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!! This game provides examples of the following tropes:



* TheUndead: See ArtificialZombie above.

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* TheUndead: See ArtificialZombie above.above.
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* EnergyWeapon: All your weapons are this. The Cannon is a PlasmaCannon, the Blade is an EnergyBlade, and the Launcher uses something called "Shock Bombs" that generate brightly-colored explosions.

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* EnergyWeapon: All your weapons are this. The Cannon is a PlasmaCannon, the Blade is an EnergyBlade, a LaserBlade, and the Launcher uses something called "Shock Bombs" that generate brightly-colored explosions.

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* GrenadeLauncher: The launcher.


* ColorCodedForYourConvenience: The color of a weapon or Ion Armor lattice indicates how much power it has. No color for no extra power, level 1 is purple, level 2 is red, level 3 is dark yellow, and level 4 is bright yellow with green trim.

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* ColorCodedForYourConvenience: The color of a weapon or Ion Armor lattice indicates how much power it has. No color Blue for no extra power, level 1 is purple, level 2 is red, level 3 is dark yellow, and level 4 is bright yellow with green trim.

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* BigCreepyCrawlies: One enemy is a large spider-like creature.


* FlunkyBoss: Cthon itself is a huge, green-and-silver heart in the center of a big room who sends evil robots after you.



* IkeaWeaponry: Upgrades to your weapons appear on them. For example, activating more coolant pumps increases the size of the drum on the side of the cannon, and more Power Divertors create a glowing power core in the center of the weapon.

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* IkeaWeaponry: Upgrades to your weapons appear on them. For example, activating more coolant pumps increases the size of the drum on the side of the cannon, and more Power Divertors create a glowing power core in the center of their respective weapon (or changes your lightsaber's color in the weapon.case of the blade). It's also possible to turn the cannon from a "pistol" into a shotgun depending on how many Diffusion Arrays you activate.


* AmbiguousEnding: [[spoiler: Whether his death was [[ThanatosGambit planned]] or not, or whether its even going to stick, killing Cthon was just the beginning. The player character is whisked away to [[EldritchLocation who-knows-where,]] without seemingly any hope of ever returning. And this was destined to be so, if the epilogue is to be believed.]]



* ColorCodedForYourConvenience: The color of a weapon or Ion Armor lattice indicates how much power it has. No color for no extra power, level 1 is purple, level 2 is red, level 3 is dark yellow, and level 4 is bright yellow with green trim.



* AmbiguousEnding: [[spoiler: Whether his death was [[ThanatosGambit planned]] or not, or whether its even going to stick, killing Cthon was just the beginning. The player character is whisked away to [[EldritchLocation who-knows-where,]] without seemingly any hope of ever returning. And this was destined to be so, if the epilogue is to be believed.]]


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* DeflectorShields: Ion Lattice Armor, which creates a force field around your character. It seems to be a repulsion field than a standard deflector, however, since it provides constant DamageReduction as long as its powered instead of stopping X number of shots before dissipating and recharging.


Added DiffLines:

* IkeaWeaponry: Upgrades to your weapons appear on them. For example, activating more coolant pumps increases the size of the drum on the side of the cannon, and more Power Divertors create a glowing power core in the center of the weapon.


*EldritchLocation: [[spoiler: [[TheVeryDefinatelyFinalDungeon Cthon's chamber]] doesn't look like it belongs in this reality, with a lot of SicklyGreenGlow going on. [[LampshadeHanging The game itself notes]] you're probably not on Pythos anymore by that point.]]

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*EldritchLocation: [[spoiler: [[TheVeryDefinatelyFinalDungeon [[TheVeryDefinitelyFinalDungeon Cthon's chamber]] doesn't look like it belongs in this reality, with a lot of SicklyGreenGlow going on. [[LampshadeHanging The game itself notes]] you're probably not on Pythos anymore by that point.]]


* ElaborateUndergroundBase: The first area, the Facility, is a network of cramped rooms and corridors, which, thanks to this being a {{Roguelike}}, [[EldritchLocation have nothing resembling a sensible layout.]] [[spoiler: Considering the scientists were apparently drawn to Pythos by Cthon, this might be entirely {{justified|Trope}}. The Temple and Hive areas are similarly nonsensical.

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* ElaborateUndergroundBase: The first area, the Facility, is a network of cramped rooms and corridors, which, thanks to this being a {{Roguelike}}, [[EldritchLocation have nothing resembling a sensible layout.]] [[spoiler: Considering the scientists were apparently drawn to Pythos by Cthon, this might be entirely {{justified|Trope}}. ]] The Temple and Hive areas are similarly nonsensical.


* ElaborateUndergroundBase: The first area, the Facility, is a network of cramped rooms and corridors, which, thanks to this being a {{Roguelike}}, [[EldritchLocation have nothing resembling a sensible layout.]] [[spoiler: Considering the scientists were apparently drawn to Pythos by Cthon, this might be entirely [[JustifiedTrope justified. The Temple and Hive areas are similarly nonsensical.]]

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* ElaborateUndergroundBase: The first area, the Facility, is a network of cramped rooms and corridors, which, thanks to this being a {{Roguelike}}, [[EldritchLocation have nothing resembling a sensible layout.]] [[spoiler: Considering the scientists were apparently drawn to Pythos by Cthon, this might be entirely [[JustifiedTrope justified.{{justified|Trope}}. The Temple and Hive areas are similarly nonsensical.]]



* EquipmentUpgrade: All three of your weapons can be upgraded via some Upgrades you find, and their [[{{Sprite}} sprites]] actually change in appearance to reflect which upgrades, as well as how many of a certain type, are active. The corners of your HUD also change to reflect your level of armor.

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* EquipmentUpgrade: All three of your weapons can be upgraded via some Upgrades you find, and their [[{{Sprite}} [[UsefulNotes/BitmapsSpritesAndTextures sprites]] actually change in appearance to reflect which upgrades, as well as how many of a certain type, are active. The corners of your HUD also change to reflect your level of armor.



* GameplayAndStoryIntegration: Acquiring and using the [[UpgradeArtifact Upgrade Artifacts]] gives you greater odds of reaching [[spoiler: Cthon, [[HistoryRepeats in a manner not dissimilar from the Phlebs' journey to building him in the first place.]]]]

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* GameplayAndStoryIntegration: Acquiring and using the [[UpgradeArtifact Upgrade Artifacts]] {{Upgrade Artifact}}s gives you greater odds of reaching [[spoiler: Cthon, [[spoiler:Cthon, [[HistoryRepeats in a manner not dissimilar from the Phlebs' journey to building him in the first place.]]]]


''CTHON'' is an [[{{Retraux}} old-school]] FirstPersonShooter developed and published by Gravity Games, originally available [[https://gravitygames.itch.io/cthon via Itch/io]] and later published on UsefulNotes/{{Steam}} via its "Greenlight" system on March 17, 2017. In essence, it is a {{Roguelike}} take on Wolfenstein3D, with sprite-based objects and purely horizontal movement.

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''CTHON'' is an [[{{Retraux}} old-school]] FirstPersonShooter developed and published by Gravity Games, originally available [[https://gravitygames.itch.io/cthon via Itch/io]] and later published on UsefulNotes/{{Steam}} via its "Greenlight" system on March 17, 2017. In essence, it is a {{Roguelike}} take on Wolfenstein3D, ''VideoGame/Wolfenstein3D'', with sprite-based objects and purely horizontal movement.



* SurvivalHorror: The game has hints of this. Your starting movement speed is visibly much slower then games like Wolfenstein3D or {{Doom}}, you can't take many hits, pickups are uncommon and increasingly rare as you progress, and enemies are relatively few in number but hit very hard, putting the player on edge and forcing you to conserve health and ammo. However, if you are lucky or thorough enough to find and use enough upgrades, you become faster, more durable and lethal... though so do your enemies.

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* SurvivalHorror: The game has hints of this. Your starting movement speed is visibly much slower then games like Wolfenstein3D ''VideoGame/Wolfenstein3D'' or {{Doom}}, ''VideoGame/{{Doom}}'', you can't take many hits, pickups are uncommon and increasingly rare as you progress, and enemies are relatively few in number but hit very hard, putting the player on edge and forcing you to conserve health and ammo. However, if you are lucky or thorough enough to find and use enough upgrades, you become faster, more durable and lethal... though so do your enemies.


''CTHON'' is an [[{{Retraux}} old-school]] FirstPersonShooter developed and published by Gravity Games, originally available [[https://gravitygames.itch.io/cthon via Itch/io]] and later published on {{Steam}} via its "Greenlight" system on March 17, 2017. In essence, it is a {{Roguelike}} take on Wolfenstein3D, with sprite-based objects and purely horizontal movement.

to:

''CTHON'' is an [[{{Retraux}} old-school]] FirstPersonShooter developed and published by Gravity Games, originally available [[https://gravitygames.itch.io/cthon via Itch/io]] and later published on {{Steam}} UsefulNotes/{{Steam}} via its "Greenlight" system on March 17, 2017. In essence, it is a {{Roguelike}} take on Wolfenstein3D, with sprite-based objects and purely horizontal movement.


* ArtificialZombie: The enemies of the game apparently all some form of this. They are controlled via their still-functional cybernetics by the same signal that disabled your ship. It's also mentioned that the energies of your weapon disrupts this signal, which is the only way to ''kill'' them.

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* ArtificialZombie: The enemies of the game apparently all some form of this. They are controlled via their still-functional cybernetics by the same signal that disabled your ship. It's also mentioned that the energies of your weapon disrupts this signal, which is the only way to ''kill'' "kill" them.


* ArtificialZombie: The enemies of the game apparently all some form of this. They are controlled via their still-functional cybernetics by the same signal that disabled your ship.

to:

* ArtificialZombie: The enemies of the game apparently all some form of this. They are controlled via their still-functional cybernetics by the same signal that disabled your ship. It's also mentioned that the energies of your weapon disrupts this signal, which is the only way to ''kill'' them.



* EnergyWeapon: All your weapons are this. The Cannon is a PlasmaCannon, the Blade is an EnergyBlade, and the Launcher uses something called "Shock Bombs" that generate brightly-colored explosions.



* GameBreakingBug: Until a recent patch, a sound issue related to Windows 8 and 8.1 could cause the "Wyrm" enemies' projectiles to crash the game.



* SpreadShot: The Cannon can be upgraded to fire multiple projectiles in a horizontal spread pattern.

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* SpreadShot: The Cannon can be upgraded to fire multiple projectiles in a horizontal spread pattern. The snake-like "Wyrm" enemies are also capable of this.

Added DiffLines:

* AmbiguousEnding: [[spoiler: Whether his death was [[ThanatosGambit planned]] or not, or whether its even going to stick, killing Cthon was just the beginning. The player character is whisked away to [[EldritchLocation who-knows-where,]] without seemingly any hope of ever returning. And this was destined to be so, if the epilogue is to be believed.]]


Added DiffLines:

* HoistByHisOwnPetard: You can very easily damage and kill yourself via poorly-placed Shock Bombs. In some cases, it may be advantageous NOT to use Grenade Splash Radius upgrades if you have them.

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