Follow TV Tropes


Video Game / Clockwork Knight

Go To

Clockwork Knight is a video game that was released for the Sega Saturn in 1994 (1995 in America). It got a sequel in 1995 (1996 in America) simply called Clockwork Knight 2.

Chelsea, the Clockwork Fairy Princess, wakes up all the toys at midnight. Sir Tongara de Pepperouchau III, or Pepper for short, is a toy knight who is in love with Chelsea, but is quite clumsy compared to his fellow knights, especially his friendly rival Ginger. One night, a mysterous force kidnaps Chelsea and hypnotizes some of the other toys to be its minions. If Chelsea isn't rescued, the toys will never be able to live again since Chelsea is the one who wakes them up at night, so Pepper and Ginger set off to rescue her. The second game's premise is pretty much the same as the first one, with Chelsea getting kidnapped again and Pepper and Ginger going back into action to save her.


In both games, the player must go through four rooms, each containing three levels (two normal levels and one boss level).

The Clockwork Knight games provide examples of:

  • 2½D: Both games are 2D platformers with 3D graphics. While the first game plays out like a typical 2D platformer, Clockwork Knight 2 takes more advantage of its perspective, featuring twists like 90° turns and hopping between layers.
  • Action Bomb: B.B., who is a yellow-and-black striped dynamite stick with shades and overly large lips.
  • The Alleged Steed: Subverted: Barobaro may be a bit nearsighted and unreliable (in the story at least), but he manages to help Pepper on his journey regardless.
  • Attack Its Weak Point: A good few of the bosses have this, such as Iron Kong X, whose torso must be attacked using his detached head.
  • Auto-Scrolling Level: Stage 2 of the Kid's Room and Bathroom in 2 are these, in which you ride Barobaro on a track, using his head to knock out foes.
  • Advertisement:
  • Background Boss: The final boss of the first game, Crazy TV, stays in the background as it unleashes its attacks on the player in the foreground.
  • Badass Grandpa: Pepper's grandfather Garluch de Pepperouchau qualifies, as he was quite the knight back in the day and still gets respect from his fellow toys. He's also the final boss.
  • Badass Mustache: All four knights have one of these. Oneon and Garluch even have a beard to go along with their 'staches, although Garluch's is more obvious than his son Oneon's.
  • Boss-Only Level: All of the boss levels in both games contain only a boss fight, and nothing more.
  • Boss Rush: The second game has a game mode called "Bosses Galore", where the player must fight all of the bosses from both Clockwork Knight games, one by one.
  • Brainwashed and Crazy: Garluch and the rest of the toys after a spell is put upon them by a mysterious force.
  • Built With LEGO: The second room in the first game, Kevin's Room, seems to have a motif of LEGO-built platforms going on.
  • Cliffhanger: The first game ends with Chelsea being rescued, but found to not be waking up. The second game starts right at this cliffhanger.
  • Clock Tower: The final world of Clockwork Knight 2 takes places in one, complete with swinging pendulums and moving gears.
  • Compilation Re-release: The Japan-exclusive Clockwork Knight: Pepperouchau no Fukubukuro, which bundles both installments with new game modes and extra minigames.
  • Creepy Doll: Dandy Bob, a ventriloquist's puppet that carries a giant top hat.
  • Damsel in Distress: Chelsea.
  • Defeat Equals Explosion: This happens to more than half of the bosses in the series. A worthy example is Double Jetter's rather dramatic explosion. Justified somewhat though due to the fact that a lot of them are mechanical in nature.
  • Difficulty by Region: The Western versions give the bosses more hitpoints.
  • Disc-One Final Boss: Crazy TV.
  • Edible Theme Naming: All the knights and Soltia's names are based on spices—Pepper and Ginger's are pretty self-explanatory, Oneon's is based on onion, Garluch's is based on garlic, and Soltia's is based on salt.
  • Everything's Better with Monkeys: Lubancy, a cymbal-banging windup monkey who was taken out of the final game, and Iron Kong X, the Attic boss.
  • Everything's Squishier with Cephalopods: A pirate octopus fittingly named Captain Octopus serves as the boss for the Bathroom world in the second game. He has kids, too—they appear on the level right before his, no less!
  • Flash of Pain: Many of the bosses do this, like Iron Kong X, Captain Octopus, and the final boss of Clockwork Knight 2, Garluch the Dragon.
  • Flunky Boss: They're few and far between, but they do exist, with the most prominent example being King Gears.
  • Gag Nose: The Pepperouchau family all have odd, hexagonal noses of differing size.
  • Gratuitous English: All of the songs in both games have all of their lyrics in English, even in the Japanese versions of the games. Not only that, but the singer's accent is so heavy that some people may have trouble understanding some of the lyrics.
  • King Mook: King Gears from the second game, both literally and figuratively! He's a castle that transforms into a robot that resembles the common enemy Katchin', and even releases them from his chest in battle.
  • Konami Code: A variation of it is used to unlock Ginger in Pepperouchau no Fukubukuro and the US version of 2, with the only difference being that the code ends with Left-Right-Left-Right instead of B-A.
  • Living Toys: Well, duh! All of the characters are toys, or at the very least some other kind of inanimate object.
  • Love Interest: Chelsea is Pepper's love interest. Also, Pepper himself is the love interest of Soltia the perfume bottle.
  • Mecha: Double Jetter and Iron Kong X.
  • Mecha-Mooks: Crimson the red toy robot, and Bull Tong, a shielded robotic knight.
  • Oddly Shaped Sword: The swords that Pepper and the other toy knights carry around are shaped like keys.
  • Our Dragons Are Different: Garluch the Dragon, who is made up of various bits of junk and is fused with Pepper's grandpa.
  • Regional Bonus: The American version of Clockwork Knight 2, which was the last to be released, features the new cheat codes added in Pepperouchau no Fukubukuro.
  • Retired Badass: Garluch.
  • Say It with Hearts: The effeminate Oneon's speech is peppered with these in the before-level conversations (which is exclusive to the Japanese editions of the games). Soltia also uses them as well, albeit less frequently.
  • Sequential Boss: The boss of the Study Room area in the second game, Paper Morphy, is a piece of paper that forms into different animals for each of its three phases. The first phase is a gorilla, the second phase is a cheetah, and the third phase is a bat.
  • Toy Time: It's not just one level that qualifies as this; as both games were about toys in a house, pretty much the entire series falls under this.
  • Wind-Up Key: Pepper and his fellow knights have these on them. Wind-up keys also appear as a power-up that increases the player's health.