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!!Tropes that appear in ''Atelier Ayesha: The Alchemist of Dusk'':

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!!Tropes that appear in ''Atelier Ayesha: The Alchemist of Dusk'':!!''Atelier Ayesha'' contains examples of:



* AdvancedAncientAcropolis: The world is filled with ruins from a highly-advanced past. [[spoiler:The world of ''Ayesha'' is actually set centuries AfterTheEnd, and the ruins are from a time when alchemy was at its height. Both Yggdrasil and the Zweiteturm were created as "arks" to preserve the old world in the face of whatever disaster destroyed it]].

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* AdvancedAncientAcropolis: The world is filled with ruins from a highly-advanced past. [[spoiler:The world of ''Ayesha'' is actually set centuries AfterTheEnd, past, and the ruins are from a time when alchemy was at its height. Both [[spoiler:Both Yggdrasil and the Zweiteturm were created as "arks" to preserve the old world in the face of whatever disaster destroyed it]].



* AlchemyIsMagic: Magic and alchemy are derived from the same natural talent. The difference is that witch magic comes from extracting effects directly from catalyst, but Alchemy extracts elements from catalysts and breaks down part of the materials for resynthesis. Even so, when you consider the fact you can make things like bombs, magic mirrors, and bread in a cauldron, it's close enough to magic to count.
* AntiClimax: If you fail to rescue Nio within the time limit. [[spoiler:Instead of a tragic scene of loss and separation, Keithgriff just turns up with Nio and says "Here's your sister. I rescued her in passing."]]
* AntiFrustrationFeature: The game retains the anti-frustration features of ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'' and also greatly simplifies the MultipleEndings process by allowing you to choose your ending by answering a question or questions, rather than having to make a whole of savefiles. Additionally, getting broken items in synthesis is a thing of the past. If you know the recipe, meet the alchemy level requirement and have the needed ingredients then you can synthesize the item, otherwise you can't. (No more percentage chance to successfully synthesize the item.)

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* AlchemyIsMagic: Magic Based on Wilbell's statements on the matter, magic and alchemy are derived from the same natural talent. The difference is that witch magic comes from extracting effects directly from catalyst, but Alchemy catalysts, whereas alchemy extracts elements from catalysts and breaks down part of the materials for resynthesis. Even so, when you consider the fact you can make things like bombs, magic mirrors, and bread in a cauldron, it's close enough to magic to count.
* AntiClimax: If you fail to rescue Nio within the time limit. [[spoiler:Instead of a tragic scene of loss and separation, limit, Keithgriff just turns will show up with Nio and says basically "Here's your sister. I rescued her in passing."]]
" Either way, Nio will be fine, but... [[WhatTheHellPlayer something isn't quite satisfying about this]].
* AntiFrustrationFeature: The game retains the anti-frustration features of ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Meruru]]'' and also greatly simplifies the MultipleEndings process has been simplified by allowing you to choose your ending by answering giving you a question or questions, rather than having to make a whole LastSecondEndingChoice based on whatever endings you qualified for, making the process of savefiles. Additionally, getting SaveScumming for multiple endings much easier.
** Getting
broken items in synthesis is a thing of the past. If you know the recipe, meet the alchemy level requirement requirement, and have the needed ingredients then ingredients, the synthesis is guaranteed to succeed (otherwise, you can synthesize won't be able to attempt synthesizing it in the item, otherwise you can't. (No more percentage chance to successfully synthesize the item.)first place).
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''Atelier Ayesha: The Alchemist of Dusk'' is the fourteenth mainline entry in Creator/GustCorporation's ''[[VideoGame/AtelierSeries Atelier]]'' series and the first in its "Dusk" subseries, released in 2012 for the Platform/PlayStation3 and featuring character designs by Hidari (later known for his work on ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes]]''. It is set in an AlternateContinuity from the previous "Arland" trilogy, building off of many of the new standards set by the Arland games but featuring a new storyline, set of characters, and writing style.

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''Atelier Ayesha: The Alchemist of Dusk'' is the fourteenth mainline entry in Creator/GustCorporation's ''[[VideoGame/AtelierSeries Atelier]]'' series and the first in its "Dusk" subseries, released in 2012 for the Platform/PlayStation3 and featuring character designs by Hidari (later known for his work on ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes]]''.Echoes]]''). It is set in an AlternateContinuity from the previous "Arland" trilogy, building off of many of the new standards set by the Arland games but featuring a new storyline, set of characters, and writing style.
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An English version was released by Creator/KoeiTecmo in 2013. An UpdatedRerelease for the Platform/PlaystationVita with onboarded DLC and other minor added features, ''Atelier Ayesha Plus'', was released in 2014, and was later repurposed in 2019 for a second rerelease, ''Atelier Ayesha DX'', for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.

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An English version was released by Creator/KoeiTecmo in 2013. An UpdatedRerelease for the Platform/PlaystationVita with onboarded DLC and other minor added features, ''Atelier Ayesha Plus'', was released in 2014, and was later repurposed in 2019 for a second rerelease, ''Atelier Ayesha DX'', as part of the ''Atelier Dusk Trilogy Deluxe Pack'' for the Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}.
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''Ayesha'' was produced at a time Gust was finalizing its merger with Creator/KoeiTecmo, who had helped Gust publish and produce their games in the past. In order to expand the series to a global audience, director Yoshito Okamura consulted games like ''{{Franchise/Fallout}}'' and ''Franchise/DragonAge'' to bring it more worldwide appeal and cut down on the stigma associated with {{Moe}} games. However, although the story takes place in a [[AfterTheEnd post-apocalyptic setting]], it still remains true to ''Atelier'' series roots as a lighthearted SliceOfLife story about people living ordinary lives. Gameplay-wise, the system draws liberally from ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'', giving Ayesha [[TimeManagementGame three in-game years]] to find clues about her sister while exploring around the map and [[ItemCrafting crafting items]] to help her on her journey.

to:

''Ayesha'' was produced at a time Gust was finalizing its merger with Creator/KoeiTecmo, who had helped Gust publish and produce their games in the past. In order to expand the series to a global audience, director Yoshito Okamura consulted games like ''{{Franchise/Fallout}}'' and ''Franchise/DragonAge'' to bring it more worldwide appeal and cut down on the stigma associated with {{Moe}} games. However, games; however, although the story takes place in a [[AfterTheEnd post-apocalyptic setting]], it still remains true to ''Atelier'' series roots as a lighthearted SliceOfLife story about people living ordinary lives. Gameplay-wise, the system draws liberally from ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'', giving Ayesha [[TimeManagementGame three in-game years]] to find clues about her sister while exploring around the map and [[ItemCrafting crafting items]] to help her on her journey.

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''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the Platform/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for Platform/PlayStationVita, adds new costumes, {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

The world has entered a period known as the Age of Dusk, named for the slow decline of the earth's vitality. On the edge of this world lives a young apothecary called Ayesha Altugle, who lives a lonely life selling herbal medicine with only her pet cow for company.

One day, when Ayesha goes to visit the grave of her missing sister Nio, she suddenly encounters a ghostly vision of her departed sibling. A passing alchemist seems to hold the answers to the phenomenon, but tells Ayesha to [[FigureItOutYourself Figure It Out Herself]]. With only a single clue (a mysterious glowing flower) and an ominous time limit of two years, Ayesha must learn all there is to know about alchemy to figure out the secret behind her sister's vanishing, and possibly a way to save her too.

A direct sequel taking place four years after ''Atelier Ayesha'', ''VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky'', was released in Japan in June 2013, and in North America and Europe in March 2014. Another sequel, ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'', was released in Japan in July 2014, and in North America and Europe in March 2015.

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''Atelier Ayesha: The Alchemist of Dusk'' is the first fourteenth mainline entry in Creator/GustCorporation's ''[[VideoGame/AtelierSeries Atelier]]'' series and the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the Platform/PlayStation3, first in its "Dusk" subseries, released in June 2012 in Japan for the Platform/PlayStation3 and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' featuring character designs by Hidari (later known for Platform/PlayStationVita, adds new costumes, {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for Platform/PlayStation4, Platform/NintendoSwitch, and Platform/{{Steam}}. Though it shares his work on ''[[VideoGame/FireEmblemGaiden Fire Emblem Echoes]]''. It is set in an AlternateContinuity from the previous "Arland" trilogy, building off of many similarities with of the new standards set by the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with games but featuring a new storyline, set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame characters, and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

writing style.

The world has entered a period known as the [[AfterTheEnd Age of Dusk, Dusk]], named for the slow decline of the earth's vitality. On the edge of this world lives a young apothecary called Ayesha Altugle, who lives a lonely life selling herbal medicine with only her pet cow for company.

company. One day, when Ayesha goes to visit the grave of her missing sister Nio, she suddenly encounters a ghostly vision of her departed sibling. A passing alchemist seems to hold the answers to the phenomenon, but tells Ayesha to [[FigureItOutYourself Figure It Out Herself]]. With only a single clue (a mysterious glowing flower) and an ominous time limit of two three years, Ayesha must learn all there is to know about alchemy to figure out the secret behind her sister's vanishing, and possibly a way to save her too.

A direct sequel taking ''Ayesha'' was produced at a time Gust was finalizing its merger with Creator/KoeiTecmo, who had helped Gust publish and produce their games in the past. In order to expand the series to a global audience, director Yoshito Okamura consulted games like ''{{Franchise/Fallout}}'' and ''Franchise/DragonAge'' to bring it more worldwide appeal and cut down on the stigma associated with {{Moe}} games. However, although the story takes place four years after in a [[AfterTheEnd post-apocalyptic setting]], it still remains true to ''Atelier'' series roots as a lighthearted SliceOfLife story about people living ordinary lives. Gameplay-wise, the system draws liberally from ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Totori]]'', giving Ayesha [[TimeManagementGame three in-game years]] to find clues about her sister while exploring around the map and [[ItemCrafting crafting items]] to help her on her journey.

An English version was released by Creator/KoeiTecmo in 2013. An UpdatedRerelease for the Platform/PlaystationVita with onboarded DLC and other minor added features,
''Atelier Ayesha'', ''VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky'', Ayesha Plus'', was released in Japan in June 2013, and in North America and Europe in March 2014. Another sequel, ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'', was released in Japan in July 2014, and was later repurposed in North America 2019 for a second rerelease, ''Atelier Ayesha DX'', for the Platform/PlayStation4, Platform/NintendoSwitch, and Europe Platform/{{Steam}}.

The game was followed by two direct sequels, ''VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky''
in March 2015.
2013 and ''VideoGame/AtelierShallieAlchemistsOfTheDuskSea'' in 2014.
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updated wicks with new namespace


''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

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''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, Platform/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, Platform/PlayStationVita, adds new costumes, {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, and UsefulNotes/{{Steam}}.Platform/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
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Trope was cut/disambiguated due to cleanup


* PlayableEpilogue: You have two in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus Boss}}es and [[spoiler:trigger Nio's character events]].

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* PlayableEpilogue: You have two in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus {{Optional Boss}}es and [[spoiler:trigger Nio's character events]].

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* BonusBoss: Several "Alt." monsters appear in the final year of the game, which count as the hardest fights available to you. Special mention is given to the Grand Dragon, a "secret" boss which is by far the greatest challenge in the game. It can be found by [[spoiler:going to fight the Compact Dragon, weakening it and then waiting a few turns. It will use TimeTravel to age itself to its elder form]].



* SuddenDownerEnding: Played for laughs, but after promising and emotional buildups, [[spoiler: Marion and Harry's endings both result in her stranded and miserable in some remote location, with Harry's taking it one step further by suddenly ending on him triggering a booby trap]].
** Wilbell's quest to become a witch. This one ''will'' be followed up in ''Escha & Logy''.

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* SuddenDownerEnding: Played for laughs, but after promising and emotional buildups, [[spoiler: Marion and Harry's endings both result in her stranded and miserable in some remote location, with Harry's taking it one step further by suddenly ending on him triggering a booby trap]].
**
trap]].Meanwhile, theres Wilbell's quest to become a witch. This one ''will'' be followed up in ''Escha & Logy''.Logy''.
* SuperBoss: Several "Alt." monsters appear in the final year of the game, which count as the hardest fights available to you. Special mention is given to the Grand Dragon, a "secret" boss which is by far the greatest challenge in the game. It can be found by [[spoiler:going to fight the Compact Dragon, weakening it and then waiting a few turns. It will use TimeTravel to age itself to its elder form]].
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Dewicking Bonus Boss


''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

to:

''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus {{Super Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
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''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

to:

''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' ''VideoGame/AtelierSeries'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

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Baleful Polymorph is no longer a trope


* BalefulPolymorph: Wilbell says she would do this to Ayesha if she told anyone that Wilbell was a "real witch".


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* ForcedTransformation: Wilbell says she would do this to Ayesha if she told anyone that Wilbell was a "real witch".
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disambiguating, not a trope


* ImprobableWeaponUser: Wilbell (a broom), [[spoiler:Keithgriff (a ring)]] and [[spoiler:Nio (cooking implements)]].... [[EverythingsBetterWithCows and a cow]].

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* ImprobableWeaponUser: Wilbell (a broom), [[spoiler:Keithgriff (a ring)]] and [[spoiler:Nio (cooking implements)]].... [[EverythingsBetterWithCows and a cow]].cow.
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* EarnYourBadEnding: Downplayed example, but completing the requirements for ''every'' ending unlocks a special ending where [[spoiler: Ayesha's status as TheAce from all her achievements has resulted in her being basically worshiped as a goddess, with massive crowds forming to praise her everywhere she goes. It's played for laughs and Ayesha doesn't seem particularly happy with these circumstances]].

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* EarnYourBadEnding: Downplayed example, but completing the requirements for ''every'' ending unlocks a special ending where [[spoiler: Ayesha's status as TheAce from all her achievements has resulted in her being basically worshiped worshipped as a goddess, with massive crowds forming to praise her everywhere she goes. It's played for laughs and Ayesha doesn't seem particularly happy with these circumstances]].
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Badass Mustache and Badass Beard were merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. Having facial hair is not enough to qualify. To qualify for Manly Facial Hair, the facial hair must be associated with manliness in some way. Please read the trope description before re-adding to make sure the example qualifies.


* AntiHero: Keithgriff runs right up the scale on this one. He's a [[SmokingIsCool chain-smoking]] JerkWithAHeartOfGold BadassBookworm, wears a BadassMoustache (commented on by several other characters, mostly to either decry their own inability to grow an equally BadassMoustache, or compare it in awe to far-less badass specimens) and a BadassLongcoat (in black, [[TrenchcoatBrigade of course]]), fights with a combination of [[GadgeteerGenius alchemical tools]] and [[GoodOldFisticuffs punching]], and once destroyed an entire industry because it didn't live up to his high standards. And his ultimate FinishingMove involves him setting off [[StuffBlowingUp an epic explosion]] with [[CigarFuseLighting a thrown cigarette]] and then [[UnflinchingWalk walking away from it in slow-motion]].

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* AntiHero: Keithgriff runs right up the scale on this one. He's a [[SmokingIsCool chain-smoking]] JerkWithAHeartOfGold BadassBookworm, wears a BadassMoustache moustache (commented on by several other characters, mostly to either decry their own inability to grow an equally BadassMoustache, a moustache, or compare it in awe to far-less badass specimens) and a BadassLongcoat (in black, [[TrenchcoatBrigade of course]]), fights with a combination of [[GadgeteerGenius alchemical tools]] and [[GoodOldFisticuffs punching]], and once destroyed an entire industry because it didn't live up to his high standards. And his ultimate FinishingMove involves him setting off [[StuffBlowingUp an epic explosion]] with [[CigarFuseLighting a thrown cigarette]] and then [[UnflinchingWalk walking away from it in slow-motion]].
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* MeteorSummoningAttack: Meteor Storm is Wilbell's LimitBreak. It calls down multiple meteors from a portal, and if the attack is used as a FinishingMove (dealing enough damage to kill the last remaining enemy), it ends with one much bigger meteor crushing the foe.
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* ItsUpToYou: [[spoiler: Subverted. If Ayesha can't rescue Nio, Keithgriff will do it by complete accident.]]
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Capitalization was fixed from VideoGame.Atelier Ayesha The Alchemistof Dusk to VideoGame.Atelier Ayesha The Alchemist Of Dusk. Null edit to update page.
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* ZettaiRyouiki: Wilbell.
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Dunno if this changed in plus or the original troper didn't know, but this isn't "aborted", it's actually addressed directly if you leave Vierzeberg with Keithgriff and Linca in the party. I just saw the event - Marion chooses to deprioritize capturing Keithgriff over her other tasks since he's helping Ayesha while Linca openly declares she's following him to discover a weakness and capture him at some later date. The chase presumably resumes sometime after the game.


* AbortedArc: Marion and Linca's pursuit of Keithgriff comes to a screeching halt after the HopelessBossFight against him in Hallos. Partly justified if Linca's with you, and she assesses that not even ''she'' could stop him, but [[GameplayAndStorySegregation you can later have both in your party with no one raising an issue]].
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Added DiffLines:

* EarnYourBadEnding: Downplayed example, but completing the requirements for ''every'' ending unlocks a special ending where [[spoiler: Ayesha's status as TheAce from all her achievements has resulted in her being basically worshiped as a goddess, with massive crowds forming to praise her everywhere she goes. It's played for laughs and Ayesha doesn't seem particularly happy with these circumstances]].


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* GameplayAndStorySegregation: With Marion as a playable character thanks to DLC, it's entirely possible to take her to the ruin she keeps trying to investigate, only to be turned away time and again. You can also form a party with her or Linca and ''Keithgriff'', [[EnemyMine despite their mission to capture him]], with no one raising an issue. It's also entirely possible to [[spoiler: pass Keithgriff's test by giving him a store-bought alchemy item instead of synthesizing one yourself]].


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* SuddenDownerEnding: Played for laughs, but after promising and emotional buildups, [[spoiler: Marion and Harry's endings both result in her stranded and miserable in some remote location, with Harry's taking it one step further by suddenly ending on him triggering a booby trap]].
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Added DiffLines:

* AbortedArc: Marion and Linca's pursuit of Keithgriff comes to a screeching halt after the HopelessBossFight against him in Hallos. Partly justified if Linca's with you, and she assesses that not even ''she'' could stop him, but [[GameplayAndStorySegregation you can later have both in your party with no one raising an issue]].
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Two years from Year 1 Month 4 to Year 3 Month 4.


One day, when Ayesha goes to visit the grave of her missing sister Nio, she suddenly encounters a ghostly vision of her departed sibling. A passing alchemist seems to hold the answers to the phenomenon, but tells Ayesha to [[FigureItOutYourself Figure It Out Herself]]. With only a single clue (a mysterious glowing flower) and an ominous time limit of three years, Ayesha must learn all there is to know about alchemy to figure out the secret behind her sister's vanishing, and possibly a way to save her too.

to:

One day, when Ayesha goes to visit the grave of her missing sister Nio, she suddenly encounters a ghostly vision of her departed sibling. A passing alchemist seems to hold the answers to the phenomenon, but tells Ayesha to [[FigureItOutYourself Figure It Out Herself]]. With only a single clue (a mysterious glowing flower) and an ominous time limit of three two years, Ayesha must learn all there is to know about alchemy to figure out the secret behind her sister's vanishing, and possibly a way to save her too.



* PlayableEpilogue: You have three in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus Boss}}es and [[spoiler:trigger Nio's character events]].

to:

* PlayableEpilogue: You have three two in-game years to complete the game. Beat the FinalBoss before then, and you can continue to play right up until your original deadline. You can use this time to complete any sidequests, work on the pre-requisites for the various endings, battle {{Bonus Boss}}es and [[spoiler:trigger Nio's character events]].
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None


* AerithAndBob: One the one hand, we have the likes of Ayesha, Regina, Ernie, Kyle and Marion. On the other, we have Nio, Linca, Juris and Wilbell.



* CashGate: If you want to visit Steinfeder, then you have to buy your own balloon, which costs 20,000 Cole. The game marks this as "important for progressing through the story," but it can be safely left until the PlayableEpilogue.



* HotSpringsEpisode: There is a hot spring in the Salt Desert, and after sharing it with Tanya, Ayesha gets an idea about how Tanya can sell more salt. The scene is a still picture with dialogue.



* OneHitKill: Ayesha's Staff Strike eventually kills weak enemies in one hit, allowing you to move directly to gathering the loot.



* ZettaiRyouiki: Wilbell.

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* ZettaiRyouiki: Wilbell.Wilbell.
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* AshFace: Non-explosive example. Ayesha apparently gets her face covered in soot in an early scene, but it was just from the smoke pouring off her cauldron, not an actual blast.


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* AshFace: Non-explosive example. Ayesha apparently gets her face covered in soot in an early scene, but it was just from the smoke pouring off her cauldron, not an actual blast.
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* AntiClimax: If you fail to rescue Nio within the time limit. [[spoiler:Instead of a tragic scene of loss and separation, Keithgriff just turns up with Nio and says "Here's your sister. I rescued her in passing."]]
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''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.

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''Atelier Ayesha: The Alchemist of Dusk'' is the first entry in the Dusk Trilogy of ''VideoGame/{{Atelier}}'' games on the UsefulNotes/PlayStation3, released in June 2012 in Japan and American/European territories in March 2013. An UpdatedRerelease, ''Atelier Ayesha Plus'' for UsefulNotes/PlayStationVita, adds new costumes, {{Bonus Boss}}es, and other features. ''Atelier Ayesha DX'', a second rerelease, has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and UsefulNotes/{{Steam}}. Though it shares many similarities with the Arland Trilogy, ''Atelier Ayesha'' starts a brand new storyline with a new set of characters. Like most ''Atelier'' games, it can be described as one-part {{JRPG}}, one-part TimeManagementGame and three-parts ItemCrafting with a dollop of {{Moe}} for flavour.
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* AlchemyIsMagic: Magic and alchemy are derived from the same natural talent. The difference is that witch magic comes from extracting effects directly from catalyst, but Alchemy extracts elements from catalysts and breaks down part of the materials for resynthesis. Even so, when you consider the fact you can make things like bombs, magic mirrors, and bread in a cauldron, it's close enough to magic to count.
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* GhostTown: Hallos village.
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* InTheBack: Back attacks do critical damage.

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