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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/darkwing_duck_nes_cover.png]]
2 [[caption-width-right:250:[[CharacterCatchphrase Let's Get Dangerous... in 8-bit!]]]]
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4A LicensedGame based on ''WesternAnimation/DarkwingDuck'', released by Creator/{{Capcom}} for the Platform/NintendoEntertainmentSystem in 1992. It was later ported to the Platform/GameBoy in 1993, with a few alterations.
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6A mysterious crime wave has hit the city of St. Canard, and S.H.U.S.H. requires the services of Darkwing Duck to stop it. It appears that F.O.W.L., lead by Steelbeak, is behind it. They have hired six of Darkwing's greatest foes to wreak havoc in different areas of St. Canard. Darkwing must subdue each of these criminals in order to find Steelbeak and save the city.
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8The game is a platformer with elements similar to Capcom's ''VideoGame/MegaManClassic'' video game series. Darkwing can use his gas gun to take down enemies, which functions similarly to how Mega Man controls except DW can only fire while standing still or jumping straight up. He can also drop through and grab onto the bottoms of platforms, giving him some control versatility compared to Mega Man. There are three different stages at the start of the game that can be tackled in any order, and three more become available after they are cleared. Once all six stages are clear, Darkwing can proceed to F.O.W.L.'s floating fortress for the final battle with Steelbeak.
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10In March 2017, Capcom produced a re-release set in the form of ''WesternAnimation/TheDisneyAfternoon Collection'', which includes ''Darkwing Duck'', both original ''VideoGame/DuckTales'' games, both original ''VideoGame/ChipNDaleRescueRangers'' games, and ''[[VideoGame/TaleSpinCapcom TaleSpin]]'' for Platform/PlayStation4, Platform/XboxOne and [[Platform/MicrosoftWindows Windows]] (through Platform/{{Steam}}).
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12Not to be confused with the Platform/TurboGrafx16 [[VideoGame/DarkwingDuckInteractiveDesigns version of the game]] released by Interactive Designs in the same year.
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14!!This game provides examples of:
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16* OneUp: There are powerups that grand the player an extra life.
17* AbsurdlySpaciousSewer: Liquidator's stage takes place in the sewers.
18* AwesomeButImpractical: Darkwing's cape. Though it can deflect some enemy projectiles, it is useless against the majority of enemies who attack the player physically, and Darkwing can't fire his gas gun or move when blocking. It is far more useful for breaking open capsules during the bonus stages.
19* {{Balloonacy}}: When Darkwing finds a pump, he can use it to inflate a balloon. He can then hang onto the balloon, which will carry him over gaps.
20* BananaPeel: If Darkwing steps on a banana peel, he will slip on it, stunning him. During the battle with Quackerjack, Mr. Banana Brain tosses banana peels at Darkwing, but these kind can actually take away his health.
21* BigBad: In the scope of the game, Steelbeak is the mastermind who's coordinating the massive crime wave all across St. Canard. As such, he serves as the FinalBoss.
22* BlackoutBasement: Liquidator's stage gets darker the further Darkwing delves into the sewers. Hanging from the light switches turns the lights on, and getting off them turns the lights off.
23* BlobMonster: Liquidator.
24* BonusStage: Much like in ''[[VideoGame/TaleSpinCapcom TaleSpin]]'', portals to these are accessible when certain spots are shot at. In these stages, Darkwing can either collect stolen items from safes falling atop the rooftops, or have safes fire from cannons and Launchpad and Gosalyn collect the items from them in their helicopter.
25* BoringButPractical: The Thunder Gas gun has a cumbersome firing range and outputs very weak damage. However, due to the nature of many levels' vertical layouts, it is excellent for picking off enemies from afar, and allows for easy victories against bosses who fight in multi-layered rooms. It also requires only two units of gas energy to fire, and has an extremely generous hitbox, making it the ideal power-up for many situations.
26* BottomlessPits: Falling off-screen in many places is deadly.
27* BullyBulldog: The bulldog enemies, who reside in too-small doghouses.
28* CloakOfDefense: The player can have Darkwing use his cape to deflect enemy fire by pressing "Up" on the D-Pad.
29* CanonForeigner: Wolfduck is not a pre-existing character from the television series and was created for the game. He would later turn up in the Joe Books ComicBook/DarkwingDuck comics.
30* CombatPragmatist: Steelbeak can't hold a candle to Darkwing Duck physically, so he doesn't try. For the first part of the fight, he's content to just sit back in his armored control panel and let his drones deal with you. When you break that down, he then picks vault doors up from from the floor to protect himself from your shots before chucking them at you and retreating to find something else to use.
31* ConstructionZoneCalamity: Moliarty's stage takes place in a construction site, where Moliarty is developing a monstrous machine at the top of the tower.
32* DemotedToExtra: Despite being the {{Deuteragonist}} of the show, Gosalyn only ever appears in some of the bonus levels.
33* EggshellClothing: There are parachuting egg enemies that sprout legs and run around when they hit the ground.
34* HeartsAreHealth: Darkwing's life bar is a single heart, but he can take four hits before dying. Collecting a tin can will restore one hit, and collecting a first-aid kit will restore Darkwing's health to its full extent.
35* HeavilyArmoredMook: The turtle enemies, who toss their shells at Darkwing and can only be hit when their shells are off.
36* InCaseOfBossFightBreakGlass: During the final battle with Steelbeak, the first phase involves Darkwing destroying the glass window of the control panel he is sitting. Doing so rewards Darkwing with a first aid kit, which he may need for the second phase.
37* InTheNameOfTheMoon: The intro to the game opens with a cutscene of Darkwing delivering his "I am Darkwing Duck" speech, and each level begins with delivers this (In a Speech Balloon of course).
38* TheLostWoods: Bushroot's stage unsurprisingly takes place in a dark forest which is where he would be feeling at home while on the lam.
39* LuckilyMyShieldWillProtectMe: Darkwing can use his cape as a shield to deflect enemy fire by pressing Up on the D-pad. Steelbeak also uses a vault door as a shield in the final battle against him.
40* MercyInvincibility: Surprisingly, you get very little of it. Getting hit makes you invulnerable for just a smidgen of a second but it doesn't take long for the enemy to hit you again.
41* RemovableShell: The turtle enemies sneeze their shells at Darkwing, at which point they are vulnerable (but, interestingly, still really tough, requiring 6 pellets to go down). The shell then comes back like a boomerang, so watch your back while attacking them.
42* RuthlessRooftops: In the city level, Darkwing Duck/the player begins the stage in the lower portions of the urban landscape, then scales a building to make his way across the upper portion of town. In the latter part, the player begins their trek by rolling on tires to avoid rooftop skies, use balloons and even hang on to lampposts to reach the end of the stage.
43* ScoringPoints: There's a score counter but it only shows up at the end of the level and means nothing.
44* SewerGator: These enemies are prominent in Liquidator's stage.
45* ShipLevel: The seventh and final level of the game takes place on F.O.W.L.'s floating fortress, where Steelbeak is fought as the FinalBoss.
46* ShoutOut: The last level is filled with duck [[Franchise/TheTerminator Terminator]] mooks, who reveal their robotic endoskeletons after taking enough damage, and continue to chase you even after they lose their legs.
47* SpikesOfDoom: Damaging spikes are present in many levels.
48* XRaySparks: During the Megavolt boss fight, if Darkwing is hit by one of his electrical attacks the sprite of him taking damage will briefly flash to show his skeleton.

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