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** For inexplicable reasons the game decided to nerf Flamethrower after the many buffs it got in ''2'', which made it into a solid weapon. In ''3'' its damage is worse and it no longer does afterburn damage too. Perhaps the producers thought ''2's'' Flamethrower would be too strong as a support weapon, which would be baffling since ''3'' has the best weapons in the franchise. It at least can be used in the vacuum still.

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** The biggest nerf compared to ''2'' is Stasis. Using it just once doesn't slow down Necromorphs that much, so the game needs to use it a second time to slow them down to the same levels as ''2''. ''3's'' upgrade system doesn't compensate for this too since the amount of charges it can get via upgrades is the same as before. To make it weirder, there is the "Stasis Coating" to add to weapons which are very good at slowing down enemies, so having that but nerfing Stasis is weird.
** For inexplicable reasons the game decided to nerf Flamethrower after the many buffs it got in ''2'', which made it into a solid weapon. In ''3'' its damage is worse and it no longer does afterburn damage too. Perhaps the producers thought ''2's'' Flamethrower would be too strong as a support weapon, which would be baffling since ''3'' has the best strongest weapons in the franchise. It at least can be used in the vacuum still.
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*** Said heartfelt moment was between Isaac and Ellie, with Carver just hanging around in the background, he could've just activated the machine while Isaac and Ellie are talking with each other.


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* {{Nerf}}
** For inexplicable reasons the game decided to nerf Flamethrower after the many buffs it got in ''2'', which made it into a solid weapon. In ''3'' its damage is worse and it no longer does afterburn damage too. Perhaps the producers thought ''2's'' Flamethrower would be too strong as a support weapon, which would be baffling since ''3'' has the best weapons in the franchise. It at least can be used in the vacuum still.
** Seeker Rifle in ''2'' was incredibly powerful and ammo efficient, since the game dropped a lot of ammo for it even if you were carrying other weapons. In ''3'' its damage is still high, but it consumes plenty of ammo, so the player needs to equip it with a bunch of Clip upgrades to make it more ammo efficient.
** Devil Horns, unlike Hand Cannon, doesn't have infinite ammo, so it ''can'' run out of ammo, but it has a clip size so high and uses so little ammo that it effectively doesn't make a real difference. The reason for the nerf isn't even to actually weaken it, it's just to [[RuleOfFunny have a goofy]] [[https://youtu.be/7IRRDksnFWQ?t=29 reloading animation]].

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* BoringButPractical: Any weapon using a Military Engine tends to be this. While the other tools range from missile launchers to laser guns to energy cutters... Military Engine tools are StandardFPSGuns like submachine guns, assault rifles, and shotguns. They work perfectly well from the start, compared to the less intuitive weaponry.



** The S.C.A.F. expedition took place about 200 years ago, and you're stuck using their equipment. The description for the Legionary [=RIG=] states that the suit is worth a fortune to collectors. Just like the Antique [=Rig=] from ''[[VideoGame/DeadSpace2 2]]'', it and all other [=RIGs=] perform as well as modern day suits despite being called "bulky" and "cumbersome," and period weapons work just as well as modern-day counterparts.

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** The S.C.A.F. expedition took place about 200 years ago, and you're stuck using their equipment. The description for the Legionary [=RIG=] states that the suit is worth a fortune to collectors. Just like the Antique [=Rig=] RIG from ''[[VideoGame/DeadSpace2 2]]'', it and all other [=RIGs=] perform as well as modern day suits despite being called "bulky" and "cumbersome," and period weapons work just as well as modern-day counterparts.



* CanisLatinicus[=/=]PretentiousLatinMotto: "DEUS ENIM ET COLONIAE" (For God and the Colonies)

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* CanisLatinicus[=/=]PretentiousLatinMotto: CanisLatinicus: Doubling as a PretentiousLatinMotto - "DEUS ENIM ET COLONIAE" (For God and the Colonies)



* ChainsawGood: "Hydraulic Eviscerator" is a fancy way to say [[VideoGame/GearsOfWar Chainsaw Bayonet]]

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* ChainsawGood: "Hydraulic Eviscerator" is A Rip Core lets you make Ripper variations. The new Hydraulic Engine piece has its default tip be a fancy way motorized saw, restricted to say [[VideoGame/GearsOfWar Chainsaw Bayonet]]bottom tools only, that allow for major melee damage for any Necromorphs that are too fast to be dealt with normally.



* DecoyProtagonist: In the prologue, you play a S.C.A.F. soldier scavenging a crashed ship, retrieving a local MacGuffin. Unsurprisingly, [[spoiler:he dies. His general shoots him, deletes all the data on the MacGuffin, then offs himself as well]].

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* DecoyProtagonist: In the prologue, you play a S.C.A.F. soldier (and his buddy in co-op) scavenging a crashed ship, retrieving a local MacGuffin. Unsurprisingly, [[spoiler:he dies. His general shoots him, deletes all the data on the MacGuffin, then offs himself as well]].



* GatlingGood[=/=]MoreDakka: Kinda. The Telemetry Spike with the Diffraction Torus tip creates a potent Chain Gun with a gatling-level rate of fire significantly higher than that of a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap. Zig-zagged, however, as a chain gun is by definition not a gatling gun, and the in-game Chain Gun doesn't feature multiple spinning barrels.

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* GatlingGood[=/=]MoreDakka: Kinda.GatlingGood: A variation. The Telemetry Spike with the Diffraction Torus tip creates a potent Chain Gun with a gatling-level rate of fire significantly higher than that of a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap. Zig-zagged, however, as a chain gun is by definition not a gatling gun, and the in-game Chain Gun doesn't feature multiple spinning barrels.



* GlassEye: [[spoiler:Ellie's new cloned eye is not the same colour as the one Stross poked out.]]

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* GlassEye: [[spoiler:Ellie's new cloned eye is not the same colour as the one Stross poked out.]] It serves as a CallBack to Ellie claiming how Isaac owed her an eye after Stross stabbed it out of her on the Sprawl. Looks like Isaac remembered!]]



** At the very end [[spoiler:the moon is waking up, the place is tearing apart and the machine that can end it all is literally ten feet away, but rather than activating it immediately the heroes waste precious time argueing over who will commit the [[HeroicSacrifice heroic sacrifice]] and having an ill-timed heartfelt moment.]] Because of this, actually activating the machine becomes much harder that it needed to be.

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** At the very end [[spoiler:the moon is waking up, the place is tearing apart and the machine that can end it all is literally ten feet away, but rather than activating it immediately the heroes waste precious time argueing arguing over who will commit the [[HeroicSacrifice heroic sacrifice]] and having an ill-timed heartfelt moment.]] Because of this, actually activating the machine becomes much harder that it needed to be.



* JerkassHasAPoint: At the same point, Norton ''is absolutely right''. [[spoiler:If Isaac and company just left Tau Volantis when Norton suggested it, Danik would be unlikely to find it and even if he did, he has no Isaac to make sense of the marker runes, or a starting point for awakening the Moon.]] If only Isaac listened.
** Averted however, when you remember that [[spoiler: Unitologists have overthrown the government, and are now activating Markers and slaughtering people wherever there is one, eventually it would trigger a convergence event, then it wouldn't matter if Danik found Tau Volantis or not]], at least Isaac is giving them a shot at preventing it.



* MortonsFork: At the beginning of the game Isaac can either stay on the now Necromorph infested moon and TOTALLY die, or go with two soldiers he knows nothing about on a vague mission to a completely unknown planet (which he probably assumed was, and is crawling with Necromorphs).

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* MortonsFork: At the beginning of the game Isaac can either stay on the now Necromorph infested moon and TOTALLY die, or go with two soldiers he knows nothing about on a vague mission to a completely unknown planet (which he probably assumed was, and is crawling with Necromorphs). He initially refuses outright, but when he's told Ellie is there, he almost immediately decides to go along with her to make sure she's safe.



** Though played dead straight in gameplay, additional details try to subvert this. Almost all machinery and areas that could pose a danger are marked with warning labels, there are emergency gas masks and trenchcoats in areas where DeadlyGas is utilized, and the S.C.A.F. administration distributed many posters advising how to deal with the Necromorph situation and the extreme climate. Hell, there isn't a single dismemberment door in the game!

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** Though played dead straight in gameplay, additional details try to subvert defy this. Almost all machinery and areas that could pose a danger are marked with warning labels, there are emergency gas masks and trenchcoats in areas where DeadlyGas is utilized, and the S.C.A.F. administration distributed many posters advising how to deal with the Necromorph situation and the extreme climate. Hell, there isn't a single dismemberment door in the game!



* OhCrap:
-->'''Isaac Clarke''': "[[EldritchAbomination They're]] [[OhCrap here!]] Which means they're everywhere! Get a weapon for everyone!

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* OhCrap:
OhCrap: When Isaac gets back up after narrowly avoiding being executed by Danik, he looks up... and sees some Fodders beating against the glass. His response is thusly:
-->'''Isaac Clarke''': "[[EldritchAbomination They're]] [[OhCrap here!]] Which means they're everywhere! Get a weapon for everyone!"...oh, ''shit''."



* PaletteSwap: With exceptions, Isaac's and Carver's [=RIGs=] are often just model swaps of some of their suits with a different texture. This extends to even the DLC and unlockable suits.

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* PaletteSwap: With exceptions, Isaac's and Carver's [=RIGs=] are often just model swaps of some of their suits with a different texture.texture or helmet. This extends to even the DLC and unlockable suits.



%%* SensitiveGuyAndManlyMan: Isaac and Carver, respectively.

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%%* * SensitiveGuyAndManlyMan: Isaac is the Sensitive Guy, a traumatized engineer who doesn't want anything to do with the Necromorphs, at least until he's told Ellie is in danger; he also goes out of his way to try and Carver, respectively. help his teammates, even as they start dying one by one. Carver is the ManlyMan, who also has trauma, but whereas Isaac mostly got over his, Carver's is more fresh, and he grapples with it in co-op. He's also a [[{{Jerkass}} hot-tempered jerk]] for the most part, but gradually loosens up over time.



** A smaller example with the Necromorphs Isaac and company encounter on Tau Volantis. Though mummified and rotten, they're still as vicious and violent as ones that are freshly made.



** The first time Isaac gets to use the stasis module to slow down traffic on an automated freeway, the transport he slows down immediately gets rammed by the transport behind it, causing a massive pileup that shuts down the entire road.

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** The first time Isaac gets to use the stasis module to slow down traffic on an automated freeway, the transport he slows down almost immediately gets rammed by the transport behind it, causing a massive pileup that shuts down the entire road.



* RedAndBlackAndEvilAllOver: {{Averted}} with Carver, whose primary colors are these.

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* RedAndBlackAndEvilAllOver: {{Averted}} Downplayed with Carver, whose primary colors are these. He's less "evil" and more "asshole".



* WorkingWithTheEx: Ellie and Isaac.

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* WorkingWithTheEx: Ellie and Isaac.Isaac hooked up after the Sprawl, only to break up before the next adventure. When they reunite, there's definite tension between the two, especially with how she's dating Norton, who goes out of his way to rub it in Isaac's face.



* ActionizedSequel: Averted. After ''3'' the developers likened to a return to the series' horror roots.

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* ActionizedSequel: Averted.Inverted. After ''3'' the developers likened to a return to the series' horror roots.



* SchizoTech: the pre-cliffhanger climax is [[spoiler: your installation of a shock drive from a modern ship that plugs conveniently into one made two centuries before it and several classes larger than it, thus allowing you and Carver to fly back to Earth.]] Compensation for the difference in technologies is made by [[spoiler: throwing plutonium at it and forcing an overload to occur]], all of which turns out to be [[CrazyEnoughToWork crazy enough to work]].

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* SchizoTech: the The pre-cliffhanger climax is [[spoiler: your installation of a shock drive from a modern ship that plugs conveniently into one made two centuries before it and several classes larger than it, thus allowing you and Carver to fly back to Earth.]] Compensation for the difference in technologies is made by [[spoiler: throwing plutonium at it and forcing an overload to occur]], all of which turns out to be [[CrazyEnoughToWork crazy enough to work]].
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* MissingBackblast: Putting a Survey Charge tool together with a Directed Suspension Field tip produces a rocket launcher. The launcher still fits onto a conventional rifle chassis (as the Survey Charge isn't compatible with compact frames), meaning there's no tube for the exhaust to travel out of, and the recoil is oddly negligible.
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Not this trope. And the Hacker Suit is already mentioned under the much more appropriate Call Back entry.


* BagOfSpilling: Averted. Since Isaac has been on the run since 2, he still has his Kinesis and Stasis modules, Rotator Plasma Cutter, and videos from 2. However, he doesn't have time to change into a RIG before being forced into another adventure, meaning he starts in street clothes.
** Isaac's starting clothes are vaguely similar to the Hacker Suit from ''Dead Space 2'', but without any of the armour. That adds an additional level of consistency for players who used them.
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Trope was cut/disambiguated due to cleanup


** DropTheHammer: The Hydraulic Hammer, which comes from adding a Conic Dispersal Hydraulic Engine to a heavy frame's lower slot.

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** DropTheHammer: The Hydraulic Hammer, which comes from adding a Conic Dispersal Hydraulic Engine to a heavy frame's lower slot.

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