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'''Bonk''', known as '''PC-Genjin''' in Japan and '''BC Kid''' in Europe, started life as a comic series in a magazine promoting Creator/HudsonSoft's PCEngine (or the UsefulNotes/TurboGrafx16, as it was sold in North America). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a [[SuperDeformed big headed]] caveman named Bonk as he protects his land from the evil King Drool.

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'''Bonk''', known as '''PC-Genjin''' in Japan and '''BC Kid''' in Europe, started life as a comic series in a magazine promoting Creator/HudsonSoft's PCEngine UsefulNotes/PCEngine (or the UsefulNotes/TurboGrafx16, as it was sold in North America). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a [[SuperDeformed big headed]] caveman named Bonk as he protects his land from the evil King Drool.
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* UseYourHead: Bonk's primary method of attacking is via hitting enemies with his head, be it simple headbutts, head-slams or spinning in the air.
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** This was played with in the ports, with his name becoming FC Genjin on the Famicom, and GB Genjin on the GameBoy.

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** This was played with in the ports, with his name becoming FC Genjin on the Famicom, and GB Genjin on the GameBoy.UsefulNotes/GameBoy.
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* SwallowedWhole: Recurring in the series, Bonk always ends up inside an enormous dinosaur at some point.

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* SwallowedWhole: Recurring in the series, Bonk always ends up inside an enormous dinosaur at some point. ''Revenge'' is the only game to avert this, as it lacks any sort of Womb Level.
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'''Bonk''', known as '''PC-Genjin''' in Japan and '''BC Kid''' in Europe, started life as a comic series in a magazine promoting HudsonSoft's PCEngine (or the TurboGrafx16, as it was sold in North America). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a [[SuperDeformed big headed]] caveman named Bonk as he protects his land from the evil King Drool.

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'''Bonk''', known as '''PC-Genjin''' in Japan and '''BC Kid''' in Europe, started life as a comic series in a magazine promoting HudsonSoft's Creator/HudsonSoft's PCEngine (or the TurboGrafx16, UsefulNotes/TurboGrafx16, as it was sold in North America). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a [[SuperDeformed big headed]] caveman named Bonk as he protects his land from the evil King Drool.
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** ''Super Bonk 2'' perhaps has the strangest of all the Womb Levels in the series. The blue pterodactyl that eats you leads to a short bonus room with slots inside it's stomach, before you exit.

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** ''Super Bonk 2'' perhaps has the strangest of all the Womb Levels in the series. The blue pterodactyl that eats you leads to a short bonus room with slots a slot machine inside it's stomach, before you exit.
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* BadFuture: In ''Super Bonk'', Bonk is captured in King Drool's trap and is sent to what appears to be this, with King Drool having conquered the world. Bonk has to find a way back to his own time period to SetRightWhatOnceWentWrong.


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* KingKoopaCopy: Bonk's nemesis King Drool is a massive, green, monstrous, TyrannosaurusRex with wings who kidnaps and brainwashes Princess Za in ''Bonk's Adventure''. He just settles for [[TakeOverTheWorld world domination]] afterwards, though.
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* ShoutOut: Most of Bonk's transformations in ''Super Bonk'' are references to manga. "Fester Bonk" (''Golgo Genjin'') is a shout-out to Manga/Golgo13. Shoichi Yoshikawa, one of the planners for Super Bonk worked on the first Golgo 13 video game. "Kronk Bonk" (''Nyohhe Genjin'') seems to be a reference to an incredibly obscure Japanesse gag manga known as ''Unoken no Bakuhatsu Ugyā'', which starred a character named Nyohhe and featured lewd jokes and outrageous facial expressions.
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* DenserAndWackier: ''Bonk's Adventure'' was just a simple lighthearted romp through a [[{{Prehistoria}} dinosaur land]] in order to save a princess from an evil T-Rex. ''Bonk's Revenge'' went a little further, while still keeping the setting intact, ''Bonk 3'' is where the series went completely overboard, with completely random stage design, and entire mini-stages taking [[WombLevel place inside of enemies]], the weirdness only continued in ''Super Bonk'', though this time it was actually justified, as the game was about Bonk travelling through time.
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* CaptainErsatz: Bonk resembles Krillin from the ''DragonBall'' series, especially in the 2003 remake. The mobile phone game and the cancelled ''Brink of Extinction'' redesigned Bonk, primarily his eyes, to lessen the similarities.

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* CaptainErsatz: Bonk resembles Krillin from the ''DragonBall'' ''Franchise/DragonBall'' series, especially in the 2003 remake. The mobile phone game and the cancelled ''Brink of Extinction'' redesigned Bonk, primarily his eyes, to lessen the similarities.
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'''Bonk''', known as '''PC-Genjin''' in Japan and '''BC Kid''' in Europe, started life as a comic series in a magazine promoting HudsonSoft's PCEngine (alias TurboGrafx16). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a [[SuperDeformed big headed]] caveman named Bonk as he protects his land from the evil King Drool.

to:

'''Bonk''', known as '''PC-Genjin''' in Japan and '''BC Kid''' in Europe, started life as a comic series in a magazine promoting HudsonSoft's PCEngine (alias TurboGrafx16).(or the TurboGrafx16, as it was sold in North America). Many people liked the comic so much, Hudson decided to make a game based off it and even made Bonk the mascot for the system. The games follow the story of a [[SuperDeformed big headed]] caveman named Bonk as he protects his land from the evil King Drool.



The next major title of the series came on the SuperNintendo. Called ''Super Bonk'' (''Chō Genjin'' in Japan, ''Super BC Kid'' in Europe), it followed Bonk's attempt to return to the past after King Drool sent him to the future.

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The next major title of the series came on the SuperNintendo. Called SuperNES. Titled ''Super Bonk'' (''Chō Genjin'' in Japan, ''Super BC Kid'' in Europe), it followed Bonk's attempt to return to the past after King Drool sent him to the future.
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* UpdatedRerelease: A remake of the first game was released for the [[UsefulNotes/NintendoGameCube GameCube]] and PlayStation 2 in 2003. In addition to an ArtShift, the levels are overall shorter, the bosses are completely different, [[GottaCatchThemAll and the fruit have been made collectables, in addition to the new golden wheels.]]

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* UpdatedRerelease: A remake of the first game was released for the [[UsefulNotes/NintendoGameCube GameCube]] and PlayStation 2 UsefulNotes/PlayStation2 in 2003. In addition to an ArtShift, the levels are overall shorter, the bosses are completely different, [[GottaCatchThemAll and the fruit have been made collectables, in addition to the new golden wheels.]]
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** However, ''Super Bonk'' has both forms of Womb Levels, the second half of Round 2 is inside a giant T-Rex. Appropriately, it is larger than Bonk.

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** However, ''Super Bonk'' has both forms of Womb Levels, the second half of Round 2 is inside a giant T-Rex. Appropriately, it is larger than Bonk.
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* BattleInTheCentreOfTheMind: In ''Super Bonk'' not only do you enter the brain of a massive dinosaur, dealing with threats and maze obstacles as they come, but you also have to fight his inner demons too.


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* SwallowedWhole: Recurring in the series, Bonk always ends up inside an enormous dinosaur at some point.
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This has nothing to do with the "catchphrase" of the Scout from ''VideoGame/TeamFortress2''.

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This has nothing to do with the "catchphrase" of the Scout Scout's {{catchphrase}} from ''VideoGame/TeamFortress2''.
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* CoOpMultiplayer: ''Bonk 3'' and the arcade game had another player play as a PaletteSwap of Bonk.

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* CoOpMultiplayer: ''Bonk 3'' and the arcade game UsefulNotes/ArcadeGame had another player play as a PaletteSwap of Bonk.



* ReformulatedGame: The GameBoy and {{Arcade}} versions of Bonk's Adventure are not ports of the original game, but are in fact completely different games with unique levels and bosses.

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* ReformulatedGame: The GameBoy UsefulNotes/GameBoy and {{Arcade}} UsefulNotes/ArcadeGame versions of Bonk's Adventure are not ports of the original game, but are in fact completely different games with unique levels and bosses.
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* PurposefullyOverpowered: After eating two pieces of meat or one huge chunk, Bonk gains brief invincibility, can do twice as much damage, and headbutting the ground damages all enemies on screen, including bosses! Would be a GameBreaker if the power-up wasn't timed, lasting only 30 seconds at best. It also gets downgraded or is lost entirely if Bonk takes damage.

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* PurposefullyOverpowered: PurposelyOverpowered: After eating two pieces of meat or one huge chunk, Bonk gains brief invincibility, can do twice as much damage, and headbutting the ground damages all enemies on screen, including bosses! Would be a GameBreaker if the power-up wasn't timed, lasting only 30 seconds at best. It also gets downgraded or is lost entirely if Bonk takes damage.
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Lets Play is not a trope.


* LetsPlay: Done by NakaTeleeli, who played all the major Bonk games, including ''Super Bonk 2'', the 2003 Japanese remake of the first game, and even one of the Game Boy titles.
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* UpdatedRerelease: A remake of the first game was released for the GameCube and PlayStation 2 in 2003. In addition to an ArtShift, the levels are overall shorter, the bosses are completely different, [[GottaCatchThemAll and the fruit have been made collectables, in addition to the new golden wheels.]]

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* UpdatedRerelease: A remake of the first game was released for the GameCube [[UsefulNotes/NintendoGameCube GameCube]] and PlayStation 2 in 2003. In addition to an ArtShift, the levels are overall shorter, the bosses are completely different, [[GottaCatchThemAll and the fruit have been made collectables, in addition to the new golden wheels.]]
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* OddballInTheSeries: Super Genjin 2 (Super Bonk 2). The game is completely linear level structure, and there are numerous design choices that may alienate those familiar with the series: Insta-death BottomlessPits (When prior Bonk games had ''none''), ''Checkpoints'' (Where Bonk can be instantly revived upon dying in previous games, thus eliminating the need for checkpoints), and lots of Meat-based Power ups, many of which [[PowerUpLetdown aren't designed well or just not very useful]]. You could say Super Bonk 2 was an initial concept for a ''Mario'' title, but then the developers decided to turn it into a ''Bonk'' title instead. Needless to say, Super Bonk 2 got NoExportForYou and sent the franchise into dormancy for while.

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* OddballInTheSeries: Super Genjin 2 (Super Bonk 2). The game is completely linear level structure, and there are numerous design choices that may alienate those familiar with the series: Insta-death BottomlessPits (When prior Bonk games had ''none''), ''Checkpoints'' (Where Bonk can be instantly revived upon dying in previous games, thus eliminating the need for checkpoints), and lots of Meat-based Power ups, many of which [[PowerUpLetdown aren't designed well well]] or just not very useful]]. so situational they're useless outside of the point where you'll need them. You could say Super Bonk 2 was an initial concept for a ''Mario'' title, but then the developers decided to turn it into a ''Bonk'' title instead. instead at the last moment. Needless to say, Super Bonk 2 got NoExportForYou and sent the franchise into dormancy for a while.
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* OddballInTheSeries: Super Genjin 2 (Super Bonk 2). The game is completely linear level structure, and there are numerous design choices that may alienate those familiar with the series: Insta-death BottomlessPits (When prior Bonk games had ''none''), ''Checkpoints'' (Where Bonk can be instantly revived upon dying in previous games, thus eliminating the need for checkpoints), and lots of Meat-based Power ups, many of which [[PowerUpLetdown aren't designed well or just not very useful]]. You could say Super Bonk 2 was an initial concept for a ''Mario'' title, but then the developers decided to turn it into a ''Bonk'' title instead. Needless to say, Super Bonk 2 got NoExportForYou and sent the franchise into dormancy for while.
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* FreewareGame: The Amiga port of ''B.C. Kid'', developed by Factor 5, is available for download at the company's website. It requires an Amiga UsefulNotes/{{Emulation}}, however.

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* FreewareGame: The Amiga port of ''B.C. Kid'', developed by Factor 5, is available for download at the company's website. It requires an Amiga UsefulNotes/{{Emulation}}, [[UsefulNotes/{{Emulation}} emulator]], however.
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* FreewareGame: The Amiga port of ''B.C. Kid'', developed by Factor 5, is available for download at the company's website. It requires an Amiga {{Emulator}} however.

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* FreewareGame: The Amiga port of ''B.C. Kid'', developed by Factor 5, is available for download at the company's website. It requires an Amiga {{Emulator}} UsefulNotes/{{Emulation}}, however.
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* EyesAlwaysShut: "PC Enjin", Bonk's second form in ''Adventure'' and the international versions of ''III''.
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** It's unclear if this was the case with BOF or if it was just ArtEvolution. [[http://www.youtube.com/watch?v=wWxocTEU-LI&feature=related Leaked gameplay footage]] showed the original Bonk sprite was used as a save icon, in addition to a map icon.

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** It's unclear if this was the case with BOF [=BoE=] or if it was just ArtEvolution. [[http://www.youtube.com/watch?v=wWxocTEU-LI&feature=related Leaked gameplay footage]] showed the original Bonk sprite was used as a save icon, in addition to a map icon.



** LetsPlay: Done by NakaTeleeli, who played all the major Bonk games, including ''Super Bonk 2'', the 2003 Japanese remake of the first game, and even one of the Game Boy titles.

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** * LetsPlay: Done by NakaTeleeli, who played all the major Bonk games, including ''Super Bonk 2'', the 2003 Japanese remake of the first game, and even one of the Game Boy titles.
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* ChromaticArrangement: In ''Bonk's Adventure'', Bonk's normal form wears red, his second form wears blue, and his third form wears green.
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* OppositeSexClone: Bijin, who started out as a effeminate transformation of Bonk exclusive to Japan was later re-purposed into the female second player character for the co-operative entry in the series.

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* DifficultyByRegion: In ''Super Genjin'', the Japanese version of ''Super Bonk'', if you go off the top of the screen in the space stages, you'll be sent to a "penalty game" in which you must build up speed while running around the Earth and then jump back into space. In the international versions, this was removed, and Bonk simply bounces off the top of the screen in those stages.



* UpdatedRerelease: A remake of the first game was released for the GameCube ans PlayStation 2 in 2003. In addition to an ArtShift, the levels are overall shorter, the bosses are completely different, [[GottaCatchThemAll and the fruit have been made collectables, in addition to the new golden wheels.]]

to:

* UpdatedRerelease: A remake of the first game was released for the GameCube ans and PlayStation 2 in 2003. In addition to an ArtShift, the levels are overall shorter, the bosses are completely different, [[GottaCatchThemAll and the fruit have been made collectables, in addition to the new golden wheels.]]
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** All of Bonk's seemingly random transformations make ''some'' sense in Japanese, as they are similar puns or cultural references, [[LostInTranslation but these names were either changed or not mentioned at all in localization, leaving some to wonder why Bonk is now a chicken.]] PC Enjin ("Ape-man" Bonk's first level of transformation from the first game), PC Henjin ("Weirdo" Bonk's second level of transformation from the first game), PC Bijin ("Beautiful Man" and Bonk's GenderBender or DistaffCounterpart depending on the game), PC Funjin ("Eruption Man", the form where Bonk spurts angry explosions from his noggin), PC Ganjin ("Rock Man", Where Bonk's head becomes a rock), PC Sakebujin ([[MakeMeWannaShout "Shout Man"]]), Golgo Genjin (as in Manga/Golgo13 - Bonk's initial transformation in Super Bonk).

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** All of Bonk's seemingly random transformations make ''some'' sense in Japanese, as they are similar puns or cultural references, [[LostInTranslation but these names were either changed or not mentioned at all in localization, leaving some to wonder why Bonk is now a chicken.]] PC Enjin ("Ape-man" Bonk's first level of transformation from the first game), PC Henjin ("Weirdo" Bonk's second level of transformation from the first game), PC Bijin ("Beautiful Man" and Bonk's GenderBender or DistaffCounterpart depending on the game), PC Funjin ("Eruption Man", the form where Bonk spurts angry explosions from his noggin), PC Ganjin ("Rock Man", Where Bonk's head becomes a rock), PC Sakebujin ([[MakeMeWannaShout "Shout Man"]]), Golgo Genjin (as in Manga/Golgo13 Golgo13 - Bonk's initial transformation in Super Bonk).
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** All of Bonk's seemingly random transformations make ''some'' sense in Japanese, as they are similar puns or cultural references, [[LostInTranslation but these names were either changed or not mentioned at all in localization, leaving some to wonder why Bonk is now a chicken.]] PC Enjin ("Ape-man" Bonk's first level of transformation from the first game), PC Henjin ("Weirdo" Bonk's second level of transformation from the first game), PC Bijin ("Beautiful Man" and Bonk's GenderBender or DistaffCounterpart depending on the game), PC Funjin ("Eruption Man", the form where Bonk spurts angry explosions from his noggin), PC Ganjin ("Rock Man", Where Bonk's head becomes a rock), PC Sakebujin ([[MakeMeWannaShout "Shout Man"]]), Golgo Genjin (as in Golgo13 - Bonk's initial transformation in Super Bonk).

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** All of Bonk's seemingly random transformations make ''some'' sense in Japanese, as they are similar puns or cultural references, [[LostInTranslation but these names were either changed or not mentioned at all in localization, leaving some to wonder why Bonk is now a chicken.]] PC Enjin ("Ape-man" Bonk's first level of transformation from the first game), PC Henjin ("Weirdo" Bonk's second level of transformation from the first game), PC Bijin ("Beautiful Man" and Bonk's GenderBender or DistaffCounterpart depending on the game), PC Funjin ("Eruption Man", the form where Bonk spurts angry explosions from his noggin), PC Ganjin ("Rock Man", Where Bonk's head becomes a rock), PC Sakebujin ([[MakeMeWannaShout "Shout Man"]]), Golgo Genjin (as in Golgo13 Manga/Golgo13 - Bonk's initial transformation in Super Bonk).

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