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* '''''Daytona USA''''' (1993/1994/1995): The game that started it all. Was ported to the UsefulNotes/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.

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* '''''Daytona USA''''' (1993/1994/1995): The game that started it all. Was ported to the UsefulNotes/SegaSaturn Platform/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.



* '''''Daytona USA 2001''''' (2001): A revised edition for the UsefulNotes/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. Development duties were handled by Creator/{{Genki}}, the same developer of ''VideoGame/TokyoXtremeRacer'' games.

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* '''''Daytona USA 2001''''' (2001): A revised edition for the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. Development duties were handled by Creator/{{Genki}}, the same developer of ''VideoGame/TokyoXtremeRacer'' games.



* '''''Daytona USA''''' (2011): A port for UsefulNotes/XboxLiveArcade and UsefulNotes/{{PlayStation Network}}, featuring the graphical updates from ''Sega Racing Classic'', both the original music and a new arranged version of the soundtrack, plus online multiplayer, challenge trials, a "Survival" mode (drive as far as you can, earning time bonuses for drifting), and a karaoke mode (drive through one loop of the music, with the lyrics appearing on the screen). The UsefulNotes/Xbox360 version is backwards compatible with the UsefulNotes/XboxOne and the UsefulNotes/XboxSeriesXAndS.

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* '''''Daytona USA''''' (2011): A port for UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade and UsefulNotes/{{PlayStation Platform/{{PlayStation Network}}, featuring the graphical updates from ''Sega Racing Classic'', both the original music and a new arranged version of the soundtrack, plus online multiplayer, challenge trials, a "Survival" mode (drive as far as you can, earning time bonuses for drifting), and a karaoke mode (drive through one loop of the music, with the lyrics appearing on the screen). The UsefulNotes/Xbox360 Platform/Xbox360 version is backwards compatible with the UsefulNotes/XboxOne Platform/XboxOne and the UsefulNotes/XboxSeriesXAndS.Platform/XboxSeriesXAndS.



* '''''VideoGame/OutRun 2''''' (2003/2004): Another racing game developed by Sega [=AM2=]. Exclusive to the UsefulNotes/{{Xbox}} port, the Challenge course from ''Power Edition'' and the tracks from ''Scud Race'' appear as unlockable bonus tracks.
* '''''VideoGame/RidgeRacer [[UsefulNotes/PlayStationVita Vita]]''''' (2011): The Hornet [[GuestFighter appears in this game]] as a {{downloadable|Content}} car.

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* '''''VideoGame/OutRun 2''''' (2003/2004): Another racing game developed by Sega [=AM2=]. Exclusive to the UsefulNotes/{{Xbox}} Platform/{{Xbox}} port, the Challenge course from ''Power Edition'' and the tracks from ''Scud Race'' appear as unlockable bonus tracks.
* '''''VideoGame/RidgeRacer [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita Vita]]''''' (2011): The Hornet [[GuestFighter appears in this game]] as a {{downloadable|Content}} car.



* LethalJokeCharacter: [[https://www.youtube.com/watch?v=UmGIqk3nzz8 A horse]], a SecretCharacter that can be selected in the UsefulNotes/SegaSaturn version of the first game. Lethal because it doesn't take pit stops, which allows it to just run through them. This is particularly helpful on the Beginner track (if you're in the mood to be a big fat cheater) as the pit lane doesn't run parallel to the main track like it does on other courses.

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* LethalJokeCharacter: [[https://www.youtube.com/watch?v=UmGIqk3nzz8 A horse]], a SecretCharacter that can be selected in the UsefulNotes/SegaSaturn Platform/SegaSaturn version of the first game. Lethal because it doesn't take pit stops, which allows it to just run through them. This is particularly helpful on the Beginner track (if you're in the mood to be a big fat cheater) as the pit lane doesn't run parallel to the main track like it does on other courses.



** The UsefulNotes/PlayStation3 port of the game comes with an 8-bit XMB theme.

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** The UsefulNotes/PlayStation3 Platform/PlayStation3 port of the game comes with an 8-bit XMB theme.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/DaytonaHornet_7646.PNG]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/DaytonaHornet_7646.PNG]]org/pmwiki/pub/images/daytona_usa.png]]
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->''"TIME EXTENSION!"''

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->''"TIME EXTENSION!"''->''"GENTLEMEN, START YOUR ENGINES"''

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* AntiFrustrationFeatures: In ''Championship USA'', if the player chooses manual transmission and doesn't change gears, [[PlayerNudge the game will repeatedly tell them to do it]]. If they don't, the car will switch to automatic transmission for the remainder of the race. Not only handy for newcomers, but great if the actual gear shifter is malfunctioning.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
In ''Championship USA'', if the player chooses manual transmission and doesn't change gears, [[PlayerNudge the game will repeatedly tell them to do it]]. If they don't, the car will switch to automatic transmission for the remainder of the race. Not only handy for newcomers, but great if the actual gear shifter is malfunctioning.malfunctioning.
** In ''USA 2'', your car can take enough damage to the point where the hood becomes unlatched. When this happens, the hood will bounce around. However, if you're playing in first-person view, the hood will remain stationary so that it won't block your view.

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* '''''Daytona USA 2: Power Edition''''' (1999): An ExpansionPack to ''Daytona USA 2''. Added in a Challenge course linking the three courses together in one continuous lap, and once again reintroduced the Hornet as a playable character, this time as part of the game's starting lineup and with the exact same handling characteristics it had in the original. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.

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* '''''Daytona USA 2: Power Edition''''' (1999): An ExpansionPack to ''Daytona USA 2''. Added in a Challenge Challenge[[labelnote:*]]Mix in the original Japanese version[[/labelnote]] course linking the three courses together in one continuous lap, and once again reintroduced the Hornet as a playable character, this time as part of the game's starting lineup and with the exact same handling characteristics it had in the original. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.



* AnnouncerChatter: A recurring feature courtesy of the crew chief, which even extends to spin-offs like ''Scud Race'' and ''NASCAR Arcade''. While [[https://www.youtube.com/watch?v=fNzrqQ_OT-I several]] [[https://www.youtube.com/watch?v=vsbvmN-1PLk lines]] are generally the same between installments, alternating between moral support ("You can take 'em!", "Seven laps to go! Hang in there!", etc.) and critiques of the player's driving mixed in with other warnings ("Try to go easy on the car!", "You're slipping and sliding!", "You're burning up the tires!", etc.), he's ''especially'' chatty in the sequel and a lot more bombastic in his declarations. [[labelnote:Such as...]]"Watch that red line on the tach!", "Hey, somebody's drafting you!", "You're lookin' good!", "You're running a good race!", "You're in the final stretch!", and so on.[[/labelnote]] ''Championship USA''[='s=] crew chief is far more restrained by comparison, though he'll also inject some commentary of his own, including variants of his predecessors lines.



** The crew chief will sometimes tell you there's a crash coming out of Turn 3 when there actually hasn't been a crash there. He may even say this in Time Lap mode, where you're the only car on the track.

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** The first game's crew chief will sometimes tell you there's a crash coming out of Turn 3 when there actually hasn't been a crash there. He may even say this in Time Lap mode, where you're the only car on the track. This continues into ''Championship USA'', where the spotter makes almost the exact same remark on both Beginner courses (Daytona International Speedway and Three-Seven Speedway).
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Fixing typo.


* '''''VideoGame/LikeADragon'''''[[labelnote:*]]Formerly known as ''Yakuz'' outside of Japan[[/labelnote]]: One of Sega's most popular series, also produced by Toshihiro Nagoshi.

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* '''''VideoGame/LikeADragon'''''[[labelnote:*]]Formerly known as ''Yakuz'' ''Yakuza'' outside of Japan[[/labelnote]]: One of Sega's most popular series, also produced by Toshihiro Nagoshi.

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* '''''NASCAR Arcade''''' (2000): A fully licensed successor to both ''Daytona USA'' games, utilizing the actual NASCAR sublicense with permissions from Creator/ElectronicArts (the owner of the NASCAR license for video games at the time). The game featured real-life NASCAR racers and their cars (those who competed in the [[https://en.wikipedia.org/wiki/1999_Winston_500 1999 Winston Cup Series]]), with three real tracks available, namely [[https://en.wikipedia.org/wiki/Talladega_Superspeedway Talladega Superspeedway]], [[https://en.wikipedia.org/wiki/Richmond_Raceway Richmond International Raceway]], and [[https://en.wikipedia.org/wiki/Watkins_Glen_International Watkins Glen International]], plus the "Team SEGA" hidden round track[[labelnote:*]]labeled in-game as SEGA Motor Speedway[[/labelnote]] similar to [[https://en.wikipedia.org/wiki/Nard%C3%B2_Ring Nardo Ring.]] The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was performed by Music/Crush40, which is their only non-''Franchise/{{Sonic|TheHedgehog}}'' soundtrack to date.

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* '''''NASCAR Arcade''''' (2000): A fully licensed successor to both ''Daytona USA'' games, utilizing the actual NASCAR sublicense with permissions from Creator/ElectronicArts (the owner of the NASCAR license for video games at the time). The game featured real-life NASCAR racers and their cars (those who competed in the [[https://en.wikipedia.org/wiki/1999_Winston_500 1999 Winston Cup Series]]), with three real tracks available, namely [[https://en.wikipedia.org/wiki/Talladega_Superspeedway Talladega Superspeedway]], [[https://en.wikipedia.org/wiki/Richmond_Raceway Richmond International Raceway]], and [[https://en.wikipedia.org/wiki/Watkins_Glen_International Watkins Glen International]], plus the "Team SEGA" hidden round track[[labelnote:*]]labeled and name-called in-game as SEGA "SEGA Motor Speedway[[/labelnote]] Speedway"[[/labelnote]] similar to [[https://en.wikipedia.org/wiki/Nard%C3%B2_Ring org/wiki/Nardo_Ring Nardo Ring.]] The physics were redone to even more realistic levels to prevent the players from doing powersliding and instead focus more on slipstreaming. The soundtrack was performed by Music/Crush40, which is their only non-''Franchise/{{Sonic|TheHedgehog}}'' soundtrack to date.



* '''''VideoGame/OutRun 2''''' (2003/2004): Another racing game developed by Sega [=AM2=]. Exclusive to the UsefulNotes/{{Xbox}} port, the challenge course from ''Power Edition'' and the tracks from ''Scud Race'' appear as unlockable bonus tracks.
* '''''VideoGame/RidgeRacer [[UsefulNotes/PlayStationVita Vita]]''''' (2011): The Hornet appears in this game as a downloadable car.

to:

* '''''VideoGame/OutRun 2''''' (2003/2004): Another racing game developed by Sega [=AM2=]. Exclusive to the UsefulNotes/{{Xbox}} port, the challenge Challenge course from ''Power Edition'' and the tracks from ''Scud Race'' appear as unlockable bonus tracks.
* '''''VideoGame/RidgeRacer [[UsefulNotes/PlayStationVita Vita]]''''' (2011): The Hornet [[GuestFighter appears in this game game]] as a downloadable {{downloadable|Content}} car.



* '''''VideoGame/LikeADragon''''' [[note]]Formally known as "Yakuza" outside of Japan[[/note]]: One of Sega's most popular series which is also produced by Toshihiro Nagoshi.

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* '''''VideoGame/LikeADragon''''' [[note]]Formally '''''VideoGame/LikeADragon'''''[[labelnote:*]]Formerly known as "Yakuza" ''Yakuz'' outside of Japan[[/note]]: Japan[[/labelnote]]: One of Sega's most popular series which is series, also produced by Toshihiro Nagoshi.



** '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2: Power Edition'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five years after it released.
* '''''VideoGame/SonicMania''''' (2017): A love letter to Sonic's 16-bit days. In Studiopolis Zone, there are news vans decked out like the Hornet car in Act 1, and the lottery machines in Act 2 feature the Gallop logo. Takenobu Mitsuyoshi also voices the announcer in the game's Time Attack and Competition modes.

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** '''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''''' (2023): ''Daytona USA 2: Power Edition'' (under the title "Sega Racing Classic 2") appears as one of the playable arcade games in the game. Notable for being the first ever home port of the game, twenty five twenty-five years after it released.
* '''''VideoGame/SonicMania''''' (2017): A love letter to Sonic's [[Franchise/SonicTheHedgehog Sonic's]] 16-bit days. In Studiopolis Zone, there are news vans decked out like the Hornet car in Act 1, and the lottery machines in Act 2 feature the Gallop logo. Takenobu Mitsuyoshi also voices the announcer in the game's Time Attack and Competition modes.

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* '''''Daytona USA 2: Battle on the Edge''''' (1998): The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic. Also included the car from the original ''Daytona USA'' (the Hornet Classic) as a SecretCharacter, [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car an addition]] that went unnoticed for over two decades. Totally awesome.

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* '''''Daytona USA 2: Battle on the Edge''''' (1998): The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic.mechanic while introducing a drafting mechanic known as the "slingshot", corresponding to similar techniques used in actual NASCAR races. Also included the car from the original ''Daytona USA'' (the Hornet Classic) as a SecretCharacter, [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car an addition]] that went unnoticed for over two decades. Totally awesome.



* '''''NASCAR Arcade''''' (2000): A fully licensed successor to both ''Daytona USA'' games, utilizing the actual NASCAR sublicense with permissions from Creator/ElectronicArts (the owner of the NASCAR license for video games at the time). The game featured real-life NASCAR racers and their cars (those who competed in the [[https://en.wikipedia.org/wiki/1999_Winston_500 1999 Winston Cup Series]]), with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was performed by Music/Crush40, which is their only non-''Franchise/{{Sonic|TheHedgehog}}'' soundtrack to date.

to:

* '''''NASCAR Arcade''''' (2000): A fully licensed successor to both ''Daytona USA'' games, utilizing the actual NASCAR sublicense with permissions from Creator/ElectronicArts (the owner of the NASCAR license for video games at the time). The game featured real-life NASCAR racers and their cars (those who competed in the [[https://en.wikipedia.org/wiki/1999_Winston_500 1999 Winston Cup Series]]), with three real tracks available, namely [[https://en.wikipedia.org/wiki/Talladega_Superspeedway Talladega Superspeedway, Superspeedway]], [[https://en.wikipedia.org/wiki/Richmond_Raceway Richmond International Raceway, Raceway]], and [[https://en.wikipedia.org/wiki/Watkins_Glen_International Watkins Glen International, International]], plus the "Team SEGA" hidden round track track[[labelnote:*]]labeled in-game as SEGA Motor Speedway[[/labelnote]] similar to [[https://en.wikipedia.org/wiki/Nard%C3%B2_Ring Nardo Ring. Ring.]] The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was performed by Music/Crush40, which is their only non-''Franchise/{{Sonic|TheHedgehog}}'' soundtrack to date.



** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics, and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, Watkins Glen, and the course easily propels into That One Course territory, even with only 15 opponents instead of 30.

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** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics, and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, [[https://www.youtube.com/watch?v=30ge0NipWbY#t=19m42s Watkins Glen, Glen]], and the course race easily propels into That One Course territory, even with only 15 opponents instead of 30.30. Ironically enough, this means that the hidden Sega Motor Speedway track is actually ''easier'' than the course preceding it, on account of being another oval and therefore far more straightforward.
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* AwesomeButImpractical: The bonus viewpoints.

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* AwesomeButImpractical: The bonus viewpoints. They might give an interesting view of the action, but the basic third person view and the first-person viewpoint will be your mainstays, the latter for those who feel most at home with their view in the driver's seat like in a real race car.
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** Holding the A (360) / X ([=PS3=]) button while starting up the 2011 version will play the iconic "Sega!" choir.

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* '''''Daytona USA Championship Circuit Edition Netlink''''' (1997): Same as ''Daytona USA CCE'', but with online play and several improvements made to the Japanese Circuit Edition release. The rarest Saturn game ever made, even more rare than ''[[VideoGame/PanzerDragoon Panzer Dragoon Saga]]''!
* '''''Daytona USA 2: Battle on the Edge''''' (1998): The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic. Totally awesome.
* '''''Daytona USA 2 Power Edition''''' (1999): An ExpansionPack to ''Daytona USA 2''. Added in a challenge course linking the three courses together in one continuous lap, and reintroduced the car from the original Daytona, with the same handling characteristics too. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.

to:

* '''''Daytona USA Championship Circuit Edition Netlink''''' (1997): Same as ''Daytona USA CCE'', but with online play and several improvements made to the Japanese Circuit Edition release. The rarest Saturn game ever made, even more rare rarer than ''[[VideoGame/PanzerDragoon Panzer Dragoon Saga]]''!
* '''''Daytona USA 2: Battle on the Edge''''' (1998): The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic. Also included the car from the original ''Daytona USA'' (the Hornet Classic) as a SecretCharacter, [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car an addition]] that went unnoticed for over two decades. Totally awesome.
* '''''Daytona USA 2 2: Power Edition''''' (1999): An ExpansionPack to ''Daytona USA 2''. Added in a challenge Challenge course linking the three courses together in one continuous lap, and once again reintroduced the car from Hornet as a playable character, this time as part of the original Daytona, game's starting lineup and with the exact same handling characteristics too.it had in the original. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.



** Entering certain initials on the Name Entry screen will play a short jingle based on another Sega title or one of the game's own songs. These initials are usually the initials of the game or song (S.H for ''VideoGame/SpaceHarrier'', F.Z for ''VideoGame/FantasyZone'', KOS for The King of Speed, and so on). The arcade version has twenty-eight, and the Saturn port adds an additional forty-six.



** Entering certain initials on the Name Entry screen will play a short jingle based on another Sega title or one of the game's own songs. These initials are usually the initials of the game or song (S.H for ''VideoGame/SpaceHarrier'', F.Z for ''VideoGame/FantasyZone'', KOS for The King of Speed, and so on). The arcade version has twenty-eight, and the Saturn port adds an additional forty-six.

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** Entering certain initials on In the Name Entry second game and its ports/re-releases (including ''Sega Racing Classic 2'' in ''Like a Dragon Gaiden''), holding the the start button during the "Gentlemen, Start Your Engines" screen will play a short jingle based on another Sega title or one of allows players to switch the game's own songs. These initials are usually track vocals between the initials of the game or song (S.H for ''VideoGame/SpaceHarrier'', F.Z for ''VideoGame/FantasyZone'', KOS for The King of Speed, default Dennis St. James and so on). The arcade version has twenty-eight, and the Saturn port adds an additional forty-six.Takenobu Mitsuyoshi.



* ExpansionPack: ''Daytona USA CCE'', ''SCUD Race Plus'', ''Daytona USA 2 Power Edition''.

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* ExpansionPack: ''Daytona USA CCE'', ''SCUD Race Plus'', ''Daytona USA 2 2: Power Edition''.



** The crew chief will sometimes tell you there's a crash coming out of turn 3 when there actually hasn't been a crash there. He may even say this in Time Lap mode, where you're the only car on the track.

to:

** The crew chief will sometimes tell you there's a crash coming out of turn Turn 3 when there actually hasn't been a crash there. He may even say this in Time Lap mode, where you're the only car on the track.



** The [[https://www.youtube.com/watch?v=RdvnJ5wct6E Hornet]] in ''Daytona USA 2 PE''. It handles and goes as fast as its original incarnation, and [[ObviousRulePatch is the only car you can do "4-1-4" shifter powersliding with]] (other cars will spin out if attempted on them).

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** The Both versions of ''Daytona USA 2'' (''Battle on the Edge'' and ''Power Edition'') feature the "Classic" incarnation of the Hornet. In the original, it is accessible only by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret code]] during the course selection screen and can have its stats modified via the view buttons and the steering wheel. [[{{Retraux}} It also is rendered with the same Model 2 graphics seen in the first game.]] In ''Power Edition'', the Hornet [[https://www.youtube.com/watch?v=RdvnJ5wct6E Hornet]] is instead accessible right from the start]], this time sporting an updated design in ''Daytona USA 2 PE''. It line with the other playable cars (redesigned body and wheels along with a slightly different bonnet). The ability to adjust its performance was removed, but the Hornet now handles the same and goes as fast as its original incarnation, and including [[MechanicallyUnusualFighter the perk]] of being [[ObviousRulePatch is the only car you can do "4-1-4" shifter powersliding with]] (other cars will spin out if attempted on them).



** In ''Daytona USA 2 PE'', on ending a multiplayer race, you are shown a cutscene of your driver and pit crew reacting to your result. The cutscene gets more depressing the lower your final position is: from getting a sympathetic pat on the driver's shoulder, to being violently pushed onto the car and falling over, to banging on the floor in despair.

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** In ''Daytona USA 2 2: PE'', on ending a multiplayer race, you are shown a cutscene of your driver and pit crew reacting to your result. The cutscene gets more depressing the lower your final position is: from getting a sympathetic pat on the driver's shoulder, to being violently pushed onto the car and falling over, to banging on the floor in despair.



* TheMountainsOfIllinois: There are no mountains in the entire ''state'' of UsefulNotes/{{Florida}} and a large portion of Daytona Beach (the part with an actual beach, though not the speedway) has water on '''3''' sides, but the game prominently features them in skybox.

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* TheMountainsOfIllinois: There are no mountains in the entire ''state'' of UsefulNotes/{{Florida}} and a large portion of Daytona Beach (the part with an actual beach, though not the speedway) has water on '''3''' '''three''' sides, but the game prominently features them in skybox.



** The [=PlayStation=] 3 port of the game comes with an 8-bit XMB theme.

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** The [=PlayStation=] 3 UsefulNotes/PlayStation3 port of the game comes with an 8-bit XMB theme.



** Several cars in ''2001'' are hidden, like the Unicorn and [[https://www.youtube.com/watch?v=ygu_vjAJohE Javelin]]. See a few of them being viewed [[https://www.youtube.com/watch?feature=player_detailpage&v=G3LmdFRKmGU#t=110s here]]. ''Deluxe'' also had a special car called "Daytona, " shaped like the original Hornet.

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** Several cars in ''2001'' are hidden, like the Unicorn and [[https://www.youtube.com/watch?v=ygu_vjAJohE Javelin]]. See a few of them being viewed [[https://www.youtube.com/watch?feature=player_detailpage&v=G3LmdFRKmGU#t=110s here]]. ''Deluxe'' also had a special car called "Daytona, " "Daytona", shaped like the original Hornet.



** The Hornet Classic is playable in ''Battle on the Edge'', but can only be driven by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret combination at the track selection screen.]] Unlike ''Power Edition'', it doesn't drive exactly like the first game. Interestingly, this car was thought to have been dummied out because its unlock method wasn't discovered until December 31, 2020, over ''20 years'' after the game released.

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** The Hornet Classic is playable in ''Battle on the Edge'', but can only be driven by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret combination at the track selection screen.]] Unlike ''Power Edition'', Edition'' (where it's instead part of the default roster), it doesn't drive exactly like the first game. Interestingly, this car was thought to have been dummied out because its unlock method wasn't discovered until December 31, 2020, over ''20 years'' after the game first released.



* ShownTheirWork: The Hornet Classic in ''Daytona USA 2: Power Edition'' controls exactly like and has the same red-blue AT/red-yellow MT paintjob as the Hornet in the original game. It even has the same rolling start on the Beginner course. It's also [[GrandfatherClause the sole exception]] to the game penalizing you for attempting to shifter-drift with a spinout.

to:

* ShownTheirWork: The Hornet Classic in ''Daytona USA 2: Power Edition'' controls exactly like and has the same red-blue AT/red-yellow MT paintjob as the Hornet in the original game. It even has the same rolling start on the Beginner course. course, right down to the camera angles. It's also [[GrandfatherClause the sole exception]] to [[ObviousRulePatch the game penalizing you for attempting to shifter-drift with a spinout.spinout]].



* WhatTheHellPlayer: In the Advanced course in the original ''Daytona'', there's a branching path that requires you to turn around at the starting line to find it. Drive to the end of this path and you'll see a message that reads "Congratulations! You just lost your sponsors!" [[AchievementMockery Doing so in the HD ports nets an achievement.]]

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* WhatTheHellPlayer: In the Advanced course in the original ''Daytona'', ''Daytona USA'', there's a branching path that requires you to turn around at the starting line to find it. Drive to the end of this path and you'll see a message that reads "Congratulations! You just lost your sponsors!" [[AchievementMockery Doing so in the HD ports nets an achievement.]]

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** Rusty Wallace's car has all references to Miller removed in ''NASCAR Arcade'', likely because it would be advertising alcohol to minors. Oddly, though, the bumper still reads "Great taste".

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** Rusty Wallace's car has all references to Miller removed in ''NASCAR Arcade'', likely because it would be advertising alcohol to minors. Oddly, though, the bumper of his car still reads "Great taste".



** [[https://segaretro.org/Daytona_USA_2:_Battle_on_the_Edge#Tracks Similar effects can be toggled with the start button in the other two courses.]] Pressing it during the third and fourth laps of the Advanced course while entering the "Space Haneda" attraction will cause [=UFOs=] to attack the course, while holding it at the port area of the Expert course will cause propellers inside the shed to continously spin until the button is released.

to:

** [[https://segaretro.org/Daytona_USA_2:_Battle_on_the_Edge#Tracks Similar effects can be toggled with the start button in the other two courses.]] Pressing it during the third and fourth laps of the Advanced course while entering the "Space Haneda" attraction will cause [=UFOs=] to attack the course, while holding it at the port area of the Expert course will cause propellers inside the shed to continously continuously spin until the button is released.



** In ''Power Edition'', an airplane with a banner that reads "Battle on the Edge" flies around the Sega International Speedway.



* OddlyNamedSequel2ElectricBoogaloo: The third game was originally called ''Daytona 3 Championship USA''. The number was dropped later on.

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* OddlyNamedSequel2ElectricBoogaloo: The third game was originally called ''Daytona 3 Championship USA''. The number was dropped later on.on due to fan complaints.



* SameLanguageDub: ''Battle on the Edge'' has two variations of its soundtrack; one is sung by Japanese-born Takenobu Mitsuyoshi, while the other by American-born Dennis St. James. Both are sung in English and have identical lyrics.

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* SameLanguageDub: ''Battle on the Edge'' has two variations of its soundtrack; one is sung by Japanese-born Takenobu Mitsuyoshi, while the other by American-born Dennis St. James. Both are sung in English and have identical lyrics. It's speculated that Mitsuyoshi's Engrish-y performance would have been a source of mockery, so he was replaced with a more natural English sounding vocalist outside of Japan.


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* VariableMix: Mirrored courses in ''2001'' play a different version of the course's music.

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* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'', ''Power Edition'', adds a new "[[HarderThanHard Challenge]]" course that [[MarathonLevel combines the original three circuits into a point-to-point race]]. Specifically, the order goes Advanced > Expert > Beginner, ending with a single-lap sprint to the finish on the SEGA International Speedway that sees racers entering the track from the pit lane.

to:

* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'', ''Power Edition'', adds a new "[[HarderThanHard Challenge]]" course that [[MarathonLevel combines the original three circuits into a point-to-point race]].race]] (with some minor alterations to track layouts and starting positions to help the courses better flow into one another). Specifically, the order goes Advanced > Expert > Beginner, ending with a single-lap sprint to the finish on the SEGA International Speedway that sees racers entering the track from the pit lane.



** "Congratulations! You just lost your sponsors!"[[note]]In case you don't know where to find this, in either ''Daytona USA'', ''CCE'', or ''2001'', start up a race on Dinosaur Canyon (Advanced) then spin your car around. Drive towards the back of the pit lane and you'll see another road leading up to a tunnel. Drive into the tunnel and be greeted by your "surprise".[[/note]]

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** "Congratulations! You just lost your sponsors!"[[note]]In sponsors!" [[note]]In case you don't know where to find this, in either ''Daytona USA'', ''CCE'', or ''2001'', start up a race on Dinosaur Canyon (Advanced) then spin your car around. Drive towards the back of the pit lane and you'll see another road leading up to a tunnel. Drive into the tunnel and be greeted by your "surprise".[[/note]]



** The second game's Expert course, Virtua City, is set in an anologue of the Big Apple known as New Joke City. The [[https://en.wikipedia.org/wiki/Chrysler_Building Chrysler Building]] can be briefly seen in the distance while zooming through the metropolitan areas.

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** The second game's Expert course, Virtua City, is set in an anologue analogue of the Big Apple known as New Joke City. The [[https://en.wikipedia.org/wiki/Chrysler_Building Chrysler Building]] can be briefly seen in the distance distance, either at the very start of the race/final lap or while zooming through the metropolitan areas.areas in the Challenge course variation, with a [[https://en.wikipedia.org/wiki/Grand_Central_Terminal "Great Central Station"]] featuring as the race returns to the city for the end of the lap. [[note]]The train station is also viewable during the Challenge course, but only from the side for a few moments as the transition between the Advanced and Expert courses drops off racers at the end of the latter and has them merge onto the street that'd give players a frontal view of the landmark.[[/note]]



** The Hornet Classic is playable in ''Battle on the Edge'', but can only be driven by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret combination at the track selection screen.]] Unlike ''Power Edition'', it doesn't drive exactly like the first game. Interestingly, this car was thought to have been dummied out because how to unlock it wasn't discovered until over 20 years after the game releashed.

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** The Hornet Classic is playable in ''Battle on the Edge'', but can only be driven by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret combination at the track selection screen.]] Unlike ''Power Edition'', it doesn't drive exactly like the first game. Interestingly, this car was thought to have been dummied out because how to its unlock it method wasn't discovered until December 31, 2020, over 20 years ''20 years'' after the game releashed.released.



---> ''Streets filled with lights / Like a [[Film/{{Stargate}} star gate from an old sci-fi movie]]''

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---> ''Streets filled with lights / Like a [[Film/{{Stargate}} a star gate from an old sci-fi movie]]''movie]]''
** The stage itself (Virtua City) is likely named for the ''Virtua'' series of games developed by Sega [=AM2=] throughout the 90s (''VideoGame/VirtuaRacing'', ''VideoGame/VirtuaFighter'', ''VideoGame/VirtuaCop'', ''Virtua Striker''), seemingly reinforced by the post-race replay/staff roll arrangement of "Skyscraper Sequence" being a piano piece reminiscent of the staff roll music from ''[=VF1=]''.

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''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1994. The first game, probably the most well known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), UsefulNotes/{{NASCAR}}-like stock cars and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.

to:

''Daytona USA'' is a successful 3D DrivingGame series created by Toshihiro Nagoshi and Creator/{{Sega}}'s [=AM2=] department and initially released in arcades in 1994. The first game, probably the most well known well-known of the franchise, found great popularity in the arcades, for its simple yet realistic controls (the arcade cabinets were fairly unique in that they were among the few to actually have a clutch pedal for gear shifting), UsefulNotes/{{NASCAR}}-like stock cars cars, and up to eight multiplayer arcade cabinets. The original stands as the most successful arcade game in Sega's history.



* '''''Daytona USA''''' (1993/1994/1995):The original. Was ported to the UsefulNotes/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.

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* '''''Daytona USA''''' (1993/1994/1995):The original.(1993/1994/1995): The game that started it all. Was ported to the UsefulNotes/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.



** The courses are only referred to by difficulty level in the arcades, but they have official names. Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy are the courses from the first game; Astro Waterfall Speedway,[[note]]replaced by SEGA International Speedway in ''Power Edition''[[/note]] Joypolis 2020 Amusement Park, and Virtua City are the courses from the sequel.
* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'', ''Power Edition'', adds a new "[[HarderThanHard Challenge]]" course that [[MarathonLevel combines the original three circuits into a point-to-point race]]. Specifically, the order goes Advanced > Expert > Beginner, ending with a single-lap sprint to the finish on the SEGA International Speedway.

to:

** The courses are only referred to by difficulty level in the arcades, but they have official names. Three-Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy are the courses from the first game; Astro Waterfall Speedway,[[note]]replaced by SEGA International Speedway in ''Power Edition''[[/note]] Joypolis [[https://en.wikipedia.org/wiki/Joypolis Joypolis]] 2020 Amusement Park, and Virtua City are the courses from the sequel.
* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'', ''Power Edition'', adds a new "[[HarderThanHard Challenge]]" course that [[MarathonLevel combines the original three circuits into a point-to-point race]]. Specifically, the order goes Advanced > Expert > Beginner, ending with a single-lap sprint to the finish on the SEGA International Speedway.Speedway that sees racers entering the track from the pit lane.



** In the original game and its Saturn and HD remakes, if you hold down a specific VR button on the "Gentlemen, start your engines" screen, then you can play different music on the course. The red button gives you the beginner course theme, "The King of Speed"; the blue button is the advanced course theme, "Let's Go Away"; the yellow button is the expert course theme, "Sky High"; and the green button is a secret song known as "Pounding Pavement". On the Saturn version, these buttons are A, X, Y, and Z respectively.

to:

** In the original game and its Saturn and HD remakes, if you hold down a specific VR button on the "Gentlemen, start your engines" screen, then you can play different music on the course. The red button gives you the beginner Beginner course theme, "The King of Speed"; the blue button is the advanced Advanced course theme, "Let's Go Away"; the yellow button is the expert Expert course theme, "Sky High"; and the green button is a secret song known as "Pounding Pavement". On the Saturn version, these buttons are A, X, Y, and Z respectively.



** In ''USA 2'''s Beginner course, the player can press the start button and [[https://www.youtube.com/watch?v=ARkeT8WSxKc make the bulletin board say different things]]. Messages include "Error!", "Hello!", "Sega", and "Go to Hell".

to:

** In ''USA 2'''s Beginner course, the player can press the start button and [[https://www.youtube.com/watch?v=ARkeT8WSxKc make the bulletin board say different things]]. things.]] Messages include "Error!", "Hello!", "Sega", and "Go to Hell".Hell".
** [[https://segaretro.org/Daytona_USA_2:_Battle_on_the_Edge#Tracks Similar effects can be toggled with the start button in the other two courses.]] Pressing it during the third and fourth laps of the Advanced course while entering the "Space Haneda" attraction will cause [=UFOs=] to attack the course, while holding it at the port area of the Expert course will cause propellers inside the shed to continously spin until the button is released.



* EasyModeMockery: The beginner car in ''Battle on the Edge'' has a bright color scheme and cutesy bunnies painted on the hood, which makes it not exactly the coolest car to drive. ''Power Edition'' would rectify this by changing the bunnies into a much cooler-looking eagle.

to:

* EasyModeMockery: The beginner "Beginner" car in ''Battle on the Edge'' has a bright color scheme and cutesy bunnies painted on the hood, which makes it not exactly the coolest car to drive. ''Power Edition'' would rectify this by changing the bunnies into a much cooler-looking eagle.



* InNameOnly: Despite the "Daytona" in its name, [[NonIndicativeName the actual Daytona International Speedway doesn't appear in the original game or its sequel]] (with the Beginner Course merely being based on it). When it finally shows up in ''Championship USA'', it's as a retexture of Three-Seven Speedway rather than its actual layout.

to:

* InNameOnly: Despite the "Daytona" in its name, [[NonIndicativeName the actual Daytona International Speedway doesn't appear in the original game or its sequel]] (with the Beginner Course course merely being based on it). When it finally shows up in ''Championship USA'', it's as a retexture of Three-Seven Speedway rather than its actual layout.



** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''Beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently skilled players will finish.

to:

** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''Beginner ''beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently skilled players will finish.



* NoCommunitiesWereHarmed: The first game's Beginner track, Three-Seven Speedway, is based off of [[https://en.wikipedia.org/wiki/Pocono_Raceway Pocono Raceway]] with some alterations.

to:

* NoCommunitiesWereHarmed: NoCommunitiesWereHarmed:
**
The first game's Beginner track, Three-Seven Speedway, is based off of [[https://en.wikipedia.org/wiki/Pocono_Raceway Pocono Raceway]] with some alterations.alterations.
** The second game's Expert course, Virtua City, is set in an anologue of the Big Apple known as New Joke City. The [[https://en.wikipedia.org/wiki/Chrysler_Building Chrysler Building]] can be briefly seen in the distance while zooming through the metropolitan areas.



** Some versions of the first game have advertisements for the Sega Saturn in the attract mode. There's also a giant Sega Saturn ad in ''Scud Race'''s beginner day course.

to:

** Some versions of the first game have advertisements for the Sega Saturn in the attract mode. AttractMode. There's also a giant Sega Saturn ad in ''Scud Race'''s beginner day Beginner (Day) course.



** In ''Scud Race'', JAL airplanes appear in the beginner night course.

to:

** In ''Scud Race'', JAL airplanes appear in the beginner night Beginner (Night) course.



* WhatTheHellPlayer: In the Advanced Course in the original ''Daytona'', there's a branching path that requires you to turn around at the starting line to find it. Drive to the end of this path and you'll see a message that reads "Congratulations! You just lost your sponsors!" [[AchievementMockery Doing so in the HD ports nets an achievement.]]

to:

* WhatTheHellPlayer: In the Advanced Course course in the original ''Daytona'', there's a branching path that requires you to turn around at the starting line to find it. Drive to the end of this path and you'll see a message that reads "Congratulations! You just lost your sponsors!" [[AchievementMockery Doing so in the HD ports nets an achievement.]]

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* '''''VideoGame/SonicMania''''' (2017): A love letter to Sonic's 16-bit days. In Studiopolis Zone, there are news vans decked out like the Hornet car in Act 1, and the lottery machines in Act 2 feature the Gallop logo. Takenobu Mitsuyoshi also voices the announcer in multiplayer mode.

to:

* '''''VideoGame/SonicMania''''' (2017): A love letter to Sonic's 16-bit days. In Studiopolis Zone, there are news vans decked out like the Hornet car in Act 1, and the lottery machines in Act 2 feature the Gallop logo. Takenobu Mitsuyoshi also voices the announcer in multiplayer mode.
the game's Time Attack and Competition modes.



* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'', ''Power Edition'', adds a new "[[HarderThanHard Challenge]]" course that combines the original three circuits into a point-to-point race.

to:

* AllTheWorldsAreAStage: The UpdatedRerelease of ''Daytona USA 2'', ''Power Edition'', adds a new "[[HarderThanHard Challenge]]" course that [[MarathonLevel combines the original three circuits into a point-to-point race.race]]. Specifically, the order goes Advanced > Expert > Beginner, ending with a single-lap sprint to the finish on the SEGA International Speedway.



** The OST for the original Daytona USA includes a track called "Bitchin'," but in the in-game sound test it was renamed to "Raggin'."

to:

** The OST for the original Daytona USA ''Daytona USA'' includes a track called "Bitchin'," but in the in-game sound test it was renamed to "Raggin'."



* {{Expy}}: The beginner track, Three-Seven Speedway, is based off of Pocono Raceway with some alterations.



* TheMountainsOfIllinois: There are no mountains in the entire ''state'' of Florida and a large portion of Daytona Beach (the part with an actual beach, though not the speedway) has water on '''3''' sides, but the game prominently features them in skybox.

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* TheMountainsOfIllinois: There are no mountains in the entire ''state'' of Florida UsefulNotes/{{Florida}} and a large portion of Daytona Beach (the part with an actual beach, though not the speedway) has water on '''3''' sides, but the game prominently features them in skybox.



** The expert course in ''USA 2'' has roadsigns that mention Las Segas, Holy Canyon, and Central City[[note]]Presumably where Seaside Street Galaxy is located[[/note]], the locations of the tracks from the first game. Forest Island is also on a sign, which is where the beginner course in ''Battle on the Edge'' is located.

to:

** The expert Expert course in ''USA 2'' has roadsigns that mention Las Segas, Holy Canyon, and Central City[[note]]Presumably City[[note]]presumably where Seaside Street Galaxy is located[[/note]], the locations of the tracks from the first game. Forest Island is also on a sign, which is where the beginner Beginner course in ''Battle on the Edge'' is located.



** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently skilled players will finish.

to:

** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''beginner ''Beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently skilled players will finish.



* NonIndicativeName: In a weird way, the series has always been a case of this. None of the "speedway" tracks (Three-Seven Speedway in the original games and Astro Waterfall/Sega International Speedway in ''2'' and ''Power Edition''), despite the physical similarity to Daytona International Speedway, are the eponymous track and there are no other NASCAR or Daytona speedway references in any of the games, all of them taking place in fictional locales. It wasn't until ''Daytona Championship USA'' in 2017 that anything to do with Daytona itself appeared in a ''Daytona USA'' game (though, ironically, said game also Three-Seven Speedway was reduced to an ArtifactTitle; see {{Bowdlerise}} above). Other than that, the only time "Daytona" is mentioned at all is in the song "Let's Go Away".

to:

* NoCommunitiesWereHarmed: The first game's Beginner track, Three-Seven Speedway, is based off of [[https://en.wikipedia.org/wiki/Pocono_Raceway Pocono Raceway]] with some alterations.
* NonIndicativeName: In a weird way, the series has always been a case of this. None of the "speedway" tracks (Three-Seven Speedway in the original games and Astro Waterfall/Sega International Speedway in ''2'' and ''Power Edition''), despite the physical similarity to [[https://en.wikipedia.org/wiki/Daytona_International_Speedway Daytona International Speedway, Speedway]], are the eponymous track and there are no other NASCAR or Daytona speedway references in any of the games, all of them taking place in fictional locales. It wasn't until ''Daytona Championship USA'' in 2017 that anything to do with Daytona itself appeared in a ''Daytona USA'' game (though, ironically, said game also Three-Seven Speedway was in turn reduced to an ArtifactTitle; see {{Bowdlerise}} above). Other than that, the only time "Daytona" is mentioned at all is in the song "Let's Go Away".



** The expert course in ''2'' is set in New Joke City, which at first doesn't seem like a good pun of New York City. "Joke" and "York" rhyme when spoken in Japanese, which led to the pun getting LostInTranslation.

to:

** The expert Expert course in ''2'' is set in New Joke City, which at first doesn't seem like a good pun of New York City. "Joke" and "York" rhyme when spoken in Japanese, which led to the pun getting LostInTranslation.



* SceneryPorn: Multiple courses, such as the nature-themed Beginner course in the original ''Daytona USA 2''. It was sadly replaced with a generic NASCAR-style course in ''Power Edition''. The Beginner theme still remained "musical porn", though.

to:

* SceneryPorn: Multiple courses, such as the nature-themed Beginner course in the original ''Daytona USA 2''. It was sadly replaced with a generic NASCAR-style course in ''Power Edition''.Edition'', presumably to allow for a more natural transition between courses during the [[AllTheWorldsAreAStage Challenge course]]. The Beginner theme still remained "musical porn", though.



* ShownTheirWork: The Hornet Classic in ''Daytona USA 2: Power Edition'' controls exactly like and has the same red-blue AT/red-yellow MT paintjob as the Hornet in the original game. It even has the same rolling start on the Beginner course. It's also the sole exception to the game penalizing you for attempting to shifter-drift with a spinout.

to:

* ShownTheirWork: The Hornet Classic in ''Daytona USA 2: Power Edition'' controls exactly like and has the same red-blue AT/red-yellow MT paintjob as the Hornet in the original game. It even has the same rolling start on the Beginner course. It's also [[GrandfatherClause the sole exception exception]] to the game penalizing you for attempting to shifter-drift with a spinout.



** One of the A.I. cars in ''Championship USA'' (specifically, the #15 car) have almost the exact same scheme as Clint Bowyer's actual #15 5-Hour Energy Chevrolet during his one-season stint at [=HScott=] Motorsports.

to:

** One of the A.I. cars in ''Championship USA'' (specifically, the #15 car) have has almost the exact same scheme as Clint Bowyer's actual #15 5-Hour Energy Chevrolet during his one-season stint at [=HScott=] Motorsports.

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General editing and cleanup.


* ArcadePerfectPort: The 2011 release is the first game in the series that doesn't compromise anything from the original arcade game.
* ArtifactTitle: In a weird way, it's always been. None of the "speedway" tracks (Three-Seven Speedway in the original games and Astro Waterfall/Sega International Speedway in ''2'' and ''Power Edition''), despite the physical similarity to Daytona International Speedway, are the eponymous track and there are no other NASCAR or Daytona speedway references in any of the games, all of them taking place in fictional locales. It wasn't until the 2017 game that anything to do with Daytona itself appeared in a ''Daytona USA'' game. Other than that the only time "Daytona" is mentioned at all is in the song "Let's Go Away". Ironically, in said 2017 game, Three-Seven Speedway was reduced to an ArtifactTitle (see Bowdlerisation below).

to:

* ArcadePerfectPort: The 2011 release is the first game in the series that doesn't compromise anything from the original arcade game.
* ArtifactTitle: In a weird way, it's always been. None
of the "speedway" tracks (Three-Seven Speedway in the original games and Astro Waterfall/Sega International Speedway in ''2'' and ''Power Edition''), despite the physical similarity to Daytona International Speedway, are the eponymous track and there are no other NASCAR or Daytona speedway references in any of the games, all of them taking place in fictional locales. It wasn't until the 2017 game that anything to do with Daytona itself appeared in a ''Daytona USA'' game. Other than is the first port of the original game that didn't compromise anything from the only time "Daytona" is mentioned at all is in the song "Let's Go Away". Ironically, in said 2017 game, Three-Seven Speedway was reduced to an ArtifactTitle (see Bowdlerisation below).arcade original.



** Downshifting in ''Daytona USA'' is the easiest way to get the car to go into a slide, but doing so in a real car would [[StuffBlowingUp grenade the engine,]]. You would never see a professional drifter downshift from 4th to 1st to coax the car sideways.
** Ask any stock car driver, be it a local street stock racer or a professional Cup driver, and all of them will tell you that sliding consistently is a *very* bad thing unless you're on dirt. Doing so heats up the tires and causes excessive tire wear, making it difficult to handle on long stints and increases the risk of a tire blowout. That was the reason ''NASCAR Arcade'' disallowed sliding.

to:

** Downshifting in ''Daytona USA'' is the easiest way to get the car to go into a slide, but doing so in a real car would [[StuffBlowingUp grenade the engine,]].engine]]. You would never see a professional drifter downshift from 4th to 1st to coax the car sideways.
** Ask any stock car driver, be it a local street stock racer or a professional Cup driver, and all of them will tell you that sliding consistently is a *very* ''very'' bad thing unless you're on dirt. Doing so heats up the tires and causes excessive tire wear, making it difficult to handle on long stints and increases the risk of a tire blowout. That was the reason ''NASCAR Arcade'' disallowed sliding.



* BladderOfSteel: The games allow you to change how many laps in a given race, from the default of 8 (Beginner) / 4 (Advanced) / 2 (Expert) all the way up to, in ''Daytona USA 2'', [[SerialEscalation 500 (Beginner) / 223 (Advanced) / 87 (Expert)]][[note]]The reason for the odd numbers is that the length is actually 500 miles[[/note]].

to:

* BladderOfSteel: The games allow you to change how many laps in a given race, from the default of 8 (Beginner) / 4 (Advanced) / 2 (Expert) all the way up to, in ''Daytona USA 2'', [[SerialEscalation 500 (Beginner) / 223 (Advanced) / 87 (Expert)]][[note]]The (Expert)]].[[note]]The reason for the odd numbers is that the length is actually 500 miles[[/note]].miles.[[/note]]



** ''SCUD Race'' was renamed to ''Sega Super GT'' in the US. "SCUD" in Japan stands for "Sports Car Ultimate Drive", but in the USA [[http://en.wikipedia.org/wiki/Scud it stands for a Soviet cruise missile.]]

to:

** ''SCUD Race'' was renamed to ''Sega Super GT'' in the US. "SCUD" in Japan [[FunWithAcronyms stands for for]] "Sports Car Ultimate Drive", but in the USA [[http://en.wikipedia.org/wiki/Scud it stands for a Soviet cruise missile.]]



* CanonDiscontinuity: For some reason, ''2001'' doesn’t feature any of the tracks from ''2'' .

to:

* CanonDiscontinuity: For some reason, ''2001'' doesn’t feature any of the tracks from ''2'' .''2''.



* ColorCodedMultiplayer: Playing linked games of USA or USA 2 in the arcade. Each car is given a different paint job to help sort out each player.

to:

* ColorCodedMultiplayer: Playing When playing linked games of USA ''USA'' or USA 2 ''USA 2'' in the arcade. Each arcade, each car is given a different paint job to help sort out each player.



* CriticalAnnoyance: Survival Mode in Daytona USA for XBLA and PSN. If you are ANY good at Daytona USA then you will just hear "TIME EXTENSION!" "TIME EXTENSION!" every couple of seconds due to the ways you earn time.

to:

* CriticalAnnoyance: Survival Mode in Daytona USA ''Daytona USA'' for XBLA and PSN. If you are ANY ''any'' good at Daytona USA ''Daytona USA'' then you will just hear "TIME EXTENSION!" "TIME EXTENSION!" every couple of seconds due to the ways you earn time.



** The titular ''Indy 500'' course in ''Indy 500''. Rectangular oval track with only real challenge being slipstreaming.

to:

** The titular ''Indy 500'' Indy 500 course in ''Indy 500''. Rectangular A rectangular oval track with the only real challenge being slipstreaming.



** Circuit Pixie from ''2001'' is an standard oval track with no real challenge. Similar to ''Indy 500'' example above, for racing purists or beginners.

to:

** Circuit Pixie from ''2001'' is an standard oval track with no real challenge. Similar to the ''Indy 500'' example above, it's for racing purists or beginners.



** The slot machine in Three Seven Speedway can be stopped with the start button. If you get 777, you earn bonus time.

to:

** The slot machine in Three Seven Three-Seven Speedway can be stopped with the start button. If you get 777, you earn bonus time.



* InNameOnly: Despite the "Daytona" in its name, the actual Daytona International Speedway doesn't appear in the original game or its sequel (beginner course being an {{Expy}} of it). When it finally shows up in ''Championship USA'', it's as a retexture of Three-Seven Speedway rather than its actual layout.

to:

* InNameOnly: Despite the "Daytona" in its name, [[NonIndicativeName the actual Daytona International Speedway doesn't appear in the original game or its sequel (beginner course sequel]] (with the Beginner Course merely being an {{Expy}} of based on it). When it finally shows up in ''Championship USA'', it's as a retexture of Three-Seven Speedway rather than its actual layout.



** Pressing on the brake pedal while selecting a car in''USA 2'' will load the track in reverse. ''2001'' also allows racing the course in reverse, as well as racing the mirrored version in reverse.

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** Pressing on the brake pedal while selecting a car in''USA in ''USA 2'' will load the track in reverse. ''2001'' also allows racing the course in reverse, as well as racing the mirrored version in reverse.



* NonIndicativeName: In a weird way, the series has always been a case of this. None of the "speedway" tracks (Three-Seven Speedway in the original games and Astro Waterfall/Sega International Speedway in ''2'' and ''Power Edition''), despite the physical similarity to Daytona International Speedway, are the eponymous track and there are no other NASCAR or Daytona speedway references in any of the games, all of them taking place in fictional locales. It wasn't until ''Daytona Championship USA'' in 2017 that anything to do with Daytona itself appeared in a ''Daytona USA'' game (though, ironically, said game also Three-Seven Speedway was reduced to an ArtifactTitle; see {{Bowdlerise}} above). Other than that, the only time "Daytona" is mentioned at all is in the song "Let's Go Away".



* ProductDisplacement: Both ''Sega Racing Classic'' games are rereleases of ''Daytona USA 1'' and ''2'' without the Daytona branding. ''1'' also removes the lyrics in the song "Let's Go Away" due to Takenobu Mitsuyoshi prominently singing "DAYTONAAAAAAA!" in it, while ''2'' also gets rid of the Dodge Viper pace car in the AttractMode and replaces it with a PaletteSwap of the game's usual stock car model.

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* ProductDisplacement: Both ''Sega Racing Classic'' games are rereleases re-releases of ''Daytona USA 1'' and ''2'' without the Daytona branding. ''1'' also removes the lyrics in the song "Let's Go Away" due to Takenobu Mitsuyoshi prominently singing "DAYTONAAAAAAA!" in it, while ''2'' also gets rid of the Dodge Viper pace car in the AttractMode and replaces it with a PaletteSwap of the game's usual stock car model.



** The expert course in ''2'' is set in New Joke City, which at first doesn't seem like a good pun of New York City. "Joke" and "York" rhyme when spoken in Japanese, which lead to the pun getting LostInTranslation.
* PurposelyOverpowered: The Daytona car in ''Deluxe'', which had maxed stats. You can take it for a spin if you get first place on every track.
* RecycledSoundtrack: The only new song in ''Championship USA'' is a new arrangement of "Let's Go Away" and a shortened attract version. The remaining songs are taken directly from the original arcade game, the Saturn port, ''Circuit Edition'', ''2001'', and an unused track from ''Daytona USA 2'' is used for the track and car select screens.

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** The expert course in ''2'' is set in New Joke City, which at first doesn't seem like a good pun of New York City. "Joke" and "York" rhyme when spoken in Japanese, which lead led to the pun getting LostInTranslation.
* PurposelyOverpowered: The Daytona car in ''Deluxe'', which had maxed stats. [[BraggingRightsReward You can take it for a spin if you get first place on every track.
track.]]
* RecycledSoundtrack: The only new song in ''Championship USA'' is a new arrangement of "Let's Go Away" and a shortened attract version. The remaining songs are taken directly from the original arcade game, the Saturn port, ''Circuit Edition'', and ''2001'', and while an unused track from ''Daytona USA 2'' is used for the track and car select screens.



* {{Retraux}}

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* {{Retraux}}{{Retraux}}:



** The [=PlayStation=] 3 port of the game comes with an 8-Bit XMB theme.

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** The [=PlayStation=] 3 port of the game comes with an 8-Bit 8-bit XMB theme.



* SceneryPorn: Multiple courses, such as the nature-themed Beginner course in the original ''Daytona USA 2''. It was sadly replaced with a generic NASCAR-style course in ''Power Edition''. The Beginner theme still remained 'musical porn' though.

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* SceneryPorn: Multiple courses, such as the nature-themed Beginner course in the original ''Daytona USA 2''. It was sadly replaced with a generic NASCAR-style course in ''Power Edition''. The Beginner theme still remained 'musical porn' "musical porn", though.
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** Rusty Wallace's car has all references to Miller removed in ''NASCAR Arcade'', likely because it would be advertising alcohol to minors. Oddly, though, the bumper still reads "Great taste".
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** Ask any stock car driver, be it a local street stock racer or a professional Cup driver, and all of them will tell you that sliding consistently is a *very* bad thing unless you're on dirt. Doing so heats up the tires and causes excessive tire wear, making it difficult to handle on long stints and increases the risk of a tire blowout.

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** Ask any stock car driver, be it a local street stock racer or a professional Cup driver, and all of them will tell you that sliding consistently is a *very* bad thing unless you're on dirt. Doing so heats up the tires and causes excessive tire wear, making it difficult to handle on long stints and increases the risk of a tire blowout. That was the reason ''NASCAR Arcade'' disallowed sliding.

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Moving YMMV and Trivia tropes to their respective pages.


** Also, there's a statue of ''VideoGame/VirtuaFighter'' 's Jeffry [=McWild=] in the Expert course. He's replaced with Akira in ''Championship USA''.

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** Also, there's a statue of ''VideoGame/VirtuaFighter'' 's ''VideoGame/VirtuaFighter''[='s=] Jeffry [=McWild=] in the Expert course. He's replaced with Akira in ''Championship USA''.



* LicensedGame: The game's title name was already owned by International Speedway Corporation and the game is obviously based on UsefulNotes/{{NASCAR}}, more specifically races held on Daytona. Ironically, the actual Daytona International Speedway doesn't appear until ''Championship USA''.



* SpiritualSuccessor:
** The game itself is this to ''VideoGame/VirtuaRacing''.
** ''Indy 500'', a sister game with open-wheel UsefulNotes/{{Indy Car}}s.
** ''SCUD Race'', at least until ''Daytona USA 2'', a proper sequel, was released.
** ''VideoGame/LeMans24'' is this to ''Scud Race''.
** As for the stock car racing part, the series had this trope in form of ''NASCAR Arcade'', which used the actual NASCAR sublicense with real NASCAR drivers and their cars.

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* '''''Daytona USA'' (1993/1994/1995):''' The original. Was ported to the UsefulNotes/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.

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* '''''Daytona USA'' (1993/1994/1995):''' The USA''''' (1993/1994/1995):The original. Was ported to the UsefulNotes/SegaSaturn as a launch title. Was also ported to the PC, but that version was based on the Saturn version.



* '''''Daytona USA Championship Circuit Edition'' (1996):''' Made as an apology for the original game's Saturn port, and was developed by the same team that brought ''VideoGame/SegaRally Championship'' to the Saturn. Added in a few new courses alongside the originals, retuned the handling to be more ''VideoGame/SegaRally''-ish, and included a new, remixed soundtrack.
* '''''Scud Race'' (1996):''' The SpiritualSequel to ''Daytona USA'', with exotic cars that competed in BPR/FIA GT Championship (Porsche 911, Ferrari [=F40=], Dodge Viper and [=McLaren=] [=F1=]) instead of NASCAR-like stock cars. Was released in North America as ''[[MarketBasedTitle Sega Super GT]]''. First racer to use Sega's Model 3 board, and it shows.
* '''''Scud Race Plus'' (1997):''' A Japan-only ExpansionPack for ''Scud Race'' with a ''Franchise/ToyStory''-ish "Super Beginner" oval course.
* '''''Daytona USA Circuit Edition'' (1997):''' The [[MarketBasedTitle Japanese version]] of ''Daytona USA CCE'', with some improvements to the handling mechanics.
* '''''Daytona USA Deluxe'' (1997):''' The Windows PC version of ''Daytona USA CCE'', which added the ability to race courses at different times of the day, and [[https://www.youtube.com/watch?v=-qrlv3SrNCs had a course unique to this version.]]
* '''''Daytona USA Championship Circuit Edition Netlink'' (1997):''' Same as ''Daytona USA CCE'', but with online play and several improvements made to the Japanese Circuit Edition release. The rarest Saturn game ever made, even more rare than ''[[VideoGame/PanzerDragoon Panzer Dragoon Saga]]''!
* '''''Daytona USA 2: Battle on the Edge'' (1998):''' The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic. Totally awesome.
* '''''Daytona USA 2 Power Edition'' (1999):''' An ExpansionPack to ''Daytona USA 2''. Added in a challenge course linking the three courses together in one continuous lap, and reintroduced the car from the original Daytona, with the same handling characteristics too. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.
* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor to both ''Daytona USA'' games, albeit used the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then owner of NASCAR license for video games). The game featured actual NASCAR racers and their cars competed in the 1999 Winston Cup Series, with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was done by Music/Crush40, which is their only non-''Sonic'' soundtrack.
* '''''Daytona USA 2001'' (2001):''' A revised edition for the UsefulNotes/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. It's developed by Creator/{{Genki}}, the same developer of ''VideoGame/TokyoXtremeRacer'' games.
* '''''Sega Racing Classic'' (2010):''' The original ''Daytona USA'' ported to the Ringwide board, but without the Daytona license. Aside from being true widescreen and increasing the draw distance, it looks and plays identical to the original game.
* '''''Daytona USA'' (2011):''' A port for UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStationNetwork, featuring the graphical updates from ''Sega Racing Classic'', both the original music and a new arranged version of the soundtrack, plus online multiplayer, challenge trials, a "Survival" mode (drive as far as you can, earning time bonuses for drifting), and a karaoke mode (drive through one loop of the music, with the lyrics appearing on the screen). The Xbox 360 version is backwards compatible with the UsefulNotes/XboxOne and the UsefulNotes/XboxSeriesXAndS.
* '''''Daytona Championship USA'' (2017):''' Originally advertised as the second real sequel to ''Daytona USA'', featuring three new tracks as well as remastered versions of the three tracks from the first game. The game is actually yet another UpdatedRerelease of the original game with modern graphics and features with six courses; the original three and re-skinned and mirrored versions of them (one of which is a recreation of the real-life Daytona International Speedway). Also included are a 47" LED HD screen and embedded camera for each cabinet, a display that "broadcasts" multiplayer races, and a new Championship mode aimed at experts.

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* '''''Daytona USA Championship Circuit Edition'' (1996):''' Edition''''' (1996): Made as an apology for the original game's Saturn port, and was developed by the same team that brought ''VideoGame/SegaRally Championship'' to the Saturn. Added in a few new courses alongside the originals, retuned the handling to be more ''VideoGame/SegaRally''-ish, ''Sega Rally''-ish, and included a new, remixed soundtrack.
* '''''Scud Race'' (1996):''' Race''''' (1996): The SpiritualSequel spiritual sequel to ''Daytona USA'', with exotic cars that competed in the [[https://en.wikipedia.org/wiki/BPR_Global_GT_Series BPR/FIA GT Championship Championship]] (Porsche 911, Ferrari [=F40=], Dodge Viper and [=McLaren=] [=F1=]) instead of NASCAR-like stock cars. Was released in North America as ''[[MarketBasedTitle Sega Super GT]]''. First racer to use Sega's Model 3 board, and it shows.
* '''''Scud Race Plus'' (1997):''' Plus''''' (1997): A Japan-only ExpansionPack for ''Scud Race'' with a ''Franchise/ToyStory''-ish "Super Beginner" oval course.
* '''''Daytona USA Circuit Edition'' (1997):''' Edition''''' (1997): The [[MarketBasedTitle Japanese version]] of ''Daytona USA CCE'', with some improvements to the handling mechanics.
* '''''Daytona USA Deluxe'' (1997):''' Deluxe''''' (1997): The Windows PC version of ''Daytona USA CCE'', which added the ability to race courses at different times of the day, and [[https://www.youtube.com/watch?v=-qrlv3SrNCs had a course unique to this version.]]
* '''''Daytona USA Championship Circuit Edition Netlink'' (1997):''' Netlink''''' (1997): Same as ''Daytona USA CCE'', but with online play and several improvements made to the Japanese Circuit Edition release. The rarest Saturn game ever made, even more rare than ''[[VideoGame/PanzerDragoon Panzer Dragoon Saga]]''!
* '''''Daytona USA 2: Battle on the Edge'' (1998):''' Edge''''' (1998): The true sequel to the original. Uses a powered-up Model 3 board and a refined ''Scud Race/Sega Super GT'' handling mechanic. Totally awesome.
* '''''Daytona USA 2 Power Edition'' (1999):''' Edition''''' (1999): An ExpansionPack to ''Daytona USA 2''. Added in a challenge course linking the three courses together in one continuous lap, and reintroduced the car from the original Daytona, with the same handling characteristics too. Also changed the Beginner track from an oversized biodome to a more traditional NASCAR-style track.
* '''''NASCAR Arcade'' (2000):''' The fully-licensed SpiritualSuccessor Arcade''''' (2000): A fully licensed successor to both ''Daytona USA'' games, albeit used utilizing the actual NASCAR sublicense with permissions from Creator/ElectronicArts (then (the owner of the NASCAR license for video games). games at the time). The game featured actual real-life NASCAR racers and their cars (those who competed in the [[https://en.wikipedia.org/wiki/1999_Winston_500 1999 Winston Cup Series, Series]]), with three real tracks available, namely Talladega Superspeedway, Richmond International Raceway, and Watkins Glen International, plus the "Team SEGA" hidden round track similar to Nardo Ring. The physics were redone to even more realistic levels to prevent the players from doing powersliding and focus more on slipstreaming. The soundtrack was done performed by Music/Crush40, which is their only non-''Sonic'' soundtrack.
non-''Franchise/{{Sonic|TheHedgehog}}'' soundtrack to date.
* '''''Daytona USA 2001'' (2001):''' 2001''''' (2001): A revised edition for the UsefulNotes/SegaDreamcast. The game also included the courses from ''Daytona USA CCE'', with three new ones, improved graphics, remixed music, and online play. It's developed Development duties were handled by Creator/{{Genki}}, the same developer of ''VideoGame/TokyoXtremeRacer'' games.
* '''''Sega Racing Classic'' (2010):''' Classic''''' (2010): The original ''Daytona USA'' ported to the Ringwide board, but without the Daytona license. Aside from being true widescreen and increasing the draw distance, it looks and plays identical to the original game.
* '''''Daytona USA'' (2011):''' USA''''' (2011): A port for UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStationNetwork, UsefulNotes/{{PlayStation Network}}, featuring the graphical updates from ''Sega Racing Classic'', both the original music and a new arranged version of the soundtrack, plus online multiplayer, challenge trials, a "Survival" mode (drive as far as you can, earning time bonuses for drifting), and a karaoke mode (drive through one loop of the music, with the lyrics appearing on the screen). The Xbox 360 UsefulNotes/Xbox360 version is backwards compatible with the UsefulNotes/XboxOne and the UsefulNotes/XboxSeriesXAndS.
* '''''Daytona Championship USA'' (2017):''' USA''''' (2017): Originally advertised as the second real sequel to ''Daytona USA'', featuring three new tracks as well as remastered versions of the three tracks from the first game. The game is actually yet another UpdatedRerelease of the original game with modern graphics and features with six courses; courses -- the original three and alongside re-skinned and mirrored versions of them (one of which is a recreation of the real-life Daytona International Speedway). Also included are a 47" LED HD screen and embedded camera for each cabinet, a display that "broadcasts" multiplayer races, and a new Championship mode aimed at experts.



* '''''VideoGame/SambaDeAmigo''''' (1999 / 2000): A Latino-themed RhythmGame developed by Sonic Team. "Let's Go Away", among songs from other Sega games, is a part of the setlist.
* '''''VideoGame/OutRun 2''''' (2003/2004): Another racing game developed by Sega [=AM2=]. Exclusive to the Xbox port, the challenge course from ''Power Edition'' and the tracks from ''Scud Race'' appear as unlockable bonus tracks.
* '''''VideoGame/RidgeRacer Vita''''' (2011): The Hornet appears in this game as a downloadable car.

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* '''''VideoGame/SambaDeAmigo''''' (1999 / 2000): (1999/2000): A Latino-themed RhythmGame developed by Sonic Team.Creator/SonicTeam. "Let's Go Away", among songs from other Sega games, is a part of the setlist.
* '''''VideoGame/OutRun 2''''' (2003/2004): Another racing game developed by Sega [=AM2=]. Exclusive to the Xbox UsefulNotes/{{Xbox}} port, the challenge course from ''Power Edition'' and the tracks from ''Scud Race'' appear as unlockable bonus tracks.
* '''''VideoGame/RidgeRacer Vita''''' [[UsefulNotes/PlayStationVita Vita]]''''' (2011): The Hornet appears in this game as a downloadable car.



** The names of USA 2's drivers are in-game, but aren't too obvious to spot. Thanks to USA 2's official soundtrack, their names are clearly heard: [[EasyModeMockery Johnny]], [[JackOfAllStats Noel]], [[HardModePerks Mitch]], and [[GuestFighter Tom Brown]].

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** The names of USA 2's ''USA 2''[='s=] drivers are in-game, but aren't too obvious to spot. Thanks to USA 2's the game's official soundtrack, their names are clearly heard: [[EasyModeMockery Johnny]], [[JackOfAllStats Noel]], [[HardModePerks Mitch]], and [[GuestFighter Tom Brown]].



* {{Bowdlerisation}}:

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* {{Bowdlerisation}}: {{Bowdlerise}}:



* CreatorThumbprint: As a Genki game, ''2001'' has cars that roughly resemble Japanese tuner cars from ''VideoGame/TokyoXtremeRacer'' games, though in real life, only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.

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* CreatorThumbprint: As a Genki Creator/{{Genki}} game, ''2001'' has cars that roughly resemble Japanese tuner cars from ''VideoGame/TokyoXtremeRacer'' games, though in real life, only Toyota actually entered NASCAR in 2000, after a 1982 brief cameo with their Celica.



** 2's soundtrack to the rest of the series. The soundtrack has a more aggressive rock theme to it, and the vocals are provided by the same person who sang the English ''VideoGame/BurningRangers'' theme, Dennis St. James.

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** 2's ''Daytona USA 2''[='s=] soundtrack compared to the rest of the series. The soundtrack has a more aggressive rock theme to it, and the vocals are provided by the same person who sang the English ''VideoGame/BurningRangers'' theme, Dennis St. James.



** Also, 2 itself has a gameplay mode that gives much longer courses than the first game, which, along with realistic car damage, full-course cautions, and the need to repair one's car in the pits, bring the game significantly closer to dangerous, arduous real life stock car racing.

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** Also, 2 ''2'' itself has a gameplay mode that gives much longer courses than the first game, which, along with realistic car damage, full-course cautions, and the need to repair one's car in the pits, bring the game significantly closer to dangerous, arduous real life stock car racing.



** In the original game and its Saturn and HD remakes, if you hold down a specific VR button on the "Gentlemen, start your engines" screen, then you can play different music on the course. The red button gives you the beginner course theme, The King of Speed; the blue button is the advanced course theme, Let's Go Away; the yellow button is the expert course theme, Sky High; and the green button is a secret song known as Pounding Pavement. On the Saturn version, these buttons are A, X, Y, and Z respectively.

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** In the original game and its Saturn and HD remakes, if you hold down a specific VR button on the "Gentlemen, start your engines" screen, then you can play different music on the course. The red button gives you the beginner course theme, The "The King of Speed; Speed"; the blue button is the advanced course theme, Let's "Let's Go Away; Away"; the yellow button is the expert course theme, Sky High; "Sky High"; and the green button is a secret song known as Pounding Pavement."Pounding Pavement". On the Saturn version, these buttons are A, X, Y, and Z respectively.



** The Hornet also appears as {{DLC}} in ''VideoGame/RidgeRacer'' for the [=PlayStation=] Vita.

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** The Hornet also appears as {{DLC}} [[DownloadableContent DLC]] in ''VideoGame/RidgeRacer'' for the [=PlayStation=] Vita.



* {{Homage}}: Entering certain three-letter initials in the original will play a short ditty from a past Sega game, but entering silly initials like 'ASS' or 'SEX' will actually cause the game to change it to one of the homage initials.

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* {{Homage}}: Entering certain three-letter initials in the original will play a short ditty from a past Sega game, but entering silly initials like 'ASS' "ASS" or 'SEX' "SEX" will actually cause the game to change it to one of the homage initials.



* ItsAWonderfulFailure: In the original game, when you finish a multiplayer race, a short cutscene is played where your driver stops their car in front of the camera [[BadassDriver in a badass way]]. And the lower your position is, the worse they'll mess it up.

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* ItsAWonderfulFailure: ItsAWonderfulFailure:
**
In the original game, when you finish a multiplayer race, a short cutscene is played where your driver stops their car in front of the camera [[BadassDriver in a badass way]]. And the lower your position is, the worse they'll mess it up.



* LethalJokeCharacter: A [[https://www.youtube.com/watch?v=UmGIqk3nzz8 horse]], a SecretCharacter that can be selected in the UsefulNotes/SegaSaturn version of the first game. Lethal because it doesn't take pit stops, which allows it to just run through them. This is particularly helpful on the Beginner track (if you're in the mood to be a big fat cheater) as the pit lane doesn't run parallel to the main track like it does on other courses.

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* LethalJokeCharacter: A [[https://www.youtube.com/watch?v=UmGIqk3nzz8 A horse]], a SecretCharacter that can be selected in the UsefulNotes/SegaSaturn version of the first game. Lethal because it doesn't take pit stops, which allows it to just run through them. This is particularly helpful on the Beginner track (if you're in the mood to be a big fat cheater) as the pit lane doesn't run parallel to the main track like it does on other courses.



* LicensedGame: The game's title name was already owned by International Speedway Corporation and the game is obviously based on NASCAR, more specifically races held on Daytona. Ironically, the actual Daytona International Speedway doesn't appear until ''Championship USA''.

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* LicensedGame: The game's title name was already owned by International Speedway Corporation and the game is obviously based on NASCAR, UsefulNotes/{{NASCAR}}, more specifically races held on Daytona. Ironically, the actual Daytona International Speedway doesn't appear until ''Championship USA''.



** ''SCUD Race'' ("SCUD" meaning "Sport Car Ultimate Drive" in this context) was renamed to ''SEGA Super GT'' for foreign markets, to avoid referencing [[UsefulNotes/ColdWar Soviet Scud missiles]].

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** ''SCUD Race'' ("SCUD" meaning [[FunWithAcronyms meaning]] "Sport Car Ultimate Drive" in this context) was renamed to ''SEGA Super GT'' for foreign markets, to avoid referencing [[UsefulNotes/ColdWar Soviet Scud missiles]].



** In ''Daytona Championship USA'''s cabinets, the yellow stamp next to VR buttons reads "Changing views since 1993," pointing out the first ''Daytona USA'' release.

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** In ''Daytona Championship USA'''s cabinets, the yellow stamp next to VR buttons reads "Changing views since 1993," pointing out the release year of the first ''Daytona USA'' release.USA''.



** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently-skilled players will finish.
** To add some more difficulty, the AI racers in Power Edition are much more aggressive than Battle on the Edge. Then there's HarderThanHard Challenge level.

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** One of the more difficult arcade racing games. Many players have difficulty with the third turn of the ''beginner courses'', and the [[TimedMission strict time limit]] ensures that only sufficiently-skilled sufficiently skilled players will finish.
** To add some more difficulty, the AI A.I. racers in Power Edition ''Power Edition'' are much more aggressive than Battle ''Battle on the Edge. Edge''. Then there's the HarderThanHard Challenge level.



** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics, and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, Watkins Glen, and the course easily propels into [[ThatOneLevel That One Course]] territory, even with only 15 opponents instead of 30.

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** ''NASCAR Arcade'' plays more differently from the other games in the ''Daytona USA'' series. Powersliding and drifting are not allowed due to change in physics, and time extensions in this game are not done with checkpoints. Instead, you have to drive like normal to reach target positions to get more time. It's easy to slipstream past the tail end of opponents, but as you progress further you'll encounter smarter opponents. If you crash or otherwise lose speed, completing the race will easily become impossible. This is already hard on the two oval-shaped courses, but apply this mechanic to a technical course, Watkins Glen, and the course easily propels into [[ThatOneLevel That One Course]] Course territory, even with only 15 opponents instead of 30.



** The different 'Hornets' you can unlock in Daytona USA's UsefulNotes/SegaSaturn port are this. And there's ''eight''.

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** The different 'Hornets' "Hornets" you can unlock in Daytona USA's UsefulNotes/SegaSaturn ''Daytona USA''[='s=] Sega Saturn port are this. And there's ''eight''. (They do have different stats, though.)



** Several cars in 2001 are hidden, like the Unicorn and [[https://www.youtube.com/watch?v=ygu_vjAJohE Javelin]]. See a few of them being viewed [[https://www.youtube.com/watch?feature=player_detailpage&v=G3LmdFRKmGU#t=110s here]]. ''Deluxe'' also had a special car called "Daytona, " shaped like the original Hornet.

to:

** Several cars in 2001 ''2001'' are hidden, like the Unicorn and [[https://www.youtube.com/watch?v=ygu_vjAJohE Javelin]]. See a few of them being viewed [[https://www.youtube.com/watch?feature=player_detailpage&v=G3LmdFRKmGU#t=110s here]]. ''Deluxe'' also had a special car called "Daytona, " shaped like the original Hornet.



** The Hornet Classic is playable in ''Battle on the Edge'', but can only be driven by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret combination at the track selection screen]]. Unlike ''Power Edition'', it doesn't drive exactly like the first game. Interestingly, this car was thought to have been DummiedOut because how to unlock it wasn't discovered until over 20 years after the game releashed.

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** The Hornet Classic is playable in ''Battle on the Edge'', but can only be driven by [[https://tcrf.net/Daytona_USA_2:_Battle_on_the_Edge#Hidden_Hornet_Car inputting a secret combination at the track selection screen]]. screen.]] Unlike ''Power Edition'', it doesn't drive exactly like the first game. Interestingly, this car was thought to have been DummiedOut dummied out because how to unlock it wasn't discovered until over 20 years after the game releashed.



* SoundtrackDissonance: Keeping in the spirit of the first game, Mitsuyoshi versions of 2's soundtrack exist, and all three can even be raced to. Now try racing seriously with him singing in such a goofy way.

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* SoundtrackDissonance: Keeping in the spirit of the first game, Mitsuyoshi versions of 2's ''2''[='s=] soundtrack exist, and all three can even be raced to. Now try racing seriously with him singing in such a goofy way.



** ''Championship USA'' is this to the original game, running on modern and sharper graphics, but the inner workings of the code are actually based around a Model 2 emulator, hence why the physics, gameplay, and AI are identical to the original. Perhaps this is the reason that the extra courses are simply mirrored and re-textured versions of the originals.

to:

** ''Championship USA'' is this to the original game, running on modern and sharper graphics, but the inner workings of the code are actually based around a Model 2 emulator, hence why the physics, gameplay, and AI A.I. are identical to the original. Perhaps this is the reason that the extra courses are simply mirrored and re-textured versions of the originals.



** One of the AI cars in ''Championship USA'' (specifically, the #15 car) have almost the exact same scheme as Clint Bowyer's actual #15 5-Hour Energy Chevrolet during his one-season stint at [=HScott=] Motorsports.

to:

** One of the AI A.I. cars in ''Championship USA'' (specifically, the #15 car) have almost the exact same scheme as Clint Bowyer's actual #15 5-Hour Energy Chevrolet during his one-season stint at [=HScott=] Motorsports.
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** In ''NASCAR Arcade'', highlighting Kyle Petty and then shifting to a particular gear will allow you to play as either Richard or Adam Petty. Likewise, doing the same thing with Dale Earnhardt will allow you to play as Dale Jr.
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* {{Expy}}: The beginner tracks, Three-Seven Speedway, is based off of Pocono Raceway with some alterations.

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* {{Expy}}: The beginner tracks, track, Three-Seven Speedway, is based off of Pocono Raceway with some alterations.
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Updating as Pocono has the distinct tri-oval shape that 777 Speedway emulates.


* {{Expy}}: The beginner tracks, most notably Three-Seven Speedway, are based off the actual Daytona International Speedway with altered designs.

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* {{Expy}}: The beginner tracks, most notably Three-Seven Speedway, are is based off the actual Daytona International Speedway of Pocono Raceway with altered designs.some alterations.
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** The crew chief will sometimes tell you there's a crash coming out of turn 3 when there actually hasn't been a crash there. He may even say this in Time Attack mode, where you're the only car on the track.

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** The crew chief will sometimes tell you there's a crash coming out of turn 3 when there actually hasn't been a crash there. He may even say this in Time Attack Lap mode, where you're the only car on the track.



* GrandfatherClause: Downshifting to first gear while driving any of the new cars in ''USA 2'' will result with an immediate spin out. The Hornet Classic is still allowed to perform the 4-1-4 drift since it uses the physics from the first game.

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* GrandfatherClause: Downshifting to first gear while driving any of the new cars in ''USA 2'' will result with an immediate spin out. The But the Hornet Classic is still allowed to perform the 4-1-4 drift since it uses the physics from the first game.



** Pressing on the brake pedal while selecting a car in''USA 2'' will load the track in reverse. ''2001'' also allows racing the course in reverse.

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** Pressing on the brake pedal while selecting a car in''USA 2'' will load the track in reverse. ''2001'' also allows racing the course in reverse, as well as racing the mirrored version in reverse.



** The expert course in ''USA 2'' has roadsigns that mention places from the first game.

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** The expert course in ''USA 2'' has roadsigns that mention places Las Segas, Holy Canyon, and Central City[[note]]Presumably where Seaside Street Galaxy is located[[/note]], the locations of the tracks from the first game.game. Forest Island is also on a sign, which is where the beginner course in ''Battle on the Edge'' is located.
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* GrandfatherClause: Downshifting to first gear while driving any of the new cars in ''USA 2'' while result with an immediate spin out. The Hornet Classic is allowed to perform the 4-1-4 drift since it uses the physics from the first game.

to:

* GrandfatherClause: Downshifting to first gear while driving any of the new cars in ''USA 2'' while will result with an immediate spin out. The Hornet Classic is still allowed to perform the 4-1-4 drift since it uses the physics from the first game.

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