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* AluminiumChristmasTrees: [[spoiler:Yes, Leonardo da Vinci designed a tank and a machine gun. And, if you haven't played ''VideoGame/AssassinsCreedII'', a flying machine now equipped for aerial bombing]].
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* SurprisinglyRealisticOutcome: After the raid of Monteriggioni, Ezio Auditore is running around defenseless, badly wounded from gunshots and a fall from the rooftops. It's only by pure adrenaline that he's able to walk around, get all survivors and his remaining family members out of the villa to safety, and also set off on his journey to Rome. Once that adrenaline runs out, Ezio ends up passing out from his wounds. Had Michiavelli not found Ezio and brought him to Rome for treatment, he would have died.
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* ModelMuseum: Completing the Leonardo missions adds models of the inventions from each one to the Assassin HQ, where they can be viewed at your leisure.
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* ContinuitySnarl: In the third Christina memory, where Ezio returns to Florence in 1478 to assassinate Francesco de' Pazzi, he's wearing the metal armor set from ''Assassin's Creed II'' and has the hidden gun. Ezio didn't acquire the full metal armor set until after Francesco's death, and didn't have the hidden gun until 1486, eight years later.

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* ContinuitySnarl: In the third Christina Cristina memory, where Ezio returns to Florence in 1478 to assassinate Francesco de' Pazzi, he's wearing the metal armor set from ''Assassin's Creed II'' and has the hidden gun. Ezio didn't acquire the full metal armor set until after Francesco's death, and didn't have the hidden gun until 1486, eight years later.



* IfYouEverDoAnythingToHurtHer: In the third Christina memory, Ezio tells Cristina's fiancé, Manfredo, to stop gambling and be a good husband on pain of being hunted down and killed. [[spoiler:She does NOT appreciate it -- because she wanted Ezio]].

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* IfYouEverDoAnythingToHurtHer: In the third Christina Cristina memory, Ezio tells Cristina's fiancé, Manfredo, to stop gambling and be a good husband on pain of being hunted down and killed. [[spoiler:She does NOT appreciate it -- because she wanted Ezio]].



* RecollectionSidequest: A series of sidequests set during various eras of ''Assassin's Creed II'' has Ezio recover his suppressed memories of Christina, his former fiancee.

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* RecollectionSidequest: A series of sidequests set during various eras of ''Assassin's Creed II'' has Ezio recover his suppressed memories of Christina, Cristina, his former fiancee.
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* ContinuitySnarl: In the third Christina memory, where Ezio returns to Florence in 1478 to assassinate Francesco de' Pazzi, he's wearing the metal armor set from ''Assassin's Creed II'' and has the hidden gun. Ezio didn't acquire the full metal armor set until after Francesco's death, and didn't have the hidden gun until 1486, eight years later.
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No longer a trope.


* PantyShot: When Lucrezia returns to the ducal palace of Ferrarra after her ride, the camera is located right in the perfect angle to show ye olde Victoria's Secret underwear beneath her skirts, for a full two seconds.
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* PantyShot: When Lucrezia returns to the ducal palace of Ferrarra after her ride, the camera is located right in the perfect angle to show ye olde Victoria's Secret underwear beneath her skirts, for a full two seconds.
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The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in February of 2022, this trilogy-compilation was released on the UsefulNotes/NintendoSwitch.

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The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in In February of 2022, this trilogy-compilation was released on the UsefulNotes/NintendoSwitch.
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The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry and Templar-aligned Borgia family in UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.

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The game opens in 1499 immediately {{immediate|Sequel}}ly after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry and Templar-aligned Borgia family in UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.



The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in February of 2022, this trilogy-compilation will also be released on the UsefulNotes/NintendoSwitch.

to:

The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in February of 2022, this trilogy-compilation will also be was released on the UsefulNotes/NintendoSwitch.
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Renamed trope


* CreepyCoolCrosses: A rare Western example of this trope; crosses are found throughout the the Lairs of Romulus, which to be honest would probably be a good secret symbol to have if you were trying to hide your murderous cult in the capital city of the Papal States... [[spoiler:more so, if some Templars are ultimately behind it; crosses are kind of their thing]].

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* CreepyCoolCrosses: CreepyCrosses: A rare Western example of this trope; crosses are found throughout the the Lairs of Romulus, which to be honest would probably be a good secret symbol to have if you were trying to hide your murderous cult in the capital city of the Papal States... [[spoiler:more so, if some Templars are ultimately behind it; crosses are kind of their thing]].
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The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in February of 2022, this trilogy-compilation will also be released on the UsefulNotes/NintendoSwitch

to:

The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in February of 2022, this trilogy-compilation will also be released on the UsefulNotes/NintendoSwitch UsefulNotes/NintendoSwitch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


The game, alongside ''Assassin's Creed II'' and ''Revelations'', were re-relased in November 2016 for 8th generation consoles as part of the "Ezio Collection". And in February of 2022, this trilogy-compilation will also be released on the UsefulNotes/NintendoSwitch
Is there an issue? Send a MessageReason:
None


The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.

to:

The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry and Templar-aligned Borgia family in UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.
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* CrowsNestCartography: The game adds "Borgia Towers", which have to be destroyed before Ezio can pay to open shops in the area and reveal them on the map. Also, viewpoints appear in the game where you can synchronize atop tall towers and reveal other locations on the map.

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* EliteMooks: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, expect with Hidden Blade, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.

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* EliteMooks: EliteMooks:
**
The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, expect except with the Hidden Blade, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.
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** Borgia Captains are all immune to attempted Poison use (i.e. a Poison Dart will automatically miss if he is unaware and you full locked on before firing), and Papal Guards -- despite being EliteMooks -- also have the ability to dodge counter kills ''even from the Hidden Blade.''

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** Borgia Captains are all immune to attempted Poison use (i.e. a Poison Dart will automatically miss if he is unaware and you full locked on before firing), and Papal Guards -- despite being EliteMooks -- also have the ability to dodge counter kills ''even from the Hidden Blade.''firing).



* EliteMooks: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.

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* EliteMooks: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, expect with Hidden Blade, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.
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* YouAndWhatArmy: In the E3 trailer, Cesare laughs at Ezio for trying to face him and his troops alone. Cue Ezio's recruits coming to his aid.
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** Another subtle one: When Desmond and the group finds the Apple of Eden in the temple, the two symbols projected from the Apple are the Phrygian Cap (which symbolizes freedom and links to a certain revolution) and the Masonic Eye (which is well-known to appear on a certain money bill). Shawn commented that those two come from a certain place before being cut short: [[spoiler:[[VideoGame/AssassinsCreedIII The United States of America]]]].

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** Another subtle one: When Desmond and the group finds find the Apple of Eden in the temple, the two symbols projected from the Apple are the Phrygian Cap (which symbolizes freedom and links to a certain revolution) and the Masonic Eye (which is well-known to appear on a certain money bill). Shawn commented that those two come from a certain place before being cut short: [[spoiler:[[VideoGame/AssassinsCreedIII The United States of America]]]].
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** Another subtle one: When Desmond and the group found the Apple of Eden in the temple, the two symbols projected from the Apple are the Phrygian Cap (which symbolizes freedom and links to a certain revolution) and the Masonic Eye (which is well-known to appear on a certain money bill). Shawn commented that those two come from a certain place before being cut short: [[spoiler:[[VideoGame/AssassinsCreedIII The United States of America]]]].

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** Another subtle one: When Desmond and the group found finds the Apple of Eden in the temple, the two symbols projected from the Apple are the Phrygian Cap (which symbolizes freedom and links to a certain revolution) and the Masonic Eye (which is well-known to appear on a certain money bill). Shawn commented that those two come from a certain place before being cut short: [[spoiler:[[VideoGame/AssassinsCreedIII The United States of America]]]].
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None

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** Another subtle one: When Desmond and the group found the Apple of Eden in the temple, the two symbols projected from the Apple are the Phrygian Cap (which symbolizes freedom and links to a certain revolution) and the Masonic Eye (which is well-known to appear on a certain money bill). Shawn commented that those two come from a certain place before being cut short: [[spoiler:[[VideoGame/AssassinsCreedIII The United States of America]]]].

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Final Death has been disambiged


* FinalDeath: Assassin recruits that die, whether due to mission failure or in combat, are gone for good. Fortunately, unlike the finite secondary missions in ''[=AC2=]'', the game will dynamically generate recruiting missions whenever an Assassin recruit slot is unfilled.


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* {{Permadeath}}: Assassin recruits that die, whether due to mission failure or in combat, are gone for good. Fortunately, unlike the finite secondary missions in ''[=AC2=]'', the game will dynamically generate recruiting missions whenever an Assassin recruit slot is unfilled.
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* SurprisinglyRealisticOutcome: After the raid of Monteriggioni, Ezio Auditore was running around defenseless, badly wounded from gunshots and a fall from the rooftops. It is by pure adrenaline he was able to walk around, get all survivors and his remaining family members out of the villa to safety, while also setting on his journey to Rome. Once that adrenaline runs out, Ezio passes out from his wounds. Had Michiavelli not found Ezio and brought him to Rome for treatment, he would have died.

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* SurprisinglyRealisticOutcome: After the raid of Monteriggioni, Ezio Auditore was is running around defenseless, badly wounded from gunshots and a fall from the rooftops. It is It's only by pure adrenaline he was that he's able to walk around, get all survivors and his remaining family members out of the villa to safety, while and also setting set off on his journey to Rome. Once that adrenaline runs out, Ezio passes ends up passing out from his wounds. Had Michiavelli not found Ezio and brought him to Rome for treatment, he would have died.
Is there an issue? Send a MessageReason:
None

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* SurprisinglyRealisticOutcome: After the raid of Monteriggioni, Ezio Auditore was running around defenseless, badly wounded from gunshots and a fall from the rooftops. It is by pure adrenaline he was able to walk around, get all survivors and his remaining family members out of the villa to safety, while also setting on his journey to Rome. Once that adrenaline runs out, Ezio passes out from his wounds. Had Michiavelli not found Ezio and brought him to Rome for treatment, he would have died.
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Crosswicked example from A Quest Giver Is You

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* AQuestGiverIsYou: You can send your recruits to complete contracts around the world to increase the Assassins' control. Their rate of success depend on how many you send out, their level, and their specialty.
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* TheWorldIsJustAwesome: The Aesop and WorldOfCardboardSpeech at the end of "The Copernicus Conspiracy" DLC, Copernicus talks Ezio into believing this and by the time of "Embers", he has completely embraced this feeling:

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* TheWorldIsJustAwesome: The Aesop and WorldOfCardboardSpeech at the end of "The Copernicus Conspiracy" DLC, Copernicus talks Ezio into believing this and by the time of "Embers", he has completely embraced this feeling:
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* AbortedArc: [[spoiler: Juno's speech at the end about awakening the 6th? And Subject 16's cryptic warnings about Eve's blood? Those go absolutely nowhere.]]


* PlayingThePlayer: Used to set up the {{Cliffhanger}} ending. When Desmond is [[spoiler:dominated by Juno]] after picking up the Apple of Eden, the game stops before the crucial moment and tells you to "press any button". So not only does Desmond [[spoiler:kill Lucy]], ''so do you''.

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* PlayingThePlayer: PlayerPunch: Used to set up the {{Cliffhanger}} ending. When Desmond is [[spoiler:dominated by Juno]] after picking up the Apple of Eden, the game stops before the crucial moment and tells you to "press any button". So not only does Desmond [[spoiler:kill Lucy]], ''so do you''.
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* ZettaiRyouiki: On the multiplayer Courtesan.

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[[foldercontrol]]
[[folder:A-E]]



* EliteMooks: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.\\
\\
In general the {{mooks}} are somewhat more effective than their counterparts in the previous game. Arquebusiers are more damaging than Crossbowmen and can use the arquebus for melee attacks, while Crossbowmen deal more damage than ''[=AC2=]'' archers, back away if closed in on, and never draw a melee weapon that could be countered. Likewise the game introduces cavalry in the form of the armored Regular guard, who is capable of getting onto an available horse (or spawning on horseback as a Horseman) and charging at the player -- the ''only'' melee attack in the game immune to a Hidden Blade counter kill... oh, and they have Crossbows of their own. The three special archetypes from ''2'' are still here too, though Seekers (at least moreso than any other guard archetype) can toss sand at Ezio or his apprentices to stun them, in Ezio's case also ending any kill streak he was performing. Finally, many of these guard types (though mainly Regulars) are able to grab Ezio, ending any in-progress kill streak and immobilizing him so that other guards can get in a free hit.

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* EliteMooks: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.\\
\\
attacks.
**
In general the {{mooks}} are somewhat more effective than their counterparts in the previous game. Arquebusiers are more damaging than Crossbowmen and can use the arquebus for melee attacks, while Crossbowmen deal more damage than ''[=AC2=]'' archers, back away if closed in on, and never draw a melee weapon that could be countered. Likewise the game introduces cavalry in the form of the armored Regular guard, who is capable of getting onto an available horse (or spawning on horseback as a Horseman) and charging at the player -- the ''only'' melee attack in the game immune to a Hidden Blade counter kill... oh, and they have Crossbows of their own. The three special archetypes from ''2'' are still here too, though Seekers (at least moreso than any other guard archetype) can toss sand at Ezio or his apprentices to stun them, in Ezio's case also ending any kill streak he was performing. Finally, many of these guard types (though mainly Regulars) are able to grab Ezio, ending any in-progress kill streak and immobilizing him so that other guards can get in a free hit.


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[[folder:F-N]]


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[[folder:O-Z]]


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* BreakTheCutie: The Cristina memories display Ezio's descent from {{Adorkable}} teenager to [[HurtingHero Grim]] HeartbrokenBadass.

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* BreakTheCutie: The Cristina memories display Ezio's descent from {{Adorkable}} dorky teenager to [[HurtingHero Grim]] HeartbrokenBadass.

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