Follow TV Tropes

Following

History VideoGame / DeadSpace3

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutOfOrder: Chapter 14 gives you some freedom in the order you go about obtaining the Rosetta fragments across the facility, thus it is possible to encounter Twitchers in the Disposal Service side mission before they are "officially" introduced in a cutscene coming out of the Paleontology area.
Is there an issue? Send a MessageReason:
Per How To Create A Works Page, "Things not to include: value judgments (don't say how much it sucked/how awesome it was), critical reception (that's just a specific variant of value judgments), recommendations (don't tell us whether or not we should check it out), plot spoilers."


Like its predecessors, ''Dead Space 3'' opened to mixed to positive reviews--the gun crafting was praised, and the story and co-op were well received, but many were disappointed that the game dropped the horror element of the game in favor of being more of a shooter, which was blamed largely on EA's influence.

Added: 397

Removed: 394

Is there an issue? Send a MessageReason:
None


* AdultFear: Definitely in Carver's case. After the Marker was exposed, an outbreak of Necromorphs erupts and he cannot contact his wife and child, both of whom are completely vulnerable. His Marker hallucinations even take the form of a toy soldier his wife gave his son the day of the outbreak. [[spoiler:Revealed to be true in the Liberation novel, where they were turned into Necromorphs]].


Added DiffLines:

* MissingChild: Definitely in Carver's case. After the Marker was exposed, an outbreak of Necromorphs erupts and he cannot contact his wife and child, both of whom are completely vulnerable. His Marker hallucinations even take the form of a toy soldier his wife gave his son the day of the outbreak. [[spoiler:Revealed to be true in the Liberation novel, where they were turned into Necromorphs]].
Is there an issue? Send a MessageReason:
None


** Creeper/Shambler Necromorphs can be headshot to death; since the body is a [[MeatPuppets Meat Puppet]] to the PuppeteerParasite head.

to:

** Creeper/Shambler Necromorphs can be headshot to death; since the body is a [[MeatPuppets Meat Puppet]] MeatPuppet to the PuppeteerParasite head.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To a lesser extent, [[spoiler:Rosen. He is a {{Jerkass}} to Isaac, to the point that Isaac doesn't mourn him after his head is sliced in half.]]
Is there an issue? Send a MessageReason:
None


* OldSaveBonus: Playing VideoGame/DeadSpace2 will earn you a [[DiscOneNuke Planetcracker Plasma Cutter]], the original model in a nifty black finish.

to:

* OldSaveBonus: Playing VideoGame/DeadSpace2 will earn you a [[DiscOneNuke Planetcracker Plasma Cutter]], the original model in a nifty black finish. Additionally, having a save file of ''VideoGame/MassEffect3'' on your hard drive will net you a free N7 Suit, which is a reskin of the Security RIG from ''Dead Space 2''.
Is there an issue? Send a MessageReason:
None


* AllJustADream: In the second co-op mission available during Chapter 11, [[spoiler: Carver will see a hallucination of a dead woman walking back to an earlier part of Chapter 10. Following her will lead Carver and Isaac to an elevator where Carver will begin to feel effects from a Marker. After completing the mission and riding the same elevator back up, however, Isaac suddenly asks Carver if they're going to check out the place or not, saying they've been standing in the elevator for the past five minutes.]]

to:

* AllJustADream: In the second co-op mission available during Chapter 11, [[spoiler: Carver will see a hallucination of a dead woman walking back to an earlier part of Chapter 10. Following her will lead Carver and Isaac to an elevator where Carver will begin to feel effects from a Marker. After completing the mission and riding the same elevator back up, however, Isaac suddenly asks Carver if they're going to check out the place or not, saying they've been standing in the elevator for the past five minutes.]] [[GameplayAndStorySegregation All of the things you've both collected during the level itself will remain in your inventories, however.]]
Is there an issue? Send a MessageReason:
None


->''"I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. 'There’s nothing to study,' he said. 'It’s all dead space. No alien life exists out in the universe.' In a way, I guess he was right..."''

to:

->''"I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. 'There’s nothing to study,' he said. 'It’s all [[TitleDrop dead space.space]]. No alien life exists out in the universe.' In a way, I guess he was right..."''
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:[[{{Tagline}} Take Down the Terror]]]]

to:

[[caption-width-right:350:[[{{Tagline}} [[caption-width-right:350:''[[{{Tagline}} Take Down down the Terror]]]]
terror.]]'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PocketRocketLauncher: ''[=DS3=]'' introduces a modular weapon system consisting of tool parts attached to various cores. By adding the Directed Suspension Field barrel to a Survey Charge core, you create an assault-rifle sized (it's only for two-handed frames) rocket launcher that can be mounted either as primary or secondary fire. Certain GunAccessories can make it an ElementalWeapon as well, in Flame, Electric, Acid, or Stasis varieties. Sadly, it only carries two shots unless you add a huge ammount of + Ammo Capacity chips to it, whereupon it gains a third shot. And unless you also add in the Safety Guard (a late-game "scope" that protects you from explosive damage), you're going to blow yourself up with it, too.

Added: 326

Changed: 390

Is there an issue? Send a MessageReason:
None


** Captain Robert Norton. Every time he can be, he's rude, condescending, possessive of Ellie, and just generally unhelpful towards Isaac. [[spoiler:And then he turns out to be TheMole.]]

to:

** Captain Robert Norton. Every time he can be, he's rude, condescending, possessive of Ellie, and just generally unhelpful towards Isaac. [[spoiler:And then he turns out to be TheMole.]]]] It doestn't help that he's the ranking commanding officer who just lost his ship, his unit, his girlfriend, and is stuck on an iceball surrounded by violent zombie mutants - all because a certifiably insane engineer is obsessed with the markers and is steadily getting everyone killed.



* JerkassHasaPoint: At the same point, Norton ''is absolutely right''. [[spoiler:If Isaac and company just left Tau Volantis when Norton suggested it, Danik would be unlikely to find it and even if he did, he has no Isaac to make sense of the marker runes, or a starting point for awakening the Moon.]] If only Isaac listened.



* LeaveNoWitnesses: [[spoiler: While they were ravaged by a Necromorph outbreak, the staff of the Tau Volantis outposts managed to survive for months. In the end, the military attachment received a liquidation order, so they scuttled all vehicles, purged all data, [[KillEmAll killed anyone who resisted]], and [[MurderSuicide then all killed themselves]]]].

to:

* LeaveNoWitnesses: [[spoiler: While they were ravaged besieged by a Necromorph outbreak, the staff of the SCAF soldiers on Tau Volantis outposts managed to survive defend their operation for months.months, allowing research and excavation to continue. In the end, the military attachment received a liquidation order, so they scuttled all vehicles, purged all data, [[KillEmAll killed anyone who resisted]], and [[MurderSuicide then all killed themselves]]]].
Is there an issue? Send a MessageReason:
None


[[folder:''Dead Space 3'' provides examples of:]]

to:

[[folder:''Dead Space 3'' provides examples of:]]Tropes]]



[[folder: ''Dead Space 3: Awakened'' provides examples of:]]

to:

[[folder: ''Dead Space 3: Awakened'' provides examples of:]]Tropes]]
Is there an issue? Send a MessageReason:
Corrected an Offscreen Teleportation mistake

Added DiffLines:

*** The above only seems to be the case, however, Carver does visibly jump for the Eudora as well, off to Isaac's right. However, he's only visibly hanging on for a second at most. Apparently, the space soldier has far more upper body strength, because he's already pulled himself, in his full armor, onto the ramp to pull up Isaac a moment later.
Is there an issue? Send a MessageReason:
None


* SeriesFauxnale: The ending of ''Dead Space 3'' seems to bring the story of Isaac Clarke, the Markers, and the Necromorphs to a suitably epic, final, decisive conclusion... ''just kidding''! Isaac's story continues in the ''Dead Space 3: Awakening'' DLC, and the end of the DLC definitely indicates that more will be coming.

to:

* SeriesFauxnale: The ending of ''Dead Space 3'' seems to bring the story of Isaac Clarke, the Markers, and the Necromorphs to a suitably epic, final, decisive conclusion... ''just kidding''! Isaac's story continues in the ''Dead Space 3: Awakening'' DLC, and whichs ends on the end mother of all cliffhangers (which was never resolved due to EA shuttering the DLC definitely indicates that more will be coming.franchise due to disappointment with the game's financial performance).

Added: 2839

Changed: 50

Removed: 2804

Is there an issue? Send a MessageReason:
None


* BoomHeadshot: Unlike the alien Necromorphs, you can OneHitKill [[RealityEnsues living human enemies]] by shooting them in the head.

to:

* BoomHeadshot: Unlike the alien Necromorphs, you can OneHitKill [[RealityEnsues living human enemies]] enemies by shooting them in the head.



** Ellie's crew also manage to repair one of the ancient SCAF Shuttles, the Crozier, and use it to fly down to Tau Volantis's surface. [[spoiler: Too bad RealityEnsues. A salvaged engine and a few duct tape fixes weren't enough to make a 200 year old derelict serviceable again. While it did managing to start up, and most of its onboard systems functioned. They didn't function well, and eventually the ship broke apart on reentry, killing 2 of the crew members and stranding the rest on the planet's surface.]]

to:

** Ellie's crew also manage to repair one of the ancient SCAF Shuttles, the Crozier, and use it to fly down to Tau Volantis's surface. [[spoiler: Too bad RealityEnsues. A a salvaged engine and a few duct tape fixes weren't enough to make a 200 year old derelict serviceable again. While it did managing to start up, and most of its onboard systems functioned. They didn't function well, and eventually the ship broke apart on reentry, killing 2 of the crew members and stranding the rest on the planet's surface.]]



* RealityEnsues:
** The first time Isaac gets to use the stasis module to slow down traffic on an automated freeway, the transport he slows down immediately gets rammed by the transport behind it, causing a massive pileup that shuts down the entire road.
-->'''Isaac:''' "Oops."
** Late in the game, while rappelling down a mine shaft, Isaac uses stasis to stop a fan, then goes past it. A few seconds later, the fan starts back up, and the line gets caught, forcing Isaac to cut the line before he gets caught in the fan.
** See BreakOutTheMuseumPiece above to see how well using a 200 year old derelict shuttle to reenter a planet's atmosphere worked out for Isaac and Co.
** Human enemies die much more easily than Necromorphs, due to having things like vital organs. Headshots will always OneHitKill them.
** After crashing on Tau Volantis, Isaac finds Austin Buckell. Buckell is wounded from the Crozier's crash and suffering severe hypothermia as there wasn't enough winter suits to go around. Even if Isaac cranks up the building's heaters before talking to him, Buckell still dies as his organs have already started failing from said hypothermia.
* RecursivePrecursors: [[spoiler: The 'natives' of Tau Volantis weren't the creators of the Markers after all. Rather, they were another race that outgrew the ability to sustain themselves, constructed Red Markers in an attempt to harness their limitless energy, and then succumbed to the Necromorph infestation. Sound familiar?]]
* RedAndBlackAndEvilAllOver: {{Averted}} with Carver, whose primary colors are these.
** RedEyesTakeWarning: Most, if not all, of Carver's RIG suits have bright red visor lights, though the man tends to keep to himself unless you're a Necromorph or Unitologist.
* RedOniBlueOni: Angry soldier John Carver and melancholic engineer Isaac Clarke. [[ColourCodedForYourConvenience Their suit and visor colors are even tinted red and blue (well, light green) respectively.]]
* RelationshipUpgrade: [[ZigzaggedTrope Zigzagged]] between Isaac and Ellie. They had a relationship after 2, but Ellie broke up with him by the time of 3. [[spoiler:Then their relationship blossoms again after Norton's death.]]
* TheRemnant: Carver and the rest of the USM Eudora crew are part of EarthGov's last battalion of soldiers in their battle against the Unitologists.
** Not every member of the Circle was at Tau Volantis during the events of the game, so some show up late to the party during DLC materials.
** During the Conning Tower side mission, it appears that the last survivor of the Sovereign Colonies expedition is still alive after 200 years and trying to kill Isaac using the base's computer systems and a series of homemade traps. [[spoiler: Of course, it turns out to be a series of pre-recorded messages, with the actual guy having been dead all along.]]

to:

* RealityEnsues:
** The first time Isaac gets to use the stasis module to slow down traffic on an automated freeway, the transport he slows down immediately gets rammed by the transport behind it, causing a massive pileup that shuts down the entire road.
-->'''Isaac:''' "Oops."
** Late in the game, while rappelling down a mine shaft, Isaac uses stasis to stop a fan, then goes past it. A few seconds later, the fan starts back up, and the line gets caught, forcing Isaac to cut the line before he gets caught in the fan.
** See BreakOutTheMuseumPiece above to see how well using a 200 year old derelict shuttle to reenter a planet's atmosphere worked out for Isaac and Co.
** Human enemies die much more easily than Necromorphs, due to having things like vital organs. Headshots will always OneHitKill them.
** After crashing on Tau Volantis, Isaac finds Austin Buckell. Buckell is wounded from the Crozier's crash and suffering severe hypothermia as there wasn't enough winter suits to go around. Even if Isaac cranks up the building's heaters before talking to him, Buckell still dies as his organs have already started failing from said hypothermia.
* RecursivePrecursors: [[spoiler: The 'natives' of Tau Volantis weren't the creators of the Markers after all. Rather, they were another race that outgrew the ability to sustain themselves, constructed Red Markers in an attempt to harness their limitless energy, and then succumbed to the Necromorph infestation. Sound familiar?]]
* RedAndBlackAndEvilAllOver: {{Averted}} with Carver, whose primary colors are these.
** RedEyesTakeWarning: Most, if not all, of Carver's RIG suits have bright red visor lights, though the man tends to keep to himself unless you're a Necromorph or Unitologist.
* RedOniBlueOni: Angry soldier John Carver and melancholic engineer Isaac Clarke. [[ColourCodedForYourConvenience Their suit and visor colors are even tinted red and blue (well, light green) respectively.]]
* RelationshipUpgrade: [[ZigzaggedTrope Zigzagged]] between Isaac and Ellie. They had a relationship after 2, but Ellie broke up with him by the time of 3. [[spoiler:Then their relationship blossoms again after Norton's death.]]
* TheRemnant: Carver and the rest of the USM Eudora crew are part of EarthGov's last battalion of soldiers in their battle against the Unitologists.
** Not every member of the Circle was at Tau Volantis during the events of the game, so some show up late to the party during DLC materials.
** During the Conning Tower side mission, it appears that the last survivor of the Sovereign Colonies expedition is still alive after 200 years and trying to kill Isaac using the base's computer systems and a series of homemade traps. [[spoiler: Of course, it turns out to be a series of pre-recorded messages, with the actual guy having been dead all along.]]


Added DiffLines:

* UnexpectedlyRealisticGameplay:
** The first time Isaac gets to use the stasis module to slow down traffic on an automated freeway, the transport he slows down immediately gets rammed by the transport behind it, causing a massive pileup that shuts down the entire road.
-->'''Isaac:''' "Oops."
** Late in the game, while rappelling down a mine shaft, Isaac uses stasis to stop a fan, then goes past it. A few seconds later, the fan starts back up, and the line gets caught, forcing Isaac to cut the line before he gets caught in the fan.
** See BreakOutTheMuseumPiece above to see how well using a 200 year old derelict shuttle to reenter a planet's atmosphere worked out for Isaac and Co.
** Human enemies die much more easily than Necromorphs, due to having things like vital organs. Headshots will always OneHitKill them.
** After crashing on Tau Volantis, Isaac finds Austin Buckell. Buckell is wounded from the Crozier's crash and suffering severe hypothermia as there wasn't enough winter suits to go around. Even if Isaac cranks up the building's heaters before talking to him, Buckell still dies as his organs have already started failing from said hypothermia.
* RecursivePrecursors: [[spoiler: The 'natives' of Tau Volantis weren't the creators of the Markers after all. Rather, they were another race that outgrew the ability to sustain themselves, constructed Red Markers in an attempt to harness their limitless energy, and then succumbed to the Necromorph infestation. Sound familiar?]]
* RedAndBlackAndEvilAllOver: {{Averted}} with Carver, whose primary colors are these.
** RedEyesTakeWarning: Most, if not all, of Carver's RIG suits have bright red visor lights, though the man tends to keep to himself unless you're a Necromorph or Unitologist.
* RedOniBlueOni: Angry soldier John Carver and melancholic engineer Isaac Clarke. [[ColourCodedForYourConvenience Their suit and visor colors are even tinted red and blue (well, light green) respectively.]]
* RelationshipUpgrade: [[ZigzaggedTrope Zigzagged]] between Isaac and Ellie. They had a relationship after 2, but Ellie broke up with him by the time of 3. [[spoiler:Then their relationship blossoms again after Norton's death.]]
* TheRemnant: Carver and the rest of the USM Eudora crew are part of EarthGov's last battalion of soldiers in their battle against the Unitologists.
** Not every member of the Circle was at Tau Volantis during the events of the game, so some show up late to the party during DLC materials.
** During the Conning Tower side mission, it appears that the last survivor of the Sovereign Colonies expedition is still alive after 200 years and trying to kill Isaac using the base's computer systems and a series of homemade traps. [[spoiler: Of course, it turns out to be a series of pre-recorded messages, with the actual guy having been dead all along.]]
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: [[ImpossiblyCoolClothes The iconic Advanced Suit]] from [[VideoGame/DeadSpace2 the previous game]], showcased prominently in several trailers and promotional screenshots hinted that the suit may be acquirable in the game. It's nowhere to be found, and isn't ''even'' an unlockable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** At the very end [[spoiler:the moon is waking up, the place is tearing apart and the machine that can end it all is literally ten feet away, but rather than activating it immediately the heroes waste precious time argueing over who will commit the [[HeroicSacrifice heroic sacrifice]] and having an ill-timed heartfelt moment.]] Because of this, actually activating the machine becomes much harder that it needed to be.
Is there an issue? Send a MessageReason:
None


** Except for when it [[HostileWeather isn't.]]

to:

** Except for when it [[HostileWeather isn't.]]]] Of course, after you get the cold-weather survival gear, the game promptly forgets that you need it (though the Archaelogy Suit does mention providing protection from the cold, and if the other Suits are SCAF salvage from the 200 year old expedition, they'd [[FridgeLogic probably]] have cold weather protection too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Except for when it [[HostileWeather isn't.]]
Is there an issue? Send a MessageReason:
Direct link.


** The final radio transmission after the credits roll [[spoiler:suggesting Isaac is still alive]] serves as a teaser for the ''Awakened'' {{DLC}} ExpansionPack.

to:

** The final radio transmission after the credits roll [[spoiler:suggesting Isaac is still alive]] serves as a teaser for the ''Awakened'' {{DLC}} {{Downloadable|Content}} ExpansionPack.
Is there an issue? Send a MessageReason:
ymmv per TRS


* SequelDifficultySpike[=/=]SequelDifficultyDrop: At first, ''Dead Space 3'' is a lot harder than the previous two games, especially if you try to play it the same way you played the first two. Enemies are a lot faster and don't hitstun as easily, so if you don't learn to use the dodgeroll real quick you'll end up taking a lot of hits. Also, if you don't upgrade the damage on your weapons, you'll end up spending ammo faster than you obtain it once you reach the Terra Nova. That said, the new crafting system allows you to make some truly game breaker weapons if you know what you're doing, making the later levels a breeze. Putting 4 damage upgrades on the plasma cutter can allow you to kill most enemies with just 1 or 2 shots.

Added: 227

Changed: 3

Is there an issue? Send a MessageReason:
None


* CuteMachines: The Scavenger Bots. For an extra $4.99, one could even bless them with the voice and snarky personality of a British butler which they will let you have an earful of while they're scutterring about.

to:

* CuteMachines: The Scavenger Bots. For an extra $4.99, one could even bless them with the voice and snarky personality of a British butler which they will let you have an earful of while they're scutterring scuttering about.



** Count how many times shit hits the fan whenever Isaac takes his helmet off for a cutscene. We'll wait. [[spoiler:The answer is ''every time''.]] Some of these problems would've even been solved just by leaving the helmet on.



** The DLC would reveal that things got much worse [[spoiler:The moons are awake and heading for earth]]

to:

** The DLC would reveal that things got much worse worse. [[spoiler:The moons are awake and heading for earth]]earth.]]
Is there an issue? Send a MessageReason:
None


* CrossOver: Of the promotional kind. If you have a save file of ''VideoGame/MassEffect3'', Isaac and Carver get N7 Armour in the main game. The in-game description says that it's based on the games, which not only exist in-setting as they do in reality, but are, inexplicably, still known of centuries later.

to:

* CrossOver: Of the promotional kind. If you have a save file of ''VideoGame/MassEffect3'', Isaac and Carver get N7 Armour in the main game. [[MutuallyFictional The in-game description says that it's based on the games, which not only exist in-setting as they do in reality, but are, inexplicably, still known of centuries later.]]
Is there an issue? Send a MessageReason:
Potholes to trope pages are not allowed in page quotes.


->''"I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. 'There’s nothing to study,' he said. 'It’s all [[TitleDrop dead space]]. [[AbsentAliens No alien life exists out in the universe]].' [[EverybodysDeadDave In a way, I guess he was right...]]"''

to:

->''"I remember telling my college professor I wanted to study xenoarcheology. He laughed right in my face. 'There’s nothing to study,' he said. 'It’s all [[TitleDrop dead space]]. [[AbsentAliens space. No alien life exists out in the universe]].universe.' [[EverybodysDeadDave In a way, I guess he was right...]]"''"''
Is there an issue? Send a MessageReason:
None


* ActionizedSequel: Adds new mechanics such as dodge rolls, [[TakeCover crouching behind cover]] and ThirdPersonShooter segments against enemies with guns. Also, Necromorph enemies are ''a lot'' faster and are much harder to hitstun, so you'd better learn to use that dodge roll. Plus, many of the psychological horror with Isaac battling his dementia are restricted to Co-Op missions and with Carver instead.

to:

* ActionizedSequel: Adds new mechanics such as dodge rolls, [[TakeCover crouching behind cover]] and ThirdPersonShooter segments against enemies with guns. Also, Necromorph enemies are ''a lot'' faster and are much harder to hitstun, so you'd better learn to use that dodge roll. Plus, many of the psychological horror with Isaac battling his dementia elements are restricted to Co-Op missions and with happen to Carver instead.instead of Isaac.
Is there an issue? Send a MessageReason:
Clarification for the series as a whole

Added DiffLines:

* HappyEndingOverride: Isaac was vaguely united with Ellie (though with no hint of them dating) and the Marker was destroyed in the previous game. In the beginning of Dead Space 3? Isaac has broken up with Ellie [[spoiler: OFF SCREEN]] and she is now with Norton. Isaac himself is highly depressed because of the events he underwent. The Markers turn out be only a little threat as Isaac discovers the existence of [[spoiler: Brethren Moons]], that could possibly wipe out humanity and any living thing in the universe.
Is there an issue? Send a MessageReason:
TRS Cleanup for Good Colors Evil Colors- Removed misused example (examples should show contrast between moralities)


** GoodColorsEvilColors: Isaac and Carver's [[LaserSight Laser Sights]] are light green, while Unitologist weapons' laser sights are always orange. [[OrangeBlueContrast No reason at all, really]].
Is there an issue? Send a MessageReason:
Coop was never a main feature of system shock 2 and wasn't even a feature until a patch released well after its release.


Notably features drop-in drop-out [[CoOpMultiplayer two player co-op]], in the tradition of one of the series' main inspirations, ''[[VideoGame/SystemShock System Shock 2]]''. The second player takes control of [=EarthGov=] Sergeant John Carver, a man who, like Isaac, has lost everything to the Marker and the Necromorphs.

to:

Notably features drop-in drop-out [[CoOpMultiplayer two player co-op]], in the tradition of one of the series' main inspirations, ''[[VideoGame/SystemShock System Shock 2]]''.co-op]]. The second player takes control of [=EarthGov=] Sergeant John Carver, a man who, like Isaac, has lost everything to the Marker and the Necromorphs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StopTheHeroTwist: In the ''Awakened'' DLC, Clark and Carver have destroyed the Brethren Moon that was almost completed in the game proper and are looking for a way to return back to Earth when Clark starts to worry that escaping to Earth will let the rest of the Brethren Moons know where Earth is and provide them with the means to wipe out the human race. Carver believes Clark is having another hallucination caused by the Moons and the two fight. The fight is interrupted when the Moons reveal that they knew where Earth was already, and that Carver was right: by wasting time, Clark has given the Moons plenty of time to beat them to Earth and start their invasion. The ending ([[GainaxEnding assuming it isn't another hallucination]]) shows that said invasion has begun as the Moons envelop the Earth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuardStationsTerminallyUnattended: In the ''Awakening'' DLC, the scenario is inverted when the protagonists [[spoiler: reach Earth and attempt to hail first the government, to no reply; then the military, to no reply; then the mining corps, to no reply; then finally the moon, which does respond... with a jumpled mess of screams, groans, killings, and slashes, revealing everyone on Earth and the Moon are being slaughtered by the necromorphs.]]

Top