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** [[{{Asmodeus}} Ashmedai]], who incidentally looks like a youthful Ba'al, and whose mere presence conflict and lustful beings

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** [[{{Asmodeus}} Ashmedai]], who incidentally looks like a youthful Ba'al, and whose mere presence who's a magnet for conflict and lustful beings

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* DemonLordsAndArchDevils: Five [[PlayingWithFire Arch Devils]], six [[AnIcePerson Ice Devils]], and four [[CastingAShadow Heliophagi]], along with the six Demon Lords.

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* DemonLordsAndArchDevils: Five [[PlayingWithFire Arch Devils]], six [[AnIcePerson Ice Devils]], and four [[CastingAShadow Heliophagi]], along with the six Demon Lords. The Demon Lords are, in order of addition to the series:
** Pazuzu, a headless chicken-man who holds command over [[BlowYouAway the west wind]], who plagues ''ten percent'' of his local "[[TokenEvilTeammate teammates]]" with deadly disease each month
** Belphegor, a colossal being who rules [[{{Hellfire}} the Inferno]], and who ensnares lazy people into his thralldom with heretical promises
** Belial, a green devil who corrupts the hearts of men and beasts alike, and whose very presence causes unrest and unfortunate events
** Buer, a five-legged lion head who is actually [[WeirdSun a second sun barred from the sky]], quite uncomfortable to fight alongside or against
** Geryon, a chimeric dragon with an honest man's face, whose lies ruin faith and sow bad luck
** [[{{Asmodeus}} Ashmedai]], who incidentally looks like a youthful Ba'al, and whose mere presence conflict and lustful beings
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the bafflement of healing

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* HealingMagicIsTheHardest: Fixing up flesh wounds is simple for Nature mages, as long as certain organs aren't mulched, and Astral mages can also do some healing; mages in both paths are even better. Curing an IncurableCoughOfDeath, however, often requires a master of Nature magic and a mountain of nature gems. There are some gifted Nature mages, [[FairyGodmother fay beings]], and Pretender gods who can do it for free, but then there's the task of fixing structural harm to the body; that requires an act of god, if you don't live in Hinnom, Gath, or Arcoscephale...

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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life time.

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''Dominions'' is a turn-based game on the continental scale, but a very extreme form of simultaneous resolution for tactical battles: You aren't actually allowed to give any orders when battle (and sometimes hilarity) ensues. Instead, you can only give standing formation and conditional tactics orders to a unit of soldiers in the strategic view, then sit back and hope for the best whenever they come into contact with the enemy. This allows the game to be played by email, or over longer periods of Real Life RealLife time.



* AllTrollsAreDifferent: Earth and Sea Trolls can be both recruited and summoned.

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* AllTrollsAreDifferent: Earth and Sea Trolls can be both recruited and summoned.summoned, to say nothing of the regular trolls... or the Jotun giants, which are trolls in Norse myth.
* AlmightyIdiot: Extremely powerful Pretender "chassis" who can move are generally portrayed as such; they merely do what their followers believe they would do. These are found at the top of the Pretender selection menu, if your faction has one.



* OurHydrasAreDifferent: Hydras are available units for the serpent-worshippers of Pythium and their Sauromatian ancestors. In the Late Age of Pythium, they have sacred status. Sauromatia and Late Age Pythium can also summon a unique hydra known as the Daughter of Typhon.

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* OurHydrasAreDifferent: Hydras OurDemonsAreDifferent: There are available five basic units for that can be summoned, devils, frost devils, strom devils, fiends of darkness and demon knights, not including the serpent-worshippers various nation-exclusive summons.
* OurDwarvesAreAllTheSame: A few
of Pythium the Norse mythology themed nations can recruit dwarves that are capable Earth magicians and crafters.
** While they're technically humans, MA Ulm has a lot of traits common to more typical fantasy dwarves: they are strong and tough but slow, have heavy and expensive but high-quality weapons and armour, focus on making magical items rather than direct combat magic, and hamper enemy magic (it is advantageous to use a heavy Drain scale when playing them, as most of
their Sauromatian ancestors. In the Late Age of Pythium, they have sacred status. Sauromatia and Late Age Pythium can also summon a unique hydra known as the Daughter of Typhon.spellcasters are unaffected by it).



** ''Dominions 6'' released with Pyrène, a faction with a wide variety of giants. These are the hairy Basajuanak, the relatively common Mairuak, the uncivil Tartalo, and the metalworking Jentilak, from smallest to largest.
* OurHydrasAreDifferent: Hydras are available units for the serpent-worshippers of Pythium and their Sauromatian ancestors. In the Late Age of Pythium, they have sacred status. Sauromatia and Late Age Pythium can also summon a unique hydra known as the Daughter of Typhon.



* OurDemonsAreDifferent: There are five basic units that can be summoned, devils, frost devils, strom devils, fiends of darkness and demon knights, not including the various nation-exclusive summons.
* OurDwarvesAreAllTheSame: A few of the Norse mythology themed nations can recruit dwarves that are capable Earth magicians and crafters.
** While they're technically humans, MA Ulm has a lot of traits common to more typical fantasy dwarves: they are strong and tough but slow, have heavy and expensive but high-quality weapons and armour, focus on making magical items rather than direct combat magic, and hamper enemy magic (it is advantageous to use a heavy Drain scale when playing them, as most of their spellcasters are unaffected by it).



* RobotReligion: The closest thing is found in Middle Agartha, whose solid statues of the old Oracles silently move about and pray on their own. Middle Agartha's religion makes its constructs far more resilient than anyone else's.



*** Exaggerated with Unleash Imprisoned Ones. Basically a combination of NiceJobBreakingItHero and GodzillaThreshold, the spell takes an enormous amount of resources. It breaks a seal keeping three...things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else.

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*** Exaggerated with Unleash Imprisoned Ones. Basically a combination of NiceJobBreakingItHero and GodzillaThreshold, the spell takes an enormous amount of resources. It breaks a seal keeping three... things (God Vessel= basically souls of lost gods sealed in bodies) that will rampage around the world, including yours. You get a massive army of invincible creatures who were tired of keeping the seal shut, rolling over everyone else.



* TechnologyLevels: Rather than researching individual spells, factions research levels in different schools. Whether or not a particular mage can cast a particular spell depends on their individual skill with the required path(s). ''Dominions 6'' will require [[LastDiscMagic Level-9 things]] to be individually researched, however.

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* TechnologyLevels: Rather than researching individual spells, factions research levels in different schools. Whether or not a particular mage can cast a particular spell depends on their individual skill with the required path(s). ''Dominions 6'' will require requires [[LastDiscMagic Level-9 things]] to be individually researched, however.



* TryToFitThatOnABusinessCard: When created, a Pretender gets titles assigned to them depending on their magic and scales, and buying a higher base dominion score cause the game to select more titles (up to a maximum of 6, with a maximum base dominion of 10 and a lucky roll). A pretender's full name can easily end up becoming something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd," "Odia, [[ObviouslyEvil Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth]]," or "Phil of all Young and Growing Things, the One who Purifies Everyone by the very Utterance of His Name, First Born of Gaia, the Beginning and the End, the Hammer of Gaia, Enemy of Infants"

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* TryToFitThatOnABusinessCard: When created, a Pretender gets titles assigned to them depending on their magic and scales, and buying a higher base dominion score cause the game to select more titles (up to a maximum of 6, with a maximum base dominion of 10 and a lucky roll). A pretender's full name can easily end up becoming something like "Wercrata, the Leaflord, Patron of Soldiers, the Divine Shepherd," "Odia, [[ObviouslyEvil Queen of Darkness, Goddess of Fires, Persecutor and Destroyer of Youth]]," or "Phil of all Young and Growing Things, the One who Purifies Everyone by the very Utterance of His Name, First Born of Gaia, the Beginning and the End, the Hammer of Gaia, [[BreadEggsMilkSquick Enemy of Infants"Infants]]".



* YouRequireMoreVespeneGas: Gold, which is global to your empire, and the abstract 'Resources', which represent the ability to make things. Gold generally represents the cost to train a unit and it's raw statistics, Resources generally go up with armor and weapons and represent survivability.

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* YouRequireMoreVespeneGas: Gold, which is global to your empire, and the abstract 'Resources', which represent the ability to make things. Gold generally represents the cost to train a unit and it's its raw statistics, Resources generally go up with armor and weapons and represent survivability.



* VideoGameCrueltyPunishment: Making a Commander stronger in BloodMagic requires a large, but not ''ruinous'', amount of Blood Slaves... and it sometimes marks them for death by Horrors. The "horror marks" only diminish in death, and even ''then'' they never fully disappear.



* WarriorMonk: Since the game is a war for godhood, a great number of factions can field "sacred units", warriors that are culturally holy, need half maintenance, but can be fielded slower per month. They can be blessed mid-combat for fantastic powers reflecting the god's initial magical power. Certain combinations can be a GameBreaker, such as granting haste and additional strength to sacred Niefel giants, turning them into [[LightningBruiser Lightning Bruisers] on steroids.

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* WarriorMonk: Since the game is a war for godhood, a great number of factions can field "sacred units", warriors that are culturally holy, need half maintenance, but can be fielded slower per month. They can be blessed mid-combat for fantastic powers reflecting the god's initial magical power. Certain combinations can be a GameBreaker, such as granting haste and additional strength to sacred Niefel giants, turning them into [[LightningBruiser Lightning Bruisers] Bruisers]] on steroids.



* WeHaveReserves: Some units are only useful to wear down enemy units and be killed in large numbers. This is particularly true of units that spawn for free in your provinces (the undead of Ermor, Polypal Spawn for early R'lyeh).

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* WeHaveReserves: Some units are only useful to wear down enemy units and be killed in large numbers. This is particularly true of units that spawn for free in your provinces (the undead of Ermor, Polypal Spawn for early R'lyeh).R'lyeh, etc.).

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* FantasyCounterpartCulture: Applies to every nation in the game to a certain degree, some more, some less. The rest are mostly {{Fantasy Counterpart Culture}}s to ''other'' well-known fantasy cultures. However, one big difference is that these cultures are not necessarily human; both the Norse and the Canaanite cultures, for example, are giant races (at least until Late Age, where both cultures are mostly composed of assimilated humans).

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* FantasyCounterpartCulture: Applies to every nation in the game to a certain degree, some more, some less. The rest are mostly {{Fantasy Counterpart Culture}}s to ''other'' well-known fantasy cultures. However, one big difference is that these cultures are not necessarily human; both the Norse and the Canaanite cultures, for example, are giant races (at least until Late Age, where both cultures are mostly composed of assimilated humans). For a detailed list:
** The human nation state of Arcoscephale is based on Ancient Greece, adding elements of Macedon in the Middle and Late Ages.
** Atlantis start as generic frog-people from the crevices of the ocean, but in later ages take on a fantasy Inuit feel.
** Berytos is an expy of Carthage and Phoenicia, complete with a dark-skinned ruling class and war elephants as their ultimate unit.
** Caelum has a strong Zoroastrian and Persian influence.
** C'tis is an ancient kingdom with an epic history spanning back millennia, populated by LizardFolk, that takes cues from Ancient Egypt and Babylon.
** Ermor is an vast cosmopolitan empire with legions of Hastati, Triarii and Principes, united in the worship of a benevolent healer prophet who sacrificed themselves and came BackFromTheDead -- a dead ringer for the Roman Empire. When their obsession with {{Necromanc|er}}y [[GoneHorriblyWrong goes horribly wrong]], Ermor goes from a magnificent empire envied of the world to a barren wasteland of undead {{Omnicidal Maniac}}s, mirroring the Fall of the Western Roman Empire (though of course not even the real Rome imploded quite so spectacularly as Ermor did).
** Hinnom[=/=]Ashdod[=/=]Gath is Ancient Canaan and the Biblical Israelites.
** Ind has strong Indian influences in its palace courts culture and names, but interestingly it also has strong Central Asian influences, borrowing elements of the Khwarazmian Empire (a medieval empire centered on modern Iraq that was completely destroyed by the Mongols).
** Kailasa[=/=]Bandar Log[=/=]Patala is another Indian-inspired civilisation, but one that borrows exclusively from Vedic and Indo-European mythology.
** Machaka borrows from ancient African cultures, and by the fourth game is an expy for the Zulu empire.
** Marignon is medieval western Europe, specifically the kingdoms of Spain and France.
** Marverni are essentially magical Gauls with a strong druidic tradition like the ancient Britons.
** The kingdom of Man is medieval Britain, blending the English, Celtic and [[Myth/KingArthur Arthurian]] influences together.
** Mekone is an expy of ancient Sparta, and also a nod to the story of the Greek Titans -- it is a kingdom of deformed and militaristic giants who rule over an underclass of human slaves, leading a [[RageAgainstTheHeavens divine war against the gods who defeated them long ago]].
** Mictlan is the Aztecs.
** Nazca is the Inca empire with WingedHumanoid people and a ruling caste of mummified undead kings and queens.
** Pyrène borrows a lot from Basque mythology, but there are also elements of prehistoric humans too. Middle Pyrène is a lot more Spanish in flavor.
** Pythium is the Byzantine empire in early ages, but interestingly the later ages add a dash of pre-Christian Rome.
** Ragha is a nation of red-skinned humans with a culture much like pre-Islamic Iran, or the Seljuk Turks.
** Rus[=/=]Vanarus[=/=]Bogarus is heavily inspired by Myth/SlavicMythology and the history of the Kievan Rus. Rus is more like Ancient Finland with its Baltic leanings and reverence for bears; while Vanarus is more like the realms of the Varangians, the legendary foreign bodyguards of the Byzantine emperors. Bogarus meanwhile is more like a contemporary portrayal of the Russian principalities, possessing gunpowder weapons and strange astral magics.
** Therodos is the Greek city-states with a hint of the Cretans and Minoan island peoples.
** T'ien Ch'i is generally influenced by the history and [[Myth/ChineseMythology mythology]] of ancient China; specifically, the Han Dynasty in the Early Era, the Tang Dynasty in the Middle Era, and the Mongol-dominated Yuan Dynasty in the Late Era.
** Ubar[=/=]Na'Ba are based on pre-Islamic Arabia, down to having captive genies as their ultimate fighting units in their armies.
** Ulm, while initially based on [[Franchise/ConanTheBarbarian Cimmeria]] in the Early Age, begins to more resemble medieval Germany in later ages. By the Late Age, Ulm transitions into Romania [[{{Ruritania}} if it really were dominated by vampires]].
** Ur[=/=]Uruk is inspired by the myths and stories of ancient Mesopotamia and Sumeria.
** Vanhelm[=/=]Midgard borrow from Myth/NorseMythology and Norse culture. But Vanhelm also has Tolkien-esque Noldor elves as soldiers for her armies.

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* TheFairFolk: Many nations boast summons and recruitables that fit this role. Also, you can summon actual Faerie Queens, plus entourage. Finally, the nation of Tir Na N'og (added in an early patch) is based on that particular mythology, with Sidhe commanders, banshees, etc. This applies even more strongly to the Norse nations of Helheim and Vanheim, considering their use of BloodMagic and HumanSacrifice.

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* TheFairFolk: TheFairFolk:
**
Many nations boast summons and recruitables that fit this role. Also, you can summon actual Faerie Queens, plus entourage. Finally, the nation of Tir Na N'og (added in an early patch) patch to ''Dominions 3'') is based on that particular mythology, with Sidhe commanders, banshees, etc. This applies even more strongly to the Norse nations of Helheim and Vanheim, considering their use of BloodMagic and HumanSacrifice.HumanSacrifice.
** ''Dominions 6'' added straightforward Fair Folk, known as the Fay Folk, for factions with both Glamour and Nature magic to summon. Most of them fit the mold set in ''[[{{Theatre/AMidSummerNightsDream}} A Midsummer Night's Dream]]'', if one can call an eclectic mix of little guys with different childlike or animal features "a mold", but there are also fay beings who've assumed [[HumanityEnsues human-like form]] to be better footmen and knights.


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* GlassCannon: These are typically averted in melee combat, but some guys are very powerful and quite vulnerable. For instance, the Cave Kobolds in ''Dominions 6'' are tiny and aren't very good at dodging, but they do ''enormous'' damage with their pickaxes and fit five-to-a-square.


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* OurKoboldsAreDifferent: Kobolds are [[InvertedTrope played completely straight]] in ''Dominions 6'', far closer to the ones in Germanic folklore than most interpretations. The household Kobolds aren't currently in the game, but the grumpy Cave Kobolds and the sailor-imitating Water Kobolds are. The game interprets Bluecaps, little mining spirits in English folklore, as Cave Kobolds with magic powers.

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* BackFromTheDead: Pretender gods can be called back, immortals only die permanently outside of your dominion and spells can be used to revive commanders who made it into the Hall of Fame.

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* BackFromTheDead: Pretender gods can be called back, immortals only die permanently outside of your dominion and spells back from the underworld (or whatever Heaven or Hell they were sent to), [[AKindOfOne one-of-a-kind summons]] can be used to revive re-summoned without issue after their defeat, and mummification can call back commanders who made it into the Hall of Fame.Fame. There are also the Twiceborn and Katabasis rituals, which [[CrazyPrepared prepare the user's soul]] to walk back from the underworld in the event of death (with a new body in the case of Katabasis), while immortals don't really "die" and just [[FromASingleCell reform]] back at home.



* BeneathTheEarth: Agarthans, who are an ancient people, rather then exiles.

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* BeneathTheEarth: Agarthans, who are an ancient people, rather then than exiles.



* DeaderThanDead: "Soul Slay" undoes the glue between the body and the mind -- presumably the soul -- and forcibly tosses the soul into the afterlife. This prevents immortals from reforming in this world. It also prevents the soul from responding to summons, so it can't be dragged back in the mummification ritual. A handful of beings can recover from this [[ClapYourHandsIfYouBelieve with sufficient attention]], however, notably Pretender Gods and [[AKindOfOne one-of-a-kind]] summons.



* DefeatEqualsExplosion: Graphically, defeated units explode in a burst of blood, though most will still leave corpses. In gameplay, specific constructs are designed with this function, a certain blessing will cause sacred beings to explode, and the trait can be self-applied by Fire mages.



* TheDeterminator: By the Late Age, Atlantis has suffered two civilization-ending apocalypses and are now teetering on the brink of ruin. What do they chose to do? Train special insanity resistant units for the specific purposes of grinding R'lyeh into the dirt.

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* TheDeterminator: By the Late Age, Atlantis has suffered two civilization-ending apocalypses and are now teetering on the brink of ruin. What do they chose choose to do? Train special insanity resistant units for the specific purposes of grinding R'lyeh into the dirt.



** Can happen with pretender gods, if they die particularly ignominiously. Particularly embarrassing is losing to ''blood slaves''... which are roughly the weakest unit in the game and really only exist to give Blood Mages something to sacrifice in combat. The way the damage calculations work is that a "die roll" from 1-6 is made. Every time the computer ''rolls'' a 6, it makes a another roll, adding the result to the damage total. This means that it's quite possible, though extremely rare, for "David and Goliath" events to occur, where, say, a lowly militiaman with a sling kills a dragon with a single hit.

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** Can happen with pretender gods, if they die particularly ignominiously. Particularly embarrassing is losing to ''blood slaves''... which are roughly the weakest unit in the game and really only exist to give Blood Mages something to sacrifice in combat. The way the damage calculations work is that a "die roll" from 1-6 is made. Every time the computer ''rolls'' a 6, it makes a another roll, adding the result to the damage total. This means that it's quite possible, though extremely rare, for "David and Goliath" events to occur, where, say, a lowly militiaman with a sling kills a dragon with a single hit.



* EscapedFromHell: Being banished to the Inferno or Kokytus is not necessarily a one-way trip -- powerful (or just plain lucky) units can escape.

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* EscapedFromHell: Being banished to the Inferno or Kokytus is not necessarily a one-way trip -- powerful (or just plain lucky) units can escape. They may end up somewhere other than where they started, however, such as in the ocean.


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** The second major update to ''Dominions 5'' added Little Horned Men of Piconye, Hoburg-like beings distinguished by their horns, as vassals of Ind. They received their own faction in ''Dominions 6'', distinguished from previous little-guy factions such as Shinuyama and Vaettiheim by their lack of "giant" oversight.

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* HaveYouSeenMyGod: The whole reason for the Ascension Wars is that the old Pantokrator, the supreme god of the setting, has vacated his post for reasons unknown, opening the way for other divine powers to fight over the top spot themselves. Constant references to "''a'' previous Pantokrator" (rather than "''the'' previous Pantokrator") imply that it's happened at least once before, as well.
** [[spoiler:The victory message in 4 has it happen to your god, where after eons of rule, it leaves the world to the void, [[EternalRecurrence causing another Ascension War among those who are left behind]].]]

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* HaveYouSeenMyGod: The whole reason for the Ascension Wars is that the old Pantokrator, the supreme god of the setting, has vacated his post for reasons unknown, opening the way for other divine powers to fight over the top spot themselves. Constant references to "''a'' previous Pantokrator" (rather than "''the'' previous Pantokrator") imply that it's happened at least once before, as well.
** [[spoiler:The
well.The victory message in 4 has ''4'' [[spoiler:has it happen to your god, where after eons of rule, it leaves the world to the void, [[EternalRecurrence causing another Ascension War among those who are left behind]].]]behind]]]].
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Fun Illusion details

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* PuffOfLogic: Certain Pretenders, and commanders equipped with the right items, can "disbelieve" illusions from a mile away, "instakilling" them because they're not real. Otherwise, this is the fate of illusions that are mortally injured or done existing, since they can't leave bodies.


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* YourMindMakesItReal: Dominions 6 adds "false damage", caused by illusions and other Glamour effects, and it can kill people unless [[PuffOfLogic they randomly realize they weren't actually hurt]]. Before Dominions 6, this trope was played far straighter; these sorts of attacks couldn't be undone by the target later realizing they were bamboozled, and illusions could actually cut a man in half if his brain thought the attack was real.
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Double-checked - the franchise doesn't use Roman numerals for its installments


Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX and GrandStrategy style. The first game in the series, ''Dominions: Priests, Prophets and Pretenders'', was released on September 22, 2002; a sequel, ''Dominions II: The Ascension Wars'', followed on November 14, 2003. ''Dominions 3: The Awakening'' was released on September 29, 2006, and ''Dominions 4: Thrones of Ascension'' on October 10, 2013. The fifth game, ''Dominions V: Warriors of the Faith'', was released November 27, 2017, and the sixth game, ''Dominions VI: Rise of the Pantokrator'', was released on January 17, 2024.

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Made by Illwinter Game Design and published by Shrapnel Games. An unusual TurnBasedStrategy game series in the classic FourX and GrandStrategy style. The first game in the series, ''Dominions: Priests, Prophets and Pretenders'', was released on September 22, 2002; a sequel, ''Dominions II: The Ascension Wars'', followed on November 14, 2003. ''Dominions 3: The Awakening'' was released on September 29, 2006, and ''Dominions 4: Thrones of Ascension'' on October 10, 2013. The fifth game, ''Dominions V: 5: Warriors of the Faith'', was released November 27, 2017, and the sixth game, ''Dominions VI: 6: Rise of the Pantokrator'', was released on January 17, 2024.

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