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* GrandfatherClause: The Hornet Classic is allowed to perform the 4-1-4 drift because it uses the physics from the first game.

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* GrandfatherClause: Downshifting to first gear while driving any of the new cars in ''USA 2'' while result with an immediate spin out. The Hornet Classic is allowed to perform the 4-1-4 drift because since it uses the physics from the first game.



* LevelInReverse: The player can turn around, then complete laps and even full races by driving in the reverse direction (all the other racers will still be driving forwards, which means avoiding them as they drive towards you will be necessary). There is a "REVERSE" warning that flashes in the middle of the screen, but it moves into the corner after several seconds.

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* LevelInReverse: LevelInReverse:
**
The player can turn around, then complete laps and even full races by driving in the reverse direction (all the other racers will still be driving forwards, which means avoiding them as they drive towards you will be necessary). There is a "REVERSE" warning that flashes in the middle of the screen, but it moves into the corner after several seconds.seconds.
** Pressing on the brake pedal while selecting a car in''USA 2'' will load the track in reverse. ''2001'' also allows racing the course in reverse.
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* ProductDisplacement: Both ''Sega Racing Classic'' games are rereleases of ''Daytona USA 1'' and ''2'' without the Daytona branding. ''1'' also removes the lyrics in the song "Let's Go Away" due to Takenobu Mitsuyoshi prominently singing "DAYTONAAAAAAA!" in it, while ''2'' also gets rid of the Dodge Viper pace car in the AttractMode and replaces it with a PaletteSwap of the game's usual stock car model.
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** '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five years after it released.

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** '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' 2: Power Edition'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five years after it released.

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** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics,
and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, Watkins Glen, and the course easily propels into [[ThatOneLevel That One Course]] territory, even with only 15 opponents instead of 30.

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** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics,
physics, and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, Watkins Glen, and the course easily propels into [[ThatOneLevel That One Course]] territory, even with only 15 opponents instead of 30.
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** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics,
and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, Watkins Glen, and the course easily propels into [[ThatOneLevel That One Course]] territory, even with only 15 opponents instead of 30.
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* '''''VideoGame/LikeADragon''''': One of Sega's most popular series which is also produced by Toshihiro Nagoshi.

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* '''''VideoGame/LikeADragon''''': '''''VideoGame/LikeADragon''''' [[note]]Formally known as "Yakuza" outside of Japan[[/note]]: One of Sega's most popular series which is also produced by Toshihiro Nagoshi.
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* '''''VideoGame/LikeADragon''''': One of Sega's most popular series which is also produced by Toshihiro Nagoshi

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* '''''VideoGame/LikeADragon''''': One of Sega's most popular series which is also produced by Toshihiro NagoshiNagoshi.

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* '''''VideoGame/Yakuza5''''' (2012): One of Sega's most popular series which is also produced by Toshihiro Nagoshi, the fifth entry features a taxi racing mini-game that shares similar controls and drifting mechanics. The Saturn version of "Let's Go Away" can be also purchased as music to listen to when driving.

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* '''''VideoGame/LikeADragon''''': One of Sega's most popular series which is also produced by Toshihiro Nagoshi
**
'''''VideoGame/Yakuza5''''' (2012): One of Sega's most popular series which is also produced by Toshihiro Nagoshi, the The fifth entry features a taxi racing mini-game that shares similar controls and drifting mechanics. The Saturn version of "Let's Go Away" can be also purchased as music to listen to when driving.driving.
** '''''VideoGame/YakuzaLikeADragon''''' (2020): The Saturn version of "Let's Go Away" is a reward from the Dragon Kart minigame. Once purchased, it can be listened to on the stereo at the Survive Bar.
** '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five years after it released.



* '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five years after it released.

to:

* '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five years after it released.
Is there an issue? Send a MessageReason:
None


* '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the arcade games playable in the game. Notable for being the first ever home port of the game, twenty five years after it released.

to:

* '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games playable in the game. Notable for being the first ever home port of the game, twenty five years after it released.
Is there an issue? Send a MessageReason:
None

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* '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2'' (under the title "Sega Racing Classic 2") appears as one of the arcade games playable in the game. Notable for being the first ever home port of the game, twenty five years after it released.
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->"TIME EXTENSION!"
-->--The track announcer

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->"TIME EXTENSION!"
-->--The track announcer
->''"TIME EXTENSION!"''
-->-- '''Track Announcer'''
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''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1993 in Japan and 1994 for the rest of the world. The first game, probably the most well known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), UsefulNotes/{{NASCAR}}-like stock cars and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.

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''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1993 in Japan and 1994 for the rest of the world.1994. The first game, probably the most well known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), UsefulNotes/{{NASCAR}}-like stock cars and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.
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''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1993 in Japan and 1994 for the rest of the world. The first game, probably the most well known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), NASCAR-like stock cars and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.

to:

''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1993 in Japan and 1994 for the rest of the world. The first game, probably the most well known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), NASCAR-like UsefulNotes/{{NASCAR}}-like stock cars and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.
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* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'' adds a new "Challenge" course that combines the original three circuits into a point-to-point race.

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* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'' 2'', ''Power Edition'', adds a new "Challenge" "[[HarderThanHard Challenge]]" course that combines the original three circuits into a point-to-point race.



** To add some more difficulty, the AI racers in Power Edition are much more aggressive than Battle on the Edge.

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** To add some more difficulty, the AI racers in Power Edition are much more aggressive than Battle on the Edge. Then there's HarderThanHard Challenge level.
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* '''''Daytona USA 2001'' (2001):''' A revised edition for the UsefulNotes/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. It's developed by the same developer of ''VideoGame/TokyoXtremeRacer'' games.

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* '''''Daytona USA 2001'' (2001):''' A revised edition for the UsefulNotes/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. It's developed by Creator/{{Genki}}, the same developer of ''VideoGame/TokyoXtremeRacer'' games.
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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resemble Japanese cars from ''VideoGame/TokyoXtremeRacer'' games, though in real life only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.

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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resemble Japanese tuner cars from ''VideoGame/TokyoXtremeRacer'' games, though in real life life, only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.
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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resembles Japanese cars from ''VideoGame/TokyoXtremeRacer'' games, though in real life only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.

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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resembles resemble Japanese cars from ''VideoGame/TokyoXtremeRacer'' games, though in real life only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.
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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resembles Japanese cars from ''VideoGame/TokyoXtremeRacer': games, though in real life only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.

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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resembles Japanese cars from ''VideoGame/TokyoXtremeRacer': ''VideoGame/TokyoXtremeRacer'' games, though in real life only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.
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* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resembles Japanese cars from ''VideoGame/TokyoXtremeRacer': games, though in real life only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.
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* '''''Scud Race Plus'' (1997):''' A Japan-only ExpansionPack for ''Scud Race'' with a ''WesternAnimation/ToyStory''-ish "Super Beginner" oval course.

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* '''''Scud Race Plus'' (1997):''' A Japan-only ExpansionPack for ''Scud Race'' with a ''WesternAnimation/ToyStory''-ish ''Franchise/ToyStory''-ish "Super Beginner" oval course.
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* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor to both ''Daytona USA'' games, albeit used the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then owner of NASCAR license for video games). The game featured actual NASCAR racers and their cars competed in the 1999 Winston Cup Series, with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was done by Music/Crush40.

to:

* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor to both ''Daytona USA'' games, albeit used the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then owner of NASCAR license for video games). The game featured actual NASCAR racers and their cars competed in the 1999 Winston Cup Series, with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was done by Music/Crush40.Music/Crush40, which is their only non-''Sonic'' soundtrack.
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* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor to both ''Daytona USA'' games, albeit used the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then owner of NASCAR license for video games). The game featured actual NASCAR racers and their cars competed in the 1999 Winston Cup Series, with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming.

to:

* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor to both ''Daytona USA'' games, albeit used the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then owner of NASCAR license for video games). The game featured actual NASCAR racers and their cars competed in the 1999 Winston Cup Series, with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was done by Music/Crush40.
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* AntiFrustrationFeatures: In ''Championship USA'', if the player chooses manual transmission and doesn't change gears, the game will repeatedly tell them to do it. If they don't, the car will switch to automatic transmission for the remainder of the race. Not only handy for newcomers, but great if the actual gear shifter is malfunctioning.

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* AntiFrustrationFeatures: In ''Championship USA'', if the player chooses manual transmission and doesn't change gears, [[PlayerNudge the game will repeatedly tell them to do it.it]]. If they don't, the car will switch to automatic transmission for the remainder of the race. Not only handy for newcomers, but great if the actual gear shifter is malfunctioning.
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Added Balance Power Skill Gimmick as an example.

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* BalancePowerSkillGimmick: The four cars in ''Daytona USA 2: Power Edition'', with the Scorpio being the balance, Phantom being the power, J.C. Eagle being the skill, and Hornet being the gimmick.

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* BladderOfSteel: The games allow you to change how many laps in a given race, from the default of 8 (Beginner) / 4 (Advanced) / 2 (Expert) all the way up to, in ''Daytona USA 2'', [[SerialEscalation 500 (Beginner) / 250 (Advanced) / 125 (Expert).]]
%%* BossGame

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* BladderOfSteel: The games allow you to change how many laps in a given race, from the default of 8 (Beginner) / 4 (Advanced) / 2 (Expert) all the way up to, in ''Daytona USA 2'', [[SerialEscalation 500 (Beginner) / 250 223 (Advanced) / 125 (Expert).]]
%%* BossGame
87 (Expert)]][[note]]The reason for the odd numbers is that the length is actually 500 miles[[/note]].



* InNameOnly: Despite the "Daytona" in its name, the actual Daytona International Speedway doesn't appear in the original game or its sequel (beginner course being an {{Expy}} of it); however, it finally shows up in ''Championship USA''.

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* InNameOnly: Despite the "Daytona" in its name, the actual Daytona International Speedway doesn't appear in the original game or its sequel (beginner course being an {{Expy}} of it); however, it). When it finally shows up in ''Championship USA''.USA'', it's as a retexture of Three-Seven Speedway rather than its actual layout.



** The Sega International Speedway is just the Astro Waterfall Speedway with a different environment. The Daytona International Speedway is also just a re-skinned Three-Seven Speedway.

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** The Sega International Speedway is just the Astro Waterfall Speedway with a different environment. The Daytona International Speedway in ''Championship USA'' is also just a re-skinned Three-Seven Speedway.

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* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor to both ''Daytona USA'' games, albeit used the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then owner of NASCAR license for video games). The game featured actual NASCAR racers and their cars competed in the 1999 Winston Cup Series, with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming.



** As for the stock car racing part, the series had this trope in form of ''NASCAR Arcade'', which used the actual NASCAR sublicnese from Creator/ElectronicArts (then owner of NASCAR license for video games).

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** As for the stock car racing part, the series had this trope in form of ''NASCAR Arcade'', which used the actual NASCAR sublicnese from Creator/ElectronicArts (then owner of sublicense with real NASCAR license for video games).drivers and their cars.
Tabs MOD

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YMMV


** Downshifting in ''Daytona USA'' is the easiest way to get the car to go into a slide, but doing so in a real car would [[StuffBlowingUp grenade the engine,]] a situation known famously as the [[FanNickname "Money Shift."]] You would never see a professional drifter downshift from 4th to 1st to coax the car sideways.

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** Downshifting in ''Daytona USA'' is the easiest way to get the car to go into a slide, but doing so in a real car would [[StuffBlowingUp grenade the engine,]] a situation known famously as the [[FanNickname "Money Shift."]] engine,]]. You would never see a professional drifter downshift from 4th to 1st to coax the car sideways.
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** As for the stock car racing part, the series had this trope in form of ''NASCAR Arcade'', which used the actual NASCAR sublicnese from Creator/ElectronicArts (then owner of NASCAR license for video games).

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Crosswicking


** Likewise, the courses are only referred to by difficulty level in the arcades, but they have official names. Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy are the courses from the first game; Astro Waterfall Speedway,[[note]]replaced by SEGA International Speedway in ''Power Edition''[[/note]] Joypolis 2020 Amusement Park, and Virtua City are the courses from the sequel.

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** Likewise, the The courses are only referred to by difficulty level in the arcades, but they have official names. Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy are the courses from the first game; Astro Waterfall Speedway,[[note]]replaced by SEGA International Speedway in ''Power Edition''[[/note]] Joypolis 2020 Amusement Park, and Virtua City are the courses from the sequel.sequel.
* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'' adds a new "Challenge" course that combines the original three circuits into a point-to-point race.

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