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A LicensedGame based on ''WesternAnimation/DarkwingDuck'', released by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem in 1992. It was later ported to the UsefulNotes/GameBoy in 1993, with a few alterations.

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A LicensedGame based on ''WesternAnimation/DarkwingDuck'', released by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem in 1992. It was later ported to the UsefulNotes/GameBoy Platform/GameBoy in 1993, with a few alterations.



In March 2017, Capcom produced a re-release set in the form of ''WesternAnimation/TheDisneyAfternoon Collection'', which includes ''Darkwing Duck'', both original ''VideoGame/DuckTales'' games, both original ''VideoGame/ChipNDaleRescueRangers'' games, and ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and [[UsefulNotes/MicrosoftWindows Windows]] (through UsefulNotes/{{Steam}}).

Not to be confused with the UsefulNotes/TurboGrafx16 [[VideoGame/DarkwingDuckInteractiveDesigns version of the game]] released by Interactive Designs in the same year.

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In March 2017, Capcom produced a re-release set in the form of ''WesternAnimation/TheDisneyAfternoon Collection'', which includes ''Darkwing Duck'', both original ''VideoGame/DuckTales'' games, both original ''VideoGame/ChipNDaleRescueRangers'' games, and ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] (through UsefulNotes/{{Steam}}).

Platform/{{Steam}}).

Not to be confused with the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 [[VideoGame/DarkwingDuckInteractiveDesigns version of the game]] released by Interactive Designs in the same year.
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* MercyInvincibility: Surprisingly, you get very little of it. Getting hit makes you invulnerable for just a smidgen of a second but it doesn't take long for the enemy to hit you again.
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* InTheNameOfTheMoon: The intro to the game opens with a cutscene of Darkwing delivering his "I am Darkwing Duck" speech, and each level begins with delivers this (In a Speech Balloon of course).
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[[caption-width-right:250:[[CatchPhrase Let's Get Dangerous... in 8-bit!]]]]

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[[caption-width-right:250:[[CatchPhrase [[caption-width-right:250:[[CharacterCatchphrase Let's Get Dangerous... in 8-bit!]]]]
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* CanonForeigner: Wolfduck is not a pre-existing character from the television series and was created for the game.

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* CanonForeigner: Wolfduck is not a pre-existing character from the television series and was created for the game. He would later turn up in the Joe Books ComicBook/DarkwingDuck comics.
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* TheLostWoods: Bushroot's stage unsurprisingly takes place in a dark forest which is where he would be feel at home while on the lam.

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* TheLostWoods: Bushroot's stage unsurprisingly takes place in a dark forest which is where he would be feel feeling at home while on the lam.
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* HeartsAreHealth: Darkwing's life bar is a single heart, but he can take four hits before dying. Collecting a thin can will restore one hit, and collecting a first-aid kit will restore Darkwing's health to its full extent.

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* HeartsAreHealth: Darkwing's life bar is a single heart, but he can take four hits before dying. Collecting a thin tin can will restore one hit, and collecting a first-aid kit will restore Darkwing's health to its full extent.
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* BottomlessPits: Falling off-screen in many places is deadly.


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* SpikesOfDoom: Damaging spikes are present in many levels.
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* OneUp: There are powerups that grand the player an extra life.


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* ScoringPoints: There's a score counter but it only shows up at the end of the level and means nothing.
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Removing the bit about it being a modified version of Mega Man 5. Will post more about why on the discussion page.


The game is a platformer with elements similar to Capcom's ''VideoGame/MegaManClassic'' video game series, even using a modified version of ''VideoGame/MegaMan5''[='=]s game engine. Darkwing can use his gas gun to take down enemies, which functions similarly to how Mega Man controls except DW can only fire while standing still or jumping straight up. He can also drop through and grab onto the bottoms of platforms, giving him some control versatility compared to Mega Man. There are three different stages at the start of the game that can be tackled in any order, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.

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The game is a platformer with elements similar to Capcom's ''VideoGame/MegaManClassic'' video game series, even using a modified version of ''VideoGame/MegaMan5''[='=]s game engine.series. Darkwing can use his gas gun to take down enemies, which functions similarly to how Mega Man controls except DW can only fire while standing still or jumping straight up. He can also drop through and grab onto the bottoms of platforms, giving him some control versatility compared to Mega Man. There are three different stages at the start of the game that can be tackled in any order, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.
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TRS cleanup


* AbsenteeActor: Several key characters from the TV show are missing from the game, including Negaduck, the leader of the Fearsome Five, which wouldn't be so egregious if it wasn't for the fact that all other members of his terrorist group appear as bosses and free launch agents of FOWL.
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* CloakOfDefense: The player can have Darkwing use his cape to deflect enemy fire by pressing "Up" on the D-Pad.
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The game is a platformer with elements similar to Capcom's ''VideoGame/MegaManClassic'' video game series (and in fact, uses a modified version of ''VideoGame/MegaMan5''[='=]s game engine). Darkwing can use his gas gun to take down enemies. There are three different stages at the start of the game, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.

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The game is a platformer with elements similar to Capcom's ''VideoGame/MegaManClassic'' video game series (and in fact, uses series, even using a modified version of ''VideoGame/MegaMan5''[='=]s game engine). engine. Darkwing can use his gas gun to take down enemies. enemies, which functions similarly to how Mega Man controls except DW can only fire while standing still or jumping straight up. He can also drop through and grab onto the bottoms of platforms, giving him some control versatility compared to Mega Man. There are three different stages at the start of the game, game that can be tackled in any order, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.



Not to be confused with the UsefulNotes/TurboGrafx16 [[VideoGame/DarkwingDuckInteractiveDesigns version of the game]] released by Interactive Designs in 1992.

!! This game provides examples of:

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Not to be confused with the UsefulNotes/TurboGrafx16 [[VideoGame/DarkwingDuckInteractiveDesigns version of the game]] released by Interactive Designs in 1992.

!! This
the same year.

!!This
game provides examples of:

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Removed: 1038

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Anything about the ROM hack should be on its own page.


In 2012, a Russian [[GameMod ROM hack]] of the game called ''Darkwing Duck Advance'' was released. This hack adds an extra level where Negaduck is fought as the final boss.



* AbsenteeActor: Several key characters from the TV show are missing from the game, including Negaduck, the leader of the Fearsome Five, which wouldn't be so egregious if it wasn't for the fact that all other members of his terrorist group appear as bosses and free launch agents of FOWL.[[note]]''Darkwing Duck Advance'' rectifies this by adding an extra level wherein he is fought as a boss.[[/note]]

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* AbsenteeActor: Several key characters from the TV show are missing from the game, including Negaduck, the leader of the Fearsome Five, which wouldn't be so egregious if it wasn't for the fact that all other members of his terrorist group appear as bosses and free launch agents of FOWL.[[note]]''Darkwing Duck Advance'' rectifies this by adding an extra level wherein he is fought as a boss.[[/note]]




!! ''Darkwing Duck Advance'' provides examples of:

* AWinnerIsYou: Defeating Negaduck and rescuing Morgana just treats you to a "The End" screen of DW being awkwardly hugged by the latter while Launchpad, Gosalyn, and Gizmoduck look on.
* DamselInDistress: Negaduck reveals to Darkwing that he has captured Morgana, and in order to rescue her, he must fight him.
* FixFic: In a matter of speaking. The hack addresses the absence of Negaduck from the original game by adding a brand new level at the end and making him the game's TrueFinalBoss.
* MirrorBoss: Negaduck serves as this to Darkwing, having his abilities to shoot and deflect enemy fire with his cape.
* SpidersAreScary: The spider enemies, which crawl along the platforms are most likely a personal touch by Negaduck, given his tastes.
* TrueFinalBoss: Negaduck, though unrelated to FOWLS organised crime wave.

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\n!! ''Darkwing Duck Advance'' provides examples of:\n\n* AWinnerIsYou: Defeating Negaduck and rescuing Morgana just treats you to a "The End" screen of DW being awkwardly hugged by the latter while Launchpad, Gosalyn, and Gizmoduck look on.\n* DamselInDistress: Negaduck reveals to Darkwing that he has captured Morgana, and in order to rescue her, he must fight him.\n* FixFic: In a matter of speaking. The hack addresses the absence of Negaduck from the original game by adding a brand new level at the end and making him the game's TrueFinalBoss.\n* MirrorBoss: Negaduck serves as this to Darkwing, having his abilities to shoot and deflect enemy fire with his cape.\n* SpidersAreScary: The spider enemies, which crawl along the platforms are most likely a personal touch by Negaduck, given his tastes.\n* TrueFinalBoss: Negaduck, though unrelated to FOWLS organised crime wave.----
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The game is a platformer with elements similar to Capcom's ''Franchise/MegaMan'' video game series (and in fact, uses a modified version of ''VideoGame/MegaMan5''[='=]s game engine). Darkwing can use his gas gun to take down enemies. There are three different stages at the start of the game, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.

In 2012, a Russian hack of the game called ''Darkwing Duck Advance'' was released. This hack adds an extra level where Negaduck is fought as the final boss.

to:

The game is a platformer with elements similar to Capcom's ''Franchise/MegaMan'' ''VideoGame/MegaManClassic'' video game series (and in fact, uses a modified version of ''VideoGame/MegaMan5''[='=]s game engine). Darkwing can use his gas gun to take down enemies. There are three different stages at the start of the game, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.

In 2012, a Russian hack [[GameMod ROM hack]] of the game called ''Darkwing Duck Advance'' was released. This hack adds an extra level where Negaduck is fought as the final boss.
Is there an issue? Send a MessageReason:
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* BigBad: In the scope of the game, Steelbeak is the mastermind who's coordinating the massive crime wave all across St. Canard. As such, he serves as the FinalBoss.


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* CombatPragmatist: Steelbeak can't hold a candle to Darkwing Duck physically, so he doesn't try. For the first part of the fight, he's content to just sit back in his armored control panel and let his drones deal with you. When you break that down, he then picks vault doors up from from the floor to protect himself from your shots before chucking them at you and retreating to find something else to use.


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* DemotedToExtra: Despite being the {{Deuteragonist}} of the show, Gosalyn only ever appears in some of the bonus levels.


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* AWinnerIsYou: Defeating Negaduck and rescuing Morgana just treats you to a "The End" screen of DW being awkwardly hugged by the latter while Launchpad, Gosalyn, and Gizmoduck look on.
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None

Added DiffLines:

* FixFic: In a matter of speaking. The hack addresses the absence of Negaduck from the original game by adding a brand new level at the end and making him the game's TrueFinalBoss.
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* XRaySparks: During the Megavolt boss fight, if Darkwing is hit by one of his electrical attacks the sprite of him taking damage will briefly flash to show his skeleton.
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* AwesomeButImpractical: Darkwing's cape. Though it can deflect some enemy projectiles, it is useless against the majority of enemies who attack the player physically, and Darkwing can't fire his gas gun or move when blocking. It is far more useful for breaking open capsules during the bonus stages.


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* BoringButPractical: The Thunder Gas gun has a cumbersome firing range and outputs very weak damage. However, due to the nature of many levels' vertical layouts, it is excellent for picking off enemies from afar, and allows for easy victories against bosses who fight in multi-layered rooms. It also requires only two units of gas energy to fire, and has an extremely generous hitbox, making it the ideal power-up for many situations.
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Added page image and quote.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkwing_duck_nes_cover.png]]
[[caption-width-right:250:[[CatchPhrase Let's Get Dangerous... in 8-bit!]]]]
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* ShoutOut: The last level is filled with duck [[Franchise/TheTerminator Terminator]] mooks, who reveal their robotic endoskeletons after taking enough damage, and continue to chase you even after they lose their legs.
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Fixed a spelling mistake.


* ConstructionZoneCalamity: Moliarity's stage takes place in a construction site, where Moliarty is developing a monstrous machine at the top of the tower.

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* ConstructionZoneCalamity: Moliarity's Moliarty's stage takes place in a construction site, where Moliarty is developing a monstrous machine at the top of the tower.
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* AbsenteeActor: Several key characters from the TV show are missing from the game, including Negaduck, the leader of the Fearsome Five.[[note]]''Darkwing Duck Advance'' rectifies this by adding an extra level wherein he is fought as a boss.[[/note]]

to:

* AbsenteeActor: Several key characters from the TV show are missing from the game, including Negaduck, the leader of the Fearsome Five.Five, which wouldn't be so egregious if it wasn't for the fact that all other members of his terrorist group appear as bosses and free launch agents of FOWL.[[note]]''Darkwing Duck Advance'' rectifies this by adding an extra level wherein he is fought as a boss.[[/note]]



* ConstructionZoneCalamity: Moliarity's stage takes place in a construction site, where Moliarity is developing a monstrous machine at the top of the tower.

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* ConstructionZoneCalamity: Moliarity's stage takes place in a construction site, where Moliarity Moliarty is developing a monstrous machine at the top of the tower.



* InCaseOfBossFightBreakGlass: During the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
* TheLostWoods: Bushroot's stage takes place in a dark forest.

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* InCaseOfBossFightBreakGlass: During the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window of the control panel he is sitting behind.sitting. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
* TheLostWoods: Bushroot's stage unsurprisingly takes place in a dark forest.forest which is where he would be feel at home while on the lam.



* SpidersAreScary: The spider enemies, which crawl along the platforms.
* TrueFinalBoss: Negaduck.

to:

* SpidersAreScary: The spider enemies, which crawl along the platforms.
platforms are most likely a personal touch by Negaduck, given his tastes.
* TrueFinalBoss: Negaduck.Negaduck, though unrelated to FOWLS organised crime wave.
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None


The game is a platformer with elements similar to Capcom's ''Franchise/MegaMan'' video game series (and in fact, uses a modified version of [[VideoGame/MegaMan5 Mega Man 5's]] game engine). Darkwing can use his gas gun to take down enemies. There are three different stages at the start of the game, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.

to:

The game is a platformer with elements similar to Capcom's ''Franchise/MegaMan'' video game series (and in fact, uses a modified version of [[VideoGame/MegaMan5 Mega Man 5's]] ''VideoGame/MegaMan5''[='=]s game engine). Darkwing can use his gas gun to take down enemies. There are three different stages at the start of the game, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A LicensedGame based on ''WesternAnimation/DarkwingDuck'', released by Creator/{{Capcom}} for the UsefulNotes/NintendoEntertainmentSystem in 1992. It was later ported to the UsefulNotes/GameBoy in 1993, with a few alterations.

A mysterious crime wave has hit the city of St. Canard, and S.H.U.S.H. requires the services of Darkwing Duck to stop it. It appears that F.O.W.L., lead by Steelbeak, is behind it. They have hired six of Darkwing's greatest foes to wreak havoc in different areas of St. Canard. Darkwing must subdue each of these criminals in order to find Steelbeak and save the city.

The game is a platformer with elements similar to Capcom's ''Franchise/MegaMan'' video game series (and in fact, uses a modified version of [[VideoGame/MegaMan5 Mega Man 5's]] game engine). Darkwing can use his gas gun to take down enemies. There are three different stages at the start of the game, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.

In 2012, a Russian hack of the game called ''Darkwing Duck Advance'' was released. This hack adds an extra level where Negaduck is fought as the final boss.

In March 2017, Capcom produced a re-release set in the form of ''WesternAnimation/TheDisneyAfternoon Collection'', which includes ''Darkwing Duck'', both original ''VideoGame/DuckTales'' games, both original ''VideoGame/ChipNDaleRescueRangers'' games, and ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and [[UsefulNotes/MicrosoftWindows Windows]] (through UsefulNotes/{{Steam}}).

Not to be confused with the UsefulNotes/TurboGrafx16 [[VideoGame/DarkwingDuckInteractiveDesigns version of the game]] released by Interactive Designs in 1992.

!! This game provides examples of:

* AbsenteeActor: Several key characters from the TV show are missing from the game, including Negaduck, the leader of the Fearsome Five.[[note]]''Darkwing Duck Advance'' rectifies this by adding an extra level wherein he is fought as a boss.[[/note]]
* AbsurdlySpaciousSewer: Liquidator's stage takes place in the sewers.
* {{Balloonacy}}: When Darkwing finds a pump, he can use it to inflate a balloon. He can then hang onto the balloon, which will carry him over gaps.
* BananaPeel: If Darkwing steps on a banana peel, he will slip on it, stunning him. During the battle with Quackerjack, Mr. Banana Brain tosses banana peels at Darkwing, but these kind can actually take away his health.
* BlackoutBasement: Liquidator's stage gets darker the further Darkwing delves into the sewers. Hanging from the light switches turns the lights on, and getting off them turns the lights off.
* BlobMonster: Liquidator.
* BonusStage: Much like in ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', portals to these are accessible when certain spots are shot at. In these stages, Darkwing can either collect stolen items from safes falling atop the rooftops, or have safes fire from cannons and Launchpad and Gosalyn collect the items from them in their helicopter.
* BullyBulldog: The bulldog enemies, who reside in too-small doghouses.
* CanonForeigner: Wolfduck is not a pre-existing character from the television series and was created for the game.
* ConstructionZoneCalamity: Moliarity's stage takes place in a construction site, where Moliarity is developing a monstrous machine at the top of the tower.
* EggshellClothing: There are parachuting egg enemies that sprout legs and run around when they hit the ground.
* HeartsAreHealth: Darkwing's life bar is a single heart, but he can take four hits before dying. Collecting a thin can will restore one hit, and collecting a first-aid kit will restore Darkwing's health to its full extent.
* HeavilyArmoredMook: The turtle enemies, who toss their shells at Darkwing and can only be hit when their shells are off.
* InCaseOfBossFightBreakGlass: During the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window he is sitting behind. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
* TheLostWoods: Bushroot's stage takes place in a dark forest.
* LuckilyMyShieldWillProtectMe: Darkwing can use his cape as a shield to deflect enemy fire by pressing Up on the D-pad. Steelbeak also uses a vault door as a shield in the final battle against him.
* RemovableShell: The turtle enemies sneeze their shells at Darkwing, at which point they are vulnerable (but, interestingly, still really tough, requiring 6 pellets to go down). The shell then comes back like a boomerang, so watch your back while attacking them.
* SewerGator: These enemies are prominent in Liquidator's stage.
* ShipLevel: The seventh and final level of the game takes place on F.O.W.L.'s floating fortress, where Steelbeak is fought as the FinalBoss.

!! ''Darkwing Duck Advance'' provides examples of:

* DamselInDistress: Negaduck reveals to Darkwing that he has captured Morgana, and in order to rescue her, he must fight him.
* MirrorBoss: Negaduck serves as this to Darkwing, having his abilities to shoot and deflect enemy fire with his cape.
* SpidersAreScary: The spider enemies, which crawl along the platforms.
* TrueFinalBoss: Negaduck.

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