:Even if Mag pays off his debt prior to the showdown with the 8th Empire, the Sea Otter will break down afterwards off-screen, prompting the Society to bail the Launchers out and plunge them into debt again. Mag can then subvert it by paying off the debt yet again... only for the ending of ''Far Off Promise'' to double-subvert it... only for the NewGamePlus to allow the player avert it.]]
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* OffModel:
** A rather weird thing involving Mag's white jacket: Mag in the original ''World of Sacred Device'' did not have a jacket. The jacket was introduced in ''Evolution 2'', which is what Mag's model in ''Worlds'' is based on. The FMV sequences from ''World of Sacred Device'' were never updated to reflect this, meaning that Mag's jacket "vanishes" whenever an FMV plays. Making this even more odd is that the english boxarts for ''Worlds'' portray Mag without his jacket, despite being a new render.
** Ironically, Linear suffers from the ''opposite'' problem, as the title FMV is based on Evolution 2... meaning she is wearing a jacket she no longer has.
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Dewicked trope


* BareYourMidriff: Pepper wears an outfit that does this.
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Dewicked trope


* EverythingsBetterWithDinosaurs: The final dungeon suddenly has a liking to having big dinosaurs roam the halls.

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* BitchInSheepsClothing: [[spoiler:Prof. Whitehead]] tends to be really nice towards Mag and the rest of the characters, but he's secretly trying to obtain ultimate wisdom all for himself.[[spoiler:Whitehead ends up feeling guilty for using Mag and for trying to finish his plan. He feels so guilty for helping Yurka achieve his goals that he offers to help Mag and co. as much as he can.]]



* LostTechnology: The Cyframes used by the cast are remnants of the ancient civilization. Every adventurer's dream goal is to find Evolutia, a legendary cyframe with godlike power. [[spoiler: While Evolutia itself is a machine, its two main components are more [[ArtificialHuman biological]] in nature.]]
* LostSuperweapon: Evolutia, a legendary cyframe said to have the power to elevate humanity to the status of gods. [[spoiler: What nobody realizes is that Evolutia is a literal superweapon, designed to carry out a cycle of destruction and regeneration after the ancient civilization believed that they reached the end of their evolutionary path.]]



* RecurringTraveller: The game practically calls Chain and Pepper from the shadows once the Launcher trio travels to Museville so the party doesn't have to keep Gre for the third slot.



** [[spoiler: And then there's the fact Yurka is also an Evolutia.]]

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** [[spoiler: And then there's The second part ups the fact ante by not only revealing that the mysterious Yurka is also an Evolutia.Evolutia and Linear's destructive counterpart, but by having him reveal [[ThePlague the circumstances]] which led ancient civilization to create Evolutia and wipe themselves out.]]



* UnwittingPawn: [[spoiler:Prof. Whitehead]] tends to be really nice towards Mag and the rest of the characters, but he's secretly trying to obtain ultimate wisdom all for himself.[[spoiler:Whitehead ends up feeling guilty for using Mag and for trying to finish his plan. He feels so guilty for helping Yurka achieve his goals that he offers to help Mag and co. as much as he can.]]

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* UnwittingPawn: [[spoiler:Prof. Whitehead]] tends to be really nice towards Mag [[spoiler: Mag, Linear and the rest of the characters, but he's secretly trying party are this, with the Launchers having been invited to obtain ultimate wisdom all for himself.[[spoiler:Whitehead Museville under the claim of the Society recognizing Mag's skills when in actuality they're being used by Prof. Whitehead and Yurka to get the keys to the Society Dungeon. Whitehead himself ends up feeling guilty for using Mag and for trying being one to finish his plan. He feels so guilty for helping Yurka achieve his goals that he offers to help Mag and co. as much as he can.helped Yurka in order to be the first to learn the secrets of the ancient civilization and was unaware of Yurka's [[OmnicidalManiac true intentions]] until it was too late.]]



* YouHaveOutlivedYourUsefulness: [[spoiler:With no need to find the keys with the unconditional help of Mag's actions, Yurka disposes of Whitehead.]]

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* YouHaveOutlivedYourUsefulness: [[spoiler:With [[spoiler: With no need to find the keys with the unconditional help of Mag's actions, Yurka disposes of knocks out Whitehead.]]
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Dark Skinned Blond is no longer a trope


* DarkSkinnedBlond: Yurka, with white hair thrown in for good measure.
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* WikiRule: [[http://evolutionworlds.wikia.com/wiki/Evolution_Worlds_Wiki Here it is]].
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Up To Eleven is a defunct trope


* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. There's even even cases where certain characters will have drastically different reactions to certain object or even [[UpToEleven react differently to objects that you'd think would share the same text as something else]]. [[spoiler: In both games, most of the flavor text changes towards the end of the game [[ContinueYourMissionDammit where the party tells themselves to focus on finding Linear]].]] ''Worlds'' varies it depending on what part the player is in.

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* FlavorText: A surprisingly robust amount. In the first game, Mag comments on whatever he's looking at. In the sequel, the flavor text and conversations with the townsfolk are instead for whoever is in front of the party. There's even even cases where certain characters will have drastically different reactions to certain object or even [[UpToEleven react differently to objects that you'd think would share the same text as something else]].else. [[spoiler: In both games, most of the flavor text changes towards the end of the game [[ContinueYourMissionDammit where the party tells themselves to focus on finding Linear]].]] ''Worlds'' varies it depending on what part the player is in.

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* DemotedToExtra: The Society staff outside of Nina in the first half of ''Worlds'' due to the port stripping out the ability to explore it: Nop's only speaking appearance is during Pepper's introduction, meaning he cannot Appriase items, Leonardo only appears in the background and the backroom featuring the artifacts [[note]]along with the artifacts themselves[[/note]] cannot be accessed, meaning that the curator, Peab, is [[AdaptedOut cut completely]].



* SuspiciousVideoGameGenerosity: Usually boss floors always lack any monsters besides the boss itself and contain both a save point and a warp point to exit the dungeon, usually across from each other. While less so in the first game (due to Mag's comment upon arriving at the last floor which clues in the player), this is moreso in the second game which hides an Upgrade Kit close by for good measure. [[spoiler: The Society Dungeon breaks this rule a bit, with the bosses being a floor above the safe points and the first warp point [[CheckpointStarvation appearing after the boss]].

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* SuspiciousVideoGameGenerosity: Usually boss floors always lack any monsters besides the boss itself and contain both a save point and a warp point to exit the dungeon, usually across from each other. While less so in the first game (due to Mag's comment upon arriving at the last floor which clues in the player), this is moreso in the second game which hides an Upgrade Kit close by for good measure. [[spoiler: The Society Dungeon breaks this rule a bit, with the bosses being a floor above the safe points and the first warp point [[CheckpointStarvation appearing after the boss]].boss]]]].

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** ''Evolution 2'' does away with level scaling for the main game, but uses it in the [[NostalgiaLevel Tower of Despair]].

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** ''Evolution 2'' does away with level scaling for the main game, most part (they no longer scale above you, but they do increase a little below you to be somewhat of a fight), but uses it in the [[NostalgiaLevel Tower of Despair]].



* LivesInAVan: Chain, Easter, and Kashim all live in a bus they park in town. It's a crowded place with a couch functioning as a pull-out bed, a single bathtub in the back with a curtain drawn, and clothes hanging above it. The whole place is incredibly cramped, and it is implied that Chain takes the "bed", while Easter and Kashim sleep on the lawn furniture outside the bus.



* WhatTheHellPlayer: Some of the FlavorText chastises the player for looking too heavily through other people's stuff.

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* WhatTheHellPlayer: Some of the FlavorText chastises the player for looking too heavily through other people's stuff. This is especially true if one exploits dismissing party members. Normally, as an example, Mag will chastise himself for trying to look through Linear's things, however if one dismisses Linear from the party while in her room, she doesn't reappear until reentering the room, giving different dialogue when interacting with her bed, closet, dresser, etc, and some of it admonishes the player for trying to look through her things without permission.
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* ButThouMust: There's no way to take Linear off the party to ask another member to join during ruins exploration [[spoiler:unless she's kidnapped]]. {{Justified|Trope}} in that Mag promised his father to not leave Linear alone.

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* ButThouMust: There's no way to take Linear off the party to ask another member to join during ruins exploration [[spoiler:unless she's kidnapped]]. {{Justified|Trope}} in that Mag promised his father to not leave Linear alone. [[spoiler: After finishing Euegene and escaping the Kronprinz in ''World of Sacred Device'', you can remove Linear and use any set of three teammates you want with Mag even able to go it solo in dungeons now]].

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Disambiguated


* ShopFodder: Appraisal items are items specifically designed to be turned into the Society for money (or potentially an item). The second game has a list keeping track of what items have been found and allowing the player to read the item's FlavorText even after handing it in.



* VendorTrash: Appraisal items are items specifically designed to be turned into the Society for money (or potentially an item). The second game has a list keeping track of what items have been found and allowing the player to read the item's FlavorText even after handing it in.

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* DegradedBoss: A weird cross-game example (except in ''Worlds''): The original Evolution had Shadenischus as the boss of the Shades Ruin. [[spoiler: The top floors of the Tower of Despair have turrets as enemies that, when run into, trigger fights with "Shadenischus II".]]



* MarathonLevel: The levels in Evolution get exponentially longer as the game progresses[[note]]The exception to this is the Bandit's Trap in ''Far Off Promise'', which has a more complex way of getting through it as a result[[/note]]. This culminates in [[spoiler: the Society Dungeon/Mystery Dungeon at the end of ''Far Off Promise'', which has ''24'' floors[[note]]for comparison's sake, that's just shy of half of the [[BonusDungeon Tower of Despair's]] floors.[[/note]], not including the boss floor. Mercifully, the 16th floor adds to allow you to leave after defeating [[ClimaxBoss Yurka]], but it's telling that the aesthetic and enemies within the dungeon change from the 16th floor onwards when none of the other dungeons in ''Far off Promise'' do.]]



* OlderThanTheyLook: Mag, Linear, and Chain are 16, 17, and 15 respectively. None of them look even close to their age. Lampshaded somewhat with Chain who is annoyed at her height (or lack of).

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* OlderThanTheyLook: Mag, Linear, and Chain are 16, 17, and 15 respectively. None of them look even close to their age. Lampshaded somewhat with Chain who is annoyed in various places, such as a pipe in Mag's front yard that was used to track his height: Looking at her height (or lack of).it reveals that he hasn't grown any taller since ''age 10''.



* SuspiciousVideoGameGenerosity: Usually boss floors contain both a save point and a warp point t exit the dungeon, usually across from each other. While less so in the first game (due to Mag's comment upon arriving at the last floor which clues in the player), this is moreso in the second game which hides an Upgrade Kit close by for good measure.
* TankGoodness: [[spoiler:Mag and Linear face a big one as a boss and then run away from an army made entirely of smaller ones. Later Mag and his rescue party face another big one as a boss while trying to get to Linear. Weirdly enough, both Forest Depths and Crypt Maze have tank-like bosses that are not related to the dungeon element-wise. The latter does employ an ice attack though, but that's it.]]

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* SuspiciousVideoGameGenerosity: Usually boss floors always lack any monsters besides the boss itself and contain both a save point and a warp point t to exit the dungeon, usually across from each other. While less so in the first game (due to Mag's comment upon arriving at the last floor which clues in the player), this is moreso in the second game which hides an Upgrade Kit close by for good measure. [[spoiler: The Society Dungeon breaks this rule a bit, with the bosses being a floor above the safe points and the first warp point [[CheckpointStarvation appearing after the boss]].
* TankGoodness:
** [[spoiler:Mag and Linear face a big one as a boss and then run away from an army made entirely of smaller ones. Later Mag and his rescue party face another big one as a boss while trying to get to Linear]].

* TankGoodness: [[spoiler:Mag and Linear face a big one as a boss and then run away from an army made entirely of smaller ones. Later Mag and his rescue party face another big one as a boss while trying to get to Linear. ** Weirdly enough, both Forest Depths and Crypt Maze have tank-like bosses that are not related to the dungeon element-wise. The latter does employ an ice attack though, but that's it. [[spoiler: The Society Dungeon's first half also has small tank enemies.]]



* WhatTheHellPlayer: Some of the FlavorText chastises the player for looking to heavily through other people's stuff.

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* WhatTheHellPlayer: Some of the FlavorText chastises the player for looking to too heavily through other people's stuff.
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Meganekko is no longer a trope. It's a Fanspeak term. Moving wicks to Bespectacled Cutie when appropriate.


* {{Meganekko}}: Nina of the Society fits this.
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I thought this wasn't in the Dreamcast version, but the strategy guide I have tells me otherwise.


* AdaptationExpansion: The one scene that was ''added'' to ''Worlds'' draws attention to Linear's mysterious powers, which were generally glossed over in the original game. [[spoiler: This is presumably to foreshadow Linear's true nature of Evolutia.]]

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A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan).

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A novelization of of the first game was also released... [[NoExportForYou in Japan.]] A series of [[GagSeries gag strips]] also ran in the Japanese Official Dreamcast Magazine, the first 36 of which were also released with the ''Evolution 2'' strategy guide (once again, in Japan). The initial three strips that ran in Sega Saturn Magazine were included in the first game's strategy guide.



* AdaptationExpansion: The one scene that was ''added'' to ''Worlds'' draws attention to Linear's mysterious powers, which were generally glossed over in the original game. [[spoiler: This is presumably to foreshadow Linear's true nature of Evolutia.]]



* BareYourMidriff: Pepper wears an outfit that does this

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* BareYourMidriff: Pepper wears an outfit that does thisthis.



* BigDamnHeroes: [[spoiler:Pepper pulls this out when saving Mag and Linear from the boss of Blaze Ruins.]] After that, she can be recruited for dungeon missions at the bar.

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* BigDamnHeroes: [[spoiler:Pepper pulls this out when [[spoiler: In ''Far Off Promise'', Pepper makes her introduction saving Mag and Linear from the boss of Blaze Ruins.Storm Bird after it turns out to be NotQuiteDead.]] After that, she can be recruited for dungeon missions at the bar.



* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a checkpoint that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]]

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* BonusDungeon: BonusDungeon:
** World of Sacred Device has one of the ruins blocked off by the military early into the game. In the post-game, the ruin that was blocked off becomes available.
** ''Far Off Promise'' has
The Tower of Despair, accessible once you reach Museville.Despair. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a checkpoint that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]]



* {{Bowdlerize}}: ''Worlds'' cuts out some of the cruder jokes such as changing the anecdote about [[NoodleIncident Nina getting drunk and stripping]] to her doing the Macarena. While it's hard to make out during gameplay, the Pannam Bar also has a sign denoting it specifically as a milk bar.



** Linear is like this during the main campaign, and must always be in your party no matter what until the postgame. Before the postgame during the TheVeryDefinitelyFinalDungeon, you are required to have at least two other characters in your party at all times, and Mag must be one of them while Linear cannot be for story reasons

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** Linear is like this during the main campaign, and must always be in your party no matter what until the postgame. postgame[[note]]In the first game.[[/note]]. Before the postgame during the TheVeryDefinitelyFinalDungeon, you are required to have at least two other characters in your party at all times, and Mag must be one of them while Linear cannot be for story reasonsreasons.



** [[spoiler:After Linear is persuaded back into returning to Mag's side, Yurka, while still in the Ulticannon, starts to wonder why he's feeling jealous all of a sudden.]]

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** [[spoiler:After [[spoiler: After Linear is persuaded back into returning to Mag's side, Yurka, while still in the Ulticannon, starts to wonder why he's feeling jealous all of a sudden.]]



* DiscOneFinalBoss: [[spoiler:Eugune's Mech during the rescue attempt, but only in ''Worlds''; In ''World Of Sacred Device, he's the FinalBoss.]]

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* DiscOneFinalBoss: [[spoiler:Eugune's [[spoiler: Eugune's Mech during the rescue attempt, but only in ''Worlds''; In ''World Of Sacred Device, Device'', he's the FinalBoss.]]



* [[spoiler:DistressedDamsel: Poor Linear will never have a chance to fight the final boss on both parts.]]

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* [[spoiler:DistressedDamsel: DistressedDamsel: [[spoiler: Poor Linear will never have a chance to fight the final boss on both parts.]]



* EnergyWeapon: Pepper's weapon of choice.

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* EnergyWeapon: Pepper's weapon of choice.Moranna Solnier can fire energy weapons in addition to what is implied to be more traditional rounds.



* FinalDungeonPreview: In ''World of Sacred Device'', Mag and Linear are summoned by the 8th Imperial Army, prompting them to visit their warship on day 2. [[spoiler: Later, Mag's party [[BattleshipRaid raids it]] to rescue Linear.]] ''Worlds'' [[DownplayedTrope downplays]] it; The scene instantly cuts to the ship's throne room, not allowing the player to explore it.

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* FinalDungeonPreview: In ''World of Sacred Device'', Mag and Linear are summoned by the 8th Imperial Army, prompting them to visit their warship on day 2. [[spoiler: Later, Mag's party [[BattleshipRaid raids it]] to rescue Linear.]] ''Worlds'' [[DownplayedTrope downplays]] it; The scene instantly cuts to the ship's throne room, not allowing the player to explore it.it and the cruiser itself is heavily cut down anyway.



* LethalLavaLand: The Sheol ruins is located inside of a volcano, complete wit lava in the upper floors.

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* LethalLavaLand: The Sheol ruins is located inside of a volcano, complete wit with lava in the upper floors.



* MysteriousWaif: Linear. You never get a full explanation as to what exactly happened to her or why she's mute in the game, but she certainly has a lot of mysterious air about her.Mysteriously shows up one day, is timid and quiet, [[spoiler:turns out to be Evolutia...]]

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* MysteriousWaif: Linear. You never get a full explanation as to what exactly happened to her or why she's mute in the game, but she certainly has a lot of mysterious air about her. Mysteriously shows up one day, is timid and quiet, [[spoiler:turns out to be Evolutia...]]


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* RecycledSoundtrack: [[ZigZaggedTrope It varies]]. ''Far Off Promise'' reuses some tracks from the original, primarily the general battle themes. Other reused tracks such as leitmotifs retain the same style as the originals, but are subtly touched up or refined (compare Linear, Chain or Pepper's themes from the first game to the ones in the second, for example).


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* WhatTheHellPlayer: Some of the FlavorText chastises the player for looking to heavily through other people's stuff.
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No longer a trope.


* FingerlessGloves: Mag, Chain and Pepper wear these. Curiously, Mag's pinky and ring finger ''are'' covered.
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* AdaptationalEarlyAppearance: In the original ''World of Sacred Device'', Pepper Box is introduced on day 3, after the first dungeon (Day 2 is strictly Mag and Linear's visit to the Kronprinz). In ''Worlds'', the opening cutscene leads into her introduction, meaning that she meets Mag and Linear on day 1.


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* FinalDungeonPreview: In ''World of Sacred Device'', Mag and Linear are summoned by the 8th Imperial Army, prompting them to visit their warship on day 2. [[spoiler: Later, Mag's party [[BattleshipRaid raids it]] to rescue Linear.]] ''Worlds'' [[DownplayedTrope downplays]] it; The scene instantly cuts to the ship's throne room, not allowing the player to explore it.
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Jumped the gun a bit with that. Need to verify if "Subroc" is Mag's mom or Mag's grandfather.


** Mag's parents also get in on it: Mag's Father is named [[https://en.wikipedia.org/wiki/RUR-5_ASROC "Asroc Launcher"]] while his mother is named [[https://en.wikipedia.org/wiki/UUM-44_SUBROC "Subroc"]].
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** Mag's parents also get in on it: Mag's Father is named [[https://en.wikipedia.org/wiki/RUR-5_ASROC "Asroc Launcher"]] while his mother is named [[https://en.wikipedia.org/wiki/UUM-44_SUBROC "Subroc"]].

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* ItemCrafting:
** The first game has a somewhat rudimentary one. The sequel improves it, but it's still more useful for clearing up inventory space than actually combining items.
** The second games also has certain appraisal items that can be combined; Sometimes they create items, other times they create new appraisal items that are more valuable than the parts seperately.



* LevelScaling: This can be the games biggest helping point or massive flaw depending on how you look at it. The bosses scale much faster than the player, and the final boss, Eugene's battle mech, is the biggest threat, the higher level you are the more impossible he is to beat, and he will always be above your level. This is no longer an issue in the remake.

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* LevelScaling: LevelScaling:
**
This can be the games biggest helping point or massive flaw depending on how you look at it. The bosses scale much faster than the player, and the final boss, Eugene's battle mech, is the biggest threat, the higher level you are the more impossible he is to beat, and he will always be above your level. This is no longer an issue in the remake.remake.
** ''Evolution 2'' does away with level scaling for the main game, but uses it in the [[NostalgiaLevel Tower of Despair]].



* NostalgiaLevel: The Tower of Despair in ''Far Off Promise'' is modeled after the dungeons from ''World of Sacred Device'', bringing back the rougelike random floor layouts and only having checkpoints at specific floors. It also prioritizes enemies from the first game rather than ones from the second game's dungeons.

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* NostalgiaLevel: The Tower of Despair in ''Far Off Promise'' is modeled after the dungeons from ''World of Sacred Device'', bringing back the rougelike random floor layouts and only having checkpoints at specific floors. It also prioritizes brings back enemies from the first game rather than using ones from the second game's dungeons.



* PlayableEpilogue: The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), the ability to freely choose dungeons and the ability to take Linear out of your party.

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* PlayableEpilogue: PlayableEpilogue:
**
The original game gives you one bonus dungeon (which is one of the five you didn't pick during the game), the ability to freely choose dungeons and the ability to take Linear out of your party.party.
** ''Far Off Promise'' uses a NewGamePlus system instead, but has a final section after the FinalBoss where Mag can explore Museville and talk to the various characters on the way to meeting Linear at the hotel.



* RankUp: For the second part of the game, Mag's achievements are recognized by the head of the Society, prompting him to take more quests around the main HQ,

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* RankUp: For the second part of the game, Mag's achievements are recognized by the head of the Society, prompting him to take more quests around the main HQ,HQ. At certain points, Mag also gains the ability to carry more items.


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* ShockinglyExpensiveBill: [[spoiler: TheStinger of the second game reveals that The Society failed to pay for the Launcher Family's lodgings at the Museville hotel, the bill totaling a staggering ''300,000 dinale''. Guess what you get to pay off in the NewGamePlus?]]
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* ChestMonster: Overlapping with AmbushingEnemy. While the chest themselves don't contain enemies, dungeons in ''Far Off Promise'' contain scenery that Mag can smash to uncover hidden chests. Said scenery can ''also'' contain monsters and even both.


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* PaletteSwap: Enemies in a particular dungeon tend to get recolors further in. At the very least, they tend to get different skills than their originals.
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Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.


* BadassBeard: Carcano sports one.
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** Several of the Cyframes are named after historic aircraft, such as Mag's Airacomet, which is named after the [[https://en.wikipedia.org/wiki/Bell_P-59_Airacomet Bell P-59 Airacomet]] and Pepper's Moranna Solnier, after the [[https://en.wikipedia.org/wiki/Morane-Saulnier_N Morane-Saulnier N]].

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* BonusBoss: The Tower of Despair has Izmail, the boss of the 50th floor.
* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a checkpoint that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]]

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* BonusBoss: The Tower of Despair has Izmail, the boss of the 50th floor.
floor. [[spoiler: The basement floor has Navarin, a stronger variation of Izmail, at the end of a BossRush.]]
* BonusDungeon: The Tower of Despair, accessible once you reach Museville. It's unique in that enemies give little EXP but more TP than usual, making it ideal for grinding skills. The limit of how many floors one can go through changes each in-game day in sets of 10 (up to [[MarathonLevel 50]] [[note]]though each 10 marks a checkpoint that the player can start at next time[[/note]] and there is a unique prize at the end each time. [[spoiler: It also has an underside, accessible on a NewGamePlus, with the same amount of floors.]] ]]
* BossRush: [[spoiler: The boss of floor B50 of the Tower of Despair is a boss rush starting with Izmail, going through the bosses of the main three dungeons (all [[BreatherBoss exactly the same level and difficulty as their first encounters]]) and ending with Navarin.]]

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