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Misplaced, moving to the correct tab
Changed line(s) 18 (click to see context) from:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and Windows (via itch.io) by 8-Bit Legit, with a UsefulNotes/NintendoSwitch release in 2023.
to:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/XboxOne, Platform/XboxSeriesXAndS, and Windows (via itch.io) by 8-Bit Legit, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch release in 2023.
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* ManualMisprint: All of the game's enemies are covered in the game's manual, with the exception of the Burly Goblin.
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* NintendoHard: It's an honest ''I Wanna Be the Guy''. Woe unto any player who confuses "rooms actually are what they appear to be at first glance" with "easy".
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* SpiritualSuccessor: To VideoGame/IWannaBeTheGuy.
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Bonus Boss is a disambiguation
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** The second one is a [[BrutalBonusLevel very tough level]] for beating the game on Very Hard (Hard in the 2018 update) difficulty. It also has a [[BonusBoss harder version of the Lotus Guardian called the Petunia of Pain]].
to:
** The second one is a [[BrutalBonusLevel very tough level]] for beating the game on Very Hard (Hard in the 2018 update) difficulty. It also has a [[BonusBoss harder version of the Lotus Guardian called the Petunia of Pain]].Pain.
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** The fourth, one of the two new ones added to version 2.000 for beating the game on Very Hard difficulty, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].
to:
** The fourth, one of the two new ones added to version 2.000 for beating the game on Very Hard difficulty, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].Minimech.
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Corrected the Nintendo Switch release date
Changed line(s) 18 (click to see context) from:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, and Windows (via itch.io) by 8-Bit Legit.
to:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, and Windows (via itch.io) by 8-Bit Legit.Legit, with a UsefulNotes/NintendoSwitch release in 2023.
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Battle Kid is also on Switch
Changed line(s) 18 (click to see context) from:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxSeriesXAndS, and Windows (via itch.io) by 8-Bit Legit.
to:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, and Windows (via itch.io) by 8-Bit Legit.
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None
Added DiffLines:
* DefeatEqualsExplosion: Both enemies and Timmy explode upon death.
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Changed line(s) 18 (click to see context) from:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxSeriesXAndS, and Windows via itch.io by 8-Bit Legit.
to:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxSeriesXAndS, and Windows via (via itch.io io) by 8-Bit Legit.
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None
Changed line(s) 25,26 (click to see context) from:
[[VideoGame/BattleKid2MountainOfTorment Also, a sequel was made.]
to:
[[VideoGame/BattleKid2MountainOfTorment Also, a sequel was made.]
]]
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Changed line(s) 18 (click to see context) from:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxSeriesXandS, and Windows via itch.io by 8-Bit Legit.
to:
One of the more notable things about ''Battle Kid'' was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxSeriesXandS, UsefulNotes/XboxSeriesXAndS, and Windows via itch.io by 8-Bit Legit.
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None
Changed line(s) 18,19 (click to see context) from:
One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box).
to:
One of the more notable things about ''Battle Kid'' is was that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently was originally available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box).
box). Twelve years later in 2022, it was finally published for digital distribution on UsefulNOtes/XboxOne, UsefulNotes/XboxSeriesXandS, and Windows via itch.io by 8-Bit Legit.
Changed line(s) 25,26 (click to see context) from:
[[VideoGame/BattleKid2MountainOfTorment Also, a sequel was made.]]
to:
[[VideoGame/BattleKid2MountainOfTorment Also, a sequel was made.]]
]
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* HitPoints: In the original release, the Easy difficulty gives you three hit points. In the 2018 rerelease, the Normal, Easy, and Very Easy difficulties respectively start you off with three, five, and seven hit points, with an extra one found near Chester's boss room (you can't reach it until after you cleared the Subterranean Sea). In the OneHintPointWonder difficulties (I.E. Hard, Very Hard, and Unfair), this Life Upgrade is replaced with an envelope containing a letter from Sivak Games thanking the player for playing the game on its true difficulty. [[spoiler:Timmy dismisses it as garbage and shoots it 99 times.]]
to:
* HitPoints: In the original release, the Easy difficulty gives you three hit points. In the 2018 rerelease, the Normal, Easy, and Very Easy difficulties respectively start you off with three, five, and seven hit points, with an extra one found near Chester's boss room (you can't reach it until after you cleared the Subterranean Sea). In the OneHintPointWonder OneHitPointWonder difficulties (I.E. Hard, Very Hard, and Unfair), this Life Upgrade is replaced with an envelope containing a letter from Sivak Games thanking the player for playing the game on its true difficulty. [[spoiler:Timmy dismisses it as garbage and shoots it 99 times.]]
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TRS cleanup. Deleting unclear examples
Deleted line(s) 81 (click to see context) :
%% * UnderwaterBossBattle: There are two of them.
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None
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* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release for September (later moved to October 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel.
to:
* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release for September (later moved to October 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel. However, during that transition, the Website/ScrewAttack Bonus level was taken out, with the website being defunct as of then 3 years.
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Uncropped.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_kid_fortress.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/battle_kid_fortress.org/pmwiki/pub/images/battle_kid_dangerous_trap.png]]
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Added DiffLines:
* PreFinalBoss: After defeating the seventh boss, Zedd, you will travel through a teleporter, followed by 2 rooms. (One has an enemy, but it dies in one shot.) After walking through these rooms, you will come face-to-face with the dreaded Super Mech.
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Changed line(s) 14,15 (click to see context) from:
''Battle Kid: Fortress of Peril'' is an NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''VideoGame/IWannaBeTheGuy'' (i.e, all the NintendoHard challenge of the original, minus the infamous [[PlatformHell out-of-nowhere]] [[KaizoTrap surprises]] and TrialAndErrorGameplay) with heavy {{Metroidvania}} elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.
to:
''Battle Kid: Fortress of Peril'' is an a 2010 NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''VideoGame/IWannaBeTheGuy'' (i.e, all the NintendoHard challenge of the original, minus the infamous [[PlatformHell out-of-nowhere]] [[KaizoTrap surprises]] and TrialAndErrorGameplay) with heavy {{Metroidvania}} elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.
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Not as funny as the old caption.
Changed line(s) 10 (click to see context) from:
to:
[[caption-width-right:350:''VideoGame/IWannaBeTheGuy'' meets ''Franchise/{{Metroid}}'' meets ''VideoGame/{{Mega Man|Classic}}''.]]
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Changed line(s) 17,22 (click to see context) from:
One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Sivak has stated that there would be no ROM, UsefulNotes/WiiWare release, or anything like that so long as he is under contract with [=RetroZone=], though that hasn't stopped a few fans from openly wondering what will happen after the contract expires.
...Or dumping the ROM and publishing it on emulation sites.
The product page is [[http://www.retrousb.com/product_info.php?cPath=23&products_id=86 here]], though it tends to sell out quickly and thus be "temporarily unavailable". A lot.
...Or dumping the ROM and publishing it on emulation sites.
The product page is [[http://www.retrousb.com/product_info.php?cPath=23&products_id=86 here]], though it tends to sell out quickly and thus be "temporarily unavailable". A lot.
to:
One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Sivak has stated that there would be no ROM, UsefulNotes/WiiWare release, or anything like that so long as he is under contract with [=RetroZone=], though that hasn't stopped a few fans from openly wondering what will happen after the contract expires.
...Or dumping the ROM and publishing it on emulation sites.
The product page is [[http://www.retrousb.com/product_info.php?cPath=23&products_id=86 here]], though it tends to sell out quickly and thus be "temporarily unavailable". A lot.
box).
...Or dumping the ROM and publishing it on emulation sites.
The product page is [[http://www.retrousb.com/product_info.php?cPath=23&products_id=86 here]], though it tends to sell out quickly and thus be "temporarily unavailable". A lot.
Changed line(s) 39,40 (click to see context) from:
** The third one, which was added in version 1.100, is a shorter level that was meant to be a time attack for the Website/ScrewAttack Gaming Convention's tournament.
** The fourth, one of the two new ones added to version 2.000, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].
** The fourth, one of the two new ones added to version 2.000, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].
to:
** The third one, which was added in exclusive to version 1.100, is a shorter level that was meant to be a time attack for the Website/ScrewAttack Gaming Convention's tournament.
** The fourth, one of the two new ones added to version 2.000, 000 for beating the game on Very Hard difficulty, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].
** The fourth, one of the two new ones added to version 2.
Added DiffLines:
* HitPoints: In the original release, the Easy difficulty gives you three hit points. In the 2018 rerelease, the Normal, Easy, and Very Easy difficulties respectively start you off with three, five, and seven hit points, with an extra one found near Chester's boss room (you can't reach it until after you cleared the Subterranean Sea). In the OneHintPointWonder difficulties (I.E. Hard, Very Hard, and Unfair), this Life Upgrade is replaced with an envelope containing a letter from Sivak Games thanking the player for playing the game on its true difficulty. [[spoiler:Timmy dismisses it as garbage and shoots it 99 times.]]
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None
Changed line(s) 13,14 (click to see context) from:
''Battle Kid: Fortress of Peril'' is a NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''VideoGame/IWannaBeTheGuy'' (i.e, all the NintendoHard challenge of the original, minus the infamous [[PlatformHell out-of-nowhere]] [[KaizoTrap surprises]] and TrialAndErrorGameplay) with heavy {{Metroidvania}} elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.
to:
''Battle Kid: Fortress of Peril'' is a an NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''VideoGame/IWannaBeTheGuy'' (i.e, all the NintendoHard challenge of the original, minus the infamous [[PlatformHell out-of-nowhere]] [[KaizoTrap surprises]] and TrialAndErrorGameplay) with heavy {{Metroidvania}} elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.
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None
* BigNo: Timmy in version 2.000's bad ending if he fails to prevent Chester from escaping.
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* BonusDungeon: There are three of them. Two are accessed using a password.
to:
* BonusDungeon: There are three five of them. Two Four are accessed using a password.
Changed line(s) 38 (click to see context) from:
** The other one, which is exclusive to version 1.100, is a shorter level that was meant to be a time attack for the Website/ScrewAttack Gaming Convention's tournament.
to:
** The other third one, which is exclusive to was added in version 1.100, is a shorter level that was meant to be a time attack for the Website/ScrewAttack Gaming Convention's tournament.tournament.
** The fourth, one of the two new ones added to version 2.000, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].
** The fifth, the other one exclusive to version 2.000, is a labyrinth where you must survive 32 areas in a randomized order before you could reach the end. This one features the Triple Jump from ''VideoGame/BattleKid2MountainOfTorment''.
** The fourth, one of the two new ones added to version 2.000, is a space station where you traverse through lifts. It also has a [[BonusBoss harder version of the Minimech called the Mighty Minimech]].
** The fifth, the other one exclusive to version 2.000, is a labyrinth where you must survive 32 areas in a randomized order before you could reach the end. This one features the Triple Jump from ''VideoGame/BattleKid2MountainOfTorment''.
Added DiffLines:
* WarmUpBoss: The 2018 update adds a new boss at the beginning of the game called the Minimech, which is a smaller version of the Supermech.
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None
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%%This game is hard, but it isn't insincere, so it does not qualify as PlatformHell. Do not list it as such, please.
to:
%% This game is hard, but it isn't insincere, so it does not qualify as PlatformHell. Do not list it as such, please.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/BattleKid_7613.png]]
[[caption-width-right:256:''VideoGame/IWannaBeTheGuy'' meets ''VideoGame/{{Metroid}}'' [[VideoGame/MegaManClassic meets]]...[[RuleOfCool is that a machine gun snail]]?]]
to:
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1554943883073536300
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:256:''VideoGame/IWannaBeTheGuy'' meets ''VideoGame/{{Metroid}}'' [[VideoGame/MegaManClassic meets]]...[[RuleOfCool is that a machine gun snail]]?]]
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ZCE cleanup, indentation cleanup
Changed line(s) 39 (click to see context) from:
* BlackBeadEyes: Timmy during gameplay.
to:
%% * BlackBeadEyes: Timmy during gameplay.
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* {{Expy}}: Timmy is [[VideoGame/IWannaBeTheGuy The Kid]], sans cape.
to:
%% * {{Expy}}: Timmy is [[VideoGame/IWannaBeTheGuy The Kid]], sans cape.
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* FlipScreenScrolling
to:
%% * FlipScreenScrolling
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* HandWave: Timmy's mentor, Dr. Byers, constructed the suit he uses as a prototype after reverse-engineering some of the [[{{Magitek}} technology the Wizards left behind]] in the Fortress of Peril. It can be upgraded, but she couldn't quite figure out the technology behind the upgrade cards to make any herself. However, it should still be compatible with any preexisting upgrade cards Timmy happens to find within the fortress. She never mass-produced the suits because the drawback to their being so lightweight is that they offer very little, if any actual protection. And ''that'' is why you are a OneHitPointWonder who [[ItsUpToYou infiltrates the Fortress of Peril by himself]], and why you start with nothing but can conveniently find upgrades in the very fortress you're trying to infiltrate. This is perhaps the closest you will find to a legitimate story explanation for the various Metroidvania gameplay mechanics in the entire ''genre,'' so just roll with it.
to:
* HandWave: HandWave:
** Timmy's mentor, Dr. Byers, constructed the suit he uses as a prototype after reverse-engineering some of the [[{{Magitek}} technology the Wizards left behind]] in the Fortress of Peril. It can be upgraded, but she couldn't quite figure out the technology behind the upgrade cards to make any herself. However, it should still be compatible with any preexisting upgrade cards Timmy happens to find within the fortress. She never mass-produced the suits because the drawback to their being so lightweight is that they offer very little, if any actual protection. And ''that'' is why you are a OneHitPointWonder who [[ItsUpToYou infiltrates the Fortress of Peril by himself]], and why you start with nothing but can conveniently find upgrades in the very fortress you're trying to infiltrate. This is perhaps the closest you will find to a legitimate story explanation for the various Metroidvania gameplay mechanics in the entire ''genre,'' so just roll with it.
** Timmy's mentor, Dr. Byers, constructed the suit he uses as a prototype after reverse-engineering some of the [[{{Magitek}} technology the Wizards left behind]] in the Fortress of Peril. It can be upgraded, but she couldn't quite figure out the technology behind the upgrade cards to make any herself. However, it should still be compatible with any preexisting upgrade cards Timmy happens to find within the fortress. She never mass-produced the suits because the drawback to their being so lightweight is that they offer very little, if any actual protection. And ''that'' is why you are a OneHitPointWonder who [[ItsUpToYou infiltrates the Fortress of Peril by himself]], and why you start with nothing but can conveniently find upgrades in the very fortress you're trying to infiltrate. This is perhaps the closest you will find to a legitimate story explanation for the various Metroidvania gameplay mechanics in the entire ''genre,'' so just roll with it.
Changed line(s) 54 (click to see context) from:
* InCaseOfBossFightBreakGlass: The FinalBoss battle with the Supermech.
to:
%% * InCaseOfBossFightBreakGlass: The FinalBoss battle with the Supermech.
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* KidHero
to:
%% * KidHero
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* SpikesOfDoom: Lots.
** It tends to use [[SpikeBallsOfDoom spike balls]] more, though.
** It tends to use [[SpikeBallsOfDoom spike balls]] more, though.
to:
* SpikesOfDoom: Lots.
** ItLots. The game tends to use [[SpikeBallsOfDoom spike balls]] more, though.
** It
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* StationaryBoss: Most of them.
to:
%% * StationaryBoss: Most of them.
Changed line(s) 79 (click to see context) from:
* UnderwaterBossBattle: There are two of them.
to:
%% * UnderwaterBossBattle: There are two of them.
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None
Changed line(s) 59 (click to see context) from:
* MultipleEndings
to:
Changed line(s) 62 (click to see context) from:
* OneHitPointWonder
to:
* OneHitPointWonderOneHitPointWonder: In "Normal" ("Hard" in the 2018 update) and above give one hit point.
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None
Changed line(s) 17,20 (click to see context) from:
One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Sivak has stated that there would be no ROM, [=WiiWare=] release, or anything like that so long as he is under contract with [=RetroZone=], though that hasn't stopped a few fans from openly wondering what will happen after the contract expires.
...Or dumping the rom and publishing it on emulation sites.
...Or dumping the rom and publishing it on emulation sites.
to:
One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). Sivak has stated that there would be no ROM, [=WiiWare=] UsefulNotes/WiiWare release, or anything like that so long as he is under contract with [=RetroZone=], though that hasn't stopped a few fans from openly wondering what will happen after the contract expires.
...Or dumping therom ROM and publishing it on emulation sites.
...Or dumping the
Changed line(s) 82 (click to see context) from:
* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release for September (later move to October 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel.
to:
* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release for September (later move moved to October 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel.
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One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). [[WordOfGod Sivak has stated]] that there would be no ROM, [=WiiWare=] release, or anything like that so long as he is under contract with [=RetroZone=], though [[EpilepticTrees that hasn't stopped a few fans from openly wondering what will happen after the contract expires]].
[[DigitalPiracyIsEvil ...Or dumping the rom and publishing it on emulation sites.]]
[[DigitalPiracyIsEvil ...Or dumping the rom and publishing it on emulation sites.]]
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One of the more notable things about ''Battle Kid'' is that, while [[http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM]], the full game is currently available only in the form of an actual NES cartridge sold by [[http://retrousb.com/ RetroZone]], complete with multi-region lockout chip, manual and dust sleeve (but no box). [[WordOfGod Sivak has stated]] stated that there would be no ROM, [=WiiWare=] release, or anything like that so long as he is under contract with [=RetroZone=], though [[EpilepticTrees that hasn't stopped a few fans from openly wondering what will happen after the contract expires]].
[[DigitalPiracyIsEvil ...expires.
...Or dumping the rom and publishing it on emulationsites.]]
sites.
[[DigitalPiracyIsEvil ...
...Or dumping the rom and publishing it on emulation
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* [[https://www.youtube.com/watch?v=-MCrqE3TOM0 Japanese Version 2 trailer]]
* [[https://www.youtube.com/watch?v=zZwnyzczjZk English Version 2 trailer]]
* [[https://www.youtube.com/watch?v=zZwnyzczjZk English Version 2 trailer]]
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* Version 2 trailer: [[https://www.youtube.com/watch?v=zZwnyzczjZk English version]], [[https://www.youtube.com/watch?v=oZCmKOLkjp0 Japanese version]]
* [[https://www.youtube.com/watch?v=-MCrqE3TOM0Japanese Alternate Version 2 trailer]]
* [[https://www.youtube.com/watch?v=zZwnyzczjZk English Version 2 trailer]]
trailer (Japanese version only)]]
* [[https://www.youtube.com/watch?v=-MCrqE3TOM0
* [[https://www.youtube.com/watch?v=zZwnyzczjZk English Version 2 trailer]]
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* BossRush: An extra, timed challenge accessed via a password given for beating the game on Hard difficulty.
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* BossRush: An extra, timed challenge accessed via a password given for beating the game on Hard (Normal in the 2018 update) difficulty.
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** The second one is a [[BrutalBonusLevel very tough level]] for beating the game on Very Hard difficulty. It also has a [[BonusBoss harder version of the Lotus Guardian called the Petunia of Pain]].
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** The second one is a [[BrutalBonusLevel very tough level]] for beating the game on Very Hard (Hard in the 2018 update) difficulty. It also has a [[BonusBoss harder version of the Lotus Guardian called the Petunia of Pain]].
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* HarderThanHard: "Normal" gives you [[OneHitPointWonder one hit point]], infinite continues and access to passwords (think ''VideoGame/IWannaBeTheGuy''). Modes above that disable the password feature and give you a finite amount of continues, up to [[ExactlyWhatItSaysOnTheTin "Unfair"]], which only grants you a single life (much like IWBTG's "Impossible").
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* HarderThanHard: "Normal" (or "Hard" in the 2018 update) gives you [[OneHitPointWonder one hit point]], infinite continues and access to passwords (think ''VideoGame/IWannaBeTheGuy''). Modes above that disable the password feature and give you a finite amount of continues, up to [[ExactlyWhatItSaysOnTheTin "Unfair"]], which only grants you a single life (much like IWBTG's "Impossible").
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* MyNameIsQuestionMarks: The three figures at the beginning of the game. [[spoiler:Their real names are revealed in the first game's true ending and the second game's intermission between the NoobCave and the main area to be Chester Donovan, Helga Kraftie, and Ivan Mekanovich.]]
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* MyNameIsQuestionMarks: The three figures at the beginning of the original version of the game. In the case of Chester Donovan, this lasts until Timmy catches him at the good end of the game. The 2018 update averts it in Chester's case, leaving the other two characters to continue playing it straight. [[spoiler:Their real names are revealed early in the first game's true ending and the second game's intermission between the NoobCave and the main area game to be Chester Donovan, Helga Kraftie, Kraftie and Ivan Mekanovich.]]
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* OxygenMeter: A 90 second timer used in water until an item is found that allows you to breathe underwater.
* PlatformHell: Averted. It ''is'' still a very tough game, but it doesn't rely on constantly trolling the player.
* PlatformHell: Averted. It ''is'' still a very tough game, but it doesn't rely on constantly trolling the player.
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* OxygenMeter: A 90 second timer used in water until an item is found that allows you to breathe underwater.
underwater. Both the timer and the item were removed from the 2018 update.
* PlatformHell: Averted. It ''is'' still a very tough game, but unlike ''IWBTG'', it doesn't rely on constantly trolling the player.
* PlatformHell: Averted. It ''is'' still a very tough game, but unlike ''IWBTG'', it doesn't rely on constantly trolling the player.
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* {{Retcon}}: In the original 2010 version of the game, there was nothing that suggests Timmy and Chester had known each other before the events of the game. The 2018 update adds a playable prologue showing their acquaintanceship.
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* {{Retcon}}: In the original 2010 version of the game, there was nothing that suggests Timmy and Chester had known each other before the events of the game. The 2018 update adds a playable prologue showing their acquaintanceship.they were friends at Disch Corp. until Chester got expelled for cheating at a test.
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* ShoutOut: In Battle Kid 2, you can get [[Film/SuburbanCommando frozen today]] if you fail a SimonSaysMiniGame.
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* SuperDeformed: All of the characters, even in cutscenes.
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* SuperDeformed: All of the characters, even in cutscenes. Ver. 2.0 changed the cutscene art to be more like the sequel's, however.
* TimedMission: The 2018 changed the ending so that rather than being forced to take the bad ending path if you don't have the fourth key, the game gives you a chance to catch Chester in one minute and fifteen seconds (the fourth key still helps in that it provides a shortcut).
* TheUnfought: Chester in the original game. The UpdatedRerelease adds a boss battle against him right before the Hall of the Colormancers, and he later controls the Supermech from within.
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* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release on October 18th with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel.
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* UpdatedRerelease: In July of 2018, the game was announced for a Japanese release on for September (later move to October 18th 18th) with revamped level design, redesigned boss battles, dual language support, and cutscenes given visual consistency with the sequel.
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* ItemGet: While the original game and its sequel only have a message displayed on the screen when collecting an item, the 2018 update adds an animation of Timmy hold a collected item over his head.
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* DifficultyByRegion: The 2018 update for Japan has the following difficulties: Very Easy[[note]]Seven hit points, weak enemy health, no death limit[[/note]], Easy[[note]]Five hit points, weak enemy health, no death limit[[/note]], Normal[[note]]Three hit points, normal enemy health, no death limit[[/note]], Hard[[note]]equivalent to the original release's Normal mode[[/note]], Very Hard[[note]]equivalent to the original release's Hard mode[[/note]], and Unfair[[note]]same as in the original release -- there are no equivalents to the original release's Easy or Very Hard modes[[/note]].
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'''List of Trailers:'''
* [[http://www.youtube.com/watch?v=GnxdgzQB_ps Version 1 trailer]]
* [[http://www.youtube.com/watch?v=-MCrqE3TOM0 Japanese Version 2 trailer]]
* [[http://www.youtube.com/watch?v=zZwnyzczjZk English Version 2 trailer]]
* [[http://www.youtube.com/watch?v=GnxdgzQB_ps Version 1 trailer]]
* [[http://www.youtube.com/watch?v=-MCrqE3TOM0 Japanese Version 2 trailer]]
* [[http://www.youtube.com/watch?v=zZwnyzczjZk English Version 2 trailer]]
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* {{Retcon}}: In the original 2010 version of the game, there was nothing that suggests Timmy and Chester had known each other before the events of the game. The 2018 update adds a playable prologue showing their acquaintanceship.