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Trope was cut/disambiguated due to cleanup
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* CoolGuns[[note]]it lists the 3D models available, not only the few guns which have already been created in the basic module containing the ''D20 Modern' system''[[/note]]:
** Handguns: Walter P38, Heckler & Kock USP, Berreta 92, Colt M1911, Mauser C96 (although it is more probably supposed to be an unscoped variant of Han Solo's gun), [=Five-sevN=], several Glock pistols
** Machine pistols: Beretta 93R, Škorpion, Ingram MAC-10 / MAC-11
** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the UsefulNotes/WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=], Sten
** Rifles: M1 Garand, Short Magazine Lee-Enfield, two variant of Mauser (including a scoped one)
** Battle rifles: FN FAL, Heckler & Koch G3
** Assault rifles: several Colt M4, Heckler & Koch G36, FAMAS, AK-47 / AKM, Israel Military Industries TAR-21
** Sniper rifles: Accuracy International Arctic Warfare Series, SVD Dragunov, Heckler & Koch [=PSG1=],
** Machine guns: FN Minimi / M249
** Shotguns: Daewoo USAS-12, Winchester Model 1897
** Rockets, missiles, and grenade launchers: M203 (useless at itself, the appearance of some weapons can be customized to add one), M1 / M9 / M20 Bazooka, LAW Rocket
** Handguns: Walter P38, Heckler & Kock USP, Berreta 92, Colt M1911, Mauser C96 (although it is more probably supposed to be an unscoped variant of Han Solo's gun), [=Five-sevN=], several Glock pistols
** Machine pistols: Beretta 93R, Škorpion, Ingram MAC-10 / MAC-11
** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the UsefulNotes/WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=], Sten
** Rifles: M1 Garand, Short Magazine Lee-Enfield, two variant of Mauser (including a scoped one)
** Battle rifles: FN FAL, Heckler & Koch G3
** Assault rifles: several Colt M4, Heckler & Koch G36, FAMAS, AK-47 / AKM, Israel Military Industries TAR-21
** Sniper rifles: Accuracy International Arctic Warfare Series, SVD Dragunov, Heckler & Koch [=PSG1=],
** Machine guns: FN Minimi / M249
** Shotguns: Daewoo USAS-12, Winchester Model 1897
** Rockets, missiles, and grenade launchers: M203 (useless at itself, the appearance of some weapons can be customized to add one), M1 / M9 / M20 Bazooka, LAW Rocket
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Misplaced, moving to the correct tab
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* ObviousBeta:
** Some items and objects aren't fully textured or their textures are buggy
** Some of the handguns already created in the example module lack their dual-wield counterpart, which makes them diseappear when trying to dual-wield them
** One of the female heads has an hat which color is automatically the same as her lips, instead of using the color of the clothes in the armor slot
** If this troper believes the text description of the feats, the Soldier PrestigeClass must have chosen the feat "Weapon Focus: Small Arms" to choose "Weapon Mastery: Longarms", and vice versa
** The faces especially created for the mod only works with a character of standard corpulence, not with a character who has the "fat" phenotype
** In the toolset, the mod adds a whole "Modern weapons" category in the item editor (with the same sections that the default weapon category : blunt, ranged, etc), but it starts empty by default, as all the new weapons (baseball bat, broken bottle, switchblade, guns and bullets, etc) are still in the original category
** Some items and objects aren't fully textured or their textures are buggy
** Some of the handguns already created in the example module lack their dual-wield counterpart, which makes them diseappear when trying to dual-wield them
** One of the female heads has an hat which color is automatically the same as her lips, instead of using the color of the clothes in the armor slot
** If this troper believes the text description of the feats, the Soldier PrestigeClass must have chosen the feat "Weapon Focus: Small Arms" to choose "Weapon Mastery: Longarms", and vice versa
** The faces especially created for the mod only works with a character of standard corpulence, not with a character who has the "fat" phenotype
** In the toolset, the mod adds a whole "Modern weapons" category in the item editor (with the same sections that the default weapon category : blunt, ranged, etc), but it starts empty by default, as all the new weapons (baseball bat, broken bottle, switchblade, guns and bullets, etc) are still in the original category
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Disambiguated.
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** DaylightHorror: Nothing forbids to put monsters or undeads in well-lit areas.
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TRS wick cleaning — Rare Guns has been cut. Also removed "see X entry" wording since that's discouraged
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* GunPorn: The mod includes 3D models for a lot of real firearms (and even more of Sci-Fi ones, too), although the ones that already exists in the basic demo D20 Module are far less numerous. See the CoolGuns and RareGuns entries on the page.
to:
* GunPorn: The mod includes 3D models for a lot of real firearms (and even more of Sci-Fi ones, too), although the ones that already exists in the basic demo D20 Module are far less numerous. See the CoolGuns and RareGuns entries on the page.
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* RareGuns[[note]]it lists the 3D models available, not only the few guns which have already been created in the basic module containing the ''D20 Modern'' system[[/note]]:
** Handguns: Desert Eagle
** Battle rifles: [=STG44=]
** Machine guns: [=FG42=], minigun
** Shotguns: Pancor Jackhammer, Franchi SPAS-12
** Handguns: Desert Eagle
** Battle rifles: [=STG44=]
** Machine guns: [=FG42=], minigun
** Shotguns: Pancor Jackhammer, Franchi SPAS-12
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* SkirtOverSlacks: It's possible to create clothes which mix skirt and pants.
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None
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* MadeOfIron: Any character with a relatively high level will have enough hit points to not being killed by a simple blow / bullet and will be immune of a lot of [[StandardStatusEffects status effect]] because of their high saving throw bonuses.
to:
* MadeOfIron: Any character with a relatively high level will have enough hit points to not being killed by a simple blow / bullet and will be immune of a lot of [[StandardStatusEffects [[StatusEffects status effect]] because of their high saving throw bonuses.
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** There are models inspired by the ''StarWars'' movies, including a lightsaber weapon class (totally reskinned kukris), Bobba Fett and stormtroopers helmets, some spaceships, and a lot of firearms
to:
** There are models inspired by the ''StarWars'' ''Franchise/StarWars'' movies, including a lightsaber weapon class (totally reskinned kukris), Bobba Fett and stormtroopers helmets, some spaceships, and a lot of firearms
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Dummied Out is now trivia. Moving examples accordingly.
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* DummiedOut: If you look carefully inside the tlk file[[note]]which contains all the custom text, like new classes' names descriptions, new item types' names, etc)[[/note]] of the mod version' 2.0, you'll notice it contains lines and descriptions about a lot of unusable new prestiges classes.
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* Charismatic ([[CaptainObvious Charisma]])
to:
* Charismatic ([[CaptainObvious Charisma]])
(Charisma)
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Removing Badass per TRS, and removing zero context examples.
* ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
* ActionHero: Especially when playing a Strong class character.
* ActionHero: Especially when playing a Strong class character.
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* {{Badass}}: Most of [[PlayerCharacter Player Characters]] will become one.
** ActionHero: Especially when playing a Strong class character.
** ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
** BadassBandolier
** BadassBeard
** BadassBookworm: Any PlayerCharacter with the Smart class
** BadassCape
** BadassDriver: The Daredevil PrestigeClass
** BadassInANiceSuit: It is possible to do this, especially recommanded with the Bodyguard PrestigeClass.
** BadassLongcoat
** BadassNormal
** BadassPreacher: Dedicated / Acolyte character
** ActionHero: Especially when playing a Strong class character.
** ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
** BadassBandolier
** BadassBeard
** BadassBookworm: Any PlayerCharacter with the Smart class
** BadassCape
** BadassDriver: The Daredevil PrestigeClass
** BadassInANiceSuit: It is possible to do this, especially recommanded with the Bodyguard PrestigeClass.
** BadassLongcoat
** BadassNormal
** BadassPreacher: Dedicated / Acolyte character
to:
* {{Badass}}: Most of [[PlayerCharacter Player Characters]] will become one.
** ActionHero: Especially when playing a Strong class character.
** ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
** BadassBandolier
** BadassBeard
**BadassBookworm: Any PlayerCharacter with the Smart class
** BadassCape
*** BadassDriver: The Daredevil PrestigeClass
** * BadassInANiceSuit: It is possible to do this, especially recommanded with the Bodyguard PrestigeClass.
** BadassLongcoat
** BadassNormal
*** BadassPreacher: Dedicated / Acolyte character
** ActionHero: Especially when playing a Strong class character.
** ActionGirl: The stats and classes makes no difference if the character is a man or a woman. Strangely enough, the manual describes all the characters basic classes with "they", but [[AlwaysFemale the Fast class is written as "she"]] but the picture illustrating the page shows a man - in game, there is no rule preventing creation of a Male Fast character. In the manual too, the Strong class description page is illustrated with a picture showing a woman.
** BadassBandolier
** BadassBeard
**
**
** BadassNormal
**
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* Strong (Strenght)
to:
* Strong (Strenght)(Strength)
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* Negociator (Charismatic)
to:
* Negociator Negotiator (Charismatic)
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* ExactlyWhatItSaysOnTheTin: It is a [[GameMod mod]] which allow you to create ''VideoGame/NeverwinterNights'' modules by using the ''D20Modern'' rules.
to:
* ExactlyWhatItSaysOnTheTin: It is a [[GameMod mod]] which allow you to create ''VideoGame/NeverwinterNights'' modules by using the ''D20Modern'' ''TabletopGame/D20Modern'' rules.
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* WorldWarII: Although very poor in vehicles from this era, ''D20 Modern Mod'' includes a [[SelectiveHistoricalArmoury decent but classical]] selection of WorldWarII era [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/BritsWithBattleships British firearms]], and allows to create some custom clothes looking roughly like the related uniforms.
to:
* WorldWarII: UsefulNotes/WorldWarII: Although very poor in vehicles from this era, ''D20 Modern Mod'' includes a [[SelectiveHistoricalArmoury decent but classical]] selection of WorldWarII UsefulNotes/WorldWarII era [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/BritsWithBattleships British firearms]], and allows to create some custom clothes looking roughly like the related uniforms.
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** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=], Sten
to:
** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII UsefulNotes/WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=], Sten
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* Mage[[note]]The same thing that the classical Wizard from ''DungeonsAndDragons''[[/note]] (Smart)
to:
* Mage[[note]]The same thing that the classical Wizard from ''DungeonsAndDragons''[[/note]] ''TabletopGame/DungeonsAndDragons''[[/note]] (Smart)
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* Acolyte[[note]]The same thing that the classical Cleric from ''DungeonsAndDragons''[[/note]] (Dedicated)
to:
* Acolyte[[note]]The same thing that the classical Cleric from ''DungeonsAndDragons''[[/note]] ''TabletopGame/DungeonsAndDragons''[[/note]] (Dedicated)
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* UrbanFantasy: The modder can create ''true'' magical items[[note]]technically, a lot of items are considered as magical by the game, even if they are real: for exemple, the different stats of the firearms come from "magical" properties, as the effects of the pills[[/note]]. The Acolyte PrestigeClass is the Cleric from ''DungeonsAndDragons'', and the Mage is ExactlyWhatItSaysOnTheTin. No rule prevents players having a Dwarf / Halflin / Elve / etc character. All the humanoid (Orcs, Goblins, Giants, etc), or supernatural creatures (giant spiders, dragons, demons, undeads, etc) can still be used.
to:
* UrbanFantasy: The modder can create ''true'' magical items[[note]]technically, a lot of items are considered as magical by the game, even if they are real: for exemple, the different stats of the firearms come from "magical" properties, as the effects of the pills[[/note]]. The Acolyte PrestigeClass is the Cleric from ''DungeonsAndDragons'', ''TabletopGame/DungeonsAndDragons'', and the Mage is ExactlyWhatItSaysOnTheTin. No rule prevents players having a Dwarf / Halflin / Elve / etc character. All the humanoid (Orcs, Goblins, Giants, etc), or supernatural creatures (giant spiders, dragons, demons, undeads, etc) can still be used.
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* SkirtOverSlacks: It's possible to create clothes which mix skirt and pants.
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* UtilityBelt
to:
* UtilityBeltUtilityBelt: Though it's a purely cosmetical part of the armour.
* WaistcoatOfStyle: Depending on how you mix torso and arms parts when creating clothes, you can create this kind of clothing.
* WaistcoatOfStyle: Depending on how you mix torso and arms parts when creating clothes, you can create this kind of clothing.
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* SwallowedWhole[=/=]WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter".
to:
* SwallowedWhole[=/=]WombLevel: WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter". It is intented to be part of a system allowing [=PCs=] to be swallowed alive by a monster.
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* SwallowedWhole: Cf WombLevel in the "Settings and sceneries" folder.
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* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a [=StG=] 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".
to:
* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a [=StG=] 44 Galil named "[=AKS-74U=]". Also, the file description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".
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* MacheteMayhem: Machetes can be created from short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".
to:
* MacheteMayhem: Machetes can be created from There's a Machete item, which belongs to the short swords. There is one of such weapons precreated in the model module, although it isn't named "machete" but "combat knife".sword weapon class.
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** DaylightHorror
to:
** DaylightHorrorDaylightHorror: Nothing forbids to put monsters or undeads in well-lit areas.
* SwallowedWhole[=/=]WombLevel: The "Belly of the Wyrm" pre-generated area uses the "Beholder Interior" Tileset (which mostly consists in organic-looking corridors and circular rooms), filled with green stains and severed bodyparts. Its exit door is named "sphincter".
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* ChainsawGood: The two chainsaw models (a pristine one and a rusty one) are modified from the sickle.
to:
* ChainsawGood: ChainsawGood:
** The two chainsaw models (a pristine one and a rusty one) are modified from thesickle.sickle.
** There's longsword parts made to look like ''Warhammer 40,000'' chainswords.
* CombatHandFan: The Fan weapon, which is a Japanese-looking fan. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.
** The two chainsaw models (a pristine one and a rusty one) are modified from the
** There's longsword parts made to look like ''Warhammer 40,000'' chainswords.
* CombatHandFan: The Fan weapon, which is a Japanese-looking fan. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.
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* WolverineClaws: The Fist Blades, which are a set of three steel blades protruding from the hand Wolverine-style. Technically, it's a kama, with means that using it without penalty requires to have the "Exotic" weapon proficiency feat, and can be dualwielded.
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[[folder: Stats, skills, and feats]]
to:
[[folder: Classes, Stats, skills, and feats]]
Added DiffLines:
* DummiedOut: If you look carefully inside the tlk file[[note]]which contains all the custom text, like new classes' names descriptions, new item types' names, etc)[[/note]] of the mod version' 2.0, you'll notice it contains lines and descriptions about a lot of unusable new prestiges classes.
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None
Changed line(s) 122 (click to see context) from:
* SpecsOFAwesome: A couple of [=PCs=] and [=NPCs=] heads include transparent glasses. As they are a purely cosmetical feature, nothing prevents to choose such a face while playing a very strong combat-oriented character.
to:
* SpecsOFAwesome: SpecsOfAwesome: A couple of [=PCs=] and [=NPCs=] heads include transparent glasses. As they are a purely cosmetical feature, nothing prevents to choose such a face while playing a very strong combat-oriented character.
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* GunAccessories: Some of the 3D models for firearms include some scopes or grenade launchers. There are also some one-use items which are made to ehance stats of a firearm.
to:
* GunAccessories: Some of the 3D models for firearms include some details like scopes or grenade launchers. launchers, but they are purely cosmetical and the models can be really customized. There are also some one-use items which are made to ehance stats of a firearm.firearm, without any visual incidence.
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* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a StG 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".
to:
* ImproperlyPlacedFirearms / AKA47: The already made module suffers from some weird instance of it, like a StG [=StG=] 44 named "[=AKS-74U=]". Also, the description of the guns which goes with the mod files includes some other errors and inacurracies, one of the worst being the SVD models described as "AK-style Machinegun".
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** One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to shots.
to:
** One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to two shots.
* 2DSpace: There is a space tileset (with scaled scenery props representing space stations, ships, astronomical bodies, etc), designed for space travel and space battles. Thanks to the game engine, it is technically a flat area.
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* SpaceIsAnOcean
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** Some music tracks, and a lot of icons come from the old ''VideoGame/{{Fallout}}'' games. Also, one of the futuristic pistols is the 10mm pistol from ''Videogame/Fallout3'' and ''Videogame/FalloutNewVegas''
to:
** Some music tracks, and a lot of icons come from the old ''VideoGame/{{Fallout}}'' games. Also, one of the futuristic pistols is the 10mm pistol from ''Videogame/Fallout3'' ''Videogame/{{Fallout 3}}'' and ''Videogame/FalloutNewVegas''
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** Some models of armor, helmets, and firearms are reproductions of items from ''TabletopGame/{{Warhammer40000}}''
to:
** Some models of armor, helmets, and firearms are reproductions of items from ''TabletopGame/{{Warhammer40000}}''''TabletopGame/{{Warhammer 40000}}''
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** Handguns: Walter P38, Heckler & Kock USP, Berreta 92, Colt M1911, Mauser C96 (although it is more probably supposed to be an unscoped variant of Han Solo's gun), several Glock pistols
to:
** Handguns: Walter P38, Heckler & Kock USP, Berreta 92, Colt M1911, Mauser C96 (although it is more probably supposed to be an unscoped variant of Han Solo's gun), [=Five-sevN=], several Glock pistols
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** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=]
to:
** Submachine guns: several Heckler & Koch [=MP5=], mini-Uzi, Heckler & Koch UMP, FN P90, Thompson (the WorldWarII variant with a straight magazine, not the "Chicago Piano" with a drum magazine), [=MP40=][=MP40=], Sten
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* SawnOffShotgun: One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to shots.
to:
* SawnOffShotgun: SawnOffShotgun:
** One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after toshots.shots.
** One of the available hangun models looks roughly like a sawn-off Barrett M82 with a weird handle. As it isn't used by a pre-generated weapon in the base module, it's unclear if the modders wanted it to be this or a sci-fi gun.
** One of the already made handguns, it is a sawn-off 12-gauge two-barreled hunting rifle which must be reloaded after to
** One of the available hangun models looks roughly like a sawn-off Barrett M82 with a weird handle. As it isn't used by a pre-generated weapon in the base module, it's unclear if the modders wanted it to be this or a sci-fi gun.