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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_08.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_08.org/pmwiki/pub/images/arkanoid_logo.png]]
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Several sequels were made, such as ''Arkanoid: [[RevengeOfTheSequel Revenge Of Doh]]'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and ''Arkanoid Live''.

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Several sequels were made, such as ''Arkanoid: [[RevengeOfTheSequel Revenge Of of Doh]]'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and ''Arkanoid Live''.



* AndYourRewardIsClothes: Your reward for finishing each of the 7 main clear mode trees for the first time in ''Arkanoid [=DS=]'' is another skin for the Vaus.

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* AndYourRewardIsClothes: Your reward for finishing each of the 7 main clear mode trees for the first time in ''Arkanoid [=DS=]'' DS'' is another skin for the Vaus.
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* EveryTenThousandPoints: By default, you get your first two extra lives at 20,000 and 60,000 points, and then you get each subsequent extra life for every 60,000 points afterwards in the Arcade version of the original ''Arkanoid''. This was changed to 100,000 points, 200,000 points, and for every 200,000 points thereafter in ''Revenge of [=DoH=]''.
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* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus (by default, the first two at 20,000 and 60,000 points... and then for every 60,000 points thereafter in the Arcade version)]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it was almost identical visually to [[OneUp the Player]] capsule.

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* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus (by default, the first two at 20,000 and 60,000 points... and then for every 60,000 points thereafter in the Arcade version)]].plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it was almost identical visually to [[OneUp the Player]] capsule.

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* EliteMook: The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require between two to five hits to break (unless the Mega Ball power capsule is active).

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* EliteMook: EliteMook:
** Silver blocks require between two to five hits to break (unless the Mega Ball power capsule is active) compared to their colored counterparts.
**
The black spheres in ''Revenge of [=DoH=]'', which only can be destroyed by touching the Vaus. In a way, the silver bricks as well, as they require between two to five hits to break (unless the Mega Ball power capsule is active).Vaus.



* TheGoomba: In the games that have enemies, everything except the teleporting slimes that randomly move your ball to somewhere else in the level. They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory. On the other hand, bosses do kill you with their attacks.

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* TheGoomba: In the games that have enemies, everything except the bouncing orbs (deflects the ball) and the teleporting slimes that randomly move (randomly moves your ball to somewhere else in the level.level). They go down in one hit, and touching the Vaus kills ''them'' not you: Their purpose is not to inflict direct harm, only to throw your ball off trajectory. On the other hand, bosses do kill you with their attacks.



* HitboxDissonance: The last level is the only one where you can lose a life other than by dropping the ball: The FinalBoss is loosing projectiles at you. In the UsefulNotes/AmstradCPC version, said projectiles have a hitbox ''much'' bigger than they appear.

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* HitboxDissonance: The last level is the only one where you can lose a life other than by dropping the ball: The FinalBoss is loosing lobbing projectiles at you. In the UsefulNotes/AmstradCPC version, said projectiles have a hitbox ''much'' bigger than they appear.

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-->THE ERA AND TIME OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........

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-->THE ERA AND TIME OF THIS STORY IS UNKNOWN. AFTER UNKNOWN.
-->AFTER
THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT IT.
-->BUT
ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........



-->DIMENSION-CONTROLLING FORT "DOH" HAS NOW BEEN DEMOLISHED, AND TIME STARTED FLOWING REVERSELY. "VAUS" MANAGED TO ESCAPE FROM THE DISTORTED SPACE. BUT THE REAL VOYAGE OF "ARKANOID" IN THE GALAXY HAS ONLY STARTED......

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-->DIMENSION-CONTROLLING FORT "DOH" HAS NOW BEEN DEMOLISHED, AND TIME STARTED FLOWING REVERSELY. "VAUS" REVERSELY.
-->"VAUS"
MANAGED TO ESCAPE FROM THE DISTORTED SPACE. BUT SPACE.
-->BUT
THE REAL VOYAGE OF "ARKANOID" IN THE GALAXY HAS ONLY STARTED......
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* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it was almost identical visually to [[OneUp the Player]] capsule.

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* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]].plateaus (by default, the first two at 20,000 and 60,000 points... and then for every 60,000 points thereafter in the Arcade version)]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it was almost identical visually to [[OneUp the Player]] capsule.

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-->"THE ERA AND TIME OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........"

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-->"THE -->THE ERA AND TIME OF THIS STORY IS UNKNOWN. AFTER THE MOTHERSHIP "ARKANOID" WAS DESTROYED, A SPACECRAFT "VAUS" SCRAMBLED AWAY FROM IT. BUT ONLY TO BE TRAPPED IN SPACE WARPED BY SOMEONE........"


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-->DIMENSION-CONTROLLING FORT "DOH" HAS NOW BEEN DEMOLISHED, AND TIME STARTED FLOWING REVERSELY. "VAUS" MANAGED TO ESCAPE FROM THE DISTORTED SPACE. BUT THE REAL VOYAGE OF "ARKANOID" IN THE GALAXY HAS ONLY STARTED......
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ymmv per TRS


* SequelDifficultyDrop: The original Arkanoid would only allow one power-up capsule on the stage at the same time, would not spawn any power-up capsules from silver bricks, completely lacked any way to destroy gold bricks, had a much less effective Disrupt capsule (the original would only split the ball into three; later games upped it to eight), and the game itself was completely linear (most later titles would allow you to choose between at least two levels to advance to).
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* BigBad: [=DoH=].

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* BigBad: [=DoH=].[=DoH=], or Dominate Over Hour, is the RealityWarper that attacks the titular mothership and goes after the Vaus spacecraft. In ''Revenge of [=DoH=]'', it takes over the Xorg spaceship to get revenge, and in ''[=DoH=] It Again'', it lures the Arkanoid with a fake planet to destroy Vaus.
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* InvincibilityPowerup: The Mega Ball. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would receive a {{Nerf}} to where it can no longer destroy gold bricks.

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* InvincibilityPowerup: The Mega Ball. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off of are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would receive a {{Nerf}} to where it can no longer destroy gold bricks.

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Moving "Nintendo Hard" entry to "That One Level", since it describes individual levels


* MutuallyExclusivePowerups: Only one powerup is allowed at a given time. However, if you pickup a Disruption followed by a Mega Ball, the extra balls remain on the screen and can quickly clear the board. There is also a rare glowing powerup in ''Revenge of [=DoH=]'' that combines these two powerups for you.

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* MutuallyExclusivePowerups: Only one powerup is allowed at a given time. However, if you pickup pick up a Disruption followed by a Mega Ball, the extra balls remain on the screen and can quickly clear the board. There is also a rare glowing powerup in ''Revenge of [=DoH=]'' that combines these two powerups for you.



** ''Revenge of [=DoH=]''[='s=] Mega Ball powerup was capable of tearing through any block, whenever they be colored, Silver, or Gold. ''[=DoH=] it Again'' altered it so it now rebounds off of Gold Blocks.
* NintendoHard: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.

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** ''Revenge of [=DoH=]''[='s=] Mega Ball powerup was capable of tearing through any block, whenever they be colored, Silver, or Gold. ''[=DoH=] it Again'' altered it so it now rebounds off of Gold Blocks.
* NintendoHard: Missions involving mostly gold bricks tend to be this. An entire mass of them with only a few, or even a single, destructable brick is a common sight in later levels.
Blocks.



* OneUp: The Player capsule. Technically counted as a powerup, which means that MutuallyExclusivePowerups came in to play.

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* OneUp: The Player capsule. Technically counted as a powerup, which means that MutuallyExclusivePowerups came in to into play.



* SoundOfNoDamage: The ball makes a different sound when it bounces off of a gold brick or a silver brick that needs more hits to break.

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* SoundOfNoDamage: The ball makes a different sound when it bounces off of a gold brick or a silver brick that needs more hits to break.
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* DownerBeginning: The mother ship Arkanoid has been destroyed, and while you've managed to escape in the Vaus EscapePod, you're trapped in space warped by someone. [[ExcusePlot What does that mean? Who knows, just break all these bricks.]]
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* ResetButtonEnding: Beating the first game causes time to start "flowing reversely", bringing the Arkanoid back from its destruction. The arcade version even shows the opening cutscene in reverse, with an enemy fighter swooping by in reverse and sucking up the fatal laser beam.
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->[[ALongTimeAgoInAGalaxyFarFarAway The era and time of this story is unknown.]]\\
After the mothership "Arkanoid" was destroyed, a spacecraft "Vaus" scrambled away from it.\\
But only to be trapped in space, warped by someone......
--> Original opening sequence
Willbyr MOD

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/images_08.png]]

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* EenieMeenieMinyMoai: [=DoH=].

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* EenieMeenieMinyMoai: [=DoH=].[=DoH=] is a giant virtual Moai head.



* TheManBehindTheMan: ''Revenge of [=DoH=]'' has a StarfishAlien revive [=DoH=], with the player defeating it after the [=DoH=] boss battle.



* PowerupLetdown: The Twin powerup, as of ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup (the latter was longest, but only active while in motion), and there was a gap between the two Vaus units that the ball could fall through, costing a life. In either game, the Laser powerup if there were gold bricks between the player and breakable bricks on the playfield. Also, arguably the [[OneUp Player]] powerup. Yes, the extra life ''is'' always valuable. That said, it would remove any other active powerup on the Vaus - the player would have to decide if losing Laser, Catch, or Extend was truly worth the extra life.

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* PowerupLetdown: PowerupLetdown:
**
The Twin powerup, as of powerup in ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup (the latter was longest, but only active while in motion), powerup, and there was a gap between the two Vaus units that the ball could fall through, costing a life. life.
**
In either any game, the Laser powerup if there were are gold bricks between the player and breakable bricks on the playfield. Also, arguably the [[OneUp Player]] powerup. Yes, the extra life ''is'' always valuable. That said, it would remove any other active powerup on the Vaus - the player would have to decide if losing Laser, Catch, or Extend was truly worth the extra life.playfield.



* YourPrincessIsInAnotherCastle: In ''[=DoH=] it Again'', the game plays credits once you defeat Doh once again at stage 33. If you keep playing, the game roll credits once again at stage 66. If you keep playing ''even more'', you will fight the final boss for the third time at stage 99... And get a second, happy ending. [[GuideDangIt Good luck figuring out this on your own.]]

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* YourPrincessIsInAnotherCastle: In ''[=DoH=] it Again'', the game plays credits once you defeat Doh once again at stage 33. If you keep playing, the game roll credits once again at stage 66. If you keep playing ''even more'', you will fight the final boss for the third time at stage 99... And get a second, happy ending. [[GuideDangIt Good luck figuring out this on your own.]]
]]
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* MookMaker: The unnamed miniboss (which resembles some sort of pulsating alien egg) at the halfway point of ''Revenge of [=DoH=]''. It's fought similar to [=DoH=], but instead of projectiles, it constantly spawns {{Mooks}} to make it more difficult for the Vaus to hit it with the ball, which can be particularly frustrating if it spawns a mook right in front of the ball to block a hit. Which set of mooks spawned is randomly chosen; woe betide the player if [[EliteMook the black spheres]] were chosen.


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* WarpZone: The Break powerup opens up the path to the next level (or levels, in later installments). However, unlike a proper level clear, it does ''not'' cause the ball to vanish, so a player hoping to take the warp can still lose a life if the ball drops out of the play field before the Vaus can get to it (oh, and for insult on the injury, if the player fails to make it, the Warp Zone closes upon the start of the next life).
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adding "Boss Button" entry

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* BossButton: The UsefulNotes/AppleMacintosh port of the game had one that brought up a fake correspondence, which, at one point, refers to "Arkaholics Anonymous".
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''Arkanoid'' is a 1986 {{puzzle game}} by Creator/{{Taito}}. It is very similar to ''{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

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''Arkanoid'' is a 1986 {{puzzle game}} by Creator/{{Taito}}. It is very similar to ''{{Breakout}}'', ''VideoGame/{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]
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* CognizantLimbs: [=DoH=] in ''[=Doh=] it Again'' has two arms to punch you with, which also means two separate targets you must kill, with their own lifebars. You must destroy them before you can damage him directly.

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* CognizantLimbs: The final fight against [=DoH=] in ''[=Doh=] ''[=DoH=] it Again'' has two arms to punch you with, which also means two separate targets you must kill, with their own lifebars. You must destroy them before you can damage him directly.
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* CognizantLimbs: [=DoH=] in ''[=Doh=] it Again'' has two arms to punch you with, which also means two separate targets you must kill, with their own lifebars. You must destroy them before you can damage him directly.
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* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels (50 more to the original set of levels and an extra campaign with 100) and even features proper bosses.

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* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels (50 more to the original set of levels and an extra campaign with 100) and even features proper bosses.100 levels.
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* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels and even features proper bosses.

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* UpdatedRerelease: ''Arkanoid R 2000'' is this to ''Returns'', which adds 150 additional levels (50 more to the original set of levels and an extra campaign with 100) and even features proper bosses.
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* HeadsIWinTailsYouLose: Played with. After the ending comes a GameOver screen.

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* HeadsIWinTailsYouLose: Played with. After the ending comes a GameOver screen. Doubles as AWinnerIsYou.
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* HitboxDissonance: The last level is the only one where you can lose a life other than by dropping the ball: The FinalBoss is loosing projectiles at you. In the UsefulNotes/AmstradCPC version, said projectiles have a hitbox ''much'' bigger than they appear.
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* YourPrincessIsInAnotherCastle: In ''[=DoH=] it Again'', the game plays credits once you defeat Doh once again at stage 33. If you keep playing, the game roll credits once again at stage 66. If you keep playing ''even more'', you will fight the final boss for the third time at stage 99... And get a second, happy ending. [[GuideDangIt Good luck figuring out this on your own.]]
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* BigBad: [=DoH=].
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Several sequels were made, such as ''Arkanoid: Revenge Of Doh'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and ''Arkanoid Live''.

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Several sequels were made, such as ''Arkanoid: [[RevengeOfTheSequel Revenge Of Doh'', Doh]]'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and ''Arkanoid Live''.

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