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...From the trope's page. My finger decided to be funny and hit a button by accident.
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Adding example. Most of this text is copied from the trope

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* {{Animesque}}: Inverted. While the games are made in Japan, they use a digitized art style comparable to popular Western-made games during the era like ''VideoGame/DonkeyKongCountry'' and ''VideoGame/{{Mortal Kombat|1992}}'', and the soundtrack emphasizes genres like jazz and ragtime.
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* EmbeddedPrecursor: Bizarrely, the ''Clockwork Knight 2'' released in America is actually the Japan-only compilation of the two games with the first one disabled. The code to unlock the first game (Up, down, left, up, left, down, right, up, L, R, L, R) was [[https://twitter.com/memory_fallen/status/1738923117676802552 only discovered in late 2023]] despite being hinted at by official magazine previews.
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* EveryTenThousandPoints: Scoring the first 50,000 and 100,000 points (and then intervals of 100,000 points thereafter) nets you extra lives.

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* EveryTenThousandPoints: Every10000Points: Scoring the first 50,000 and 100,000 points (and then intervals of 100,000 points thereafter) nets you extra lives.
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''Clockwork Knight'' is a video game that was released for the Sega Saturn in 1994 (1995 in America). It got a sequel in 1995 (1996 in America) simply called ''Clockwork Knight [[NumberedSequel 2]]''.

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''Clockwork Knight'' is a video game that was released for the Sega Saturn in 1994 (1995 in America). It got a sequel in 1995 (1996 in America) simply called ''Clockwork Knight [[NumberedSequel 2]]''.
2''.

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* AerithAndBob: Very much in play. Many of the main characters have rather elaborate and quirky names like Tongara de Pepperouchau, Prunchau, Soltia, and Garluch, while some of them have normal names, like Chelsea and Ginger.

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* AerithAndBob: Very much in play. Many of the main characters have rather elaborate and quirky exotic names like Tongara de Pepperouchau, Prunchau, Soltia, and Garluch, while some of them have normal names, like Chelsea Chelsea, Ginger, and Ginger.Silver.



** Captain Octopus in the second game fights this way, throwing soap bars from afar and occasionally sticking a tentacle between the turtle platforms Pepper moves around on.



** Also of note, the before-level dialogue changes on Easy/Training mode, and the characters will comment on this and chastise Tongara for playing on the difficulty.



* EveryTenThousandPoints: Scoring the first 50,000 and 100,000 points (and then intervals of 100,000 points thereafter) nets you extra lives!

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* EnemyRollCall: ''2'' has one, though it leaves out a lot of enemies (like Mark, Bull Tong, Vamprella, etc.) and has enemies that were only present in the first game.
* EveryTenThousandPoints: Scoring the first 50,000 and 100,000 points (and then intervals of 100,000 points thereafter) nets you extra lives!lives.



** Captain Octopus lets out a more contemptuous one when you get hit by his soap or fall into the water in his boss fight.

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** Captain Octopus lets out a more contemptuous one when you get hit by his soap or fall into the water in his boss fight.



* TheGoomba: Pierron, a clown-in-a-can that merely meanders forward, and can only feebly attempt to attack you with its party horn. They normally take one hit to kill. Katchin' also qualifies due to it being the weakest commonplace enemy (Pierron isn't near as common), though to a lesser extent since it can actually make an decent attempt at attacking you and takes either a throw or a wind-up to kill.

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* TheGoomba: Pierron, a clown-in-a-can that merely meanders forward, and can only feebly attempt to attack you with its party horn. They normally take horn, and more often than not goes down with one hit to kill. hit. Katchin' also qualifies due to an extent to it being the weakest commonplace enemy (Pierron isn't near as common), though it requires being wound up or thrown to be killed, making it more analogous to a lesser extent since it can actually make an decent attempt at attacking you Koopa Troopa than a Goomba (both in the sense of the trope and takes either a throw or a wind-up to kill.literally speaking).



* KingMook: King Gears from the second game, both literally and figuratively! He's a castle that transforms into a robot that resembles the common enemy Katchin', and [[FlunkyBoss even releases them from his chest in battle]].

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* KingMook: King Gears from the second game, both literally and figuratively! figuratively. He's a castle that transforms into a robot that resembles the common enemy Katchin', and [[FlunkyBoss even releases them from his chest in battle]].



* LawOfOneHundred: For every certain Imperial Crowns you keep until you lose all your lives (5 in the Japanese versions, or 20 in the international versions), you'll be given a chance to continue playing!

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* LawOfOneHundred: For every certain Imperial Crowns you keep until you lose all your lives (5 in the Japanese versions, or 20 in the international versions), you'll be given a chance to continue playing!playing.

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Added "Waterfront Boss Battle" and edited Cheat Code entry


* CheatCode: Entering a code at the right time during the first two boss fights in the second game allows Player 2 to control the boss.

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* CheatCode: Entering In both games, there are codes for a code level select and maximum lives. Exclusive to ''2'' are codes that, when entered at the right time during time, will allow the second player to take control of the first two boss fights in the second game allows Player 2 to control the boss.bosses.


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* WaterfrontBossBattle: The battle with Captain Octopus in the second game takes place in a bathtub, with a few turtle shell platforms for Pepper to stand on while the captain attacks from the water.
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Currently has a [[Characters/ClockworkKnight character page]] under construction.
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Added rocket punch

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* RocketPunch: Crimsons are able to shoot them from their chests. They're not anything special though, as they're [[PainfullySlowProjectile quite slow]] and can easily be destroyed.
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* BettingMiniGame: Soltia hosts one at the end of each world in both games, where you can wager a set amount of Imperial Crowns to increase the odds of a better prize in a fancy shell game.

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* BettingMiniGame: Soltia hosts one at the end of each world in both games, the Soltian Roulette... where you can wager a set amount of Imperial Crowns to increase the odds of a better prize in a fancy shell game.



* DifficultyByRegion: The Western versions give the bosses more hit points, as well as make Soltia's roulette game and continuing after losing all your lives more expensive.

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* DifficultyByRegion: The In the Western versions give versions, not only the bosses more hit points, as well as make Soltia's roulette are tougher to defeat; playing the Soltian Roulette game and continuing after losing all your lives is more expensive.expensive as well.
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Fixed some stuff not appearing and edited out dead link.


* CaptainErsatz: Double Jetter is an obvious reference to Optimus Prime of ''Franchise/{{Transformers}}'', being a red-and-blue mecha that can turn into a vehicle. Only difference is he turns into a jet rather than a truck.

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* CaptainErsatz: Double Jetter is an obvious reference to copy of Optimus Prime of ''Franchise/{{Transformers}}'', being a red-and-blue mecha that can turn into a vehicle. Only difference is he turns into a jet rather than a truck.



%%** The helmet of the Katchin' enemies also count.

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%%** ** The helmet of the Katchin' enemies also count.



%%* DamselInDistress: Chelsea.
* DefeatEqualsExplosion: This happens to more than half of the bosses in the series. A worthy example is Double Jetter's [[https://www.youtube.com/watch?v=e_QXT8KVWS8 rather dramatic explosion]]. [[JustifiedTrope Justified]] somewhat though due to the fact that a lot of them are mechanical in nature.

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%%* * DamselInDistress: Chelsea.
* DefeatEqualsExplosion: This happens to more than half of the bosses in the series. A worthy example is Double Jetter's [[https://www.youtube.com/watch?v=e_QXT8KVWS8 rather dramatic explosion]].explosion. [[JustifiedTrope Justified]] somewhat though due to the fact that a lot of them are mechanical in nature.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Lubancy, a [[CymbalBangingMonkey cymbal-banging windup monkey]] who was taken out of the final game, and Iron Kong X, the Attic boss.

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Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.


* ChainReactionDestruction: Funky Snaky goes out this way.



** The helmet of the Katchin' enemies also count.

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** %%** The helmet of the Katchin' enemies also count.



* DamselInDistress: Chelsea.

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* %%* DamselInDistress: Chelsea.
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Edited a few tropes.


* CockFight: Downplayed. While Tongara and Ginger do compete for Chelsea's love in the opening, it isn't really all that hostile (the most being Ginger sneering at Tongara when he fails). Admirably, despite their love of the princess, they never let their love distract them from their goal of rescuing her, avoiding this.

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* CockFight: Downplayed. While Tongara and Ginger do compete for Chelsea's love in the opening, it isn't really all that hostile (the most being (aside from Ginger sneering at Tongara when he fails). Admirably, despite their love of the princess, they never let their love distract them from their goal of rescuing her, avoiding this.her.



* OddlyShapedSword: The swords that Pepper and the other toy knights carry around are shaped like keys.

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* OddlyShapedSword: The swords that Pepper and the other toy knights Ginger carry around are shaped like keys.



* RedOniBlueOni: Tongara and Ginger respectively are this; Tongara is very energetic and impulsive, while his companion Ginger is far more calm and professional.
* RegionalBonus: The American version of ''Clockwork Knight 2'', which was the last to be released, features the new cheat codes added in ''Pepperouchau no Fukubukuro''.

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* RedOniBlueOni: Tongara and Ginger respectively are this; Tongara is very energetic and impulsive, while his companion Ginger is far more calm and professional.
professional. Amusingly, this is reflected in their swords; the crossguards and pommels of their swords are red and blue respectively.
* RegionalBonus: The American version of ''Clockwork Knight 2'', which was the last to be released, features the new modes and cheat codes added in ''Pepperouchau no Fukubukuro''.
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Edited Edible Theme naming.

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** Pepper's first name, Tongara, is based on the Japanese name for the ''capsicum annuum'' chili pepper, ''togarashi''.
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* RedOniBlueOni: Tongara and Ginger respectively are this; Tongara is very energetic and impulsive, while his companion Ginger is far more calm and professional.


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* SdrawkcabName: Barobaro's name, when read backwards in Japanese, comes out as "Robaroba." ''Roba'' is the Japanese word for donkey, which is what Barobaro is.
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Edited Difficulty by Region


* DifficultyByRegion: The Western versions give the bosses more hit points and make continuing to play after running out of lives more expensive.

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* DifficultyByRegion: The Western versions give the bosses more hit points and points, as well as make Soltia's roulette game and continuing to play after running out of losing all your lives more expensive.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassMustache: All four knights have one of these. Oneon and Garluch even have a [[BadassBeard beard]] to go along with their 'staches, although Garluch's is more obvious than his son Oneon's.
** Both Pepper and Ginger's valets, Prunchau and Le Bon, have some face fuzz as well!
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* OneUp: The blue helmet item gives you an extra life, and its red counterpart gives you three extra lives.

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* OneUp: The blue helmet item gives you an extra life, and its much rarer red counterpart gives you three extra lives.
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* DifficultyByRegion: The Western versions give the bosses more hit points.

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* DifficultyByRegion: The Western versions give the bosses more hit points. points and make continuing to play after running out of lives more expensive.

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* InvincibilityPowerUp: Star spheres make you invincible for a short period of time.



* LawOfOneHundred: For every 20 Imperial Crowns you keep after losing all your lives, you'll be given a chance to continue playing!

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* LawOfOneHundred: For every 20 certain Imperial Crowns you keep after losing until you lose all your lives, lives (5 in the Japanese versions, or 20 in the international versions), you'll be given a chance to continue playing!
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* CollectionSidequest: The second game adds playing cards scattered throughout the levels, with each stage (except boss levels) having four cards. Collect them all, and [[spoiler: you will be taught the level select command!]]

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* CollectionSidequest: The second game adds playing cards scattered throughout the levels, with each stage (except boss levels) having four cards. Collect them all, and [[spoiler: you will you'll be taught the level select command!]]command.]]



* ContinuingIsPainful: [[CheckPointStarvation There are no checkpoints whatsoever]], so losing a life pushes you back to the beginning of a level; even worse, continuing after running out of lives pushes you back to the first level of a room and resets your score to 0!

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* ContinuingIsPainful: [[CheckPointStarvation There are no checkpoints whatsoever]], so losing a life pushes you back to the beginning of a level; even worse, continuing after running out of lives pushes you back to the first level of a room and resets your score to 0!0.
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* CheatCode: Entering a code at the right time during the first two boss fights in the first game allows Player 2 to control the boss.

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* CheatCode: Entering a code at the right time during the first two boss fights in the first second game allows Player 2 to control the boss.
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* CheatCode: Entering a code at the right time during the first two boss fights in the first game allows Player 2 to control the boss.
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None

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* ContinuingIsPainful: [[CheckPointStarvation There are no checkpoints whatsoever]], so losing a life pushes you back to the beginning of a level; even worse, continuing after running out of lives pushes you back to the first level of a room and resets your score to 0!


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* LawOfOneHundred: For every 20 Imperial Crowns you keep after losing all your lives, you'll be given a chance to continue playing!

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* CollectionSidequest: The second game adds playing cards scattered throughout the levels, with each stage (except boss levels) having four cards. Collect them all, and [[spoiler: you are netted the level select command!]]

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* CollectionSidequest: The second game adds playing cards scattered throughout the levels, with each stage (except boss levels) having four cards. Collect them all, and [[spoiler: you are netted will be taught the level select command!]]



* Every10000Points: Every 100,000 points you collect (and at first, 50,000) you are netted an extra life.

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* Every10000Points: Every EveryTenThousandPoints: Scoring the first 50,000 and 100,000 points you collect (and at first, 50,000) then intervals of 100,000 points thereafter) nets you are netted an extra life.lives!



* OneUp: The blue helmet item gives you an extra life, and its red counterpart gives you three extra lives.



* RacingMinigame: Le Bon hosts a few in the sequel, where upon winning he grants you a golden health key. [[spoiler: In the second Clock Tower stage, it is ''Prunchau'' who races you, and you are netted an even bigger key that permanently grants you five levels of health.]]

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* RacingMinigame: Le Bon hosts a few in the sequel, where upon winning he grants you a golden health key. [[spoiler: In the second Clock Tower stage, it is ''Prunchau'' who races you, and defeating him will net you are netted an even bigger key that permanently grants you five levels of health.a 5 hit points.]]

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