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* AttractMode: The UsefulNotes/{{NES}} version has a bug where you can continue from this and skip ahead several levels.

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* AttractMode: The UsefulNotes/{{NES}} Platform/{{NES}} version has a bug where you can continue from this and skip ahead several levels.



* BossButton: The UsefulNotes/AppleMacintosh port of the game has one that brings up a fake correspondence, which, at one point, refers to "Arkaholics Anonymous".

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* BossButton: The UsefulNotes/AppleMacintosh Platform/AppleMacintosh port of the game has one that brings up a fake correspondence, which, at one point, refers to "Arkaholics Anonymous".



* HitboxDissonance: The last level is the only one where you can lose a life other than by dropping the ball: The FinalBoss is lobbing projectiles at you. In the UsefulNotes/AmstradCPC version, said projectiles have a hitbox ''much'' bigger than they appear.

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* HitboxDissonance: The last level is the only one where you can lose a life other than by dropping the ball: The FinalBoss is lobbing projectiles at you. In the UsefulNotes/AmstradCPC Platform/AmstradCPC version, said projectiles have a hitbox ''much'' bigger than they appear.
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Not enough context (ZCE)


* {{Engrish}}: The opening and ending.

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%% * {{Engrish}}: The opening and ending.
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* EveryTenThousandPoints: By default, you get your first two extra lives at 20,000 and 60,000 points, and then you get each subsequent extra life for every 60,000 points afterwards in the Arcade version of the original ''Arkanoid''. This was changed to 100,000 points, 200,000 points, and for every 200,000 points thereafter in ''Revenge of [=DoH=]''.

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* EveryTenThousandPoints: Every10000Points: By default, you get your first two extra lives at 20,000 and 60,000 points, and then you get each subsequent extra life for every 60,000 points afterwards in the Arcade version of the original ''Arkanoid''. This was changed to 100,000 points, 200,000 points, and for every 200,000 points thereafter in ''Revenge of [=DoH=]''.



* PoisonMushroom: The Reduce {{powerup}}, which shrinks the Vaus. For expert players, this is CursedWithAwesome, since you then get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it is almost identical visually to [[OneUp the Player]] capsule.

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* PoisonMushroom: The Reduce {{powerup}}, which shrinks the Vaus. For expert players, this is CursedWithAwesome, since you then get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints [[Every10000Points extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it is almost identical visually to [[OneUp the Player]] capsule.

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Not-so-massive example crosswicking. I actually had to crosswick some of the examples in this page to the associated trope pages, for the sake of entry-pimping. Also fixed other issues like improper tense and commenting out ZCE entries


* BossButton: The UsefulNotes/AppleMacintosh port of the game had one that brought up a fake correspondence, which, at one point, refers to "Arkaholics Anonymous".

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* BossButton: The UsefulNotes/AppleMacintosh port of the game had has one that brought brings up a fake correspondence, which, at one point, refers to "Arkaholics Anonymous".



* BreakingOut: The TropeCodifier.

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* %%* BreakingOut: The TropeCodifier.



* DifficultyByRegion: The American version of the NES port has three extra levels, increasing the total amount from 32 to 35 (not counting the final fight against Doh as a level).
* DimensionLord: Whoever is in charge of Dimension-Controlling fort Doh rules the dimension in which the [[EscapePod escape craft]] "Vaus" is trapped.



* EscapePod: The Vaus that the player pilots.

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* EscapePod: The Vaus that the player pilots.pilots, though it has more mobility than your standard escape pod.



* GameBreakingBug: The NES version has a glitch where if the player pauses the game on the same frame as a brick is being destroyed, the game will think that the brick is still there, rendering the level unbeatable even if every last brick has been broken. The only way to remedy this is to either get a GameOver or use the CheatCode that lets you skip to the next level (if possible, since the code stops working at Round 16).



* HarmlessEnemy: The aliens, which are destroyed on contact with the Vaus or the ball but deflect the ball in the process. ''Arkanoid II'' adds aliens which bounce off the Vaus rather than disintegrate.



* InvincibilityPowerup: The Mega Ball. For one, it could plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would bounce off are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would receive a {{Nerf}} to where it can no longer destroy gold bricks.

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* InvincibilityPowerup: The Mega Ball. For one, it could can plow through the black sphere enemies. More importantly, it instantly plows through ''any'' brick - even gold and silver bricks. The only things it would will bounce off are the walls and the Vaus. However in all games starting from ''[=DoH=] it Again'', it would receive receives a {{Nerf}} to where it can no longer destroy gold bricks.



* PoisonMushroom: The Reduce {{powerup}}, which would shrink the Vaus. For expert players, this could be CursedWithAwesome, since you'd get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it was almost identical visually to [[OneUp the Player]] capsule.

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* NoFairCheating: If you use the ''Arkanoid DS'' Paddle Controller with ''VideoGame/SpaceInvaders Extreme'', your high scores will be marked to show that you used it. Additionally, it can't be used for Ranking Mode. ''Space Invaders Extreme 2'' lifts the Ranking Mode ban. Paddle users will have a "P" shown next to their scores, but there is no way to separate ranking by input method. However, in versus mode, there is an option that prevents the game from matching you up with paddle players.
* PointOfNoContinues: You can't continue anymore once you reach Round 33, which houses [=DoH=] (the FinalBoss); should you totally lose to him, your game will be over instantly and for real even if there are credits available!
* PoisonMushroom: The Reduce {{powerup}}, which would shrink shrinks the Vaus. For expert players, this could be is CursedWithAwesome, since you'd you then get [[ScoringPoints doubled points]] as long as it's active, and [[EveryTenThousandPoints extra lives are available at certain point plateaus]]. However, for less expert players, and any player who sees one rolling down right where the ball is about to fall, it clearly is detrimental. On top of that, it was is almost identical visually to [[OneUp the Player]] capsule.



** The Twin powerup in ''Arkanoid: Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup, and there was a gap between the two Vaus units that the ball could fall through, costing a life.

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** The Twin powerup in ''Arkanoid: Revenge of [=DoH=]''. The Vaus would split splits into two smaller copies that would move together. It only barely increased increases the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup, and there was is a gap between the two Vaus units that the ball could can fall through, costing a life.



* WarpZone: The Break powerup opens up the path to the next level (or levels, in later installments). However, unlike a proper level clear, it does ''not'' cause the ball to vanish, so a player hoping to take the warp can still lose a life if the ball drops out of the play field before the Vaus can get to it (oh, and for insult on the injury, if the player fails to make it, the Warp Zone closes upon the start of the next life).

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* WarpZone: The Break powerup opens up the path to the next level (or levels, in later installments). However, unlike a proper level clear, it does ''not'' cause the ball to vanish, so a player hoping to take the warp can still lose a life if the ball drops out of the play field before the Vaus can get to it (oh, and (and for insult on the injury, if the player fails to make it, the Warp Zone closes upon the start of the next life).



* WordPureeTitle

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* %%* WordPureeTitle
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EMMM disambig


* EenieMeenieMinyMoai: [=DoH=] is a giant virtual Moai head.

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alphabetize by displayed name -How To Alphabetize Things also commented out a Zero Context Example


%%* OneHundredPercentCompletion: The DS version has this. (has what)
* OneUp: The Player capsule grants an extra life when caught. This technically counts as a powerup, [[MutuallyExclusivePowerups cancelling out any other powerup you might have]] when you catch it.



* OneHundredPercentCompletion: The DS version has this.
* OneUp: The Player capsule. Technically counted as a powerup, which means that MutuallyExclusivePowerups came into play.

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Initial "Eternal Battle" tropes included.


Several sequels were made, such as ''Arkanoid: [[RevengeOfTheSequel Revenge of Doh]]'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and ''Arkanoid Live''.

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Several sequels were made, such as ''Arkanoid: [[RevengeOfTheSequel Revenge of Doh]]'', ''Arkanoid: [[PunBasedTitle Doh It Again]]'', ''Arkanoid Returns'', ''Arkanoid DS'' and DS'', ''Arkanoid Live''.
Live'', and most recently, ''Arkanoid: Eternal Battle''.



* AndYourRewardIsClothes: Your reward for finishing each of the 7 main clear mode trees for the first time in ''Arkanoid DS'' is another skin for the Vaus.

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* AndYourRewardIsClothes: AndYourRewardIsClothes:
**
Your reward for finishing each of the 7 main clear mode trees for the first time in ''Arkanoid DS'' is another skin for the Vaus.Vaus.
** ''Eternal Battle'' introduces cosmetic backgrounds and profile skins, customizable for use in the Battle Royale mode.


Added DiffLines:

* BattleRoyaleGame: The ''Eternal Battle'' mode, where 25 players duke it out for the highest score, and players get eliminated over time. Once four players remain, they fight against [=DoH=] to outscore the remaining opponents, and the [[ThereCanBeOnlyOne last one standing must defeat [=DoH=] quickly in order to win.]] This is the first Battle Royale game where [[TheBadGuyWins no players can win a match.]]


Added DiffLines:

* EnemyRisingBehind: [=DoH=] in ''Eternal Battle''. It looms in the background as the game progresses, with its face becoming clearer in Battle Royale the closer a player is to getting eliminated, or, in Neo, as the player clears levels.


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* GlowingEyesOfDoom: [=DoH=]'s varying attacks during the boss fight in ''Eternal Battle'', including an instant-kill to the player with the lowest score in the Battle Royale mode. It can even kill the player in first place should the player take too long to defeat it.
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--> Original opening sequence

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--> -->-- Original opening sequence
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No potholes in headline quotes


->[[ALongTimeAgoInAGalaxyFarFarAway The era and time of this story is unknown.]]\\

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->[[ALongTimeAgoInAGalaxyFarFarAway The ->The era and time of this story is unknown.]]\\\\
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It relies more on reflexes than thinking, as you have to react to the ball bouncing. Almost everyone else seems to think it's an action game.


''Arkanoid'' is a 1986 {{Puzzle Game}} by Creator/{{Taito}}. It is very similar to ''VideoGame/{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

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''Arkanoid'' is a 1986 {{Puzzle Game}} ActionGame by Creator/{{Taito}}. It is very similar to ''VideoGame/{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]
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''Arkanoid'' is a 1986 {{puzzle game}} by Creator/{{Taito}}. It is very similar to ''VideoGame/{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]

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''Arkanoid'' is a 1986 {{puzzle game}} {{Puzzle Game}} by Creator/{{Taito}}. It is very similar to ''VideoGame/{{Breakout}}'', with the addition of powerups, enemies, multi-hit and indestructible blocks, distinct levels, and a boss at the end. [[FollowTheLeader These elements were quickly adopted by similar games.]]



* AttractMode: The NES version has a bug where you can continue from this and skip ahead several levels.

to:

* AttractMode: The NES UsefulNotes/{{NES}} version has a bug where you can continue from this and skip ahead several levels.



* BigBad: [=DoH=], or Dominate Over Hour, is the RealityWarper that attacks the titular mothership and goes after the Vaus spacecraft. In ''Revenge of [=DoH=]'', it takes over the Xorg spaceship to get revenge, and in ''[=DoH=] It Again'', it lures the Arkanoid with a fake planet to destroy Vaus.

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* BigBad: [=DoH=], or Dominate Over Hour, Dominator of Hours, is the RealityWarper that attacks the titular mothership and goes after the Vaus spacecraft. In ''Revenge of [=DoH=]'', it takes over the Xorg spaceship to get revenge, and in ''[=DoH=] It Again'', it lures the Arkanoid with a fake planet to destroy Vaus.



** The Twin powerup in ''Arkanoid II: The Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup, and there was a gap between the two Vaus units that the ball could fall through, costing a life.

to:

** The Twin powerup in ''Arkanoid II: The ''Arkanoid: Revenge of [=DoH=]''. The Vaus would split into two smaller copies that would move together. It only barely increased the surface area of the Vaus, was distinctly smaller than both the Extend powerup or the Image/Illusion powerup, and there was a gap between the two Vaus units that the ball could fall through, costing a life.
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None


* BreakingOut: The {{Trope Codifier}}.

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* BreakingOut: The {{Trope Codifier}}.TropeCodifier.
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Fixed transparency.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arkanoid_logo.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arkanoid_logo.png]]
org/pmwiki/pub/images/arkanoid.png]]

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