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* {{Hunk}}: Patrick Galloway is a grizzled and handsome ex-soldier with a very muscular chest.
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* EverybodysDeadDave: Jeremiah’s parents and siblings all suffered various horrific and untimely fates, leaving him the last living member of his immediate family. [[spoiler: [[DeadAllAlong Except Jeremiah didn’t make it out of The Great War alive,]] [[EvilAllAlong and is the very same undying monstrosity is siblings all are.]]]]


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* HeroicSacrifice: [[spoiler: The way Jeremiah describes their wartime encounter with the Trsanti by the standing stones at the end of the game seems to intimate Jeremiah was killed by the Trsanti shaman’s blast of the Gel’ziabar stone while saving Patrick’s life.]]
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the page said that the hound isn't summoned during gameplay, which is just flatly wrong


* MagicIsAMonsterMagnet: It's mentioned in the backstory that excessive usage of the Gel'ziabar stone will cause the user to be hunted by the Hound of Gel'ziabar. This doesn't actually happen in gameplay, although the Hound does pop up during a couple pre-scripted events. According to WordOfGod, creatures like Skarrows, Flickering Stalkers and Monto Shonoi are interdimensional squatters, magic scavengers, that were attracted to Oneiros and the manor, and later enslaved.

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* MagicIsAMonsterMagnet: It's mentioned in the backstory that excessive usage of the Gel'ziabar stone will cause the user to be hunted by the Hound of Gel'ziabar. This doesn't actually happen in gameplay, although gameplay that often- the only way to summon the Hound is to abuse the Stone's absolutely useless knockback attack, and even then the counter is reset between loading zones. The Hound does pop up during a couple pre-scripted events.events, as well. According to WordOfGod, creatures like Skarrows, Flickering Stalkers and Monto Shonoi are interdimensional squatters, magic scavengers, that were attracted to Oneiros and the manor, and later enslaved.
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Evil Makeover is currently being dewicked and examples can be placed under its subtropes, unfortunately this ZCE doesn't have enough context to where it fitd


* EvilMakeover: ''And how''.
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Word Cruft, including a “check” list.


* {{Determinator}}: Let's face it: Patrick pretty much IS this trope. Let's see here: Survive UsefulNotes/WorldWarI? Check. Survive at least decades of conflict with Otto Keisinger? Check. Get through Irish customs unnoticed in order to fulfill a life debt? Check. Fight through wave after wave of unspeakable abominations that have racked up quite the kill count? Check. Handle the ArtifactOfDoom with fairly marginal damage? Check. Kill off the undead and superhuman Covenant siblings one by one? Check. Go into HELL to defeat Keisinger? Check. Survive [[spoiler: Jeremiah]]'s betrayal? Check. Take down the [[spoiler: EldritchAbomination]] that helped cause this godforsaken train wreck in the first place? Check. Basically, by the end, he is pretty much surviving more-or-less because it seems like he can't bloody DIE.

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* {{Determinator}}: Let's face it: Patrick pretty much IS this trope. Let's see here: Survive UsefulNotes/WorldWarI? Check. Survive at survives UsefulNotes/WorldWarI, least decades of conflict with Otto Keisinger? Check. Get Keisinger, gets through Irish customs unnoticed in order to fulfill a life debt? Check. Fight debt, fights through wave after wave of unspeakable abominations that have racked up quite the kill count? Check. Handle count, handles the ArtifactOfDoom with fairly marginal damage? Check. Kill damage, kills off the undead and superhuman Covenant siblings one by one? Check. Go one, goes into HELL to defeat Keisinger? Check. Survive Keisinger, survives [[spoiler: Jeremiah]]'s betrayal? Check. Take betrayal, and even takes down the [[spoiler: EldritchAbomination]] [[spoiler:EldritchAbomination]] that helped cause this godforsaken train wreck everything in the first place? Check. Basically, by the end, he is pretty much surviving more-or-less because it seems like he can't bloody DIE.place.
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* BodyHorror: Bethany got her final revenge on her brother Aaron by [[spoiler:chaining him inside her private dungeon and letting rats ''eat him alive'', removing his jawbone so he couldn't scream. Which also qualifies as ArtisticLicenseBiology, since removing someone's jawbone does not affect his ability to scream - the ''vocal cords'' should be removed for it. As a matter of fact, he could probably do ''nothing but scream'']].[[note]]The wording might be meant to convey Aaron's inability to scream ''for help''--that is, to say comprehensible words--but it's not clear.[[/note]]

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* BodyHorror: Bethany got her final revenge on her brother Aaron by [[spoiler:chaining him inside her private dungeon and letting rats ''eat him alive'', removing his jawbone so he couldn't scream. Which also qualifies as ArtisticLicenseBiology, since removing someone's jawbone does not affect his ability to scream - the ''vocal cords'' should be removed for it. As a matter of fact, he could probably do ''nothing but scream'']].[[note]]The wording might be meant to convey [[spoiler: Aaron's inability to scream ''for help''--that is, to say comprehensible words--but words--]]but it's not clear.[[/note]]
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* BodyHorror: Bethany got her final revenge on her brother Aaron by [[spoiler:chaining him inside her private dungeon and letting rats ''eat him alive'', removing his jawbone so he couldn't scream. Which also qualifies as ArtisticLicenseBiology, since removing someone's jawbone does not affect his ability to scream - the ''vocal cords'' should be removed for it. As a matter of fact, he could probably do ''nothing but scream'']].

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* BodyHorror: Bethany got her final revenge on her brother Aaron by [[spoiler:chaining him inside her private dungeon and letting rats ''eat him alive'', removing his jawbone so he couldn't scream. Which also qualifies as ArtisticLicenseBiology, since removing someone's jawbone does not affect his ability to scream - the ''vocal cords'' should be removed for it. As a matter of fact, he could probably do ''nothing but scream'']].[[note]]The wording might be meant to convey Aaron's inability to scream ''for help''--that is, to say comprehensible words--but it's not clear.[[/note]]

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* RightHandedLeftHandedGuns: Averted; Patrick Galloway is notable as one of the few FPS protagonists to hold most, if not all of his weapons in his left hand during gameplay.



* TheSouthpaw: Patrick Galloway is notable as one of the few FPS protagonists to hold most, if not all of his weapons in his left hand during gameplay.
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* KissOfDeath: If Patrick is defeated by a Trsanti witch, her finishing animation involves [[ForcefulKiss forcibly kissing]] him before stabbing him.
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* ZombifyTheLiving: You can use the Revive spell on some living enemies, which makes them DrivenToSuicide.

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* ZombifyTheLiving: You can use the Revive Invoke spell on some living enemies, which makes them DrivenToSuicide.commit PsychicAssistedSuicide.
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** Patrick is picked up drifting in the sea by a hooded figure in a boat, who takes the Gal'ziabar stone off him. Patrick says, "You! But it can't be!"

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** Patrick is picked up drifting in the sea by a hooded figure in a boat, who takes the Gal'ziabar Gel'ziabar stone off him. Patrick says, "You! But it can't be!"be!" Who is he? What does he intend to do with the stone?

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* SequelHook: The ending has two.
** Patrick is picked up drifting in the sea by a hooded figure in a boat, who takes the Gal'ziabar stone off him. Patrick says, "You! But it can't be!"
** Patrick's narration after the above scene mentions that the FinalBoss was in fact a gatekeeper, which raises the possibility he [[NiceJobBreakingItHero inadvertently made things worse by killing it]]. He also says he did some research into the monk brotherhood, and found they have monasteries all over the world.



** "You know what [[spoiler:Jeremiah]]? You talk too much." * slices off his head*

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** "You know what [[spoiler:Jeremiah]]? You talk too much." * slices *slices off his head*
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Dewicking rarely used Artistic License Biology redirect. Removed because it violates Repair Dont Respond.


** ArtisticLicenseAnatomy: Without a lower jaw, the only thing you ''could'' do is scream.
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Renamed trope


* BodyHorror: Bethany got her final revenge on her brother Aaron by [[spoiler:chaining him inside her private dungeon and letting rats ''eat him alive'', removing his jawbone so he couldn't scream. Which also qualifies as YouFailBiologyForever, since removing someone's jawbone does not affect his ability to scream - the ''vocal cords'' should be removed for it. As a matter of fact, he could probably do ''nothing but scream'']].

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* BodyHorror: Bethany got her final revenge on her brother Aaron by [[spoiler:chaining him inside her private dungeon and letting rats ''eat him alive'', removing his jawbone so he couldn't scream. Which also qualifies as YouFailBiologyForever, ArtisticLicenseBiology, since removing someone's jawbone does not affect his ability to scream - the ''vocal cords'' should be removed for it. As a matter of fact, he could probably do ''nothing but scream'']].
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** [[spoiler:Possibly averted, as it's possible that Jeremiah was well aware that he could not win against Patrick, and so it's only chance to be free from his curse (and from being an undead monstrousity for likely all eternity) would have been to lure Patrick into killing him with the scythe...something that Patrick may have not done had he knew that Jeremiah was the only "living seal" still standing between the King and its return]].
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--->[[spoiler:Lizbeth:]] "The family will be reuniteeeeeeedddddddddd!"

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--->[[spoiler:Lizbeth:]] "The family will be reuniteeeeeeedddddddddd!"reuniteeeeeeedddddddddd!" *splash*
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* DeadAllAlong: [[spoiler: Jeremiah died in that battle with the Trsanti back in WWI, the same battle he saved Patrick’s life in. In a more figurative sense, the Jeremiah Patrick knew in life is dead, and the man who’s replaced is every bit the insane, fucked up monster his siblings have become.]]
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* TheBadGuyWins: [[spoiler: Well, not the ''main'' bad guys, but by the end of the game it seems Keisinger has acquired the Gel'ziabar Stone and, with it, its vast occult power.]]

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* TheBadGuyWins: [[spoiler: Well, not the ''main'' bad guys, but by the end of the game it seems Keisinger has not only survived his WizardDuel with Patrick, but acquired the Gel'ziabar Stone and, with it, its vast occult power.]]
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* TheBadGuyWins: [[spoiler: Well, not the ''main'' bad guys, but by the end of the game it seems Keisinger has acquired the Gel'ziabar Stone and, with it, its vast occult power.]]
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* AmbiguousSituation: Keisinger's motives for [[spoiler: getting Patrick to safety at the end of the game]] are left ambiguous, although it's rather doubtful it was do to any compassion on his part.

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* AmbiguousSituation: Keisinger's motives for [[spoiler: getting Patrick to safety at the end of the game]] are left ambiguous, although it's rather doubtful it was do due to any compassion on his part.
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* AmbiguousSituation: Keisinger's motives for [[spoiler: getting Patrick to safety at the end of the game]] are left ambiguous, although it's rather doubtful it was do to any compassion on his part.
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* AuthorAppeal: Patrick Galloway is a handsome, muscular Irish occultist and WWI veteran. Considering the original protagonist of the game before Clive Barker signed on was supposed to be some bald German dude, one has to wonder...

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* BittersweetEnding: [[spoiler: Patrick manages to defeat the Undying King and subdue the evil pervading the Covenant Estate, but the entire Covenant family has been destroyed, [[EvilAllAlong Jeremiah is revealed to have been using Patrick to eliminate his fellow monstrous siblings and take the Undying King's power for himself,]] (and is in turn killed by Patrick for his treachery) and a robed man implied to be Keisinger has stolen the Gel'ziabar Stone from Patrick to use towards unknown (but likely less than benign) ends. Patrick's final monologue all but outright states he is traumatized by what's happened and, with the revelation that similar monasteries exist throughout the world, is terrified that he may one day be drawn back into the horror he witnessed.]]



* NotQuiteDead: It's ''heavily'' implied that the man Patrick encounters at the end of the game and who [[spoiler: steals the Gel'ziabar stone]] is [[spoiler: Keisinger.]]

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* NotQuiteDead: It's ''heavily'' implied that the man Patrick encounters at the end of the game and who [[spoiler: steals the Gel'ziabar stone]] Stone]] is [[spoiler: Keisinger.]]
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* NotQuiteDead: It's ''heavily'' implied that the man Patrick encounters at the end of the game and who [[spoiler: steals the Gel'ziabar stone]] is [[spoiler: Keisinger.]]
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* AnimateDead: The game has the Invoke spell, which raises dead enemies to fight on your side for a little while. It also [[ReviveKillsZombie insta-kills skeletons]]. And [[spoiler: makes a targeted male Trsanti '''''kill himself''''', though not the female Trsanti for some reason]]. A journal [[spoiler: written by a Trsanti witch [[LampshadeHanging specifically calls out]] the tribe's men for their weak-mindedness]].

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* AnimateDead: The game has the Invoke spell, which raises dead enemies to fight on your side for a little while. It also [[ReviveKillsZombie insta-kills skeletons]]. And [[spoiler: makes a targeted male Trsanti '''''kill himself''''', though not the female Trsanti for some reason]].Trsanti]]. A journal [[spoiler: written by a Trsanti witch [[LampshadeHanging specifically calls out]] the tribe's men for their weak-mindedness]].
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* ImprobableAimingSkills: The skeletal monks will often throw difficult-to-dodge rocks at you.
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** ArtisticLicenseAnatomy: Without a lower jaw, the only thing you ''could'' do is scream.

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* CainAndAbel: All the Covenant children fell to the curse of the Undying King, only to be resurrected as monstrous forms of their previous selves. They're out to kill Jeremiah, the last surviving son, to complete the curse.

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* CainAndAbel: CainAndAbel:
**
All the Covenant children fell to the curse of the Undying King, only to be resurrected as monstrous forms of their previous selves. They're out to kill Jeremiah, the last surviving son, to complete the curse.



* DeusExMachina: Played with in the [[spoiler: giant hellhound that makes it possible for you to defeat Ambrose.]] It seems like it [[AssPull comes out of nowhere,]] but read Patrick's journal and he'll mention that if you use the Gel'ziabar stone too much; you know, the one [[spoiler: Ambrose]] just stole and is using against you; a "strange dog-like beast" might show up to menace you. According to WordOfGod, the stone was once used to open a rift between our world and the hounds' dimension that never closed.

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* DeusExMachina: DeusExMachina:
**
Played with in the [[spoiler: giant hellhound that makes it possible for you to defeat Ambrose.]] It seems like it [[AssPull comes out of nowhere,]] but read Patrick's journal and he'll mention that if you use the Gel'ziabar stone too much; you know, the one [[spoiler: Ambrose]] just stole and is using against you; a "strange dog-like beast" might show up to menace you. According to WordOfGod, the stone was once used to open a rift between our world and the hounds' dimension that never closed.



* MagicIsAMonsterMagnet: It's mentioned in the backstory that excessive usage of the Gel'ziabar stone will cause the user to be hunted by the Hound of Gel'ziabar. This doesn't actually happen in gameplay, although the Hound does pop up during a couple pre-scripted events.
** According to WordOfGod, creatures like Skarrows, Flickering Stalkers and Monto Shonoi are interdimensional squatters, magic scavengers, that were attracted to Oneiros and the manor, and later enslaved.

to:

* MagicIsAMonsterMagnet: It's mentioned in the backstory that excessive usage of the Gel'ziabar stone will cause the user to be hunted by the Hound of Gel'ziabar. This doesn't actually happen in gameplay, although the Hound does pop up during a couple pre-scripted events.
**
events. According to WordOfGod, creatures like Skarrows, Flickering Stalkers and Monto Shonoi are interdimensional squatters, magic scavengers, that were attracted to Oneiros and the manor, and later enslaved.



* SanitySlippage: Journal entries show that this was inevitable for the Covenant siblings.

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* SanitySlippage: SanitySlippage:
**
Journal entries show that this was inevitable for the Covenant siblings.



* ShutUpHannibal: "You know what [[spoiler:Jeremiah]]? You talk too much." * slices off his head*

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* ShutUpHannibal: ShutUpHannibal:
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"You know what [[spoiler:Jeremiah]]? You talk too much." * slices off his head*
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* ForestOfPerpetualAutumn: The last section of the game takes place in an alternative universe ruled by Bethany Covenant, called "Eternal Autumn". The scarce vegetation there has dark colors, although it's mostly composed of rocky terrain.

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