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Dummied Out is now trivia. Moving examples accordingly.


** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (the bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it was put in the base game completely free on the PC/ Switch port), 21 years after the original game's release.

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** The level Stormy Ascent was DummiedOut cut of the original due to being too difficult and not completely finished (the bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it was put in the base game completely free on the PC/ Switch port), 21 years after the original game's release.



* DownloadableContent: Stormy Ascent, the infamously difficult DummiedOut level from the original game, was released as a downloadable BrutalBonusLevel, free for its first 30 days and for the odd promotion. Since the game's ports for the PC and Nintendo Switch, where it was part of the core build, it became and remained a free download again for the [=PlayStation 4=].

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* DownloadableContent: Stormy Ascent, the infamously difficult DummiedOut unused level from the original game, was released as a downloadable BrutalBonusLevel, free for its first 30 days and for the odd promotion. Since the game's ports for the PC and Nintendo Switch, where it was part of the core build, it became and remained a free download again for the [=PlayStation 4=].
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This trope is In-Universe Examples Only.


** Also, when Crash drowns, it [[{{Mondegreen}} sometimes sounds like]] he's trying to say [[YouBastard "you are the devil"]]

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** Also, when Crash drowns, it [[{{Mondegreen}} sometimes sounds like]] like he's trying to say [[YouBastard "you are the devil"]]



** Aku Aku is also suddenly speaking, whereas he only ever said his noted {{Mondegreen}} catchphrase, "Boodabaga," in the first two games.

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** Aku Aku is also suddenly speaking, whereas he only ever said his noted {{Mondegreen}} catchphrase, "Boodabaga," in the first two games.
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** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it was put in the base game completely free on the PC/ Switch port), 21 years after the original game's release.

to:

** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The (the bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it was put in the base game completely free on the PC/ Switch port), 21 years after the original game's release.
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* VillainExitStageLeft: Instead of just randomly fighting Cortex like the original, Coco revealing Cortex's plans is shown to cause Cortex to grab the crystals and run with Crash in pursuit. If Crash can't beat him before he makes it through the portal in his boss run, Cortex effectively manages to do this.

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* VillainExitStageLeft: Instead of just randomly fighting Cortex like the original, Coco revealing Cortex's plans is shown to cause Cortex to grab the crystals and run with Crash in pursuit. If Crash can't beat him before he makes it through the portal in his boss run, Cortex effectively manages to do this. [[TheBadGuyWins And his plan also succeeds.]]
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ymmv per TRS


* SequelDifficultyDrop:
** A partial example. The difficulty of the games themselves is unchanged and intact, but the AntiFrustrationFeatures added to them make them much more doable.
** This goes double for European players: the PAL versions of the originals made the games harder by altering certain mechanics.[[note]]For example, in ''3'', the Wizard enemies take two hits as opposed to one, and the missile-shooting robots in futuristic levels fire more missiles.[[/note]] In this trilogy, the DifficultyByRegion aspect is gone, making the game slightly easier for European players.
** Despite SequelDifficultySpike mentioned below, the Speed Shoes ability found in both ''Crash 2'' and ''Warped'' makes some Gold and even Platinum Time Trials nearly trivial.



* SequelDifficultyDrop: More like remake difficulty drop, but the relatively stiff controls of the original were replaced with handling more akin to its sequels.



* SequelDifficultySpike:
** Traps tend to activate a fraction of a second faster than in the original games.
** The ice mechanics have changed slightly, with heavier controls. However, as WebVideo/{{Caddicarus}} pointed out in his review, they're actually less slippery and more manageable than the original.
** The bees from the fourth Warp Room levels are faster and more aggressive.



* SequelDifficultyDrop:
** The time trials in Orient Express and Midnight Run are far easier than in the originals, due to Pura's dash speed being much quicker than it used to be.
** Some levels had their relic times altered, due to the new physics. Area 51? and Tell No Tales, among the hardest time trials in the original game, are made much easier because of a much more lenient Platinum requirement.
* SequelDifficultySpike:
** Traditional platforming levels retain the same relic times as the original game, yet Crash's movement in the remakes is slower, making once-easy Platinums like Bug Lite much harder.
** The motorcycle is extremely difficult to control while retaining a boost, with Hog Ride's platinum — requiring that you keep the wheelie for the whole level — skyrocketing in difficulty as a result.
** For American players, the Hot Coco and Eggipus Rex Relics were glitched in the original so that they would take the times of Road Crash and Dino Might!, respectively, and were the two easiest levels to get a Platinum Relic on. Here, [[DifficultyByRegion much like the PAL and Japanese versions of the original]], the times have been corrected so that they're actually a challenge to even get Gold on.
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* {{Adorkable}}: Crash as usual, though Coco's more slapstick persona in this game also has this effect.
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* MetropolisLevel: In addition to the original Future Frenzy and Gone Tomorrow levels, the remake adds the level Future Tense, where lab assistants driving flying cars can be seen in the background in addition to all the skyscrapers.
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* AbsurdlyShortLevel: The Hall, the penultimate level prior to fighting Cortex, can be completed in ''seconds'' if you don't bother to unlock and play the gem route.

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* AbsurdlyShortLevel: The Great Hall, the penultimate level prior to fighting Cortex, can be completed in ''seconds'' if you don't bother to unlock and play the gem route.
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* AbsurdlyShortLevel: The Hall, the penultimate level prior to fighting Cortex, can be completed in ''seconds'' if you don't bother to unlock and play the gem route.
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** Aku Aku is also suddenly speaking, whereas he only ever said his noted {{Mondegreen}} catchphrase, "Boodabaga," in the first two games.
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* PowerUpFood: The Wumpa Fruit is a downplayed example. They don't give special abilities, but they do give extra lives if you collect 100 of them.
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** ''Warped'' recieved Future Tense, the first ''new'' level built for the original trilogy's gameplay in over 20 twenty years. It is ''very'' loosely inspired by a test level in Crash 1, but with a completely different theme and incorporates Crash 3's various powerups into the level design.

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** ''Warped'' recieved Future Tense, the first ''new'' level built for the original trilogy's gameplay in over 20 twenty years. It is ''very'' loosely inspired by a test level in Crash 1, but with a completely different theme and incorporates Crash 3's various powerups into the level design.
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** Also, when Crash drowns, it [[Mondegreen sometimes sounds like]] he's trying to say "you are the devil"

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** Also, when Crash drowns, it [[Mondegreen [[{{Mondegreen}} sometimes sounds like]] he's trying to say [[YouBastard "you are the devil"devil"]]
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** Also, when Crash drowns, it [[Mondegreen sometimes sounds like]] he's trying to say "you are the devil"
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** Related to the above, save games now remember how many lives you had, [[NintendoHard meaning you no longer would get up to The High Road, save, turn off the console, then come back after dinner to be snapped back to three lives]].

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** Related to the above, save games now remember how many lives you had, [[NintendoHard meaning you no longer would get up to The High Road, save, turn off the console, then come back after dinner to be snapped back to three four lives]].



* GuideDangIt: As mentioned under the AntiFrustrationFeatures through all three games, the hint for Temple Ruins averts one instance but the advanced lighting from the original makes that area visible from the normal path.
** Played slightly more straight with Jaws of Darkness, as its hint is about something else but it's fully straight with The High Road, where the secret area is by way of an invisible broken bridge that is properly BehindTheBlack.

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* GuideDangIt: As mentioned under the AntiFrustrationFeatures through all three games, the The hint for Temple Ruins averts one instance but the advanced lighting from the original makes that hidden area visible from the normal path.
path, doubly averting it.
** Played slightly more straight Singly averted with Jaws of Darkness, as its hint is about something else but it's fully played straight with The High Road, where the secret area is by way of an invisible broken bridge that is properly fully BehindTheBlack.
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** Played a bit more straight with Jaws of Darkness, as its hint is about something out but it's fully straight with The High Road, where the secret area is by way of an invisible BrokenBridge that is properly BehindTheBlack.

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** Played a bit slightly more straight with Jaws of Darkness, as its hint is about something out else but it's fully straight with The High Road, where the secret area is by way of an invisible BrokenBridge broken bridge that is properly BehindTheBlack.
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* GuideDangIt: As mentioned under the AntiFrustrationFeatures through the whole games, the hint for Temple Ruins averts one instance but the advanced lighting from the original makes that area visible from the normal path.

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* GuideDangIt: As mentioned under the AntiFrustrationFeatures through the whole all three games, the hint for Temple Ruins averts one instance but the advanced lighting from the original makes that area visible from the normal path.
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None

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* GuideDangIt: As mentioned under the AntiFrustrationFeatures through the whole games, the hint for Temple Ruins averts one instance but the advanced lighting from the original makes that area visible from the normal path.
** Played a bit more straight with Jaws of Darkness, as its hint is about something out but it's fully straight with The High Road, where the secret area is by way of an invisible BrokenBridge that is properly BehindTheBlack.
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** The Lab - possibly the hardest in the entire trilogy - due to its absolutely sadistic Platinum requirement.
** [[DownloadableContent Stormy Ascent]], which was notoriously removed from the original game for being too hard. In addition, certain platforms about a third into the level can load out of synch if you do the logical thing and run as fast as you can. Due to how the game loads chucks of the level in and ''then'' makes the platforms move, this means that a particular set of platforms will load in out of synch and be impossible to cross. The fix? [[ViolationOfCommonSense Stop before the second half of the sequence is loaded and jump across at a specific time to line them up]]. Needless to say, there's a reason the hint before you start the level is just "Good luck! (You're gonna need it.)"

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** The Lab - possibly the hardest in the entire trilogy - due to its absolutely sadistic Platinum requirement.
** [[DownloadableContent Stormy Ascent]], which was notoriously removed from the original game for being too hard. In addition, certain platforms about a third into the level can load out of synch if you do the logical thing and run as fast as you can. Due to how the game loads chucks chunks of the level in and ''then'' makes the platforms move, this means that a particular set of platforms will load in out of synch and be impossible to cross. The fix? [[ViolationOfCommonSense Stop before the second half of the sequence is loaded and jump across at a specific time to line them up]]. Needless to say, there's a reason the hint before you start the level is just "Good luck! (You're gonna need it.)"



** You have to do this to earn colored gems - if you die even once, the box counter at the end shows as an iron crate rather than a ? box. You even get a screen saying "Nearly perfect... but you died" if you get all the boxes but die in the process.

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** You have to do this to earn colored gems - if you die even once, the box counter at the end shows as an iron crate rather than a ? box. You even get a screen saying "Nearly perfect... but you died" if you get all the boxes but die in the process.



** From a plot perspective, Cortex's final boss now has him visibly holding the Crystals, and the end of the tunnel has the Cortex Vortex, shown in the level's intro. This helps add the context that Cortex is fleeing through the tunnel to power up the station, [[ExcusePlot rather than taking place in a tunnel in space for no apparent reason]].

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** From a plot perspective, Cortex's final boss battle now has him visibly holding the Crystals, and the end of the tunnel has the Cortex Vortex, shown in the level's intro. This helps add the context that Cortex is fleeing through the tunnel to power up the station, [[ExcusePlot rather than taking place in a tunnel in space for no apparent reason]].



** One of the most common complaints about the game were the jetpack levels, which were clunky and difficult to control for a lot of fans. The game now includes an option to invert the controls specifically for the jetpack levels, meaning that Crash will move up instead of down when the player hits up, and so on. You can also control them with the shoulder buttons this time around (R2 to move forwards, L2 to move backwards) which is a lot more intuitive.

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** One of the most common complaints about the game were the jetpack levels, which were clunky and difficult to control for a lot of fans. The game now includes an option to invert the controls specifically for the jetpack levels, meaning that Crash will move up instead of down when the player hits up, and so on. You can also control them with the shoulder buttons this time around (R2 to move forwards, L2 to move backwards) backwards), which is a lot more intuitive.



** Traps tend to activate a fraction of a second faster than the usual games.

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** Traps tend to activate a fraction of a second faster than in the usual original games.



* ViolationOfCommonSense: One of the secret warps that are hidden inside levels requires you to jump on top of a pile of Nitro boxes, which normally explode instantly the moment you touch them - with nothing other than a vague loading screen hint telling you that those particular ones are completely harmless.

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* ViolationOfCommonSense: One of the secret warps that are hidden inside levels requires you to jump on top of a pile of Nitro boxes, which normally explode instantly the moment you touch them - with nothing other than a vague loading screen hint telling you that those particular ones are completely harmless.



[[caption-width-right:300:''"None have dared to fail the great Uka Uka even once! But you, Cortex... you have failed me'' '''TWICE!'''''"'']]

After Cortex's second defeat, his spaceship crashes into a temple which frees the evil mask spirit, Uka Uka. Uka Uka reveals himself as Cortex's master and berates him for losing the gems and the crystals to Crash. Since Cortex's failure actually ended up freeing him, Uka Uka allows the doctor to aid him once again. They recruit Dr. N. Tropy to create the Time Twister, a warp room which will let them access alternate time periods so they can gather crystals from the past, and even the future! Sensing great danger, Aku Aku warns Crash and Coco about this plot and they race to the Time Twister. It's up to the Bandicoot siblings to travel through time, collect the crystals and thwart Dr. Cortex for a third time running.

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[[caption-width-right:300:''"None have dared to fail the great Uka Uka even once! But you, Cortex... Cortex… you have failed me'' '''TWICE!'''''"'']]

After Cortex's second defeat, his spaceship crashes into a temple which frees the evil mask spirit, Uka Uka. Uka Uka reveals himself as Cortex's master and berates him for losing the gems and the crystals to Crash. Since Cortex's failure actually ended up freeing him, Uka Uka allows the doctor to aid him once again. They recruit Dr. N. Tropy to create the Time Twister, a warp room which will let them access alternate time periods so they can gather crystals from the past, and even the future! Sensing great danger, Aku Aku warns Crash and Coco about this plot and they race to the Time Twister. It's up to the Bandicoot siblings to travel through time, collect the crystals crystals, and thwart Dr. Cortex for a third time running.



** Coco is now playable in almost every level in the game as opposed to just a few. The exceptions are boss fights (other than N. Gin), underwater levels and motorcycle levels. Conversely, Pura and Jet Ski levels, as well as the N. Gin fight, are still exclusive to her.

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** Coco is now playable in almost every level in the game as opposed to just a few. The exceptions are boss fights (other than N. Gin), underwater levels levels, and motorcycle levels. Conversely, Pura and Jet Ski levels, as well as the N. Gin fight, are still exclusive to her.



** Finishing one of the motorcycle levels without earning any of its items (relic, gem or crystal) now presents you with a retry screen, meaning you don't have to sit through getting thrown back to the Time Twister and then re-entering the level before you can try again. [[ZigZaggingTrope It can still get annoying if you want to retry because you got one item and narrowly missed another]], but it's still a welcome help.

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** Finishing one of the motorcycle levels without earning any of its items (relic, gem gem, or crystal) now presents you with a retry screen, meaning you don't have to sit through getting thrown back to the Time Twister and then re-entering the level before you can try again. [[ZigZaggingTrope It can still get annoying if you want to retry because you got one item and narrowly missed another]], but it's still a welcome help.



* TheArtifact: The game allows the player to hit the L2 button[[note]]Which is used for the Bazooka in the main levels.[[/note]] at any time while in the Warp Room to save their game but leaves the Load/Save screen from the original game intact but without function. Instead, this is now where you first meet Coco face-to-face and gain the ability to freely switch between her and Crash with a push of the R2 button while in the Warp Room.

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* TheArtifact: The game allows the player to hit the L2 button[[note]]Which button[[note]]which is used for the Bazooka in the main levels.[[/note]] levels[[/note]] at any time while in the Warp Room to save their game game, but leaves the Load/Save screen from the original game intact but without function. Instead, this is now where you first meet Coco face-to-face and gain the ability to freely switch between her and Crash with a push of the R2 button while in the Warp Room.



* AStormIsComing: A new addition to the intro. When Uka Uka is freed and Crash, Coco, Polar and Aku Aku hear his EvilLaugh echoing in the distance, the sky starts to dim and a storm starts brewing.

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* AStormIsComing: A new addition to the intro. When Uka Uka is freed and Crash, Coco, Polar Polar, and Aku Aku hear his EvilLaugh echoing in the distance, the sky starts to dim and a storm starts brewing.



* DemonicPossession: Uka Uka occasionally possesses Cortex by forcibly attaching himself to Cortex's face. This is especially notable just before the final battle, where - like in the original ''Warped'' - he does it seemingly for the sole purpose of being able to have arms to angrily gesticulate with.

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* DemonicPossession: Uka Uka occasionally possesses Cortex by forcibly attaching himself to Cortex's face. This is especially notable just before the final battle, where - like in the original ''Warped'' - he does it seemingly for the sole purpose of being able to have arms to angrily gesticulate with.



** The Achievements for earning the relics ("Buckle Up, Boys, Buckle Up!", "Is There a Problem, Granny?!" and "Boo-yah, Grandma! Boo-yah!") are all quotes from a pair of old ''Crash Team Racing'' commercials. See them [[https://www.youtube.com/watch?v=2aLmcjdYsaU here]] and [[https://www.youtube.com/watch?v=iHKJEXLLsgY here]].

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** The Achievements for earning the relics ("Buckle Up, Boys, Buckle Up!", "Is There a Problem, Granny?!" Granny?!", and "Boo-yah, Grandma! Boo-yah!") are all quotes from a pair of old ''Crash Team Racing'' commercials. See them [[https://www.youtube.com/watch?v=2aLmcjdYsaU here]] and [[https://www.youtube.com/watch?v=iHKJEXLLsgY here]].



* ProductionForeshadowing: With the announcement of the ''VideoGame/SpyroReignitedTrilogy'', the original code to play the ''VideoGame/SpyroTheDragon1998'' demo in ''Warped'' was given functionality through a patch, and it now plays the new Spyro trailer. However, even before that patch, putting in the code would cause the cursor on the menu to disappear, which seemed to indicate that something Spyro related was in production.

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* ProductionForeshadowing: With the announcement of the ''VideoGame/SpyroReignitedTrilogy'', the original code to play the ''VideoGame/SpyroTheDragon1998'' demo in ''Warped'' was given functionality through a patch, and it now plays the new Spyro ''Spyro'' trailer. However, even before that patch, putting in the code would cause the cursor on the menu to disappear, which seemed to indicate that something Spyro related ''Spyro''-related was in production.



** The motorcycle is extremely difficult to control while retaining a boost, with Hog Ride's platinum - requiring that you keep the wheelie for the whole level - skyrocketing in difficulty as a result.

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** The motorcycle is extremely difficult to control while retaining a boost, with Hog Ride's platinum - requiring that you keep the wheelie for the whole level - skyrocketing in difficulty as a result.



** The hint for Future Tense indicates every power-up must be used by spoofing ''ComicBook/SpiderMan'''s CatchPhrase: "With great powers come great opportunities".

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** The hint for Future Tense indicates every power-up must be used by spoofing ''ComicBook/SpiderMan'''s ''ComicBook/SpiderMan''[='=]s CatchPhrase: "With great powers come great opportunities".
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*** This is mostly an EnforcedTrope: outside of her levels in Crash 3, Coco was never intended to be a playable character as the time and budget wouldn't allow for it. It wasn't until certain members of the team "protested" by making her playable in Crash's levels anyway that she was given the full treatment, but as this was late in development, there wasn't time to give her as many death animations.

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*** This is mostly an EnforcedTrope: outside of her levels in Crash 3, ''Crash 3'', Coco was never intended to be a playable character as the time and budget wouldn't allow for it. It wasn't until certain members of the team "protested" by making her playable in Crash's levels anyway that she was given the full treatment, but as this was late in development, there wasn't time to give her as many death animations.



** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it's was put in the base game completely free on the PC/ Switch port.), 21 years after the original game's release.

to:

** The level Stormy Ascent was DummiedOut of the original due to being too difficult and not completely finished (The bonus level was missing and some bugs needed fixing). It was eventually released as initially-free DLC for the ''N. Sane Trilogy'' (it's (it was put in the base game completely free on the PC/ Switch port.), port), 21 years after the original game's release.



** You can now save on the map screen like in ''2'' and ''3'', and the game features autosave. Sounds like a small feature, until you remember that in the original game you could only save after completing a Bonus Round or collecting a Gem or a Key. Not only could those tasks be extremely difficult, but each one became inaccessible in a level after completing it for the first time!

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** You can now save on the map screen like in ''2'' and ''3'', and the game features autosave. Sounds like a small feature, until you remember that in the original game game, you could only save after completing a Bonus Round or collecting a Gem or a Key. Not only could those tasks be extremely difficult, but each one became inaccessible in a level after completing it for the first time!
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** Averted here. In the original games, Ripper Roo's laugh was taken from the [[https://www.youtube.com/watch?v=RPiaB7z4ehY Hyena]] in ''Disney/LadyAndTheTramp'', and Cortex's lab assistants were basically voiceless apart from letting out a higher-pitched version of the [[StockScream Howie scream]] when defeated. Now Ripper Roo is voiced entirely by Creator/JessHarnell, and the lab assistants have additional screams and grunts provided by Creator/DwightSchultz and Creator/MauriceLaMarche.

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** Averted here. In the original games, Ripper Roo's laugh was taken from the [[https://www.youtube.com/watch?v=RPiaB7z4ehY Hyena]] in ''Disney/LadyAndTheTramp'', ''WesternAnimation/LadyAndTheTramp'', and Cortex's lab assistants were basically voiceless apart from letting out a higher-pitched version of the [[StockScream Howie scream]] when defeated. Now Ripper Roo is voiced entirely by Creator/JessHarnell, and the lab assistants have additional screams and grunts provided by Creator/DwightSchultz and Creator/MauriceLaMarche.

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* AdaptationalEarlyAppearance: Uka Uka has replaced Crash and Neo Cortex in the game over sequence for the first two games.

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* AdaptationalEarlyAppearance: AdaptationalEarlyAppearance:
**
Uka Uka has replaced Crash and Neo Cortex in the game over sequence for the first two games.games.
** Fake Crash now appears in the background of certain stages in the first two games as well as the third.



** N. Gin's personality here is similar to his personality mid-{{flanderization}}, around the time of ''Nitro Kart''. In the original games, he was rather inexpressive and robotic, and the later games eventually made him completely insane with a SplitPersonality and a tendency for SuddenlyShouting Here, he's more expressive than the original games, but he's definitely not as insane as he is in the later games.

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** N. Gin's personality here is similar to his personality mid-{{flanderization}}, around the time of ''Nitro Kart''. In the original games, he was rather inexpressive and robotic, and the later games eventually made him completely insane with a SplitPersonality and a tendency for SuddenlyShouting SuddenlyShouting. Here, he's more expressive than the original games, but he's definitely not as insane as he is in the later games.
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* AdaptationalEarlyAppearance: Uka Uka has replaced Crash and Neo Cortex in the game over sequence for the first two games.


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* GameOverMan: Uka Uka, as mentioned above.
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* AdaptedOut: N. Gin's BadassBoast in his boss fight's end is omitted, so he screams in terror instead.

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* AchievementMockery: Various achievements in the games are earned either by Crash getting himself killed in specific ways or doing something that doesn't help him. For example, using his spin attack on an extra life, or missing enough boxes so that Crash gets knocked out at the results screen.



* ViolationOfCommonSense: Various achievements in the games are earned either by Crash getting himself killed in specific ways or doing something that doesn't help him. For example, using his spin attack on an extra life, or missing enough boxes so that Crash gets knocked out at the results screen.
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* ViolationOfCommonSense: One of the secret warps that are hidden inside levels requires you to jump on top of a pile of Nitro boxes, which normally explode instantly the moment you touch them - with nothing other than a vague loading screen hint telling you that those particular ones are completely harmless.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crash1nsane.png]]
[[caption-width-right:350: ''"This bandicoot will be my general, and he will lead my Cortex Commandos to world domination! This time, I shall reign triumphant!"'']]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crash1nsane.png]]
[[caption-width-right:350: ''"This [[caption-width-right:300:''"This bandicoot will be my general, and he will lead my Cortex Commandos to world domination! This time, I shall reign triumphant!"'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crash2nsane.png]]
[[caption-width-right:350: ''"If we don't have any friends left on the surface, then we'll need to find... an enemy."'']]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crash2nsane.png]]
[[caption-width-right:350: ''"If [[caption-width-right:300:''"If we don't have any friends left on the surface, then we'll need to find... an enemy."'']]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crash3nsane.png]]
[[caption-width-right:350: ''"None have dared to fail the great Uka Uka even once! But you, Cortex... you have failed me'' '''TWICE!'''''"'']]

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[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/crash3nsane.png]]
[[caption-width-right:350: ''"None [[caption-width-right:300:''"None have dared to fail the great Uka Uka even once! But you, Cortex... you have failed me'' '''TWICE!'''''"'']]
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* BottomlessPitRescueService: Aku Aku serves this role in the motorcycle levels.
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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for [=PS4=] players who never bought the DLC[[note]]for its first 30 days, the odd promotion and since the game's release for the other ports, it has been a free download[[/note]], Switch and Xbox One players will always have Stormy Ascent included with the game.

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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for [=PS4=] players who never bought the DLC[[note]]for its first 30 days, the odd promotion and since the game's release for the other ports, DLC[[note]]as described under DownloadableContent below, it has been is now a free download[[/note]], download and will remain so[[/note]], Switch and Xbox One players will always have Stormy Ascent included with the game.



* DownloadableContent: Stormy Ascent, the infamously difficult DummiedOut level from the original game, was released as a downloadable BrutalBonusLevel, free to download until August 19th 2017, when a $3.99 price tag was added. The PC Port and the Switch port got this DLC for free as part of the base game itself.

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* DownloadableContent: Stormy Ascent, the infamously difficult DummiedOut level from the original game, was released as a downloadable BrutalBonusLevel, free to download until August 19th 2017, when a $3.99 price tag for its first 30 days and for the odd promotion. Since the game's ports for the PC and Nintendo Switch, where it was added. The PC Port and the Switch port got this DLC for free as part of the base game itself.core build, it became and remained a free download again for the [=PlayStation 4=].
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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for [=PS4=] players who never bought the DLC[[note]]for its first 30 days, the odd promotion and since the game's release for the other ports, it has been a free download[[/note]], Switch and Xbox One players will always have Stormy Descent included with the game.

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** The Stormy Ascent DLC also adds a warp panel on the world map which links N. Sanity Beach to Stormy Ascent, and thus cuts down on some of the backtracking needed when traversing the map (many of the Island 1 Gems can't be acquired without a coloured Gem from Island 3). While this is less useful for [=PS4=] players who never bought the DLC[[note]]for its first 30 days, the odd promotion and since the game's release for the other ports, it has been a free download[[/note]], Switch and Xbox One players will always have Stormy Descent Ascent included with the game.

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