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Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX and GrandStrategy style. The first game in the series, ''Dominions: Priests, Prophets and Pretenders'', was released on September 22, 2002; a sequel, ''Dominions II: The Ascension Wars'', followed on November 14, 2003. ''Dominions 3: The Awakening'' was released on September 29, 2006, and ''Dominions 4: Thrones of Ascension'' on October 10, 2013. The fifth game, ''Dominions V: Warriors of the Faith'', was released November 27, 2017.

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Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX and GrandStrategy style. The first game in the series, ''Dominions: Priests, Prophets and Pretenders'', was released on September 22, 2002; a sequel, ''Dominions II: The Ascension Wars'', followed on November 14, 2003. ''Dominions 3: The Awakening'' was released on September 29, 2006, and ''Dominions 4: Thrones of Ascension'' on October 10, 2013. The fifth game, ''Dominions V: Warriors of the Faith'', was released November 27, 2017.
2017, and the sixth game, ''Dominions VI: Rise of the Pantokrator'', was released on January 17, 2024.
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angels and gnosticism and stuff

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* HolyIsNotSafe: Angels and their equivalents, as a general rule, have been heinously expensive since ''Dominions 3''. Even with liberal use of [[RefiningResources Gem Alchemy]], getting the Astral Pearls required for significant amounts of them is [[AwesomeButImpractical far from practical]], typically because they either come in large quantities or alongside piles of lesser Angels. The standout examples are the Seraph and the Chayot, both of which are ultimately less expensive to ''Wish'' for, but come with also-powerful Angels as subordinates.


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* OurAngelsAreDifferent:
** Three factions get to summon the sort of Angels most would think of, but each of them have their peculiarities:
*** Angels of Fury (the easiest to summon) are covered in the blood of sinners they previously beat the crap out of, and manifest damage they take onto their attackers through sheer guilt.
*** Harbingers are basically copies of the ArchangelGabriel, complete with horns that delete hordes of evil [[GaleForceSound with their volume]] and excellence in Air magic.
*** Arch Angels are basically copies of the ArchangelMichael, with flaming swords and the ability to be summoned on top of foes, aided by hosts of lesser Angelic soldiers and master of Fire magic.
*** Seraphim are six-winged Angels considered titanic due to their wingspan, who have to cover their bare skin with their wings so that no one bursts into flames by accidentally looking at them. They lead the Heavenly Choirs, they're virtually impervious to nonmagical damage, and few are brave or mindless enough to even ''try'' swinging at them.
** Another three factions get to summon Angels from the Old Testament, specifically from five of the top six ranks in Maimonides's rankings; Seraphim, the fifth rank, were unfortunately co-opted by other factions:
*** Malakhim (the sixth rank) are the most-normal Angels in the game, so normal that [[AngelUnaware they can pass as regular folk]] in enemy lands. They're also the cheapest.
*** Hashmalim (the fourth rank) are essentially Fire Elementals who went to Sunday School, grew arms that are real, and partially-manifested AFormYouAreComfortableWith to teach you faith.
*** Arelim (the third rank) are the gentlest of the Angels, despite being Arch-Angel-sized. They're also [[WhiteMagicianGirl the best Healers in the entire game]], and excellent Nature mages to boot.
*** Ophanim (the second rank) are the wheels of God's chariots, made of solid brass, with eyes painted onto the rims. They hide their forms with their four wings and the perpetual aura of flame about them, only revealing themselves to set fire to giants and roll over anything smaller.
*** Chayot (the first rank) are the frames of God's chariots, four-winged tetramorphs considered titanic due to their wingspan, so powerful that only a quarter of themselves may be seen at a time. Each quarter of the Chayot has its own life and its own magical mastery (first Astral, then Air, then Fire, and then Earth), and the Chayot's splendor rivals that of the Sun. It even spreads its summoning Pretender's Dominion.
* OurArchonsAreDifferent: ''Dominions 5'' adds Ialdaboth the Demiurge and Abrasax the Great Archon as possible Pretender forms, for the "[[AncientGrome Mediterranean]]" nations. In-game text describes the Demiurge as a very-powerful [[AMistakeIsBorn mistake]] who mistook himself for the Pantokrator, and the Great Archon as someone who [[MistakenIdentity mistook the Pantokrator for the Demiurge]]. The Archon descended from Uranus to Earth to try fighting the Pantokrator, only to be handed a literal IdiotBall by him in the form of Shackles of Ignorance, while the Demiurge [[GodIsFlawed was always an idiot]].

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* ShellShockedVeteran: The most common long-term consequence of taking damage is "Battle fright", a permanent Morale penalty. Those with 30 Morale or higher are immune; this includes Pretender gods, the Mindless, and Berserkers while they're Berserked.



* TechnologyLevels: Rather than researching individual spells, factions research levels in different schools. Whether or not a particular mage can cast a particular spell depends on their individual skill with the required path(s).

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* TechnologyLevels: Rather than researching individual spells, factions research levels in different schools. Whether or not a particular mage can cast a particular spell depends on their individual skill with the required path(s). ''Dominions 6'' will require [[LastDiscMagic Level-9 things]] to be individually researched, however.
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* FullFrontalAssault: The Nephilim, Maenads, and [[SuccubiAndIncubi succubi]].

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* FullFrontalAssault: The Nephilim, Maenads, and [[SuccubiAndIncubi succubi]]. Among the Pretenders, the Annunaki of Love and War, Great Mother, Titan of Love, and Son of the Fallen also engage in this.
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Reformatting Ensemble Cast


* EnsembleCast: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time, especially since no nation has particular focus outside or inside of gameplay. Fortunately, many are FantasyCounterpartCultures or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.

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* EnsembleCast: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time, especially since no nation has particular focus outside or inside of gameplay. Fortunately, many are FantasyCounterpartCultures [[FantasyCounterpartCulture Fantasy Counterpart Cultures]] or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.
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* EnsembleCast: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time, especially since no nation has particular focus outside or inside of gameplay. Fortunately, many are FantasyCounterpartNations or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.

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* EnsembleCast: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time, especially since no nation has particular focus outside or inside of gameplay. Fortunately, many are FantasyCounterpartNations FantasyCounterpartCultures or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.

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turning loads and loads of characters into Ensemble Cast


* EnsembleCast: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time, especially since no nation has particular focus outside or inside of gameplay. Fortunately, many are FantasyCounterpartNations or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.



* LoadsAndLoadsOfCharacters: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time. Fortunately, many are FantasyCounterpartNations or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.
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Adding the fact that Dominions has many characters.

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* LoadsAndLoadsOfCharacters: Dominions, as of Jun 10, 2023, has around 100 different iterations of various nations, split between 3 eras (Early, Middle, and Late), and with hundreds of different unit types, including unique hero units, non-unique and unique summons, and units unique to each nation, that means that going through all of the different characters involved in Dominions would take a long time. Fortunately, many are FantasyCounterpartNations or {{Expy}}s, and there is only so much variety in unit and magic types, so understanding each nation is possible.
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Whip It Good has been disambiguated


* WhipItGood: Some mundane units (mostly slavers and flagellants) wield whips and there are some magical whips as well.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Many, many troops carry axes and magical variants can also be crafted.

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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* FullFrontalAssault: The Nephilim, Maenads, and [[HornyDevils succubi]].

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* FullFrontalAssault: The Nephilim, Maenads, and [[HornyDevils [[SuccubiAndIncubi succubi]].



* HornyDevils: Blood nations can summon Succubi and various other seducers from Hell. Notably, one of the Demon Lords can seduce both men and women.


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* HotAsHell: Blood nations can summon Succubi and various other seducers from Hell. Notably, one of the Demon Lords can seduce both men and women.
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Up To Eleven is a defunct trope


*** Taken UpToEleven with Unleash Imprisoned Ones. Basically a combination of NiceJobBreakingItHero and GodzillaThreshold, the spell takes an enormous amount of resources. It breaks a seal keeping three...things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else.

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*** Taken UpToEleven Exaggerated with Unleash Imprisoned Ones. Basically a combination of NiceJobBreakingItHero and GodzillaThreshold, the spell takes an enormous amount of resources. It breaks a seal keeping three...things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else.
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Realized this is already under Exponential Potential.


* CombinatorialExplosion: The game features a ''massive'' selection of units, spells, artifacts, and magical effects, and while some are quite straightforward about what they do individually, the most potent strategies rely on using buffed Super Combatants that can inflict massive damage and that are made NighInvulnerable by overlapping buffs to all but the most CrazyPrepared of opponents.
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* CombinatorialExplosion: The game features a ''massive'' selection of units, spells, artifacts, and magical effects, and while some are quite straightforward about what they do individually, the most potent strategies rely on using buffed Super Combatants that can inflict massive damage and that are made NighInvulnerable by overlapping buffs to all but the most CrazyPrepared of opponents.

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* PoweredByAForsakenChild: The fountain spirit Pretender Gods apparently demand that a little girl be blinded and possibly crippled (rendered unable to do anything but speak) so that the spirit can give commands through her. When she reaches 13, they kill her and get another little girl. Makes you want to play one of the nice gods, doesn't it?

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* PoweredByAForsakenChild: PoweredByAForsakenChild:
**
The fountain spirit Pretender Gods apparently demand that a little girl be blinded and possibly crippled (rendered unable to do anything but speak) so that the spirit can give commands through her. When she reaches 13, they kill her and get another little girl. Makes you want to play one of the nice gods, doesn't it?it?
** Blood Magic is an entire discipline that gets its power from abducting and sacrificing magically-attuned virgins to channel and harness raw magical potential from their blood. Some of its most powerful spells involve sacrificing upwards of a hundred victims for each ritual.
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** Early age Ulm is basically [[{{Franchise/ConanTheBarbarian]], with Conan(s) serving as the nation's Sacred unit.

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** Early age Ulm is basically [[{{Franchise/ConanTheBarbarian]], Franchise/{{Conan the Barbarian}}, with Conan(s) serving as the nation's Sacred unit.
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** Early age Ulm is basically Conan the Barbarian, with Conan(s) serving as the nation's Sacred unit.

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** Early age Ulm is basically Conan the Barbarian, [[{{Franchise/ConanTheBarbarian]], with Conan(s) serving as the nation's Sacred unit.
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* DeityOfHumanOrigin: Quite a few possible Pretender Gods are human mages, sages, shamans, and scholars who aspire to leverage a lifetime of magical study to attain true divine power and immortality.

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* DeityOfHumanOrigin: Quite a few possible Pretender Gods are human mortal mages, sages, shamans, and scholars who aspire to leverage a lifetime of magical study to attain true divine power and immortality.
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* DeityOfHumanOrigin: Quite a few possible Pretender Gods are human mages, sages, shamans, and scholars who aspire to leverage a lifetime of magical study to attain true divine power and immortality.
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Disambig


* EverythingsBetterWithMonkeys: Bandar Log in every age, and Lanka in the Early Age. Based on the Hindu myths of the Vanara and of Lanka.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* CoolVersusAwesome: This is basically the game's main selling point. You want [[AncientEgypt Ancient Egyptian]] LizardFolk {{Necromancer}}s ruled by a [[ScaryScorpions half-man, half-scorpion]] [[GodEmperor god-king]] fighting [[EverythingsBetterWithMonkeys evil monkeys]] who worship a [[GeniusLoci sentient]] blood fountain? You can do that!

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* CoolVersusAwesome: This is basically the game's main selling point. You want [[AncientEgypt Ancient Egyptian]] LizardFolk {{Necromancer}}s ruled by a [[ScaryScorpions half-man, half-scorpion]] [[GodEmperor god-king]] fighting [[EverythingsBetterWithMonkeys [[ManiacMonkeys evil monkeys]] who worship a [[GeniusLoci sentient]] blood fountain? You can do that!
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Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX style. The first game in the series, ''Dominions: Priests, Prophets and Pretenders'', was released on September 22, 2002; a sequel, ''Dominions II: The Ascension Wars'', followed on November 14, 2003. ''Dominions 3: The Awakening'' was released on September 29, 2006, and ''Dominions 4: Thrones of Ascension'' on October 10, 2013. The fifth game, ''Dominions V: Warriors of the Faith'', was released November 27, 2017.

to:

Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX and GrandStrategy style. The first game in the series, ''Dominions: Priests, Prophets and Pretenders'', was released on September 22, 2002; a sequel, ''Dominions II: The Ascension Wars'', followed on November 14, 2003. ''Dominions 3: The Awakening'' was released on September 29, 2006, and ''Dominions 4: Thrones of Ascension'' on October 10, 2013. The fifth game, ''Dominions V: Warriors of the Faith'', was released November 27, 2017.
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Direct link.


* CoolVersusAwesome: This is basically the game's main selling point. You want [[AncientEgypt Ancient Egyptian]] LizardFolk [[TheNecromancer Necromancers]] ruled by a [[ScaryScorpions half-man, half-scorpion]] [[GodEmperor god-king]] fighting [[EverythingsBetterWithMonkeys evil monkeys]] who worship a [[GeniusLoci sentient]] blood fountain? You can do that!

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* CoolVersusAwesome: This is basically the game's main selling point. You want [[AncientEgypt Ancient Egyptian]] LizardFolk [[TheNecromancer Necromancers]] {{Necromancer}}s ruled by a [[ScaryScorpions half-man, half-scorpion]] [[GodEmperor god-king]] fighting [[EverythingsBetterWithMonkeys evil monkeys]] who worship a [[GeniusLoci sentient]] blood fountain? You can do that!
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None

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* GoneHorriblyRight: The Clockwork Horror summon is based in-universe on a design for a magical threshing automaton meant to help farmers harvest their fields. They worked beautifully, but when they ran out of crops they started "harvesting" the hapless villagers, too...

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Alphabetizing, various other fixes.


%%* AnimalMecha: The Iron Dragon summon.

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%%* * AnimalMecha: The Iron Dragon summon.summon, a mechanical automaton in the shape of an [[ShapedLikeItself iron dragon]] that is available through the Construction school.



* OurGiantsAreBigger: Dominions is practically "OurGiantsAreBigger: The Game".
** Most of the tier 3 pretenders are "giants of divine heritage" and expies of various deities from real-world myth like Zeus (Titan of Heaven), Guanyin (Bodhisattva of Mercy) or Heimdall (Keeper of the Bridge).
** Hill and Forest Giants are mid-tier summons that are big and strong but also clumsy and stupid, making them easy prey for swarming smaller units.
** The Niefel giants and their Jotun descendants are essentially oversized HornyVikings with some witches and werewolves mixed in for good measure.
** The Nephilim-descended giants of Hinnom, Ashdod and Gath are based on ancient canaanite and hebrew myth. More civilized than other giant breeds, they fight in ordered, well-equipped armies but are plagued in the early and middle ages by an unnatural hunger that leads them to devour each other and anything smaller than them.
** Fomorians are a DyingRace of deformed, cursed giants with powers over death and air.
** The Pale Ones of Agartha are one-eyed, amphibious giants living in caverns under the earth.
** The first major content patch for Dominions 5 introduced Mekone, an early-age nation of giants (and their human slaves) based on ancient Sparta (including some usually glossed-over aspects of it, such as the [[https://en.wikipedia.org/wiki/Crypteia Krypteia]]). Unlike most giants they prefer to fight in tight, disciplined Hoplite formations.
* {{Pirates}}: Can be recruited as mercenaries. There is also Global Spell that makes [[NinjaPirateRobotZombie undead pirates]] raid your enemies' shores.



* PlaceOfPower: Magic sites are scattered across the map, giving players who control them access to extra magic gems, special recruits, or other benefits (though a select few are actually malevolent). Every player starts with at least one magic site of their own that gives them access to their higher-tier nation-specific units. Thrones of Ascension in the fourth game serve both as amped-up magic sites with their own special benefits and as objectives for a particular victory condition.
* PlayingWithFire: Abysia. In the early and middle ages they can actually set people on fire just by standing near them.
* PoisonedWeapons: Both mundane and magical weapons can be found in poisoned variants. Special points for lizardmen of C'tis that use poison gas slings.
* PokeInTheThirdEye: The Fate of Oedipus, which will cancel the enchantment and blind the caster.
* PositionOfLiteralPower: Pretender Gods can grant one of their commanders the title of Prophet, which basically grants even the most mundane of mortals the ability to claim Thrones of Ascension on their behalf and essentially turns them into a souped-up priest capable of granting powerful boosts to their nation's elite sacred troops in battle.
* PostClimaxConfrontation: Long games can turn into this, if the losing side isn't willing to surrender.
* PoweredByAForsakenChild: The fountain spirit Pretender Gods apparently demand that a little girl be blinded and possibly crippled (rendered unable to do anything but speak) so that the spirit can give commands through her. When she reaches 13, they kill her and get another little girl. Makes you want to play one of the nice gods, doesn't it?
* ThePowerOfBlood: Can have some of the most intense spells in the game, at the low low cost of hundreds of virgins.
* ThePowerOfCreation: How the "Wish" spell gets its answers.



* OurGiantsAreBigger: Dominions is practically "OurGiantsAreBigger: The Game".
** Most of the tier 3 pretenders are "giants of divine heritage" and expies of various deities from real-world myth like Zeus (Titan of Heaven), Guanyin (Bodhisattva of Mercy) or Heimdall (Keeper of the Bridge).
** Hill and Forest Giants are mid-tier summons that are big and strong but also clumsy and stupid, making them easy prey for swarming smaller units.
** The Niefel giants and their Jotun descendants are essentially oversized HornyVikings with some witches and werewolves mixed in for good measure.
** The Nephilim-descended giants of Hinnom, Ashdod and Gath are based on ancient canaanite and hebrew myth. More civilized than other giant breeds, they fight in ordered, well-equipped armies but are plagued in the early and middle ages by an unnatural hunger that leads them to devour each other and anything smaller than them.
** Fomorians are a DyingRace of deformed, cursed giants with powers over death and air.
** The Pale Ones of Agartha are one-eyed, amphibious giants living in caverns under the earth.
** The first major content patch for Dominions 5 introduced Mekone, an early-age nation of giants (and their human slaves) based on ancient Sparta (including some usually glossed-over aspects of it, such as the [[https://en.wikipedia.org/wiki/Crypteia Krypteia]]). Unlike most giants they prefer to fight in tight, disciplined Hoplite formations.
* {{Pirates}}: Can be recruited as mercenaries. There is also Global Spell that makes [[NinjaPirateRobotZombie undead pirates]] raid your enemies' shores.
* PlaceOfPower: Magic sites are scattered across the map, giving players who control them access to extra magic gems, special recruits, or other benefits (though a select few are actually malevolent). Every player starts with at least one magic site of their own that gives them access to their higher-tier nation-specific units. Thrones of Ascension in the fourth game serve both as amped-up magic sites with their own special benefits and as objectives for a particular victory condition.
* PlayingWithFire: Abysia. In the early and middle ages they can actually set people on fire just by standing near them.
* PoisonedWeapons: Both mundane and magical weapons can be found in poisoned variants. Special points for lizardmen of C'tis that use poison gas slings.
* PokeInTheThirdEye: The Fate of Oedipus, which will cancel the enchantment and blind the caster.
* PositionOfLiteralPower: Pretender Gods can grant one of their commanders the title of Prophet, which basically turns even the most mundane of mortals the ability to claim Thrones of Ascension on their behalf and essentially turns them into a souped-up priest capable of granting powerful boosts to their nation's elite sacred troops in battle.
* PostClimaxConfrontation: Long games can turn into this, if the losing side isn't willing to surrender.
* PoweredByAForsakenChild: The fountain spirit Pretender Gods apparently demand that a little girl be blinded and possibly crippled (rendered unable to do anything but speak) so that the spirit can give commands through her. When she reaches 13, they kill her and get another little girl. Makes you want to play one of the nice gods, doesn't it?
* ThePowerOfBlood: Can have some of the most intense spells in the game, at the low low cost of hundreds of virgins.
* ThePowerOfCreation: How the "Wish" spell gets its answers.
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* PositionOfLiteralPower: In addition to being necessary to ascend to the rank of Pantokrator, Thrones of Ascension also grant passive bonuses to the Pretender God that controls them, such as extra Magic Gems or boosts to their dominion's Scales.

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* PositionOfLiteralPower: In addition to being necessary to ascend to Pretender Gods can grant one of their commanders the rank title of Pantokrator, Prophet, which basically turns even the most mundane of mortals the ability to claim Thrones of Ascension also grant passive bonuses to the Pretender God that controls them, such as extra Magic Gems or on their behalf and essentially turns them into a souped-up priest capable of granting powerful boosts to their dominion's Scales.nation's elite sacred troops in battle.
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* PositionOfLiteralPower: In addition to being necessary to ascend to the rank of Pantokrator, Thrones of Ascension also grant passive bonuses to the Pretender God that controls them, such as extra Magic Gems or boosts to their dominion's Scales.
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* MedievalEuropeanFantasy: Somewhat. Though it's a more elaborate example than most, many factions in the game are based on European myths and legends and the cultures which created them, with many Middle and Late Age factions being inspired particularly by medieval and early Renaissance factions. The closest to the common image of the trope are Marignon, Ulm, and Man -- inspired by Germany, France / Spain, and Arthurian Britain respectively.

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* MedievalEuropeanFantasy: Somewhat. Though it's a more elaborate example than most, many factions in the game are based on European myths and legends and the cultures which created them, with many Middle and Late Age factions being inspired particularly by medieval and early Renaissance factions. The societies and their folklore. Those closest to the common image of the trope are Marignon, Ulm, and Man -- inspired by Germany, France / Spain, and Arthurian Britain respectively.
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* MedievalEuropeanFantasy: Somewhat. Though it's a more elaborate example than most, many factions in the game are based on European myths and legends and the cultures which created them, with many Middle and Late Age factions being inspired particularly by medieval and early Renaissance factions. The closest to the common image of the trope are Marignon, Ulm, and Man -- inspired by Germany, France / Spain, and Arthurian Britain respectively.
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* KingInTheMountain: With the right spell they can be summoned by the player.

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* KingInTheMountain: With the right spell they the player can be summoned by summon "Sleepers," ancient heroes of incredible strength and charisma awaiting the player.ultimate FinalBattle.

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